<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MightySheep</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MightySheep"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/MightySheep"/>
	<updated>2026-06-21T21:43:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MvGulik&amp;diff=94311</id>
		<title>User:MvGulik</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MvGulik&amp;diff=94311"/>
		<updated>2022-04-28T09:30:42Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:D.-Men-Vadim-Black-Zach-Taylor-Suspended-Congress.gif|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:1.5em;font-size:0.75em;float:right;border: thin solid silver;margin:0px;padding:0px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
[https://odditown.com/haven/map/ Map - Alg] - [http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=46918 (F)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vatsul.com/HnHMap/ Map - Vat] - [http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=64371  (F)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vatsul.com/HnHMap/map?markers=94b216c81b3ba6494d480df2b1c14a73b1eca9dc2811f6149d0b208f84dfd96f#x=-37.76&amp;amp;y=165.44&amp;amp;zoom=3 Map - PTw]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://104.168.47.162/RedFox/Haven/Tracker.html Up-Tracker] - [http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=41293 (F)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://carrygun.gitlab.io/hmdt/ MatDes Tool] - [http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=62538 (F)]&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;line-height:0.0em;font-size:0.75em;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[http://ringofbrodgar.com/w/index.php?title=Special%3APrefixIndex&amp;amp;prefix=MvGulik&amp;amp;namespace=2 Local Pages]&lt;br /&gt;
|[http://ringofbrodgar.com/w/index.php?title=Special%3ASearch&amp;amp;search=&amp;amp;fulltext=Search Search]&lt;br /&gt;
|[https://ringofbrodgar.com/w/index.php?search=~Sandbox&amp;amp;title=Special%3ASearch&amp;amp;profile=all&amp;amp;fulltext=0 S:Sandbox]&lt;br /&gt;
|[https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions]&lt;br /&gt;
|*[http://ringofbrodgar.com/wiki/Special:ApiSandbox#action=purge&amp;amp;format=json&amp;amp;forcelinkupdate=1&amp;amp;generator=categorymembers&amp;amp;formatversion=latest&amp;amp;gcmtitle=Category%3Afoobar&amp;amp;gcmlimit=100 Api-Cat-Purge]&lt;br /&gt;
|*[https://ringofbrodgar.com/wiki/Special:ApiSandbox#action=query&amp;amp;format=json&amp;amp;prop=revisions&amp;amp;generator=categorymembers&amp;amp;formatversion=latest&amp;amp;rvprop=content&amp;amp;rvslots=main&amp;amp;gcmtitle=Category%3Afoobar&amp;amp;gcmlimit=100 Api-Cat-Rev]&lt;br /&gt;
|[http://www.havenandhearth.com/forum/search.php?search_id=egosearch HnH-E]&lt;br /&gt;
|[http://www.havenandhearth.com/forum/viewforum.php?f=39 (HnH-A)]&lt;br /&gt;
|[https://discord.com/channels/@me discord]&lt;br /&gt;
|[https://ringofbrodgar.com/w/index.php?title=User:Mvg_bot&amp;amp;action=edit Bot-E]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
-- Text from old &amp;quot;Producedby&amp;quot; property page. Currently not in use.&lt;br /&gt;
Use this property tag to show which structures are required to produce a given object.&lt;br /&gt;
Example: If &#039;wheat flour&#039; requires the use of a &#039;quern&#039; to be created, add [[producedby::quern]] to the &#039;wheat flour&#039; page.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;color:gray;border:silver solid thin;padding:10px;line-height:1.2em;font-size:0.75em;display:table;&amp;quot;&amp;gt;In science, the mindset made famous by The X-Files series, “I want to believe,” is frequently the most dangerous one we can have.&amp;lt;br&amp;gt;Science is not about what you hope is true;&amp;lt;br&amp;gt;it’s not about the way you’d like reality to be;&amp;lt;br&amp;gt;it’s not about what your gut tells you;&amp;lt;br&amp;gt;and it’s not about the patterns you can almost see when you ignore the quantitative details.&amp;lt;br&amp;gt;At its core, science is about what is true in our reality, and what can be &amp;lt;i&amp;gt;experimentally and/or observationally verified&amp;lt;/i&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Required prop ==&lt;br /&gt;
&lt;br /&gt;
Currently only contains/links which item-types are needed. But not how many, which could be useful.&amp;lt;br&amp;gt;&lt;br /&gt;
* Problem 1?: Required prop/setup is super general, including just about any item/objects links.&lt;br /&gt;
* Problem 2!: How to usefully link amount (&#039;&#039;depends on target&#039;&#039;). Named subobjects or records or ... (&#039;&#039;SMW lacking good records doc, as usually&#039;&#039;)&lt;br /&gt;
* Problem 3!: Related item unit. (&#039;&#039;should/could be attached to item-type, or potentially also to item-class(specific prop).&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== skillreq, hunting. ==&lt;br /&gt;
&lt;br /&gt;
* A lot of dead animal products, including secondary products, are using hunting as required skill.&lt;br /&gt;
* ~400 are using &amp;quot;required::&amp;quot; (&#039;&#039;saving it to the &amp;quot;required&amp;quot; property&#039;&#039;).&lt;br /&gt;
* ~50 are not using &amp;quot;required::&amp;quot;. (&#039;&#039;will only be shown on subject page itself&#039;&#039;)&lt;br /&gt;
** Catching a animal definitely needs hunting.&lt;br /&gt;
** Skinning/butchering/etc will probably also need hunting.&lt;br /&gt;
** Drying skins (&#039;&#039;by it self&#039;&#039;) will probably not need hunting.&lt;br /&gt;
*** Currently there is visual difference between a direct needed skill and a potential derived needed skill.&lt;br /&gt;
--10:59, 26 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff ... ==&lt;br /&gt;
&lt;br /&gt;
* Get reacquainted with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;Property&amp;gt;::Category:...]]&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; case.&lt;br /&gt;
&lt;br /&gt;
* See about applying &amp;quot;[[Property:Seed of]]&amp;quot; more globally. Also, it currently has no clear placement location (&#039;&#039;being a none-output-generating set-property action, it can be added anywhere&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* Look into revitalizing local page-editor to apply global changes not befitting direct RE search&amp;amp;replacing. &amp;lt;small style=&amp;quot;color:gray;font:Italic&amp;quot;&amp;gt;15:54, 23 March 2022 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bad Stuff: multiple value SMW properties ==&lt;br /&gt;
&lt;br /&gt;
* FEP tables: Properties like &amp;quot;Totalfep&amp;quot; &amp;amp; &amp;quot;Hungerpertotalfep&amp;quot;, which contain multiple values per entry, have a tendency to swap places. The problem here is that SMW stored these values as they more or less come, which is however not guaranty to be the processed order inferred from the used template code.&lt;br /&gt;
** Those properties should only contain one value(&#039;&#039;string or single-number&#039;&#039;) to guaranty correct data display in tables.&lt;br /&gt;
*** With a string the FEP table calls can remain virtually as they are (&#039;&#039;&#039;implemented&#039;&#039;&#039;). With separate numbers they need some, less than minor, changes (&amp;lt;s&amp;gt;&#039;&#039;to be explored&#039;&#039;&amp;lt;/s&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
:Item: Stuff that can be put in inventories or characters-hand(&#039;&#039;cursor&#039;&#039;). Generally &#039;Crafted&#039; of &#039;Foraged&#039;.&lt;br /&gt;
:Object(Unbound): None item-stuff that can be moved or lifted. Generally &#039;Build&#039;.&lt;br /&gt;
:Object(Bound): Just about everything else that can&#039;t be lifted or otherwise moved.&lt;br /&gt;
* Character item-inventory: Default source/destination when auto transferring items from other general item inventories. Limitation: No none-empty buckets.&lt;br /&gt;
** Special character bound item-inventory: Belt&#039;s. limited to handheld tools. One slot per tool independent of general item inventory-size.&lt;br /&gt;
* General item-inventory: Chests, Cupboards, etc.&lt;br /&gt;
** Special none-empty limitation: Object with item-inventory-sloth that can&#039;t be stored in object-storage-slots when not empty. (&#039;&#039;Cupboards, ...&#039;&#039;)&lt;br /&gt;
*** (potential difference here for movable vs unmovable objects with object inventory slots. ie: Cart/wagon vs Shed ...)&lt;br /&gt;
* Object inventory: Cart, wagon, Shed. (inventory slots that can contain liftable unbound objects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General/Mix none-FEP-modifying variations. ==&lt;br /&gt;
&lt;br /&gt;
:Some better/alternative way of dealing with general/mixed products. {{HFL|f=48|t=69764|title=No &amp;quot;Made from ... &amp;quot; for (mixed)Milk ?|date=Feb 09, 2021}}&lt;br /&gt;
:Known cases: Milk, Honey, wool, ...&lt;br /&gt;
:One issue is the general used Specific-property-text. (&#039;&#039;relative easy to change. ie add option to switch between different texts. not sure about the used texts though.&#039;&#039;)&lt;br /&gt;
:But don&#039;t really like to mix &#039;Specific-only&#039; item-list page with actual item cases. (&#039;&#039;milk page currently being/doing both&#039;&#039;)&lt;br /&gt;
:...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Energy per drink ==&lt;br /&gt;
&lt;br /&gt;
* Energy replenishment by drinks. (&#039;&#039;stamina at 100%&#039;&#039;) (&#039;&#039;drinking from preferred drinking vessel&#039;&#039;)&lt;br /&gt;
* Seems to fit &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; quality modifier.&lt;br /&gt;
* &amp;lt;math&amp;gt;Energy\ per\ sip\ (0.05\ liter) = \sqrt{\frac{DrinkQ}{10}} * EnergyModifierValue&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |+ EnergyModifierValues.&lt;br /&gt;
 | Applejuice || ~1.4&lt;br /&gt;
 |-&lt;br /&gt;
 | Pearjuice || ~1.4&lt;br /&gt;
 |-&lt;br /&gt;
 | Beer || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Cider || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Milk	 || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Perry || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Tea || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Weißbier || ~7&lt;br /&gt;
 |-&lt;br /&gt;
 | Grapejuice || ~10&lt;br /&gt;
 |-&lt;br /&gt;
 | Wine || ~10&lt;br /&gt;
 |-&lt;br /&gt;
 | Mead || ~10&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* As such: For wine(EMV=10) at 70q it would take ~9.5 liter to replenish 5000 energy points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SemanticMediaWiki organization ==&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You are blocked from the SemanticMediaWiki organization and cannot comment because ... &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lol.&lt;br /&gt;
:SMW just showed/proofed how super sensitive they are about critical users/messages (&#039;&#039;its a French thing I think&#039;&#039;).&lt;br /&gt;
:Which kinda fits there, in my view, overall lack of quality: in there product, webside/documentation and person(s).&lt;br /&gt;
:Not only did they block me at there SMW Github site.&lt;br /&gt;
:They also blocked me at there SMW general mediawiki website. That&#039;s a full block which includes the personal MW-account-linked user-page (&#039;&#039;which normally is left open on MW blocks&#039;&#039;)&lt;br /&gt;
:How people/groups use there power is always very informational in my view. From SMW&#039;s its a clear &amp;quot;&#039;&#039;we never want to hear from you ever again, so we cut you off on both related SMW communication channels&#039;&#039;&amp;quot;. Without specifying a potential undo path, or potential time period of course. No warning was issued either of course.&lt;br /&gt;
:Well, if it makes them feel better about themself. Good for them.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 12:21, 24 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MW Extensions ==&lt;br /&gt;
&lt;br /&gt;
:https://www.mediawiki.org/wiki/Extension:Interwiki - Potential useful. For general interwiki&#039;s management.&lt;br /&gt;
:(&#039;&#039;But than again RoB-wiki is not part of some bigger HnH-wiki group, and interwiki-links are not really used on RoB in general either&#039;&#039;.)&lt;br /&gt;
::RoB interwikimap: https://ringofbrodgar.com/w/api.php?action=query&amp;amp;meta=siteinfo&amp;amp;siprop=interwikimap&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=94309</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=94309"/>
		<updated>2022-04-28T09:23:36Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 (World 5) after hearing about it on Wurm Online forums. &lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Cheese]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Great_Cave_Organ&amp;diff=75486</id>
		<title>Great Cave Organ</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Great_Cave_Organ&amp;diff=75486"/>
		<updated>2019-03-15T22:08:26Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 3&lt;br /&gt;
| ysize        = 5&lt;br /&gt;
| lift         = No&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Localized Resource]], a rare type of resource which regenerates over time in a permanent location - in [[Cave|Caves]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Because of their rarity and permanent location, Localized Resources are often very contested and highly valuable. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
{{PAGENAME}} holds up to 3 of [[Notes of a Foul Symphony]], respawns 1 pieces every 2 weeks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Using the Inspect action on any localized resource will tell you how many resources are currently available or how long until the next resource regenerates.&amp;lt;br&amp;gt;&lt;br /&gt;
*Right clicking a {{PAGENAME}} that has resources will give the user an option to collect the [[Notes of a Foul Symphony|notes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*The quality of the {{PAGENAME}}&#039;s resource is [[hardcap|hardcapped]] by [[Stealth]], making it unwise to harvest this resource with an unskilled character.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Localized Resources]] cannot be claimed by a [[Personal Claim]], but can be claimed by a [[Village Claim]]&lt;br /&gt;
*[[Notes of a Foul Symphony]] is a permanent resource and will not decay.&lt;br /&gt;
[[Category:Localized Resource]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Great Cave Organ.png|Has no difference in appearance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=47190</id>
		<title>Wool Stuffing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=47190"/>
		<updated>2017-02-07T15:55:22Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Wool]] x4, [[requires::Hide Strap]] x2, [[requires::String]] x2&lt;br /&gt;
|producedby = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|$Wool Stuffing}}&lt;br /&gt;
[[Category:Equipment Gilding]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Constitution]] and [[Marksmanship]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes is [[Agility]], Chance: 40% to 100%.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Dexterity]] and [[requires::Sewing]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Constitution]] || [[Marksmanship]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +2 || +5&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +4 || +10&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_101&amp;diff=33476</id>
		<title>Legacy:Combat 101</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_101&amp;diff=33476"/>
		<updated>2015-09-16T18:15:42Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
[[Image:Combat.png|frame|right|Combat HUD in the default client.]]&lt;br /&gt;
Essentially the combat system is set up so that with a little bit of cleverness you can defeat the AI that is a higher level than you&#039;d expect, and I&#039;d imagine against other players have quite few nasty different tricks that can all be countered or messed with.&lt;br /&gt;
&lt;br /&gt;
When you successfully attack an enemy, you will deal damage on them in the form of a red number and a yellow number. The red number is SHP and the yellow number is HHP.&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
To start with there are quite a few types of &amp;quot;energy&amp;quot; for you to play with. Each with their own advantages, and disadvantages if you decide to focus on something else.&lt;br /&gt;
&lt;br /&gt;
The first one is &amp;quot;the scale&amp;quot; or Combat Advantage. Symbol: a scale&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Essentially the purpose it serves is to determine how much attack/defense you get. If the scale is down on the left side it&#039;s in your favor and you get more energy than the opponent .&lt;br /&gt;
&lt;br /&gt;
The next one is Battle Intensity. Symbol: a circle of fire&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Basically you earn this as the battle goes on. The purpose is to essentially be an &amp;quot;ace&amp;quot; card and is tied to some very powerful abilities that reset this form of energy or require it to be above a certain level. Battle Intensity also has a secondary effect that makes attacks/maneuvers activate faster.&lt;br /&gt;
&lt;br /&gt;
The third one underneath is Attack. Symbol: crossed swords&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This basically represents how accurate your next Move will be, and maybe how much damage it does. Slowly regenerates.&lt;br /&gt;
&lt;br /&gt;
Followed by Defense. Symbol: a shield&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is what takes damage before your &amp;quot;real&amp;quot; health takes damage, if you can keep your Defense to an adequate level you will NEVER EVER take HP damage from your enemy. Slowly regenerates&lt;br /&gt;
&lt;br /&gt;
The last form of energy is Initiative. Symbol: a coin or several coins&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is basically a type of energy some abilities generate and other use as a cost.&lt;br /&gt;
&lt;br /&gt;
There is still your normal Health.&lt;br /&gt;
It has 3 levels How much damage it can take before you&#039;re knocked out/How much damage you can take before you die/Max health. When you actually take damage you&#039;ll lose damage from the first level and a tiny bit from the second level. The first level heals somewhat quickly, the second level heals only with treatment.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
There are various types of abilities.&lt;br /&gt;
&lt;br /&gt;
Attacks: These actually do damage to the target, actually use up the Attack bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
Maneuvers: this is how you respond to a move&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Moves: this does NOT do damage, but does affect energy levels. A move will contiguously repeat itself and when it &amp;quot;hits&amp;quot; the effect takes place. You should always have a move up and running. If you no longer fulfill the requirements for a move it cancels itself.&lt;br /&gt;
&lt;br /&gt;
Special Attacks: These are attacks that do various things, in some cases to the enemy in other cases to yourself. they do NOT use up the Attack bar.&lt;br /&gt;
&lt;br /&gt;
==Ability Descriptions==&lt;br /&gt;
&lt;br /&gt;
Inside the combat menu there are all the abilities you currently have unlocked separated into each category . To read the effects are initially confusing, but there is logic to the insanity.&lt;br /&gt;
&lt;br /&gt;
Name (always here)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other Requirements(sometimes there)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Symbol (always here, tells you if your body matters(fist) or the item related to it does(sword) )&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: what the skill does typically using the symbols for each type of energy. Sometimes with a bit more for some abilities.&lt;br /&gt;
&lt;br /&gt;
To read the description It&#039;s a matter of looking at the symbol and then seeing if it&#039;s + or -. If it&#039;s a + sign it&#039;ll increase that form of energy, if it&#039;s a - sign it&#039;ll decrease it. Moves are slightly different in that their cost is listed above the weight.&lt;br /&gt;
&lt;br /&gt;
For instance&lt;br /&gt;
&lt;br /&gt;
Charge&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
weight: fist&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cross Swords: +3 Shield: -8 Coin +1&lt;br /&gt;
&lt;br /&gt;
means that each time this Move actually hits your Attack energy will increase by 3, your defense will decrease by 8, and your initiative will increase by 1.&lt;br /&gt;
&lt;br /&gt;
There is also another notation which tells you that it affects the enemy rather than yourself, which uses the &#039;/&#039; sign.&lt;br /&gt;
&lt;br /&gt;
Shield: 0/-20&lt;br /&gt;
&lt;br /&gt;
means that your opponent would lose 20 defense.&lt;br /&gt;
&lt;br /&gt;
The last &amp;quot;strange&amp;quot; notation is in the additional requirments area.&lt;br /&gt;
&lt;br /&gt;
Flex&lt;br /&gt;
Initiative: 0+6&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
weight fist&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
attack: +20&lt;br /&gt;
&lt;br /&gt;
Basically means that it will cost you 0 initiative to use but that you must have 6 or more. It&#039;s worth noting that there are &#039;&amp;gt;&#039; and &#039;&amp;lt;&#039; signs for additional requirements as well.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Weak target:&lt;br /&gt;
&lt;br /&gt;
Start by using &amp;quot;Jump&amp;quot; as your move. then use punch when the attack bar is mostly full.&lt;br /&gt;
&lt;br /&gt;
stronger target:&lt;br /&gt;
&lt;br /&gt;
Start with dash as your move. and just wait for the your initiative to come in, use it as often as with side step. then you can focus on using attacks as well after you placed yourself at the advantage. This obviously won&#039;t work very well against a human.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also worth noting that you can change your move at anytime, for instance using jump or flex.&lt;br /&gt;
&lt;br /&gt;
Fun combos:&lt;br /&gt;
&lt;br /&gt;
Opportunity Knocks is a special move that lowers defense(as a special move it doesn&#039;t use up the attack bar) so you could potentially choose to just wait for initiative to pile in in a large way, then use the special attack 3 to 5 times in a row to completely remove your targets defense. Which means you get nice open hits at the &amp;quot;real&amp;quot; health bar.&lt;br /&gt;
&lt;br /&gt;
Using sting like a bee with 10 battle intensity also essentially lets you get 2 attacks one after the other. I&#039;ve been using it on animals that run to a really nice effect.&lt;br /&gt;
&lt;br /&gt;
Combining these two with dash essentially means that you have a slow way to take out most things that you would have taken out previously, and safer as your real health will probably never be touched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Tactics&#039;&#039;&#039;==&lt;br /&gt;
The best way to fight an animal without taking damage and not using ranged weapons is the following:&lt;br /&gt;
&lt;br /&gt;
Skills required: Call Down The Thunder, Sidestep, Opportunity Knocks and if unarmed: &amp;quot;Knock His Teeth Out!&amp;quot; or Punch, when carrying a sword: Sting and when carrying an axe: Chop&lt;br /&gt;
&lt;br /&gt;
*First you must find an animal you wish to kill and you must be close to shallow water (a lake is perfect), engage combat with the creature and run as fast as you can into the water.&lt;br /&gt;
*When you are inside the lake the creature will be unable to hit you, then you must use Call Down The Thunder so you can gain initiative points without getting close to the enemy. *The next thing you will do depends on how strong you are, if your defence bar is completely depleted by the creature in 1 hit you want to do the following: walk towards the enemy and use Sidestep very quickly and then run back into the water, this must be done so fast that the enemy doesn&#039;t have a chanse to hit you. Do this a few times until your advantage is at maximum, now the enemy probably won&#039;t be able to hit entirely through your defence bar. If your defence bar is not depleted with one hit, continue onward.&lt;br /&gt;
*Now, if you have gained around 30-40 initiative you must walk towards the enemy and use Opportunity Knocks until the enemy&#039;s defence bar is depleted to 0. Then use an attack that is best for the weapon you are carrying. If you don&#039;t kill the enemy with 1 blow it is useful to use the special move: Sting Like a Bee, with this move your attack bar will be completely filled to 100% if the combat intensity is 10. This means that you will be able to hit the enemy directly after the previous hit. If you did not kill the enemy even when you used Sting Like a Bee you should go back into the water and repeat the whole process.&lt;br /&gt;
&lt;br /&gt;
This tactic takes a lot of time but it allows you to kill any animal with very low combat skills. A bear can be killed with only 35 [[Unarmed Combat]] and 50 [[Strength]] using this tactic.&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30501</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30501"/>
		<updated>2013-10-10T14:19:46Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Redirect pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ... ==&lt;br /&gt;
&lt;br /&gt;
I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
&lt;br /&gt;
(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
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It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development)&lt;br /&gt;
&lt;br /&gt;
I would have thought that more is better when it comes to redirect pages but I suppose the fact that they show up in the searchbox lists is a bit stupid, is there no page command to be excluded from lists? &lt;br /&gt;
&lt;br /&gt;
My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; page if the search failed, ie you searched for something that doesn&#039;t exist. Rook you are clearly used to having to deal with the keywords page but there&#039;s no reason that users should ever even see it if they search properly, personally I rather like being able to type &#039;delicious deer dog&#039; and actually go straight to the page. I wouldn&#039;t make changes if they didn&#039;t make things easier for players like myself. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. You can delete the redirect pages if you want but I think people would rather have a wiki that actually sends them to the page they searched for rather than one with a neat looking &#039;related keywords&#039; page, but that&#039;s just my opinion.&lt;br /&gt;
&lt;br /&gt;
--[[User_talk:MightySheep|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MightySheep.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:34, 10 October 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30500</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30500"/>
		<updated>2013-10-10T14:04:22Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Redirect pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
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== Categories ... ==&lt;br /&gt;
&lt;br /&gt;
I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
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* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
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:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
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:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
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PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
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== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
&lt;br /&gt;
(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development) --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would have thought that more is better when it comes to redirect pages but the fact that they show up in the searchbox lists is kinda silly, is there no command to be excluded from lists? --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; page if the search failed, ie you searched for something that doesn&#039;t exist. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30499</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30499"/>
		<updated>2013-10-10T14:03:33Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ... ==&lt;br /&gt;
&lt;br /&gt;
I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
&lt;br /&gt;
(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development) --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would have thought that more is better when it comes to redirect pages but the fact that they show up in the searchbox lists is kinda silly, is there no command to be excluded from lists? --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; search if the search failed, ie you searched for something that doesn&#039;t exist. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 10:03, 10 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30496</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30496"/>
		<updated>2013-10-10T11:24:13Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Recommended pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 (World 5) after hearing about it on Wurm Online forums. As a new user I was not very happy with the lack of information in the wiki so I decided to make an account and contribute wherever possible.&lt;br /&gt;
&lt;br /&gt;
Currently active on World 7.&lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Cheese]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30495</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30495"/>
		<updated>2013-10-10T11:22:26Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 (World 5) after hearing about it on Wurm Online forums. As a new user I was not very happy with the lack of information in the wiki so I decided to make an account and contribute wherever possible.&lt;br /&gt;
&lt;br /&gt;
Currently active on World 7.&lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Baking]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30494</id>
		<title>Legacy talk:Gauze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30494"/>
		<updated>2013-10-10T11:21:10Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;with 122 HHP max i only gained 20 HHP from my gauze.... [[User:ScegfOd|so sayeth the wise and ungrateful rock!]] 07:53, 5 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
why doesn&#039;t it say anything about how it is effected by quality? --[[User:MightySheep|MightySheep]] ([[User talk:MightySheep|talk]]) 07:21, 10 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30493</id>
		<title>Legacy talk:Gauze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30493"/>
		<updated>2013-10-10T11:20:17Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;with 122 HHP max i only gained 20 HHP from my gauze.... [[User:ScegfOd|so sayeth the wise and ungrateful rock!]] 07:53, 5 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
why doesn&#039;t it say anything about how it is effected by quality?&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30492</id>
		<title>Legacy talk:Gauze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Gauze&amp;diff=30492"/>
		<updated>2013-10-10T11:20:05Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;with 122 HHP max i only gained 20 HHP from my gauze.... [[User:ScegfOd|so sayeth the wise and ungrateful rock!]] 07:53, 5 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
why doesn&#039;t it say anything about how it is effected by quality?&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=30488</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=30488"/>
		<updated>2013-10-09T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;br /&gt;
&lt;br /&gt;
Stealth is used to determine how visible your scents are when you commit a crime.  The criminal&#039;s Intelligence*Stealth is weighed against the tracker&#039;s Perception*Exploration. The tracker will only be able to see the criminal&#039;s scents if he has at least half the criminal&#039;s Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal&#039;s Int*stealth will also affect the tracker&#039;s pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal&#039;s int*stealth is compared to the trackers per*exp, the longer it will take to cool down.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stench_of_murder&amp;diff=30487</id>
		<title>Stench of murder</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stench_of_murder&amp;diff=30487"/>
		<updated>2013-10-09T16:42:03Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Stench of Murder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stench of Murder]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30485</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=30485"/>
		<updated>2013-10-09T12:49:38Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 (World 5) after hearing about it on Wurm Online forums. As a new user I was not very happy with the lack of information in the wiki so I decided to make an account and contribute wherever possible.&lt;br /&gt;
&lt;br /&gt;
Currently playing on World 7.&lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Baking]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=30484</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=30484"/>
		<updated>2013-10-09T12:47:08Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|avgLevel = 10&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|butcherQuality = Level*10&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x4, [[Raw Deer Meat]] x10, [[Bone Material]] x6, [[Deer Antlers]]&lt;br /&gt;
|agility = 200 (?)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for &amp;lt;math&amp;gt;40+(6*{DeerLevel})&amp;lt;/math&amp;gt;. They sometimes will attack you and kill you while you are unconscious. To get to you, Deer will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s stop Deer from chasing you. &lt;br /&gt;
&lt;br /&gt;
The quality of all Deer materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to Deer Level*10. Raw Hide, Intestines, and Meat are [[Softcap|softcapped]][http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival and your carving tool. Bones are only softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival.&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deer will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deer are notably stronger than boar in terms of combat skills.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
If you are using a sling, you might find that deer are more problematic than usual because they can heal damage dealt to them so you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee. When sniping them alone, you should make sure the deer are isolated, your sling quality is at least 25, your marksmanship is at least 50, and that you have plenty of stones available. You may get lucky and be able to kill it within a few hits, but the battle could also drag on for a long time. You may be able to pull it off with weaker stats and even when other deer are present, but following these guidelines gives you a pretty good chance at a fast kill.&lt;br /&gt;
&lt;br /&gt;
== Combat Exploit ==&lt;br /&gt;
&lt;br /&gt;
After the deer runs from you it will go passive, but when it comes back if it hasn&#039;t exited combat it will stay passive and just run at you. At this point it will not attack you, but you can gain advantage, IP, Attack, Defense, and use attacks/opportunity knocks to lower their defense. It will only attempt to flee if it takes damage, so you can set it up to make it a lot easier to one hit it, especially if you have at least a decent stone axe.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silver_bar&amp;diff=30483</id>
		<title>Silver bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silver_bar&amp;diff=30483"/>
		<updated>2013-10-09T11:45:14Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Silver]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gold_bar&amp;diff=30482</id>
		<title>Gold bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gold_bar&amp;diff=30482"/>
		<updated>2013-10-09T11:44:59Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Gold]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Delicious_deer_dog&amp;diff=30481</id>
		<title>Delicious deer dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Delicious_deer_dog&amp;diff=30481"/>
		<updated>2013-10-09T11:42:17Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Delicious Deer Dog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delicious Deer Dog]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=30480</id>
		<title>Legacy:Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=30480"/>
		<updated>2013-10-09T09:44:04Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Oral Tradition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[wheat seeds]] into [[wheat flour]]. The main materials used are [[wheat flour]] and [[water]]. [[Branch]]es are used as fuel for the oven when baking.&lt;br /&gt;
&lt;br /&gt;
Note: Baking is affected by the [[Bugs#General_Fuel_Glitch|General Fuel Glitch]] bug/feature.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Cookies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baking gives your character the ability to mix various pastry doughs, that can then be baked in an oven.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
Each [[Branch]] used as fuel lasts approximately 5 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[Ash]].&lt;br /&gt;
&lt;br /&gt;
A [[Block of Wood]] or a [[Board]] may also be used as fuel. Using blocks of wood is rather pointless, because they can be split into 5 branches of the same quality, while high quality blocks require high quality trees.&lt;br /&gt;
Boards are a better way to improve the quality of your baking goods, as saw quality is much easier to raise. A board serves as 2 branches worth of fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Branch&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Bun]] (5 AGI)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Carrot Cake]] (7 PER)&lt;br /&gt;
*[[Raisin Butter-Cake]] (7 CHA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]] (10 CON)&lt;br /&gt;
*[[Baked Birchbark Bream]] (5 INT, 5 CHA, 4 DEX)&lt;br /&gt;
*[[Blueberry Pie]] (4 INT, 3 PER)&lt;br /&gt;
*[[Bread]] (gives nothing)&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]] (4 CON, 4 DEX)&lt;br /&gt;
*[[Pea Pie]] (5 CON, 2 CHA)&lt;br /&gt;
*[[Pumpkin Pie]] (2 STR, 6 CON)&lt;br /&gt;
*[[Ring of Brodgar (Baking)]] (6 AGI, 3 PSY)&lt;br /&gt;
*[[Wellplaiced Pie]] (4 INT, 4 PER, 2 CHA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Bark Bread]] (5 CON, 0.5 HURT)&lt;br /&gt;
*[[Pumpkin Bread]] (4 CON, 4 CHA)&lt;br /&gt;
*[[Shewbread]] (Curiosity)&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wrought_iron_bar&amp;diff=30479</id>
		<title>Wrought iron bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wrought_iron_bar&amp;diff=30479"/>
		<updated>2013-10-09T07:38:30Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Wrought Iron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Wrought Iron]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Steel_bar&amp;diff=30478</id>
		<title>Steel bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Steel_bar&amp;diff=30478"/>
		<updated>2013-10-09T07:37:53Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Steel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Steel]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Copper_bar&amp;diff=30477</id>
		<title>Copper bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Copper_bar&amp;diff=30477"/>
		<updated>2013-10-09T07:37:32Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Copper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Copper]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tin_bar&amp;diff=30476</id>
		<title>Tin bar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tin_bar&amp;diff=30476"/>
		<updated>2013-10-09T07:35:58Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: Redirected page to Bar of Tin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Tin]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=30475</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=30475"/>
		<updated>2013-10-09T07:30:16Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
!Maturation time (real hours)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|46 hours, 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|~32 hours&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|58 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clay&amp;diff=26457</id>
		<title>Legacy:Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clay&amp;diff=26457"/>
		<updated>2012-05-20T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay is a core ingredient for [[Pottery]]. It requires 2 branches to fuel. The quality of the products made by the clay is based upon the quality of the clay, the kiln used, and the branches provided to fuel the kiln; the quality is also soft- capped by the dexterity of the pottery craftier. The only way to get higher quality clay is to find certain shallow areas that produce higher quality clays. For more information on finding high quality clay, go to this [[Finding high quality water, clay, and soil|link]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=8156 May 30th Clay update], clay has been diversified into multiple &#039;species&#039; of clay, though like [[String]], they all serve the same purpose and all existing recipes that call for clay will accept any form of clay.[[File:Gray_clay.jpg|frame|Grey Clay Spot]]&lt;br /&gt;
&lt;br /&gt;
Clay forms are as follows:&lt;br /&gt;
*[[Acre Clay]] - Dug up on [[Mudflat]]s&lt;br /&gt;
*[[Ball Clay]] - Dug up in the shallow water of rivers or lakes&lt;br /&gt;
*[[Bone Clay]] - Must be crafted&lt;br /&gt;
*[[Cave Clay]] - Appears in shallow water in caves&lt;br /&gt;
*[[Gray Clay]] - Appears in any shallow surface water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, the clay update made the Nature/Industry personal belief slider influence the success rate of gathering clay. With full nature, success rate is 0.5x the normal, and with full industry, the success rate is 2x the normal- you can gather two clay from each Gray clay and Cave clay node.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Ball clay is obtained by digging in shallow water, whilst Acre clay is obtained by digging on mudflats. Simply digging on either terrain type will not yield clay unless there is a clay node present. However, on occasion it is possible to receive a single piece of 10 quality clay even when not digging on a node. A node can be identified if you receive multiple units of quality 10 clay, or a unit of clay over 10 quality.&lt;br /&gt;
&lt;br /&gt;
For more tips on finding clay, view the [[Finding high quality water, clay, and soil]] page.&lt;br /&gt;
&lt;br /&gt;
Digging from a clay deposit can slowly reduce the quality of the point also. Once the quality drops to 10, further digging will exhaust that part of the deposit.&lt;br /&gt;
&lt;br /&gt;
It takes approximately 3.5 seconds to dig up one unit of clay.&lt;br /&gt;
&lt;br /&gt;
Gray clay and Cave clay are not dug up like conventional Ball and Acre clay, but instead appear as nodes in the same manner [[River_Pearl_Mussel|Mussels]] and other do. To gather them, you have to &amp;quot;Pick&amp;quot; them, as you would with plants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bone clay is crafted, from five units of Bone ash (produced from bones fired in a kiln), one Cave clay and a single [[Feldspar]]. The quality of the produced Bone clay is influenced by your Intelligence and Perception, and appears to be affected by the quality of the Feldspar more than the quality of the other ingredients.&lt;br /&gt;
&lt;br /&gt;
There are quality points for clay in caves as well, so it is possible to find cave clay of quality higher than 10&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=23221</id>
		<title>Legacy:The Perfect Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=23221"/>
		<updated>2011-09-23T15:44:52Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: changing what I previously wrote to something less informal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[Cheesemaking]]&lt;br /&gt;
|objectsreq = [[Cheese Tray]] (containing cheese)&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 13370&lt;br /&gt;
|studytime = 96&lt;br /&gt;
|mentalweight = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Perfect Hole&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].  Gives a base of 13370 LP, where 1337 means leet, or elite.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Randomly acquired when removing cheese from a cheese tray.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The lp gain mentioned on this wiki page is wrong, it is much lower&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=23111</id>
		<title>Legacy:The Perfect Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=23111"/>
		<updated>2011-09-15T14:23:16Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[Cheesemaking]]&lt;br /&gt;
|objectsreq = [[Cheese Tray]] (containing cheese)&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 13370&lt;br /&gt;
|studytime = 96&lt;br /&gt;
|mentalweight = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Perfect Hole&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].  Gives a base of 13370 LP, where 1337 means leet, or elite.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Randomly acquired when removing cheese from a cheese tray.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Just FYI, this wiki page is surely wrong, I just finished studying a 59ql &#039;The Perfect Hole&#039; with 463% Learning Ability after 4 days and I got 33k LP for it&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Getting_Started&amp;diff=23104</id>
		<title>Legacy:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Getting_Started&amp;diff=23104"/>
		<updated>2011-09-13T07:55:24Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are new to Haven &amp;amp;amp; Hearth, it is recommended that you read the [http://www.havenandhearth.com/forum/viewtopic.php?t=3196 unofficial manual].&lt;br /&gt;
&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
In Haven and Hearth, you don&#039;t so much &#039;level up&#039; via XP so much as you earn [[Learning Points]] (LPs) and spend them on [[skills]].&lt;br /&gt;
===Earning LP===&lt;br /&gt;
&#039;&#039;&#039;As of World 5, you only get LPs for discovering new items or by studying [[Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before you start earning LP, change your [[Personal Beliefs]] so your Learning Ability is higher! This means sliding towards full Peaceful, which will also cause the slider below to go towards Change at the same time. Eventually you will end up with 360% LA meaning you get 360% more LP gain.&lt;br /&gt;
&lt;br /&gt;
Some of the easiest things to &amp;quot;discover&amp;quot; when first starting out:&lt;br /&gt;
*Tree products&lt;br /&gt;
**[[Branch|Branches]]&lt;br /&gt;
**Fruit&lt;br /&gt;
**Boughs&lt;br /&gt;
**[[Bark]]&lt;br /&gt;
*Your clothes (if you had them equipped when you spawned, you can un-equip them)&lt;br /&gt;
*[[Clay]] (You can dig from [[Mudflats]] or by the side of a river)&lt;br /&gt;
*Foraged items such as [[Spindly Taproot]] or [[Blueberries]]&lt;br /&gt;
*Digging for dirt and worms&lt;br /&gt;
&lt;br /&gt;
Note that you (or your ancestor) must discover resources before you will be able to craft with them. So for example, [[Leather Boots]] not only requires that you have the skill [[Leather Working]] but also requires that you have taken a piece of [[Leather]] from a [[Tanning Tub]]. Just having a friend give you leather is not enough. Though if you can afford it, you can discover items bought from a [[Vending Stand]] or [[Barter Stand]]. &lt;br /&gt;
&lt;br /&gt;
Personally I thoroughly recommend picking up the [[Skills#Fishing |fishing]] skill as your first skill and catching as many [[fish]] as you can. You&#039;ll get LP and you can trade the fish with more established players for all sorts of things like [[backpack|backpacks]], [[coin|coins]], weapons, and [[leather armor]]. You can also eat the fish if you are in dire need of food near the beginning. Another good source of food is wild animals (nothing above [[Rabbit]] or [[Chicken]] for now) if you learn [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
Some of the first [[Curiosities]] you can study:&lt;br /&gt;
*[[Dandelion]]&lt;br /&gt;
*[[Cone Cow]]&lt;br /&gt;
*[[Primitive Doll]]&lt;br /&gt;
&lt;br /&gt;
===Using LP===&lt;br /&gt;
The little button of a face down the bottom center of your screen will open up your character sheet. You can see how many LPs you currently have here.&lt;br /&gt;
The middle tab on the character sheet (button of a book) will open up your skill list. &lt;br /&gt;
There is a description panel, a list of available skills, and a list of possessed skills.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t be able to buy any of the skills until you&#039;ve accumulated enough LP&#039;s. They will appear in red until you have enough LPs.&lt;br /&gt;
If you want a skill that isn&#039;t in your available skills list, consult the tree on the [[skills]] page to figure out which skills you need to earn first.&lt;br /&gt;
&lt;br /&gt;
One of the negatives of fishing for all of your food when you begin is that your intelligence will increase.&amp;amp;nbsp; This will make it difficult to level up other skills when you want to. I would recommend finding an unclaimed fruit tree and work near it so base abilities don&#039;t increase.&lt;br /&gt;
&lt;br /&gt;
===Increasing Stats===&lt;br /&gt;
Your statistics (STR, AGI, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the table below. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).&lt;br /&gt;
&lt;br /&gt;
===FEP Table===&lt;br /&gt;
Has been moved to [[FEP Table]].&lt;br /&gt;
&lt;br /&gt;
==Charts, Maps, etc.==&lt;br /&gt;
*[http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=5969&amp;amp;sid=aaec94e5bdfeced8dc351597a23d3ebd Current World Map thread]&lt;br /&gt;
*[http://code.google.com/p/haven-client/ thetrav&#039;s Open Source Client]&lt;br /&gt;
*[http://github.com/thetrav/haven-client/tree/master Another of thetrav&#039;s development sites]&lt;br /&gt;
&amp;lt;!-- Very Outdated&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
!Charts &lt;br /&gt;
!Maps &lt;br /&gt;
!Etc.&lt;br /&gt;
|-&lt;br /&gt;
|[http://selb.us/feri/food_chart/haven%20and%20hearth%20food%20chart.htm Food Chart]&lt;br /&gt;
|[http://www.maplib.net/map.php?id=5883 Interactive Map (Civilization + Terrain)]&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
|[http://i408.photobucket.com/albums/pp168/Ferinex/foodschart.png Food Chart (slightly outdated image)]&lt;br /&gt;
|[http://www.seatribe.se/roligabilder/test-map.png Civilization Map]&lt;br /&gt;
|[http://code.google.com/p/haven-client/ the.trav&#039;s Open Source Client]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/gfx/test-map.png Civilization Map (Old)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/map.png Terrain Map]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/map-danger.png Civilization Map (Old)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://selb.us/feri/food_chart/wall-map-sm.png Civilization (Old) + Terrain Map]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Equipment==&lt;br /&gt;
See [[List of Equipment]].&lt;br /&gt;
&lt;br /&gt;
==Special Positions==&lt;br /&gt;
*[[Lawspeaker]]&lt;br /&gt;
*[[Chieftain]]&lt;br /&gt;
*[[Hird|Hirdsman]]&lt;br /&gt;
&lt;br /&gt;
==How To ...==&lt;br /&gt;
If you wish to know how to create a specific object, please look it up in the [[:Category:Objects|Objects]] category.&lt;br /&gt;
&lt;br /&gt;
===Keyboard Shortcuts===&lt;br /&gt;
See [[Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
See [[Console Commands]].&lt;br /&gt;
&lt;br /&gt;
==Personal Beliefs==&lt;br /&gt;
Personal Beliefs control how your character interacts with the world and affects various character attributes.&lt;br /&gt;
&lt;br /&gt;
See [[Personal Beliefs]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=23103</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=23103"/>
		<updated>2011-09-13T07:47:24Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 after hearing about it on Wurm Online forums. As a new user I was not very happy with the lack of information in the wiki so I decided to make an account and contribute wherever possible.&lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Baking]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=23102</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=23102"/>
		<updated>2011-09-13T07:45:51Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 450px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|[[Curd|&#039;&#039;&#039;Curd&#039;&#039;&#039; ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;Maturation time (real hours)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|80 hours&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|50 hours&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|???&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|58 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Miben |Musky Miben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Musky Miben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
Musky Miben -Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar- Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 350px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FEP information ==&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cheese&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Slices&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FEP per Slice&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Total FEP&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Hunger per Slice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|n/a&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1 str (per curd)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 int, 7 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 int, 28 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|12 str, 3 agi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|24 str, 6 agi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 per, 3 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 per, 12 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7 agi, 3 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|21 agi, 9 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|45 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25 cha, 5 black&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 cha, 10 black&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 int, 15 psy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 int, 15 psy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Miben&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10 str, 10 int&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 str, 50 int&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 con&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10 con&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|frame|Cheese Tree]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment.&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]] which is a good curiosity.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheesemaking&amp;diff=23101</id>
		<title>Legacy:Cheesemaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheesemaking&amp;diff=23101"/>
		<updated>2011-09-13T07:44:00Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 1,000&lt;br /&gt;
| req        = [[skillreq::Animal Husbandry]], [[skillreq::Farming]]&lt;br /&gt;
| reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
Cheesemaking allows your character to build cheese racks, curding tubs and most importantly, to make [[cheese]].&lt;br /&gt;
&lt;br /&gt;
See the [[Cheese]] page for more details.&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;The tastiest bits are the holes.&amp;quot;&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheesemaking&amp;diff=23100</id>
		<title>Legacy:Cheesemaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheesemaking&amp;diff=23100"/>
		<updated>2011-09-13T07:42:50Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 1,000&lt;br /&gt;
| req        = [[skillreq::Animal Husbandry]], [[skillreq::Farming]]&lt;br /&gt;
| reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
Cheesemaking allows your character to build cheese racks, curding tubs and most importantly, to make [[cheese]].&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;The tastiest bits are the holes.&amp;quot;&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=23095</id>
		<title>Legacy:Jorbonzola</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=23095"/>
		<updated>2011-09-11T08:11:14Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| producedby = [[requires::Brodgar Blue Cheese]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 50&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 12&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 50 [[INT]] and 12 [[PSY]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Brodgar Blue Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed in a [[Mine Hole|mine]] for 72 hours. The cheese will not change until removed from the rack and placed again.  Jorbonzola can only be placed in a [[Cellar|cellar]] to be turned into [[Midnight Blue Cheese]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=23088</id>
		<title>User:MightySheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MightySheep&amp;diff=23088"/>
		<updated>2011-09-08T17:22:13Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Recommended pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
First started playing this game on 31st July 2011 after hearing about it on Wurm Online forums. As a new user I was not impressed by the lack of information in the wiki so I decided to make an account and contribute wherever possible.&lt;br /&gt;
&lt;br /&gt;
==My contributions==&lt;br /&gt;
&lt;br /&gt;
* [[Special:Contributions/MightySheep|User contributions]]&lt;br /&gt;
&lt;br /&gt;
==Recommended pages==&lt;br /&gt;
&lt;br /&gt;
* [[Curiosity]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[FEP Table]]&lt;br /&gt;
* [[Baking]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bandit%27s_Mask&amp;diff=23087</id>
		<title>Legacy:Bandit&#039;s Mask</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bandit%27s_Mask&amp;diff=23087"/>
		<updated>2011-09-08T07:55:01Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]], [[requires::Theft]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x2, [[requires::Blood Stern]] x5&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bandit&#039;s Mask: +3 [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; Capes and Cloa{{Key|k}}s &amp;amp;gt; {{Key|B}}andit&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&amp;quot;Whenever you see a character in the game view that you have previously memorized, his name will float above his head for a while and slowly fade out (in the color if the group you&#039;ve put him in). If you want to see it again, just hover your mouse on him.&lt;br /&gt;
&lt;br /&gt;
There is a bandit mask. It will make it take time to memorize its wearer, during which time the memorization aborts if either the memorizer or the memorize moves. &#039;&#039;The higher the quality of the mask, the longer the required time is.&#039;&#039;&amp;quot;&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Apple_Core&amp;diff=23082</id>
		<title>Legacy:Apple Core</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Apple_Core&amp;diff=23082"/>
		<updated>2011-09-07T22:26:45Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Apple]]&lt;br /&gt;
|producedby = [[requires::Apple tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Apple cores are used to plant more [[seed of::apple tree]]s by placing them in a filled [[Treeplanter&#039;s Pot]].&lt;br /&gt;
They can also be used as animal fodder.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take an [[apple]] from an [[apple tree]]. You get one after eating the apple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ordinery wild apple trees are q10. If you find a tree with apples that are below q10 or above q10 it is not wild. Someone planted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is considered polite to chop down apple trees becuase they keep new players from starving.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23043</id>
		<title>Legacy:Stump</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23043"/>
		<updated>2011-08-31T12:21:46Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = File:Stump.PNG&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|lpgain = [[Strange Root]]&lt;br /&gt;
|skillreq = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stumps are the remains of [[tree]]s after a player cuts down any sort of trees. To remove a stump right-click it and hit &amp;quot;Remove&amp;quot;. You must have an axe or a shovel equipped to do this. This gives you 4 [[Block of Wood|blocks of wood]]. The quality of the blocks of stumps are always quality 10 regardless of the quality of the tree was. Stumps are time consuming to remove and cannot be cut into boards. &lt;br /&gt;
&lt;br /&gt;
Without a shovel equipped, it takes one minute to remove a stump. With a [[Shovel|shovel]], time to remove the Stump will be halfed to around 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stumps do not grow back into trees!&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
After you chop down a tree a stump will appear and one or more [[log]]s will be placed east of it.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23042</id>
		<title>Legacy:Stump</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23042"/>
		<updated>2011-08-31T12:21:36Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = File:Stump.PNG&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|lpgain = [[Strange Root]]&lt;br /&gt;
|skillreq = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stumps are the remains of [[tree]]s after a player cuts down any sort of trees. To remove a stump right-click it and hit &amp;quot;Remove&amp;quot;. You must have an axe or a shovel equipped to do this. This gives you 4 [[Block of Wood|blocks of wood]]. The quality of the blocks of stumps are always quality 10 regardless of the quality of the tree was. Stumps are time consuming to remove and cannot be cut into boards. &lt;br /&gt;
&lt;br /&gt;
Without a shovel equipped, it takes one minute to remove a stump. With a [[Shovel|shovel]], time to remove the Stump will be halfed to around 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stumps do not grow back into trees&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
After you chop down a tree a stump will appear and one or more [[log]]s will be placed east of it.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23041</id>
		<title>Legacy:Stump</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stump&amp;diff=23041"/>
		<updated>2011-08-31T12:21:22Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = File:Stump.PNG&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|lpgain = [[Strange Root]]&lt;br /&gt;
|skillreq = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stumps are the remains of [[tree]]s after a player cuts down any sort of trees. To remove a stump right-click it and hit &amp;quot;Remove&amp;quot;. You must have an axe or a shovel equipped to do this. This gives you 4 [[Block of Wood|blocks of wood]]. The quality of the blocks of stumps are always quality 10 regardless of the quality of the tree was. Stumps are time consuming to remove and cannot be cut into boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without a shovel equipped, it takes one minute to remove a stump. With a [[Shovel|shovel]], time to remove the Stump will be halfed to around 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Note: Stumps do not grow back into trees&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
After you chop down a tree a stump will appear and one or more [[log]]s will be placed east of it.&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23036</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23036"/>
		<updated>2011-08-30T19:53:16Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23035</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23035"/>
		<updated>2011-08-30T19:52:37Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Gold&amp;diff=23034</id>
		<title>Legacy:Bar of Gold</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Gold&amp;diff=23034"/>
		<updated>2011-08-30T17:26:26Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]] x10&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
You can use gold bars to pave a tile of gold.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Obtained by combining 10x [[Gold Nugget]] using the skill [[Metal Working]] and an [[Alloying Crucible]].&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=23010</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=23010"/>
		<updated>2011-08-23T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = Image:Largechest.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5, [[requires::Bar of Bronze]], [[requires::Bar of Cast Iron|Iron]] or [[requires::Bar of Steel|Steel]] x2, [[requires::Leather]] x4, [[requires::Bone Glue]] x3, [[requires::Rope]] x2&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Containers|container]] holds 48 slots, in a 6x8 grid. It&#039;s the largest movable container in the game.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; C{{Key|o}}ntainers &amp;gt; {{Key|L}}arge Chest&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=23009</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=23009"/>
		<updated>2011-08-23T22:29:34Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = Image:Largechest.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5, [[requires::Bar of Bronze]], [[requires::Bar of Cast Iron|Iron]] or [[requires::Bar of Steel|Steel]] x2, [[requires::Leather]] x4, [[requires::Bone Glue]] x2, [[requires::Rope]] x2&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Containers|container]] holds 48 slots, in a 6x8 grid. It&#039;s the largest movable container in the game.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; C{{Key|o}}ntainers &amp;gt; {{Key|L}}arge Chest&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22909</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22909"/>
		<updated>2011-08-20T00:46:11Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Psyche */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
==Strength==&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]], [[Ant Soldiers]], [[Roasted Brill]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Equipment that modifies Strength===&lt;br /&gt;
(At quality 10:)&lt;br /&gt;
*[[Bear Tooth Talisman]] (+3)&lt;br /&gt;
*[[Dragon Helm]] (+6)&lt;br /&gt;
*[[Forge Ring]] (+6)&lt;br /&gt;
*[[Bear Cape]] (+10)&lt;br /&gt;
*[[Thane&#039;s Ring]] (+10)&lt;br /&gt;
&lt;br /&gt;
===Other means of modifying Strength===&lt;br /&gt;
*The effects &amp;quot;A Glass with a Friend&amp;quot; and &amp;quot;A Glass to Keep the Cold Out&amp;quot;, caused by drinking [[Wine]] or [[Weißbier]], raise your Strength by 10 and 15, respectively.&lt;br /&gt;
*[[Boar Tusk Snuff]] gives you a Strength boost equal to the quality of the Boar Tusk Snuff for 15 seconds.&lt;br /&gt;
*Full [[Personal Beliefs|Barbarism]] gives you +30% Strength; full [[Personal Beliefs|Civilization]] gives you -30% Strength.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Equipment that modifies Agility===&lt;br /&gt;
(At quality 10:)&lt;br /&gt;
*[[Plate Armor]] (-10)&lt;br /&gt;
*[[Bronze Plate]] (-8)&lt;br /&gt;
*[[Chainmail Shirt]] (-5)&lt;br /&gt;
*[[Bronze Helm]] (-?)&lt;br /&gt;
*[[Leather Pants]] (-3)&lt;br /&gt;
*[[Soldier&#039;s Helmet]] (-3)&lt;br /&gt;
*[[Leather Armor]] (-1)&lt;br /&gt;
*[[Nettle Pants]] (-1)&lt;br /&gt;
*[[Nettle Shirt]] (-1)&lt;br /&gt;
*[[Soldier&#039;s Gauntlets]] (-1)&lt;br /&gt;
*[[Leather Boots]] (+1)&lt;br /&gt;
*[[Bunny Slippers]] (+2)&lt;br /&gt;
*[[Cutthroat Cuirass]] (+2)&lt;br /&gt;
*[[Ranger&#039;s Boots]] (+5)&lt;br /&gt;
*[[Thane&#039;s Ring]] (+5)&lt;br /&gt;
&lt;br /&gt;
==Intelligence==&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]], [[Fried Egg]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]], [[Boiled Egg]], [[Roasted Deer Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your [[party]]&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
==Psyche==&lt;br /&gt;
&lt;br /&gt;
*If you drink [[Wine]] or [[Weißbier]] you will get the status effect &amp;quot;A Glass with a Friend&amp;quot; which increases Psyche by 5 and later after drinking more alcohol &amp;quot;A Glass to Keep the Cold Out&amp;quot; which increases it by 7. Smoking [[Tobacco]] also gives a temporary Psyche buff which is why it is recommended that you drink alchohol and smoke tobacco before you craft products that depend on Psyche.&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Ant Empress]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]], [[Wonderful Wilderness Wurst]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Attributes]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22908</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22908"/>
		<updated>2011-08-20T00:45:39Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: /* Psyche */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
==Strength==&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]], [[Ant Soldiers]], [[Roasted Brill]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Equipment that modifies Strength===&lt;br /&gt;
(At quality 10:)&lt;br /&gt;
*[[Bear Tooth Talisman]] (+3)&lt;br /&gt;
*[[Dragon Helm]] (+6)&lt;br /&gt;
*[[Forge Ring]] (+6)&lt;br /&gt;
*[[Bear Cape]] (+10)&lt;br /&gt;
*[[Thane&#039;s Ring]] (+10)&lt;br /&gt;
&lt;br /&gt;
===Other means of modifying Strength===&lt;br /&gt;
*The effects &amp;quot;A Glass with a Friend&amp;quot; and &amp;quot;A Glass to Keep the Cold Out&amp;quot;, caused by drinking [[Wine]] or [[Weißbier]], raise your Strength by 10 and 15, respectively.&lt;br /&gt;
*[[Boar Tusk Snuff]] gives you a Strength boost equal to the quality of the Boar Tusk Snuff for 15 seconds.&lt;br /&gt;
*Full [[Personal Beliefs|Barbarism]] gives you +30% Strength; full [[Personal Beliefs|Civilization]] gives you -30% Strength.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Equipment that modifies Agility===&lt;br /&gt;
(At quality 10:)&lt;br /&gt;
*[[Plate Armor]] (-10)&lt;br /&gt;
*[[Bronze Plate]] (-8)&lt;br /&gt;
*[[Chainmail Shirt]] (-5)&lt;br /&gt;
*[[Bronze Helm]] (-?)&lt;br /&gt;
*[[Leather Pants]] (-3)&lt;br /&gt;
*[[Soldier&#039;s Helmet]] (-3)&lt;br /&gt;
*[[Leather Armor]] (-1)&lt;br /&gt;
*[[Nettle Pants]] (-1)&lt;br /&gt;
*[[Nettle Shirt]] (-1)&lt;br /&gt;
*[[Soldier&#039;s Gauntlets]] (-1)&lt;br /&gt;
*[[Leather Boots]] (+1)&lt;br /&gt;
*[[Bunny Slippers]] (+2)&lt;br /&gt;
*[[Cutthroat Cuirass]] (+2)&lt;br /&gt;
*[[Ranger&#039;s Boots]] (+5)&lt;br /&gt;
*[[Thane&#039;s Ring]] (+5)&lt;br /&gt;
&lt;br /&gt;
==Intelligence==&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]], [[Fried Egg]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]], [[Boiled Egg]], [[Roasted Deer Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your [[party]]&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
==Psyche==&lt;br /&gt;
&lt;br /&gt;
*If you drink [[Wine]] or [[Weißbier]] you will get the status effect &amp;quot;A Glass with a Friend&amp;quot; which increases Psyche by 5 and later after drinking more alcohol &amp;quot;A Glass to Keep the Cold Out&amp;quot; which increases Psyche by 7. Smoking [[Tobacco]] also gives a temporary Psyche buff which is why it is recommended that you drink alchohol and smoke tobacco before you craft products that depend on Psyche.&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Ant Empress]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]], [[Wonderful Wilderness Wurst]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Attributes]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strange_Root&amp;diff=22907</id>
		<title>Legacy:Strange Root</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strange_Root&amp;diff=22907"/>
		<updated>2011-08-19T02:05:02Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Stump]]&lt;br /&gt;
|producedby = [[requires::Stone Axe]]&lt;br /&gt;
|lpgain = 6000&lt;br /&gt;
|studytime = 56&lt;br /&gt;
|mentalweight = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Strange Root&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
Note: They are all quality 10.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Randomly acquired when removing tree [[stump]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strange_Root&amp;diff=22906</id>
		<title>Legacy:Strange Root</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strange_Root&amp;diff=22906"/>
		<updated>2011-08-19T02:04:46Z</updated>

		<summary type="html">&lt;p&gt;MightySheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Stump]]&lt;br /&gt;
|producedby = [[requires::Stone Axe]]&lt;br /&gt;
|lpgain = 6000&lt;br /&gt;
|studytime = 56&lt;br /&gt;
|mentalweight = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Strange Root&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
They are all quality 10.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Randomly acquired when removing tree [[stump]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>MightySheep</name></author>
	</entry>
</feed>