<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrAnderson</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrAnderson"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/MrAnderson"/>
	<updated>2026-06-22T13:08:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65043</id>
		<title>Meatpie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65043"/>
		<updated>2018-05-08T02:50:02Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Meatpie]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 700&lt;br /&gt;
|hunger     = 5&lt;br /&gt;
|str        = 5&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 4&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 3&lt;br /&gt;
|sat1chance = 6&lt;br /&gt;
|sat2       = Fish&lt;br /&gt;
|sat2eff    = 2&lt;br /&gt;
|sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Meatpie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 700% of the [[energy]] bar, gives 5 [[Strength]] and 4 [[Constitution]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
Any raw meat type works with this recipe. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[Branch|branches]] and light it. When baking other foods at the same time as meatpie, be certain they have the same bake time, otherwise they will either turn into [[ashes]] or be unfinished.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 &amp;quot;Coat of Many Colors&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ingredients&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | FEPs(at q10)&lt;br /&gt;
|-&lt;br /&gt;
! Flour&lt;br /&gt;
! Meat&lt;br /&gt;
!Attribute 1&lt;br /&gt;
!Attribute 2&lt;br /&gt;
!Attribute 3&lt;br /&gt;
!Attribute 4&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.5 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 5.8 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.36 CON +1&lt;br /&gt;
| 1.44 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 7.5 STR +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 6 STR +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 6.51 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.16 CON +1&lt;br /&gt;
| 3.12 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 3.25 STR +1&lt;br /&gt;
| 9 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 2.6 STR +1&lt;br /&gt;
| 7.20 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.62 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 2.4 AGI +1&lt;br /&gt;
| 0.6 DEX +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 3.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 4 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 2.8 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
| 2.93 PER +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.61 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 2.4 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Hedgehog&lt;br /&gt;
| 5.49 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.26 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Hedgehug&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.4 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2.5 CON +1&lt;br /&gt;
| 4 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 6.2 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 7 CON +1&lt;br /&gt;
| 4 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 4.5 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 6 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 7.6 CON +1&lt;br /&gt;
| 4.8 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 4.51 CHA +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.25 CON +1&lt;br /&gt;
| 1.75 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3.6 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 2.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 2 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Troll&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 10 PSY +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Troll&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 9.2 CON +1&lt;br /&gt;
| 6.9 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 4 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 3.2 DEX +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Piepie.png|200px|thumb|left|A meatpie on the ground.]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65042</id>
		<title>Meatpie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65042"/>
		<updated>2018-05-08T02:48:35Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: minor spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Meatpie]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 700&lt;br /&gt;
|hunger     = 5&lt;br /&gt;
|str        = 5&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 4&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 3&lt;br /&gt;
|sat1chance = 6&lt;br /&gt;
|sat2       = Fish&lt;br /&gt;
|sat2eff    = 2&lt;br /&gt;
|sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Meatpie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 700% of the [[energy]] bar, gives 5 [[Strength]] and 4 [[Constitution]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
Any raw meat type works with this recipe. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[Branch|branches]] and light it. When baking other foods at the same time as meatpie, be certain they have the same bake time, otherwise they will either turn into [[ashes]] or be unfinished.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 &amp;quot;Coat of Many Colors&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ingredients&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | FEPs(at q10)&lt;br /&gt;
|-&lt;br /&gt;
! Flour&lt;br /&gt;
! Meat&lt;br /&gt;
!Attribute 1&lt;br /&gt;
!Attribute 2&lt;br /&gt;
!Attribute 3&lt;br /&gt;
!Attribute 4&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.5 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 5.8 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.36 CON +1&lt;br /&gt;
| 1.44 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 7.5 STR +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 6 STR +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 6.51 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.16 CON +1&lt;br /&gt;
| 3.12 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 3.25 STR +1&lt;br /&gt;
| 9 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 2.6 STR +1&lt;br /&gt;
| 7.20 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.62 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 2.4 AGI +1&lt;br /&gt;
| 0.6 DEX +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 3.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 4 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 2.8 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
| 2.93 PER +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.61 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 2.8 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
| 2.93 PER +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.61 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 2.4 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Hedgehog&lt;br /&gt;
| 5.49 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.26 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Hedgehug&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.4 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2.5 CON +1&lt;br /&gt;
| 4 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 6.2 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 7 CON +1&lt;br /&gt;
| 4 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 4.5 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 6 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 7.6 CON +1&lt;br /&gt;
| 4.8 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 4.51 CHA +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.25 CON +1&lt;br /&gt;
| 1.75 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3.6 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 2.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 2 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Troll&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 10 PSY +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Troll&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 9.2 CON +1&lt;br /&gt;
| 6.9 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 4 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 3.2 DEX +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Piepie.png|200px|thumb|left|A meatpie on the ground.]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65041</id>
		<title>Meatpie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Meatpie&amp;diff=65041"/>
		<updated>2018-05-08T02:46:53Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Added variable feps table (phew)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Meatpie]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 700&lt;br /&gt;
|hunger     = 5&lt;br /&gt;
|str        = 5&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 4&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 3&lt;br /&gt;
|sat1chance = 6&lt;br /&gt;
|sat2       = Fish&lt;br /&gt;
|sat2eff    = 2&lt;br /&gt;
|sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Meatpie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 700% of the [[energy]] bar, gives 5 [[Strength]] and 4 [[Constitution]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
Any raw meat type works with this recipe. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[Branch|branches]] and light it. When baking other foods at the same time as meatpie, be certain they have the same bake time, otherwise they will either turn into [[ashes]] or be unfinished.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 &amp;quot;Coat of Many Colors&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ingredients&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | FEPs(at q10)&lt;br /&gt;
|-&lt;br /&gt;
! Flour&lt;br /&gt;
! Meat&lt;br /&gt;
!Attribute 1&lt;br /&gt;
!Attribute 2&lt;br /&gt;
!Attribute 3&lt;br /&gt;
!Attribute 4&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.5 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Badger&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 5.8 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.36 CON +1&lt;br /&gt;
| 1.44 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bat&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 7.5 STR +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Bear&lt;br /&gt;
| 1 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 6 STR +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 6.51 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Beef&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.16 CON +1&lt;br /&gt;
| 3.12 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 3.25 STR +1&lt;br /&gt;
| 9 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Boar&lt;br /&gt;
| 2.6 STR +1&lt;br /&gt;
| 7.20 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.62 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Chicken&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 2.4 AGI +1&lt;br /&gt;
| 0.6 DEX +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 3.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 4 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 2.8 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
| 2.93 PER +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.61 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Deer&lt;br /&gt;
| 2.8 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
| 2.93 PER +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3.5 CON +1&lt;br /&gt;
| 3.61 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Fox&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.8 CON +1&lt;br /&gt;
| 2.4 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Hedgehog&lt;br /&gt;
| 5.49 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.26 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Hedgehug&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 3.2 CON +1&lt;br /&gt;
| 1.4 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2.5 CON +1&lt;br /&gt;
| 4 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Horse&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 6.2 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Lynx&lt;br /&gt;
| 2.5 STR +1&lt;br /&gt;
| 7 CON +1&lt;br /&gt;
| 4 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mallard&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 5 CON +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mammoth&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 4.5 CON +2&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 6 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Moose&lt;br /&gt;
| 2 STR +1&lt;br /&gt;
| 7.6 CON +1&lt;br /&gt;
| 4.8 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
| 4.51 CHA +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Mutton&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4.25 CON +1&lt;br /&gt;
| 1.75 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Rabbit&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 3.6 AGI +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 4 CON +1&lt;br /&gt;
| 1.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Squirrel&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 2.5 INT +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Swan&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 2 INT +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Troll&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 5 CON +1&lt;br /&gt;
| 10 PSY +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Troll&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Walrus&lt;br /&gt;
| 1.25 STR +1&lt;br /&gt;
| 9.2 CON +1&lt;br /&gt;
| 6.9 PER +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 5 STR +1&lt;br /&gt;
| 3 CON +1&lt;br /&gt;
| 4 DEX +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|Wolverine&lt;br /&gt;
| 4 STR +1&lt;br /&gt;
| 2.4 CON +1&lt;br /&gt;
| 3.2 DEX +1&lt;br /&gt;
| 3 AGI +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Piepie.png|200px|thumb|left|A meatpie on the ground.]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bread&amp;diff=65040</id>
		<title>Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bread&amp;diff=65040"/>
		<updated>2018-05-08T01:42:42Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Added variable feps table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Bread Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 500&lt;br /&gt;
|hunger     = 6&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 5&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 8&lt;br /&gt;
|sat2       = Sausage&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Bread is a [[Food|food]] and, more specifically, a [[:Category:Baked Goods|Baked Good]], meaning you will need the [[Baking]] skill and access to an [[Oven]] to cook. Once baked, it can be eaten by right-clicking and selecting the &#039;Eat&#039; option. Each provides 500% of [[Energy]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather [[Barley Flour]] or [[Wheat Flour]] and [[Water]] to make [[Bread Dough]]. Place the dough into an [[Oven]]. [[Fuel]] the Oven with 4 [[Branch]]es and light it. The Bread will be finished in 4 [[tick]]s, or approximately 16 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Ingredient&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Added FEP(at q10)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Attribute 1&lt;br /&gt;
!Attribute 2&lt;br /&gt;
!Attribute 3&lt;br /&gt;
!Attribute 4&lt;br /&gt;
!Attribute 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Barley Flour]]&lt;br /&gt;
| 1.25 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheat Flour]]&lt;br /&gt;
| 2 CON +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=53735</id>
		<title>Parasol Mushroom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=53735"/>
		<updated>2017-11-15T05:55:25Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| perexp     = 154&lt;br /&gt;
| terrain    = [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=43711&amp;amp;start=20#p628117 [[Lichenwold]], [[Cloud Range]], 2 other forest terrain&lt;br /&gt;
| energy = 100&lt;br /&gt;
| hunger = 0.75&lt;br /&gt;
| str    = 1&lt;br /&gt;
| agi    = 0&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| hurt   = 0&lt;br /&gt;
| sat1       = Mushrooms&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 8&lt;br /&gt;
| sat2       = Meat&lt;br /&gt;
| sat2eff    = 8&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Specific::Any Mushroom| ]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category: Mushrooms]]&lt;br /&gt;
[[Category: Edible Mushrooms]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
&lt;br /&gt;
A type of edible mushroom. [[{{PAGENAME}}]]s can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. This [[:Category:Foods|food]] restores 100% of the [[energy]] bar and gives 1 [[Strength]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{PAGENAME}}s can be found in 3 types of [[Forest Terrain|forests]] and 1 type of [[Grassland|grassland]]. If you happen across one, and have the foraging skill, you can harvest it. You need at least 154 [[Perception]] * [[Exploration]] (maybe less) {{verify}} score to spot {{PAGENAME}}s. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
[[{{PAGENAME}}]]s have 5% chance to give hefty 8% satiation towards meat. This can be devastating if it procs multiple times due to meats being one of the most useful early game sources of FEPs. Satiation towards meat ALSO affects [[Sausage]]s! Acquiring [[beer]] to restore meat/sausage satiation can be both hard and time-consuming. &lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:Forageable Parasol Mushrooms.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47319 &amp;quot;My Horse is Amazing&amp;quot;]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=53730</id>
		<title>Parasol Mushroom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=53730"/>
		<updated>2017-11-15T05:49:51Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: added cloud range to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| perexp     = 154&lt;br /&gt;
| terrain    = [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=43711&amp;amp;start=20#p628117 [[Lichenwold]], [[Cloud Range]] [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47319 &amp;quot;three forest terrains&amp;quot;]&lt;br /&gt;
| energy = 100&lt;br /&gt;
| hunger = 0.75&lt;br /&gt;
| str    = 1&lt;br /&gt;
| agi    = 0&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| hurt   = 0&lt;br /&gt;
| sat1       = Mushrooms&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 8&lt;br /&gt;
| sat2       = Meat&lt;br /&gt;
| sat2eff    = 8&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Specific::Any Mushroom| ]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category: Mushrooms]]&lt;br /&gt;
[[Category: Edible Mushrooms]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
&lt;br /&gt;
A type of edible mushroom. [[{{PAGENAME}}]]s can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. This [[:Category:Foods|food]] restores 100% of the [[energy]] bar and gives 1 [[Strength]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{PAGENAME}}s can be found in 3 types of [[Forest Terrain|forests]] and 1 type of [[Grassland|grassland]]. If you happen across one, and have the foraging skill, you can harvest it. You need at least 154 [[Perception]] * [[Exploration]] (maybe less) {{verify}} score to spot {{PAGENAME}}s. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
[[{{PAGENAME}}]]s have 5% chance to give hefty 8% satiation towards meat. This can be devastating if it procs multiple times due to meats being one of the most useful early game sources of FEPs. Satiation towards meat ALSO affects [[Sausage]]s! Acquiring [[beer]] to restore meat/sausage satiation can be both hard and time-consuming. &lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:Forageable Parasol Mushrooms.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47319 &amp;quot;My Horse is Amazing&amp;quot;]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53680</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53680"/>
		<updated>2017-11-14T22:55:50Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Removing Cliffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
=== Digging ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;ig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.&lt;br /&gt;
*at a [[Beach]]: [[Sand]]&lt;br /&gt;
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]&lt;br /&gt;
*in [[Mountain]]s: [[Stone]]&lt;br /&gt;
*in any [[Forest]] and in [[Grassland]]s:[[Soil]] and [[Earthworm|earthworms]] (fishing bait)&lt;br /&gt;
*[[Swamp]]s and [[Heath]]: nothing&lt;br /&gt;
*[[Mudflat]]s: [[Acre Clay]]&lt;br /&gt;
*[[Cave]]s: [[Cave Clay]] (in shallow waters)&lt;br /&gt;
Digging by hand will remove 1 dirt per action, a q10 [[wooden shovel]] will remove two and a q10 [[metal shovel]] will remove 4. Both are also significantly faster and drain less stamina.&lt;br /&gt;
&lt;br /&gt;
=== Plowing ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt; &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;low Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, mudflats, snow and beaches.&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.&lt;br /&gt;
#Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
#Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Stomp to Dirt ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Stomp to &amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;irt)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into dirt [[Grassland]]&lt;br /&gt;
&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Stone Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts Plowed Ground into Cobblestone. Any tile with a maximum speed of [[sprint]] can also be paved directly.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Stone]].&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Paved ground can be [[run]] on without draining stamina.&lt;br /&gt;
#It prevents the spawning of animals and forageables&lt;br /&gt;
#Crops will still grow on pavement, though they cannot be replanted.&lt;br /&gt;
#Building interiors and cellars can also be paved, though the effect is purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
=== Lay Brick ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay &amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;rick)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Masonry]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Any tile with a maximum speed of [[sprint]] can also be paved directly.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Brick]].&lt;br /&gt;
&lt;br /&gt;
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!&lt;br /&gt;
&lt;br /&gt;
=== Lay Gold ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay G&amp;lt;u&amp;gt;o&amp;lt;/u&amp;gt;ld)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Metal Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
(This command ...)&lt;br /&gt;
&lt;br /&gt;
Requires 1 (?).&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;rass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 5 seeds of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)&lt;br /&gt;
&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
General built in, automated terraforming features.&lt;br /&gt;
&lt;br /&gt;
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.&lt;br /&gt;
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it&lt;br /&gt;
*Planted trees have a small chance to spawn [[wald]] tiles as they grow.&lt;br /&gt;
&lt;br /&gt;
=== Survey Land ===&lt;br /&gt;
Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Piles of [[dirt]], [[stone]], and [[ore]] will be used to raise the level of the ground after all necessary digging is done.&lt;br /&gt;
&lt;br /&gt;
=== Removing Cliffs ===&lt;br /&gt;
It is possible to remove cliffs by placing a survey like so:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:cliffbusting.jpg]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Cliffbusting.jpg&amp;diff=53679</id>
		<title>File:Cliffbusting.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Cliffbusting.jpg&amp;diff=53679"/>
		<updated>2017-11-14T22:55:30Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53678</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53678"/>
		<updated>2017-11-14T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
=== Digging ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;ig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.&lt;br /&gt;
*at a [[Beach]]: [[Sand]]&lt;br /&gt;
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]&lt;br /&gt;
*in [[Mountain]]s: [[Stone]]&lt;br /&gt;
*in any [[Forest]] and in [[Grassland]]s:[[Soil]] and [[Earthworm|earthworms]] (fishing bait)&lt;br /&gt;
*[[Swamp]]s and [[Heath]]: nothing&lt;br /&gt;
*[[Mudflat]]s: [[Acre Clay]]&lt;br /&gt;
*[[Cave]]s: [[Cave Clay]] (in shallow waters)&lt;br /&gt;
Digging by hand will remove 1 dirt per action, a q10 [[wooden shovel]] will remove two and a q10 [[metal shovel]] will remove 4. Both are also significantly faster and drain less stamina.&lt;br /&gt;
&lt;br /&gt;
=== Plowing ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt; &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;low Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, mudflats, snow and beaches.&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.&lt;br /&gt;
#Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
#Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Stomp to Dirt ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Stomp to &amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;irt)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into dirt [[Grassland]]&lt;br /&gt;
&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Stone Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts Plowed Ground into Cobblestone. Any tile with a maximum speed of [[sprint]] can also be paved directly.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Stone]].&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Paved ground can be [[run]] on without draining stamina.&lt;br /&gt;
#It prevents the spawning of animals and forageables&lt;br /&gt;
#Crops will still grow on pavement, though they cannot be replanted.&lt;br /&gt;
#Building interiors and cellars can also be paved, though the effect is purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
=== Lay Brick ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay &amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;rick)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Masonry]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Any tile with a maximum speed of [[sprint]] can also be paved directly.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Brick]].&lt;br /&gt;
&lt;br /&gt;
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!&lt;br /&gt;
&lt;br /&gt;
=== Lay Gold ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay G&amp;lt;u&amp;gt;o&amp;lt;/u&amp;gt;ld)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Metal Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
(This command ...)&lt;br /&gt;
&lt;br /&gt;
Requires 1 (?).&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;rass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 5 seeds of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)&lt;br /&gt;
&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
General built in, automated terraforming features.&lt;br /&gt;
&lt;br /&gt;
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.&lt;br /&gt;
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it&lt;br /&gt;
*Planted trees have a small chance to spawn [[wald]] tiles as they grow.&lt;br /&gt;
&lt;br /&gt;
=== Survey Land ===&lt;br /&gt;
Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Piles of [[dirt]], [[stone]], and [[ore]] will be used to raise the level of the ground after all necessary digging is done.&lt;br /&gt;
&lt;br /&gt;
=== Removing Cliffs ===&lt;br /&gt;
It is possible to remove cliffs by placing a survey like so:&lt;br /&gt;
[[File:cliffbusting.jpg]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53677</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53677"/>
		<updated>2017-11-14T22:23:01Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Undo revision 53676 by MrAnderson (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
=== Digging ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;ig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command generates an item specific to the type of terrain it is used on:&lt;br /&gt;
*at a [[Beach]]: [[Sand]]&lt;br /&gt;
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]&lt;br /&gt;
*in [[Mountain]]s: [[Stone]]&lt;br /&gt;
*in any [[Forest]] and in [[Grassland]]s:[[Soil]] and [[Earthworm|earthworms]] (fishing bait)&lt;br /&gt;
*[[Swamp]]s and [[Heath]]: nothing&lt;br /&gt;
*[[Mudflat]]s: [[Acre Clay]]&lt;br /&gt;
*[[Cave]]s: [[Cave Clay]] (in shallow waters)&lt;br /&gt;
This isn&#039;t technically a terraforming action but continued extraction will eventually decrease the [[quality]] of the [[Node|resource node]].&lt;br /&gt;
&lt;br /&gt;
=== Plowing ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt; &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;low Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, and beaches.&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.&lt;br /&gt;
#Plowing removes bushes.&lt;br /&gt;
#Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
&lt;br /&gt;
=== Stomp to Dirt ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Stomp to &amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;irt)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into dirt [[Grassland]]&lt;br /&gt;
&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Stone Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts Plowed Ground into Cobblestone. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Stone]].&lt;br /&gt;
&lt;br /&gt;
(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)&lt;br /&gt;
&lt;br /&gt;
=== Lay Brick ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay &amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;rick)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Masonry]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Brick]].&lt;br /&gt;
&lt;br /&gt;
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!&lt;br /&gt;
&lt;br /&gt;
=== Lay Gold ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay G&amp;lt;u&amp;gt;o&amp;lt;/u&amp;gt;ld)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Metal Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
(This command ...)&lt;br /&gt;
&lt;br /&gt;
Requires 1 (?).&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;rass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 1 seed of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)&lt;br /&gt;
&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
General built in, automated terraforming features.&lt;br /&gt;
&lt;br /&gt;
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.&lt;br /&gt;
*Plowed and Dirt tiles also have a chance of degrading some ground types.&lt;br /&gt;
*Grass tiles adjacent to moor have a chance to degrade to moor. Grass and moor tiles adjacent to heath have a chance to degrade to heath.&lt;br /&gt;
&lt;br /&gt;
Degrade order:&lt;br /&gt;
*[[Forest]] to [[Grassland]].&lt;br /&gt;
*[[Grassland]] to [[Moor]].&lt;br /&gt;
*[[Moor]] to [[Heath]].&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53676</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=53676"/>
		<updated>2017-11-14T22:22:33Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
=== Digging ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;ig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command lowers most ground types and generates a resource.&lt;br /&gt;
*at a [[Beach]]: [[Sand]]&lt;br /&gt;
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]&lt;br /&gt;
*in [[Mountain]]s: [[Stone]]&lt;br /&gt;
*in any [[Forest]] and in [[Grassland]]s:[[Soil]] and [[Earthworm|earthworms]] (fishing bait)&lt;br /&gt;
*[[Swamp]]s and [[Heath]]: nothing&lt;br /&gt;
*[[Mudflat]]s: [[Acre Clay]]&lt;br /&gt;
*[[Cave]]s: [[Cave Clay]] (in shallow waters), digging will also destroy any paved ground in caves.&lt;br /&gt;
Beaches, mountains, snow and caves cannot be raised or lowered.&lt;br /&gt;
&lt;br /&gt;
=== Plowing ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt; &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;low Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, and beaches.&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.&lt;br /&gt;
#Plowing removes bushes.&lt;br /&gt;
#Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
&lt;br /&gt;
=== Stomp to Dirt ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Stomp to &amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;irt)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into dirt [[Grassland]]&lt;br /&gt;
&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Stone Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts Plowed Ground into Cobblestone. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Stone]].&lt;br /&gt;
&lt;br /&gt;
(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)&lt;br /&gt;
&lt;br /&gt;
=== Lay Brick ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay &amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;rick)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Masonry]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Brick]].&lt;br /&gt;
&lt;br /&gt;
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!&lt;br /&gt;
&lt;br /&gt;
=== Lay Gold ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Lay G&amp;lt;u&amp;gt;o&amp;lt;/u&amp;gt;ld)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Metal Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
(This command ...)&lt;br /&gt;
&lt;br /&gt;
Requires 1 (?).&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;rass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 1 seed of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)&lt;br /&gt;
&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
General built in, automated terraforming features.&lt;br /&gt;
&lt;br /&gt;
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.&lt;br /&gt;
*Plowed and Dirt tiles also have a chance of degrading some ground types.&lt;br /&gt;
*Grass tiles adjacent to moor have a chance to degrade to moor. Grass and moor tiles adjacent to heath have a chance to degrade to heath.&lt;br /&gt;
&lt;br /&gt;
Degrade order:&lt;br /&gt;
*[[Forest]] to [[Grassland]].&lt;br /&gt;
*[[Grassland]] to [[Moor]].&lt;br /&gt;
*[[Moor]] to [[Heath]].&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Woodlandrealm.png&amp;diff=53665</id>
		<title>File:Woodlandrealm.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Woodlandrealm.png&amp;diff=53665"/>
		<updated>2017-11-14T08:21:32Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mythofthebull.png&amp;diff=53664</id>
		<title>File:Mythofthebull.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mythofthebull.png&amp;diff=53664"/>
		<updated>2017-11-14T08:21:19Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mountaintradition.png&amp;diff=53663</id>
		<title>File:Mountaintradition.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mountaintradition.png&amp;diff=53663"/>
		<updated>2017-11-14T08:20:48Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Marriageofthesea.png&amp;diff=53662</id>
		<title>File:Marriageofthesea.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Marriageofthesea.png&amp;diff=53662"/>
		<updated>2017-11-14T08:19:26Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Localcuisine.png&amp;diff=53661</id>
		<title>File:Localcuisine.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Localcuisine.png&amp;diff=53661"/>
		<updated>2017-11-14T08:19:04Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Heraldicswan.png&amp;diff=53660</id>
		<title>File:Heraldicswan.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Heraldicswan.png&amp;diff=53660"/>
		<updated>2017-11-14T08:18:53Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Guardedmarches.png&amp;diff=53659</id>
		<title>File:Guardedmarches.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Guardedmarches.png&amp;diff=53659"/>
		<updated>2017-11-14T08:18:42Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Gamekeeping.png&amp;diff=53658</id>
		<title>File:Gamekeeping.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Gamekeeping.png&amp;diff=53658"/>
		<updated>2017-11-14T08:18:32Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Foundingmythos.png&amp;diff=53657</id>
		<title>File:Foundingmythos.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Foundingmythos.png&amp;diff=53657"/>
		<updated>2017-11-14T08:18:19Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Fecundearth.png&amp;diff=53656</id>
		<title>File:Fecundearth.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Fecundearth.png&amp;diff=53656"/>
		<updated>2017-11-14T08:18:04Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Centeroflearning.png&amp;diff=53655</id>
		<title>File:Centeroflearning.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Centeroflearning.png&amp;diff=53655"/>
		<updated>2017-11-14T08:16:44Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Realm&amp;diff=53654</id>
		<title>Realm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Realm&amp;diff=53654"/>
		<updated>2017-11-14T08:16:17Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Added remaining realm blessings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Realms are a type of claimed land, similar to a [[Village]], which collect [[Authority]], provide stat bonuses, and enable the use of special authority skills. However, a Realm does not protect things beneath it in any way, and crimes committed in a Realm leave no scent. &lt;br /&gt;
&lt;br /&gt;
To establish a Realm, one must be wearing a [[Royal Crown]] and construct a [[Coronation Stone]]. Realms are expanded by constructing inexpensive Border Cairns, which serve as banners for the realm.&lt;br /&gt;
&lt;br /&gt;
Realm authority is collected when inhabitants of the Realm gain experience points. Note that these experience points are not &#039;taxed&#039; from the player, but rather added to the Realm additionally, as a bonus. Living in a realm does &#039;&#039;&#039;not&#039;&#039;&#039; reduce the amount of experience points earned by your character. &lt;br /&gt;
&lt;br /&gt;
Authority is collected whenever characters &#039;&#039;inside&#039;&#039; the realm collect experience points &#039;&#039;&#039;and&#039;&#039;&#039; whenever a character collects experience points whose hearth fire is inside the realm. This means characters contribute double authority when both their character and hearth fire are in a realm.&lt;br /&gt;
&lt;br /&gt;
==Challenging Realms==&lt;br /&gt;
&lt;br /&gt;
Border Cairns can be &#039;challenged&#039; by other Realms, for an initial cost of 2,500 authority. The cost increases for each additional, simultaneous challenge your Realm places. Challenging a Realm places a special type of crime called an &amp;quot;Ominous Smoke of War&amp;quot; which can be used to track the challenger&#039;s Realm. &lt;br /&gt;
&lt;br /&gt;
After a Border Cairn has been challenged for two real-life hours, it can be attacked and destroyed. Destroying another Realm&#039;s Border Cairn awards your own Realm 5,000 authority. &lt;br /&gt;
&lt;br /&gt;
Note that only one person at a time can attack a Border Cairn. It usually takes ~30 minutes to destroy a Border Cairn, so plan accordingly. &lt;br /&gt;
&lt;br /&gt;
All Realm objects can be attacked without challenge for two real-life hours after first being built. Realm members are messaged on log-in when their Realm is challenged. They may also toggle indication arrows that show them challenged Cairns. &lt;br /&gt;
&lt;br /&gt;
==Realm Objects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Realm Object&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Authority Cost (per real-life day)&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Purpose&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Coronation_Stone_icon.png]]&lt;br /&gt;
|&#039;&#039;&#039; Coronation Stone &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Establishes and maintains the Realm. See [[Coronation Stone|page]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Border_Cairn_icon.png]]&lt;br /&gt;
|&#039;&#039;&#039; Border Cairn &#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Expands Realm territory.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Menhir_icon.png]]&lt;br /&gt;
|&#039;&#039;&#039; Menhir &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Used to enact realm blessings.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grotesque_Idol_icon.png]]&lt;br /&gt;
|&#039;&#039;&#039; Grotesque Idol &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Increases [[Perception]], [[Unarmed Combat]], and [[Survival]] by 3 points, for every character in Realm{{verify}}. Bonuses diminish as you increase the number of Grotesque Idols in your realm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Realm Bonuses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Realm Bonus&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Bonuses&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Cost&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
|Backwater&lt;br /&gt;
|[[File:backwater.png]]&lt;br /&gt;
|&lt;br /&gt;
Lettuce, Onion growth bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Badger, Mole, Squirrel quality bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Strength, Survival Bonus&lt;br /&gt;
|?&lt;br /&gt;
|The Realm is a bit of a Backwater, but your people take pride in that, and the wilderness breeds a hardy folk.&amp;lt;br&amp;gt;&lt;br /&gt;
Lettuce and onions grow faster; badgers, moles, and squirrels occur at higher qualities; and you also receive bonuses to your Strength and Survival values.&lt;br /&gt;
|-&lt;br /&gt;
|Center of Learning&lt;br /&gt;
|[[File:centeroflearning.png]]&lt;br /&gt;
|&lt;br /&gt;
Learning ability &amp;lt;br&amp;gt; &lt;br /&gt;
Lore, Intelligence bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
This Realm has become a center of learning, increasing the amount of Learning Points earned for studied curiosities within it, and also providing bonuses to Lore and Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|Fecund Earth&lt;br /&gt;
|[[File:fecundearth.png]]&lt;br /&gt;
|&lt;br /&gt;
Wheat, Grape, Flax, Pumpkin growth bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Farming bonus&lt;br /&gt;
|?&lt;br /&gt;
|Your Menhirs have been bloodied by many sacrifices to the Old Gods, and rich are in turn your rewards each harvest season. Wheat, Grapes, Flax, and Pumpkins all grow faster, and the populace also receives a bonus to their Farming Abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Founding Mythos&lt;br /&gt;
|[[File:foundingmythos.png]]&lt;br /&gt;
|&lt;br /&gt;
Hearth magic bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Lore, Intelligence, Psyche bonus&lt;br /&gt;
|1 Menhir&amp;lt;br&amp;gt;&lt;br /&gt;
1 Grotesque Idol&lt;br /&gt;
|&lt;br /&gt;
Over the ages your people have woven an intricate fabric of lore and myth, placing your Realm and its destinies front and center of the ordered universe. The continued and firm belief in this Founding Mythos ensures that your people always enjoy ready access to the Deep Magics of the Hearth. Hearth Magics are cheaper in your Realm, and the populace receives bonuses to Lore, Intelligence, and Psyche.&lt;br /&gt;
|-&lt;br /&gt;
|Game Keeping&lt;br /&gt;
|[[File:gamekeeping.png]]&lt;br /&gt;
|Boar, Deer, Moose quality bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Survival bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
With the institution of Gamekeeping, herd management and yearly culls, your Realm significantly improves the quality of its hunted game. Boars, Deer, and Moose all occur at higher qualities, and the populace also receives a small bonus to their Survival abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Guarded Marches&lt;br /&gt;
|[[File:guardedmarches.png]]&lt;br /&gt;
|Border Cairn challenge cost increased&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
The edges and hinterlands of your Realm are always under careful observation by an organized levy of rangers and outriders. Challenges against your Border Cairns are more expensive.&lt;br /&gt;
|-&lt;br /&gt;
|Heraldic Swan&lt;br /&gt;
|[[File:heraldicswan.png]]&lt;br /&gt;
|Swan Quality bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
The icon of the Swan Majestic features often and prominently within the heraldic tradition of your Realm, and the spirit of the bird has taken well to it. Wherever one wanders in your Realm, the most beautiful, noumenous, Swans, can be seen flocking.&lt;br /&gt;
|-&lt;br /&gt;
|Local Cuisine&lt;br /&gt;
|[[File:localcuisine.png]]&lt;br /&gt;
|FEP bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Cooking, Perception bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
 Your Realm has acheived some renown for its Local Cuisine, and the quality of its chefs. Food eaten within your realm gives additional Food Event Points, and the populace receive bonuses to their Cooking and Perception values.&lt;br /&gt;
|-&lt;br /&gt;
|Marriage of the Sea&lt;br /&gt;
|[[File:marriageofthesea.png]]&lt;br /&gt;
|Fish, Ship quality bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Will, Exploration bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
Your people&#039;s Marriage of the Sea is an ancient bond between your Realm and the elements. You have braved the blue beyonds, and plowed deep furrows along the lakes and rivers of the Hearthlands, ever chasing the next horizon. Fish are caught at higher qualities within your Realm, Ships are constructed at higher qualities, and your people receive bonuses to their Exploration, Will, and Swimming values.&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Tradition&lt;br /&gt;
|[[File:mountaintradition.png]]&lt;br /&gt;
|Stone, Ore quality bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Smithing, Masonry bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
Your people have lived near the roots of the mountains since the first settling, and heard the whispers of the Deep Things. Stone and Ore mined within your Realm is of increased qualities, and the populace also receive bonuses to their Smithing and Masonry abilities. Remember that the Realm must be extended to the cave levels to apply there.&lt;br /&gt;
|-&lt;br /&gt;
|Myth of the Bull&lt;br /&gt;
|[[File:mythofthebull.png]]&lt;br /&gt;
|Pig, Sheep, Horse, Cow birth rate bonus&amp;lt;br&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
Your people&#039;s conception of the origin of all things includes tales of the Starry Bull, thundering the Wild Hunt across the firmament of the Hearth, and livestock rearing has always been an important staple of your industries. Pigs, Sheep, Horses and Cows all have shorter gestation periods within your Realm.&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Realm&lt;br /&gt;
|[[File:woodlandrealm.png]]&lt;br /&gt;
|Tree, bush growth rate bonus&amp;lt;br&amp;gt;&lt;br /&gt;
Forageable, Woodland animal quality bonus&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
Your realm, under the careful guidance and attention of a people attuned to its needs and seasons, has become one of mighty oaks and deep forests. Trees and bushes grow faster in your realm, and plants and wildlife in your forests occur at higher qualities.&lt;br /&gt;
|}&lt;br /&gt;
==Realm Authority Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Skill&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Authority Cost&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; From the Public Coffer &#039;&#039;&#039;&lt;br /&gt;
|2000 (increases with use)&lt;br /&gt;
|Gives you 1000 experience points.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; State Funeral &#039;&#039;&#039;&lt;br /&gt;
|50000&lt;br /&gt;
|Grants a fallen Hearthling a state funeral, which grants full 45% of LP and FEP back to the character without burying the body&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Last-minute Diplomacy &#039;&#039;&#039;&lt;br /&gt;
|5000 (per challenged Border Cairn)&lt;br /&gt;
|Stalls all active challenges on Border Cairns by 1 real-life hour.&lt;br /&gt;
|}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44511</id>
		<title>Legacy:Find food!</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44511"/>
		<updated>2017-01-01T07:21:15Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: MrAnderson moved page Legacy:Find food! to Find food! over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IMPORTANT: &#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Your character needs to eat in order to survive. It is easy for a new player to starve to death if their [[energy]] goes below 2000%. If you want your character to stay alive keep him/her well fed until you learn how quickly [[stamina]] drain your hunger bar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[attributes]] are based on the food you eat. You gain strength, charisma, dexterity and your other skills from your choice of food. This means that if you rely on only one or two foods your attributes will get out of balance. If you eat only chanterelles and blueberries you will get high dexterity and high intelligence but all your other stats will lag. You need to eat fep equal to the number of your highest attribute to gain in any attribute. So if your dexterity is 20 and you need to gain strength because it is still only 10, you will have to eat 20 fep to go up to an 11 in strength. If your attributes get badly out of balance it is extremely hard to raise the trailing stats.&lt;br /&gt;
&lt;br /&gt;
You will probably eat a variety of different foods so your fep bar will show several different colours. If your fep bar shows 2 fep of strength, 4 fep of psyche, 3 fep of dex and 1 fep of charisma and you need to eat 10 fep to gain any attribute you have a 20% chance of gaining strength, a 40% chance of gaining psyche and so on, proportionate to what you have eaten.&lt;br /&gt;
&lt;br /&gt;
Each unique fep lowers the total required for the next point. To get the best bang for your buck, try eating a small amount of each fep, and a lot of the one you want. For example, eat a blueberry, a blackberry and then rabbit.&lt;br /&gt;
=== Every new player can do this: ===&lt;br /&gt;
&lt;br /&gt;
Look for bushes, [[Apple Tree|Apple]] or [[Hazelnut Tree|Hazelnut]], found in broad-leaf [[forest]]s. If you find one, right-click it to pick a fruit, which will then appear in your inventory. You must have at least one empty tile in your inventory to do this.&lt;br /&gt;
&lt;br /&gt;
Once acquired, right click on the fruit for the option to eat it. If you eat an apple, you will have to drop the apple core to empty space in your inventory (or on the ground). Each tree produces only a certain amount of fruit at a time, and fruit doesn&#039;t help in increasing your [[attributes]], so try not to rely on them for too long. Once you decide to venture outwards, though, make sure to have some surplus food in your inventory.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that forest areas spawn [[boar]]s and [[bear]]s, which tend to attack humans on sight and are very dangerous.&lt;br /&gt;
&lt;br /&gt;
You also might be able to scavenge [[fox]] kills. Foxes kill [[rabbit]]s. The most common place to find a dead one is at the edge of the water, where rabbits often become trapped. Foxes also kill [[chicken]]s. Chickens are found in [[grassland]]s, [[moor]]s and [[heath]]s. When a fox attacks them, they scatter; so if you see chickens running around, there is a good chance a fox has been hunting them, and you might be able to find one or more dead. Fox-killed rabbits and chickens are just the same as the ones that you kill yourself, except that you don&#039;t need to have the [[hunting]] skill to make use of them.&lt;br /&gt;
&lt;br /&gt;
[[Frog]]s, found in swamps and [[rat]]s which spawn during the night can be caught and cooked over a [[fire]] and are excellent foods to restore energy.&lt;br /&gt;
&lt;br /&gt;
=== If you get the [[foraging]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Raid [[Ant Hill]]s. You also need the hunting skill for this. Just right-click on the red mound near ant swarms. The option &amp;quot;Raid&amp;quot; will pop up. If you have 10 Unarmed Combat skill, you should be able to withstand their blows until your character is done raiding the ant hill. If you find an ant hill near water, you can press the raid button, and quickly walk into the shallows. Wait until the ants touch the shore and walk back out. The ants will be walking around not noticing you, but you will still be aggroed, and you can go raid the ant hill. All items found when you raid an ants&#039; nest are food, or [[Curiosity|curiousities]]. Not all ant hills will have items in them. Sometimes, an ant hill will have several items in it. WARNING: ANTS CAN KILL YOU! They only attack once each while you&#039;re KO&#039;d but it can deal serious HHP Damage and death.&lt;br /&gt;
&lt;br /&gt;
Look for:&lt;br /&gt;
*[[Chantrelles]] - these are pale orange speckles found in forests on the ground&lt;br /&gt;
*[[Spindly Taproot]]s - these are dark brown roots that grow in forests on the ground; eating them might be a waste though&lt;br /&gt;
*[[Blueberries]] - these are plants that grow in forest, on heath or moor.&lt;br /&gt;
&lt;br /&gt;
Right click them to pick up. Higher [[Exploration]] and [[Perception]] enable you to find more.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[hunting]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Look for [[rabbit]]s. You need at least four empty tiles in your inventory in a 2x2 square. Get as close as you can to a rabbit, set your speed to sprint and right click it.&lt;br /&gt;
&lt;br /&gt;
If it runs away and you can&#039;t catch it anymore, click the round button with crossed swords beside the picture of the rabbit that pops up in the top right corner. This will stop the aggression between you and the rabbit, and it will soon stop running away, giving you a chance to find it and try again.&lt;br /&gt;
&lt;br /&gt;
You will need to right-click on the rabbit in inventory to wring its neck, and then right-click again to butcher it.&lt;br /&gt;
&lt;br /&gt;
In some terrains, you can look for [[chicken]]s, too. They are caught and killed the same way as rabbits, but are easier to catch.&lt;br /&gt;
&lt;br /&gt;
Meat cannot be eaten raw. As long as you can find [[branch]]es to make a [[fire]], you can [[Roasted Meat|cook meat]] from the Craft menu.&lt;br /&gt;
&lt;br /&gt;
=== If you have a [[bow]]: ===&lt;br /&gt;
&lt;br /&gt;
You can attack and try to kill larger game, such as [[fox]]es and [[deer]]. Most people hunt from a [[boat]], though luring an animal to a large cliff also works. With no crafting menus open, hit &#039;t&#039; and right click the animal to initiate combat. Run to your boat or cliff, and wait for it to stop moving. press &#039;h&#039; and click the animals portrait in the top-right corner. When the aim meter is sufficiently full, click the portrait again to shoot.&lt;br /&gt;
&lt;br /&gt;
After one or several shots, you will either kill the animal or it will run away. If you can chase after it, punch it to death! Do note that [[bear]]s will enter a enraged state after taking damage while fleeing, and return to fight you. If the animal is too fast to chase, try blocking it in with another boat or stockpiles. Animals do not break obstacles while fleeing. Another option is to feed [[horse|wild horses]] a piece of [[clover]] to ride it.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[farming]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Sometimes you can find [[Wild Windsown Weed]] which can be dried to different seeds. [[Carrot Seed|Carrot seeds]] can be planted for [[Carrot]] that can be eaten (or planted again) raw. Some plants, like [[Grapes]] require a trellis and the [[winemaking]] skill to plant them.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[fishing]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Fishing is not a very good first option. You will need to have fishing line ([[string]]), [[Fish Hook|hooks]], a fishing pole and [[bait]] or [[lure]]s. Hooks require [[bone]]s, which usually require [[hunting]] or scavenging animals. [[Spindly Taproot]] and other plants function as string, so [[foraging]] is required. Unless you can find [[leech]]es or [[entrails]], you will need to [[Terraforming#Digging|dig]] in the dirt to get [[earthworm]]s for bait; this uses a lot of [[stamina]], and thus may make you hungrier than whatever fish you catch.&lt;br /&gt;
&lt;br /&gt;
Fishing is done in waters where fish can be seen. If you don&#039;t see fish jumping out of the water every few seconds, there are no fish there.&lt;br /&gt;
&lt;br /&gt;
While fishing is not the easiest option for a single player, it is probably the best starting skill for a group of players located close to a lake or a river. Dividing the necessary tasks (1 hunter, 1 forager, 1 stoneworker, 1 lumberjack-carpenter) allows for the steadiest income of food possible without relying on luck to find prey or edible plants.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44510</id>
		<title>Legacy:Find food!</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44510"/>
		<updated>2017-01-01T07:21:00Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IMPORTANT: &#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Your character needs to eat in order to survive. It is easy for a new player to starve to death if their [[energy]] goes below 2000%. If you want your character to stay alive keep him/her well fed until you learn how quickly [[stamina]] drain your hunger bar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[attributes]] are based on the food you eat. You gain strength, charisma, dexterity and your other skills from your choice of food. This means that if you rely on only one or two foods your attributes will get out of balance. If you eat only chanterelles and blueberries you will get high dexterity and high intelligence but all your other stats will lag. You need to eat fep equal to the number of your highest attribute to gain in any attribute. So if your dexterity is 20 and you need to gain strength because it is still only 10, you will have to eat 20 fep to go up to an 11 in strength. If your attributes get badly out of balance it is extremely hard to raise the trailing stats.&lt;br /&gt;
&lt;br /&gt;
You will probably eat a variety of different foods so your fep bar will show several different colours. If your fep bar shows 2 fep of strength, 4 fep of psyche, 3 fep of dex and 1 fep of charisma and you need to eat 10 fep to gain any attribute you have a 20% chance of gaining strength, a 40% chance of gaining psyche and so on, proportionate to what you have eaten.&lt;br /&gt;
&lt;br /&gt;
Each unique fep lowers the total required for the next point. To get the best bang for your buck, try eating a small amount of each fep, and a lot of the one you want. For example, eat a blueberry, a blackberry and then rabbit.&lt;br /&gt;
=== Every new player can do this: ===&lt;br /&gt;
&lt;br /&gt;
Look for bushes, [[Apple Tree|Apple]] or [[Hazelnut Tree|Hazelnut]], found in broad-leaf [[forest]]s. If you find one, right-click it to pick a fruit, which will then appear in your inventory. You must have at least one empty tile in your inventory to do this.&lt;br /&gt;
&lt;br /&gt;
Once acquired, right click on the fruit for the option to eat it. If you eat an apple, you will have to drop the apple core to empty space in your inventory (or on the ground). Each tree produces only a certain amount of fruit at a time, and fruit doesn&#039;t help in increasing your [[attributes]], so try not to rely on them for too long. Once you decide to venture outwards, though, make sure to have some surplus food in your inventory.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that forest areas spawn [[boar]]s and [[bear]]s, which tend to attack humans on sight and are very dangerous.&lt;br /&gt;
&lt;br /&gt;
You also might be able to scavenge [[fox]] kills. Foxes kill [[rabbit]]s. The most common place to find a dead one is at the edge of the water, where rabbits often become trapped. Foxes also kill [[chicken]]s. Chickens are found in [[grassland]]s, [[moor]]s and [[heath]]s. When a fox attacks them, they scatter; so if you see chickens running around, there is a good chance a fox has been hunting them, and you might be able to find one or more dead. Fox-killed rabbits and chickens are just the same as the ones that you kill yourself, except that you don&#039;t need to have the [[hunting]] skill to make use of them.&lt;br /&gt;
&lt;br /&gt;
[[Frog]]s, found in swamps and [[rat]]s which spawn during the night can be caught and cooked over a [[fire]] and are excellent foods to restore energy.&lt;br /&gt;
&lt;br /&gt;
=== If you get the [[foraging]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Raid [[Ant Hill]]s. You also need the hunting skill for this. Just right-click on the red mound near ant swarms. The option &amp;quot;Raid&amp;quot; will pop up. If you have 10 Unarmed Combat skill, you should be able to withstand their blows until your character is done raiding the ant hill. If you find an ant hill near water, you can press the raid button, and quickly walk into the shallows. Wait until the ants touch the shore and walk back out. The ants will be walking around not noticing you, but you will still be aggroed, and you can go raid the ant hill. All items found when you raid an ants&#039; nest are food, or [[Curiosity|curiousities]]. Not all ant hills will have items in them. Sometimes, an ant hill will have several items in it. WARNING: ANTS CAN KILL YOU! They only attack once each while you&#039;re KO&#039;d but it can deal serious HHP Damage and death.&lt;br /&gt;
&lt;br /&gt;
Look for:&lt;br /&gt;
*[[Chantrelles]] - these are pale orange speckles found in forests on the ground&lt;br /&gt;
*[[Spindly Taproot]]s - these are dark brown roots that grow in forests on the ground; eating them might be a waste though&lt;br /&gt;
*[[Blueberries]] - these are plants that grow in forest, on heath or moor.&lt;br /&gt;
&lt;br /&gt;
Right click them to pick up. Higher [[Exploration]] and [[Perception]] enable you to find more.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[hunting]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Look for [[rabbit]]s. You need at least four empty tiles in your inventory in a 2x2 square. Get as close as you can to a rabbit, set your speed to sprint and right click it.&lt;br /&gt;
&lt;br /&gt;
If it runs away and you can&#039;t catch it anymore, click the round button with crossed swords beside the picture of the rabbit that pops up in the top right corner. This will stop the aggression between you and the rabbit, and it will soon stop running away, giving you a chance to find it and try again.&lt;br /&gt;
&lt;br /&gt;
You will need to right-click on the rabbit in inventory to wring its neck, and then right-click again to butcher it.&lt;br /&gt;
&lt;br /&gt;
In some terrains, you can look for [[chicken]]s, too. They are caught and killed the same way as rabbits, but are easier to catch.&lt;br /&gt;
&lt;br /&gt;
Meat cannot be eaten raw. As long as you can find [[branch]]es to make a [[fire]], you can [[Roasted Meat|cook meat]] from the Craft menu.&lt;br /&gt;
&lt;br /&gt;
=== If you have a [[bow]]: ===&lt;br /&gt;
&lt;br /&gt;
You can attack and try to kill larger game, such as [[fox]]es and [[deer]]. Most people hunt from a [[boat]], though luring an animal to a large cliff also works. With no crafting menus open, hit &#039;t&#039; and right click the animal to initiate combat. Run to your boat or cliff, and wait for it to stop moving. press &#039;h&#039; and click the animals portrait in the top-right corner. When the aim meter is sufficiently full, click the portrait again to shoot.&lt;br /&gt;
&lt;br /&gt;
After one or several shots, you will either kill the animal or it will run away. If you can chase after it, punch it to death! Do note that [[bear]]s will enter a enraged state after taking damage while fleeing, and return to fight you. If the animal is too fast to chase, try blocking it in with another boat or stockpiles. Animals do not break obstacles while fleeing. Another option is to feed [[horse|wild horses]] a piece of [[clover]] to ride it.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[farming]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Sometimes you can find [[Wild Windsown Weed]] which can be dried to different seeds. [[Carrot Seed|Carrot seeds]] can be planted for [[Carrot]] that can be eaten (or planted again) raw. Some plants, like [[Grapes]] require a trellis and the [[winemaking]] skill to plant them.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[fishing]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Fishing is not a very good first option. You will need to have fishing line ([[string]]), [[Fish Hook|hooks]], a fishing pole and [[bait]] or [[lure]]s. Hooks require [[bone]]s, which usually require [[hunting]] or scavenging animals. [[Spindly Taproot]] and other plants function as string, so [[foraging]] is required. Unless you can find [[leech]]es or [[entrails]], you will need to [[Terraforming#Digging|dig]] in the dirt to get [[earthworm]]s for bait; this uses a lot of [[stamina]], and thus may make you hungrier than whatever fish you catch.&lt;br /&gt;
&lt;br /&gt;
Fishing is done in waters where fish can be seen. If you don&#039;t see fish jumping out of the water every few seconds, there are no fish there.&lt;br /&gt;
&lt;br /&gt;
While fishing is not the easiest option for a single player, it is probably the best starting skill for a group of players located close to a lake or a river. Dividing the necessary tasks (1 hunter, 1 forager, 1 stoneworker, 1 lumberjack-carpenter) allows for the steadiest income of food possible without relying on luck to find prey or edible plants.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44509</id>
		<title>Legacy:Find food!</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=44509"/>
		<updated>2017-01-01T07:00:26Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Every new player can do this: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IMPORTANT: &#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Your character needs to eat in order to survive. It is easy for a new player to starve to death if their stamina is low and if they get wounded. If you want your character to stay alive keep him/her well fed until you learn how quickly stamina and healing drain your hunger bar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[attributes]] are based on the food you eat. You gain strength, charisma, dexterity and your other skills from your choice of food. This means that if you rely on only one or two foods your attributes will get out of balance. If you eat only chanterelles and blueberries you will get high dexterity and high intelligence but all your other stats will lag. You need to eat fep equal to the number of your highest attribute to gain in any attribute. So if your dexterity is 20 and you need to gain strength because it is still only 10, you will have to eat 20 fep to go up to an 11 in strength. If your attributes get badly out of balance it is extremely hard to raise the trailing stats.&lt;br /&gt;
&lt;br /&gt;
You will probably eat a variety of different foods so your fep bar will show several different colours. If your fep bar shows 2 fep of strength, 4 fep of psyche, 3 fep of dex and 1 fep of charisma and you need to eat 10 fep to gain any attribute you have a 20% chance of gaining strength, a 40% chance of gaining psyche and so on, proportionate to what you have eaten.&lt;br /&gt;
=== Every new player can do this: ===&lt;br /&gt;
&lt;br /&gt;
Look for bushes, [[Apple Tree|Apple]] or [[Hazelnut Tree|Hazelnut]], found in broad-leaf [[forest]]s. If you find one, right-click it to pick a fruit, which will then appear in your inventory. You must have at least one empty tile in your inventory to do this.&lt;br /&gt;
&lt;br /&gt;
Once acquired, right click on the fruit for the option to eat it. If you eat an apple, you will have to drop the apple core to empty space in your inventory (or on the ground). Each tree produces only a certain amount of fruit at a time, and fruit doesn&#039;t help in increasing your [[attributes]], so try not to rely on them for too long. Once you decide to venture outwards, though, make sure to have some surplus food in your inventory.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that forest areas spawn [[boar]]s and [[bear]]s, which tend to attack humans on sight and are very dangerous.&lt;br /&gt;
&lt;br /&gt;
You also might be able to scavenge [[fox]] kills. Foxes kill [[rabbit]]s. The most common place to find a dead one is at the edge of the water, where rabbits often become trapped. Foxes also kill [[chicken]]s. Chickens are found in [[grassland]]s, [[moor]]s and [[heath]]s. When a fox attacks them, they scatter; so if you see chickens running around, there is a good chance a fox has been hunting them, and you might be able to find one or more dead. Fox-killed rabbits and chickens are just the same as the ones that you kill yourself, except that you don&#039;t need to have the [[hunting]] skill to make use of them.&lt;br /&gt;
&lt;br /&gt;
[[Frog]]s, found in swamps and [[rat]]s which spawn during the night can be caught and cooked over a [[fire]] and are excellent foods to restore energy.&lt;br /&gt;
&lt;br /&gt;
=== If you get the [[foraging]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Raid [[Ant Hill]]s. You also need the hunting skill for this. Just right-click on the red mound near ant swarms. The option &amp;quot;Raid&amp;quot; will pop up. If you have 10 Unarmed Combat skill, you should be able to withstand their blows until your character is done raiding the ant hill. If you find an ant hill near water, you can press the raid button, and quickly walk into the shallows. Wait until the ants touch the shore and walk back out. The ants will be walking around not noticing you, but you will still be aggroed, and you can go raid the ant hill. All items found when you raid an ants&#039; nest are food, or [[Curiosity|curiousities]]. Not all ant hills will have items in them. Sometimes, an ant hill will have several items in it. WARNING: ANTS CAN KILL YOU! They only attack once each while you&#039;re KO&#039;d but it can deal serious HHP Damage and death.&lt;br /&gt;
&lt;br /&gt;
Look for:&lt;br /&gt;
*[[Chantrelles]] - these are pale orange speckles found in forests on the ground&lt;br /&gt;
*[[Spindly Taproot]]s - these are dark brown roots that grow in forests on the ground; eating them might be a waste though&lt;br /&gt;
*[[Blueberries]] - these are plants that grow in forest, on heath or moor.&lt;br /&gt;
&lt;br /&gt;
Right click them to pick up. Higher [[Exploration]] and [[Perception]] enable you to find more.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[hunting]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Look for [[rabbit]]s. You need at least four empty tiles in your inventory in a 2x2 square. Get as close as you can to a rabbit. Wait until it stops moving and stand exactly beside it, but so that the rabbit is still visible to click on. Right click on the rabbit.&lt;br /&gt;
&lt;br /&gt;
If it runs away and you missed it, immediately click the round button with crossed swords beside the picture of the rabbit that pops up in the top right corner. This will stop the aggression between you and the rabbit, and it will soon stop running away, giving you a chance to find it and try again.&lt;br /&gt;
&lt;br /&gt;
You will need to right-click on the rabbit in inventory to wring its neck, and then right-click again to butcher it.&lt;br /&gt;
&lt;br /&gt;
In some terrains, you can look for [[chicken]]s, too. They are caught and killed the same way as rabbits, but are easier to catch.&lt;br /&gt;
&lt;br /&gt;
Try to avoid eating any meat raw, as you get sickness [[FEP]], which can cost you hit points. As long as you can find [[branch]]es to make a [[fire]], you can [[Roasted Meat|cook meat]] from the Craft menu.&lt;br /&gt;
&lt;br /&gt;
=== If you have a [[sling]]: ===&lt;br /&gt;
&lt;br /&gt;
You can attack and try to kill larger game, such as [[fox]]es and [[deer]]. They will not attack you until you attack them first, so you can fence them in to make it easier and shoot at them safely from outside the enclosure. Hunting enclosures are usually made out of [[fire]]s. Just put one branch in, and then move on to make the next fire. It will make a row of little signposts that the animal cannot escape. A good place to enclose an animal is just at the edge of water. They often stop there, and it takes fewer fires to enclose them. Foxes are the easiest to kill, followed by boar, although boar will attack you. You may want to hunt boar from a boat or after enclosing yourself next to a boulder. Deer will not attack you unless you attack them so they are easy to trap. However, deer will heal animals that you are fighting; if you try to kill one of a herd of deer, the other deer will keep healing it, making it harder to kill.&lt;br /&gt;
&lt;br /&gt;
[[Auroch]]sen and [[mouflon]] are not good quarry to practice on, as they mob you if you attack one of them. You will need to enclose the entire herd, with your target animal enclosed separately from the others, to remain safely out of their reach.&lt;br /&gt;
&lt;br /&gt;
By using a [[boat]], you can safely attack &#039;&#039;any&#039;&#039; animal as long as you keep just out of range. This is one of the better ways to hunt aurochsen and mouflon.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[farming]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Sometimes you can find [[Wild Windsown Weed]] which can be dried to different seeds. [[Carrot Seed|Carrot seeds]] can be planted for [[Carrot]] that can be eaten (or planted again) raw. [[Grapes]] can be eaten raw too but you will not be able to replant the seeds until you have the [[winemaking]] skill.&lt;br /&gt;
&lt;br /&gt;
=== If you have the [[fishing]] skill: ===&lt;br /&gt;
&lt;br /&gt;
Fishing is not a very good first option. You will need to have fishing line ([[string]]), [[Fish Hook|hooks]], a fishing pole and [[bait]] or [[lure]]s. Hooks require [[bone]]s, which usually require [[hunting]] or scavenging animals. [[Spindly Taproot]] and other plants function as string, so [[foraging]] is required. If you have [[carpentry]], you can make a [[woodfish]] lure from a [[wood block]] (made out of a tree stump or log). If you have [[Stone Working]], you can make a [[Rock Lobster Lure|rock lobster]] lure from a [[stone]] you chip off a boulder. Unless you can make a lure or find [[leech]]es, you will need to [[Terraforming#Digging|dig]] in the dirt to get [[earthworm]]s for bait; this uses a lot of [[stamina]], and thus may make you hungrier than whatever fish you catch.&lt;br /&gt;
&lt;br /&gt;
Fishing is done in waters where fish can be seen. If you don&#039;t see fish jumping out of the water every few seconds, there are no fish there.&lt;br /&gt;
&lt;br /&gt;
While fishing is not the easiest option for a single player, it is probably the best starting skill for a group of players located close to a lake or a river. Dividing the necessary tasks (1 hunter, 1 forager, 1 stoneworker, 1 lumberjack-carpenter) allows for the steadiest income of food possible without relying on luck to find prey or edible plants.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44507</id>
		<title>Survive animal attacks</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44507"/>
		<updated>2017-01-01T06:49:37Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: MrAnderson moved page Legacy:Survive animal attacks to Survive animal attacks over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain animals are agressive, and will engage you in combat. These animals are [[Badger]]s, [[Bat]]s, [[Boar]]s, [[bear]]s, [[lynx]&#039;, and [[Troll]]s. Animals are capable of murdering you by attacking your character once it is knocked out. In order to keep safe, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1: Stay Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keep an eye on your minimap for agressive animals. Note that certain custom clients have a feature to draw red circles around agressive animals. This does not indicate a &amp;quot;dangerous area&amp;quot;, it is merely to add visibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Know where it&#039;s safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware of safe areas from animals. Animals can move through shallow(light) water at full speed, and can find their way around small cliffs and other obstacles. In addition they can break most structures, the exceptions being houses, [[palisade]]s and [[brick wall]]s. Do note that animals can aggro over walls and walk through open gates. Animals will not follow you into caves or houses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Know your opponent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not all animals are the same. For example, you can move faster than [[boar]]s on &#039;run&#039; speed. [[Bat]]s attack in groups, but ignore you while wearing a [[bat wing]]. [[Bear]]s build initiative before attacking. Animals are more likely to attack the faster you walk by them, though even the slowest speed is still dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Run Forrest, Run!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sooner or later you will be chased by an animal, so put as much distance from it as possible. Get to a safe area. If it does get the better of you, be prepared to [[Healing|lick your wounds]], or [[Death|start anew]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44506</id>
		<title>Survive animal attacks</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44506"/>
		<updated>2017-01-01T06:49:15Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain animals are agressive, and will engage you in combat. These animals are [[Badger]]s, [[Bat]]s, [[Boar]]s, [[bear]]s, [[lynx]&#039;, and [[Troll]]s. Animals are capable of murdering you by attacking your character once it is knocked out. In order to keep safe, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1: Stay Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keep an eye on your minimap for agressive animals. Note that certain custom clients have a feature to draw red circles around agressive animals. This does not indicate a &amp;quot;dangerous area&amp;quot;, it is merely to add visibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Know where it&#039;s safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware of safe areas from animals. Animals can move through shallow(light) water at full speed, and can find their way around small cliffs and other obstacles. In addition they can break most structures, the exceptions being houses, [[palisade]]s and [[brick wall]]s. Do note that animals can aggro over walls and walk through open gates. Animals will not follow you into caves or houses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Know your opponent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not all animals are the same. For example, you can move faster than [[boar]]s on &#039;run&#039; speed. [[Bat]]s attack in groups, but ignore you while wearing a [[bat wing]]. [[Bear]]s build initiative before attacking. Animals are more likely to attack the faster you walk by them, though even the slowest speed is still dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Run Forrest, Run!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sooner or later you will be chased by an animal, so put as much distance from it as possible. Get to a safe area. If it does get the better of you, be prepared to [[Healing|lick your wounds]], or [[Death|start anew]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44505</id>
		<title>Survive animal attacks</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Survive_animal_attacks&amp;diff=44505"/>
		<updated>2017-01-01T06:48:14Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Updated info to be more current.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain animals are agressive, and will engage you in combat. These animals are [[Badger]]s, [[Bat]]s, [[Boar]]s, [[bear]]s, [[lynx]&#039;, and [[Troll]]s. Animals are capable of murdering you by attacking your character once it is knocked out. In order to keep safe, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1: Stay Alert&#039;&#039;&#039;&lt;br /&gt;
Keep an eye on your minimap for agressive animals. Note that certain custom clients have a feature to draw red circles around agressive animals. This does not indicate a &amp;quot;dangerous area&amp;quot;, it is merely to add visibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Know where it&#039;s safe&#039;&#039;&#039;&lt;br /&gt;
Be aware of safe areas from animals. Animals can move through shallow(light) water at full speed, and can find their way around small cliffs and other obstacles. In addition they can break most structures, the exceptions being houses, [[palisade]]s and [[brick wall]]s. Do note that animals can aggro over walls and walk through open gates. Animals will not follow you into caves or houses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Know your opponent&#039;&#039;&#039;&lt;br /&gt;
Not all animals are the same. For example, you can move faster than [[boar]]s on &#039;run&#039; speed. [[Bat]]s attack in groups, but ignore you while wearing a [[bat wing]]. [[Bear]]s build initiative before attacking. Animals are more likely to attack the faster you walk by them, though even the slowest speed is still dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Run Forrest, Run!&#039;&#039;&#039;&lt;br /&gt;
Sooner or later you will be chased by an animal, so put as much distance from it as possible. Get to a safe area. If it does get the better of you, be prepared to [[Healing|lick your wounds]], or [[Death|start anew]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding_Leaf&amp;diff=44432</id>
		<title>Gilding Leaf</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding_Leaf&amp;diff=44432"/>
		<updated>2016-12-22T07:39:31Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Found Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Equipment Gilding]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is [[Quest]] reward and act as a [[Gilding]] item. It gives a random bonus.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes vary, as well as the chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Seems to always be quality 10. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Found Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus 1 || Bonus 2 || Bonus 3 || Gild Chance || Gild Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Unarmed Combat]] +2 || || || 98%-100% || [[Exploration]] + [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] +2 || || || 95%-100% || [[Charisma]] + [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]] +1 || || || 71%-100% || [[Exploration]] + [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] +2 || [[Carpentry]] +1 || || 94%-94% || [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +1 || [[Sewing]] +2 || || 93%-100% || [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] +3 || || || 5%-20% || [[Survival]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]] +6 || [[Psyche]] +1 || [[Sewing]] +1 || 81%-95% || [[Stealth]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heal&amp;diff=42212</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heal&amp;diff=42212"/>
		<updated>2016-09-29T22:09:04Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]] || Cave-Ins || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]] [[Waybroad]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]], [[Mud Ointment]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || PVP Combat ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**Cloth is the main limiting factor here&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Only healed with gauze&lt;br /&gt;
**Given primarily by bats with their IP attack&lt;br /&gt;
**No stat loss, but can progress into worse wounds if continously hit&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Given during pvp fights&lt;br /&gt;
**Heals 1HHP a day with a q10 stiched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Needs either a poultice or cold compress&lt;br /&gt;
**Lower levels can give much higher wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mud_Ointment&amp;diff=42211</id>
		<title>Mud Ointment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mud_Ointment&amp;diff=42211"/>
		<updated>2016-09-29T22:07:24Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |skillreq   = requires::First Aid |objectsreq = requires::Bloodstern, requires::Soil 3x, requires::Water 0.5L }} {{GM|$...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::First Aid]]&lt;br /&gt;
|objectsreq = [[requires::Bloodstern]], [[requires::Soil]] 3x, [[requires::Water]] 0.5L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Mud Ointment}}&lt;br /&gt;
Mud Ointment is a [[Heal|healing]] item that can be used to treat [[Heal#Scrapes &amp;amp; Cuts|Scrapes &amp;amp; Cuts]], [[Heal#Unfaced|Unfaced]], and [[Heal#Punch-Sore|Punch-Sore]].&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Craft together the required ingredients.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
Left-click mud ointment, then right-click the [[Hitpoints#Wounds|wound]] you wish to apply gauze to.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Cheesecake.png&amp;diff=42187</id>
		<title>File:Cheesecake.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Cheesecake.png&amp;diff=42187"/>
		<updated>2016-09-28T02:58:12Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheesecake&amp;diff=42186</id>
		<title>Cheesecake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheesecake&amp;diff=42186"/>
		<updated>2016-09-28T02:56:27Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Created page with &amp;quot;{{infobox metaobj | xsize      = 1 | ysize      = 1 | skillreq   = Cheesemaking, requires::Baking | objectsreq = Unbaked Cheesecake x...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Legacy:Cheesemaking|Cheesemaking]], [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[Unbaked Cheesecake]] x1&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| cha2       = 2&lt;br /&gt;
| cha        = 2&lt;br /&gt;
| per        = 3&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 500% of the [[energy]] bar and gives 2 [[CHA|CHA +2]], 2 [[CHA]] and 3 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cold_Compress&amp;diff=40079</id>
		<title>Cold Compress</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cold_Compress&amp;diff=40079"/>
		<updated>2016-04-16T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Cold_Compress.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[First Aid]]&lt;br /&gt;
|objectsreq = [[requires::Cloth]], [[requires::Snow]] x3, [[requires::String]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|Co$ld Compress}}&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a [[Heal|healing]] item that can be used to treat [[Heal#Swollen_Bumps|Swollen Bumps]] and [[Heal#Concussion|Concussions]]. It cannot be taken off while healing. It will decay over time.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
Left-click the cold compress, then right-click the [[Hitpoints#Wounds|wound]] you wish to apply it to. You can only heal one wound at a time per cold compress.  &lt;br /&gt;
Instead of completely healing the wound, it converts part of the wound into a different wound called soothing cold.&lt;br /&gt;
Appears to heal 10HHP modified by the square root of the quality.  So 40q would heal 20 points of the concussion.&lt;br /&gt;
&lt;br /&gt;
Soothing cold wound healed 25HHP within 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47082 Added in update &amp;quot;Mandrake Weather&amp;quot;]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hartshorn_Salve&amp;diff=40078</id>
		<title>Hartshorn Salve</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hartshorn_Salve&amp;diff=40078"/>
		<updated>2016-04-16T00:36:48Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[First Aid]]&lt;br /&gt;
|objectsreq = [[requires::Hartshorn]] x.10kg, [[requires::Linseed Oil]] x50, [[requires::Yarrow]] x1&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Hartshorn Salve}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a medicine used to treat [[Heal#Severe Mauling|Severe Maulings]], and [[Heal#Blunt Trauma|Blunt Trauma]]. &lt;br /&gt;
&lt;br /&gt;
If used to treat a Severe Mauling, the wound will deteriorate instantly to Blunt Trauma, which can be further healed with leeches.&lt;br /&gt;
&lt;br /&gt;
If used to treat a Blunt Trauma, the wound becomes &#039;Hartshorn Salved&#039;, and will slowly heal over time. The description says that the wound will instantly disappear given time. This is untrue.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gauze&amp;diff=40077</id>
		<title>Gauze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gauze&amp;diff=40077"/>
		<updated>2016-04-16T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::First Aid]]&lt;br /&gt;
|objectsreq = [[requires::Wool]]&lt;br /&gt;
|producedby = [[requires::Loom]]&lt;br /&gt;
|slot = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Gauze}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Gauze is a [[Heal|healing]] item that can be used to treat [[Heal#Blunt_Trauma|Blunt Trauma]], [[Heal#Cruel_Incision|Cruel Incisions]], [[Heal#Deep_Cut|Deep Cuts]], and [[Heal#Fell_Slash|Fell Slash]]. Once it is finished healing, it will turn into a [[Bloody Rag]] and you may take it off your head.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gauze is crafted out of [[Wool]] at a [[Loom]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
Left-click gauze, then right-click the [[Hitpoints#Wounds|wound]] you wish to apply gauze to. You must have the top left (1L) slot clear of any other equipment to apply gauze, and you can only heal one wound at a time with gauze.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Re-implemented in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=41168 &amp;quot;Without Batting an Eye&amp;quot;]&lt;br /&gt;
* For information regarding worlds prior to 8, see [[Legacy:Gauze]]&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:First_Aid&amp;diff=40076</id>
		<title>Legacy:First Aid</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:First_Aid&amp;diff=40076"/>
		<updated>2016-04-16T00:35:22Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: Updated info, fixed links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 4000&lt;br /&gt;
|req     = [[Legacy:Plant Lore|Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This skill is needed to produce many advanced healing items, such as [[Gauze|gauze]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;I feel the suffering of another as I would my own. How could I not help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First Aid gives your character the ability to craft and apply simple treatments, cures and medicines to himself and to others.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Even if another character does not have First Aid, you can still administer gauze. Make sure they do not have a hat on. Take the gauze and right click on the person requiring medical care.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:First_Aid&amp;diff=40074</id>
		<title>Legacy:First Aid</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:First_Aid&amp;diff=40074"/>
		<updated>2016-04-16T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: MrAnderson moved page Legacy:First Aid to First Aid over redirect: Updated from legacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| image   = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 200&lt;br /&gt;
| req     = [[skillreq::Legacy:Plant Lore|Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This skill is needed to produce and apply [[Legacy:Gauze|gauze]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;I feel the suffering of another as I would my own. How could I not help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First Aid gives your character the ability to craft and apply simple treatments, cures and medicines to himself and to others.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Even if another character does not have First Aid, you can still administer gauze. Make sure they do not have a hat on. Take the gauze and right click on the person requiring medical care.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dragon_Helm&amp;diff=40070</id>
		<title>Dragon Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dragon_Helm&amp;diff=40070"/>
		<updated>2016-04-14T22:39:30Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]], ?&lt;br /&gt;
|objectsreq = [[requires::Bar of Steel]] x2, [[requires::Gold Nugget]] x3, [[requires::Silver Nugget]] x3, [[requires::Bronze Nugget]] x4&lt;br /&gt;
|producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|slot = 1L&lt;br /&gt;
|ahp  = 400&lt;br /&gt;
|absorbX = 60&lt;br /&gt;
|absorbY = 30&lt;br /&gt;
|statSTR = 6&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|M$etal Working|$Armor|Dra$gon Helm}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
The Dragon Helmet (dhelm) is the most material costly equipment in the game, requiring both [[Gold Nugget]]s and [[Silver Nugget]]s. &lt;br /&gt;
&lt;br /&gt;
Base PERFECT Q10 values: Hitpoints: 400, Armor Class 10/10, +6 Strength, +6 Melee Combat, 1 Agi Penalty&lt;br /&gt;
&lt;br /&gt;
Stat Formulas:&lt;br /&gt;
&lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;{Vitality} * 20&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;{Essence} * 0.4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;{Substance} * 0.4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Agility Penalty&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Occult_Ring&amp;diff=40061</id>
		<title>Legacy:Occult Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Occult_Ring&amp;diff=40061"/>
		<updated>2016-04-14T16:01:52Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]] x2, [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|slot = 5L, 5R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Jewelry|$Occult Ring}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] containing the knowledge of the hidden. Increases [[Attributes#Perception|Perception]] and [[Attributes#Intelligence|Intelligence]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
![[Perception]]&lt;br /&gt;
![[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +16&lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +24&lt;br /&gt;
| +24&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| +32&lt;br /&gt;
| +32&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Thane%27s_Ring&amp;diff=40060</id>
		<title>Thane&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Thane%27s_Ring&amp;diff=40060"/>
		<updated>2016-04-14T16:01:08Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]] x2, [[requires::Silver Nugget]] x2, [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot    = 5L, 5R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Jewelry|$Thane&#039;s Ring}}&lt;br /&gt;
&lt;br /&gt;
A Thane&#039;s Ring is a [[Rings and Accessories|ring]] for those who would lead - or participate heavily - in battle.&lt;br /&gt;
&lt;br /&gt;
It increases [[Skills#Melee Combat|melee combat]], [[Attributes#Strength|strength]], [[Attributes#Agility|agility]], and [[Attributes#Charisma|charisma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Melee Combat&lt;br /&gt;
!Strength&lt;br /&gt;
!Agility&lt;br /&gt;
!Charisma&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +30&lt;br /&gt;
| +30&lt;br /&gt;
| +15&lt;br /&gt;
| +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &#039;&#039;Stats&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Forge_Ring&amp;diff=40059</id>
		<title>Legacy:Forge Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Forge_Ring&amp;diff=40059"/>
		<updated>2016-04-14T16:00:09Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Silver Nugget]] x2, [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|slot = 5L, 5R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Jewelry|$Forge Ring}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] that increases [[Attributes#Strength|strength]] and [[Skills#Smithing|smithing]].&lt;br /&gt;
&lt;br /&gt;
Since Silver has no quality, the ring&#039;s quality relies on the quality of the Goldbeater&#039;s skin.  If your Jewelry skill, &amp;lt;math&amp;gt;sqrt(Psyche*Smithing)&amp;lt;/math&amp;gt;, is lower than the Golbeater&#039;s skin quality, it will be [[Softcap|softcapped]] by &amp;lt;math&amp;gt;(qRing+sqrt(Psyche*Smithing))/2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Smithing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &#039;&#039;Requires confirmation of stats&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Merchant%27s_Ring&amp;diff=40058</id>
		<title>Legacy:Merchant&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Merchant%27s_Ring&amp;diff=40058"/>
		<updated>2016-04-14T15:50:18Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]], [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|slot = 5L, 5R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Jewelry|$Merchant&#039;s Ring}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] that increases to all base [[Attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|All Attributes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tanning_Tub&amp;diff=40024</id>
		<title>Tanning Tub</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tanning_Tub&amp;diff=40024"/>
		<updated>2016-04-13T14:01:54Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Tanning]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x4, [[requires::Block]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|repwith    = [[requires::Board]]&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|caption    = Empty » with Tanning Fluid » with Hides&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|Ta$nning Tub}}&lt;br /&gt;
&lt;br /&gt;
[[Tanning tub]]s are used to turn any type of [[Prepared_Animal_Hide|dried hide]] into [[leather]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
In order to make leather in a Tanning Tub, you have to follow the steps below. Leather isn&#039;t exactly hard to make, but it is a time-consuming process.&lt;br /&gt;
#Acquire a [[:Category:Hides|raw hide]].&lt;br /&gt;
#Dry the hide by placing it in a [[drying frame]].&lt;br /&gt;
#Wait 8-24 real-time hours for the hide to finish drying.({{verify}} duration)&lt;br /&gt;
#Take the dried hide and place it in a [[tanning tub]].&lt;br /&gt;
#Fill a [[bucket]], using either a [[well]] or an [[Water_Terrain|open water source]].&lt;br /&gt;
#Obtain a piece of [[treebark]] from a [[tree]].&lt;br /&gt;
#Right-click the [[treebark]] on the bucket or tanning tub full of water to add it.&lt;br /&gt;
#Keep adding bark until the concentration meter is at least 5%.&lt;br /&gt;
#Wait 30 real-time hours for the hide to turn into leather. When this happens, the hide on the tub sprite will turn a more pronounced shade of brown.&lt;br /&gt;
#Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
Each tub can hold a maximum of 4 inventory spaces of hide at a time, ie 4x [[Rabbit Fur]], 2x [[Dried Fox Hide]], or 1x [[Aurochs Hide]]. The amount of leather you get is equal to the filled spaces. Tanning Fluid is consumed per created unit of leather.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Tubs can hold up to 40 l of fluid. The water isn&#039;t used, but the concentration of it goes down when [[leather]] is produced.&lt;br /&gt;
*Tanning Tubs need a minimal amount of fluid to keep up production. The fluid is consumed when a hide changes into leather, so if you&#039;re using multiple hides, at some point the fluid may become too low, halting progress on the remaining hides. This can be seen on the tub graphic as no fluid showing. It will continue where it left off as soon as you add more fluid.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Tanning Tub Q = &amp;lt;math&amp;gt;\frac{_{q}AvgBoard * 2 + _{q}AvgBlock}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the tanning process:&lt;br /&gt;
&lt;br /&gt;
Leather Q = &amp;lt;math&amp;gt;\frac{_{q}Hide * 3 + _{q}TanningFluid * 2 + _{q}Tub}{6}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tanning_Tub&amp;diff=40023</id>
		<title>Tanning Tub</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tanning_Tub&amp;diff=40023"/>
		<updated>2016-04-13T13:59:48Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* How to Use */  Updated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Tanning]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x4, [[requires::Block]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|repwith    = [[requires::Board]]&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|caption    = Empty » with Tanning Fluid » with Hides&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|Ta$nning Tub}}&lt;br /&gt;
&lt;br /&gt;
[[Tanning tub]]s are used to turn any type of [[Prepared_Animal_Hide|dried hide]] into [[leather]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
In order to make leather in a Tanning Tub, you have to follow the steps below. Leather isn&#039;t exactly hard to make, but it is a time-consuming process.&lt;br /&gt;
#Acquire a [[:Category:Hides|raw hide]].&lt;br /&gt;
#Dry the hide by placing it in a [[drying frame]].&lt;br /&gt;
#Wait 8-24 real-time hours for the hide to finish drying.({{verify}} duration)&lt;br /&gt;
#Take the dried hide and place it in a [[tanning tub]].&lt;br /&gt;
#Fill a [[bucket]], using either a [[well]] or an [[Water_Terrain|open water source]].&lt;br /&gt;
#Obtain a piece of [[treebark]] from a [[tree]].&lt;br /&gt;
#Right-click the [[treebark]] on the bucket or tanning tub full of water to add it.&lt;br /&gt;
#Keep adding bark until the concentration meter is at least 5%.&lt;br /&gt;
#Wait 30 real-time hours for the hide to turn into leather. When this happens, the hide on the tub sprite will turn a more pronounced shade of brown.&lt;br /&gt;
#Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
Each tub can hold a maximum of 4 inventory spaces of hide at a time, ie 4x [[Rabbit Fur]], 2x [[Dried Fox Hide]], or 1x [[Aurochs Hide]]. The amount of leather you get is equal to the filled spaces. Tanning Fluid is consumed per created unit of leather.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Tube can hold up to 40 l of fluid. 2,5 l is consumed for each piece of leather. So full tube can manage with 16 pieces of leather or 4 full loads.&lt;br /&gt;
*Tanning Tubs need a minimal amount of fluid to keep up production. The fluid is consumed when a hide changes into leather, so if you&#039;re using multiple hides, at some point the fluid may become too low, halting progress on the remaining hides. This can be seen on the tub graphic as no fluid showing. It will continue where it left off as soon as you add more fluid.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Tanning Tub Q = &amp;lt;math&amp;gt;\frac{_{q}AvgBoard * 2 + _{q}AvgBlock}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the tanning process:&lt;br /&gt;
&lt;br /&gt;
Leather Q = &amp;lt;math&amp;gt;\frac{_{q}Hide * 3 + _{q}TanningFluid * 2 + _{q}Tub}{6}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=40022</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=40022"/>
		<updated>2016-04-13T13:54:05Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet displays all the information related to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It contains 5 tabs:&lt;br /&gt;
&lt;br /&gt;
Base Attributes, which is open by default and contains your [[Attributes]], [[FEP]], [[Hunger]] Level, and [[Satiations]].&lt;br /&gt;
&lt;br /&gt;
Abilities, which contains your [[Abilities]] and the [[Study Report]], where you can gain [[Learning Points]] through [[Curiosities]].&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills, which contains available and known [[Skills]], and the [[Lore]] events you discovered.&lt;br /&gt;
&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools, which contains your available [[Attacks]] and [[Blocks]] cards, and your [[Combat School]] decks.&lt;br /&gt;
&lt;br /&gt;
Health &amp;amp; Wounds, which shows all you current [[Wounds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
&#039;&#039;See [[Attributes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes affect many actions that you can perform and are raised by eating [[food|Foods]] that provide [[FEP|Food Event Points (FEPs)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;See [[Abilities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You ability score is a measure of your proficiency with a given task, such as [[Abilities#Unarmed Combat|Fighting with your bare hands]], or [[Abilities#Sewing|Sewing]].&lt;br /&gt;
&lt;br /&gt;
(You can actually get the cost of LP under your current LP but you will still be unable to buy it.)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&#039;&#039;See [[Equipment Screen]] and [[List of Equipment]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;===&lt;br /&gt;
Health is divided into three categories, indicated in the mouse-over as SHP/HHP/MHP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft Hit Points. When this reaches 0, your character is knocked out, making it so you can temporarily do nothing. SHP recover over time (if you&#039;re not starving) up to the amount of HHP you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hard Hit Points. When this reaches 0, your character dies. You can see what is lowering your current HHP in the Health &amp;amp; Wounds tab of the Character Sheet. Some wounds will heal over time, others may require [[heal|direct intervention]], and yet others may not have any current healing methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Max Hit Points. Your HHP can never be greater than this number. It can only be increased by eating certain [[food|Foods]] that increase your [[Constitution]] attribute.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
Indicates how tired your character is. This goes down as you do various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. It can also be recovered by drinking [[tea|Tea]]&amp;amp;nbsp;and water with a water skin, bucket, or waterflask.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Eating [[Food]] will restore energy.&lt;br /&gt;
&lt;br /&gt;
If your energy is 8000-10000 your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your SHP if you have some missing. Having energy below 5000 makes you unable to do heavy labor such as digging soil. Energy below 2000 will result in [Heal|Starving] status which will slowly drain your health and result in starving wounds. when your energy goes below 0% you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
From left to right: &lt;br /&gt;
&lt;br /&gt;
Crawl - 1.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Walk - 3 tile per second.&lt;br /&gt;
&lt;br /&gt;
Run - 4.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Sprint - 6 tile per second.&lt;br /&gt;
&lt;br /&gt;
Faster speeds consume more stamina, and might be unavailable on certain types of terrain.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. Unarmed attacks are varied and hit quickly, but lack the defense or damage output of [[Melee Combat]].&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe. Melee attacks are typically hard-hitting but slow. Many people use a hybrid technique of unarmed attacks to break down defences and melee to deal the finishing blow.&lt;br /&gt;
==Ranged Combat==&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]], and press {{GM|S$hoot}}.&lt;br /&gt;
&lt;br /&gt;
Archers deal extremely high single-shot damage, but lack the close-quarters defensiveness of other styles.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===Size===&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
===Softcap===&lt;br /&gt;
&#039;&#039;See [[Softcap]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A softcap refers to the effect that skills and attributes have on crafting items and building structures.&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
&#039;&#039;See [[Hardcap]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A hardcap is the maximum quality of a crafted item based on the quality of materials used to make it.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
This condition occurs if Energy levels drop below a certain threshold. The character begins taking damage and can eventually die if Energy levels aren&#039;t brought back up by eating food. See [[Hitpoints]] for more information.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=39977</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=39977"/>
		<updated>2016-04-12T06:30:17Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet displays all the information related to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It contains 5 tabs:&lt;br /&gt;
&lt;br /&gt;
Base Attributes, which is open by default and contains your [[Attributes]], [[FEP]], [[Hunger]] Level, and [[Satiations]].&lt;br /&gt;
&lt;br /&gt;
Abilities, which contains your [[Abilities]] and the [[Study Report]], where you can gain [[Learning Points]] through [[Curiosities]].&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills, which contains available and known [[Skills]], and the [[Lore]] events you discovered.&lt;br /&gt;
&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools, which contains your available [[Attacks]] and [[Blocks]] cards, and your [[Combat School]] decks.&lt;br /&gt;
&lt;br /&gt;
Health &amp;amp; Wounds, which shows all you current [[Wounds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
&#039;&#039;See [[Attributes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes affect many actions that you can perform and are raised by eating [[food|Foods]] that provide [[FEP|Food Event Points (FEPs)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;See [[Abilities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You ability score is a measure of your proficiency with a given task, such as [[Abilities#Unarmed Combat|Fighting with your bare hands]], or [[Abilities#Sewing|Sewing]].&lt;br /&gt;
&lt;br /&gt;
(You can actually get the cost of LP under your current LP but you will still be unable to buy it.)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&#039;&#039;See [[Equipment Screen]] and [[List of Equipment]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;===&lt;br /&gt;
Health is divided into three categories, indicated in the mouse-over as SHP/HHP/MHP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft Hit Points. When this reaches 0, your character is knocked out, making it so you can temporarily do nothing. SHP recover over time (if you&#039;re not starving) up to the amount of HHP you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hard Hit Points. When this reaches 0, your character dies. You can see what is lowering your current HHP in the Health &amp;amp; Wounds tab of the Character Sheet. Some wounds will heal over time, others may require [[heal|direct intervention]], and yet others may not have any current healing methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Max Hit Points. Your HHP can never be greater than this number. It can only be increased by eating certain [[food|Foods]] that increase your [[Constitution]] attribute.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
Indicates how tired your character is. This goes down as you do various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. It can also be recovered by drinking [[tea|Tea]]&amp;amp;nbsp;and water with a water skin, bucket, or waterflask.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Eating [[Food]] will restore energy.&lt;br /&gt;
&lt;br /&gt;
If your energy is 8000-10000 your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your SHP if you have some missing. Having energy below 5000 makes you unable to do heavy labor such as digging soil. Energy below 2000 will result in [Heal|Starving] status which will slowly drain your health and result in starving wounds. when your energy goes below 0% you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
From left to right: &lt;br /&gt;
&lt;br /&gt;
Crawl - 1.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Walk - 3 tile per second.&lt;br /&gt;
&lt;br /&gt;
Run - 4.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Sprint - 6 tile per second.&lt;br /&gt;
&lt;br /&gt;
Faster speeds consume more stamina, and might be unavailable on certain types of terrain.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. Unarmed attacks are varied and hit quickly, but lack the defense or damage output of [[Melee Combat]].&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe. Melee attacks are typically hard-hitting but slow. Many people use a hybrid technique of unarmed attacks to break down defences and melee to deal the finishing blow.&lt;br /&gt;
==Ranged Combat==&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]], and press {{GM|S$hoot}}.&lt;br /&gt;
&lt;br /&gt;
Archers deal extremely high single-shot damage, but lack the close-quarters defensiveness of other styles.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===Size===&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
===Softcap===&lt;br /&gt;
&#039;&#039;See [[Softcap]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A softcap refers to the effect that skills and attributes have on crafting items and building structures.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
This condition occurs if Energy levels drop below a certain threshold. The character begins taking damage and can eventually die if Energy levels aren&#039;t brought back up by eating food. See [[Hitpoints]] for more information.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=39976</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=39976"/>
		<updated>2016-04-12T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: /* HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet displays all the information related to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It contains 5 tabs:&lt;br /&gt;
&lt;br /&gt;
Base Attributes, which is open by default and contains your [[Attributes]], [[FEP]], [[Hunger]] Level, and [[Satiations]].&lt;br /&gt;
&lt;br /&gt;
Abilities, which contains your [[Abilities]] and the [[Study Report]], where you can gain [[Learning Points]] through [[Curiosities]].&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills, which contains available and known [[Skills]], and the [[Lore]] events you discovered.&lt;br /&gt;
&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools, which contains your available [[Attacks]] and [[Blocks]] cards, and your [[Combat School]] decks.&lt;br /&gt;
&lt;br /&gt;
Health &amp;amp; Wounds, which shows all you current [[Wounds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
&#039;&#039;See [[Attributes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes affect many actions that you can perform and are raised by eating [[food|Foods]] that provide [[FEP|Food Event Points (FEPs)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;See [[Abilities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You ability score is a measure of your proficiency with a given task, such as [[Abilities#Unarmed Combat|Fighting with your bare hands]], or [[Abilities#Sewing|Sewing]].&lt;br /&gt;
&lt;br /&gt;
(You can actually get the cost of LP under your current LP but you will still be unable to buy it.)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&#039;&#039;See [[Equipment Screen]] and [[List of Equipment]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;===&lt;br /&gt;
Health is divided into three categories, indicated in the mouse-over as SHP/HHP/MHP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft Hit Points. When this reaches 0, your character is knocked out, making it so you can temporarily do nothing. SHP recover over time (if you&#039;re not starving) up to the amount of HHP you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hard Hit Points. When this reaches 0, your character dies. You can see what is lowering your current HHP in the Health &amp;amp; Wounds tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Max Hit Points. Your HHP can never be greater than this number. It can only be increased by eating certain [[food|Foods]] that increase your [[Constitution]] attribute.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
Indicates how tired your character is. This goes down as you do various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. It can also be recovered by drinking [[tea|Tea]]&amp;amp;nbsp;and water with a water skin, bucket, or waterflask.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Eating [[Food]] will restore energy.&lt;br /&gt;
&lt;br /&gt;
If your energy is 8000-10000 your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your SHP if you have some missing. Having energy below 5000 makes you unable to do heavy labor such as digging soil. Energy below 2000 will result in [Heal|Starving] status which will slowly drain your health and result in starving wounds. when your energy goes below 0% you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
From left to right: &lt;br /&gt;
&lt;br /&gt;
Crawl - 1.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Walk - 3 tile per second.&lt;br /&gt;
&lt;br /&gt;
Run - 4.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
Sprint - 6 tile per second.&lt;br /&gt;
&lt;br /&gt;
Faster speeds consume more stamina, and might be unavailable on certain types of terrain.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. Unarmed attacks are varied and hit quickly, but lack the defense or damage output of [[Melee Combat]].&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe. Melee attacks are typically hard-hitting but slow. Many people use a hybrid technique of unarmed attacks to break down defences and melee to deal the finishing blow.&lt;br /&gt;
==Ranged Combat==&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]], and press {{GM|S$hoot}}.&lt;br /&gt;
&lt;br /&gt;
Archers deal extremely high single-shot damage, but lack the close-quarters defensiveness of other styles.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===Size===&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
===Softcap===&lt;br /&gt;
&#039;&#039;See [[Softcap]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A softcap refers to the effect that skills and attributes have on crafting items and building structures.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
This condition occurs if Energy levels drop below a certain threshold. The character begins taking damage and can eventually die if Energy levels aren&#039;t brought back up by eating food. See [[Hitpoints]] for more information.&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Hudbar.png&amp;diff=39975</id>
		<title>File:Hudbar.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Hudbar.png&amp;diff=39975"/>
		<updated>2016-04-12T06:14:14Z</updated>

		<summary type="html">&lt;p&gt;MrAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrAnderson</name></author>
	</entry>
</feed>