<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MvGulik</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MvGulik"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/MvGulik"/>
	<updated>2026-06-05T08:58:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=122684</id>
		<title>Steelmaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=122684"/>
		<updated>2026-06-03T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: skills_required: Replace &amp;quot;Metal Working&amp;quot; with intermediate &amp;quot;Forging&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1          = Born in flame,&amp;lt;br&amp;gt;Yet cold and silent,&amp;lt;br&amp;gt;Thirsting for blood.&amp;lt;br&amp;gt;Who am I?&lt;br /&gt;
| ptext2          = The embers of your forge have run glowing red hot, and from them now spring the strangest, most wonderful materials. You have learned how to make steel in steel crucibles, and also enjoy greater success at forging wrought iron.&lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 5,000&lt;br /&gt;
| skills_required = Forging&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
Steelmaking allows you to construct [[Steel Crucible|steel crucibles]] to produce [[Bar of Steel|steel]]. [[Steel]] is used to craft many top-tier tools, weapons and armor.&lt;br /&gt;
It also grants you a greater chance of success when forging [[Bar of Wrought Iron|wrought iron]]. It&#039;s one of the  skills that every dedicated miner ought to have, the others being [[Tunneling]], [[Metallurgy]] and [[Deep Artifice]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire [[Steel]]==&lt;br /&gt;
1. Place up to 9 bars of [[Bar of Cast Iron|cast iron]] into a finery forge, fuel it with at least 2 pieces of coal and light it.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Wait about 10 minutes and extract the resulting [[Bloom|bloom]] from the finery forge.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Equip a [[Smithy&#039;s Hammer|smithy&#039;s hammer]], then take the bloom to an [[Anvil|anvil]], and work it into [[Bar of Wrought Iron|wrought iron]].&amp;lt;br&amp;gt;&lt;br /&gt;
4. Place up to two [[Bar of Wrought Iron|bars of wrought iron]] and an equal amount of [[Coal|coal]] or [[Black coal|black coal]] into a [[steel crucible]]. &amp;lt;br&amp;gt;5. Fuel the crucible with [[Block of Wood|blocks of wood]], [[branch]]es and/or any coal, then light it.&amp;lt;br&amp;gt;&lt;br /&gt;
6. With a full fuel meter, the crucible will burn for 12 hours (real time). In order to produce steel, the wrought iron and coal must remain in a continually lit crucible for 56 hours. If the crucible goes out during this time, or if all the coal is removed from it, the steelmaking process is reset.&lt;br /&gt;
&lt;br /&gt;
When completed, you will receive 1 [[Bar of Steel]] for each [[Bar of Wrought Iron]]&lt;br /&gt;
&lt;br /&gt;
The quality of steel is directly equal to the quality of the wrought iron used, softcapped by following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Crucible + _{q}Coal + _{q}AvgFuel}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amount of Fuel needed==&lt;br /&gt;
&#039;&#039;(math by &amp;quot;Apocalypse Please&amp;quot;)&#039;&#039; &amp;lt;!-- more a reverence than a credit --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 coal, 18 branches, or 3 blocks w/ 3 branches will fill up a crucible for 12 hours.&lt;br /&gt;
1 tick is 40 minutes. &lt;br /&gt;
1 block lasts for 3 hours and 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Coal: 9 for 12 hours, 42 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Branches: 18 for 12 hours, 84 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Blocks: 3.6 for 12 hours, 16.8 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
You can use a wheelbarrow to place stockpiles of your fuel directly into the crucible.  Not only is this a convenient way to quickly load fuel, but it removes the possibility of accidentally removing the wrought iron when using the shift + right-click method.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forging&amp;diff=122683</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forging&amp;diff=122683"/>
		<updated>2026-06-03T20:42:00Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Intermediate skill between &amp;quot;Metal Working&amp;quot; and &amp;quot;Steelmaking&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| ptext1          = ...&lt;br /&gt;
| ptext2          = ...&lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 2,000&lt;br /&gt;
| skills_required = Metal Working&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122682</id>
		<title>Monumental Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122682"/>
		<updated>2026-06-03T12:00:17Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +Image: Mine_Supports_Pixelated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x1, [[requires::Stone]] x2000&lt;br /&gt;
| repwith    = [[Stone]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = &lt;br /&gt;
| soak       = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Mon$umental Column}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;thirty&#039;&#039;&#039; tile radius.&lt;br /&gt;
{{PAGENAME}}s are the last tier of Mining support/columns, below [[Stone Column]]s:&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
[[File:Mine_Supports_Pixelated.webp|thumb|200px|Up-scalable pixelated radius&#039;s. For fine tuned placement.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mine_Beam&amp;diff=122681</id>
		<title>Mine Beam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mine_Beam&amp;diff=122681"/>
		<updated>2026-06-03T12:00:14Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Support Radius */ +Image: Mine_Supports_Pixelated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]], [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x8&lt;br /&gt;
| repwith    = [[Nugget of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Mine $Beam}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;thirteen&#039;&#039;&#039; tile radius. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the third tier of Mining support columns, ahead of  [[Mine Support]]s and [[Stone Column]]s.&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
Mine support take damage every time it prevents a cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
[[File:Mine_Supports_Pixelated.webp|thumb|200px|Up-scalable pixelated radius&#039;s. For fine tuned placement.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mine_Beam_Support_Radius.png|296px|The squares around the tile-centered mine beam that are safe to mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Column&amp;diff=122680</id>
		<title>Stone Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Column&amp;diff=122680"/>
		<updated>2026-06-03T12:00:11Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Support Radius */ +Image: Mine_Supports_Pixelated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Tunneling]]&lt;br /&gt;
| objectsreq = [[requires::Stone]] x30, [[requires::Bar of Hard Metal]] x1&lt;br /&gt;
| repwith    = [[Nugget of Common Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Stone $Column}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;eleven&#039;&#039;&#039; tile radius. They are generally more convenient to build in a mine due to being built with stone instead of wood or metal.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the second tier of Mining support columns, between [[Mine Support]]s and [[Mine Beam]]s.&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
Mine support take damage every time it prevents a cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
[[File:Mine_Supports_Pixelated.webp|thumb|200px|Up-scalable pixelated radius&#039;s. For fine tuned placement.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone_Column_Radius.png|500px|The squares around the column that are safe to mine.]]&lt;br /&gt;
[[File:Stone_Column_Support_Radius.png|256px|]]&lt;br /&gt;
&lt;br /&gt;
All tiles marked in blue are safe to mine. Mining a tile outside of the blue area may cause a cave-in. This structure will support mining within a 11 tile radius.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone_Column_Design.png|Design guide for stone column]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Stone Columns can be built on the surface and in houses too for aesthetics.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mine_Supports_Pixelated.webp&amp;diff=122679</id>
		<title>File:Mine Supports Pixelated.webp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mine_Supports_Pixelated.webp&amp;diff=122679"/>
		<updated>2026-06-03T11:50:14Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +Usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Usage: Clip target radius and upscale to the required pixels radius.&lt;br /&gt;
For game related screenshots. Get the length for the given tiles, and upscale(nearest) to that.&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mine_Support&amp;diff=122678</id>
		<title>Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mine_Support&amp;diff=122678"/>
		<updated>2026-06-03T11:43:34Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +Image: Mine_Supports_Pixelated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x16, [[requires::Bar of Common Metal]] x1&lt;br /&gt;
| repwith    = [[Block of Wood]]&amp;lt;br&amp;gt;(&amp;lt;i&amp;gt;repairs 33.&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;% per unit&amp;lt;/i&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = 150&lt;br /&gt;
| soak       = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Mine $Support}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;nine&#039;&#039;&#039; tile radius. They can be bit of a hassle to build due to requiring [[Block of Wood|wood]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the first tier of Mining support/columns, below [[Stone Column]]s:&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Minesupport2.png|thumb|200px|A picture showing the tiles around a support that are safe to mine.]]&lt;br /&gt;
[[File:Mine_Supports_Pixelated.webp|thumb|200px|Up-scalable pixelated radius&#039;s. For fine tuned placement.]]&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
&lt;br /&gt;
[[File:Mine_Support_Radius.png|500px|The squares around the support that are safe to mine.]]&lt;br /&gt;
&lt;br /&gt;
All tiles marked in blue are covered by mine support. When unstable tile in a radius is mined instead of cave-in support takes damage. Mining a tile outside of the blue area may cause a cave-in. This structure will support mining within a 9 tile radius.&lt;br /&gt;
&lt;br /&gt;
==Variable Materials==&lt;br /&gt;
[[File:Mine_Support_Design.png|Design guide for mine support]]&lt;br /&gt;
&lt;br /&gt;
[//i.imgur.com/qOaWIkt.png +3(83) cases] (&#039;&#039;bushes not included yet. imgur shared for the moment&#039;&#039;)&lt;br /&gt;
[[File:Wooden Column.jpg|Every type of wood]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mine_Supports_Pixelated.webp&amp;diff=122677</id>
		<title>File:Mine Supports Pixelated.webp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mine_Supports_Pixelated.webp&amp;diff=122677"/>
		<updated>2026-06-03T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Watermelon&amp;diff=122672</id>
		<title>Watermelon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Watermelon&amp;diff=122672"/>
		<updated>2026-05-31T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Max seeds adjust.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 2&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Seeds of Watermelon]]&lt;br /&gt;
| producedby = [[requires::Watermelon Crop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} requires a 2 x 2 empty space in your inventory in order to pick it up. If you slice a Watermelon you get 3 [[Watermelon Slice]] and 5-53 [[Seeds of Watermelon]] of the same quality of the watermelon. &amp;lt;!-- returned seeds can be more than 50 (52(in one stack):+farm,+gard. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You must plant 5 Watermelon seed, wait for the Watermelon to grow to full size and harvest it (5 growing stages). &lt;br /&gt;
&lt;br /&gt;
With the Watermelon in your inventory you can right click the pumpkin and select &amp;quot;Slice&amp;quot;.&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Monumental_Column&amp;diff=122671</id>
		<title>Talk:Monumental Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Monumental_Column&amp;diff=122671"/>
		<updated>2026-05-31T05:20:47Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Stones/Colors distribution examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stones/Colors distribution examples ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Color 1 ||colspan=&amp;quot;2&amp;quot;| Color 2 ||colspan=&amp;quot;3&amp;quot;| *Additional colors fill&lt;br /&gt;
|-&lt;br /&gt;
! Stones || Piles(+Stones) || Stones || Piles(+Stones) || Min || Stones || Piles(+Stones)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 || 28(+40) || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1333 || 19(+3) || 667 || 9(+37) || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 561 || 8(+1) || 281 || 4(+1) || 5 || 280 || 4(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 421 || 6(+1) || 211 || 3(+1) || 7 || 210 || 3(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 281 || 4(+1) || 141 || 2(+1) || 12 || 140 || 2(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 141 || 2(+1) || 71 || 1(+1) || 26 || 70 || 1(+0)&lt;br /&gt;
|}&lt;br /&gt;
: *) Optimized for full stockpiles (per additional color). (&amp;lt;i&amp;gt;Surplus last stockpile ignored&amp;lt;/i&amp;gt;)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Monumental_Column&amp;diff=122670</id>
		<title>Talk:Monumental Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Monumental_Column&amp;diff=122670"/>
		<updated>2026-05-31T05:20:00Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Created page with &amp;quot;== Stones/Colors distribution examples == {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;2&amp;quot;| Color 1 ||colspan=&amp;quot;2&amp;quot;| Color 2 ||colspan=&amp;quot;3&amp;quot;| *Additional colors fill |- ! Stones || Piles(+Stones) || Stones || Piles(+Stones) || Min || Stones || Piles(+Stones) |- | 2000 || 28(+40) || - || - || - || - || - |- | 1333 || 19(+3) || 667 || 9(+37) || - || - || - |- | 561 || 8(+1) || 281 || 4(+1) || 5 || 280 || 4(+0) |- | 421 || 6(+1) || 211 || 3(+1) || 7 || 210 || 3(+0) |- | 281 || 4(+1) || 141 ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stones/Colors distribution examples ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Color 1 ||colspan=&amp;quot;2&amp;quot;| Color 2 ||colspan=&amp;quot;3&amp;quot;| *Additional colors fill&lt;br /&gt;
|-&lt;br /&gt;
! Stones || Piles(+Stones) || Stones || Piles(+Stones) || Min || Stones || Piles(+Stones)&lt;br /&gt;
|-&lt;br /&gt;
| 2000 || 28(+40) || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1333 || 19(+3) || 667 || 9(+37) || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 561 || 8(+1) || 281 || 4(+1) || 5 || 280 || 4(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 421 || 6(+1) || 211 || 3(+1) || 7 || 210 || 3(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 281 || 4(+1) || 141 || 2(+1) || 12 || 140 || 2(+0)&lt;br /&gt;
|-&lt;br /&gt;
| 141 || 2(+1) || 71 || 1(+1) || 26 || 70 || 1(+0)&lt;br /&gt;
|}&lt;br /&gt;
: *) Optimized for full stockpiles (per color). (&amp;lt;i&amp;gt;Surplus last stockpile ignored&amp;lt;/i&amp;gt;)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Powders&amp;diff=122667</id>
		<title>Category:Powders</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Powders&amp;diff=122667"/>
		<updated>2026-05-28T11:25:55Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Powder merging note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
Powder merging vs item stacking note:&lt;br /&gt;
:When auto-stacking items. Only the items in the current used container are stacked.&lt;br /&gt;
:With auto-merging powders. It will always include the powders that are in your inventory (open or closed).&lt;br /&gt;
:So be careful when merging powders inside any other container then your inventory.&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Data:Stacks&amp;diff=122666</id>
		<title>Data:Stacks</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Data:Stacks&amp;diff=122666"/>
		<updated>2026-05-28T10:57:02Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +Crystal(3) ... (Ant Chitin(1), Ant Wing(1), Cave Louse Chitin(1), Curious Needle,Salt(1)). -- Bee Wings?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&lt;br /&gt;
&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- Data input section --&lt;br /&gt;
--&amp;gt;{{nop&lt;br /&gt;
&lt;br /&gt;
}}{{DP/Stacks| name = A Beautiful Dream! | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = A Talking Whale | capacity = ?&lt;br /&gt;
}}{{DP/Stacks| name = Animal Fat | capacity = 3&lt;br /&gt;
	| items = Animal Fat, Fat cuts&lt;br /&gt;
}}{{DP/Stacks| name = Ant Chitin | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Ant Wing | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Bark | capacity = 4&lt;br /&gt;
	| items = Treebark, Birchbark, Tough Bark&lt;br /&gt;
}}{{DP/Stacks| name = Bat Guano | capacity = ?&lt;br /&gt;
}}{{DP/Stacks| name = Bay Shrimp | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Bee Larvae | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Bloated Bolete | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Brimstone | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Bone Material | capacity = 4&lt;br /&gt;
	| items = Bone Material, Bear Tooth, Boar Tusk, Flipper Bones, Wolf&#039;s Claw, Cave Louse Leg&lt;br /&gt;
}}{{DP/Stacks| name = Bone Material# | capacity = 0&lt;br /&gt;
	| items = Mole&#039;s Pawbone, Red Deer Antlers, Roe Deer Antlers, Lynx Claws, Bog Turtle Shell, Billygoat Horn&lt;br /&gt;
}}{{DP/Stacks| name = Brains | capacity = 2&lt;br /&gt;
	| items = Brain&lt;br /&gt;
}}{{DP/Stacks| name = Brains# | capacity = 3&lt;br /&gt;
	| items = Small Brain&lt;br /&gt;
}}{{DP/Stacks| name = Brains## | capacity = 4&lt;br /&gt;
	| items = Tiny Brain&lt;br /&gt;
}}{{DP/Stacks| name = Bough | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Tree Bough|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Tree Bough|Bough]] ({{#ask:[[category:Tree Bough|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Branch | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Brick | capacity = 3&lt;br /&gt;
	| alttxt = All types of [[Brick]] (-)&lt;br /&gt;
}}{{DP/Stacks| name = Brimstone Butterfly | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Cattail | capacity = 4&lt;br /&gt;
	| items = Cattail Roots, Cattail Fibres, Cattail Head&lt;br /&gt;
}}{{DP/Stacks| name = Cave Louse Chitin | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Cave Moth | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Champignon | capacity = 4&lt;br /&gt;
	| items = Button Mushroom, Cremini Mushroom, Portobello Mushroom&lt;br /&gt;
}}{{DP/Stacks| name = Chantrelles | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Chum Bait | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Clay | capacity = 3&lt;br /&gt;
	| items = {{#ask:[[category:Clay|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Clay]] ({{#ask:[[category:Clay|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Cloth | capacity = 0&lt;br /&gt;
	| items = {{#ask:[[category:Cloth|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
}}{{DP/Stacks| name = Coal | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Crops | capacity = 3&lt;br /&gt;
	| items = Beetroot, Weird Beetroot, Carrot, Grapes, Hop Cones, Unusually Large Hop Cone, Head of Lettuce, Peapod, Peppercorn, Turnip, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
}}{{DP/Stacks| name = Cucumber | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Curious Needle | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Driftkelp | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Earthworm | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Eggs | capacity = 3&lt;br /&gt;
	| items = {{#ask:[[category:Egg|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = Any (bird) [[Egg]] ({{#ask:[[category:Egg|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Entrails | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Fairy Mushroom | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Feather | capacity = 5&lt;br /&gt;
	| items = {{#ask:[[category:Feather|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = any [[Feather]] ({{#ask:[[category:Feather|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Finer Plant Fibre | capacity = 4&lt;br /&gt;
	| items = Flax Fibre, Hemp Fibre&lt;br /&gt;
}}{{DP/Stacks| name = Fish | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Fish|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = Any [[Fish]] ({{#ask:[[category:Fish|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Flower | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Flower|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Flower]] ({{#ask:[[category:Flower|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Forest Lizard | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Forest Snail | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Frog | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Fruits &amp;amp; Berries | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Fruit||Berry]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = Fruits &amp;amp; Berries (Trees &amp;amp; Bushes) ({{#ask:[[Category:Fruit||Berry]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Gemstone | capacity = 0&lt;br /&gt;
	| items = {{#ask:[[category:Gemstones|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Gemstones]] ({{#ask:[[category:Gemstones|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Grasshopper | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Grub | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Intestines | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Itsy Bitsy Spider | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Ladybug | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Leather| capacity = 4&lt;br /&gt;
	| items = Leather, Hardened Leather&lt;br /&gt;
}}{{DP/Stacks| name = Leaves | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Leaf|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Leaf]] ({{#ask:[[category:Leaf|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Leaves# | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Moonmoth | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Mulch | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Nugget of Any Metal | capacity = ?&lt;br /&gt;
	| items = {{#ask:[[category:Nugget of Any Metal|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = [[Nugget of Any Metal]] ({{#ask:[[category:Nugget of Any Metal|+depth=0]]|format=count}}) (including &amp;lt;i&amp;gt;[[Gold Egg]]&amp;lt;i&amp;gt;)&lt;br /&gt;
}}{{DP/Stacks| name = Nuts | capacity = 5&lt;br /&gt;
	| items = {{#ask:[[category:Nuts|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = Nuts ({{#ask:[[Category:Nuts|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Odd Tuber | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Ore | capacity = 3&lt;br /&gt;
	| items = {{#ask:[[category:Ore|+depth=0]]|format=plainlist|link=none}}&lt;br /&gt;
	| alttxt = All types of [[Ore]] ({{#ask:[[category:Ore|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Peat | capacity = ?&lt;br /&gt;
}}{{DP/Stacks| name = Peculiar Flotsam | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Pepper Drupes | capacity = 3&lt;br /&gt;
	| items = Boiled Pepper Drupe, Dried Pepper Drupe&lt;br /&gt;
}}{{DP/Stacks| name = Petrified Seashell | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Pipeweed | capacity = ?&lt;br /&gt;
}}{{DP/Stacks| name = Prepared Hides | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[Specific::Prepared Animal Hide]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = Any [[Prepared Animal Hide]]s({{#ask:[[Specific::Prepared Animal Hide|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Prune | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Pumpkin | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Pumpkin Flesh | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Raisins | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = rat | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Raw Hides | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Fresh Animal Hide]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = Any [[:Category:Fresh Animal Hide|Raw Hides]] ({{#ask:[[category:Fresh Animal Hide|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Raw Meat | capacity = 5&lt;br /&gt;
	| items = {{#ask:[[category:Raw Meat|+depth=0]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = All types of [[Raw Meat]] ({{#ask:[[category:Raw Meat|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Razor Clam | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Reeds | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = River Pearl Mussel | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Round Clam | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Salt Crystal | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Sand | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Sand Flea | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Silkmoth | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Silkworm | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Silkworm Egg | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Snow | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Soil | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Stag Beetle | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Stitched Casing | capacity = 1&lt;br /&gt;
}}{{DP/Stacks| name = Stone | capacity = 3&lt;br /&gt;
	| items = {{#ask:[[category:Stone|+depth=0]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = Any [[Stone]], including [[Ore]]s. ({{#ask:[[category:Stone|+depth=0]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Straw | capacity = 5&lt;br /&gt;
}}{{DP/Stacks| name = Tea leaves | capacity = 4&lt;br /&gt;
	| items = Fresh Tea Leaves, Green Tea Leaves, Black Tea Leaves&lt;br /&gt;
}}{{DP/Stacks| name = The Bee That Stung | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Toad | capacity = 3&lt;br /&gt;
}}{{DP/Stacks| name = Tough Root | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Tree &amp;amp; Bush seeds | capacity = 4&lt;br /&gt;
	| items = {{#ask:[[category:Seed of Tree or Bush(2)]]|format=plainlist|link=none|limit=100}}&lt;br /&gt;
	| alttxt = Tree &amp;amp; Bush seeds ({{#ask:[[Category:Seed of Tree or Bush(2)]]|format=count}})&lt;br /&gt;
}}{{DP/Stacks| name = Waterstrider | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Wood Incorrupt | capacity = 0&lt;br /&gt;
}}{{DP/Stacks| name = Woodworm | capacity = 4&lt;br /&gt;
}}{{DP/Stacks| name = Wool | capacity = 4&lt;br /&gt;
	| items = Wool, Mohair&lt;br /&gt;
}}{{DP/Stacks| name = Yellowfeet | capacity = 4&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt;!-- Page processing: Setup preview table --&lt;br /&gt;
--&amp;gt;{{#if:{{REVISIONID}}||{{{!}} class=&amp;quot;wikitable sortable stickyHeaders&amp;quot;&lt;br /&gt;
{{!}}- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!State!!Name!!Alttxt!!Items!!Capacity&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&amp;lt;!-- #if:Close --&lt;br /&gt;
--&amp;gt;{{:{{FULLPAGENAME}}}}&lt;br /&gt;
&amp;lt;!-- Closing preview table --&amp;gt;{{#if:{{REVISIONID}}||{{!}}} }}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:HTR2&amp;diff=122665</id>
		<title>Template:HTR2</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:HTR2&amp;diff=122665"/>
		<updated>2026-05-28T10:32:00Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Drop in some value from memory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;(&amp;lt;i&amp;gt;Placeholder: not actively used yet&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Haven game to real time ratio for fast world. (&amp;lt;i&amp;gt;World 16.1. Might change in future fast worlds.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;4.935&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Spitroast_Duck&amp;diff=122664</id>
		<title>Spitroast Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Spitroast_Duck&amp;diff=122664"/>
		<updated>2026-05-28T09:52:54Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = file:Spitroast Poultry.png&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Cleaned Duck]]&lt;br /&gt;
| producedby = [[requires::Roasting Spit]] and [[requires::Fireplace]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| con        = 1.25&lt;br /&gt;
| agi        = 1&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Fowl &amp;amp; Poultry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Spitroast Meat|meat=2}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plucked_Duck_Hen&amp;diff=122663</id>
		<title>Plucked Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plucked_Duck_Hen&amp;diff=122663"/>
		<updated>2026-05-28T09:51:16Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Hen]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Received after plucking a [[Dead Duck Hen]]. Clean a plucked chicken to receive a [[Cleaned Duck]] and [[Entrails]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plucked_Duck_Drake&amp;diff=122662</id>
		<title>Plucked Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plucked_Duck_Drake&amp;diff=122662"/>
		<updated>2026-05-28T09:51:13Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Received after plucking a [[Dead Duck Drake]]. Clean a plucked chicken to receive a [[Cleaned Duck]] and [[Entrails]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Feather&amp;diff=122661</id>
		<title>Duck Feather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Feather&amp;diff=122661"/>
		<updated>2026-05-28T09:51:10Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[Requires::Dead Duck Drake]] or [[Requires::Dead Duck Hen]]&lt;br /&gt;
| specific   = Feather&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Feather]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are used in several crafting recipes, like the very good curiosity [[Feather Trinket]], as well as the [[Feather Duster]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Plucking a dead ducks provides you with three Duck Feathers.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Egg&amp;diff=122660</id>
		<title>Duck Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Egg&amp;diff=122660"/>
		<updated>2026-05-28T09:51:08Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[requires::Duck Hen]]&lt;br /&gt;
| producedby = [[requires::Chicken Coop]]&lt;br /&gt;
| specific   = Egg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An egg laid by a [[Duck Hen]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
If there is a [[Duck Drake]] in the coop with the hen, the produced egg will be fertile and will hatch into a [[Duckling]]. Fertile eggs need to be brooded by a hen in order to hatch. To be brooded, the egg needs to be in a space anywhere below the hen. A fertilized egg can be moved, but if it&#039;s been without a brooding hen for too long, the hatching process will stop. This will &amp;quot;kill&amp;quot; the egg, effectively turning it into unfertilized.&lt;br /&gt;
&lt;br /&gt;
Fertilized eggs show a timer counting up to 100%, this indicates when a [[Duckling]] is going to hatch. It takes {{time|G&amp;amp;Rhm|06|0|0}}, or about 2 days (real time), for a [[Duckling]] to hatch from an egg. (be aware that the timer takes some time to show up on freshly laid fertilized eggs)&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
New eggs that are layed will have a quality of the average qualities of the hen and the drake, ±5.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dead_Duck_Hen&amp;diff=122659</id>
		<title>Dead Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dead_Duck_Hen&amp;diff=122659"/>
		<updated>2026-05-28T09:51:05Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Right-click and select &#039;Pluck&#039; to receive three [[Duck Feather]]s and a [[Plucked Duck Hen]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Products quality result from quality of the [[Dead Duck Hen]] and it&#039;s [[Softcap]]ped by highest [[Farming]] or [[Survival]].&lt;br /&gt;
* Further butchering of the products will have them successively [[Softcap]]ped more if the skill level is below the quality of the products. &lt;br /&gt;
* The Sharp Tool used has no effect.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dead_Duck_Drake&amp;diff=122658</id>
		<title>Dead Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dead_Duck_Drake&amp;diff=122658"/>
		<updated>2026-05-28T09:51:03Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Right-click and select &#039;Pluck&#039; to receive three [[Duck Feather]]s and a [[Plucked Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Products quality result from quality of the [[Dead Duck Drake]] and it&#039;s [[Softcap]]ped by highest [[Farming]] or [[Survival]].&lt;br /&gt;
* Further butchering of the products will have them successively [[Softcap]]ped more if the skill level is below the quality of the products. &lt;br /&gt;
* The Sharp Tool used has no effect.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122657</id>
		<title>Cleaned Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122657"/>
		<updated>2026-05-28T09:50:55Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +{{Game Development}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Drake]] or [[requires::Plucked Duck Hen]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| specific   = Clean Animal Carcass, Clean Bird Carcass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A cleaned duck carcass. Spitroast over a fire to make [[Spitroast Duck]], or butcher to receive [[Raw Duck Meat]], [[Bone Material|Bones]], and occasionally a [[Wishbone]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122656</id>
		<title>Game Updates/Changes/2026</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122656"/>
		<updated>2026-05-28T09:38:26Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* {{patch|Gongalong!}} */ +Page linkups.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameUpdatesPages]]&lt;br /&gt;
{{SubPage BackLink|2}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- (UTF Check: &amp;quot;°,μ,ß&amp;quot;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grammophone Crane}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Crane&amp;quot;, a water/swamp dwelling birb!.&lt;br /&gt;
| pages = Crane, Dead Crane, Crane Feather, Plucked Crane, Cleaned Crane, Crane Meat, Roast Crane&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Frost Flower&amp;quot;, winter curiosity.&lt;br /&gt;
| pages = Frost Flower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amount (20%) based on its total HP, soft capped by the crafting ability values used by the crafting recipe for the armor type. The repaired armor will be proportionally quality adjusted. This means that broken armor pieces have at least some potential use as a few points of repair conferred to another piece. Do note that it, thus, is probably a bad idea to repair a mildly damaged high quality piece of armor using a destroyed piece of low quality armor.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Improved login handling such that it should be possible to log in to alternate servers even if the &amp;quot;main&amp;quot; server is down. Further, the initial server connected to is prioritized to the last used server, hopefully mitigating various connectivity issues.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)/(Skipped: General server/tech fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Going up mineholes now confers the visitor debuff where applicable.&lt;br /&gt;
| pages = Mine Hole, Palisade, Brickwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Swamps should now produce some, albeit lower, frequency of Dragon Flies during Spring.&lt;br /&gt;
| pages = Seasons, Dragonfly, Emerald Dragonfly, Ruby Dragonfly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Peculiar Flotsam&amp;quot;s, and &amp;quot;Petrified Seashell&amp;quot;s should now stack.&lt;br /&gt;
| pages = Stack, Peculiar Flotsam, Petrified Seashell&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Cave Louse Leg&amp;quot;s now count as &amp;quot;Bone Material&amp;quot; for all purposes (e.g. crafting, repairing, stacking, stockpiling).&lt;br /&gt;
| pages = Bone Material, Cave Louse, Cave Louse Leg, Stack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Precious Snowflake&amp;quot;, &amp;quot;Rabbit Frost&amp;quot; and &amp;quot;Whirling Snowflake&amp;quot; all count as &amp;quot;Snow&amp;quot;, can be used as that for purposes of crafting and repair, stack as snow, and can be stockpiled as snow. They do, however, not melt.&lt;br /&gt;
| pages = Stockpile, Snow, Precious Snowflake, Rabbit Frost, Whirling Snowflake&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = The &amp;quot;Falling Star&amp;quot; star experience is now only available to characters with &amp;quot;Hearth Magic&amp;quot;, to prevent e.g. new players from seeing it when they ought not to, and such.&lt;br /&gt;
| pages = (UI), Falling Star&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)/(&amp;lt;i&amp;gt;TMP:Falling Star&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Narwhal Study}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Narwhal&amp;quot;, fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk!.&lt;br /&gt;
| pages = Narwhal, Fresh Narwhal Hide, Narwhal Hide, Narwhal Tusk, Raw Narwhal, Roast Narwhal&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Fine Study Desk&amp;quot;, a more spacious study desk!.&lt;br /&gt;
| pages = Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Sackcloth Cloak&amp;quot;, a piece of clothing.&lt;br /&gt;
| pages = Sackcloth Cloak&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Ashen Faced&amp;quot;. You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).&lt;br /&gt;
| pages = Ashen Faced&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Chitterlings&amp;quot;, offal food made from boiled intestines.&lt;br /&gt;
| pages = Chitterlings&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a new input type &amp;quot;Frutti di Mare&amp;quot;. Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp.&lt;br /&gt;
| pages = Frutti di Mare, {{#ask:[[Category:Frutti di Mare|+depth=0]]|link=none}}&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Surf&#039;n&#039;Turf&amp;quot;, food item made from &amp;quot;Meat&amp;quot; and &amp;quot;Frutti di Mare&amp;quot;.&lt;br /&gt;
| pages = Surf&#039;n&#039;Turf, Frutti di Mare&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Pelican Pouch Pocket&amp;quot;, pocket made from a pelican&#039;s pouch.&lt;br /&gt;
| pages = Pelican Pouch Pocket&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added variable material to &amp;quot;Crate&amp;quot;s, which now reflect the wood which made them. Love it!.&lt;br /&gt;
| pages = Crate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = &amp;lt;b&amp;gt;PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = Minehole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;) / (Temporary: Upcoming change)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added object icons to &amp;quot;Rat&#039;s Chest&amp;quot;, &amp;quot;Giant Cheese&amp;quot; and &amp;quot;Giant Spool&amp;quot;, all from the Rat Dungeon, can now be placed in object stashes with a GUI e.g. Knarr/Wagon.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew the buff frames around the various character buffs in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew icons for &amp;quot;Travel Weariness&amp;quot;, &amp;quot;Oyster&amp;quot;, and &amp;quot;Opened Oyster&amp;quot; in 4x resolution. Redrew the icon for &amp;quot;Realm Management&amp;quot; in 4x resolution, and also use a variant of that icon for the buff recieved upon entering a Realm.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a stockpile for &amp;quot;Oyster&amp;quot;s.&lt;br /&gt;
| pages = Oyster&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Improved error messages for (War Flag you&#039;re trying to place can&#039;t see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight.&lt;br /&gt;
| pages = (UI), War Flag, Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Crafting anything with &amp;quot;River Pearl Mussels&amp;quot; or &amp;quot;Oyster&amp;quot;s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the &amp;quot;Moules Frites&amp;quot; recipe now takes mussles, quite simply, rather than boiled mussels.&lt;br /&gt;
| pages = River Pearl Mussel, Oyster, River Pearl, Oyster Pearl, Moules Frites&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added minor light source to &amp;quot;Hearth Fire&amp;quot;s.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a small animation/delay to cleaning out &amp;quot;Garden Pot&amp;quot;s. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80168 here].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Food items now display their applicable food categories in their tooltips. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80155 here].&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Chessebell Poaching}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Belltower&amp;quot;, A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
| pages = Bell Tower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Original: Split in 3 separate cases below. --&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. (Debated including snow, but decided against it for now.).&amp;lt;br&lt;br /&gt;
&amp;gt;:If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&amp;lt;br&lt;br /&gt;
&amp;gt;:Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&lt;br /&gt;
| pages = Sculptable Material, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&lt;br /&gt;
| pages = Tafl Board, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Poacher&#039;s Pouch&amp;quot;, a &amp;quot;Creel&amp;quot; alternative for hunters. The &amp;quot;Poacher&#039;s Pouch&amp;quot; can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80003 here].&lt;br /&gt;
| pages = Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Dumbledore&amp;quot;, a friendly beetle which sometimes lands on its back, needing help to find even keel again.&lt;br /&gt;
| pages = Dumbledore&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Driftwood Crown&amp;quot;, crown, curiosity. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80217 here].&lt;br /&gt;
| pages = Driftwood Crown&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Black Henbane&amp;quot;, flower, curiosity. Grows in &amp;quot;Badlands&amp;quot;.&lt;br /&gt;
| pages = Black Henbane, Garden Pot&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Raven Black&amp;quot;, hair color. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216&amp;amp;start=10#p968769 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Mouflon Horn&amp;quot;, finebone received (between 0-2) when butchering Mouflon Sheep.&lt;br /&gt;
| pages = Mouflon Horn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Cavecakes&amp;quot;, hardtack bread made from &amp;quot;Cavedust&amp;quot;.&lt;br /&gt;
| pages = Cavecakes, Unbaked Cavecakes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = (Re)Added &amp;quot;Glow of the Cavebulb&amp;quot;, a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.&lt;br /&gt;
| pages = Glow of the Cavebulb&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added a brief hourglass timer to the action of taking possession of &amp;quot;Study Desk&amp;quot;s, to prevent you from accidentally your buddies&#039; desks. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=73552 here].&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Redrew icons for &amp;quot;Driftkelp&amp;quot; and &amp;quot;Fairy Mushroom&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Made stackable: &amp;quot;Driftkelp&amp;quot;. &amp;quot;Fairy Mushroom&amp;quot;.&lt;br /&gt;
| pages = Stack, Driftkelp, Fairy Mushroom&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80251 a bug] by which &amp;quot;Lake Snail&amp;quot;s were accidentally no longer &amp;quot;Snail&amp;quot;s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped: Bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village&#039;s name, and by being hopefully a bit better worded.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grand Pickle Brain}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Grand Study Desk&amp;quot;, a massive Study Desk with an 11x11 inventory for curiosities, and five display points.&lt;br /&gt;
| pages = Grand Study Desk, Fine Study Desk, Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pearl Glue&amp;quot;, and &amp;quot;Wet Pearl Glue&amp;quot;. A concentrate glue made from, 10x &amp;quot;Bone Glue&amp;quot; + processing in the form of Coal, Lime, Lye, and Salt. Craft &amp;quot;Pearl Glue&amp;quot; by a cauldron to receive &amp;quot;Wet Pearl Glue&amp;quot;, and then dry that on a &amp;quot;Herbalist Table&amp;quot; for an ingame week to turn it into &amp;quot;Pearl Glue&amp;quot;. Required for &amp;quot;Grand Study Desk&amp;quot;.&lt;br /&gt;
| pages = Pearl Glue, Wet Pearl Glue, Grand Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pickling Crock&amp;quot;, a free-standing larger crock for pickling, holds some combination of 36 items and 20l of &amp;quot;Pickling Brine&amp;quot;. Thread [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80236 here]. Displays whatever is picklin&#039; at the moment. Variable metal material on the lid.&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock &amp;lt;!--, Pickling--&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Smokering&amp;quot;. Occasionally when puffing a pipe, you will blow a &amp;quot;Smokering&amp;quot;. If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a &amp;quot;Smokeship&amp;quot;. Suggested/discussed [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80226 here]. There is, of course, a new Ship-in-a-Bottle variant for &amp;quot;Smokeship&amp;quot;s.&lt;br /&gt;
| pages = Smokering, Smokeship, Cigar, Clay Pipe, Bull Pipe, Hookah, Pipestuff, Smokeship-in-a-Bottle&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Brains. Most all animals can now yield a brain as the final step in the &amp;quot;Clean&amp;quot; butchery step, in four different sizes: Tiny, Small, Medium (simply called &amp;quot;Brain&amp;quot;) and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.&lt;br /&gt;
| pages = Brains&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Fine Butchery&amp;quot;, skill. &amp;quot;Fine Butchery&amp;quot; is required for butchering Brains and Bollocks, and unlocks the &amp;quot;Pearl Glue&amp;quot; recipe. Note that you can still castrate animals without the skill, but that you need it to get &amp;quot;Bollocks&amp;quot;.&lt;br /&gt;
| pages = Skills, Fine Butchery, Bollocks&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Seedbag&amp;quot;. Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80264&amp;amp;start=20#p969115 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80275 here].&lt;br /&gt;
| pages = Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.&lt;br /&gt;
| pages = Brick wall, Palisade, Dry Stone Fence, Roundpole Fence&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it so that you can disable editing of surveys by a toggle in the interface.&lt;br /&gt;
| pages = Survey, Terraforming&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Narwhal Tusk&amp;quot; can now be used as a spear. Suggested various places. Catch, coles!.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Increased internal inventory of &amp;quot;Pickling Jar&amp;quot; from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of &amp;quot;Pickling Brine&amp;quot; needed to pickle the final items in it. Added small icons for &amp;quot;Pickling Jar&amp;quot; variants (used in e.g. barter stands and such).&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Redrew icons in 4x resolution: &amp;quot;Bone Glue&amp;quot;, &amp;quot;Smoke &amp;amp; Fire&amp;quot;.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Skill Requirements: &amp;quot;Granary&amp;quot; -&amp;amp;gt; &amp;quot;Farming&amp;quot;, &amp;quot;Cistern&amp;quot; -&amp;amp;gt; &amp;quot;Stone Working&amp;quot;, &amp;quot;Demijohn&amp;quot; -&amp;amp;gt; &amp;quot;Glass Blowing&amp;quot;.&lt;br /&gt;
| pages = Skills, Granary, Farming, Cistern, Stone Working, Demijohn, Glass Blowing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Fixed a bug by which the &amp;quot;Poacher&#039;s Pouch&amp;quot; was unlocked by &amp;quot;Fishing&amp;quot;. Moved to &amp;quot;Tanning&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Mirkwood Log&amp;quot;s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it&#039;s very aesthetic.&lt;br /&gt;
| pages = Logs, Block of Mirkwood, Mirkwood Offering, Old Trunk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Bough Pyre&amp;quot;s now rotate(&amp;lt;i&amp;gt;tilt&amp;lt;/i&amp;gt;) with the ground they are built on, and have greater tolerance for being built on steep slopes.&lt;br /&gt;
| pages = Bough Pyre&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made a unique tileset &amp;quot;Acre Clay Field&amp;quot;, such that Acre Clay areas no longer have to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
| pages = Mudflat, Dirt, Acre Clay, Terraforming, Terrain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Polar Crocus}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Ice Bear&amp;quot;s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. &amp;quot;Ice Bear&amp;quot;s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary &amp;quot;Bear&amp;quot;s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape.&lt;br /&gt;
| pages = Ice Bear&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Crocus&amp;quot;, springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains.&lt;br /&gt;
| pages = Crocus&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Chewing Straw&amp;quot;, curiosity. Equippable in the mouth slot for mild bonus.&lt;br /&gt;
| pages = Chewing Straw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Silk Suture Kit&amp;quot;, medicine. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80268 here]. Treats a variety of open wound types.&lt;br /&gt;
| pages = Silk Suture Kit&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Fixed stacking of items inside container items (e.g. &amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;quot;Seedbag&amp;quot;s). &amp;lt;b&amp;gt;Some caveats apply&amp;lt;/b&amp;gt;, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Destroying &amp;quot;Thing Challenge&amp;quot;s or &amp;quot;War Flag&amp;quot;s now requires &amp;quot;Rage&amp;quot;. Both builds now also have &amp;quot;Rage&amp;quot; as an unlock prerequisite.&lt;br /&gt;
| pages = Thing Challenge, War Flag, Rage&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Reverted the mechanic introduced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80147 Game Development: Grammophne Crane] by which going up Mineholes conferred the visitor debuff where applicable, as announced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216 Game Development: Narwhal Study].&lt;br /&gt;
| pages = Mine Hole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Nerfed Narwhal Tusk from base damage 90 to base damage 45.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The final tier unlock of the &amp;quot;Wandering Sage&amp;quot; credo has been replaced with &amp;quot;+15% bonus to quest rewards&amp;quot;, to replace the no longer desired bonus to local quality increases.&lt;br /&gt;
| pages = Credos&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Significantly reduced the bounding footprint of &amp;quot;Soil&amp;quot; stockpile. It now fits neatly on a tile.&lt;br /&gt;
| pages = Stockpile, Soil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added variable wood materials to &amp;quot;Coffer&amp;quot;s, which now take color and texture from the wood types from which they were made.&lt;br /&gt;
| pages = Coffer&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Land Surveys now indicate their area with the same li&#039;l construction-site ropes used for buildings under construction. Do note that they may/will pop a bit when you approach them if larger than client render distance. Will hopefully fix later.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Object Stashes with inventory style GUIs, (e.g. &amp;quot;Knarr&amp;quot;, &amp;quot;Wagon&amp;quot;) should now properly display tooltips for held objects.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Building input slots should now display their tooltip pages properly when hovered over.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The Construction Object sign should now be properly hidden when inspecting building previews, so as to not obscure the preview. Reported somewhere around here.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hotkeyed items should no longer be put into stockpiles when shift-(ctrl)-placed. Looking at you, &amp;quot;Rope&amp;quot;!.&lt;br /&gt;
| pages = Rope&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, &amp;quot;normal&amp;quot; stacks 2 high, and big does not stack). They can be put in &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Brains, Tiny Brain, Small Brain, Brain, Big Brain, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Pelican&#039;s Pouch&amp;quot;es and &amp;quot;Magpie&#039;s Thieving Claw&amp;quot;s can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Pelican&#039;s Pouch, Magpie&#039;s Thieving Claw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Badger&amp;quot;s now have some chance to drop &amp;quot;Scent Gland&amp;quot;s. &amp;quot;Scent Gland&amp;quot;s also now allowed in &amp;quot;Poacher&#039;s Pouches&amp;quot;.&lt;br /&gt;
| pages = Badger, Scent Gland&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Character now plays the lighting animation when lighting &amp;quot;Kiln&amp;quot;s and &amp;quot;Tar Kiln&amp;quot;s. &amp;quot;Tar Kiln&amp;quot;s will tell you how full they are if inspected.&lt;br /&gt;
| pages = (GFX), Tar Kiln&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Tidepool&amp;quot;s should now appear visually on the lowest point under them where they are standing. Noticed a couple of mildly floating ones. Hope they don&#039;t bleed too badly into the ground in places, and that it looks better. Report your mileage, and other objects with same problem.&lt;br /&gt;
| pages = (GFX), Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Butcher&#039;s Cleaver&amp;quot; now requires &amp;quot;Fine Butchery&amp;quot; to make.&lt;br /&gt;
| pages = Butcher&#039;s Cleaver, Fine Butchery&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Removed redundant &amp;quot;Primitive Tools&amp;quot; unlock requirement from several metalworked weapons/tools.&lt;br /&gt;
| pages = &amp;lt;!-- ??? (Valhalla related?) --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Bark can now be used as fuel, and can, thus, be burnt much like branches. Both Bark and branches can now also be turned to ash in various heaters, e.g. &amp;quot;Fireplace&amp;quot; or &amp;quot;Kiln&amp;quot;.&lt;br /&gt;
| pages = Treebark, Branch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Mound Bed&amp;quot; tooltip now explains that you can plant in it.&lt;br /&gt;
| pages = (UI), Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Morels should now properly display their alchemical properties in tooltips. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80339 here].&lt;br /&gt;
| pages = (UI), Morels&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Increased capacity of &amp;quot;Snow&amp;quot; stockpile from 40 to 250, corresponding to the &amp;quot;Soil&amp;quot; stockpile.&lt;br /&gt;
| pages = Snow, stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Blade Kiss&amp;quot;, &amp;quot;Nasty Laceration&amp;quot; and &amp;quot;Cruel Incision&amp;quot; wounds can now all become infected.&lt;br /&gt;
| pages = Blade Kiss, Nasty Laceration, Cruel Incision&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hopefully improved the readability of the default client&#039;s quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Smithy&#039;s Hammer&amp;quot;s can now be placed on &amp;quot;Anvil&amp;quot;s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.&lt;br /&gt;
| pages = Smithy&#039;s Hammer, Anvil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Fine Produce}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Produce Sack&amp;quot;. Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant.&lt;br /&gt;
| pages = &amp;lt;!-- unsure yet --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Wood Scorpion&amp;quot;. A nasty li&#039;l stinger of a guy who lives occasionally in select forest biomes, and abundantly in &amp;quot;Badlands&amp;quot;. Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can&#039;t be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug.&lt;br /&gt;
| pages = Wood Scorpion, Dead Wood Scorpion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Fine Sled&amp;quot;, an improved sled carrying three, rather than two, objects.&lt;br /&gt;
| pages = Fine Sled, Kicksled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Pearl Oyster&amp;quot;, a forageable accessible only using a &amp;quot;Diver&#039;s Weight&amp;quot;.&lt;br /&gt;
| pages = Pearl Oyster, Diver&#039;s Weight&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a proper icon and description for quests performed for the Ancestors — bless them!.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Minedust indicating nearby collapse tiles should now drop on the center of the tile.&lt;br /&gt;
| pages = Cavedust&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Lynx&amp;quot;es now have &amp;quot;Big Brain&amp;quot;s.&lt;br /&gt;
| pages = Lynx, Brains, Big Brain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat).&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a new submenu &amp;quot;Ships &amp;amp; Boats&amp;quot; under &amp;quot;Vehicles &amp;amp; Movables&amp;quot;, and moved appropriate builds in under that.&lt;br /&gt;
| pages = (UI), Snekkja, Rowboat, Raft, Dugout, Coracle, Knarr Sail&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Grind Pipestuff&amp;quot; recipe action now uses the correct, new, icon for Pipestuff.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a small puddle to &amp;quot;Bee Skep&amp;quot;s which displays if the Skep is more than half full of honey.&lt;br /&gt;
| pages = Bee Skep&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Thatched Totem}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Totemic Gate&amp;quot;. A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the &amp;quot;Totemic Gate&amp;quot; is always a visitor gate.&lt;br /&gt;
| pages = Totemic Gate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Thatched Hut&amp;quot;, the smallest buildable house yet! They have no internal walls.&lt;br /&gt;
| pages = Thatched Hut&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Pipes &amp;amp; Pipeweed&amp;quot;, skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes.&lt;br /&gt;
| pages = Skills, Pipes &amp;amp; Pipeweed, Seeds of Pipeweed, Pipeweed, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Adder&#039;s Lying Tongue&amp;quot;, curiosity occasionally dropped when cleaning &amp;quot;Adder&amp;quot;s.&lt;br /&gt;
| pages = Adder&#039;s Lying Tongue, Adder&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Nasty Pond Scum&amp;quot;, curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools.&lt;br /&gt;
| pages = Nasty Pond Scum, Bog, Swamp, &amp;lt;!-- Ponds:?(Fen?) --&amp;gt;Fen, Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added/Reworked handling of skeletons for Mammoths &amp;amp; Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.&lt;br /&gt;
| pages = Mammoth, Troll&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now, while carrying a &amp;quot;Produce Sack&amp;quot; shift-click the ground to dump the sack into a new stockpile. Would like to provide a proper placement mode, but didn&#039;t get the time for that today.&lt;br /&gt;
| pages = Produce Sack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now restore decayed &amp;quot;Mound Bed&amp;quot;s by simply dumping &amp;quot;Mulch&amp;quot; on them (hold Mulch and right-click). Don&#039;t quite know what we were thinking in enforcing a re-build every winter.&lt;br /&gt;
| pages = Mound Bed, Mulch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Fresh and Cured Pipeweed Leaves can now both be used as &amp;quot;Thatching&amp;quot;.&lt;br /&gt;
| pages = Thatching, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Cleaned up various internal definitions of hair and feathers, and used that to allow the &amp;quot;Poacher&#039;s Pouch&amp;quot; to hold those, as well as various one-offs such as troll parts, &amp;quot;Adder Fang&amp;quot;, &amp;quot;Bat Wings&amp;quot;, &amp;quot;Eagle Owl Eye&amp;quot;, &amp;quot;Fresh Sly Ear of the Fox&amp;quot;, &amp;quot;Fresh Squirrel Tail&amp;quot;, &amp;quot;Magpie&#039;s Thieving Claw&amp;quot; &amp;quot;Raw Lucky Rabbit&#039;s Foot&amp;quot;. Hairs now consistently stack 3 high, sorry &amp;quot;Badger Hair&amp;quot;, I loved you at 4. Troll Hair is no longer &amp;quot;String&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Adder Fang, Bat Wings, Eagle Owl Eye, Fresh Sly Ear of the Fox, Fresh Squirrel Tail, Magpie&#039;s Thieving Claw, Raw Lucky Rabbit&#039;s Foot, Badger Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = &amp;quot;Lynx Claws&amp;quot; now stack 4 high.&lt;br /&gt;
| pages = Stack, Lynx Claws&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Melon Support}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added &amp;quot;Watermelon&amp;quot;, a crop.&lt;br /&gt;
| pages = Watermelon&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by multiple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the (mini)map handling, in that:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can zoom in further.&amp;lt;br&lt;br /&gt;
&amp;gt;:Terrain types now present a tooltip when hovered over in the map view.&amp;lt;br&lt;br /&gt;
&amp;gt;:Map icons (e.g. herbs) now present proper tooltips.&amp;lt;br&lt;br /&gt;
&amp;gt;:Clicking an icon should now always imply clicking the icon you have a tooltip for.&lt;br /&gt;
| pages = (UI) &amp;lt;!-- no specific page for this --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added variable materials to &amp;quot;Tanning Tub&amp;quot;s, such that they now reflect the woods they were made from. You love to see it.&lt;br /&gt;
| pages = Tanning Tub&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Increased inventory of &amp;quot;Oven&amp;quot; from 4x2 to 6x3. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80476 here].&lt;br /&gt;
| pages = Oven&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Beaver Teeth&amp;quot; and &amp;quot;Beaver Tail&amp;quot; can now be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Beaver Teeth, Beaver Tail, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added readable tooltips to most natural terrains. Will fix pavings as well.&lt;br /&gt;
| pages = (UI), Terrain, Paving&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added a descriptive text to &amp;quot;Boar Tusk Snuff&amp;quot;.&lt;br /&gt;
| pages = (UI), Boar Tusk Snuff&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Hartshorn Salve&amp;quot; now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.&lt;br /&gt;
| pages = Hartshorn Salve&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Radish Butchery}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Radish&amp;quot;es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as &amp;quot;Tuber&amp;quot;s. Radishes as such cannot be replanted.&lt;br /&gt;
| pages = Radish, Radish Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.&lt;br /&gt;
| pages = Taming, Animal Husbandry&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Pickled Peas&amp;quot;, food.&lt;br /&gt;
| pages = Pickled Peas, Pickling Jar, Pickling Brine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the quests for the &amp;quot;Fisherman&amp;quot; credo, pushing them more in the direction of catching generic categories of fish (E.g. &amp;quot;Catch Nx Big Fish&amp;quot;, &amp;quot;...Ocean Fish&amp;quot;, &amp;amp;c, and somewhat away from &amp;quot;catch these awfully specific ones&amp;quot;. The latter quests still exist, but show up later in the credo and are rarer. Reduced prevalence of references to cast fishing specifically (craft cast-lures,&amp;amp;c). Let us know you mileage.&lt;br /&gt;
| pages = Fisherman&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the armor repair mechanic so that: The armor being repaired is never quality modulated by the armor used to repair it, but, rather, the amount of armor hit points restored by the repair is significantly dependent on the quality. The action now presents the amount of points you will repair before you actually do it.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Demijohn&amp;quot;s now present a progress indicator for whatever transformation is occurring in them.&lt;br /&gt;
| pages = Demijohn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed various map related bugs: Map could lose markers and whatnot when merging map segments, Icons could shake visually in the max zoomed out mode, notification sounds would sometimes be &amp;quot;retained&amp;quot; by the map, only to be spookily played when reopening. Clicking a map icon will now properly swap to the correct Placed/Natural icon list.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed a smol bug by which re-clicking in the wound list would flicker.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed smol bug by which one could get braaains without the &amp;quot;Fine Butchery&amp;quot; skill.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Cave Slime&amp;quot;, &amp;quot;Caverat Whiskers&amp;quot; and &amp;quot;Suckling&#039;s Maw&amp;quot; all go in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Cave Slime, Caverat Whiskers, Suckling&#039;s Maw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added a lore text to &amp;quot;Dead Woodscorpion&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Monumental Tunnel}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Reworked mine supports to handle more arbitrary support definitions.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Monumental Column&amp;quot;, a pretty massive mine support. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80428&amp;amp;p=970589#p970589 here]!.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Timber Tunnel&amp;quot;, a small, cheap, directional mine support used to form a tunnel.&lt;br /&gt;
| pages = Timber Tunnel, Mine Support&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Liver Paté&amp;quot;, food.&lt;br /&gt;
| pages = Liver Paté, Unbaked Liver Paté&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Roe in Wine&amp;quot;, signature dish for Roe Deer.&lt;br /&gt;
| pages = Roe in Wine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a number of issues with the (dropped in water) trash, trash fishing, &amp;amp;c. Should work better now.&lt;br /&gt;
| pages = Fishing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Produce Sack&amp;quot;s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &amp;amp;c) and from (e.g. sawmill, tarkilns) things.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!.&lt;br /&gt;
| pages = Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Redrew icon for &amp;quot;seeds of Millet&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Sleds &amp;amp; Skis can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Kicksled, Wilderness Skis&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Fine Sled&amp;quot; should now properly lean with terrain when pulled.&lt;br /&gt;
| pages = (GFX), Fine Sled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = You can now use the &amp;quot;Eat&amp;quot; cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.&lt;br /&gt;
| pages = Stack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Poached Wolverine&amp;quot; moved from skill &amp;quot;Fishing&amp;quot; to skill &amp;quot;Cooking&amp;quot;. Copy pasta error.&lt;br /&gt;
| pages = (UI), Poached Wolverine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed the rotation of &amp;quot;Ice Bear Cape&amp;quot; when hung on walls as per [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80561 this].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Onion Marker}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;White Onion&amp;quot;, a plant, and a variety of onion, complete with another variant of crying onion.&lt;br /&gt;
| pages = White Onion, White Onion Crop, Crying White Onion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;Millet Beer&amp;quot;, beer brewed from malted Millet Seeds.&lt;br /&gt;
| pages = Millet Beer, Millet Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which, if carrying a sled or corcacle on the &amp;quot;Shoulders&amp;quot; equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Avatar cameras should now render outlines properly, visible on e.g. character selection screen.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes &amp;amp; lettuce.&lt;br /&gt;
| pages = Stockpile, Any Onion, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}, Grapes, Turnip, Head of Lettuce &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the repair resource (hard metal) for &amp;quot;Coin Press&amp;quot;es in World 16.1. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80600 here].&lt;br /&gt;
| pages = Coinpress&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Reinforced Map}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Reinforced Tunnel&amp;quot;, a wider/longer tunnel mine support.&lt;br /&gt;
| pages = Reinforced Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Wickerman Mask&amp;quot;, mask.&lt;br /&gt;
| pages = Wickerman Mask&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added support for automatic update of map markers.&amp;lt;br&lt;br /&gt;
&amp;gt;:There is now support for updating map markers automatically with server side info.&amp;lt;br&lt;br /&gt;
&amp;gt;:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = (UI), Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Full section backup --&lt;br /&gt;
:Added support for automatic update of map markers.&lt;br /&gt;
:There is now support for updating map markers automatically with server side info.&lt;br /&gt;
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&lt;br /&gt;
:(tmp)On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&lt;br /&gt;
:(tmp)Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&lt;br /&gt;
:(gfx)Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&lt;br /&gt;
:(tmp)The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&lt;br /&gt;
:(tmp)Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&lt;br /&gt;
:(code/skip)Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = When exiting mounts, &amp;quot;soft objects&amp;quot;, i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = &amp;quot;Brimstone&amp;quot; should now stack.&lt;br /&gt;
| pages = Stack, Brimstone&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Gave the &amp;quot;Timber Tunnel&amp;quot; an extra tile of extent. Felt cute.&lt;br /&gt;
| pages = Timber Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Coq au Arch}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Stone Arch Tunnel&amp;quot;, a larger tunnel made from stone.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Henpecked&amp;quot;, wound given by birds when you attempt to raid their nests.&lt;br /&gt;
| pages = Bird Nest, Henpecked&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Coq au Vin&amp;quot;, food.&lt;br /&gt;
| pages = Coq au Vin&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Refined some interactions for the &amp;quot;Produce Sack&amp;quot;s; When carrying and emptying a &amp;quot;Produce Sack&amp;quot;, it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from &amp;quot;Tar Kiln&amp;quot;s or &amp;quot;Sawmill&amp;quot;s, drawing from other sacks, &amp;amp;c.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Fixed auto-stacking in equipment containers (&amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;amp;c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Wicker Picker, Lobster Pot, Leather Purse, Silk Purse &amp;lt;!-- not sure about last 3 --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Nerfed &amp;quot;Corndolly Lantern&amp;quot;.&lt;br /&gt;
| pages = Corndolly Lantern&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Seasponge&amp;quot; can be placed in &amp;quot;Creel&amp;quot;s. &amp;quot;Sponge&amp;quot; stacks.&lt;br /&gt;
| pages = Creel, Seasponge&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Disgusting Tapeworms&amp;quot;, &amp;quot;Wool&amp;quot; and &amp;quot;Grotesque Tumour&amp;quot;s can now be placed in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Disgusting Tapeworm, Wool, Grotesque Tumor&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Can now plant &amp;quot;Grapes&amp;quot; directly, without having to press or eat them.&lt;br /&gt;
| pages = Farming, Grapes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Buffed slightly the drop expiry timer on &amp;quot;Entrails&amp;quot; and &amp;quot;Intestines&amp;quot; as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80674 here].&lt;br /&gt;
| pages = Entrails, Intestines&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Duckwall}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Added &amp;quot;Duck&amp;quot;s! Mallards placed in coops may come to lay eggs, and those eggs will be &amp;quot;Duck Egg&amp;quot;s, from which &amp;quot;Duck Drake&amp;quot;s and &amp;quot;Duck Hen&amp;quot;s hatch, by way of &amp;quot;Ducklings&amp;quot;. Feathers, eggs, and meat. Will add &amp;quot;Ugly Duckling&amp;quot;s at some point.&lt;br /&gt;
| pages = Cleaned Duck,Dead Duck Drake,Dead Duck Hen,Duck Drake,Duck Egg,Duck Feather,Duck Hen,Duckling,Plucked Duck Drake,Plucked Duck Hen,Raw Duck Meat,Roast Duck,Spitroast Duck,Mallard Drake,Mallard Hen&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.&lt;br /&gt;
| pages = (UI),Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Orange Alchemy}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added &amp;quot;Alchemy Book&amp;quot;, helpful user interface. The &amp;quot;Alchemy Book&amp;quot; collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. &amp;quot;Herbal Grind&amp;quot;s, crafted before the patch won&#039;t be properly represented in the alchemy book. Additional feature requests and UI feedback welcome!.&lt;br /&gt;
| pages = Alchemy,Alchemy Book&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Crane Fly&amp;quot;, insect, curiosity.&lt;br /&gt;
| pages = Crane Fly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Duck à l&#039;Orange&amp;quot;, dish. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80687&amp;amp;p=973141#p973141 here].&lt;br /&gt;
| pages = Duck à l&#039;Orange&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most wound treatment timers have changed on account of the change, some gaining and some losing, but we hope that the net effect is neutral. Let us know if something seems way off.&lt;br /&gt;
| pages = Wounds&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = [//github.com/dolda2000/hafen-client/commit/2c183d2fdfecac6bd7220fcd09973b2d967cb095 Fixed a problem in the rendering code] which caused crashes among other times when being attacked by multiple enemies. Reported e.g. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80678 here]. Some speculation that this may have been the old [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=72682 &amp;quot;nVidia bug&amp;quot;] which we organized [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72834 a whole dev stream] to try to reproduce a few years back. Big thanks to github user onefuncman for a strong lead.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a bug by which &amp;quot;Willow Weep&amp;quot; and &amp;quot;Opium&amp;quot; would be listed as known wound treatments before being discovered.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a missing whitespace in the tooltip for &amp;quot;Spherical Parchment Lantern&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Gongalong!}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Added &amp;quot;Gong Stand&amp;quot;, a decorative &amp;quot;instrument&amp;quot;/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike!.&lt;br /&gt;
| pages = Gong Stand&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You can hover over an input slot to highlight the item currently selected for it. You can left-click an input slot to get a cursor with which you can point at the input you would like to use for the slot. Noticed that e.g. alchemy recipes were quite unwieldy to craft.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Did more work on the &amp;quot;Alchemy Book&amp;quot;. Negative effects are now properly displayed. You can now filter your elixir list on effects and/or inputs. There is now a separate page which lists known effects on primitive alchemical inputs. (Some outstanding things left to fix: Favorites, ingredient entries for processed inputs, distinction between wound conversion and wound healing. The two pages in the book currently borrow icons from the Character Sheet.).&lt;br /&gt;
| pages = (UI), Alchemy, Alchemy Book&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Fixed a bug by which it was possible to bypass the give-hat-away timers by using Valhalla. The give-hat-away timers are now counted in objective UTC time, rather than server time. All give-away-hat timers have been removed, so if you had initiated donation of a hat, you will now have to redo that. Apologies.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = &amp;quot;Salt Crystal&amp;quot;s, &amp;quot;Curious Needle&amp;quot;s, &amp;quot;Ant Chitin&amp;quot;, &amp;quot;Cave Louse Chitin&amp;quot;, and &amp;quot;Ant Wing&amp;quot;s now all stack, and can be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Salt Crystal, Curious Needle, Ant Chitin, Cave Louse Chitin, Ant Wing, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Queen Ant/Bee Wings, and all &amp;quot;Bugs&amp;quot;, can be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Ant Queen&#039;s Wings, Bee Wings, Bug, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Fixed a bug by which dragging the map caused Thingwall connections to blink.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
====(next)&amp;lt;!--{{patch|xxxxxx}}--&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 / (Skipped: General client/update note)&lt;br /&gt;
 / (Skipped: General bug/gfx fix)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Time/doc&amp;diff=122655</id>
		<title>Template:Time/doc</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Time/doc&amp;diff=122655"/>
		<updated>2026-05-28T09:02:16Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +Note: Currently only supports persistent world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;General call format.&lt;br /&gt;
:{{t|Time|&amp;lt;case-type&amp;gt;|&amp;lt;Time-data&amp;gt;...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: Currently only supports persistent world.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;case-type&amp;gt; can be:&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt;&amp;quot;: Game time.&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;quot;: Real time.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;G&amp;amp;R&amp;lt;/b&amp;gt;&amp;quot;: Game to Real time.&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;G&amp;amp;Rhm&amp;lt;/b&amp;gt;&amp;quot;: +Real time output in Hours &amp;amp; Minutes only.&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;R&amp;amp;G&amp;lt;/b&amp;gt;&amp;quot;: Real to Game time.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;&amp;quot;: Special time-duration case.&lt;br /&gt;
* &amp;quot;&amp;lt;b&amp;gt;WD&amp;lt;/b&amp;gt;&amp;quot;: Special World-duration case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Usage examples&lt;br /&gt;
----&lt;br /&gt;
;&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&lt;br /&gt;
:{{t|Time|G|12345}} =&amp;gt; {{Time|G|12345}}  - Minutes only input.&lt;br /&gt;
:{{t|Time|R|12345}} =&amp;gt; {{Time|R|12345}}  - Minutes only input.&lt;br /&gt;
:The G and R cases only differ effectively in there leading text.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;G&amp;amp;R&amp;lt;/b&amp;gt; - Game and Real time. Input in Game time. Output in Days, Hours &amp;amp; Minutes.&lt;br /&gt;
:{{t|Time|G&amp;amp;R|12345}}   =&amp;gt; {{Time|G&amp;amp;R|12345}}   - Minutes only input.&lt;br /&gt;
:{{t|Time|G&amp;amp;R|205|45}}  =&amp;gt; {{Time|G&amp;amp;R|205|45}}  - Hours and Minutes input.&lt;br /&gt;
:{{t|Time|G&amp;amp;R|8|13|45}} =&amp;gt; {{Time|G&amp;amp;R|8|13|45}} - Separate Days, Hours, Minutes input.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;G&amp;amp;Rhm&amp;lt;/b&amp;gt;- Game and Real time. Real time output in Hours &amp;amp; Minutes only.&lt;br /&gt;
:{{t|Time|G&amp;amp;Rhm|12345}}   =&amp;gt; {{Time|G&amp;amp;Rhm|12345}}   - Minutes only input.&lt;br /&gt;
:{{t|Time|G&amp;amp;Rhm|205|45}}  =&amp;gt; {{Time|G&amp;amp;Rhm|205|45}}  - Hours and Minutes input.&lt;br /&gt;
:{{t|Time|G&amp;amp;Rhm|8|13|45}} =&amp;gt; {{Time|G&amp;amp;Rhm|8|13|45}} - Separate Days, Hours, Minutes input.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;R&amp;amp;G&amp;lt;/b&amp;gt; - Game and Real time. Input in Real time.&lt;br /&gt;
:{{t|Time|R&amp;amp;G|12345}}   =&amp;gt; {{Time|R&amp;amp;G|12345}}   - Minutes only input.&lt;br /&gt;
:{{t|Time|R&amp;amp;G|205|45}}  =&amp;gt; {{Time|R&amp;amp;G|205|45}}  - Hours and Minutes input.&lt;br /&gt;
:{{t|Time|R&amp;amp;G|8|13|45}} =&amp;gt; {{Time|R&amp;amp;G|8|13|45}} - Separate Days, Hours, Minutes input.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;&lt;br /&gt;
:{{t|Time|D|&amp;lt;start-date&amp;gt;|&amp;lt;end-date&amp;gt;}}&lt;br /&gt;
:{{t|Time|D|2001.01.01|2001.02.01}} =&amp;gt; {{Time|D|2001.01.01|2001.02.01}}&lt;br /&gt;
:{{t|Time|D|2001.01.01|2002.01.02}} =&amp;gt; {{Time|D|20010101|20020102}}&lt;br /&gt;
:{{t|Time|D|2001.01.01|2011.12.31}} =&amp;gt; {{Time|D|20010101|20111231}}&lt;br /&gt;
:Input-dates here can be in &amp;quot;yyyy.mm.dd&amp;quot; or &amp;quot;yyyymmdd&amp;quot; (&#039;&#039;the general default&#039;&#039;) format.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;WD&amp;lt;/b&amp;gt;&lt;br /&gt;
:{{t|Time|WD|&amp;lt;world-nr&amp;gt;}}&lt;br /&gt;
:{{t|Time|WD|10}} =&amp;gt; {{Time|WD|10}}   - ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:RoB wiki specific templates|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:HTR2&amp;diff=122654</id>
		<title>Template:HTR2</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:HTR2&amp;diff=122654"/>
		<updated>2026-05-28T08:58:06Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Placeholder for fast world time ratio.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;(Placeholder)&lt;br /&gt;
&lt;br /&gt;
Haven game to real time ratio for fast world. (&amp;lt;i&amp;gt;World 16.1. Might change in future world.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;?.??&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:HTR&amp;diff=122653</id>
		<title>Template:HTR</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:HTR&amp;diff=122653"/>
		<updated>2026-05-28T08:53:12Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +persistent world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Haven game to real time ratio for persistent world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;3.29&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=122652</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=122652"/>
		<updated>2026-05-28T08:45:29Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Day and Night Cycle */ +Specify world version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Life, Death, and You=&lt;br /&gt;
[[File:Hearthling.jpg|thumb|&#039;&#039;A Hearthling forging metal&#039;&#039;]]&lt;br /&gt;
It is important to know when discussing the intricacies of Haven and Hearth, that nothing is permanent. Everything that is will eventually return to nothing, and that&#039;s okay. &lt;br /&gt;
&lt;br /&gt;
Death is an important part of this game, and for some, the most important part of the game. Fear of death, or the excitement of taking life, are driving factors which affect every part of the game. Learning how to work with these factors is key to understanding the game.&lt;br /&gt;
===Hearthling===&lt;br /&gt;
All player-made characters are called Hearthlings. Hearthlings start out as [[Character Creation|Floating Orbs of Purple Energy]], and must choose a form and a name before they are burned into the world. Hearthlings start with Base Attributes of 10, and Abilities of 1. A hearthling, much like a human, must [[Glossary#Energy|Eat]], [[Glossary#Learning Points|Learn]], [[Glossary#Stamina|Rest]], and [[Glossary#Death|Die]]. While progressing through the game, not only will your hearthling become more experienced, but you as a player will learn tricks and secrets throughout your time playing Haven &amp;amp; Hearth. &lt;br /&gt;
&lt;br /&gt;
Due to the turbulent nature of this game, it is best to jump right in and start [[Discovery|Discovering]] what this game has to offer.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
[[File:life.jpg|thumb|&#039;&#039;The Spark of Life&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Creating a Hearthling]] and spawning in the world is an important first step to play Haven and Hearth. Character creation is more complex in haven than in other games, however, and there might be a few important steps you might miss.  Be sure to change your hair style and name your character. If one of your ancestors has passed away, you are able to inherit his skills and abilities, granted the [[Glossary#Death|proper steps]] have been followed.&lt;br /&gt;
&lt;br /&gt;
Some quick steps:&lt;br /&gt;
*Travel north, following the path to the river&lt;br /&gt;
*Following the right path will make you male, Following the left path will make you female&lt;br /&gt;
*Visit the reflecting pool to choose your hair style and color (this is permanent)&lt;br /&gt;
*Talk to the wizard to name yourself&lt;br /&gt;
*Interact with the fire to burn yourself into the world&lt;br /&gt;
(Optional Steps)&lt;br /&gt;
*Visit the graveyard to inherit your ancestor&#039;s skills&lt;br /&gt;
*Interact with the skull pole to choose [[Wilderness Beacon|Where]] to [[Charter Stone|Spawn]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knocked Out!===&lt;br /&gt;
So You&#039;ve made someone, or something, angry. So angry in fact that They beat you senseless. Fret not! For you may yet escape this encounter with your life.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in the heat of battle you lose all your [[SHP|Soft Hitpoints]], you will be knocked out and receive a nasty [[Hitpoints#Wounds|Concussion]]. Upon being knocked out, you have three options available:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Teleport to your [[Hearth Fire]]:&#039;&#039;&#039; This allows the player to escape the battle with their life, but if they have left anything important on the battlefield, such as a [[Horse]], it will not come with you&lt;br /&gt;
* &#039;&#039;Log Out:&#039;&#039; This lets the character log out where he lays, hopefully to let whatever knocked you out to wander off. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;span&amp;gt;&#039;&#039;&#039;&#039;&#039;: You may not log out when Outlawed. Be prepared to fight or die.&lt;br /&gt;
* &#039;&#039;&#039;Get back up!:&#039;&#039;&#039; After a minute or so has passed, your character will regain consciousness with 1 [[SHP]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To note:&#039;&#039;&#039;&lt;br /&gt;
* During the minute you&#039;re unconscious, any attackers have the privilege of looting your body while you&#039;re down. They can take your study items too, including [[A Bond of Blood &amp;amp; Soil|your Bond of Blood and Soil.]] &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:Respects.png|thumb|&#039;&#039;A farmer paying his respects&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dying is part of the game. Whether you [[Swimming|Swim out too far]], [[Creatures|Get mauled by a bear]], or get [[Rage|cut]] [[Murder|down]] by your fellow Hearthling, it is best to be prepared for the sweet embrace of death. &lt;br /&gt;
&lt;br /&gt;
As soon as your Hard Hit Points (HHP) hit zero your hearthling will succumb to their wounds and drop dead. There are an uncountable ways to meet your untimely end, but some of the more common ones include, as said above;&lt;br /&gt;
&lt;br /&gt;
* Getting mauled to death. Small animals will stop attacking you after an KO (reduced SHP to 0) but [[Execute|Boars and larger only have a chance of doing so]]. This means they can either immediately lose interest, continue to beat you for a bit, leave you within an inch of death, or finish you off. However even small animals can easily inflict stacking [[wounds]] that make you increasingly vulnerable if not healed. See also: [[Survive animal attacks]].&lt;br /&gt;
&lt;br /&gt;
* When [[Swimming]] if you run out of stamina you will start drowning and begin taking Asphyxiation damage at a rate of 20% of your MHP per second. Naturally, after around 5 seconds, your lungs will fill with water and your life will slip away, and you die. Should you die in the water, your corpse will be left floating there. However, if it decays to a skeleton (which takes around a real-life day) all items will fall into the water, so make sure to recover your poor relative&#039;s cadaver before that happens.&lt;br /&gt;
&lt;br /&gt;
* If you are an avid [[Mining|miner]] you may also have experienced a cave-in. Cave-ins get stronger the lower down you go, dealing more HHP damage. A cave-in on a lower level can easily crush your poor hearthling and kill him. Wearing a [[Miner&#039;s Helm]] can help reduce the chance of death.&lt;br /&gt;
&lt;br /&gt;
* Of course, most strikingly (pun intended), you may meet in your travels another hearthling who is less keen on conversation as he is on destruction. Any character with the [[Rage]] skill is able to initiate combat and attack another hearthling, at any time, leaving a [[Smell of Assault]]. However, with only Rage, they are capable only of knocking you out, by reducing your SHP to 0, leaving a [[Stink of Battery]]. They will not be able to further attack you; once you are KOed, combat stops, and they can&#039;t start it again unless you get up.&lt;br /&gt;
&lt;br /&gt;
* However, this gets more complicated if your attacker has purchased [[Murder]]. They are able to enter a Murderous Rage, which still does not allow them to continue combat while you are KOed, but it will increase their Grievous damage, increasing the wounds they give you, which may allow them to strike you down and &#039;&#039;&#039;kill you&#039;&#039;&#039; in one extremely vicious blow before you are KOed. But, if you are able to successfully take down your attacker, and KO him, and you also happen to have purchased [[Murder]], you have a choice. Any character who has entered a Murderous Rage, as he has, &#039;&#039;will not stop combat with another player who has [[Murder]], even if this man in a Murderous Rage is KOed.&#039;&#039; Indeed, combat will not stop, and if you feel you would like to, you can continue to attack him until he dies. Keep in mind that even though he attacked you, murdering him will still count as a [[Stench of Murder|murder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Death, however, is not the end.&#039;&#039;&#039; While you have lost that Hearthling forever, you can create another and receive a portion of the skills and experience of your deceased ancestor.&lt;br /&gt;
&lt;br /&gt;
Make sure you properly use the Graveyard in [[Character Creation]] to receive above mentioned benefits, and so that your new character spawns at your previous one&#039;s HF and inherits their possible claim.&lt;br /&gt;
&lt;br /&gt;
If your Hearthling dies, you have several options at your disposal to lament your long lost relative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Grave|Bury your Ancestor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have your body, you may bury him to make his passing into the next life easier. &lt;br /&gt;
*Not performing any burial rites will net you 15% of your spent [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (Base)&lt;br /&gt;
*Burying your skull without your body will net your 25% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (10% extra)&lt;br /&gt;
*Burying your body without your skull will net you 35% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (20% extra)&lt;br /&gt;
*Burying your whole intact body will net you 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (30% Extra)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Realm|Have your People Celebrate your Life]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you were popular amongst your citizens, maybe they will organize a state funeral for you.&lt;br /&gt;
*State funerals grant 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] without having to [[grave|bury a body]] &lt;br /&gt;
*This, however, is an expensive option for the most powerful of warriors and diplomats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Honor your Ancestors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are diligent and pray often, perhaps your ancestors will forgive your misdeeds and grant you knowledge and wisdom.&lt;br /&gt;
*Lamenting the Departed is another substitute for proper burials of deceased ancestors. &lt;br /&gt;
*Every time you Lament your departed ancestor, until the maximum inheritance (45%) has been reached, you inherit a percentage (6% per use) of his Attributes &amp;amp; Abilities.&lt;br /&gt;
*The Numen cost of lamenting increases by two every time you use this ability (starts as 1 point).&lt;br /&gt;
*After reaching maximum inheritance Lamenting the Departed icon will disappear from options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Kin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Place]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores knowledge of all Thingwalls visited by your immediate ancestor., in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of the Seen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores all Discoveries previously known by your immediate ancestor, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of War]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor, in a cost of 3 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Characters cannot be inherited until eight hours after his or her original birth.&lt;br /&gt;
* You will spawn on your ancestor&#039;s [[Hearth Fire]] in case it was not destroyed.&lt;br /&gt;
* Using a [[Wilderness Beacon]] as usual will override the ancestor&#039;s Hearth Fire.&lt;br /&gt;
* While not confirmed, safest bet is to bury your ancestor&#039;s corpse before starting to eat for [[FEP]]s or put LP on [[Abilities]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet is where you can learn the most about your character. Essentially, everything about your character is displayed in these menus. this includes stats, skills, quests, and combat moves&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
[[File:Character Sheet Attributes.png|thumb|600px|right]]&lt;br /&gt;
===[[Attributes]]=== &lt;br /&gt;
[[Attributes]] are the most basic stats in Haven, and are gained through eating food and receiving Food Event Points (FEP). Attributes can be both buffed and debuffed by various mechanics in the game, such as wounds, equipment, and certain [[Clay Pipe|Activities]]&lt;br /&gt;
===[[Food Event Points]]===&lt;br /&gt;
The [[FEP]] bar displays the current amount of FEP you have for a specific attribute, as well as how many points are needed to gain another attribute point. Generally, the number of FEPs needed to gain a new attribute is equal to your highest attribute value. For instance, if your highest attribute is strength at 30, then you will have to consume 30 FEP to gain a new attribute point.&lt;br /&gt;
===[[Food Satiations]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:{{RoB color|shareddata}};&amp;quot;&amp;gt;{{:Food Satiations}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Hunger]] Level===&lt;br /&gt;
Each food has a hunger value that adds to your hunger level when eaten. Each hunger level has a lower &amp;quot;Food efficiency&amp;quot; bonuses, but takes less time to return to a lower hunger level. The hunger level of food is a flat rate unaffected by quality..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hunger Level !! Food&amp;lt;br&amp;gt;Efficiency !! Time to lose &amp;lt;br&amp;gt;1% hunger !! Time to lose &amp;lt;br&amp;gt;100% hunger !! Variety Bonus !! Variety Example &amp;lt;br&amp;gt; @15 max stat&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous || 300% || 2 hours || 200 hours || 1.097 || 28.3%&lt;br /&gt;
|-&lt;br /&gt;
| Famished || 200% || 1 hour  || 100 hours || 0.894 || 23.1%&lt;br /&gt;
|-&lt;br /&gt;
| Hungry || 100% || 20 minutes || 33.3 hours || 0.632 || 16.3%&lt;br /&gt;
|-&lt;br /&gt;
| Content || 90% || 10 minutes || 16.67 hours || 0.602 || 15.5%&lt;br /&gt;
|-&lt;br /&gt;
| Full || 50% || 3 minutes  || 5 hours || 0.447 || 11.5% &lt;br /&gt;
|-&lt;br /&gt;
| Stuffed || 25% || 46 seconds || 1.25 hours || 0.315 || 8.1% &lt;br /&gt;
|-&lt;br /&gt;
| Overstuffed || 10% || 7 seconds || 0.19 hours || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Character Sheet Abilities.png|thumb|600px|right]]&lt;br /&gt;
The abilities page details your learned abilities, as well as earned [[Glossary#Experience Points|Experience Points]] and [[Glossary#Learning Points|Learning Points]]. on this page you can also manage your study report, which is where you study [[curiosity|Curiosities]]&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;100LP*(current level + 1)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Learned skills are totally nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment&lt;br /&gt;
===Study Report===&lt;br /&gt;
The Study Report is a 4x4 mental inventory, sometimes referred to as your &#039;mentory&#039;, used to study [[Curiosity|Curiosities]] at the cost of [[Glossary#Experience Points|Experience Points]] to gain [[Glossary#Learning Points|Learning Points]]. &lt;br /&gt;
things to know:&lt;br /&gt;
*Studying curiosities is a passive activity and will occur automatically as long as curiosities are in your mentory.&lt;br /&gt;
*Your Attention is equal to your intelligence, and determines how many curiosities you can study, determined by the curiosities&#039; mental weight.&lt;br /&gt;
*You cannot have two of the same curiosities in your mentory at the same time.&lt;br /&gt;
*A Personal Claim [[Personal Claim|Bond]] is kept in your mentory in order to upkeep its presence.&lt;br /&gt;
*Presence is added from a percent of lp gained from studying curios. Lp is not consumed from presence being present.&lt;br /&gt;
*Once an object is finished being studied, you will receive its learning points and the object will disappear.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Curiosity]] page&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore &amp;amp; Skills==&lt;br /&gt;
[[File:CharSheet Skills.png|thumb|200px|right|The Character Skills preview]]&lt;br /&gt;
[[File:CharSheet Credos.png|thumb|200px|right|The Character Credos preview]]&lt;br /&gt;
[[File:CharSheet Lores.png|thumb|200px|right|The Character Lores preview]]&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills is where you can evaluate which [[Skills]], [[Credos]] and [[Experience Points|Lores]] you have discovered or completed.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are abilities you can purchase which enable you to perform specific actions, such as [[Boat Building]] and [[Mining]]. Skills cost [[Glossary #Learning Points|Learning Points]] and are permanently in effect once purchased. Skills are hierarchical and as such must be learned in a specific order. Generally, the more advanced the skill, the more Learning Points it costs.&lt;br /&gt;
&lt;br /&gt;
====Credos====&lt;br /&gt;
[[Credos]] can be described as professions, which completed provide passive buffs and bonuses. Credos cost Learning Points to initiate, and only one Credo can be pursued at a time. Each Credo has 5 abilities that can be activated in order by completing quests for that credo. Once the Credo is completed, their bonuses will be permanently in effect and you can begin pursuing another Credo. Similar to skills, certain credos require prerequisite credos to be completed before you may begin them.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
[[Experience Points|Lores]] are events which occur by playing and exploring. Lores award the player [[Glossary #Experience|Experience Points]], which can then be spent on Curiosities to gain Learning Points. Lores are triggered randomly and it is encouraged to perform a variety of tasks through the day in attempt to trigger as many lores as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Arts &amp;amp; Combat Schools==&lt;br /&gt;
[[File:Character Sheet Combat.png|thumb|600px|right]]&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools is where you build, save, and examine your combat cards. Combat cards can be discovered by defeating animals in combat, as well as learned from other players.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
*Drag and drop cards into combat slots to equip them. each combat deck can hold up to 10 different cards.&lt;br /&gt;
*each card has a value of one point, and each deck may have up to 30 points worth of cards.&lt;br /&gt;
*You may stack up to 5 of the same card in one deck. Each stacked card adds extra power to the move.&lt;br /&gt;
*You may have up to 5 different combat decks saved, for quick switching between decks.&lt;br /&gt;
*cards 1-5 are activated with keys 1-5. cards 6-10 are activated with SHIFT+1-5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Health &amp;amp; Wounds==&lt;br /&gt;
[[File:Character Sheet Wounds.png|thumb|600px|right]]&lt;br /&gt;
[[Wounds]] are semi permanent damage taken through various activies in the game, most notably combat.&lt;br /&gt;
&lt;br /&gt;
The Wounds menu displays your current list of wounds, their effects, and how to heal them. Some wounds may heal on their own, while some might need special medicine or treatments to cure them. The number displayed next to each wound indicated the humber of Hard Hitpoint damage you have received from that wound. When your Hard Hitpoints reach 0, you die. Generally speaking, wounds will not heal unless you have 8000+ [[Energy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
[[File:Character Sheet Quests.png|thumb|600px|right]]&lt;br /&gt;
Your Quest Log displays your Current, Completed, and Failed Quests.&lt;br /&gt;
Clicking a quest will display quest objectives both in menu and on screen. Having an active quest will display an arrow to the quest givers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment Screen=&lt;br /&gt;
[[File:Equipment Screen.png|thumb|Equipment Screen|x400px]]&lt;br /&gt;
*See [[:Category:Equipment|Equipment]] for all equipable items.&lt;br /&gt;
*Also see [[Equipment Table]] for stat boosts equipment.&lt;br /&gt;
&lt;br /&gt;
The Equipment Screen is where players can equip their character with items that will help them flourish in the harsh world, or just look pretty. These items include weapons, armor, clothing, jewelry, tools, and healing items. There are 16 slots for equipment. Some items take up multiple slots, e.g. the [[Bear Cape]] that takes up both the headwear and cape slots, and the [[Pickaxe]] that takes up both hands. Equipment slots are labelled, but many players (especially ones from before they were labelled) refer to them as their slot relating to the row and column, 1L meaning the hat slots and 9R meaning the shoes slot.&lt;br /&gt;
&lt;br /&gt;
===Slots on the Equipment Screen===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
 | 1L || Headgear&lt;br /&gt;
 | 1R || Mask (&amp;lt;i&amp;gt;Face&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2L || Main Accessory&lt;br /&gt;
 | 2R || Eyes&lt;br /&gt;
 |-&lt;br /&gt;
 | 3L || Shoulders&lt;br /&gt;
 | 3R || Mouth&lt;br /&gt;
 |-&lt;br /&gt;
 | 4L || Shirt&lt;br /&gt;
 | 4R || Torso Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 5L || Gloves&lt;br /&gt;
 | 5R || Belt&lt;br /&gt;
 |-&lt;br /&gt;
 | 6L || Left Hand &lt;br /&gt;
 | 6R || Right Hand &lt;br /&gt;
 |-&lt;br /&gt;
 | 7L || Left Hand Ring&lt;br /&gt;
 | 7R || Right Hand Ring&lt;br /&gt;
 |-&lt;br /&gt;
 | 8L || Cloaks &amp;amp; Robes&lt;br /&gt;
 | 8R || Backpack&lt;br /&gt;
 |-&lt;br /&gt;
 | 9L || Left Hand Pouch&lt;br /&gt;
 | 9R || Right Hand Pouch&lt;br /&gt;
 |-&lt;br /&gt;
 | 10L || Pants&lt;br /&gt;
 | 10R || Leg Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 11L || Cape&lt;br /&gt;
 | 11R || Shoes&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* Note: &amp;quot;Accessory&amp;quot; slot was split into three separate slots in {{Patch|Twinkle-Twinkle}}. Due to this, you may find pages or people that refer to shirts taking up 2L/2R when they now take 3L/3R and similar things, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inventory=&lt;br /&gt;
Your character&#039;s inventory is where all items are stored, this is different from the [[Glossary#Equipment Screen|Equipment Screen]] in that items are not worn on the character.&amp;lt;br&amp;gt;&lt;br /&gt;
Your character starts out with a 4x4 inventory grid which can be expanded upon by equipment, adding horizontal or vertical rows of inventory space. It is important to note that these equipment bonuses stack. For example, wearing a Birchbark Backpack and a Merchant&#039;s Robe would  modify your inventory grid to 5x5. Thus by wearing a leather backpack, merchant&#039;s robe, and two traveler&#039;s sacks inventory space is 7x8&lt;br /&gt;
&lt;br /&gt;
One essential task of any player is to increase the space available for use. This can be achieved in several ways:&lt;br /&gt;
:&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;3. Inventory expanders.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-material means of increasing inventory space include: &lt;br /&gt;
:[[Subscription|Account Verification]]  (+1 vertical line &#039;&#039;permanently for that account&#039;&#039;)&lt;br /&gt;
:[[Subscription|Account Subscription]] (+1 horizontal line &#039;&#039;for as long are your subscription is active&#039;&#039;) &lt;br /&gt;
:completing the 3rd level of the [[Credos#Nomad|Nomad Credo]] (+1 vertical line)&lt;br /&gt;
:completing the 5th level of the [[Credos#Nomad|Nomad Credo]] (+1 horizontal line) &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all things in the game need to be with you constantly. The situation when the subject needs to be preserved for better times is quite ordinary. In this case, container-buildings come to the aid. There are a huge number of them in the game, ranging from the simplest branch baskets to the majestic chests or spacious cabinets. Like any other buildings in the game, they are subject to decay, so they are used as long-term storage facilities at the players&#039; bases, or for short-term transportation of large volumes of cargo. They have their own inventory, which opens with a separate window when you right-click on an object. Many crafting recipes in the game allow you to use ingredients from open containers without removing them.&lt;br /&gt;
There are also a number of movable objects (like [[Knarr]] or [[Wagon]]) that have both their own internal storage space and places for individual portable containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Inventory extenders.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is good to store many things at home, but being able to take a lot of stuff on long journeys is vital too. For such purposes, so-called inventory extenders are great - items worn in equipment slots that increase the character&#039;s internal inventory (like non-material methods). These include:&lt;br /&gt;
:[[Birchbark Backpack]] (+1 vertical line)&lt;br /&gt;
:[[Leather Backpack]] (+2 vertical lines)&lt;br /&gt;
:[[Silk Backpack]] (+3 vertical lines)&lt;br /&gt;
:[[Wanderer&#039;s Bindle]] add +1 vertical line (in the left hand) and +1 horizontal line (in the right hand). Can hold 2.&lt;br /&gt;
:[[Traveller&#039;s Sack]] add +1 vertical and +1 horizontal line for each one taken in hand. Can hold 2.&lt;br /&gt;
:[[Merchant&#039;s Robe]] increases the size of the inventory by 1 horizontal line.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is also a separate category of things that can simplify the carrying of certain things. The peculiarity of such items is the presence of their own inventory (as with container buildings), the ability to hold them in equipment slots (like extenders) and narrow specialization in the type of wearable items. These include:&lt;br /&gt;
:[[:Category:Toolbelt|Toolbelts]] - 3-25 slots, tools only.&lt;br /&gt;
:[[Hunter&#039;s Quiver]] - 30 slots, arrows only. Can be carried on a belt. &lt;br /&gt;
:[[Keyring]] - 9 slots, keys only. Can be carried on a belt.&lt;br /&gt;
:[[Wicker Picker]] - 20 slots, forage only. Must be equipped in either of the &amp;quot;Hand&amp;quot; -slots, can equip two.&lt;br /&gt;
:[[Leather Purse]] - 6 slots, coins only. Can be carried on a belt.&lt;br /&gt;
:[[Creel]] - 36 slots, fish only. Must be equipped in the &amp;quot;Cape&amp;quot; -slot.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Separately, it is worth mentioning 2 special inventory extenders:&#039;&#039;&#039;&lt;br /&gt;
:[[Saddlebags]] are a craft item that can be put on a horse, which allows quick access to its internal storage in 16 slots.&lt;br /&gt;
:[[Packrack]] is a craft item that can be put on a cow (bull), which allows quick access to its internal storage of 25 slots (and an additional two cells for a liftable load)&lt;br /&gt;
 &lt;br /&gt;
Skillfully combining the listed opportunities, you can simplify the processes of storing and carrying important things as much as possible, which will allow you to devote more time to an exciting gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; As of world 10, [[Subscription|Verified]] Players receive one bonus row and [[Subscription|subscribed]] players receive one bonus row and column, for a total of 5x5 inventory&lt;br /&gt;
&lt;br /&gt;
The maximum available personal inventory would be 10 x 9 or 90 slots. &lt;br /&gt;
&lt;br /&gt;
11 columns = 4 + 1 for verified + 3 for silk backpack + 2 for both Traveler&#039;s Sacks + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
9 Rows = 4 + 1 for subscription + 2 for both Traveler&#039;s Sacks + 1 for Merchant&#039;s Robe + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hitpoints&amp;lt;/span&amp;gt;===&lt;br /&gt;
[[Hitpoints]] are divided into three categories, indicated in the mouse-over as SHP/HHP/MHP. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
**Soft Hitpoints are your Hearthling&#039;s pain tolerance. When this reaches 0, your character is temporarily knocked unconscious. If your energy is over 8000, SHP will recover over time, capped by your current HHP&lt;br /&gt;
*&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
**Hard Hitpoints are your Hearthling&#039;s physical vitality. When this reaches 0, your character dies. You can see what is lowering your current HHP in the [[Glossary#Health &amp;amp; Wounds|Health]] tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods short of [[Alchemy|magic.]]&lt;br /&gt;
*&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
**Max Hit Points is your character&#039;s damage limit. Your HHP can never be greater than this number. It can be gained by increasing [[Constitution]] or using a [[Heart Container|Heart Container.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Indicates how tired your character is. This goes down as you perform various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. Naturally stamina regenerate 10% per 10% energy. It can also be recovered with more energy consumption by drinking beverages, such as: [[Water]], [[Tea]], [[Milk]], [[Wine]], [[Beer]] or [[Weißbier]]. &lt;br /&gt;
&lt;br /&gt;
Your maximum stamina cannot be increased or decreased. Its rate of loss cannot increase or decrease with one exception: Constitution reduces the rate it is lost while swimming.&lt;br /&gt;
&lt;br /&gt;
Your Hearthling generally won&#039;t exhaust himself below 10%, if that&#039;s reached by doing most jobs like felling trees they will stop just before they reach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 25em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Terraforming#Digging|Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Energy is mainly consumed when you drink water to replenish the [[Stamina]].You can get more energy by eating [[food]].&lt;br /&gt;
:If your energy is 8000 or above, your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your [[SHP]].&lt;br /&gt;
:If your energy is 5000 or below, you are unable to do hard labor such as digging soil or mining.&lt;br /&gt;
:If your energy is 2000 or below, you will [[hitpoints|Starve]], which will slowly drain your health.&lt;br /&gt;
:If your energy is 0, you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maximum Energy is never lost or gained.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
Speed is how fast your character moves. Generally, the faster you move, the more stamina you consume.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain [[Terrain]]s limit the maximum speed a hearthling can travel on them (on foot). &lt;br /&gt;
&lt;br /&gt;
Other than vehicles or horses, your movement speed will not raise or lower, except when using [[Speed Boost|Speed Boosts]] and walking up/down slopes, which decrease/increase speed respectively. There is no encumbrance or weight system from having a full inventory or wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
From left to right: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Crawl &lt;br /&gt;
| 1.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
| 3.0 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
| 4.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &lt;br /&gt;
| 6.0 tiles per second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kith &amp;amp; Kin=&lt;br /&gt;
[[File:Kinship Menu.png|thumb|300px|right]]&lt;br /&gt;
Kin Shortcut: CTRL + B&lt;br /&gt;
&lt;br /&gt;
The Kin is the love-heart button. You can add new friends here, view your current ones and quickly see their online status.&lt;br /&gt;
&lt;br /&gt;
In the Hearth Secret textbox, you can create a hearth secret. When you want to make friends with people at long-distance, give them this secret and they will then be your friend, or &amp;quot;kin&amp;quot;. Likewise, if somebody gives you their secret, type it in the right text area next to the one you make your own secret in. Note that Hearth Secrets are tied to your hearthling, not to your account.&lt;br /&gt;
&lt;br /&gt;
You can also right click a Hearthling, &amp;quot;Memorize&amp;quot; them, then right-click &amp;quot;Add Kin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The candle next to their name on the list is their online status - a lit candle is online, whilst an unlit candle means offline. However, if somebody dies, their candle will disappear.&lt;br /&gt;
&lt;br /&gt;
Setting kin colors is an important feature which allows you to group kin and assign privileges, such as theft or tresspassing on [[Personal Claim]]s or [[Village Claim]]s&lt;br /&gt;
&lt;br /&gt;
===Kin Menu===&lt;br /&gt;
&lt;br /&gt;
In the Kin Menu, you can:&lt;br /&gt;
&lt;br /&gt;
*See the online status of kin signified by a lit or unlit candle.&lt;br /&gt;
*Invite online kin to a [[party]].&lt;br /&gt;
*Privately message your kin.&lt;br /&gt;
*Set your own Hearth Secret.&lt;br /&gt;
*Add others via Hearth Secret&lt;br /&gt;
*Set a Kin&#039;s color (Default is white)&lt;br /&gt;
*Set a Kin&#039;s Display name (For your hearthling only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, you may also find yourself cheiftain of a [[Village]] or ruler of a [[Realm]]. Both of these are also managed through the Kith &amp;amp; Kin Menu, through their respective tabs&lt;br /&gt;
&lt;br /&gt;
Note: The search function is a custom client feature only and isn&#039;t available in the default client.&lt;br /&gt;
&lt;br /&gt;
===Group Party===&lt;br /&gt;
A party is a group of players that are able to communicate to each other through a private party chat where each party member is assigned a color.&lt;br /&gt;
&lt;br /&gt;
You can invite a player to your party if you are not in a party or if you are the party leader, and this will make you the party leader. When you leave, another player in your party is assigned party leader, and you can also reassign party leader manually by right-clicking a party member. When the party is reduced to one member, the party chat closes.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
:The amount of party members you can have is limited by your [[Charisma]].{{verify}}&lt;br /&gt;
:Party members used have full access to each other&#039;s personal claims, but this was eventually changed to a toggle. {{GM|$Adventure|$Toggles|Toggle $Party Permissions}}&lt;br /&gt;
:Also applies to [[Village Claim]]s, but only if Hearthling with TPP on has &amp;quot;Party permissions&amp;quot; -privilege assigned to them in Village tab of Kith&amp;amp;Kin -menu.&lt;br /&gt;
:Colored arrows point towards the positions of party members &lt;br /&gt;
:Colored minimap markers give you their exact position&lt;br /&gt;
:You can see the portraits of party members on the left side of your screen&lt;br /&gt;
::Clicking a portrait will make your character move towards them&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. &lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe.&lt;br /&gt;
&lt;br /&gt;
===Initiative Points===&lt;br /&gt;
Both Unarmed and Melee Combat make use of Initiative Points, sometimes colloquially called coins because that&#039;s how they were depicted in Legacy Haven. Some [[Combat moves|combat moves]] will give Initiative Points to you or your opponent. These points can then be spent on other, more advanced moves.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]],&lt;br /&gt;
&lt;br /&gt;
=Experience Points and Learning Points=&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
[[Experience Events]] are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will.&lt;br /&gt;
&lt;br /&gt;
==Learning Points==&lt;br /&gt;
&#039;&#039;&#039;Learning Points&#039;&#039;&#039; are used to buy [[Abilities]], [[:Category:Skills|skills]], and [[Yeomanry|Property]]. You can currently earn Learning Points (LP) in three ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Discovery|Discovering]] new objects&#039;&#039;&#039; &lt;br /&gt;
*For example: picking your first branch off a tree will give you some LP, digging soil, clay for the first time will award you LP.  This is the main source of LP for a new character.&lt;br /&gt;
*Some actions that generate large sums of LP:&lt;br /&gt;
**Picking [[Tree|tree]] products: branches, bark, fruits and seeds, boughs. Every individual seed grants a discovery.&lt;br /&gt;
**Chipping stones: Every individual stone and mineral grants a discovery.&lt;br /&gt;
**Picking [[Foraging|forageables]] such as Spindly Taproot or Blueberries&lt;br /&gt;
**[[Fishing]] - every type of fish caught will give you some LP &amp;lt;br /&amp;gt;Side Note: Items your ancestors have discovered won&#039;t give you Learning Points. You&#039;ll get that LP (with the reduction from death) and the crafting unlocks automatically upon inheriting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Curiosity|Curiosity System]]&#039;&#039;&#039;&lt;br /&gt;
*[[Curiosity|Curiosities]] are items that can be crafted, foraged, caught, or created as a side effect of doing certain activities. They are studied over time in your [[Glossary#Study Report|Study Report]], and will give you LP after completion. They will also consume some [[Experience Points|experience points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Animals&#039;&#039;&#039;&lt;br /&gt;
*Hunting and killing animals in combat gives a small amount of LP, roughly equal to how much damage your character inflicted on the creature&lt;br /&gt;
*Do note that the amount of LP received will reduce if you continuously kill the same creature.&lt;br /&gt;
&lt;br /&gt;
==Learning Ability==&lt;br /&gt;
&#039;&#039;&#039;Learning Ability&#039;&#039;&#039; modifies the amount of [[Learning Points]] you gain from studying curiosities. Learning ability can be gained from realm buffs and equipment, such as [[Ring_of_Brodgar_(Jewelry)|ROB&#039;s]]. 10 points of learning ability equals to 1% of increased LP gain. {{verify}}&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&#039;&#039;See [[Quality]] for more detailed information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10.&amp;lt;br&amp;gt; In general, higher Q items are simply better: high Q weapons do more damage, high Q food provide more FEPs, high Q armor provides more protection. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and barrels not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|200px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which means that it becomes harder and r multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
===Softcap===&lt;br /&gt;
Softcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher than the skill in question. The quality of said product will then be averaged with the softcapping skill level to get the products final quality. The softcapping skill may be a single attribute or skill value, or a combination of several. If the expected quality of the product will be lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*If more than one stat softcaps a product, the stats combine with a geometric mean, not an arithmetic mean. For example, for two stats being factored: &amp;lt;math&amp;gt;Quality Cap = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;, for three &amp;lt;math&amp;gt;Quality Cap = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;, etc.&lt;br /&gt;
*Quality of &#039;&#039;built&#039;&#039; objects is solely determined by the quality of their parts. Softcaps do not apply.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are creating a [[Treeplanter&#039;s Pot]] with [[clay]] of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Dexterity is greater than 36&lt;br /&gt;
::Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
:If you Dexterity is less than 36&lt;br /&gt;
::Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
Similar to Softcap, Hardcap is a term describing the effect of an [[abilities|ability]], [[attributes|attribute]] or the used Tool on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Hardcaps take effect when the quality of a product would be higher than the hardcapping factor. In which case said product quality will equal the hardcapping value.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are searching for the best quality clay in the area. The clay you are digging up starts at q12 and slowly starts climbing up as you search around. The peak quality is actually 36, but you have a Masonry skill of 20. Eventually, you get up to q20, but it doesn&#039;t seem to go any higher than that. It could be the quality capped out at 20 for that area, but it is also possible that your Masonry skill prevents you from getting any better quality.&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Masonry is greater than 36&lt;br /&gt;
::All clay dug up will be its true quality&lt;br /&gt;
&lt;br /&gt;
:If you Masonry is less than 36&lt;br /&gt;
::Resulting clay can at most be equal to your Masonry.&lt;br /&gt;
&lt;br /&gt;
=Player Actions=&lt;br /&gt;
Player actions constitute the variety of tasks and abilities the player can do or act upon the world. The player will start with only a few actions and will gradually learn more actions as they progress and learn more skills.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:actadv.png|32px]] Adventure is the first menu &#039;tab&#039; which holds many of the actions a player can act on the world, such as Destroy and Lift&lt;br /&gt;
**[[File:acthnh.png|32px]] Haven &amp;amp; Hearth holds the abilities to  Claim Land, Build a Heartfire, and Teleport to your Hearthfire&lt;br /&gt;
***[[File:actcl.png|32px]] Allows you to build a [[Personal Claim]] and Claim Land&lt;br /&gt;
***[[File:acthf.png|32px]] Allows you to build a new [[Hearth Fire]], which acts as a spawn point&lt;br /&gt;
***[[File:acttp.png|32px]] Allows you to teleport to your Hearth Fire&lt;br /&gt;
**[[File:actfns.png|32px]] Smoke &amp;amp; Fire Holds some basic fire related items&lt;br /&gt;
***[[File:fire.png|32px]] Allows you to build a [[Fire]]&lt;br /&gt;
***[[File:firebrand.png|32px]] Allows you to craft a [[Firebrand]] to light fires&lt;br /&gt;
**[[File:actlandscape.png|32px]] Landscaping Holds all your Terraforming Actions, including Plowing Fields and creating Land Surveys&lt;br /&gt;
***[[File:actplow.png|32px]] Hand Plow Allows you to plow dirt manually for [[Farming]] before you have built a [[Wooden Plow]] or [[Metal Plow]]&lt;br /&gt;
***[[File:actbrick.png|32px]] Lay Brick allows you to pave the ground with [[Brick]]s&lt;br /&gt;
***[[File:actmetal.png|32px]] Lay Metal allows you to pave the ground with [[Bar of Any Metal|Metal]]&lt;br /&gt;
***[[File:actstone.png|32px]] Lay Stone allows you to pave the ground with [[Stone]]s&lt;br /&gt;
***[[File:actgrass.png|32px]] Plant Grass allows you to plant [[Terrain|Grass]] Terrain with leftover [[:Category:Seeds|Seeds]]&lt;br /&gt;
***[[File:actstomp.png|32px]] Stomp to dirt allows you to turn terrain back into [[Terrain|Dirt]]&lt;br /&gt;
***[[File:actsurvey.png|32px]] Survey Land allows you to create [[Survey]]s, which let the player raise, lower, and level terrain easily.&lt;br /&gt;
**[[File:acttog.png|32px]] Toggles are a set of permissions and abilities that you can either turn on or off&lt;br /&gt;
***[[File:actcrim.png|32px]] Criminal Acts allows you to toggle on the ability to freely commit Crimes&lt;br /&gt;
***[[File:actperm.png|32px]] Party Permissions allows you to toggle whether or not your [[Glossary#Group_Party|Party]] has the same permissions as you on a claim&lt;br /&gt;
***[[File:actswim.png|32px]] [[Swimming]] toggles whether or not you will freely swim through water&lt;br /&gt;
***[[File:acttrack.png|32px]] Tracking toggles whether you actively see [[Scent]]s throughout the world.&lt;br /&gt;
**[[File:actdestory.png|32px]] Allows you to destroy objects and structures&lt;br /&gt;
**[[File:actdig.png|32px]] Allows you to dig the earth for [[Soil]]&lt;br /&gt;
**[[File:actfish.png|32px]] Allows you to [[Fishing|Fish]]&lt;br /&gt;
**[[File:actinspect.png|32px]] Allows you to inspect objects and structures to extra information&lt;br /&gt;
**[[File:actlift.png|32px]] Allows you to lift objects over your head and carry them.&lt;br /&gt;
**[[File:actmine.png|32px]] Allows you to mine cave walls for [[Ore]] and [[Stone]]&lt;br /&gt;
**[[File:actrepair.png|32px]] Allows you to repair [[Glossary#Decay|Decayed]] objects and structures with materials&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Maps and Tiles==&lt;br /&gt;
Haven&#039;s basic ground unit is the tile. Roads for example are paved in 1x1 tile sections.&amp;lt;br&amp;gt;&lt;br /&gt;
The game also used the following tile-based structures. The minimap: 100x100 tiles, and the supergrid: 50x50 minimaps. The whole haven world is build out of X*Y supergrids. Like 9x9 supergrids for world 15 &amp;amp; 16 for example.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hearthling can directly see a bit more than one minimap around them when it comes to the terrain (&#039;&#039;indirectly always the 3x3 minimaps, around the minimap the hearthling is in, in the map-viewer&#039;&#039;). For items, objects and creatures a hearthling view its a bit less than one minimap.&lt;br /&gt;
&lt;br /&gt;
Supergrid note: Most game features cross supergrid borders unhindered. With the known exception of heat. Heat is notable produced by [[Mound Bed]]s, fires and some other active objects. Heat will melt winter related snow and ice in the low lands.&lt;br /&gt;
&lt;br /&gt;
Additional tech stuff: When it comes to what a heartling can see, in the main-view, the game uses a sub-grid system (&#039;&#039;or lanes inside the minimap&#039;&#039;). This system determents what is shown based on which sub-grid the hearthling is standing in. For the terrain it used 4 sub-grid lanes per minimap for this (&#039;&#039;25 tiles/lane&#039;&#039;). And it will show 5x5 terrain sub-grids around the related sub-grid the hearthling is in. For Objects (&#039;&#039;tree&#039;s, houses, other heartlings, etc&#039;&#039;) it uses 11 sub-grid lanes per minimap (&#039;&#039;9.&amp;lt;u&amp;gt;09&amp;lt;/u&amp;gt; tiles/lane&#039;&#039;). While displaying 9x9 sub-grids around the related sub-grid the hearthling is in (&#039;&#039;this range is usually highlighted around the heartling in the minimap&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Day and Night Cycle==&lt;br /&gt;
The Day and Night cycle functions similar to the real world, except roughly 3 times faster ([//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly {{Template:HTR}} times faster] &amp;lt;b&amp;gt;Permanent world specific&amp;lt;/b&amp;gt;). This means every 24 Haven hours are equivalent to roughly 8 Real hours ... {{Time|G&amp;amp;R|1|0|0}}. Day, Night, and time in general serve important functions in Haven. The most notable effect is the absence or presence of Light. Day is four real-life hours, while night is the same. Sometimes at night there will be less light than usual, this is because the moon follows a Lunar Cycle. On a new moon there will be barely any light. When night falls a hearthling will be forced to light [[fire]]s or any other [[:Category:Light Sources|Light Sources]] to be able to see.&lt;br /&gt;
&lt;br /&gt;
Along with dynamic lighting, other features are dependant on time. These include:&lt;br /&gt;
:Certain items spawn at certain times, such as the [[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
:Certain [[Experience]] events can only trigger at certain times.&lt;br /&gt;
:Certain [[Fish]] spawn at certain times. &lt;br /&gt;
:Many activities are behind time gates to ensure balance playing, such as:&lt;br /&gt;
::Curiosities, Silkfarming, Tree farming, Smelting ore, and more.&lt;br /&gt;
&lt;br /&gt;
===Game Clock Details===&lt;br /&gt;
The in-game clock, date &amp;amp; (virtual)time parts, mimics most normal/real date &amp;amp; time concepts. (ie: 24 hours:60 minutes:60 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
Although the default client only shows you some of them, mostly by means of dynamic graphics. It only specifically tells about the day, month &amp;amp; year when hovering over the game-clock.&amp;lt;br&amp;gt;&lt;br /&gt;
For additional calendar part see [[Seasons#Year_cycle]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
Decay is a system of deterioration of structures, commonly measured in Decay Hits (although the measure itself isn&#039;t very specific).&lt;br /&gt;
&lt;br /&gt;
There are four main Decay patterns that can be observed:&lt;br /&gt;
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal Claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).&lt;br /&gt;
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.&lt;br /&gt;
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enables such changes. It happens regardless of claim coverage.&lt;br /&gt;
*Carcasses: These always decay, there&#039;s no way to prevent it. All unprocessed or skinned carcasses are subject to it.&lt;br /&gt;
&lt;br /&gt;
Decay hits are completely random. Currently there is no good way to measure when decay hits will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote from Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
[[file:Damage&amp;amp;Soak-table.png|thumb|200px]]&lt;br /&gt;
Soak is a value assigned to buildings that determines how resilient they are to [[Destroy|destruction]]. This value is subtracted from all incoming damage to the building in question. In order for an attack to have any effect at all, it must deal one whole point more damage than the soak value of the building being attacked. For example, aggressive [[Boar|boars]] and [[bear|bears]] deal more than 25 damage per attack. Therefore, can damage and potentially destroy any building in their way with a soak value of less than 25.&lt;br /&gt;
&lt;br /&gt;
Easy way to calculate minimal required strength to destroy an object with soak:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(soak + 1 - tool)^2 &amp;lt;/math&amp;gt;= required strength&lt;br /&gt;
&lt;br /&gt;
Where tool is: 1 ([[Stone Axe|Axe]]), 2 ([[Pickaxe]]), 4 ([[Sledgehammer]]), or 20 ([[Battering Ram]]). Note that rams can be operated by multiple characters, further lowering required strength.&lt;br /&gt;
&lt;br /&gt;
The final damage that is inflicted to the target structure is the &amp;lt;math&amp;gt;floored(rest\ damage\ after\ subtracting\ the\ soak)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See the table image for a visual representation of how tools effects the strength requirement.&lt;br /&gt;
&lt;br /&gt;
See the [[Property:Soak]] page for all items with some soak data.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
Fuel comes in a variety of forms. Some items can only use certain types of fuel, others can use any form. Each type of fuel burns for different lengths of time, called a &amp;quot;tick&amp;quot; One tick has a length of approximately 4 minutes 50 seconds. The exception being the [[Steel Crucible]], where one tick is 40 minutes long.&lt;br /&gt;
&lt;br /&gt;
Fuel is used to power a variety of items.[[Cauldron]]s, [[Crucible]]s, [[Kiln]]s, [[Oven]]s, [[Ore Smelter]]s, [[Finery Forge]]s, and [[Steel Crucible]]s all require different amounts of fuel.&lt;br /&gt;
&lt;br /&gt;
The forms of fuel with the number of ticks are:&lt;br /&gt;
  [[Branch]]           -- 1 tick&lt;br /&gt;
  [[Bark]]             -- 1 tick&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 1 tick for [[Ore Smelter]]s, [[Steel Crucible]]s and [[Finery Forge]]&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 2 ticks for all other workstations&lt;br /&gt;
  [[Block of Wood]]    -- 5 ticks&lt;br /&gt;
  [[Tarsticks]]        -- 20 ticks&lt;br /&gt;
  &lt;br /&gt;
  [[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=122651</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=122651"/>
		<updated>2026-05-28T08:27:55Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Day and Night Cycle */ +Exact real time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Life, Death, and You=&lt;br /&gt;
[[File:Hearthling.jpg|thumb|&#039;&#039;A Hearthling forging metal&#039;&#039;]]&lt;br /&gt;
It is important to know when discussing the intricacies of Haven and Hearth, that nothing is permanent. Everything that is will eventually return to nothing, and that&#039;s okay. &lt;br /&gt;
&lt;br /&gt;
Death is an important part of this game, and for some, the most important part of the game. Fear of death, or the excitement of taking life, are driving factors which affect every part of the game. Learning how to work with these factors is key to understanding the game.&lt;br /&gt;
===Hearthling===&lt;br /&gt;
All player-made characters are called Hearthlings. Hearthlings start out as [[Character Creation|Floating Orbs of Purple Energy]], and must choose a form and a name before they are burned into the world. Hearthlings start with Base Attributes of 10, and Abilities of 1. A hearthling, much like a human, must [[Glossary#Energy|Eat]], [[Glossary#Learning Points|Learn]], [[Glossary#Stamina|Rest]], and [[Glossary#Death|Die]]. While progressing through the game, not only will your hearthling become more experienced, but you as a player will learn tricks and secrets throughout your time playing Haven &amp;amp; Hearth. &lt;br /&gt;
&lt;br /&gt;
Due to the turbulent nature of this game, it is best to jump right in and start [[Discovery|Discovering]] what this game has to offer.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
[[File:life.jpg|thumb|&#039;&#039;The Spark of Life&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Creating a Hearthling]] and spawning in the world is an important first step to play Haven and Hearth. Character creation is more complex in haven than in other games, however, and there might be a few important steps you might miss.  Be sure to change your hair style and name your character. If one of your ancestors has passed away, you are able to inherit his skills and abilities, granted the [[Glossary#Death|proper steps]] have been followed.&lt;br /&gt;
&lt;br /&gt;
Some quick steps:&lt;br /&gt;
*Travel north, following the path to the river&lt;br /&gt;
*Following the right path will make you male, Following the left path will make you female&lt;br /&gt;
*Visit the reflecting pool to choose your hair style and color (this is permanent)&lt;br /&gt;
*Talk to the wizard to name yourself&lt;br /&gt;
*Interact with the fire to burn yourself into the world&lt;br /&gt;
(Optional Steps)&lt;br /&gt;
*Visit the graveyard to inherit your ancestor&#039;s skills&lt;br /&gt;
*Interact with the skull pole to choose [[Wilderness Beacon|Where]] to [[Charter Stone|Spawn]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knocked Out!===&lt;br /&gt;
So You&#039;ve made someone, or something, angry. So angry in fact that They beat you senseless. Fret not! For you may yet escape this encounter with your life.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in the heat of battle you lose all your [[SHP|Soft Hitpoints]], you will be knocked out and receive a nasty [[Hitpoints#Wounds|Concussion]]. Upon being knocked out, you have three options available:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Teleport to your [[Hearth Fire]]:&#039;&#039;&#039; This allows the player to escape the battle with their life, but if they have left anything important on the battlefield, such as a [[Horse]], it will not come with you&lt;br /&gt;
* &#039;&#039;Log Out:&#039;&#039; This lets the character log out where he lays, hopefully to let whatever knocked you out to wander off. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;span&amp;gt;&#039;&#039;&#039;&#039;&#039;: You may not log out when Outlawed. Be prepared to fight or die.&lt;br /&gt;
* &#039;&#039;&#039;Get back up!:&#039;&#039;&#039; After a minute or so has passed, your character will regain consciousness with 1 [[SHP]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To note:&#039;&#039;&#039;&lt;br /&gt;
* During the minute you&#039;re unconscious, any attackers have the privilege of looting your body while you&#039;re down. They can take your study items too, including [[A Bond of Blood &amp;amp; Soil|your Bond of Blood and Soil.]] &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:Respects.png|thumb|&#039;&#039;A farmer paying his respects&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dying is part of the game. Whether you [[Swimming|Swim out too far]], [[Creatures|Get mauled by a bear]], or get [[Rage|cut]] [[Murder|down]] by your fellow Hearthling, it is best to be prepared for the sweet embrace of death. &lt;br /&gt;
&lt;br /&gt;
As soon as your Hard Hit Points (HHP) hit zero your hearthling will succumb to their wounds and drop dead. There are an uncountable ways to meet your untimely end, but some of the more common ones include, as said above;&lt;br /&gt;
&lt;br /&gt;
* Getting mauled to death. Small animals will stop attacking you after an KO (reduced SHP to 0) but [[Execute|Boars and larger only have a chance of doing so]]. This means they can either immediately lose interest, continue to beat you for a bit, leave you within an inch of death, or finish you off. However even small animals can easily inflict stacking [[wounds]] that make you increasingly vulnerable if not healed. See also: [[Survive animal attacks]].&lt;br /&gt;
&lt;br /&gt;
* When [[Swimming]] if you run out of stamina you will start drowning and begin taking Asphyxiation damage at a rate of 20% of your MHP per second. Naturally, after around 5 seconds, your lungs will fill with water and your life will slip away, and you die. Should you die in the water, your corpse will be left floating there. However, if it decays to a skeleton (which takes around a real-life day) all items will fall into the water, so make sure to recover your poor relative&#039;s cadaver before that happens.&lt;br /&gt;
&lt;br /&gt;
* If you are an avid [[Mining|miner]] you may also have experienced a cave-in. Cave-ins get stronger the lower down you go, dealing more HHP damage. A cave-in on a lower level can easily crush your poor hearthling and kill him. Wearing a [[Miner&#039;s Helm]] can help reduce the chance of death.&lt;br /&gt;
&lt;br /&gt;
* Of course, most strikingly (pun intended), you may meet in your travels another hearthling who is less keen on conversation as he is on destruction. Any character with the [[Rage]] skill is able to initiate combat and attack another hearthling, at any time, leaving a [[Smell of Assault]]. However, with only Rage, they are capable only of knocking you out, by reducing your SHP to 0, leaving a [[Stink of Battery]]. They will not be able to further attack you; once you are KOed, combat stops, and they can&#039;t start it again unless you get up.&lt;br /&gt;
&lt;br /&gt;
* However, this gets more complicated if your attacker has purchased [[Murder]]. They are able to enter a Murderous Rage, which still does not allow them to continue combat while you are KOed, but it will increase their Grievous damage, increasing the wounds they give you, which may allow them to strike you down and &#039;&#039;&#039;kill you&#039;&#039;&#039; in one extremely vicious blow before you are KOed. But, if you are able to successfully take down your attacker, and KO him, and you also happen to have purchased [[Murder]], you have a choice. Any character who has entered a Murderous Rage, as he has, &#039;&#039;will not stop combat with another player who has [[Murder]], even if this man in a Murderous Rage is KOed.&#039;&#039; Indeed, combat will not stop, and if you feel you would like to, you can continue to attack him until he dies. Keep in mind that even though he attacked you, murdering him will still count as a [[Stench of Murder|murder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Death, however, is not the end.&#039;&#039;&#039; While you have lost that Hearthling forever, you can create another and receive a portion of the skills and experience of your deceased ancestor.&lt;br /&gt;
&lt;br /&gt;
Make sure you properly use the Graveyard in [[Character Creation]] to receive above mentioned benefits, and so that your new character spawns at your previous one&#039;s HF and inherits their possible claim.&lt;br /&gt;
&lt;br /&gt;
If your Hearthling dies, you have several options at your disposal to lament your long lost relative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Grave|Bury your Ancestor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have your body, you may bury him to make his passing into the next life easier. &lt;br /&gt;
*Not performing any burial rites will net you 15% of your spent [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (Base)&lt;br /&gt;
*Burying your skull without your body will net your 25% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (10% extra)&lt;br /&gt;
*Burying your body without your skull will net you 35% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (20% extra)&lt;br /&gt;
*Burying your whole intact body will net you 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (30% Extra)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Realm|Have your People Celebrate your Life]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you were popular amongst your citizens, maybe they will organize a state funeral for you.&lt;br /&gt;
*State funerals grant 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] without having to [[grave|bury a body]] &lt;br /&gt;
*This, however, is an expensive option for the most powerful of warriors and diplomats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Honor your Ancestors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are diligent and pray often, perhaps your ancestors will forgive your misdeeds and grant you knowledge and wisdom.&lt;br /&gt;
*Lamenting the Departed is another substitute for proper burials of deceased ancestors. &lt;br /&gt;
*Every time you Lament your departed ancestor, until the maximum inheritance (45%) has been reached, you inherit a percentage (6% per use) of his Attributes &amp;amp; Abilities.&lt;br /&gt;
*The Numen cost of lamenting increases by two every time you use this ability (starts as 1 point).&lt;br /&gt;
*After reaching maximum inheritance Lamenting the Departed icon will disappear from options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Kin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Place]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores knowledge of all Thingwalls visited by your immediate ancestor., in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of the Seen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores all Discoveries previously known by your immediate ancestor, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of War]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor, in a cost of 3 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Characters cannot be inherited until eight hours after his or her original birth.&lt;br /&gt;
* You will spawn on your ancestor&#039;s [[Hearth Fire]] in case it was not destroyed.&lt;br /&gt;
* Using a [[Wilderness Beacon]] as usual will override the ancestor&#039;s Hearth Fire.&lt;br /&gt;
* While not confirmed, safest bet is to bury your ancestor&#039;s corpse before starting to eat for [[FEP]]s or put LP on [[Abilities]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet is where you can learn the most about your character. Essentially, everything about your character is displayed in these menus. this includes stats, skills, quests, and combat moves&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
[[File:Character Sheet Attributes.png|thumb|600px|right]]&lt;br /&gt;
===[[Attributes]]=== &lt;br /&gt;
[[Attributes]] are the most basic stats in Haven, and are gained through eating food and receiving Food Event Points (FEP). Attributes can be both buffed and debuffed by various mechanics in the game, such as wounds, equipment, and certain [[Clay Pipe|Activities]]&lt;br /&gt;
===[[Food Event Points]]===&lt;br /&gt;
The [[FEP]] bar displays the current amount of FEP you have for a specific attribute, as well as how many points are needed to gain another attribute point. Generally, the number of FEPs needed to gain a new attribute is equal to your highest attribute value. For instance, if your highest attribute is strength at 30, then you will have to consume 30 FEP to gain a new attribute point.&lt;br /&gt;
===[[Food Satiations]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:{{RoB color|shareddata}};&amp;quot;&amp;gt;{{:Food Satiations}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Hunger]] Level===&lt;br /&gt;
Each food has a hunger value that adds to your hunger level when eaten. Each hunger level has a lower &amp;quot;Food efficiency&amp;quot; bonuses, but takes less time to return to a lower hunger level. The hunger level of food is a flat rate unaffected by quality..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hunger Level !! Food&amp;lt;br&amp;gt;Efficiency !! Time to lose &amp;lt;br&amp;gt;1% hunger !! Time to lose &amp;lt;br&amp;gt;100% hunger !! Variety Bonus !! Variety Example &amp;lt;br&amp;gt; @15 max stat&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous || 300% || 2 hours || 200 hours || 1.097 || 28.3%&lt;br /&gt;
|-&lt;br /&gt;
| Famished || 200% || 1 hour  || 100 hours || 0.894 || 23.1%&lt;br /&gt;
|-&lt;br /&gt;
| Hungry || 100% || 20 minutes || 33.3 hours || 0.632 || 16.3%&lt;br /&gt;
|-&lt;br /&gt;
| Content || 90% || 10 minutes || 16.67 hours || 0.602 || 15.5%&lt;br /&gt;
|-&lt;br /&gt;
| Full || 50% || 3 minutes  || 5 hours || 0.447 || 11.5% &lt;br /&gt;
|-&lt;br /&gt;
| Stuffed || 25% || 46 seconds || 1.25 hours || 0.315 || 8.1% &lt;br /&gt;
|-&lt;br /&gt;
| Overstuffed || 10% || 7 seconds || 0.19 hours || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Character Sheet Abilities.png|thumb|600px|right]]&lt;br /&gt;
The abilities page details your learned abilities, as well as earned [[Glossary#Experience Points|Experience Points]] and [[Glossary#Learning Points|Learning Points]]. on this page you can also manage your study report, which is where you study [[curiosity|Curiosities]]&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;100LP*(current level + 1)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Learned skills are totally nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment&lt;br /&gt;
===Study Report===&lt;br /&gt;
The Study Report is a 4x4 mental inventory, sometimes referred to as your &#039;mentory&#039;, used to study [[Curiosity|Curiosities]] at the cost of [[Glossary#Experience Points|Experience Points]] to gain [[Glossary#Learning Points|Learning Points]]. &lt;br /&gt;
things to know:&lt;br /&gt;
*Studying curiosities is a passive activity and will occur automatically as long as curiosities are in your mentory.&lt;br /&gt;
*Your Attention is equal to your intelligence, and determines how many curiosities you can study, determined by the curiosities&#039; mental weight.&lt;br /&gt;
*You cannot have two of the same curiosities in your mentory at the same time.&lt;br /&gt;
*A Personal Claim [[Personal Claim|Bond]] is kept in your mentory in order to upkeep its presence.&lt;br /&gt;
*Presence is added from a percent of lp gained from studying curios. Lp is not consumed from presence being present.&lt;br /&gt;
*Once an object is finished being studied, you will receive its learning points and the object will disappear.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Curiosity]] page&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore &amp;amp; Skills==&lt;br /&gt;
[[File:CharSheet Skills.png|thumb|200px|right|The Character Skills preview]]&lt;br /&gt;
[[File:CharSheet Credos.png|thumb|200px|right|The Character Credos preview]]&lt;br /&gt;
[[File:CharSheet Lores.png|thumb|200px|right|The Character Lores preview]]&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills is where you can evaluate which [[Skills]], [[Credos]] and [[Experience Points|Lores]] you have discovered or completed.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are abilities you can purchase which enable you to perform specific actions, such as [[Boat Building]] and [[Mining]]. Skills cost [[Glossary #Learning Points|Learning Points]] and are permanently in effect once purchased. Skills are hierarchical and as such must be learned in a specific order. Generally, the more advanced the skill, the more Learning Points it costs.&lt;br /&gt;
&lt;br /&gt;
====Credos====&lt;br /&gt;
[[Credos]] can be described as professions, which completed provide passive buffs and bonuses. Credos cost Learning Points to initiate, and only one Credo can be pursued at a time. Each Credo has 5 abilities that can be activated in order by completing quests for that credo. Once the Credo is completed, their bonuses will be permanently in effect and you can begin pursuing another Credo. Similar to skills, certain credos require prerequisite credos to be completed before you may begin them.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
[[Experience Points|Lores]] are events which occur by playing and exploring. Lores award the player [[Glossary #Experience|Experience Points]], which can then be spent on Curiosities to gain Learning Points. Lores are triggered randomly and it is encouraged to perform a variety of tasks through the day in attempt to trigger as many lores as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Arts &amp;amp; Combat Schools==&lt;br /&gt;
[[File:Character Sheet Combat.png|thumb|600px|right]]&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools is where you build, save, and examine your combat cards. Combat cards can be discovered by defeating animals in combat, as well as learned from other players.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
*Drag and drop cards into combat slots to equip them. each combat deck can hold up to 10 different cards.&lt;br /&gt;
*each card has a value of one point, and each deck may have up to 30 points worth of cards.&lt;br /&gt;
*You may stack up to 5 of the same card in one deck. Each stacked card adds extra power to the move.&lt;br /&gt;
*You may have up to 5 different combat decks saved, for quick switching between decks.&lt;br /&gt;
*cards 1-5 are activated with keys 1-5. cards 6-10 are activated with SHIFT+1-5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Health &amp;amp; Wounds==&lt;br /&gt;
[[File:Character Sheet Wounds.png|thumb|600px|right]]&lt;br /&gt;
[[Wounds]] are semi permanent damage taken through various activies in the game, most notably combat.&lt;br /&gt;
&lt;br /&gt;
The Wounds menu displays your current list of wounds, their effects, and how to heal them. Some wounds may heal on their own, while some might need special medicine or treatments to cure them. The number displayed next to each wound indicated the humber of Hard Hitpoint damage you have received from that wound. When your Hard Hitpoints reach 0, you die. Generally speaking, wounds will not heal unless you have 8000+ [[Energy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
[[File:Character Sheet Quests.png|thumb|600px|right]]&lt;br /&gt;
Your Quest Log displays your Current, Completed, and Failed Quests.&lt;br /&gt;
Clicking a quest will display quest objectives both in menu and on screen. Having an active quest will display an arrow to the quest givers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment Screen=&lt;br /&gt;
[[File:Equipment Screen.png|thumb|Equipment Screen|x400px]]&lt;br /&gt;
*See [[:Category:Equipment|Equipment]] for all equipable items.&lt;br /&gt;
*Also see [[Equipment Table]] for stat boosts equipment.&lt;br /&gt;
&lt;br /&gt;
The Equipment Screen is where players can equip their character with items that will help them flourish in the harsh world, or just look pretty. These items include weapons, armor, clothing, jewelry, tools, and healing items. There are 16 slots for equipment. Some items take up multiple slots, e.g. the [[Bear Cape]] that takes up both the headwear and cape slots, and the [[Pickaxe]] that takes up both hands. Equipment slots are labelled, but many players (especially ones from before they were labelled) refer to them as their slot relating to the row and column, 1L meaning the hat slots and 9R meaning the shoes slot.&lt;br /&gt;
&lt;br /&gt;
===Slots on the Equipment Screen===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
 | 1L || Headgear&lt;br /&gt;
 | 1R || Mask (&amp;lt;i&amp;gt;Face&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2L || Main Accessory&lt;br /&gt;
 | 2R || Eyes&lt;br /&gt;
 |-&lt;br /&gt;
 | 3L || Shoulders&lt;br /&gt;
 | 3R || Mouth&lt;br /&gt;
 |-&lt;br /&gt;
 | 4L || Shirt&lt;br /&gt;
 | 4R || Torso Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 5L || Gloves&lt;br /&gt;
 | 5R || Belt&lt;br /&gt;
 |-&lt;br /&gt;
 | 6L || Left Hand &lt;br /&gt;
 | 6R || Right Hand &lt;br /&gt;
 |-&lt;br /&gt;
 | 7L || Left Hand Ring&lt;br /&gt;
 | 7R || Right Hand Ring&lt;br /&gt;
 |-&lt;br /&gt;
 | 8L || Cloaks &amp;amp; Robes&lt;br /&gt;
 | 8R || Backpack&lt;br /&gt;
 |-&lt;br /&gt;
 | 9L || Left Hand Pouch&lt;br /&gt;
 | 9R || Right Hand Pouch&lt;br /&gt;
 |-&lt;br /&gt;
 | 10L || Pants&lt;br /&gt;
 | 10R || Leg Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 11L || Cape&lt;br /&gt;
 | 11R || Shoes&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* Note: &amp;quot;Accessory&amp;quot; slot was split into three separate slots in {{Patch|Twinkle-Twinkle}}. Due to this, you may find pages or people that refer to shirts taking up 2L/2R when they now take 3L/3R and similar things, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inventory=&lt;br /&gt;
Your character&#039;s inventory is where all items are stored, this is different from the [[Glossary#Equipment Screen|Equipment Screen]] in that items are not worn on the character.&amp;lt;br&amp;gt;&lt;br /&gt;
Your character starts out with a 4x4 inventory grid which can be expanded upon by equipment, adding horizontal or vertical rows of inventory space. It is important to note that these equipment bonuses stack. For example, wearing a Birchbark Backpack and a Merchant&#039;s Robe would  modify your inventory grid to 5x5. Thus by wearing a leather backpack, merchant&#039;s robe, and two traveler&#039;s sacks inventory space is 7x8&lt;br /&gt;
&lt;br /&gt;
One essential task of any player is to increase the space available for use. This can be achieved in several ways:&lt;br /&gt;
:&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;3. Inventory expanders.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-material means of increasing inventory space include: &lt;br /&gt;
:[[Subscription|Account Verification]]  (+1 vertical line &#039;&#039;permanently for that account&#039;&#039;)&lt;br /&gt;
:[[Subscription|Account Subscription]] (+1 horizontal line &#039;&#039;for as long are your subscription is active&#039;&#039;) &lt;br /&gt;
:completing the 3rd level of the [[Credos#Nomad|Nomad Credo]] (+1 vertical line)&lt;br /&gt;
:completing the 5th level of the [[Credos#Nomad|Nomad Credo]] (+1 horizontal line) &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all things in the game need to be with you constantly. The situation when the subject needs to be preserved for better times is quite ordinary. In this case, container-buildings come to the aid. There are a huge number of them in the game, ranging from the simplest branch baskets to the majestic chests or spacious cabinets. Like any other buildings in the game, they are subject to decay, so they are used as long-term storage facilities at the players&#039; bases, or for short-term transportation of large volumes of cargo. They have their own inventory, which opens with a separate window when you right-click on an object. Many crafting recipes in the game allow you to use ingredients from open containers without removing them.&lt;br /&gt;
There are also a number of movable objects (like [[Knarr]] or [[Wagon]]) that have both their own internal storage space and places for individual portable containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Inventory extenders.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is good to store many things at home, but being able to take a lot of stuff on long journeys is vital too. For such purposes, so-called inventory extenders are great - items worn in equipment slots that increase the character&#039;s internal inventory (like non-material methods). These include:&lt;br /&gt;
:[[Birchbark Backpack]] (+1 vertical line)&lt;br /&gt;
:[[Leather Backpack]] (+2 vertical lines)&lt;br /&gt;
:[[Silk Backpack]] (+3 vertical lines)&lt;br /&gt;
:[[Wanderer&#039;s Bindle]] add +1 vertical line (in the left hand) and +1 horizontal line (in the right hand). Can hold 2.&lt;br /&gt;
:[[Traveller&#039;s Sack]] add +1 vertical and +1 horizontal line for each one taken in hand. Can hold 2.&lt;br /&gt;
:[[Merchant&#039;s Robe]] increases the size of the inventory by 1 horizontal line.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is also a separate category of things that can simplify the carrying of certain things. The peculiarity of such items is the presence of their own inventory (as with container buildings), the ability to hold them in equipment slots (like extenders) and narrow specialization in the type of wearable items. These include:&lt;br /&gt;
:[[:Category:Toolbelt|Toolbelts]] - 3-25 slots, tools only.&lt;br /&gt;
:[[Hunter&#039;s Quiver]] - 30 slots, arrows only. Can be carried on a belt. &lt;br /&gt;
:[[Keyring]] - 9 slots, keys only. Can be carried on a belt.&lt;br /&gt;
:[[Wicker Picker]] - 20 slots, forage only. Must be equipped in either of the &amp;quot;Hand&amp;quot; -slots, can equip two.&lt;br /&gt;
:[[Leather Purse]] - 6 slots, coins only. Can be carried on a belt.&lt;br /&gt;
:[[Creel]] - 36 slots, fish only. Must be equipped in the &amp;quot;Cape&amp;quot; -slot.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Separately, it is worth mentioning 2 special inventory extenders:&#039;&#039;&#039;&lt;br /&gt;
:[[Saddlebags]] are a craft item that can be put on a horse, which allows quick access to its internal storage in 16 slots.&lt;br /&gt;
:[[Packrack]] is a craft item that can be put on a cow (bull), which allows quick access to its internal storage of 25 slots (and an additional two cells for a liftable load)&lt;br /&gt;
 &lt;br /&gt;
Skillfully combining the listed opportunities, you can simplify the processes of storing and carrying important things as much as possible, which will allow you to devote more time to an exciting gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; As of world 10, [[Subscription|Verified]] Players receive one bonus row and [[Subscription|subscribed]] players receive one bonus row and column, for a total of 5x5 inventory&lt;br /&gt;
&lt;br /&gt;
The maximum available personal inventory would be 10 x 9 or 90 slots. &lt;br /&gt;
&lt;br /&gt;
11 columns = 4 + 1 for verified + 3 for silk backpack + 2 for both Traveler&#039;s Sacks + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
9 Rows = 4 + 1 for subscription + 2 for both Traveler&#039;s Sacks + 1 for Merchant&#039;s Robe + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hitpoints&amp;lt;/span&amp;gt;===&lt;br /&gt;
[[Hitpoints]] are divided into three categories, indicated in the mouse-over as SHP/HHP/MHP. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
**Soft Hitpoints are your Hearthling&#039;s pain tolerance. When this reaches 0, your character is temporarily knocked unconscious. If your energy is over 8000, SHP will recover over time, capped by your current HHP&lt;br /&gt;
*&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
**Hard Hitpoints are your Hearthling&#039;s physical vitality. When this reaches 0, your character dies. You can see what is lowering your current HHP in the [[Glossary#Health &amp;amp; Wounds|Health]] tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods short of [[Alchemy|magic.]]&lt;br /&gt;
*&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
**Max Hit Points is your character&#039;s damage limit. Your HHP can never be greater than this number. It can be gained by increasing [[Constitution]] or using a [[Heart Container|Heart Container.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Indicates how tired your character is. This goes down as you perform various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. Naturally stamina regenerate 10% per 10% energy. It can also be recovered with more energy consumption by drinking beverages, such as: [[Water]], [[Tea]], [[Milk]], [[Wine]], [[Beer]] or [[Weißbier]]. &lt;br /&gt;
&lt;br /&gt;
Your maximum stamina cannot be increased or decreased. Its rate of loss cannot increase or decrease with one exception: Constitution reduces the rate it is lost while swimming.&lt;br /&gt;
&lt;br /&gt;
Your Hearthling generally won&#039;t exhaust himself below 10%, if that&#039;s reached by doing most jobs like felling trees they will stop just before they reach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 25em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Terraforming#Digging|Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Energy is mainly consumed when you drink water to replenish the [[Stamina]].You can get more energy by eating [[food]].&lt;br /&gt;
:If your energy is 8000 or above, your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your [[SHP]].&lt;br /&gt;
:If your energy is 5000 or below, you are unable to do hard labor such as digging soil or mining.&lt;br /&gt;
:If your energy is 2000 or below, you will [[hitpoints|Starve]], which will slowly drain your health.&lt;br /&gt;
:If your energy is 0, you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maximum Energy is never lost or gained.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
Speed is how fast your character moves. Generally, the faster you move, the more stamina you consume.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain [[Terrain]]s limit the maximum speed a hearthling can travel on them (on foot). &lt;br /&gt;
&lt;br /&gt;
Other than vehicles or horses, your movement speed will not raise or lower, except when using [[Speed Boost|Speed Boosts]] and walking up/down slopes, which decrease/increase speed respectively. There is no encumbrance or weight system from having a full inventory or wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
From left to right: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Crawl &lt;br /&gt;
| 1.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
| 3.0 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
| 4.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &lt;br /&gt;
| 6.0 tiles per second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kith &amp;amp; Kin=&lt;br /&gt;
[[File:Kinship Menu.png|thumb|300px|right]]&lt;br /&gt;
Kin Shortcut: CTRL + B&lt;br /&gt;
&lt;br /&gt;
The Kin is the love-heart button. You can add new friends here, view your current ones and quickly see their online status.&lt;br /&gt;
&lt;br /&gt;
In the Hearth Secret textbox, you can create a hearth secret. When you want to make friends with people at long-distance, give them this secret and they will then be your friend, or &amp;quot;kin&amp;quot;. Likewise, if somebody gives you their secret, type it in the right text area next to the one you make your own secret in. Note that Hearth Secrets are tied to your hearthling, not to your account.&lt;br /&gt;
&lt;br /&gt;
You can also right click a Hearthling, &amp;quot;Memorize&amp;quot; them, then right-click &amp;quot;Add Kin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The candle next to their name on the list is their online status - a lit candle is online, whilst an unlit candle means offline. However, if somebody dies, their candle will disappear.&lt;br /&gt;
&lt;br /&gt;
Setting kin colors is an important feature which allows you to group kin and assign privileges, such as theft or tresspassing on [[Personal Claim]]s or [[Village Claim]]s&lt;br /&gt;
&lt;br /&gt;
===Kin Menu===&lt;br /&gt;
&lt;br /&gt;
In the Kin Menu, you can:&lt;br /&gt;
&lt;br /&gt;
*See the online status of kin signified by a lit or unlit candle.&lt;br /&gt;
*Invite online kin to a [[party]].&lt;br /&gt;
*Privately message your kin.&lt;br /&gt;
*Set your own Hearth Secret.&lt;br /&gt;
*Add others via Hearth Secret&lt;br /&gt;
*Set a Kin&#039;s color (Default is white)&lt;br /&gt;
*Set a Kin&#039;s Display name (For your hearthling only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, you may also find yourself cheiftain of a [[Village]] or ruler of a [[Realm]]. Both of these are also managed through the Kith &amp;amp; Kin Menu, through their respective tabs&lt;br /&gt;
&lt;br /&gt;
Note: The search function is a custom client feature only and isn&#039;t available in the default client.&lt;br /&gt;
&lt;br /&gt;
===Group Party===&lt;br /&gt;
A party is a group of players that are able to communicate to each other through a private party chat where each party member is assigned a color.&lt;br /&gt;
&lt;br /&gt;
You can invite a player to your party if you are not in a party or if you are the party leader, and this will make you the party leader. When you leave, another player in your party is assigned party leader, and you can also reassign party leader manually by right-clicking a party member. When the party is reduced to one member, the party chat closes.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
:The amount of party members you can have is limited by your [[Charisma]].{{verify}}&lt;br /&gt;
:Party members used have full access to each other&#039;s personal claims, but this was eventually changed to a toggle. {{GM|$Adventure|$Toggles|Toggle $Party Permissions}}&lt;br /&gt;
:Also applies to [[Village Claim]]s, but only if Hearthling with TPP on has &amp;quot;Party permissions&amp;quot; -privilege assigned to them in Village tab of Kith&amp;amp;Kin -menu.&lt;br /&gt;
:Colored arrows point towards the positions of party members &lt;br /&gt;
:Colored minimap markers give you their exact position&lt;br /&gt;
:You can see the portraits of party members on the left side of your screen&lt;br /&gt;
::Clicking a portrait will make your character move towards them&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. &lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe.&lt;br /&gt;
&lt;br /&gt;
===Initiative Points===&lt;br /&gt;
Both Unarmed and Melee Combat make use of Initiative Points, sometimes colloquially called coins because that&#039;s how they were depicted in Legacy Haven. Some [[Combat moves|combat moves]] will give Initiative Points to you or your opponent. These points can then be spent on other, more advanced moves.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]],&lt;br /&gt;
&lt;br /&gt;
=Experience Points and Learning Points=&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
[[Experience Events]] are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will.&lt;br /&gt;
&lt;br /&gt;
==Learning Points==&lt;br /&gt;
&#039;&#039;&#039;Learning Points&#039;&#039;&#039; are used to buy [[Abilities]], [[:Category:Skills|skills]], and [[Yeomanry|Property]]. You can currently earn Learning Points (LP) in three ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Discovery|Discovering]] new objects&#039;&#039;&#039; &lt;br /&gt;
*For example: picking your first branch off a tree will give you some LP, digging soil, clay for the first time will award you LP.  This is the main source of LP for a new character.&lt;br /&gt;
*Some actions that generate large sums of LP:&lt;br /&gt;
**Picking [[Tree|tree]] products: branches, bark, fruits and seeds, boughs. Every individual seed grants a discovery.&lt;br /&gt;
**Chipping stones: Every individual stone and mineral grants a discovery.&lt;br /&gt;
**Picking [[Foraging|forageables]] such as Spindly Taproot or Blueberries&lt;br /&gt;
**[[Fishing]] - every type of fish caught will give you some LP &amp;lt;br /&amp;gt;Side Note: Items your ancestors have discovered won&#039;t give you Learning Points. You&#039;ll get that LP (with the reduction from death) and the crafting unlocks automatically upon inheriting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Curiosity|Curiosity System]]&#039;&#039;&#039;&lt;br /&gt;
*[[Curiosity|Curiosities]] are items that can be crafted, foraged, caught, or created as a side effect of doing certain activities. They are studied over time in your [[Glossary#Study Report|Study Report]], and will give you LP after completion. They will also consume some [[Experience Points|experience points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Animals&#039;&#039;&#039;&lt;br /&gt;
*Hunting and killing animals in combat gives a small amount of LP, roughly equal to how much damage your character inflicted on the creature&lt;br /&gt;
*Do note that the amount of LP received will reduce if you continuously kill the same creature.&lt;br /&gt;
&lt;br /&gt;
==Learning Ability==&lt;br /&gt;
&#039;&#039;&#039;Learning Ability&#039;&#039;&#039; modifies the amount of [[Learning Points]] you gain from studying curiosities. Learning ability can be gained from realm buffs and equipment, such as [[Ring_of_Brodgar_(Jewelry)|ROB&#039;s]]. 10 points of learning ability equals to 1% of increased LP gain. {{verify}}&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&#039;&#039;See [[Quality]] for more detailed information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10.&amp;lt;br&amp;gt; In general, higher Q items are simply better: high Q weapons do more damage, high Q food provide more FEPs, high Q armor provides more protection. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and barrels not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|200px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which means that it becomes harder and r multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
===Softcap===&lt;br /&gt;
Softcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher than the skill in question. The quality of said product will then be averaged with the softcapping skill level to get the products final quality. The softcapping skill may be a single attribute or skill value, or a combination of several. If the expected quality of the product will be lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*If more than one stat softcaps a product, the stats combine with a geometric mean, not an arithmetic mean. For example, for two stats being factored: &amp;lt;math&amp;gt;Quality Cap = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;, for three &amp;lt;math&amp;gt;Quality Cap = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;, etc.&lt;br /&gt;
*Quality of &#039;&#039;built&#039;&#039; objects is solely determined by the quality of their parts. Softcaps do not apply.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are creating a [[Treeplanter&#039;s Pot]] with [[clay]] of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Dexterity is greater than 36&lt;br /&gt;
::Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
:If you Dexterity is less than 36&lt;br /&gt;
::Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
Similar to Softcap, Hardcap is a term describing the effect of an [[abilities|ability]], [[attributes|attribute]] or the used Tool on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Hardcaps take effect when the quality of a product would be higher than the hardcapping factor. In which case said product quality will equal the hardcapping value.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are searching for the best quality clay in the area. The clay you are digging up starts at q12 and slowly starts climbing up as you search around. The peak quality is actually 36, but you have a Masonry skill of 20. Eventually, you get up to q20, but it doesn&#039;t seem to go any higher than that. It could be the quality capped out at 20 for that area, but it is also possible that your Masonry skill prevents you from getting any better quality.&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Masonry is greater than 36&lt;br /&gt;
::All clay dug up will be its true quality&lt;br /&gt;
&lt;br /&gt;
:If you Masonry is less than 36&lt;br /&gt;
::Resulting clay can at most be equal to your Masonry.&lt;br /&gt;
&lt;br /&gt;
=Player Actions=&lt;br /&gt;
Player actions constitute the variety of tasks and abilities the player can do or act upon the world. The player will start with only a few actions and will gradually learn more actions as they progress and learn more skills.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:actadv.png|32px]] Adventure is the first menu &#039;tab&#039; which holds many of the actions a player can act on the world, such as Destroy and Lift&lt;br /&gt;
**[[File:acthnh.png|32px]] Haven &amp;amp; Hearth holds the abilities to  Claim Land, Build a Heartfire, and Teleport to your Hearthfire&lt;br /&gt;
***[[File:actcl.png|32px]] Allows you to build a [[Personal Claim]] and Claim Land&lt;br /&gt;
***[[File:acthf.png|32px]] Allows you to build a new [[Hearth Fire]], which acts as a spawn point&lt;br /&gt;
***[[File:acttp.png|32px]] Allows you to teleport to your Hearth Fire&lt;br /&gt;
**[[File:actfns.png|32px]] Smoke &amp;amp; Fire Holds some basic fire related items&lt;br /&gt;
***[[File:fire.png|32px]] Allows you to build a [[Fire]]&lt;br /&gt;
***[[File:firebrand.png|32px]] Allows you to craft a [[Firebrand]] to light fires&lt;br /&gt;
**[[File:actlandscape.png|32px]] Landscaping Holds all your Terraforming Actions, including Plowing Fields and creating Land Surveys&lt;br /&gt;
***[[File:actplow.png|32px]] Hand Plow Allows you to plow dirt manually for [[Farming]] before you have built a [[Wooden Plow]] or [[Metal Plow]]&lt;br /&gt;
***[[File:actbrick.png|32px]] Lay Brick allows you to pave the ground with [[Brick]]s&lt;br /&gt;
***[[File:actmetal.png|32px]] Lay Metal allows you to pave the ground with [[Bar of Any Metal|Metal]]&lt;br /&gt;
***[[File:actstone.png|32px]] Lay Stone allows you to pave the ground with [[Stone]]s&lt;br /&gt;
***[[File:actgrass.png|32px]] Plant Grass allows you to plant [[Terrain|Grass]] Terrain with leftover [[:Category:Seeds|Seeds]]&lt;br /&gt;
***[[File:actstomp.png|32px]] Stomp to dirt allows you to turn terrain back into [[Terrain|Dirt]]&lt;br /&gt;
***[[File:actsurvey.png|32px]] Survey Land allows you to create [[Survey]]s, which let the player raise, lower, and level terrain easily.&lt;br /&gt;
**[[File:acttog.png|32px]] Toggles are a set of permissions and abilities that you can either turn on or off&lt;br /&gt;
***[[File:actcrim.png|32px]] Criminal Acts allows you to toggle on the ability to freely commit Crimes&lt;br /&gt;
***[[File:actperm.png|32px]] Party Permissions allows you to toggle whether or not your [[Glossary#Group_Party|Party]] has the same permissions as you on a claim&lt;br /&gt;
***[[File:actswim.png|32px]] [[Swimming]] toggles whether or not you will freely swim through water&lt;br /&gt;
***[[File:acttrack.png|32px]] Tracking toggles whether you actively see [[Scent]]s throughout the world.&lt;br /&gt;
**[[File:actdestory.png|32px]] Allows you to destroy objects and structures&lt;br /&gt;
**[[File:actdig.png|32px]] Allows you to dig the earth for [[Soil]]&lt;br /&gt;
**[[File:actfish.png|32px]] Allows you to [[Fishing|Fish]]&lt;br /&gt;
**[[File:actinspect.png|32px]] Allows you to inspect objects and structures to extra information&lt;br /&gt;
**[[File:actlift.png|32px]] Allows you to lift objects over your head and carry them.&lt;br /&gt;
**[[File:actmine.png|32px]] Allows you to mine cave walls for [[Ore]] and [[Stone]]&lt;br /&gt;
**[[File:actrepair.png|32px]] Allows you to repair [[Glossary#Decay|Decayed]] objects and structures with materials&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Maps and Tiles==&lt;br /&gt;
Haven&#039;s basic ground unit is the tile. Roads for example are paved in 1x1 tile sections.&amp;lt;br&amp;gt;&lt;br /&gt;
The game also used the following tile-based structures. The minimap: 100x100 tiles, and the supergrid: 50x50 minimaps. The whole haven world is build out of X*Y supergrids. Like 9x9 supergrids for world 15 &amp;amp; 16 for example.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hearthling can directly see a bit more than one minimap around them when it comes to the terrain (&#039;&#039;indirectly always the 3x3 minimaps, around the minimap the hearthling is in, in the map-viewer&#039;&#039;). For items, objects and creatures a hearthling view its a bit less than one minimap.&lt;br /&gt;
&lt;br /&gt;
Supergrid note: Most game features cross supergrid borders unhindered. With the known exception of heat. Heat is notable produced by [[Mound Bed]]s, fires and some other active objects. Heat will melt winter related snow and ice in the low lands.&lt;br /&gt;
&lt;br /&gt;
Additional tech stuff: When it comes to what a heartling can see, in the main-view, the game uses a sub-grid system (&#039;&#039;or lanes inside the minimap&#039;&#039;). This system determents what is shown based on which sub-grid the hearthling is standing in. For the terrain it used 4 sub-grid lanes per minimap for this (&#039;&#039;25 tiles/lane&#039;&#039;). And it will show 5x5 terrain sub-grids around the related sub-grid the hearthling is in. For Objects (&#039;&#039;tree&#039;s, houses, other heartlings, etc&#039;&#039;) it uses 11 sub-grid lanes per minimap (&#039;&#039;9.&amp;lt;u&amp;gt;09&amp;lt;/u&amp;gt; tiles/lane&#039;&#039;). While displaying 9x9 sub-grids around the related sub-grid the hearthling is in (&#039;&#039;this range is usually highlighted around the heartling in the minimap&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Day and Night Cycle==&lt;br /&gt;
The Day and Night cycle functions similar to the real world, except roughly 3 times faster ([[//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly {{Template:HTR}} times faster]]). This means every 24 Haven hours are equivalent to roughly 8 Real hours ({{Time|G&amp;amp;R|1|0|0}}). Day, Night, and time in general serve important functions in Haven. The most notable effect is the absence or presence of Light. Day is four real-life hours, while night is the same. Sometimes at night there will be less light than usual, this is because the moon follows a Lunar Cycle. On a new moon there will be barely any light. When night falls a hearthling will be forced to light [[fire]]s or any other [[:Category:Light Sources|Light Sources]] to be able to see.&lt;br /&gt;
&lt;br /&gt;
Along with dynamic lighting, other features are dependant on time. These include:&lt;br /&gt;
:Certain items spawn at certain times, such as the [[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
:Certain [[Experience]] events can only trigger at certain times.&lt;br /&gt;
:Certain [[Fish]] spawn at certain times. &lt;br /&gt;
:Many activities are behind time gates to ensure balance playing, such as:&lt;br /&gt;
::Curiosities, Silkfarming, Tree farming, Smelting ore, and more.&lt;br /&gt;
&lt;br /&gt;
===Game Clock Details===&lt;br /&gt;
The in-game clock, date &amp;amp; (virtual)time parts, mimics most normal/real date &amp;amp; time concepts. (ie: 24 hours:60 minutes:60 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
Although the default client only shows you some of them, mostly by means of dynamic graphics. It only specifically tells about the day, month &amp;amp; year when hovering over the game-clock.&amp;lt;br&amp;gt;&lt;br /&gt;
For additional calendar part see [[Seasons#Year_cycle]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
Decay is a system of deterioration of structures, commonly measured in Decay Hits (although the measure itself isn&#039;t very specific).&lt;br /&gt;
&lt;br /&gt;
There are four main Decay patterns that can be observed:&lt;br /&gt;
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal Claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).&lt;br /&gt;
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.&lt;br /&gt;
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enables such changes. It happens regardless of claim coverage.&lt;br /&gt;
*Carcasses: These always decay, there&#039;s no way to prevent it. All unprocessed or skinned carcasses are subject to it.&lt;br /&gt;
&lt;br /&gt;
Decay hits are completely random. Currently there is no good way to measure when decay hits will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote from Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
[[file:Damage&amp;amp;Soak-table.png|thumb|200px]]&lt;br /&gt;
Soak is a value assigned to buildings that determines how resilient they are to [[Destroy|destruction]]. This value is subtracted from all incoming damage to the building in question. In order for an attack to have any effect at all, it must deal one whole point more damage than the soak value of the building being attacked. For example, aggressive [[Boar|boars]] and [[bear|bears]] deal more than 25 damage per attack. Therefore, can damage and potentially destroy any building in their way with a soak value of less than 25.&lt;br /&gt;
&lt;br /&gt;
Easy way to calculate minimal required strength to destroy an object with soak:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(soak + 1 - tool)^2 &amp;lt;/math&amp;gt;= required strength&lt;br /&gt;
&lt;br /&gt;
Where tool is: 1 ([[Stone Axe|Axe]]), 2 ([[Pickaxe]]), 4 ([[Sledgehammer]]), or 20 ([[Battering Ram]]). Note that rams can be operated by multiple characters, further lowering required strength.&lt;br /&gt;
&lt;br /&gt;
The final damage that is inflicted to the target structure is the &amp;lt;math&amp;gt;floored(rest\ damage\ after\ subtracting\ the\ soak)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See the table image for a visual representation of how tools effects the strength requirement.&lt;br /&gt;
&lt;br /&gt;
See the [[Property:Soak]] page for all items with some soak data.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
Fuel comes in a variety of forms. Some items can only use certain types of fuel, others can use any form. Each type of fuel burns for different lengths of time, called a &amp;quot;tick&amp;quot; One tick has a length of approximately 4 minutes 50 seconds. The exception being the [[Steel Crucible]], where one tick is 40 minutes long.&lt;br /&gt;
&lt;br /&gt;
Fuel is used to power a variety of items.[[Cauldron]]s, [[Crucible]]s, [[Kiln]]s, [[Oven]]s, [[Ore Smelter]]s, [[Finery Forge]]s, and [[Steel Crucible]]s all require different amounts of fuel.&lt;br /&gt;
&lt;br /&gt;
The forms of fuel with the number of ticks are:&lt;br /&gt;
  [[Branch]]           -- 1 tick&lt;br /&gt;
  [[Bark]]             -- 1 tick&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 1 tick for [[Ore Smelter]]s, [[Steel Crucible]]s and [[Finery Forge]]&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 2 ticks for all other workstations&lt;br /&gt;
  [[Block of Wood]]    -- 5 ticks&lt;br /&gt;
  [[Tarsticks]]        -- 20 ticks&lt;br /&gt;
  &lt;br /&gt;
  [[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122650</id>
		<title>Game Updates/Changes/2026</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122650"/>
		<updated>2026-05-28T08:18:36Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Gongalong! */ Initial patch notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameUpdatesPages]]&lt;br /&gt;
{{SubPage BackLink|2}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- (UTF Check: &amp;quot;°,μ,ß&amp;quot;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grammophone Crane}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Crane&amp;quot;, a water/swamp dwelling birb!.&lt;br /&gt;
| pages = Crane, Dead Crane, Crane Feather, Plucked Crane, Cleaned Crane, Crane Meat, Roast Crane&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Frost Flower&amp;quot;, winter curiosity.&lt;br /&gt;
| pages = Frost Flower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amount (20%) based on its total HP, soft capped by the crafting ability values used by the crafting recipe for the armor type. The repaired armor will be proportionally quality adjusted. This means that broken armor pieces have at least some potential use as a few points of repair conferred to another piece. Do note that it, thus, is probably a bad idea to repair a mildly damaged high quality piece of armor using a destroyed piece of low quality armor.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Improved login handling such that it should be possible to log in to alternate servers even if the &amp;quot;main&amp;quot; server is down. Further, the initial server connected to is prioritized to the last used server, hopefully mitigating various connectivity issues.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)/(Skipped: General server/tech fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Going up mineholes now confers the visitor debuff where applicable.&lt;br /&gt;
| pages = Mine Hole, Palisade, Brickwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Swamps should now produce some, albeit lower, frequency of Dragon Flies during Spring.&lt;br /&gt;
| pages = Seasons, Dragonfly, Emerald Dragonfly, Ruby Dragonfly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Peculiar Flotsam&amp;quot;s, and &amp;quot;Petrified Seashell&amp;quot;s should now stack.&lt;br /&gt;
| pages = Stack, Peculiar Flotsam, Petrified Seashell&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Cave Louse Leg&amp;quot;s now count as &amp;quot;Bone Material&amp;quot; for all purposes (e.g. crafting, repairing, stacking, stockpiling).&lt;br /&gt;
| pages = Bone Material, Cave Louse, Cave Louse Leg, Stack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Precious Snowflake&amp;quot;, &amp;quot;Rabbit Frost&amp;quot; and &amp;quot;Whirling Snowflake&amp;quot; all count as &amp;quot;Snow&amp;quot;, can be used as that for purposes of crafting and repair, stack as snow, and can be stockpiled as snow. They do, however, not melt.&lt;br /&gt;
| pages = Stockpile, Snow, Precious Snowflake, Rabbit Frost, Whirling Snowflake&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = The &amp;quot;Falling Star&amp;quot; star experience is now only available to characters with &amp;quot;Hearth Magic&amp;quot;, to prevent e.g. new players from seeing it when they ought not to, and such.&lt;br /&gt;
| pages = (UI), Falling Star&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)/(&amp;lt;i&amp;gt;TMP:Falling Star&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Narwhal Study}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Narwhal&amp;quot;, fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk!.&lt;br /&gt;
| pages = Narwhal, Fresh Narwhal Hide, Narwhal Hide, Narwhal Tusk, Raw Narwhal, Roast Narwhal&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Fine Study Desk&amp;quot;, a more spacious study desk!.&lt;br /&gt;
| pages = Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Sackcloth Cloak&amp;quot;, a piece of clothing.&lt;br /&gt;
| pages = Sackcloth Cloak&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Ashen Faced&amp;quot;. You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).&lt;br /&gt;
| pages = Ashen Faced&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Chitterlings&amp;quot;, offal food made from boiled intestines.&lt;br /&gt;
| pages = Chitterlings&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a new input type &amp;quot;Frutti di Mare&amp;quot;. Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp.&lt;br /&gt;
| pages = Frutti di Mare, {{#ask:[[Category:Frutti di Mare|+depth=0]]|link=none}}&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Surf&#039;n&#039;Turf&amp;quot;, food item made from &amp;quot;Meat&amp;quot; and &amp;quot;Frutti di Mare&amp;quot;.&lt;br /&gt;
| pages = Surf&#039;n&#039;Turf, Frutti di Mare&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Pelican Pouch Pocket&amp;quot;, pocket made from a pelican&#039;s pouch.&lt;br /&gt;
| pages = Pelican Pouch Pocket&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added variable material to &amp;quot;Crate&amp;quot;s, which now reflect the wood which made them. Love it!.&lt;br /&gt;
| pages = Crate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = &amp;lt;b&amp;gt;PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = Minehole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;) / (Temporary: Upcoming change)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added object icons to &amp;quot;Rat&#039;s Chest&amp;quot;, &amp;quot;Giant Cheese&amp;quot; and &amp;quot;Giant Spool&amp;quot;, all from the Rat Dungeon, can now be placed in object stashes with a GUI e.g. Knarr/Wagon.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew the buff frames around the various character buffs in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew icons for &amp;quot;Travel Weariness&amp;quot;, &amp;quot;Oyster&amp;quot;, and &amp;quot;Opened Oyster&amp;quot; in 4x resolution. Redrew the icon for &amp;quot;Realm Management&amp;quot; in 4x resolution, and also use a variant of that icon for the buff recieved upon entering a Realm.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a stockpile for &amp;quot;Oyster&amp;quot;s.&lt;br /&gt;
| pages = Oyster&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Improved error messages for (War Flag you&#039;re trying to place can&#039;t see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight.&lt;br /&gt;
| pages = (UI), War Flag, Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Crafting anything with &amp;quot;River Pearl Mussels&amp;quot; or &amp;quot;Oyster&amp;quot;s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the &amp;quot;Moules Frites&amp;quot; recipe now takes mussles, quite simply, rather than boiled mussels.&lt;br /&gt;
| pages = River Pearl Mussel, Oyster, River Pearl, Oyster Pearl, Moules Frites&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added minor light source to &amp;quot;Hearth Fire&amp;quot;s.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a small animation/delay to cleaning out &amp;quot;Garden Pot&amp;quot;s. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80168 here].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Food items now display their applicable food categories in their tooltips. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80155 here].&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Chessebell Poaching}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Belltower&amp;quot;, A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
| pages = Bell Tower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Original: Split in 3 separate cases below. --&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. (Debated including snow, but decided against it for now.).&amp;lt;br&lt;br /&gt;
&amp;gt;:If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&amp;lt;br&lt;br /&gt;
&amp;gt;:Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&lt;br /&gt;
| pages = Sculptable Material, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&lt;br /&gt;
| pages = Tafl Board, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Poacher&#039;s Pouch&amp;quot;, a &amp;quot;Creel&amp;quot; alternative for hunters. The &amp;quot;Poacher&#039;s Pouch&amp;quot; can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80003 here].&lt;br /&gt;
| pages = Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Dumbledore&amp;quot;, a friendly beetle which sometimes lands on its back, needing help to find even keel again.&lt;br /&gt;
| pages = Dumbledore&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Driftwood Crown&amp;quot;, crown, curiosity. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80217 here].&lt;br /&gt;
| pages = Driftwood Crown&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Black Henbane&amp;quot;, flower, curiosity. Grows in &amp;quot;Badlands&amp;quot;.&lt;br /&gt;
| pages = Black Henbane, Garden Pot&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Raven Black&amp;quot;, hair color. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216&amp;amp;start=10#p968769 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Mouflon Horn&amp;quot;, finebone received (between 0-2) when butchering Mouflon Sheep.&lt;br /&gt;
| pages = Mouflon Horn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Cavecakes&amp;quot;, hardtack bread made from &amp;quot;Cavedust&amp;quot;.&lt;br /&gt;
| pages = Cavecakes, Unbaked Cavecakes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = (Re)Added &amp;quot;Glow of the Cavebulb&amp;quot;, a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.&lt;br /&gt;
| pages = Glow of the Cavebulb&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added a brief hourglass timer to the action of taking possession of &amp;quot;Study Desk&amp;quot;s, to prevent you from accidentally your buddies&#039; desks. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=73552 here].&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Redrew icons for &amp;quot;Driftkelp&amp;quot; and &amp;quot;Fairy Mushroom&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Made stackable: &amp;quot;Driftkelp&amp;quot;. &amp;quot;Fairy Mushroom&amp;quot;.&lt;br /&gt;
| pages = Stack, Driftkelp, Fairy Mushroom&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80251 a bug] by which &amp;quot;Lake Snail&amp;quot;s were accidentally no longer &amp;quot;Snail&amp;quot;s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped: Bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village&#039;s name, and by being hopefully a bit better worded.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grand Pickle Brain}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Grand Study Desk&amp;quot;, a massive Study Desk with an 11x11 inventory for curiosities, and five display points.&lt;br /&gt;
| pages = Grand Study Desk, Fine Study Desk, Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pearl Glue&amp;quot;, and &amp;quot;Wet Pearl Glue&amp;quot;. A concentrate glue made from, 10x &amp;quot;Bone Glue&amp;quot; + processing in the form of Coal, Lime, Lye, and Salt. Craft &amp;quot;Pearl Glue&amp;quot; by a cauldron to receive &amp;quot;Wet Pearl Glue&amp;quot;, and then dry that on a &amp;quot;Herbalist Table&amp;quot; for an ingame week to turn it into &amp;quot;Pearl Glue&amp;quot;. Required for &amp;quot;Grand Study Desk&amp;quot;.&lt;br /&gt;
| pages = Pearl Glue, Wet Pearl Glue, Grand Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pickling Crock&amp;quot;, a free-standing larger crock for pickling, holds some combination of 36 items and 20l of &amp;quot;Pickling Brine&amp;quot;. Thread [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80236 here]. Displays whatever is picklin&#039; at the moment. Variable metal material on the lid.&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock &amp;lt;!--, Pickling--&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Smokering&amp;quot;. Occasionally when puffing a pipe, you will blow a &amp;quot;Smokering&amp;quot;. If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a &amp;quot;Smokeship&amp;quot;. Suggested/discussed [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80226 here]. There is, of course, a new Ship-in-a-Bottle variant for &amp;quot;Smokeship&amp;quot;s.&lt;br /&gt;
| pages = Smokering, Smokeship, Cigar, Clay Pipe, Bull Pipe, Hookah, Pipestuff, Smokeship-in-a-Bottle&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Brains. Most all animals can now yield a brain as the final step in the &amp;quot;Clean&amp;quot; butchery step, in four different sizes: Tiny, Small, Medium (simply called &amp;quot;Brain&amp;quot;) and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.&lt;br /&gt;
| pages = Brains&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Fine Butchery&amp;quot;, skill. &amp;quot;Fine Butchery&amp;quot; is required for butchering Brains and Bollocks, and unlocks the &amp;quot;Pearl Glue&amp;quot; recipe. Note that you can still castrate animals without the skill, but that you need it to get &amp;quot;Bollocks&amp;quot;.&lt;br /&gt;
| pages = Skills, Fine Butchery, Bollocks&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Seedbag&amp;quot;. Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80264&amp;amp;start=20#p969115 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80275 here].&lt;br /&gt;
| pages = Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.&lt;br /&gt;
| pages = Brick wall, Palisade, Dry Stone Fence, Roundpole Fence&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it so that you can disable editing of surveys by a toggle in the interface.&lt;br /&gt;
| pages = Survey, Terraforming&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Narwhal Tusk&amp;quot; can now be used as a spear. Suggested various places. Catch, coles!.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Increased internal inventory of &amp;quot;Pickling Jar&amp;quot; from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of &amp;quot;Pickling Brine&amp;quot; needed to pickle the final items in it. Added small icons for &amp;quot;Pickling Jar&amp;quot; variants (used in e.g. barter stands and such).&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Redrew icons in 4x resolution: &amp;quot;Bone Glue&amp;quot;, &amp;quot;Smoke &amp;amp; Fire&amp;quot;.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Skill Requirements: &amp;quot;Granary&amp;quot; -&amp;amp;gt; &amp;quot;Farming&amp;quot;, &amp;quot;Cistern&amp;quot; -&amp;amp;gt; &amp;quot;Stone Working&amp;quot;, &amp;quot;Demijohn&amp;quot; -&amp;amp;gt; &amp;quot;Glass Blowing&amp;quot;.&lt;br /&gt;
| pages = Skills, Granary, Farming, Cistern, Stone Working, Demijohn, Glass Blowing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Fixed a bug by which the &amp;quot;Poacher&#039;s Pouch&amp;quot; was unlocked by &amp;quot;Fishing&amp;quot;. Moved to &amp;quot;Tanning&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Mirkwood Log&amp;quot;s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it&#039;s very aesthetic.&lt;br /&gt;
| pages = Logs, Block of Mirkwood, Mirkwood Offering, Old Trunk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Bough Pyre&amp;quot;s now rotate(&amp;lt;i&amp;gt;tilt&amp;lt;/i&amp;gt;) with the ground they are built on, and have greater tolerance for being built on steep slopes.&lt;br /&gt;
| pages = Bough Pyre&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made a unique tileset &amp;quot;Acre Clay Field&amp;quot;, such that Acre Clay areas no longer have to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
| pages = Mudflat, Dirt, Acre Clay, Terraforming, Terrain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Polar Crocus}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Ice Bear&amp;quot;s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. &amp;quot;Ice Bear&amp;quot;s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary &amp;quot;Bear&amp;quot;s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape.&lt;br /&gt;
| pages = Ice Bear&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Crocus&amp;quot;, springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains.&lt;br /&gt;
| pages = Crocus&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Chewing Straw&amp;quot;, curiosity. Equippable in the mouth slot for mild bonus.&lt;br /&gt;
| pages = Chewing Straw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Silk Suture Kit&amp;quot;, medicine. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80268 here]. Treats a variety of open wound types.&lt;br /&gt;
| pages = Silk Suture Kit&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Fixed stacking of items inside container items (e.g. &amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;quot;Seedbag&amp;quot;s). &amp;lt;b&amp;gt;Some caveats apply&amp;lt;/b&amp;gt;, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Destroying &amp;quot;Thing Challenge&amp;quot;s or &amp;quot;War Flag&amp;quot;s now requires &amp;quot;Rage&amp;quot;. Both builds now also have &amp;quot;Rage&amp;quot; as an unlock prerequisite.&lt;br /&gt;
| pages = Thing Challenge, War Flag, Rage&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Reverted the mechanic introduced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80147 Game Development: Grammophne Crane] by which going up Mineholes conferred the visitor debuff where applicable, as announced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216 Game Development: Narwhal Study].&lt;br /&gt;
| pages = Mine Hole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Nerfed Narwhal Tusk from base damage 90 to base damage 45.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The final tier unlock of the &amp;quot;Wandering Sage&amp;quot; credo has been replaced with &amp;quot;+15% bonus to quest rewards&amp;quot;, to replace the no longer desired bonus to local quality increases.&lt;br /&gt;
| pages = Credos&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Significantly reduced the bounding footprint of &amp;quot;Soil&amp;quot; stockpile. It now fits neatly on a tile.&lt;br /&gt;
| pages = Stockpile, Soil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added variable wood materials to &amp;quot;Coffer&amp;quot;s, which now take color and texture from the wood types from which they were made.&lt;br /&gt;
| pages = Coffer&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Land Surveys now indicate their area with the same li&#039;l construction-site ropes used for buildings under construction. Do note that they may/will pop a bit when you approach them if larger than client render distance. Will hopefully fix later.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Object Stashes with inventory style GUIs, (e.g. &amp;quot;Knarr&amp;quot;, &amp;quot;Wagon&amp;quot;) should now properly display tooltips for held objects.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Building input slots should now display their tooltip pages properly when hovered over.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The Construction Object sign should now be properly hidden when inspecting building previews, so as to not obscure the preview. Reported somewhere around here.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hotkeyed items should no longer be put into stockpiles when shift-(ctrl)-placed. Looking at you, &amp;quot;Rope&amp;quot;!.&lt;br /&gt;
| pages = Rope&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, &amp;quot;normal&amp;quot; stacks 2 high, and big does not stack). They can be put in &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Brains, Tiny Brain, Small Brain, Brain, Big Brain, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Pelican&#039;s Pouch&amp;quot;es and &amp;quot;Magpie&#039;s Thieving Claw&amp;quot;s can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Pelican&#039;s Pouch, Magpie&#039;s Thieving Claw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Badger&amp;quot;s now have some chance to drop &amp;quot;Scent Gland&amp;quot;s. &amp;quot;Scent Gland&amp;quot;s also now allowed in &amp;quot;Poacher&#039;s Pouches&amp;quot;.&lt;br /&gt;
| pages = Badger, Scent Gland&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Character now plays the lighting animation when lighting &amp;quot;Kiln&amp;quot;s and &amp;quot;Tar Kiln&amp;quot;s. &amp;quot;Tar Kiln&amp;quot;s will tell you how full they are if inspected.&lt;br /&gt;
| pages = (GFX), Tar Kiln&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Tidepool&amp;quot;s should now appear visually on the lowest point under them where they are standing. Noticed a couple of mildly floating ones. Hope they don&#039;t bleed too badly into the ground in places, and that it looks better. Report your mileage, and other objects with same problem.&lt;br /&gt;
| pages = (GFX), Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Butcher&#039;s Cleaver&amp;quot; now requires &amp;quot;Fine Butchery&amp;quot; to make.&lt;br /&gt;
| pages = Butcher&#039;s Cleaver, Fine Butchery&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Removed redundant &amp;quot;Primitive Tools&amp;quot; unlock requirement from several metalworked weapons/tools.&lt;br /&gt;
| pages = &amp;lt;!-- ??? (Valhalla related?) --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Bark can now be used as fuel, and can, thus, be burnt much like branches. Both Bark and branches can now also be turned to ash in various heaters, e.g. &amp;quot;Fireplace&amp;quot; or &amp;quot;Kiln&amp;quot;.&lt;br /&gt;
| pages = Treebark, Branch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Mound Bed&amp;quot; tooltip now explains that you can plant in it.&lt;br /&gt;
| pages = (UI), Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Morels should now properly display their alchemical properties in tooltips. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80339 here].&lt;br /&gt;
| pages = (UI), Morels&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Increased capacity of &amp;quot;Snow&amp;quot; stockpile from 40 to 250, corresponding to the &amp;quot;Soil&amp;quot; stockpile.&lt;br /&gt;
| pages = Snow, stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Blade Kiss&amp;quot;, &amp;quot;Nasty Laceration&amp;quot; and &amp;quot;Cruel Incision&amp;quot; wounds can now all become infected.&lt;br /&gt;
| pages = Blade Kiss, Nasty Laceration, Cruel Incision&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hopefully improved the readability of the default client&#039;s quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Smithy&#039;s Hammer&amp;quot;s can now be placed on &amp;quot;Anvil&amp;quot;s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.&lt;br /&gt;
| pages = Smithy&#039;s Hammer, Anvil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Fine Produce}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Produce Sack&amp;quot;. Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant.&lt;br /&gt;
| pages = &amp;lt;!-- unsure yet --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Wood Scorpion&amp;quot;. A nasty li&#039;l stinger of a guy who lives occasionally in select forest biomes, and abundantly in &amp;quot;Badlands&amp;quot;. Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can&#039;t be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug.&lt;br /&gt;
| pages = Wood Scorpion, Dead Wood Scorpion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Fine Sled&amp;quot;, an improved sled carrying three, rather than two, objects.&lt;br /&gt;
| pages = Fine Sled, Kicksled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Pearl Oyster&amp;quot;, a forageable accessible only using a &amp;quot;Diver&#039;s Weight&amp;quot;.&lt;br /&gt;
| pages = Pearl Oyster, Diver&#039;s Weight&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a proper icon and description for quests performed for the Ancestors — bless them!.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Minedust indicating nearby collapse tiles should now drop on the center of the tile.&lt;br /&gt;
| pages = Cavedust&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Lynx&amp;quot;es now have &amp;quot;Big Brain&amp;quot;s.&lt;br /&gt;
| pages = Lynx, Brains, Big Brain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat).&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a new submenu &amp;quot;Ships &amp;amp; Boats&amp;quot; under &amp;quot;Vehicles &amp;amp; Movables&amp;quot;, and moved appropriate builds in under that.&lt;br /&gt;
| pages = (UI), Snekkja, Rowboat, Raft, Dugout, Coracle, Knarr Sail&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Grind Pipestuff&amp;quot; recipe action now uses the correct, new, icon for Pipestuff.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a small puddle to &amp;quot;Bee Skep&amp;quot;s which displays if the Skep is more than half full of honey.&lt;br /&gt;
| pages = Bee Skep&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Thatched Totem}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Totemic Gate&amp;quot;. A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the &amp;quot;Totemic Gate&amp;quot; is always a visitor gate.&lt;br /&gt;
| pages = Totemic Gate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Thatched Hut&amp;quot;, the smallest buildable house yet! They have no internal walls.&lt;br /&gt;
| pages = Thatched Hut&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Pipes &amp;amp; Pipeweed&amp;quot;, skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes.&lt;br /&gt;
| pages = Skills, Pipes &amp;amp; Pipeweed, Seeds of Pipeweed, Pipeweed, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Adder&#039;s Lying Tongue&amp;quot;, curiosity occasionally dropped when cleaning &amp;quot;Adder&amp;quot;s.&lt;br /&gt;
| pages = Adder&#039;s Lying Tongue, Adder&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Nasty Pond Scum&amp;quot;, curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools.&lt;br /&gt;
| pages = Nasty Pond Scum, Bog, Swamp, &amp;lt;!-- Ponds:?(Fen?) --&amp;gt;Fen, Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added/Reworked handling of skeletons for Mammoths &amp;amp; Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.&lt;br /&gt;
| pages = Mammoth, Troll&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now, while carrying a &amp;quot;Produce Sack&amp;quot; shift-click the ground to dump the sack into a new stockpile. Would like to provide a proper placement mode, but didn&#039;t get the time for that today.&lt;br /&gt;
| pages = Produce Sack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now restore decayed &amp;quot;Mound Bed&amp;quot;s by simply dumping &amp;quot;Mulch&amp;quot; on them (hold Mulch and right-click). Don&#039;t quite know what we were thinking in enforcing a re-build every winter.&lt;br /&gt;
| pages = Mound Bed, Mulch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Fresh and Cured Pipeweed Leaves can now both be used as &amp;quot;Thatching&amp;quot;.&lt;br /&gt;
| pages = Thatching, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Cleaned up various internal definitions of hair and feathers, and used that to allow the &amp;quot;Poacher&#039;s Pouch&amp;quot; to hold those, as well as various one-offs such as troll parts, &amp;quot;Adder Fang&amp;quot;, &amp;quot;Bat Wings&amp;quot;, &amp;quot;Eagle Owl Eye&amp;quot;, &amp;quot;Fresh Sly Ear of the Fox&amp;quot;, &amp;quot;Fresh Squirrel Tail&amp;quot;, &amp;quot;Magpie&#039;s Thieving Claw&amp;quot; &amp;quot;Raw Lucky Rabbit&#039;s Foot&amp;quot;. Hairs now consistently stack 3 high, sorry &amp;quot;Badger Hair&amp;quot;, I loved you at 4. Troll Hair is no longer &amp;quot;String&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Adder Fang, Bat Wings, Eagle Owl Eye, Fresh Sly Ear of the Fox, Fresh Squirrel Tail, Magpie&#039;s Thieving Claw, Raw Lucky Rabbit&#039;s Foot, Badger Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = &amp;quot;Lynx Claws&amp;quot; now stack 4 high.&lt;br /&gt;
| pages = Stack, Lynx Claws&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Melon Support}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added &amp;quot;Watermelon&amp;quot;, a crop.&lt;br /&gt;
| pages = Watermelon&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by multiple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the (mini)map handling, in that:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can zoom in further.&amp;lt;br&lt;br /&gt;
&amp;gt;:Terrain types now present a tooltip when hovered over in the map view.&amp;lt;br&lt;br /&gt;
&amp;gt;:Map icons (e.g. herbs) now present proper tooltips.&amp;lt;br&lt;br /&gt;
&amp;gt;:Clicking an icon should now always imply clicking the icon you have a tooltip for.&lt;br /&gt;
| pages = (UI) &amp;lt;!-- no specific page for this --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added variable materials to &amp;quot;Tanning Tub&amp;quot;s, such that they now reflect the woods they were made from. You love to see it.&lt;br /&gt;
| pages = Tanning Tub&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Increased inventory of &amp;quot;Oven&amp;quot; from 4x2 to 6x3. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80476 here].&lt;br /&gt;
| pages = Oven&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Beaver Teeth&amp;quot; and &amp;quot;Beaver Tail&amp;quot; can now be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Beaver Teeth, Beaver Tail, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added readable tooltips to most natural terrains. Will fix pavings as well.&lt;br /&gt;
| pages = (UI), Terrain, Paving&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added a descriptive text to &amp;quot;Boar Tusk Snuff&amp;quot;.&lt;br /&gt;
| pages = (UI), Boar Tusk Snuff&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Hartshorn Salve&amp;quot; now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.&lt;br /&gt;
| pages = Hartshorn Salve&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Radish Butchery}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Radish&amp;quot;es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as &amp;quot;Tuber&amp;quot;s. Radishes as such cannot be replanted.&lt;br /&gt;
| pages = Radish, Radish Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.&lt;br /&gt;
| pages = Taming, Animal Husbandry&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Pickled Peas&amp;quot;, food.&lt;br /&gt;
| pages = Pickled Peas, Pickling Jar, Pickling Brine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the quests for the &amp;quot;Fisherman&amp;quot; credo, pushing them more in the direction of catching generic categories of fish (E.g. &amp;quot;Catch Nx Big Fish&amp;quot;, &amp;quot;...Ocean Fish&amp;quot;, &amp;amp;c, and somewhat away from &amp;quot;catch these awfully specific ones&amp;quot;. The latter quests still exist, but show up later in the credo and are rarer. Reduced prevalence of references to cast fishing specifically (craft cast-lures,&amp;amp;c). Let us know you mileage.&lt;br /&gt;
| pages = Fisherman&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the armor repair mechanic so that: The armor being repaired is never quality modulated by the armor used to repair it, but, rather, the amount of armor hit points restored by the repair is significantly dependent on the quality. The action now presents the amount of points you will repair before you actually do it.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Demijohn&amp;quot;s now present a progress indicator for whatever transformation is occurring in them.&lt;br /&gt;
| pages = Demijohn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed various map related bugs: Map could lose markers and whatnot when merging map segments, Icons could shake visually in the max zoomed out mode, notification sounds would sometimes be &amp;quot;retained&amp;quot; by the map, only to be spookily played when reopening. Clicking a map icon will now properly swap to the correct Placed/Natural icon list.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed a smol bug by which re-clicking in the wound list would flicker.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed smol bug by which one could get braaains without the &amp;quot;Fine Butchery&amp;quot; skill.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Cave Slime&amp;quot;, &amp;quot;Caverat Whiskers&amp;quot; and &amp;quot;Suckling&#039;s Maw&amp;quot; all go in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Cave Slime, Caverat Whiskers, Suckling&#039;s Maw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added a lore text to &amp;quot;Dead Woodscorpion&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Monumental Tunnel}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Reworked mine supports to handle more arbitrary support definitions.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Monumental Column&amp;quot;, a pretty massive mine support. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80428&amp;amp;p=970589#p970589 here]!.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Timber Tunnel&amp;quot;, a small, cheap, directional mine support used to form a tunnel.&lt;br /&gt;
| pages = Timber Tunnel, Mine Support&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Liver Paté&amp;quot;, food.&lt;br /&gt;
| pages = Liver Paté, Unbaked Liver Paté&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Roe in Wine&amp;quot;, signature dish for Roe Deer.&lt;br /&gt;
| pages = Roe in Wine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a number of issues with the (dropped in water) trash, trash fishing, &amp;amp;c. Should work better now.&lt;br /&gt;
| pages = Fishing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Produce Sack&amp;quot;s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &amp;amp;c) and from (e.g. sawmill, tarkilns) things.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!.&lt;br /&gt;
| pages = Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Redrew icon for &amp;quot;seeds of Millet&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Sleds &amp;amp; Skis can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Kicksled, Wilderness Skis&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Fine Sled&amp;quot; should now properly lean with terrain when pulled.&lt;br /&gt;
| pages = (GFX), Fine Sled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = You can now use the &amp;quot;Eat&amp;quot; cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.&lt;br /&gt;
| pages = Stack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Poached Wolverine&amp;quot; moved from skill &amp;quot;Fishing&amp;quot; to skill &amp;quot;Cooking&amp;quot;. Copy pasta error.&lt;br /&gt;
| pages = (UI), Poached Wolverine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed the rotation of &amp;quot;Ice Bear Cape&amp;quot; when hung on walls as per [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80561 this].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Onion Marker}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;White Onion&amp;quot;, a plant, and a variety of onion, complete with another variant of crying onion.&lt;br /&gt;
| pages = White Onion, White Onion Crop, Crying White Onion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;Millet Beer&amp;quot;, beer brewed from malted Millet Seeds.&lt;br /&gt;
| pages = Millet Beer, Millet Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which, if carrying a sled or corcacle on the &amp;quot;Shoulders&amp;quot; equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Avatar cameras should now render outlines properly, visible on e.g. character selection screen.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes &amp;amp; lettuce.&lt;br /&gt;
| pages = Stockpile, Any Onion, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}, Grapes, Turnip, Head of Lettuce &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the repair resource (hard metal) for &amp;quot;Coin Press&amp;quot;es in World 16.1. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80600 here].&lt;br /&gt;
| pages = Coinpress&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Reinforced Map}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Reinforced Tunnel&amp;quot;, a wider/longer tunnel mine support.&lt;br /&gt;
| pages = Reinforced Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Wickerman Mask&amp;quot;, mask.&lt;br /&gt;
| pages = Wickerman Mask&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added support for automatic update of map markers.&amp;lt;br&lt;br /&gt;
&amp;gt;:There is now support for updating map markers automatically with server side info.&amp;lt;br&lt;br /&gt;
&amp;gt;:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = (UI), Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Full section backup --&lt;br /&gt;
:Added support for automatic update of map markers.&lt;br /&gt;
:There is now support for updating map markers automatically with server side info.&lt;br /&gt;
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&lt;br /&gt;
:(tmp)On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&lt;br /&gt;
:(tmp)Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&lt;br /&gt;
:(gfx)Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&lt;br /&gt;
:(tmp)The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&lt;br /&gt;
:(tmp)Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&lt;br /&gt;
:(code/skip)Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = When exiting mounts, &amp;quot;soft objects&amp;quot;, i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = &amp;quot;Brimstone&amp;quot; should now stack.&lt;br /&gt;
| pages = Stack, Brimstone&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Gave the &amp;quot;Timber Tunnel&amp;quot; an extra tile of extent. Felt cute.&lt;br /&gt;
| pages = Timber Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Coq au Arch}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Stone Arch Tunnel&amp;quot;, a larger tunnel made from stone.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Henpecked&amp;quot;, wound given by birds when you attempt to raid their nests.&lt;br /&gt;
| pages = Bird Nest, Henpecked&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Coq au Vin&amp;quot;, food.&lt;br /&gt;
| pages = Coq au Vin&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Refined some interactions for the &amp;quot;Produce Sack&amp;quot;s; When carrying and emptying a &amp;quot;Produce Sack&amp;quot;, it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from &amp;quot;Tar Kiln&amp;quot;s or &amp;quot;Sawmill&amp;quot;s, drawing from other sacks, &amp;amp;c.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Fixed auto-stacking in equipment containers (&amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;amp;c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Wicker Picker, Lobster Pot, Leather Purse, Silk Purse &amp;lt;!-- not sure about last 3 --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Nerfed &amp;quot;Corndolly Lantern&amp;quot;.&lt;br /&gt;
| pages = Corndolly Lantern&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Seasponge&amp;quot; can be placed in &amp;quot;Creel&amp;quot;s. &amp;quot;Sponge&amp;quot; stacks.&lt;br /&gt;
| pages = Creel, Seasponge&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Disgusting Tapeworms&amp;quot;, &amp;quot;Wool&amp;quot; and &amp;quot;Grotesque Tumour&amp;quot;s can now be placed in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Disgusting Tapeworm, Wool, Grotesque Tumor&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Can now plant &amp;quot;Grapes&amp;quot; directly, without having to press or eat them.&lt;br /&gt;
| pages = Farming, Grapes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Buffed slightly the drop expiry timer on &amp;quot;Entrails&amp;quot; and &amp;quot;Intestines&amp;quot; as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80674 here].&lt;br /&gt;
| pages = Entrails, Intestines&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Duckwall}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Added &amp;quot;Duck&amp;quot;s! Mallards placed in coops may come to lay eggs, and those eggs will be &amp;quot;Duck Egg&amp;quot;s, from which &amp;quot;Duck Drake&amp;quot;s and &amp;quot;Duck Hen&amp;quot;s hatch, by way of &amp;quot;Ducklings&amp;quot;. Feathers, eggs, and meat. Will add &amp;quot;Ugly Duckling&amp;quot;s at some point.&lt;br /&gt;
| pages = Cleaned Duck,Dead Duck Drake,Dead Duck Hen,Duck Drake,Duck Egg,Duck Feather,Duck Hen,Duckling,Plucked Duck Drake,Plucked Duck Hen,Raw Duck Meat,Roast Duck,Spitroast Duck,Mallard Drake,Mallard Hen&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.&lt;br /&gt;
| pages = (UI),Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Orange Alchemy}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added &amp;quot;Alchemy Book&amp;quot;, helpful user interface. The &amp;quot;Alchemy Book&amp;quot; collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. &amp;quot;Herbal Grind&amp;quot;s, crafted before the patch won&#039;t be properly represented in the alchemy book. Additional feature requests and UI feedback welcome!.&lt;br /&gt;
| pages = Alchemy,Alchemy Book&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Crane Fly&amp;quot;, insect, curiosity.&lt;br /&gt;
| pages = Crane Fly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Duck à l&#039;Orange&amp;quot;, dish. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80687&amp;amp;p=973141#p973141 here].&lt;br /&gt;
| pages = Duck à l&#039;Orange&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most wound treatment timers have changed on account of the change, some gaining and some losing, but we hope that the net effect is neutral. Let us know if something seems way off.&lt;br /&gt;
| pages = Wounds&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = [//github.com/dolda2000/hafen-client/commit/2c183d2fdfecac6bd7220fcd09973b2d967cb095 Fixed a problem in the rendering code] which caused crashes among other times when being attacked by multiple enemies. Reported e.g. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80678 here]. Some speculation that this may have been the old [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=72682 &amp;quot;nVidia bug&amp;quot;] which we organized [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72834 a whole dev stream] to try to reproduce a few years back. Big thanks to github user onefuncman for a strong lead.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a bug by which &amp;quot;Willow Weep&amp;quot; and &amp;quot;Opium&amp;quot; would be listed as known wound treatments before being discovered.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a missing whitespace in the tooltip for &amp;quot;Spherical Parchment Lantern&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Gongalong!}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Added &amp;quot;Gong Stand&amp;quot;, a decorative &amp;quot;instrument&amp;quot;/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike!.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You can hover over an input slot to highlight the item currently selected for it. You can left-click an input slot to get a cursor with which you can point at the input you would like to use for the slot. Noticed that e.g. alchemy recipes were quite unwieldy to craft.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Did more work on the &amp;quot;Alchemy Book&amp;quot;. Negative effects are now properly displayed. You can now filter your elixir list on effects and/or inputs. There is now a separate page which lists known effects on primitive alchemical inputs. (Some outstanding things left to fix: Favorites, ingredient entries for processed inputs, distinction between wound conversion and wound healing. The two pages in the book currently borrow icons from the Character Sheet.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Fixed a bug by which it was possible to bypass the give-hat-away timers by using Valhalla. The give-hat-away timers are now counted in objective UTC time, rather than server time. All give-away-hat timers have been removed, so if you had initiated donation of a hat, you will now have to redo that. Apologies.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = &amp;quot;Salt Crystal&amp;quot;s, &amp;quot;Curious Needle&amp;quot;s, &amp;quot;Ant Chitin&amp;quot;, &amp;quot;Cave Louse Chitin&amp;quot;, and &amp;quot;Ant Wing&amp;quot;s now all stack, and can be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Queen Ant/Bee Wings, and all &amp;quot;Bugs&amp;quot;, can be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Gongalong!&lt;br /&gt;
| change = Fixed a bug by which dragging the map caused Thingwall connections to blink.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
====(next)&amp;lt;!--{{patch|xxxxxx}}--&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 / (Skipped: General client/update note)&lt;br /&gt;
 / (Skipped: General bug/gfx fix)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122649</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122649"/>
		<updated>2026-05-28T08:17:35Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Patches: 2026 */ Game Development: Gongalong!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus | patch_remark = [[Anvil]] can now hold a hammer (a &#039;&#039;&#039;long&#039;&#039;&#039;-requested feature.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
}}{{#subobject:| patch_postid = 973354 | patch_date = 2026-05-02 | patch_title = Duckwall&lt;br /&gt;
}}{{#subobject:| patch_postid = 973947 | patch_date = 2026-05-17 | patch_title = Orange Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 974263 | patch_date = 2026-05-27 | patch_title = Gongalong!&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122646</id>
		<title>Game Updates/Changes/2026</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122646"/>
		<updated>2026-05-25T19:19:48Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* {{patch|Orange Alchemy}} */ +Some linkups.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameUpdatesPages]]&lt;br /&gt;
{{SubPage BackLink|2}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- (UTF Check: &amp;quot;°,μ,ß&amp;quot;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grammophone Crane}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Crane&amp;quot;, a water/swamp dwelling birb!.&lt;br /&gt;
| pages = Crane, Dead Crane, Crane Feather, Plucked Crane, Cleaned Crane, Crane Meat, Roast Crane&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Frost Flower&amp;quot;, winter curiosity.&lt;br /&gt;
| pages = Frost Flower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amount (20%) based on its total HP, soft capped by the crafting ability values used by the crafting recipe for the armor type. The repaired armor will be proportionally quality adjusted. This means that broken armor pieces have at least some potential use as a few points of repair conferred to another piece. Do note that it, thus, is probably a bad idea to repair a mildly damaged high quality piece of armor using a destroyed piece of low quality armor.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Improved login handling such that it should be possible to log in to alternate servers even if the &amp;quot;main&amp;quot; server is down. Further, the initial server connected to is prioritized to the last used server, hopefully mitigating various connectivity issues.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)/(Skipped: General server/tech fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Going up mineholes now confers the visitor debuff where applicable.&lt;br /&gt;
| pages = Mine Hole, Palisade, Brickwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Swamps should now produce some, albeit lower, frequency of Dragon Flies during Spring.&lt;br /&gt;
| pages = Seasons, Dragonfly, Emerald Dragonfly, Ruby Dragonfly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Peculiar Flotsam&amp;quot;s, and &amp;quot;Petrified Seashell&amp;quot;s should now stack.&lt;br /&gt;
| pages = Stack, Peculiar Flotsam, Petrified Seashell&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Cave Louse Leg&amp;quot;s now count as &amp;quot;Bone Material&amp;quot; for all purposes (e.g. crafting, repairing, stacking, stockpiling).&lt;br /&gt;
| pages = Bone Material, Cave Louse, Cave Louse Leg, Stack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Precious Snowflake&amp;quot;, &amp;quot;Rabbit Frost&amp;quot; and &amp;quot;Whirling Snowflake&amp;quot; all count as &amp;quot;Snow&amp;quot;, can be used as that for purposes of crafting and repair, stack as snow, and can be stockpiled as snow. They do, however, not melt.&lt;br /&gt;
| pages = Stockpile, Snow, Precious Snowflake, Rabbit Frost, Whirling Snowflake&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = The &amp;quot;Falling Star&amp;quot; star experience is now only available to characters with &amp;quot;Hearth Magic&amp;quot;, to prevent e.g. new players from seeing it when they ought not to, and such.&lt;br /&gt;
| pages = (UI), Falling Star&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)/(&amp;lt;i&amp;gt;TMP:Falling Star&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Narwhal Study}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Narwhal&amp;quot;, fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk!.&lt;br /&gt;
| pages = Narwhal, Fresh Narwhal Hide, Narwhal Hide, Narwhal Tusk, Raw Narwhal, Roast Narwhal&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Fine Study Desk&amp;quot;, a more spacious study desk!.&lt;br /&gt;
| pages = Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Sackcloth Cloak&amp;quot;, a piece of clothing.&lt;br /&gt;
| pages = Sackcloth Cloak&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Ashen Faced&amp;quot;. You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).&lt;br /&gt;
| pages = Ashen Faced&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Chitterlings&amp;quot;, offal food made from boiled intestines.&lt;br /&gt;
| pages = Chitterlings&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a new input type &amp;quot;Frutti di Mare&amp;quot;. Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp.&lt;br /&gt;
| pages = Frutti di Mare, {{#ask:[[Category:Frutti di Mare|+depth=0]]|link=none}}&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Surf&#039;n&#039;Turf&amp;quot;, food item made from &amp;quot;Meat&amp;quot; and &amp;quot;Frutti di Mare&amp;quot;.&lt;br /&gt;
| pages = Surf&#039;n&#039;Turf, Frutti di Mare&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Pelican Pouch Pocket&amp;quot;, pocket made from a pelican&#039;s pouch.&lt;br /&gt;
| pages = Pelican Pouch Pocket&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added variable material to &amp;quot;Crate&amp;quot;s, which now reflect the wood which made them. Love it!.&lt;br /&gt;
| pages = Crate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = &amp;lt;b&amp;gt;PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = Minehole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;) / (Temporary: Upcoming change)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added object icons to &amp;quot;Rat&#039;s Chest&amp;quot;, &amp;quot;Giant Cheese&amp;quot; and &amp;quot;Giant Spool&amp;quot;, all from the Rat Dungeon, can now be placed in object stashes with a GUI e.g. Knarr/Wagon.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew the buff frames around the various character buffs in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew icons for &amp;quot;Travel Weariness&amp;quot;, &amp;quot;Oyster&amp;quot;, and &amp;quot;Opened Oyster&amp;quot; in 4x resolution. Redrew the icon for &amp;quot;Realm Management&amp;quot; in 4x resolution, and also use a variant of that icon for the buff recieved upon entering a Realm.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a stockpile for &amp;quot;Oyster&amp;quot;s.&lt;br /&gt;
| pages = Oyster&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Improved error messages for (War Flag you&#039;re trying to place can&#039;t see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight.&lt;br /&gt;
| pages = (UI), War Flag, Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Crafting anything with &amp;quot;River Pearl Mussels&amp;quot; or &amp;quot;Oyster&amp;quot;s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the &amp;quot;Moules Frites&amp;quot; recipe now takes mussles, quite simply, rather than boiled mussels.&lt;br /&gt;
| pages = River Pearl Mussel, Oyster, River Pearl, Oyster Pearl, Moules Frites&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added minor light source to &amp;quot;Hearth Fire&amp;quot;s.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a small animation/delay to cleaning out &amp;quot;Garden Pot&amp;quot;s. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80168 here].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Food items now display their applicable food categories in their tooltips. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80155 here].&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Chessebell Poaching}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Belltower&amp;quot;, A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
| pages = Bell Tower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Original: Split in 3 separate cases below. --&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. (Debated including snow, but decided against it for now.).&amp;lt;br&lt;br /&gt;
&amp;gt;:If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&amp;lt;br&lt;br /&gt;
&amp;gt;:Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&lt;br /&gt;
| pages = Sculptable Material, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&lt;br /&gt;
| pages = Tafl Board, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Poacher&#039;s Pouch&amp;quot;, a &amp;quot;Creel&amp;quot; alternative for hunters. The &amp;quot;Poacher&#039;s Pouch&amp;quot; can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80003 here].&lt;br /&gt;
| pages = Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Dumbledore&amp;quot;, a friendly beetle which sometimes lands on its back, needing help to find even keel again.&lt;br /&gt;
| pages = Dumbledore&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Driftwood Crown&amp;quot;, crown, curiosity. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80217 here].&lt;br /&gt;
| pages = Driftwood Crown&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Black Henbane&amp;quot;, flower, curiosity. Grows in &amp;quot;Badlands&amp;quot;.&lt;br /&gt;
| pages = Black Henbane, Garden Pot&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Raven Black&amp;quot;, hair color. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216&amp;amp;start=10#p968769 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Mouflon Horn&amp;quot;, finebone received (between 0-2) when butchering Mouflon Sheep.&lt;br /&gt;
| pages = Mouflon Horn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Cavecakes&amp;quot;, hardtack bread made from &amp;quot;Cavedust&amp;quot;.&lt;br /&gt;
| pages = Cavecakes, Unbaked Cavecakes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = (Re)Added &amp;quot;Glow of the Cavebulb&amp;quot;, a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.&lt;br /&gt;
| pages = Glow of the Cavebulb&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added a brief hourglass timer to the action of taking possession of &amp;quot;Study Desk&amp;quot;s, to prevent you from accidentally your buddies&#039; desks. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=73552 here].&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Redrew icons for &amp;quot;Driftkelp&amp;quot; and &amp;quot;Fairy Mushroom&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Made stackable: &amp;quot;Driftkelp&amp;quot;. &amp;quot;Fairy Mushroom&amp;quot;.&lt;br /&gt;
| pages = Stack, Driftkelp, Fairy Mushroom&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80251 a bug] by which &amp;quot;Lake Snail&amp;quot;s were accidentally no longer &amp;quot;Snail&amp;quot;s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped: Bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village&#039;s name, and by being hopefully a bit better worded.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grand Pickle Brain}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Grand Study Desk&amp;quot;, a massive Study Desk with an 11x11 inventory for curiosities, and five display points.&lt;br /&gt;
| pages = Grand Study Desk, Fine Study Desk, Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pearl Glue&amp;quot;, and &amp;quot;Wet Pearl Glue&amp;quot;. A concentrate glue made from, 10x &amp;quot;Bone Glue&amp;quot; + processing in the form of Coal, Lime, Lye, and Salt. Craft &amp;quot;Pearl Glue&amp;quot; by a cauldron to receive &amp;quot;Wet Pearl Glue&amp;quot;, and then dry that on a &amp;quot;Herbalist Table&amp;quot; for an ingame week to turn it into &amp;quot;Pearl Glue&amp;quot;. Required for &amp;quot;Grand Study Desk&amp;quot;.&lt;br /&gt;
| pages = Pearl Glue, Wet Pearl Glue, Grand Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pickling Crock&amp;quot;, a free-standing larger crock for pickling, holds some combination of 36 items and 20l of &amp;quot;Pickling Brine&amp;quot;. Thread [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80236 here]. Displays whatever is picklin&#039; at the moment. Variable metal material on the lid.&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock &amp;lt;!--, Pickling--&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Smokering&amp;quot;. Occasionally when puffing a pipe, you will blow a &amp;quot;Smokering&amp;quot;. If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a &amp;quot;Smokeship&amp;quot;. Suggested/discussed [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80226 here]. There is, of course, a new Ship-in-a-Bottle variant for &amp;quot;Smokeship&amp;quot;s.&lt;br /&gt;
| pages = Smokering, Smokeship, Cigar, Clay Pipe, Bull Pipe, Hookah, Pipestuff, Smokeship-in-a-Bottle&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Brains. Most all animals can now yield a brain as the final step in the &amp;quot;Clean&amp;quot; butchery step, in four different sizes: Tiny, Small, Medium (simply called &amp;quot;Brain&amp;quot;) and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.&lt;br /&gt;
| pages = Brains&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Fine Butchery&amp;quot;, skill. &amp;quot;Fine Butchery&amp;quot; is required for butchering Brains and Bollocks, and unlocks the &amp;quot;Pearl Glue&amp;quot; recipe. Note that you can still castrate animals without the skill, but that you need it to get &amp;quot;Bollocks&amp;quot;.&lt;br /&gt;
| pages = Skills, Fine Butchery, Bollocks&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Seedbag&amp;quot;. Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80264&amp;amp;start=20#p969115 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80275 here].&lt;br /&gt;
| pages = Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.&lt;br /&gt;
| pages = Brick wall, Palisade, Dry Stone Fence, Roundpole Fence&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it so that you can disable editing of surveys by a toggle in the interface.&lt;br /&gt;
| pages = Survey, Terraforming&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Narwhal Tusk&amp;quot; can now be used as a spear. Suggested various places. Catch, coles!.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Increased internal inventory of &amp;quot;Pickling Jar&amp;quot; from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of &amp;quot;Pickling Brine&amp;quot; needed to pickle the final items in it. Added small icons for &amp;quot;Pickling Jar&amp;quot; variants (used in e.g. barter stands and such).&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Redrew icons in 4x resolution: &amp;quot;Bone Glue&amp;quot;, &amp;quot;Smoke &amp;amp; Fire&amp;quot;.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Skill Requirements: &amp;quot;Granary&amp;quot; -&amp;amp;gt; &amp;quot;Farming&amp;quot;, &amp;quot;Cistern&amp;quot; -&amp;amp;gt; &amp;quot;Stone Working&amp;quot;, &amp;quot;Demijohn&amp;quot; -&amp;amp;gt; &amp;quot;Glass Blowing&amp;quot;.&lt;br /&gt;
| pages = Skills, Granary, Farming, Cistern, Stone Working, Demijohn, Glass Blowing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Fixed a bug by which the &amp;quot;Poacher&#039;s Pouch&amp;quot; was unlocked by &amp;quot;Fishing&amp;quot;. Moved to &amp;quot;Tanning&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Mirkwood Log&amp;quot;s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it&#039;s very aesthetic.&lt;br /&gt;
| pages = Logs, Block of Mirkwood, Mirkwood Offering, Old Trunk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Bough Pyre&amp;quot;s now rotate(&amp;lt;i&amp;gt;tilt&amp;lt;/i&amp;gt;) with the ground they are built on, and have greater tolerance for being built on steep slopes.&lt;br /&gt;
| pages = Bough Pyre&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made a unique tileset &amp;quot;Acre Clay Field&amp;quot;, such that Acre Clay areas no longer have to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
| pages = Mudflat, Dirt, Acre Clay, Terraforming, Terrain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Polar Crocus}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Ice Bear&amp;quot;s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. &amp;quot;Ice Bear&amp;quot;s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary &amp;quot;Bear&amp;quot;s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape.&lt;br /&gt;
| pages = Ice Bear&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Crocus&amp;quot;, springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains.&lt;br /&gt;
| pages = Crocus&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Chewing Straw&amp;quot;, curiosity. Equippable in the mouth slot for mild bonus.&lt;br /&gt;
| pages = Chewing Straw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Silk Suture Kit&amp;quot;, medicine. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80268 here]. Treats a variety of open wound types.&lt;br /&gt;
| pages = Silk Suture Kit&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Fixed stacking of items inside container items (e.g. &amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;quot;Seedbag&amp;quot;s). &amp;lt;b&amp;gt;Some caveats apply&amp;lt;/b&amp;gt;, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Destroying &amp;quot;Thing Challenge&amp;quot;s or &amp;quot;War Flag&amp;quot;s now requires &amp;quot;Rage&amp;quot;. Both builds now also have &amp;quot;Rage&amp;quot; as an unlock prerequisite.&lt;br /&gt;
| pages = Thing Challenge, War Flag, Rage&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Reverted the mechanic introduced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80147 Game Development: Grammophne Crane] by which going up Mineholes conferred the visitor debuff where applicable, as announced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216 Game Development: Narwhal Study].&lt;br /&gt;
| pages = Mine Hole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Nerfed Narwhal Tusk from base damage 90 to base damage 45.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The final tier unlock of the &amp;quot;Wandering Sage&amp;quot; credo has been replaced with &amp;quot;+15% bonus to quest rewards&amp;quot;, to replace the no longer desired bonus to local quality increases.&lt;br /&gt;
| pages = Credos&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Significantly reduced the bounding footprint of &amp;quot;Soil&amp;quot; stockpile. It now fits neatly on a tile.&lt;br /&gt;
| pages = Stockpile, Soil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added variable wood materials to &amp;quot;Coffer&amp;quot;s, which now take color and texture from the wood types from which they were made.&lt;br /&gt;
| pages = Coffer&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Land Surveys now indicate their area with the same li&#039;l construction-site ropes used for buildings under construction. Do note that they may/will pop a bit when you approach them if larger than client render distance. Will hopefully fix later.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Object Stashes with inventory style GUIs, (e.g. &amp;quot;Knarr&amp;quot;, &amp;quot;Wagon&amp;quot;) should now properly display tooltips for held objects.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Building input slots should now display their tooltip pages properly when hovered over.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The Construction Object sign should now be properly hidden when inspecting building previews, so as to not obscure the preview. Reported somewhere around here.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hotkeyed items should no longer be put into stockpiles when shift-(ctrl)-placed. Looking at you, &amp;quot;Rope&amp;quot;!.&lt;br /&gt;
| pages = Rope&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, &amp;quot;normal&amp;quot; stacks 2 high, and big does not stack). They can be put in &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Brains, Tiny Brain, Small Brain, Brain, Big Brain, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Pelican&#039;s Pouch&amp;quot;es and &amp;quot;Magpie&#039;s Thieving Claw&amp;quot;s can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Pelican&#039;s Pouch, Magpie&#039;s Thieving Claw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Badger&amp;quot;s now have some chance to drop &amp;quot;Scent Gland&amp;quot;s. &amp;quot;Scent Gland&amp;quot;s also now allowed in &amp;quot;Poacher&#039;s Pouches&amp;quot;.&lt;br /&gt;
| pages = Badger, Scent Gland&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Character now plays the lighting animation when lighting &amp;quot;Kiln&amp;quot;s and &amp;quot;Tar Kiln&amp;quot;s. &amp;quot;Tar Kiln&amp;quot;s will tell you how full they are if inspected.&lt;br /&gt;
| pages = (GFX), Tar Kiln&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Tidepool&amp;quot;s should now appear visually on the lowest point under them where they are standing. Noticed a couple of mildly floating ones. Hope they don&#039;t bleed too badly into the ground in places, and that it looks better. Report your mileage, and other objects with same problem.&lt;br /&gt;
| pages = (GFX), Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Butcher&#039;s Cleaver&amp;quot; now requires &amp;quot;Fine Butchery&amp;quot; to make.&lt;br /&gt;
| pages = Butcher&#039;s Cleaver, Fine Butchery&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Removed redundant &amp;quot;Primitive Tools&amp;quot; unlock requirement from several metalworked weapons/tools.&lt;br /&gt;
| pages = &amp;lt;!-- ??? (Valhalla related?) --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Bark can now be used as fuel, and can, thus, be burnt much like branches. Both Bark and branches can now also be turned to ash in various heaters, e.g. &amp;quot;Fireplace&amp;quot; or &amp;quot;Kiln&amp;quot;.&lt;br /&gt;
| pages = Treebark, Branch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Mound Bed&amp;quot; tooltip now explains that you can plant in it.&lt;br /&gt;
| pages = (UI), Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Morels should now properly display their alchemical properties in tooltips. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80339 here].&lt;br /&gt;
| pages = (UI), Morels&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Increased capacity of &amp;quot;Snow&amp;quot; stockpile from 40 to 250, corresponding to the &amp;quot;Soil&amp;quot; stockpile.&lt;br /&gt;
| pages = Snow, stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Blade Kiss&amp;quot;, &amp;quot;Nasty Laceration&amp;quot; and &amp;quot;Cruel Incision&amp;quot; wounds can now all become infected.&lt;br /&gt;
| pages = Blade Kiss, Nasty Laceration, Cruel Incision&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hopefully improved the readability of the default client&#039;s quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Smithy&#039;s Hammer&amp;quot;s can now be placed on &amp;quot;Anvil&amp;quot;s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.&lt;br /&gt;
| pages = Smithy&#039;s Hammer, Anvil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Fine Produce}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Produce Sack&amp;quot;. Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant.&lt;br /&gt;
| pages = &amp;lt;!-- unsure yet --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Wood Scorpion&amp;quot;. A nasty li&#039;l stinger of a guy who lives occasionally in select forest biomes, and abundantly in &amp;quot;Badlands&amp;quot;. Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can&#039;t be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug.&lt;br /&gt;
| pages = Wood Scorpion, Dead Wood Scorpion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Fine Sled&amp;quot;, an improved sled carrying three, rather than two, objects.&lt;br /&gt;
| pages = Fine Sled, Kicksled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Pearl Oyster&amp;quot;, a forageable accessible only using a &amp;quot;Diver&#039;s Weight&amp;quot;.&lt;br /&gt;
| pages = Pearl Oyster, Diver&#039;s Weight&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a proper icon and description for quests performed for the Ancestors — bless them!.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Minedust indicating nearby collapse tiles should now drop on the center of the tile.&lt;br /&gt;
| pages = Cavedust&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Lynx&amp;quot;es now have &amp;quot;Big Brain&amp;quot;s.&lt;br /&gt;
| pages = Lynx, Brains, Big Brain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat).&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a new submenu &amp;quot;Ships &amp;amp; Boats&amp;quot; under &amp;quot;Vehicles &amp;amp; Movables&amp;quot;, and moved appropriate builds in under that.&lt;br /&gt;
| pages = (UI), Snekkja, Rowboat, Raft, Dugout, Coracle, Knarr Sail&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Grind Pipestuff&amp;quot; recipe action now uses the correct, new, icon for Pipestuff.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a small puddle to &amp;quot;Bee Skep&amp;quot;s which displays if the Skep is more than half full of honey.&lt;br /&gt;
| pages = Bee Skep&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Thatched Totem}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Totemic Gate&amp;quot;. A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the &amp;quot;Totemic Gate&amp;quot; is always a visitor gate.&lt;br /&gt;
| pages = Totemic Gate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Thatched Hut&amp;quot;, the smallest buildable house yet! They have no internal walls.&lt;br /&gt;
| pages = Thatched Hut&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Pipes &amp;amp; Pipeweed&amp;quot;, skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes.&lt;br /&gt;
| pages = Skills, Pipes &amp;amp; Pipeweed, Seeds of Pipeweed, Pipeweed, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Adder&#039;s Lying Tongue&amp;quot;, curiosity occasionally dropped when cleaning &amp;quot;Adder&amp;quot;s.&lt;br /&gt;
| pages = Adder&#039;s Lying Tongue, Adder&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Nasty Pond Scum&amp;quot;, curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools.&lt;br /&gt;
| pages = Nasty Pond Scum, Bog, Swamp, &amp;lt;!-- Ponds:?(Fen?) --&amp;gt;Fen, Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added/Reworked handling of skeletons for Mammoths &amp;amp; Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.&lt;br /&gt;
| pages = Mammoth, Troll&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now, while carrying a &amp;quot;Produce Sack&amp;quot; shift-click the ground to dump the sack into a new stockpile. Would like to provide a proper placement mode, but didn&#039;t get the time for that today.&lt;br /&gt;
| pages = Produce Sack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now restore decayed &amp;quot;Mound Bed&amp;quot;s by simply dumping &amp;quot;Mulch&amp;quot; on them (hold Mulch and right-click). Don&#039;t quite know what we were thinking in enforcing a re-build every winter.&lt;br /&gt;
| pages = Mound Bed, Mulch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Fresh and Cured Pipeweed Leaves can now both be used as &amp;quot;Thatching&amp;quot;.&lt;br /&gt;
| pages = Thatching, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Cleaned up various internal definitions of hair and feathers, and used that to allow the &amp;quot;Poacher&#039;s Pouch&amp;quot; to hold those, as well as various one-offs such as troll parts, &amp;quot;Adder Fang&amp;quot;, &amp;quot;Bat Wings&amp;quot;, &amp;quot;Eagle Owl Eye&amp;quot;, &amp;quot;Fresh Sly Ear of the Fox&amp;quot;, &amp;quot;Fresh Squirrel Tail&amp;quot;, &amp;quot;Magpie&#039;s Thieving Claw&amp;quot; &amp;quot;Raw Lucky Rabbit&#039;s Foot&amp;quot;. Hairs now consistently stack 3 high, sorry &amp;quot;Badger Hair&amp;quot;, I loved you at 4. Troll Hair is no longer &amp;quot;String&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Adder Fang, Bat Wings, Eagle Owl Eye, Fresh Sly Ear of the Fox, Fresh Squirrel Tail, Magpie&#039;s Thieving Claw, Raw Lucky Rabbit&#039;s Foot, Badger Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = &amp;quot;Lynx Claws&amp;quot; now stack 4 high.&lt;br /&gt;
| pages = Stack, Lynx Claws&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Melon Support}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added &amp;quot;Watermelon&amp;quot;, a crop.&lt;br /&gt;
| pages = Watermelon&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by multiple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the (mini)map handling, in that:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can zoom in further.&amp;lt;br&lt;br /&gt;
&amp;gt;:Terrain types now present a tooltip when hovered over in the map view.&amp;lt;br&lt;br /&gt;
&amp;gt;:Map icons (e.g. herbs) now present proper tooltips.&amp;lt;br&lt;br /&gt;
&amp;gt;:Clicking an icon should now always imply clicking the icon you have a tooltip for.&lt;br /&gt;
| pages = (UI) &amp;lt;!-- no specific page for this --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added variable materials to &amp;quot;Tanning Tub&amp;quot;s, such that they now reflect the woods they were made from. You love to see it.&lt;br /&gt;
| pages = Tanning Tub&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Increased inventory of &amp;quot;Oven&amp;quot; from 4x2 to 6x3. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80476 here].&lt;br /&gt;
| pages = Oven&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Beaver Teeth&amp;quot; and &amp;quot;Beaver Tail&amp;quot; can now be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Beaver Teeth, Beaver Tail, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added readable tooltips to most natural terrains. Will fix pavings as well.&lt;br /&gt;
| pages = (UI), Terrain, Paving&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added a descriptive text to &amp;quot;Boar Tusk Snuff&amp;quot;.&lt;br /&gt;
| pages = (UI), Boar Tusk Snuff&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Hartshorn Salve&amp;quot; now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.&lt;br /&gt;
| pages = Hartshorn Salve&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Radish Butchery}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Radish&amp;quot;es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as &amp;quot;Tuber&amp;quot;s. Radishes as such cannot be replanted.&lt;br /&gt;
| pages = Radish, Radish Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.&lt;br /&gt;
| pages = Taming, Animal Husbandry&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Pickled Peas&amp;quot;, food.&lt;br /&gt;
| pages = Pickled Peas, Pickling Jar, Pickling Brine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the quests for the &amp;quot;Fisherman&amp;quot; credo, pushing them more in the direction of catching generic categories of fish (E.g. &amp;quot;Catch Nx Big Fish&amp;quot;, &amp;quot;...Ocean Fish&amp;quot;, &amp;amp;c, and somewhat away from &amp;quot;catch these awfully specific ones&amp;quot;. The latter quests still exist, but show up later in the credo and are rarer. Reduced prevalence of references to cast fishing specifically (craft cast-lures,&amp;amp;c). Let us know you mileage.&lt;br /&gt;
| pages = Fisherman&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the armor repair mechanic so that: The armor being repaired is never quality modulated by the armor used to repair it, but, rather, the amount of armor hit points restored by the repair is significantly dependent on the quality. The action now presents the amount of points you will repair before you actually do it.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Demijohn&amp;quot;s now present a progress indicator for whatever transformation is occurring in them.&lt;br /&gt;
| pages = Demijohn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed various map related bugs: Map could lose markers and whatnot when merging map segments, Icons could shake visually in the max zoomed out mode, notification sounds would sometimes be &amp;quot;retained&amp;quot; by the map, only to be spookily played when reopening. Clicking a map icon will now properly swap to the correct Placed/Natural icon list.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed a smol bug by which re-clicking in the wound list would flicker.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed smol bug by which one could get braaains without the &amp;quot;Fine Butchery&amp;quot; skill.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Cave Slime&amp;quot;, &amp;quot;Caverat Whiskers&amp;quot; and &amp;quot;Suckling&#039;s Maw&amp;quot; all go in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Cave Slime, Caverat Whiskers, Suckling&#039;s Maw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added a lore text to &amp;quot;Dead Woodscorpion&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Monumental Tunnel}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Reworked mine supports to handle more arbitrary support definitions.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Monumental Column&amp;quot;, a pretty massive mine support. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80428&amp;amp;p=970589#p970589 here]!.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Timber Tunnel&amp;quot;, a small, cheap, directional mine support used to form a tunnel.&lt;br /&gt;
| pages = Timber Tunnel, Mine Support&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Liver Paté&amp;quot;, food.&lt;br /&gt;
| pages = Liver Paté, Unbaked Liver Paté&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Roe in Wine&amp;quot;, signature dish for Roe Deer.&lt;br /&gt;
| pages = Roe in Wine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a number of issues with the (dropped in water) trash, trash fishing, &amp;amp;c. Should work better now.&lt;br /&gt;
| pages = Fishing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Produce Sack&amp;quot;s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &amp;amp;c) and from (e.g. sawmill, tarkilns) things.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!.&lt;br /&gt;
| pages = Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Redrew icon for &amp;quot;seeds of Millet&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Sleds &amp;amp; Skis can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Kicksled, Wilderness Skis&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Fine Sled&amp;quot; should now properly lean with terrain when pulled.&lt;br /&gt;
| pages = (GFX), Fine Sled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = You can now use the &amp;quot;Eat&amp;quot; cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.&lt;br /&gt;
| pages = Stack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Poached Wolverine&amp;quot; moved from skill &amp;quot;Fishing&amp;quot; to skill &amp;quot;Cooking&amp;quot;. Copy pasta error.&lt;br /&gt;
| pages = (UI), Poached Wolverine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed the rotation of &amp;quot;Ice Bear Cape&amp;quot; when hung on walls as per [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80561 this].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Onion Marker}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;White Onion&amp;quot;, a plant, and a variety of onion, complete with another variant of crying onion.&lt;br /&gt;
| pages = White Onion, White Onion Crop, Crying White Onion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;Millet Beer&amp;quot;, beer brewed from malted Millet Seeds.&lt;br /&gt;
| pages = Millet Beer, Millet Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which, if carrying a sled or corcacle on the &amp;quot;Shoulders&amp;quot; equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Avatar cameras should now render outlines properly, visible on e.g. character selection screen.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes &amp;amp; lettuce.&lt;br /&gt;
| pages = Stockpile, Any Onion, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}, Grapes, Turnip, Head of Lettuce &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the repair resource (hard metal) for &amp;quot;Coin Press&amp;quot;es in World 16.1. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80600 here].&lt;br /&gt;
| pages = Coinpress&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Reinforced Map}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Reinforced Tunnel&amp;quot;, a wider/longer tunnel mine support.&lt;br /&gt;
| pages = Reinforced Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Wickerman Mask&amp;quot;, mask.&lt;br /&gt;
| pages = Wickerman Mask&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added support for automatic update of map markers.&amp;lt;br&lt;br /&gt;
&amp;gt;:There is now support for updating map markers automatically with server side info.&amp;lt;br&lt;br /&gt;
&amp;gt;:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = (UI), Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Full section backup --&lt;br /&gt;
:Added support for automatic update of map markers.&lt;br /&gt;
:There is now support for updating map markers automatically with server side info.&lt;br /&gt;
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&lt;br /&gt;
:(tmp)On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&lt;br /&gt;
:(tmp)Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&lt;br /&gt;
:(gfx)Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&lt;br /&gt;
:(tmp)The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&lt;br /&gt;
:(tmp)Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&lt;br /&gt;
:(code/skip)Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = When exiting mounts, &amp;quot;soft objects&amp;quot;, i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = &amp;quot;Brimstone&amp;quot; should now stack.&lt;br /&gt;
| pages = Stack, Brimstone&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Gave the &amp;quot;Timber Tunnel&amp;quot; an extra tile of extent. Felt cute.&lt;br /&gt;
| pages = Timber Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Coq au Arch}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Stone Arch Tunnel&amp;quot;, a larger tunnel made from stone.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Henpecked&amp;quot;, wound given by birds when you attempt to raid their nests.&lt;br /&gt;
| pages = Bird Nest, Henpecked&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Coq au Vin&amp;quot;, food.&lt;br /&gt;
| pages = Coq au Vin&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Refined some interactions for the &amp;quot;Produce Sack&amp;quot;s; When carrying and emptying a &amp;quot;Produce Sack&amp;quot;, it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from &amp;quot;Tar Kiln&amp;quot;s or &amp;quot;Sawmill&amp;quot;s, drawing from other sacks, &amp;amp;c.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Fixed auto-stacking in equipment containers (&amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;amp;c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Wicker Picker, Lobster Pot, Leather Purse, Silk Purse &amp;lt;!-- not sure about last 3 --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Nerfed &amp;quot;Corndolly Lantern&amp;quot;.&lt;br /&gt;
| pages = Corndolly Lantern&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Seasponge&amp;quot; can be placed in &amp;quot;Creel&amp;quot;s. &amp;quot;Sponge&amp;quot; stacks.&lt;br /&gt;
| pages = Creel, Seasponge&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Disgusting Tapeworms&amp;quot;, &amp;quot;Wool&amp;quot; and &amp;quot;Grotesque Tumour&amp;quot;s can now be placed in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Disgusting Tapeworm, Wool, Grotesque Tumor&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Can now plant &amp;quot;Grapes&amp;quot; directly, without having to press or eat them.&lt;br /&gt;
| pages = Farming, Grapes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Buffed slightly the drop expiry timer on &amp;quot;Entrails&amp;quot; and &amp;quot;Intestines&amp;quot; as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80674 here].&lt;br /&gt;
| pages = Entrails, Intestines&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Duckwall}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Added &amp;quot;Duck&amp;quot;s! Mallards placed in coops may come to lay eggs, and those eggs will be &amp;quot;Duck Egg&amp;quot;s, from which &amp;quot;Duck Drake&amp;quot;s and &amp;quot;Duck Hen&amp;quot;s hatch, by way of &amp;quot;Ducklings&amp;quot;. Feathers, eggs, and meat. Will add &amp;quot;Ugly Duckling&amp;quot;s at some point.&lt;br /&gt;
| pages = Cleaned Duck,Dead Duck Drake,Dead Duck Hen,Duck Drake,Duck Egg,Duck Feather,Duck Hen,Duckling,Plucked Duck Drake,Plucked Duck Hen,Raw Duck Meat,Roast Duck,Spitroast Duck,Mallard Drake,Mallard Hen&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.&lt;br /&gt;
| pages = (UI),Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Orange Alchemy}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added &amp;quot;Alchemy Book&amp;quot;, helpful user interface. The &amp;quot;Alchemy Book&amp;quot; collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. &amp;quot;Herbal Grind&amp;quot;s, crafted before the patch won&#039;t be properly represented in the alchemy book. Additional feature requests and UI feedback welcome!.&lt;br /&gt;
| pages = Alchemy,Alchemy Book&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Crane Fly&amp;quot;, insect, curiosity.&lt;br /&gt;
| pages = Crane Fly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Duck à l&#039;Orange&amp;quot;, dish. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80687&amp;amp;p=973141#p973141 here].&lt;br /&gt;
| pages = Duck à l&#039;Orange&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most wound treatment timers have changed on account of the change, some gaining and some losing, but we hope that the net effect is neutral. Let us know if something seems way off.&lt;br /&gt;
| pages = Wounds&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = [//github.com/dolda2000/hafen-client/commit/2c183d2fdfecac6bd7220fcd09973b2d967cb095 Fixed a problem in the rendering code] which caused crashes among other times when being attacked by multiple enemies. Reported e.g. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80678 here]. Some speculation that this may have been the old [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=72682 &amp;quot;nVidia bug&amp;quot;] which we organized [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72834 a whole dev stream] to try to reproduce a few years back. Big thanks to github user onefuncman for a strong lead.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a bug by which &amp;quot;Willow Weep&amp;quot; and &amp;quot;Opium&amp;quot; would be listed as known wound treatments before being discovered.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a missing whitespace in the tooltip for &amp;quot;Spherical Parchment Lantern&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
====(next)&amp;lt;!--{{patch|xxxxxx}}--&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 / (Skipped: General client/update note)&lt;br /&gt;
 / (Skipped: General bug/gfx fix)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122645</id>
		<title>Game Updates/Changes/2026</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122645"/>
		<updated>2026-05-25T19:15:59Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* {{patch|Duckwall}} * Linkup all duck stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameUpdatesPages]]&lt;br /&gt;
{{SubPage BackLink|2}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- (UTF Check: &amp;quot;°,μ,ß&amp;quot;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grammophone Crane}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Crane&amp;quot;, a water/swamp dwelling birb!.&lt;br /&gt;
| pages = Crane, Dead Crane, Crane Feather, Plucked Crane, Cleaned Crane, Crane Meat, Roast Crane&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Frost Flower&amp;quot;, winter curiosity.&lt;br /&gt;
| pages = Frost Flower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amount (20%) based on its total HP, soft capped by the crafting ability values used by the crafting recipe for the armor type. The repaired armor will be proportionally quality adjusted. This means that broken armor pieces have at least some potential use as a few points of repair conferred to another piece. Do note that it, thus, is probably a bad idea to repair a mildly damaged high quality piece of armor using a destroyed piece of low quality armor.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Improved login handling such that it should be possible to log in to alternate servers even if the &amp;quot;main&amp;quot; server is down. Further, the initial server connected to is prioritized to the last used server, hopefully mitigating various connectivity issues.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)/(Skipped: General server/tech fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Going up mineholes now confers the visitor debuff where applicable.&lt;br /&gt;
| pages = Mine Hole, Palisade, Brickwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Swamps should now produce some, albeit lower, frequency of Dragon Flies during Spring.&lt;br /&gt;
| pages = Seasons, Dragonfly, Emerald Dragonfly, Ruby Dragonfly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Peculiar Flotsam&amp;quot;s, and &amp;quot;Petrified Seashell&amp;quot;s should now stack.&lt;br /&gt;
| pages = Stack, Peculiar Flotsam, Petrified Seashell&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Cave Louse Leg&amp;quot;s now count as &amp;quot;Bone Material&amp;quot; for all purposes (e.g. crafting, repairing, stacking, stockpiling).&lt;br /&gt;
| pages = Bone Material, Cave Louse, Cave Louse Leg, Stack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Precious Snowflake&amp;quot;, &amp;quot;Rabbit Frost&amp;quot; and &amp;quot;Whirling Snowflake&amp;quot; all count as &amp;quot;Snow&amp;quot;, can be used as that for purposes of crafting and repair, stack as snow, and can be stockpiled as snow. They do, however, not melt.&lt;br /&gt;
| pages = Stockpile, Snow, Precious Snowflake, Rabbit Frost, Whirling Snowflake&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = The &amp;quot;Falling Star&amp;quot; star experience is now only available to characters with &amp;quot;Hearth Magic&amp;quot;, to prevent e.g. new players from seeing it when they ought not to, and such.&lt;br /&gt;
| pages = (UI), Falling Star&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)/(&amp;lt;i&amp;gt;TMP:Falling Star&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Narwhal Study}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Narwhal&amp;quot;, fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk!.&lt;br /&gt;
| pages = Narwhal, Fresh Narwhal Hide, Narwhal Hide, Narwhal Tusk, Raw Narwhal, Roast Narwhal&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Fine Study Desk&amp;quot;, a more spacious study desk!.&lt;br /&gt;
| pages = Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Sackcloth Cloak&amp;quot;, a piece of clothing.&lt;br /&gt;
| pages = Sackcloth Cloak&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Ashen Faced&amp;quot;. You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).&lt;br /&gt;
| pages = Ashen Faced&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Chitterlings&amp;quot;, offal food made from boiled intestines.&lt;br /&gt;
| pages = Chitterlings&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a new input type &amp;quot;Frutti di Mare&amp;quot;. Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp.&lt;br /&gt;
| pages = Frutti di Mare, {{#ask:[[Category:Frutti di Mare|+depth=0]]|link=none}}&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Surf&#039;n&#039;Turf&amp;quot;, food item made from &amp;quot;Meat&amp;quot; and &amp;quot;Frutti di Mare&amp;quot;.&lt;br /&gt;
| pages = Surf&#039;n&#039;Turf, Frutti di Mare&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Pelican Pouch Pocket&amp;quot;, pocket made from a pelican&#039;s pouch.&lt;br /&gt;
| pages = Pelican Pouch Pocket&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added variable material to &amp;quot;Crate&amp;quot;s, which now reflect the wood which made them. Love it!.&lt;br /&gt;
| pages = Crate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = &amp;lt;b&amp;gt;PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = Minehole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;) / (Temporary: Upcoming change)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added object icons to &amp;quot;Rat&#039;s Chest&amp;quot;, &amp;quot;Giant Cheese&amp;quot; and &amp;quot;Giant Spool&amp;quot;, all from the Rat Dungeon, can now be placed in object stashes with a GUI e.g. Knarr/Wagon.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew the buff frames around the various character buffs in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew icons for &amp;quot;Travel Weariness&amp;quot;, &amp;quot;Oyster&amp;quot;, and &amp;quot;Opened Oyster&amp;quot; in 4x resolution. Redrew the icon for &amp;quot;Realm Management&amp;quot; in 4x resolution, and also use a variant of that icon for the buff recieved upon entering a Realm.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a stockpile for &amp;quot;Oyster&amp;quot;s.&lt;br /&gt;
| pages = Oyster&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Improved error messages for (War Flag you&#039;re trying to place can&#039;t see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight.&lt;br /&gt;
| pages = (UI), War Flag, Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Crafting anything with &amp;quot;River Pearl Mussels&amp;quot; or &amp;quot;Oyster&amp;quot;s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the &amp;quot;Moules Frites&amp;quot; recipe now takes mussles, quite simply, rather than boiled mussels.&lt;br /&gt;
| pages = River Pearl Mussel, Oyster, River Pearl, Oyster Pearl, Moules Frites&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added minor light source to &amp;quot;Hearth Fire&amp;quot;s.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a small animation/delay to cleaning out &amp;quot;Garden Pot&amp;quot;s. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80168 here].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Food items now display their applicable food categories in their tooltips. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80155 here].&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Chessebell Poaching}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Belltower&amp;quot;, A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
| pages = Bell Tower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Original: Split in 3 separate cases below. --&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. (Debated including snow, but decided against it for now.).&amp;lt;br&lt;br /&gt;
&amp;gt;:If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&amp;lt;br&lt;br /&gt;
&amp;gt;:Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&lt;br /&gt;
| pages = Sculptable Material, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&lt;br /&gt;
| pages = Tafl Board, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Poacher&#039;s Pouch&amp;quot;, a &amp;quot;Creel&amp;quot; alternative for hunters. The &amp;quot;Poacher&#039;s Pouch&amp;quot; can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80003 here].&lt;br /&gt;
| pages = Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Dumbledore&amp;quot;, a friendly beetle which sometimes lands on its back, needing help to find even keel again.&lt;br /&gt;
| pages = Dumbledore&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Driftwood Crown&amp;quot;, crown, curiosity. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80217 here].&lt;br /&gt;
| pages = Driftwood Crown&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Black Henbane&amp;quot;, flower, curiosity. Grows in &amp;quot;Badlands&amp;quot;.&lt;br /&gt;
| pages = Black Henbane, Garden Pot&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Raven Black&amp;quot;, hair color. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216&amp;amp;start=10#p968769 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Mouflon Horn&amp;quot;, finebone received (between 0-2) when butchering Mouflon Sheep.&lt;br /&gt;
| pages = Mouflon Horn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Cavecakes&amp;quot;, hardtack bread made from &amp;quot;Cavedust&amp;quot;.&lt;br /&gt;
| pages = Cavecakes, Unbaked Cavecakes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = (Re)Added &amp;quot;Glow of the Cavebulb&amp;quot;, a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.&lt;br /&gt;
| pages = Glow of the Cavebulb&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added a brief hourglass timer to the action of taking possession of &amp;quot;Study Desk&amp;quot;s, to prevent you from accidentally your buddies&#039; desks. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=73552 here].&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Redrew icons for &amp;quot;Driftkelp&amp;quot; and &amp;quot;Fairy Mushroom&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Made stackable: &amp;quot;Driftkelp&amp;quot;. &amp;quot;Fairy Mushroom&amp;quot;.&lt;br /&gt;
| pages = Stack, Driftkelp, Fairy Mushroom&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80251 a bug] by which &amp;quot;Lake Snail&amp;quot;s were accidentally no longer &amp;quot;Snail&amp;quot;s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped: Bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village&#039;s name, and by being hopefully a bit better worded.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grand Pickle Brain}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Grand Study Desk&amp;quot;, a massive Study Desk with an 11x11 inventory for curiosities, and five display points.&lt;br /&gt;
| pages = Grand Study Desk, Fine Study Desk, Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pearl Glue&amp;quot;, and &amp;quot;Wet Pearl Glue&amp;quot;. A concentrate glue made from, 10x &amp;quot;Bone Glue&amp;quot; + processing in the form of Coal, Lime, Lye, and Salt. Craft &amp;quot;Pearl Glue&amp;quot; by a cauldron to receive &amp;quot;Wet Pearl Glue&amp;quot;, and then dry that on a &amp;quot;Herbalist Table&amp;quot; for an ingame week to turn it into &amp;quot;Pearl Glue&amp;quot;. Required for &amp;quot;Grand Study Desk&amp;quot;.&lt;br /&gt;
| pages = Pearl Glue, Wet Pearl Glue, Grand Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pickling Crock&amp;quot;, a free-standing larger crock for pickling, holds some combination of 36 items and 20l of &amp;quot;Pickling Brine&amp;quot;. Thread [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80236 here]. Displays whatever is picklin&#039; at the moment. Variable metal material on the lid.&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock &amp;lt;!--, Pickling--&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Smokering&amp;quot;. Occasionally when puffing a pipe, you will blow a &amp;quot;Smokering&amp;quot;. If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a &amp;quot;Smokeship&amp;quot;. Suggested/discussed [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80226 here]. There is, of course, a new Ship-in-a-Bottle variant for &amp;quot;Smokeship&amp;quot;s.&lt;br /&gt;
| pages = Smokering, Smokeship, Cigar, Clay Pipe, Bull Pipe, Hookah, Pipestuff, Smokeship-in-a-Bottle&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Brains. Most all animals can now yield a brain as the final step in the &amp;quot;Clean&amp;quot; butchery step, in four different sizes: Tiny, Small, Medium (simply called &amp;quot;Brain&amp;quot;) and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.&lt;br /&gt;
| pages = Brains&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Fine Butchery&amp;quot;, skill. &amp;quot;Fine Butchery&amp;quot; is required for butchering Brains and Bollocks, and unlocks the &amp;quot;Pearl Glue&amp;quot; recipe. Note that you can still castrate animals without the skill, but that you need it to get &amp;quot;Bollocks&amp;quot;.&lt;br /&gt;
| pages = Skills, Fine Butchery, Bollocks&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Seedbag&amp;quot;. Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80264&amp;amp;start=20#p969115 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80275 here].&lt;br /&gt;
| pages = Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.&lt;br /&gt;
| pages = Brick wall, Palisade, Dry Stone Fence, Roundpole Fence&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it so that you can disable editing of surveys by a toggle in the interface.&lt;br /&gt;
| pages = Survey, Terraforming&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Narwhal Tusk&amp;quot; can now be used as a spear. Suggested various places. Catch, coles!.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Increased internal inventory of &amp;quot;Pickling Jar&amp;quot; from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of &amp;quot;Pickling Brine&amp;quot; needed to pickle the final items in it. Added small icons for &amp;quot;Pickling Jar&amp;quot; variants (used in e.g. barter stands and such).&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Redrew icons in 4x resolution: &amp;quot;Bone Glue&amp;quot;, &amp;quot;Smoke &amp;amp; Fire&amp;quot;.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Skill Requirements: &amp;quot;Granary&amp;quot; -&amp;amp;gt; &amp;quot;Farming&amp;quot;, &amp;quot;Cistern&amp;quot; -&amp;amp;gt; &amp;quot;Stone Working&amp;quot;, &amp;quot;Demijohn&amp;quot; -&amp;amp;gt; &amp;quot;Glass Blowing&amp;quot;.&lt;br /&gt;
| pages = Skills, Granary, Farming, Cistern, Stone Working, Demijohn, Glass Blowing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Fixed a bug by which the &amp;quot;Poacher&#039;s Pouch&amp;quot; was unlocked by &amp;quot;Fishing&amp;quot;. Moved to &amp;quot;Tanning&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Mirkwood Log&amp;quot;s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it&#039;s very aesthetic.&lt;br /&gt;
| pages = Logs, Block of Mirkwood, Mirkwood Offering, Old Trunk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Bough Pyre&amp;quot;s now rotate(&amp;lt;i&amp;gt;tilt&amp;lt;/i&amp;gt;) with the ground they are built on, and have greater tolerance for being built on steep slopes.&lt;br /&gt;
| pages = Bough Pyre&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made a unique tileset &amp;quot;Acre Clay Field&amp;quot;, such that Acre Clay areas no longer have to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
| pages = Mudflat, Dirt, Acre Clay, Terraforming, Terrain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Polar Crocus}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Ice Bear&amp;quot;s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. &amp;quot;Ice Bear&amp;quot;s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary &amp;quot;Bear&amp;quot;s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape.&lt;br /&gt;
| pages = Ice Bear&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Crocus&amp;quot;, springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains.&lt;br /&gt;
| pages = Crocus&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Chewing Straw&amp;quot;, curiosity. Equippable in the mouth slot for mild bonus.&lt;br /&gt;
| pages = Chewing Straw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Silk Suture Kit&amp;quot;, medicine. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80268 here]. Treats a variety of open wound types.&lt;br /&gt;
| pages = Silk Suture Kit&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Fixed stacking of items inside container items (e.g. &amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;quot;Seedbag&amp;quot;s). &amp;lt;b&amp;gt;Some caveats apply&amp;lt;/b&amp;gt;, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Destroying &amp;quot;Thing Challenge&amp;quot;s or &amp;quot;War Flag&amp;quot;s now requires &amp;quot;Rage&amp;quot;. Both builds now also have &amp;quot;Rage&amp;quot; as an unlock prerequisite.&lt;br /&gt;
| pages = Thing Challenge, War Flag, Rage&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Reverted the mechanic introduced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80147 Game Development: Grammophne Crane] by which going up Mineholes conferred the visitor debuff where applicable, as announced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216 Game Development: Narwhal Study].&lt;br /&gt;
| pages = Mine Hole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Nerfed Narwhal Tusk from base damage 90 to base damage 45.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The final tier unlock of the &amp;quot;Wandering Sage&amp;quot; credo has been replaced with &amp;quot;+15% bonus to quest rewards&amp;quot;, to replace the no longer desired bonus to local quality increases.&lt;br /&gt;
| pages = Credos&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Significantly reduced the bounding footprint of &amp;quot;Soil&amp;quot; stockpile. It now fits neatly on a tile.&lt;br /&gt;
| pages = Stockpile, Soil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added variable wood materials to &amp;quot;Coffer&amp;quot;s, which now take color and texture from the wood types from which they were made.&lt;br /&gt;
| pages = Coffer&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Land Surveys now indicate their area with the same li&#039;l construction-site ropes used for buildings under construction. Do note that they may/will pop a bit when you approach them if larger than client render distance. Will hopefully fix later.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Object Stashes with inventory style GUIs, (e.g. &amp;quot;Knarr&amp;quot;, &amp;quot;Wagon&amp;quot;) should now properly display tooltips for held objects.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Building input slots should now display their tooltip pages properly when hovered over.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The Construction Object sign should now be properly hidden when inspecting building previews, so as to not obscure the preview. Reported somewhere around here.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hotkeyed items should no longer be put into stockpiles when shift-(ctrl)-placed. Looking at you, &amp;quot;Rope&amp;quot;!.&lt;br /&gt;
| pages = Rope&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, &amp;quot;normal&amp;quot; stacks 2 high, and big does not stack). They can be put in &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Brains, Tiny Brain, Small Brain, Brain, Big Brain, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Pelican&#039;s Pouch&amp;quot;es and &amp;quot;Magpie&#039;s Thieving Claw&amp;quot;s can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Pelican&#039;s Pouch, Magpie&#039;s Thieving Claw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Badger&amp;quot;s now have some chance to drop &amp;quot;Scent Gland&amp;quot;s. &amp;quot;Scent Gland&amp;quot;s also now allowed in &amp;quot;Poacher&#039;s Pouches&amp;quot;.&lt;br /&gt;
| pages = Badger, Scent Gland&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Character now plays the lighting animation when lighting &amp;quot;Kiln&amp;quot;s and &amp;quot;Tar Kiln&amp;quot;s. &amp;quot;Tar Kiln&amp;quot;s will tell you how full they are if inspected.&lt;br /&gt;
| pages = (GFX), Tar Kiln&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Tidepool&amp;quot;s should now appear visually on the lowest point under them where they are standing. Noticed a couple of mildly floating ones. Hope they don&#039;t bleed too badly into the ground in places, and that it looks better. Report your mileage, and other objects with same problem.&lt;br /&gt;
| pages = (GFX), Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Butcher&#039;s Cleaver&amp;quot; now requires &amp;quot;Fine Butchery&amp;quot; to make.&lt;br /&gt;
| pages = Butcher&#039;s Cleaver, Fine Butchery&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Removed redundant &amp;quot;Primitive Tools&amp;quot; unlock requirement from several metalworked weapons/tools.&lt;br /&gt;
| pages = &amp;lt;!-- ??? (Valhalla related?) --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Bark can now be used as fuel, and can, thus, be burnt much like branches. Both Bark and branches can now also be turned to ash in various heaters, e.g. &amp;quot;Fireplace&amp;quot; or &amp;quot;Kiln&amp;quot;.&lt;br /&gt;
| pages = Treebark, Branch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Mound Bed&amp;quot; tooltip now explains that you can plant in it.&lt;br /&gt;
| pages = (UI), Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Morels should now properly display their alchemical properties in tooltips. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80339 here].&lt;br /&gt;
| pages = (UI), Morels&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Increased capacity of &amp;quot;Snow&amp;quot; stockpile from 40 to 250, corresponding to the &amp;quot;Soil&amp;quot; stockpile.&lt;br /&gt;
| pages = Snow, stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Blade Kiss&amp;quot;, &amp;quot;Nasty Laceration&amp;quot; and &amp;quot;Cruel Incision&amp;quot; wounds can now all become infected.&lt;br /&gt;
| pages = Blade Kiss, Nasty Laceration, Cruel Incision&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hopefully improved the readability of the default client&#039;s quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Smithy&#039;s Hammer&amp;quot;s can now be placed on &amp;quot;Anvil&amp;quot;s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.&lt;br /&gt;
| pages = Smithy&#039;s Hammer, Anvil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Fine Produce}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Produce Sack&amp;quot;. Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant.&lt;br /&gt;
| pages = &amp;lt;!-- unsure yet --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Wood Scorpion&amp;quot;. A nasty li&#039;l stinger of a guy who lives occasionally in select forest biomes, and abundantly in &amp;quot;Badlands&amp;quot;. Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can&#039;t be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug.&lt;br /&gt;
| pages = Wood Scorpion, Dead Wood Scorpion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Fine Sled&amp;quot;, an improved sled carrying three, rather than two, objects.&lt;br /&gt;
| pages = Fine Sled, Kicksled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Pearl Oyster&amp;quot;, a forageable accessible only using a &amp;quot;Diver&#039;s Weight&amp;quot;.&lt;br /&gt;
| pages = Pearl Oyster, Diver&#039;s Weight&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a proper icon and description for quests performed for the Ancestors — bless them!.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Minedust indicating nearby collapse tiles should now drop on the center of the tile.&lt;br /&gt;
| pages = Cavedust&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Lynx&amp;quot;es now have &amp;quot;Big Brain&amp;quot;s.&lt;br /&gt;
| pages = Lynx, Brains, Big Brain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat).&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a new submenu &amp;quot;Ships &amp;amp; Boats&amp;quot; under &amp;quot;Vehicles &amp;amp; Movables&amp;quot;, and moved appropriate builds in under that.&lt;br /&gt;
| pages = (UI), Snekkja, Rowboat, Raft, Dugout, Coracle, Knarr Sail&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Grind Pipestuff&amp;quot; recipe action now uses the correct, new, icon for Pipestuff.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a small puddle to &amp;quot;Bee Skep&amp;quot;s which displays if the Skep is more than half full of honey.&lt;br /&gt;
| pages = Bee Skep&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Thatched Totem}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Totemic Gate&amp;quot;. A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the &amp;quot;Totemic Gate&amp;quot; is always a visitor gate.&lt;br /&gt;
| pages = Totemic Gate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Thatched Hut&amp;quot;, the smallest buildable house yet! They have no internal walls.&lt;br /&gt;
| pages = Thatched Hut&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Pipes &amp;amp; Pipeweed&amp;quot;, skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes.&lt;br /&gt;
| pages = Skills, Pipes &amp;amp; Pipeweed, Seeds of Pipeweed, Pipeweed, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Adder&#039;s Lying Tongue&amp;quot;, curiosity occasionally dropped when cleaning &amp;quot;Adder&amp;quot;s.&lt;br /&gt;
| pages = Adder&#039;s Lying Tongue, Adder&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Nasty Pond Scum&amp;quot;, curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools.&lt;br /&gt;
| pages = Nasty Pond Scum, Bog, Swamp, &amp;lt;!-- Ponds:?(Fen?) --&amp;gt;Fen, Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added/Reworked handling of skeletons for Mammoths &amp;amp; Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.&lt;br /&gt;
| pages = Mammoth, Troll&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now, while carrying a &amp;quot;Produce Sack&amp;quot; shift-click the ground to dump the sack into a new stockpile. Would like to provide a proper placement mode, but didn&#039;t get the time for that today.&lt;br /&gt;
| pages = Produce Sack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now restore decayed &amp;quot;Mound Bed&amp;quot;s by simply dumping &amp;quot;Mulch&amp;quot; on them (hold Mulch and right-click). Don&#039;t quite know what we were thinking in enforcing a re-build every winter.&lt;br /&gt;
| pages = Mound Bed, Mulch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Fresh and Cured Pipeweed Leaves can now both be used as &amp;quot;Thatching&amp;quot;.&lt;br /&gt;
| pages = Thatching, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Cleaned up various internal definitions of hair and feathers, and used that to allow the &amp;quot;Poacher&#039;s Pouch&amp;quot; to hold those, as well as various one-offs such as troll parts, &amp;quot;Adder Fang&amp;quot;, &amp;quot;Bat Wings&amp;quot;, &amp;quot;Eagle Owl Eye&amp;quot;, &amp;quot;Fresh Sly Ear of the Fox&amp;quot;, &amp;quot;Fresh Squirrel Tail&amp;quot;, &amp;quot;Magpie&#039;s Thieving Claw&amp;quot; &amp;quot;Raw Lucky Rabbit&#039;s Foot&amp;quot;. Hairs now consistently stack 3 high, sorry &amp;quot;Badger Hair&amp;quot;, I loved you at 4. Troll Hair is no longer &amp;quot;String&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Adder Fang, Bat Wings, Eagle Owl Eye, Fresh Sly Ear of the Fox, Fresh Squirrel Tail, Magpie&#039;s Thieving Claw, Raw Lucky Rabbit&#039;s Foot, Badger Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = &amp;quot;Lynx Claws&amp;quot; now stack 4 high.&lt;br /&gt;
| pages = Stack, Lynx Claws&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Melon Support}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added &amp;quot;Watermelon&amp;quot;, a crop.&lt;br /&gt;
| pages = Watermelon&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by multiple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the (mini)map handling, in that:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can zoom in further.&amp;lt;br&lt;br /&gt;
&amp;gt;:Terrain types now present a tooltip when hovered over in the map view.&amp;lt;br&lt;br /&gt;
&amp;gt;:Map icons (e.g. herbs) now present proper tooltips.&amp;lt;br&lt;br /&gt;
&amp;gt;:Clicking an icon should now always imply clicking the icon you have a tooltip for.&lt;br /&gt;
| pages = (UI) &amp;lt;!-- no specific page for this --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added variable materials to &amp;quot;Tanning Tub&amp;quot;s, such that they now reflect the woods they were made from. You love to see it.&lt;br /&gt;
| pages = Tanning Tub&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Increased inventory of &amp;quot;Oven&amp;quot; from 4x2 to 6x3. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80476 here].&lt;br /&gt;
| pages = Oven&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Beaver Teeth&amp;quot; and &amp;quot;Beaver Tail&amp;quot; can now be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Beaver Teeth, Beaver Tail, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added readable tooltips to most natural terrains. Will fix pavings as well.&lt;br /&gt;
| pages = (UI), Terrain, Paving&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added a descriptive text to &amp;quot;Boar Tusk Snuff&amp;quot;.&lt;br /&gt;
| pages = (UI), Boar Tusk Snuff&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Hartshorn Salve&amp;quot; now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.&lt;br /&gt;
| pages = Hartshorn Salve&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Radish Butchery}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Radish&amp;quot;es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as &amp;quot;Tuber&amp;quot;s. Radishes as such cannot be replanted.&lt;br /&gt;
| pages = Radish, Radish Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.&lt;br /&gt;
| pages = Taming, Animal Husbandry&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Pickled Peas&amp;quot;, food.&lt;br /&gt;
| pages = Pickled Peas, Pickling Jar, Pickling Brine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the quests for the &amp;quot;Fisherman&amp;quot; credo, pushing them more in the direction of catching generic categories of fish (E.g. &amp;quot;Catch Nx Big Fish&amp;quot;, &amp;quot;...Ocean Fish&amp;quot;, &amp;amp;c, and somewhat away from &amp;quot;catch these awfully specific ones&amp;quot;. The latter quests still exist, but show up later in the credo and are rarer. Reduced prevalence of references to cast fishing specifically (craft cast-lures,&amp;amp;c). Let us know you mileage.&lt;br /&gt;
| pages = Fisherman&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the armor repair mechanic so that: The armor being repaired is never quality modulated by the armor used to repair it, but, rather, the amount of armor hit points restored by the repair is significantly dependent on the quality. The action now presents the amount of points you will repair before you actually do it.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Demijohn&amp;quot;s now present a progress indicator for whatever transformation is occurring in them.&lt;br /&gt;
| pages = Demijohn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed various map related bugs: Map could lose markers and whatnot when merging map segments, Icons could shake visually in the max zoomed out mode, notification sounds would sometimes be &amp;quot;retained&amp;quot; by the map, only to be spookily played when reopening. Clicking a map icon will now properly swap to the correct Placed/Natural icon list.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed a smol bug by which re-clicking in the wound list would flicker.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed smol bug by which one could get braaains without the &amp;quot;Fine Butchery&amp;quot; skill.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Cave Slime&amp;quot;, &amp;quot;Caverat Whiskers&amp;quot; and &amp;quot;Suckling&#039;s Maw&amp;quot; all go in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Cave Slime, Caverat Whiskers, Suckling&#039;s Maw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added a lore text to &amp;quot;Dead Woodscorpion&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Monumental Tunnel}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Reworked mine supports to handle more arbitrary support definitions.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Monumental Column&amp;quot;, a pretty massive mine support. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80428&amp;amp;p=970589#p970589 here]!.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Timber Tunnel&amp;quot;, a small, cheap, directional mine support used to form a tunnel.&lt;br /&gt;
| pages = Timber Tunnel, Mine Support&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Liver Paté&amp;quot;, food.&lt;br /&gt;
| pages = Liver Paté, Unbaked Liver Paté&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Roe in Wine&amp;quot;, signature dish for Roe Deer.&lt;br /&gt;
| pages = Roe in Wine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a number of issues with the (dropped in water) trash, trash fishing, &amp;amp;c. Should work better now.&lt;br /&gt;
| pages = Fishing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Produce Sack&amp;quot;s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &amp;amp;c) and from (e.g. sawmill, tarkilns) things.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!.&lt;br /&gt;
| pages = Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Redrew icon for &amp;quot;seeds of Millet&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Sleds &amp;amp; Skis can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Kicksled, Wilderness Skis&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Fine Sled&amp;quot; should now properly lean with terrain when pulled.&lt;br /&gt;
| pages = (GFX), Fine Sled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = You can now use the &amp;quot;Eat&amp;quot; cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.&lt;br /&gt;
| pages = Stack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Poached Wolverine&amp;quot; moved from skill &amp;quot;Fishing&amp;quot; to skill &amp;quot;Cooking&amp;quot;. Copy pasta error.&lt;br /&gt;
| pages = (UI), Poached Wolverine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed the rotation of &amp;quot;Ice Bear Cape&amp;quot; when hung on walls as per [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80561 this].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Onion Marker}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;White Onion&amp;quot;, a plant, and a variety of onion, complete with another variant of crying onion.&lt;br /&gt;
| pages = White Onion, White Onion Crop, Crying White Onion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;Millet Beer&amp;quot;, beer brewed from malted Millet Seeds.&lt;br /&gt;
| pages = Millet Beer, Millet Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which, if carrying a sled or corcacle on the &amp;quot;Shoulders&amp;quot; equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Avatar cameras should now render outlines properly, visible on e.g. character selection screen.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes &amp;amp; lettuce.&lt;br /&gt;
| pages = Stockpile, Any Onion, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}, Grapes, Turnip, Head of Lettuce &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the repair resource (hard metal) for &amp;quot;Coin Press&amp;quot;es in World 16.1. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80600 here].&lt;br /&gt;
| pages = Coinpress&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Reinforced Map}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Reinforced Tunnel&amp;quot;, a wider/longer tunnel mine support.&lt;br /&gt;
| pages = Reinforced Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Wickerman Mask&amp;quot;, mask.&lt;br /&gt;
| pages = Wickerman Mask&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added support for automatic update of map markers.&amp;lt;br&lt;br /&gt;
&amp;gt;:There is now support for updating map markers automatically with server side info.&amp;lt;br&lt;br /&gt;
&amp;gt;:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = (UI), Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Full section backup --&lt;br /&gt;
:Added support for automatic update of map markers.&lt;br /&gt;
:There is now support for updating map markers automatically with server side info.&lt;br /&gt;
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&lt;br /&gt;
:(tmp)On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&lt;br /&gt;
:(tmp)Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&lt;br /&gt;
:(gfx)Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&lt;br /&gt;
:(tmp)The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&lt;br /&gt;
:(tmp)Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&lt;br /&gt;
:(code/skip)Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = When exiting mounts, &amp;quot;soft objects&amp;quot;, i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = &amp;quot;Brimstone&amp;quot; should now stack.&lt;br /&gt;
| pages = Stack, Brimstone&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Gave the &amp;quot;Timber Tunnel&amp;quot; an extra tile of extent. Felt cute.&lt;br /&gt;
| pages = Timber Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Coq au Arch}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Stone Arch Tunnel&amp;quot;, a larger tunnel made from stone.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Henpecked&amp;quot;, wound given by birds when you attempt to raid their nests.&lt;br /&gt;
| pages = Bird Nest, Henpecked&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Coq au Vin&amp;quot;, food.&lt;br /&gt;
| pages = Coq au Vin&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Refined some interactions for the &amp;quot;Produce Sack&amp;quot;s; When carrying and emptying a &amp;quot;Produce Sack&amp;quot;, it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from &amp;quot;Tar Kiln&amp;quot;s or &amp;quot;Sawmill&amp;quot;s, drawing from other sacks, &amp;amp;c.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Fixed auto-stacking in equipment containers (&amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;amp;c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Wicker Picker, Lobster Pot, Leather Purse, Silk Purse &amp;lt;!-- not sure about last 3 --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Nerfed &amp;quot;Corndolly Lantern&amp;quot;.&lt;br /&gt;
| pages = Corndolly Lantern&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Seasponge&amp;quot; can be placed in &amp;quot;Creel&amp;quot;s. &amp;quot;Sponge&amp;quot; stacks.&lt;br /&gt;
| pages = Creel, Seasponge&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Disgusting Tapeworms&amp;quot;, &amp;quot;Wool&amp;quot; and &amp;quot;Grotesque Tumour&amp;quot;s can now be placed in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Disgusting Tapeworm, Wool, Grotesque Tumor&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Can now plant &amp;quot;Grapes&amp;quot; directly, without having to press or eat them.&lt;br /&gt;
| pages = Farming, Grapes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Buffed slightly the drop expiry timer on &amp;quot;Entrails&amp;quot; and &amp;quot;Intestines&amp;quot; as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80674 here].&lt;br /&gt;
| pages = Entrails, Intestines&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Duckwall}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Added &amp;quot;Duck&amp;quot;s! Mallards placed in coops may come to lay eggs, and those eggs will be &amp;quot;Duck Egg&amp;quot;s, from which &amp;quot;Duck Drake&amp;quot;s and &amp;quot;Duck Hen&amp;quot;s hatch, by way of &amp;quot;Ducklings&amp;quot;. Feathers, eggs, and meat. Will add &amp;quot;Ugly Duckling&amp;quot;s at some point.&lt;br /&gt;
| pages = Cleaned Duck,Dead Duck Drake,Dead Duck Hen,Duck Drake,Duck Egg,Duck Feather,Duck Hen,Duckling,Plucked Duck Drake,Plucked Duck Hen,Raw Duck Meat,Roast Duck,Spitroast Duck,Mallard Drake,Mallard Hen&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.&lt;br /&gt;
| pages = (UI),Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Orange Alchemy}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added &amp;quot;Alchemy Book&amp;quot;, helpful user interface. The &amp;quot;Alchemy Book&amp;quot; collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. &amp;quot;Herbal Grind&amp;quot;s, crafted before the patch won&#039;t be properly represented in the alchemy book. Additional feature requests and UI feedback welcome!.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Crane Fly&amp;quot;, insect, curiosity.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Duck à l&#039;Orange&amp;quot;, dish. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80687&amp;amp;p=973141#p973141 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most wound treatment timers have changed on account of the change, some gaining and some losing, but we hope that the net effect is neutral. Let us know if something seems way off.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = [//github.com/dolda2000/hafen-client/commit/2c183d2fdfecac6bd7220fcd09973b2d967cb095 Fixed a problem in the rendering code] which caused crashes among other times when being attacked by multiple enemies. Reported e.g. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80678 here]. Some speculation that this may have been the old [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=72682 &amp;quot;nVidia bug&amp;quot;] which we organized [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72834 a whole dev stream] to try to reproduce a few years back. Big thanks to github user onefuncman for a strong lead.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a bug by which &amp;quot;Willow Weep&amp;quot; and &amp;quot;Opium&amp;quot; would be listed as known wound treatments before being discovered.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a missing whitespace in the tooltip for &amp;quot;Spherical Parchment Lantern&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
====(next)&amp;lt;!--{{patch|xxxxxx}}--&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 / (Skipped: General client/update note)&lt;br /&gt;
 / (Skipped: General bug/gfx fix)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay_Jar&amp;diff=122603</id>
		<title>Clay Jar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay_Jar&amp;diff=122603"/>
		<updated>2026-05-23T05:45:26Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Undo revision 122601 by MvGulik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Unfired Clay Jar]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unfired Clay Jar}}&lt;br /&gt;
&lt;br /&gt;
Jars can hold 10 doses of [[Rustroot Extract]]. The quality of a jar has no effect on the usage or crafting of anything requiring a jar.&lt;br /&gt;
&lt;br /&gt;
Jars are also used to hold [[Alchemy|elixirs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To make a clay jar, you need to fire an [[Unfired Clay Jar]] in a [[Kiln]]:&lt;br /&gt;
&lt;br /&gt;
*Use the craft menu to mold the clay, and then fire the unburnt [[{{PAGENAME}}]] in a [[Kiln]] with 12 branches loaded.&lt;br /&gt;
*After 54 minutes you will get an empty jar.&lt;br /&gt;
 &lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*[[Unfired Clay Jar]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Dexterity*Masonry}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Clay Jar]] Quality = &amp;lt;math&amp;gt;2*_qUnburnt + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=122602</id>
		<title>Willow Weep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=122602"/>
		<updated>2026-05-23T05:45:22Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Undo revision 122600 by MvGulik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::First Aid]]&lt;br /&gt;
| objectsreq = [[requires:: Willow Bark]] x3,  [[requires::Clay Jar]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| medicine=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Willow Weep}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Heal|healing]] item that can be used to treat [[Blunt Trauma]], [[Bruises]], [[Concussion]] and [[Punch Sore]]. It is crafted 3 charges at a time, and a jar can hold up to 10 doses.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather up the ingredients and select &amp;quot;Use&amp;quot; on lit cauldron with sufficient water inside.&lt;br /&gt;
&lt;br /&gt;
Although a Clay Jar is required to store the medicine, it is not necessary to have discovered jars first.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay_Jar&amp;diff=122601</id>
		<title>Clay Jar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay_Jar&amp;diff=122601"/>
		<updated>2026-05-23T00:01:35Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: +clay jar discovery needed for using jar&amp;#039;ed content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Unfired Clay Jar]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unfired Clay Jar}}&lt;br /&gt;
&lt;br /&gt;
Jars can hold 10 doses of [[Rustroot Extract]].&lt;br /&gt;
&lt;br /&gt;
Jars are also used to hold [[Alchemy|elixirs]].&lt;br /&gt;
&lt;br /&gt;
The quality of a jar has no effect on the usage or crafting of anything requiring a jar.&lt;br /&gt;
&lt;br /&gt;
The clay jar discovery is needed for using jar contained potions and medicines.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To make a clay jar, you need to fire an [[Unfired Clay Jar]] in a [[Kiln]]:&lt;br /&gt;
&lt;br /&gt;
*Use the craft menu to mold the clay, and then fire the unburnt [[{{PAGENAME}}]] in a [[Kiln]] with 12 branches loaded.&lt;br /&gt;
*After 54 minutes you will get an empty jar.&lt;br /&gt;
 &lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*[[Unfired Clay Jar]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Dexterity*Masonry}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Clay Jar]] Quality = &amp;lt;math&amp;gt;2*_qUnburnt + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=122600</id>
		<title>Willow Weep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=122600"/>
		<updated>2026-05-22T23:57:55Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* How to Acquire */ clay jar discovery is needed for using the medicine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::First Aid]]&lt;br /&gt;
| objectsreq = [[requires:: Willow Bark]] x3,  [[requires::Clay Jar]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| medicine=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Willow Weep}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Heal|healing]] item that can be used to treat [[Blunt Trauma]], [[Bruises]], [[Concussion]] and [[Punch Sore]]. It is crafted 3 charges at a time, and a jar can hold up to 10 doses.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather up the ingredients and select &amp;quot;Use&amp;quot; on lit cauldron with sufficient water inside.&lt;br /&gt;
&lt;br /&gt;
Although a Clay Jar is required to store the medicine, it is not necessary to have discovered jars first to create the medicine.&lt;br /&gt;
&lt;br /&gt;
However the clay jar discovery is needed to actual use the medicine.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Farming&amp;diff=122597</id>
		<title>Talk:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Farming&amp;diff=122597"/>
		<updated>2026-05-19T11:05:25Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Quality progression of (seeds)crops */ Cleanup, rewrite &amp;amp; renamed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skills Enabled ==&lt;br /&gt;
&lt;br /&gt;
As I am new to wiki editing, and seeing as how there is no mention of Baking(for example) in any of the edit pages, I have no clue as to how to change the Skills Enabled section to include Sewing. For the same reason Sewing would need to be removed from Primitive Tools but again I do not know how. At first I thought this was handled automatically by reqskill. I may have jumped to conclusions in that regard. Even if someone does do this for me, I would like to know how to do it myself for the future. --&#039;&#039;[[User:LordMark|LordMark]] ([[User talk:LordMark|talk]]) 10:38pm, 7 October 2018‎ (EDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah, yea, known issue - after edit click a &#039;&#039;&#039;refresh&#039;&#039;&#039; button at the top of the page. Sometimes it&#039;s needed to refresh all connected pages too.&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]])  7 October 2018‎ (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wow, that is a strange issue...Thanks for telling me. To be safe I hit ctrl+shift+R to dump the cache; at first I didn&#039;t notice any changes but then when I did Primitive Tools, Sewing was gone and voila all the others were fixed like magic. Hopefully someone can figure out the cause of that and nip it in the bud. --&#039;&#039;[[User:LordMark|LordMark]] ([[User talk:LordMark|talk]]) 11:08am, 8 October 2018‎ (EDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;&#039;&#039;LordMark&#039;&#039;&#039;&#039;&#039;)&amp;gt;&#039;&#039;Hopefully someone can figure out the cause of that&#039;&#039;&lt;br /&gt;
:Its a &#039;feature&#039;, related to how MediaWiki(page) and SMW(properties) caching works.&lt;br /&gt;
:[&#039;&#039;ctrl+shift+R&#039;&#039;] is browser cache related. [&#039;&#039;Refresh&#039;&#039;] is MW/SMW(&#039;&#039;see &amp;lt;del&amp;gt;icons&amp;lt;/del&amp;gt;(App Web-buttons) in lower-right corner of page&#039;&#039;) cache related.&lt;br /&gt;
:Most of the time you just need to use one. Usually [&#039;&#039;Refresh&#039;&#039;] when Property changes are infolded in a page edit ... But only if you like to see/check the related changes on other pages &#039;immediately&#039; (&#039;&#039;ie: after some time, depending on how busy RoB is, things get(should) update automatically&#039;&#039;).&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:41, 8 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Ah, okay. Not sure what &amp;quot;icons&amp;quot; you&#039;re referring to, though. --&#039;&#039;[[User:LordMark|LordMark]] ([[User talk:LordMark|talk]]) 4:23pm, 8 October 2018‎ (EDT)&#039;&#039;&lt;br /&gt;
::If I am correct my assumptions, these &amp;quot;app web-buttons&amp;quot; you speak of are not located in the bottom right, but on the top(at least they are for me). --&#039;&#039;[[User:LordMark|LordMark]] ([[User talk:LordMark|talk]]) 16:42, 29 October 2018‎ (EDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quality roll area ... ==&lt;br /&gt;
&lt;br /&gt;
:Its unclear if the random quality roll is separately done, per some given area, without any correlations. (&#039;&#039;area limit unknown - NxN minimaps&#039;&#039;)&lt;br /&gt;
:Alternatively it could also use some gradient noise map. Which would give neighboring areas/minimaps similar results. And areas/minimaps far apart potential significant different results.&lt;br /&gt;
:(kinda impractical/cumbersome to be checked with general clients)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:14, 30 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Crops testing data (W13) ==&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Outdated past world info&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
{{MT|m=w13|on}}&lt;br /&gt;
*Setup: Relative short-interval planting. Using two crops with fixed/known quality.&lt;br /&gt;
*Turnip: Source q(21,6), resulting q(20..27) =&amp;gt; Suggest N.5 quality is rounded up.&lt;br /&gt;
*Carrot: Source q(21,2), resulting q(20..25) =&amp;gt; (&#039;&#039;Nothing to conclude. Insufficient data&#039;&#039;)&lt;br /&gt;
*Quality changes are applied separately per crop-type.&lt;br /&gt;
*When quality changes, it went up or down by 1. Changes by more than 1 where over relative long intervals (&#039;&#039;Hour &amp;gt; ~1.5&#039;&#039;).&lt;br /&gt;
*When quality changes, a consecutive quality change seems to take &#039;&#039;&#039;at least&#039;&#039;&#039; 1 game-hour.&lt;br /&gt;
*Occurring quality changes have no fixed point in time. Overall they seem possible every half-hour(game-time), if not faster. (&#039;&#039;that&#039;s after the &#039;quality change&#039; cooldown - per crop&#039;&#039;)&lt;br /&gt;
Overall current conclusion: The shorter the interval between consecutive plantings the better, up to 2 hours (&#039;&#039;that&#039;s ~35 RT-minuten&#039;&#039;) or 1.5 game hours. But: the shorter the interval is, the more space is needed. A lot of space with the slower crops. (&#039;&#039;assuming its the same for all crops that is&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
And ... This is World-13 data. As at World-14 crops are targeted for some significant changes.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:45, 7 August 2022 (UTC)&lt;br /&gt;
{{MT|off}}&lt;br /&gt;
&lt;br /&gt;
== Potential crops testing (W14) ==&lt;br /&gt;
{{quote|Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied.|W14 Patch}}&lt;br /&gt;
:&amp;quot;&#039;&#039;relatively uniformly&#039;&#039;&amp;quot; ... Hmm.&lt;br /&gt;
:Potential (bot) test setups.&lt;br /&gt;
:Plant single crop per fixed time interval for some long duration. (multiple times) -- Target: general crop quality-change interval &amp;amp; behavior.&lt;br /&gt;
:Do same for different crops. -- Target: use all crops same time interval or not.&lt;br /&gt;
:If general interval is known: Using shorter interval to teas-out potential random time-deviations.&lt;br /&gt;
:If above are kinda known. Same crops+time planting at different locations.&lt;br /&gt;
: (just thinking about it) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:28, 23 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Low farming vs quality gain (potential exception). ==&lt;br /&gt;
&lt;br /&gt;
:Got an apparent rare exception. Where I have gotten a +1 quality gain on a crop which initial quality was below the farmers farming level. (like 50 vs 100)&lt;br /&gt;
:Problem: Can&#039;t be completely sure if it was not some crop I recently foraged from some abandoned claim though.&lt;br /&gt;
:Known fact: Harvested crops with a quality above N.5 quality &#039;&#039;are&#039;&#039; rounded up. (&#039;&#039;depending on the used (and unknown) internal game-math, this could potentially account for this exception&#039;&#039;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 07:23, 7 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Most likely reason. After game crops updates. All crops (not just trellis crops) can/will gain additional quality over time. (&#039;&#039;for now assuming is only for fully grown crops, but that might not be the case.&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:51, 6 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Harvesting vs Farming skill. ==&lt;br /&gt;
&lt;br /&gt;
{{quote|Harvesting does seem to be affected by the farming skill.}} [https://ringofbrodgar.com/index.php?title=Farming&amp;amp;diff=next&amp;amp;oldid=110395 Ref]&amp;lt;br&amp;gt;&lt;br /&gt;
This could use some additional how/when effect info. How this is/was tested might play a role here, as crops can/will change there harvest-quality over time. (&#039;&#039;inspecting always give the quality of the used crop/seed and is never updated to reflect the crop current quality&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:36, 6 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality progression of crops ==&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;Although the initial quality of seeds (when planting) don&#039;t seem to be directly related to minimap area&#039;s. The additional quality changes do seem to be related to the minimap area. Although ... that conclusion could be because minimap&#039;s (in relation to seed quality) are potentially only updated in a semi-random order (just like with snow). (This could mean the game don&#039;t checks for additional latent quality changes that are not pushed to a minimap yet.)&amp;lt;/s&amp;gt;(&amp;lt;i&amp;gt;Probably not the case. Lacking any data for or against.&amp;lt;/i&amp;gt;) Additional quality changes so far seem to happen at least every two real days.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:10, 15 September 2024 (UTC) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 19 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Sequential planted crops (same type) generally have the same quality change. Which is independent of the planted qualities.&lt;br /&gt;
:Exceptions:&lt;br /&gt;
:*1) The most common one is when the random quality changer was modified/re-rolled while planting the crops. This not only can happen at the planting stage. But, although more rare, also at the harvesting stage.&lt;br /&gt;
:*2) Assuming. On some quality modifying border (&#039;&#039;might not be a sharp/line border&#039;&#039;). Lacking data on this though. Should be relative easy to spot. As one should see the same general pattern with multiple plantings.&lt;br /&gt;
:*3) The quality of the harvested crop is nearing the current, per continent, known maximum crop quality. In this case the higher qualities gain less quality than lower qualities. This start about 5 to 6 quality points from the known local maximum quality. Example: planted(sequential!) [10,20,10]. Harvested change [+4,+2,+4]. (&amp;lt;i&amp;gt;The double q10 use is to detect potential intermediate quality re-rolls during planting or harvesting which skews the data.&amp;lt;/i&amp;gt;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 19 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Additional quality changes after planting: Here there is still a lot of unknowns.&lt;br /&gt;
:*If all crops get the same number of additional quality changes. And if this is the same for ground and trellis crops.&lt;br /&gt;
:*How many additional quality changes are given. Or that it uses some method that stops additional quality changes on its own. (&amp;lt;i&amp;gt;In some cases it seemed crops did not get get any quality changes for a long time. Suggesting the additional quality progression was stopped really fast. Like directly after planting.&amp;lt;/i&amp;gt;)&lt;br /&gt;
:*The general time delay between those additional quality changes. And if these are server-time based or related to the time of planting or crop maturing.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 19 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seed Stacking ==&lt;br /&gt;
&lt;br /&gt;
:Hmm. Not all crop seeds might behave the same ...&lt;br /&gt;
:General (assumed) default: &amp;quot;n.5&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;&amp;quot; quality seeds, Fast seed display &amp;quot;n+1&amp;quot;, Planted &amp;quot;n+1&amp;quot;, Harvested &amp;quot;n+1&amp;quot;.&lt;br /&gt;
:Lettuce(1): Bucket with &amp;quot;n.50&amp;quot; quality seeds. Initial display: &amp;quot;n+1&amp;quot;, Detail display &amp;quot;n.5&amp;quot;, Planted display: &amp;quot;n&amp;quot; (instead of expected &amp;quot;n+1&amp;quot;), Harvested: ...&lt;br /&gt;
:Lettuce(2): (&#039;&#039;Not seen with other crops yet&#039;&#039;.) Planted Lettuce &amp;quot;n.50&amp;quot; seeds will show as &amp;quot;n&amp;quot; instead of &amp;quot;n+1&amp;quot;. The final harvested quality can be either &amp;quot;N&amp;quot; or &amp;quot;N+1&amp;quot;. This is not per crop but still per planting session. (&#039;&#039;1: Uses floor on &amp;quot;n.5&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;&amp;quot; source seeds for planted crop quality display&#039;&#039;.) (&#039;&#039;2: Uses random chance to use Floor or Ceil on source &amp;quot;n.5&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;&amp;quot; seeds for final/harvested crop quality&#039;&#039;.) (&#039;&#039;3: Unlikely the harvested &amp;quot;n+1&amp;quot; was crop boost related as character farming skill was way below the used seed quality&#039;&#039;.)&lt;br /&gt;
:Lettuce(3): Splitting a lettuce crop will directly deposit its seeds into a bucked(hand) or a barrel(open) that contains the same quality seeds. Unlike, for example, when slicing a pumpkin which will always &amp;amp; only drop the seeds inside the player inventory.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:50, 19 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=122596</id>
		<title>MediaWiki:Ipbreason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=122596"/>
		<updated>2026-05-19T07:13:29Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common block reasons&lt;br /&gt;
** Inserting false information&lt;br /&gt;
** Removing content from pages&lt;br /&gt;
** Spamming links to external sites&lt;br /&gt;
** Inserting nonsense/gibberish into pages&lt;br /&gt;
** Intimidating behavior/harassment&lt;br /&gt;
** Abusing multiple accounts&lt;br /&gt;
** Unacceptable username&lt;br /&gt;
** Suspected spammer - Feel free to complain in the HnH forum RoB wiki thread (with an actively used account ofc).&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122595</id>
		<title>Game Updates/Changes/2026</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates/Changes/2026&amp;diff=122595"/>
		<updated>2026-05-18T06:07:26Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Orange Alchemy */ Initial patch notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameUpdatesPages]]&lt;br /&gt;
{{SubPage BackLink|2}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- (UTF Check: &amp;quot;°,μ,ß&amp;quot;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grammophone Crane}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Crane&amp;quot;, a water/swamp dwelling birb!.&lt;br /&gt;
| pages = Crane, Dead Crane, Crane Feather, Plucked Crane, Cleaned Crane, Crane Meat, Roast Crane&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Added &amp;quot;Frost Flower&amp;quot;, winter curiosity.&lt;br /&gt;
| pages = Frost Flower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amount (20%) based on its total HP, soft capped by the crafting ability values used by the crafting recipe for the armor type. The repaired armor will be proportionally quality adjusted. This means that broken armor pieces have at least some potential use as a few points of repair conferred to another piece. Do note that it, thus, is probably a bad idea to repair a mildly damaged high quality piece of armor using a destroyed piece of low quality armor.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Improved login handling such that it should be possible to log in to alternate servers even if the &amp;quot;main&amp;quot; server is down. Further, the initial server connected to is prioritized to the last used server, hopefully mitigating various connectivity issues.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)/(Skipped: General server/tech fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Going up mineholes now confers the visitor debuff where applicable.&lt;br /&gt;
| pages = Mine Hole, Palisade, Brickwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Swamps should now produce some, albeit lower, frequency of Dragon Flies during Spring.&lt;br /&gt;
| pages = Seasons, Dragonfly, Emerald Dragonfly, Ruby Dragonfly&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Peculiar Flotsam&amp;quot;s, and &amp;quot;Petrified Seashell&amp;quot;s should now stack.&lt;br /&gt;
| pages = Stack, Peculiar Flotsam, Petrified Seashell&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Cave Louse Leg&amp;quot;s now count as &amp;quot;Bone Material&amp;quot; for all purposes (e.g. crafting, repairing, stacking, stockpiling).&lt;br /&gt;
| pages = Bone Material, Cave Louse, Cave Louse Leg, Stack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = &amp;quot;Precious Snowflake&amp;quot;, &amp;quot;Rabbit Frost&amp;quot; and &amp;quot;Whirling Snowflake&amp;quot; all count as &amp;quot;Snow&amp;quot;, can be used as that for purposes of crafting and repair, stack as snow, and can be stockpiled as snow. They do, however, not melt.&lt;br /&gt;
| pages = Stockpile, Snow, Precious Snowflake, Rabbit Frost, Whirling Snowflake&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grammophone Crane&lt;br /&gt;
| change = The &amp;quot;Falling Star&amp;quot; star experience is now only available to characters with &amp;quot;Hearth Magic&amp;quot;, to prevent e.g. new players from seeing it when they ought not to, and such.&lt;br /&gt;
| pages = (UI), Falling Star&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)/(&amp;lt;i&amp;gt;TMP:Falling Star&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Narwhal Study}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Narwhal&amp;quot;, fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk!.&lt;br /&gt;
| pages = Narwhal, Fresh Narwhal Hide, Narwhal Hide, Narwhal Tusk, Raw Narwhal, Roast Narwhal&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Fine Study Desk&amp;quot;, a more spacious study desk!.&lt;br /&gt;
| pages = Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Sackcloth Cloak&amp;quot;, a piece of clothing.&lt;br /&gt;
| pages = Sackcloth Cloak&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Ashen Faced&amp;quot;. You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).&lt;br /&gt;
| pages = Ashen Faced&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Chitterlings&amp;quot;, offal food made from boiled intestines.&lt;br /&gt;
| pages = Chitterlings&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a new input type &amp;quot;Frutti di Mare&amp;quot;. Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp.&lt;br /&gt;
| pages = Frutti di Mare, {{#ask:[[Category:Frutti di Mare|+depth=0]]|link=none}}&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Surf&#039;n&#039;Turf&amp;quot;, food item made from &amp;quot;Meat&amp;quot; and &amp;quot;Frutti di Mare&amp;quot;.&lt;br /&gt;
| pages = Surf&#039;n&#039;Turf, Frutti di Mare&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added &amp;quot;Pelican Pouch Pocket&amp;quot;, pocket made from a pelican&#039;s pouch.&lt;br /&gt;
| pages = Pelican Pouch Pocket&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added variable material to &amp;quot;Crate&amp;quot;s, which now reflect the wood which made them. Love it!.&lt;br /&gt;
| pages = Crate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = &amp;lt;b&amp;gt;PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = Minehole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;) / (Temporary: Upcoming change)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added object icons to &amp;quot;Rat&#039;s Chest&amp;quot;, &amp;quot;Giant Cheese&amp;quot; and &amp;quot;Giant Spool&amp;quot;, all from the Rat Dungeon, can now be placed in object stashes with a GUI e.g. Knarr/Wagon.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew the buff frames around the various character buffs in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Redrew icons for &amp;quot;Travel Weariness&amp;quot;, &amp;quot;Oyster&amp;quot;, and &amp;quot;Opened Oyster&amp;quot; in 4x resolution. Redrew the icon for &amp;quot;Realm Management&amp;quot; in 4x resolution, and also use a variant of that icon for the buff recieved upon entering a Realm.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a stockpile for &amp;quot;Oyster&amp;quot;s.&lt;br /&gt;
| pages = Oyster&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Improved error messages for (War Flag you&#039;re trying to place can&#039;t see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight.&lt;br /&gt;
| pages = (UI), War Flag, Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Crafting anything with &amp;quot;River Pearl Mussels&amp;quot; or &amp;quot;Oyster&amp;quot;s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the &amp;quot;Moules Frites&amp;quot; recipe now takes mussles, quite simply, rather than boiled mussels.&lt;br /&gt;
| pages = River Pearl Mussel, Oyster, River Pearl, Oyster Pearl, Moules Frites&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added minor light source to &amp;quot;Hearth Fire&amp;quot;s.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Added a small animation/delay to cleaning out &amp;quot;Garden Pot&amp;quot;s. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80168 here].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = Food items now display their applicable food categories in their tooltips. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80155 here].&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Narwhal Study&lt;br /&gt;
| change = You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Chessebell Poaching}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Belltower&amp;quot;, A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
| pages = Bell Tower&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Original: Split in 3 separate cases below. --&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. (Debated including snow, but decided against it for now.).&amp;lt;br&lt;br /&gt;
&amp;gt;:If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&amp;lt;br&lt;br /&gt;
&amp;gt;:Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added buildable chess pieces.&amp;lt;br&lt;br /&gt;
&amp;gt;:The ability to build chess pieces is acquired by learning a new skill &amp;quot;Boardgames&amp;quot;.&amp;lt;br&lt;br /&gt;
&amp;gt;:Chess pieces are built from a new input type &amp;quot;Sculptable Material&amp;quot;:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can, of course, put hats on the chess pieces.&lt;br /&gt;
| pages = Skills, Boardgames, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added new input type &amp;quot;Sculptable Material&amp;quot;: wood, metal, clay, or stone. If you use Wood Blocks for &amp;quot;Sculptable Material&amp;quot;, it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.&lt;br /&gt;
| pages = Sculptable Material, Chess Pieces&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Moved the old curiosity &amp;quot;Tafl Board&amp;quot; in under the &amp;quot;Boardgames&amp;quot; skill.&lt;br /&gt;
| pages = Tafl Board, Boardgames&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Poacher&#039;s Pouch&amp;quot;, a &amp;quot;Creel&amp;quot; alternative for hunters. The &amp;quot;Poacher&#039;s Pouch&amp;quot; can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80003 here].&lt;br /&gt;
| pages = Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Dumbledore&amp;quot;, a friendly beetle which sometimes lands on its back, needing help to find even keel again.&lt;br /&gt;
| pages = Dumbledore&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Driftwood Crown&amp;quot;, crown, curiosity. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80217 here].&lt;br /&gt;
| pages = Driftwood Crown&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Black Henbane&amp;quot;, flower, curiosity. Grows in &amp;quot;Badlands&amp;quot;.&lt;br /&gt;
| pages = Black Henbane, Garden Pot&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Raven Black&amp;quot;, hair color. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216&amp;amp;start=10#p968769 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Mouflon Horn&amp;quot;, finebone received (between 0-2) when butchering Mouflon Sheep.&lt;br /&gt;
| pages = Mouflon Horn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added &amp;quot;Cavecakes&amp;quot;, hardtack bread made from &amp;quot;Cavedust&amp;quot;.&lt;br /&gt;
| pages = Cavecakes, Unbaked Cavecakes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = (Re)Added &amp;quot;Glow of the Cavebulb&amp;quot;, a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.&lt;br /&gt;
| pages = Glow of the Cavebulb&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Added a brief hourglass timer to the action of taking possession of &amp;quot;Study Desk&amp;quot;s, to prevent you from accidentally your buddies&#039; desks. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=73552 here].&lt;br /&gt;
| pages = Study Desk, Fine Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Redrew icons for &amp;quot;Driftkelp&amp;quot; and &amp;quot;Fairy Mushroom&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Made stackable: &amp;quot;Driftkelp&amp;quot;. &amp;quot;Fairy Mushroom&amp;quot;.&lt;br /&gt;
| pages = Stack, Driftkelp, Fairy Mushroom&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80251 a bug] by which &amp;quot;Lake Snail&amp;quot;s were accidentally no longer &amp;quot;Snail&amp;quot;s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.).&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped: Bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Chessebell Poaching&lt;br /&gt;
| change = Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village&#039;s name, and by being hopefully a bit better worded.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Grand Pickle Brain}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Grand Study Desk&amp;quot;, a massive Study Desk with an 11x11 inventory for curiosities, and five display points.&lt;br /&gt;
| pages = Grand Study Desk, Fine Study Desk, Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pearl Glue&amp;quot;, and &amp;quot;Wet Pearl Glue&amp;quot;. A concentrate glue made from, 10x &amp;quot;Bone Glue&amp;quot; + processing in the form of Coal, Lime, Lye, and Salt. Craft &amp;quot;Pearl Glue&amp;quot; by a cauldron to receive &amp;quot;Wet Pearl Glue&amp;quot;, and then dry that on a &amp;quot;Herbalist Table&amp;quot; for an ingame week to turn it into &amp;quot;Pearl Glue&amp;quot;. Required for &amp;quot;Grand Study Desk&amp;quot;.&lt;br /&gt;
| pages = Pearl Glue, Wet Pearl Glue, Grand Study Desk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Pickling Crock&amp;quot;, a free-standing larger crock for pickling, holds some combination of 36 items and 20l of &amp;quot;Pickling Brine&amp;quot;. Thread [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80236 here]. Displays whatever is picklin&#039; at the moment. Variable metal material on the lid.&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock &amp;lt;!--, Pickling--&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Smokering&amp;quot;. Occasionally when puffing a pipe, you will blow a &amp;quot;Smokering&amp;quot;. If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a &amp;quot;Smokeship&amp;quot;. Suggested/discussed [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80226 here]. There is, of course, a new Ship-in-a-Bottle variant for &amp;quot;Smokeship&amp;quot;s.&lt;br /&gt;
| pages = Smokering, Smokeship, Cigar, Clay Pipe, Bull Pipe, Hookah, Pipestuff, Smokeship-in-a-Bottle&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Brains. Most all animals can now yield a brain as the final step in the &amp;quot;Clean&amp;quot; butchery step, in four different sizes: Tiny, Small, Medium (simply called &amp;quot;Brain&amp;quot;) and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.&lt;br /&gt;
| pages = Brains&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Fine Butchery&amp;quot;, skill. &amp;quot;Fine Butchery&amp;quot; is required for butchering Brains and Bollocks, and unlocks the &amp;quot;Pearl Glue&amp;quot; recipe. Note that you can still castrate animals without the skill, but that you need it to get &amp;quot;Bollocks&amp;quot;.&lt;br /&gt;
| pages = Skills, Fine Butchery, Bollocks&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added &amp;quot;Seedbag&amp;quot;. Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80264&amp;amp;start=20#p969115 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80275 here].&lt;br /&gt;
| pages = Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.&lt;br /&gt;
| pages = Brick wall, Palisade, Dry Stone Fence, Roundpole Fence&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made it so that you can disable editing of surveys by a toggle in the interface.&lt;br /&gt;
| pages = Survey, Terraforming&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Narwhal Tusk&amp;quot; can now be used as a spear. Suggested various places. Catch, coles!.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Increased internal inventory of &amp;quot;Pickling Jar&amp;quot; from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of &amp;quot;Pickling Brine&amp;quot; needed to pickle the final items in it. Added small icons for &amp;quot;Pickling Jar&amp;quot; variants (used in e.g. barter stands and such).&lt;br /&gt;
| pages = Pickling Jar, Pickling Brine, Pickling Crock&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Redrew icons in 4x resolution: &amp;quot;Bone Glue&amp;quot;, &amp;quot;Smoke &amp;amp; Fire&amp;quot;.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Added Skill Requirements: &amp;quot;Granary&amp;quot; -&amp;amp;gt; &amp;quot;Farming&amp;quot;, &amp;quot;Cistern&amp;quot; -&amp;amp;gt; &amp;quot;Stone Working&amp;quot;, &amp;quot;Demijohn&amp;quot; -&amp;amp;gt; &amp;quot;Glass Blowing&amp;quot;.&lt;br /&gt;
| pages = Skills, Granary, Farming, Cistern, Stone Working, Demijohn, Glass Blowing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Fixed a bug by which the &amp;quot;Poacher&#039;s Pouch&amp;quot; was unlocked by &amp;quot;Fishing&amp;quot;. Moved to &amp;quot;Tanning&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;) / (Skipped bug fix)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Mirkwood Log&amp;quot;s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it&#039;s very aesthetic.&lt;br /&gt;
| pages = Logs, Block of Mirkwood, Mirkwood Offering, Old Trunk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = &amp;quot;Bough Pyre&amp;quot;s now rotate(&amp;lt;i&amp;gt;tilt&amp;lt;/i&amp;gt;) with the ground they are built on, and have greater tolerance for being built on steep slopes.&lt;br /&gt;
| pages = Bough Pyre&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Grand Pickle Brain&lt;br /&gt;
| change = Made a unique tileset &amp;quot;Acre Clay Field&amp;quot;, such that Acre Clay areas no longer have to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
| pages = Mudflat, Dirt, Acre Clay, Terraforming, Terrain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Polar Crocus}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Ice Bear&amp;quot;s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. &amp;quot;Ice Bear&amp;quot;s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary &amp;quot;Bear&amp;quot;s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape.&lt;br /&gt;
| pages = Ice Bear&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Crocus&amp;quot;, springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains.&lt;br /&gt;
| pages = Crocus&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Chewing Straw&amp;quot;, curiosity. Equippable in the mouth slot for mild bonus.&lt;br /&gt;
| pages = Chewing Straw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added &amp;quot;Silk Suture Kit&amp;quot;, medicine. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80268 here]. Treats a variety of open wound types.&lt;br /&gt;
| pages = Silk Suture Kit&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Fixed stacking of items inside container items (e.g. &amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;quot;Seedbag&amp;quot;s). &amp;lt;b&amp;gt;Some caveats apply&amp;lt;/b&amp;gt;, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Seedbag&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Destroying &amp;quot;Thing Challenge&amp;quot;s or &amp;quot;War Flag&amp;quot;s now requires &amp;quot;Rage&amp;quot;. Both builds now also have &amp;quot;Rage&amp;quot; as an unlock prerequisite.&lt;br /&gt;
| pages = Thing Challenge, War Flag, Rage&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Reverted the mechanic introduced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80147 Game Development: Grammophne Crane] by which going up Mineholes conferred the visitor debuff where applicable, as announced in [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80216 Game Development: Narwhal Study].&lt;br /&gt;
| pages = Mine Hole&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Nerfed Narwhal Tusk from base damage 90 to base damage 45.&lt;br /&gt;
| pages = Narwhal Tusk&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The final tier unlock of the &amp;quot;Wandering Sage&amp;quot; credo has been replaced with &amp;quot;+15% bonus to quest rewards&amp;quot;, to replace the no longer desired bonus to local quality increases.&lt;br /&gt;
| pages = Credos&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Significantly reduced the bounding footprint of &amp;quot;Soil&amp;quot; stockpile. It now fits neatly on a tile.&lt;br /&gt;
| pages = Stockpile, Soil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Added variable wood materials to &amp;quot;Coffer&amp;quot;s, which now take color and texture from the wood types from which they were made.&lt;br /&gt;
| pages = Coffer&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Land Surveys now indicate their area with the same li&#039;l construction-site ropes used for buildings under construction. Do note that they may/will pop a bit when you approach them if larger than client render distance. Will hopefully fix later.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Object Stashes with inventory style GUIs, (e.g. &amp;quot;Knarr&amp;quot;, &amp;quot;Wagon&amp;quot;) should now properly display tooltips for held objects.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Building input slots should now display their tooltip pages properly when hovered over.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = The Construction Object sign should now be properly hidden when inspecting building previews, so as to not obscure the preview. Reported somewhere around here.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hotkeyed items should no longer be put into stockpiles when shift-(ctrl)-placed. Looking at you, &amp;quot;Rope&amp;quot;!.&lt;br /&gt;
| pages = Rope&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, &amp;quot;normal&amp;quot; stacks 2 high, and big does not stack). They can be put in &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Stack, Brains, Tiny Brain, Small Brain, Brain, Big Brain, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Pelican&#039;s Pouch&amp;quot;es and &amp;quot;Magpie&#039;s Thieving Claw&amp;quot;s can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Pelican&#039;s Pouch, Magpie&#039;s Thieving Claw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Badger&amp;quot;s now have some chance to drop &amp;quot;Scent Gland&amp;quot;s. &amp;quot;Scent Gland&amp;quot;s also now allowed in &amp;quot;Poacher&#039;s Pouches&amp;quot;.&lt;br /&gt;
| pages = Badger, Scent Gland&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Character now plays the lighting animation when lighting &amp;quot;Kiln&amp;quot;s and &amp;quot;Tar Kiln&amp;quot;s. &amp;quot;Tar Kiln&amp;quot;s will tell you how full they are if inspected.&lt;br /&gt;
| pages = (GFX), Tar Kiln&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Tidepool&amp;quot;s should now appear visually on the lowest point under them where they are standing. Noticed a couple of mildly floating ones. Hope they don&#039;t bleed too badly into the ground in places, and that it looks better. Report your mileage, and other objects with same problem.&lt;br /&gt;
| pages = (GFX), Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Butcher&#039;s Cleaver&amp;quot; now requires &amp;quot;Fine Butchery&amp;quot; to make.&lt;br /&gt;
| pages = Butcher&#039;s Cleaver, Fine Butchery&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Removed redundant &amp;quot;Primitive Tools&amp;quot; unlock requirement from several metalworked weapons/tools.&lt;br /&gt;
| pages = &amp;lt;!-- ??? (Valhalla related?) --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Bark can now be used as fuel, and can, thus, be burnt much like branches. Both Bark and branches can now also be turned to ash in various heaters, e.g. &amp;quot;Fireplace&amp;quot; or &amp;quot;Kiln&amp;quot;.&lt;br /&gt;
| pages = Treebark, Branch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Mound Bed&amp;quot; tooltip now explains that you can plant in it.&lt;br /&gt;
| pages = (UI), Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Morels should now properly display their alchemical properties in tooltips. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80339 here].&lt;br /&gt;
| pages = (UI), Morels&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Increased capacity of &amp;quot;Snow&amp;quot; stockpile from 40 to 250, corresponding to the &amp;quot;Soil&amp;quot; stockpile.&lt;br /&gt;
| pages = Snow, stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Blade Kiss&amp;quot;, &amp;quot;Nasty Laceration&amp;quot; and &amp;quot;Cruel Incision&amp;quot; wounds can now all become infected.&lt;br /&gt;
| pages = Blade Kiss, Nasty Laceration, Cruel Incision&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = Hopefully improved the readability of the default client&#039;s quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Polar Crocus&lt;br /&gt;
| change = &amp;quot;Smithy&#039;s Hammer&amp;quot;s can now be placed on &amp;quot;Anvil&amp;quot;s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.&lt;br /&gt;
| pages = Smithy&#039;s Hammer, Anvil&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Fine Produce}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Produce Sack&amp;quot;. Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant.&lt;br /&gt;
| pages = &amp;lt;!-- unsure yet --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Wood Scorpion&amp;quot;. A nasty li&#039;l stinger of a guy who lives occasionally in select forest biomes, and abundantly in &amp;quot;Badlands&amp;quot;. Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can&#039;t be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug.&lt;br /&gt;
| pages = Wood Scorpion, Dead Wood Scorpion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Fine Sled&amp;quot;, an improved sled carrying three, rather than two, objects.&lt;br /&gt;
| pages = Fine Sled, Kicksled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added &amp;quot;Pearl Oyster&amp;quot;, a forageable accessible only using a &amp;quot;Diver&#039;s Weight&amp;quot;.&lt;br /&gt;
| pages = Pearl Oyster, Diver&#039;s Weight&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a proper icon and description for quests performed for the Ancestors — bless them!.&lt;br /&gt;
| pages = (UI), (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Minedust indicating nearby collapse tiles should now drop on the center of the tile.&lt;br /&gt;
| pages = Cavedust&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Lynx&amp;quot;es now have &amp;quot;Big Brain&amp;quot;s.&lt;br /&gt;
| pages = Lynx, Brains, Big Brain&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat).&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a new submenu &amp;quot;Ships &amp;amp; Boats&amp;quot; under &amp;quot;Vehicles &amp;amp; Movables&amp;quot;, and moved appropriate builds in under that.&lt;br /&gt;
| pages = (UI), Snekkja, Rowboat, Raft, Dugout, Coracle, Knarr Sail&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = &amp;quot;Grind Pipestuff&amp;quot; recipe action now uses the correct, new, icon for Pipestuff.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Fine Produce&lt;br /&gt;
| change = Added a small puddle to &amp;quot;Bee Skep&amp;quot;s which displays if the Skep is more than half full of honey.&lt;br /&gt;
| pages = Bee Skep&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Thatched Totem}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Totemic Gate&amp;quot;. A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the &amp;quot;Totemic Gate&amp;quot; is always a visitor gate.&lt;br /&gt;
| pages = Totemic Gate&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Thatched Hut&amp;quot;, the smallest buildable house yet! They have no internal walls.&lt;br /&gt;
| pages = Thatched Hut&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Pipes &amp;amp; Pipeweed&amp;quot;, skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes.&lt;br /&gt;
| pages = Skills, Pipes &amp;amp; Pipeweed, Seeds of Pipeweed, Pipeweed, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Adder&#039;s Lying Tongue&amp;quot;, curiosity occasionally dropped when cleaning &amp;quot;Adder&amp;quot;s.&lt;br /&gt;
| pages = Adder&#039;s Lying Tongue, Adder&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added &amp;quot;Nasty Pond Scum&amp;quot;, curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools.&lt;br /&gt;
| pages = Nasty Pond Scum, Bog, Swamp, &amp;lt;!-- Ponds:?(Fen?) --&amp;gt;Fen, Tidepool&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Added/Reworked handling of skeletons for Mammoths &amp;amp; Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.&lt;br /&gt;
| pages = Mammoth, Troll&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now, while carrying a &amp;quot;Produce Sack&amp;quot; shift-click the ground to dump the sack into a new stockpile. Would like to provide a proper placement mode, but didn&#039;t get the time for that today.&lt;br /&gt;
| pages = Produce Sack, Stockpile&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = You can now restore decayed &amp;quot;Mound Bed&amp;quot;s by simply dumping &amp;quot;Mulch&amp;quot; on them (hold Mulch and right-click). Don&#039;t quite know what we were thinking in enforcing a re-build every winter.&lt;br /&gt;
| pages = Mound Bed, Mulch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Fresh and Cured Pipeweed Leaves can now both be used as &amp;quot;Thatching&amp;quot;.&lt;br /&gt;
| pages = Thatching, Fresh Leaf of Pipeweed, Cured Pipeweed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = Cleaned up various internal definitions of hair and feathers, and used that to allow the &amp;quot;Poacher&#039;s Pouch&amp;quot; to hold those, as well as various one-offs such as troll parts, &amp;quot;Adder Fang&amp;quot;, &amp;quot;Bat Wings&amp;quot;, &amp;quot;Eagle Owl Eye&amp;quot;, &amp;quot;Fresh Sly Ear of the Fox&amp;quot;, &amp;quot;Fresh Squirrel Tail&amp;quot;, &amp;quot;Magpie&#039;s Thieving Claw&amp;quot; &amp;quot;Raw Lucky Rabbit&#039;s Foot&amp;quot;. Hairs now consistently stack 3 high, sorry &amp;quot;Badger Hair&amp;quot;, I loved you at 4. Troll Hair is no longer &amp;quot;String&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Adder Fang, Bat Wings, Eagle Owl Eye, Fresh Sly Ear of the Fox, Fresh Squirrel Tail, Magpie&#039;s Thieving Claw, Raw Lucky Rabbit&#039;s Foot, Badger Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Thatched Totem&lt;br /&gt;
| change = &amp;quot;Lynx Claws&amp;quot; now stack 4 high.&lt;br /&gt;
| pages = Stack, Lynx Claws&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Melon Support}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added &amp;quot;Watermelon&amp;quot;, a crop.&lt;br /&gt;
| pages = Watermelon&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by multiple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Reworked the (mini)map handling, in that:&amp;lt;br&lt;br /&gt;
&amp;gt;:You can zoom in further.&amp;lt;br&lt;br /&gt;
&amp;gt;:Terrain types now present a tooltip when hovered over in the map view.&amp;lt;br&lt;br /&gt;
&amp;gt;:Map icons (e.g. herbs) now present proper tooltips.&amp;lt;br&lt;br /&gt;
&amp;gt;:Clicking an icon should now always imply clicking the icon you have a tooltip for.&lt;br /&gt;
| pages = (UI) &amp;lt;!-- no specific page for this --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added variable materials to &amp;quot;Tanning Tub&amp;quot;s, such that they now reflect the woods they were made from. You love to see it.&lt;br /&gt;
| pages = Tanning Tub&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Increased inventory of &amp;quot;Oven&amp;quot; from 4x2 to 6x3. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80476 here].&lt;br /&gt;
| pages = Oven&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Beaver Teeth&amp;quot; and &amp;quot;Beaver Tail&amp;quot; can now be held in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Beaver Teeth, Beaver Tail, Poacher&#039;s Pouch&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added readable tooltips to most natural terrains. Will fix pavings as well.&lt;br /&gt;
| pages = (UI), Terrain, Paving&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = Added a descriptive text to &amp;quot;Boar Tusk Snuff&amp;quot;.&lt;br /&gt;
| pages = (UI), Boar Tusk Snuff&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Melon Support&lt;br /&gt;
| change = &amp;quot;Hartshorn Salve&amp;quot; now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.&lt;br /&gt;
| pages = Hartshorn Salve&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Radish Butchery}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Radish&amp;quot;es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as &amp;quot;Tuber&amp;quot;s. Radishes as such cannot be replanted.&lt;br /&gt;
| pages = Radish, Radish Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.&lt;br /&gt;
| pages = Taming, Animal Husbandry&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added &amp;quot;Pickled Peas&amp;quot;, food.&lt;br /&gt;
| pages = Pickled Peas, Pickling Jar, Pickling Brine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the quests for the &amp;quot;Fisherman&amp;quot; credo, pushing them more in the direction of catching generic categories of fish (E.g. &amp;quot;Catch Nx Big Fish&amp;quot;, &amp;quot;...Ocean Fish&amp;quot;, &amp;amp;c, and somewhat away from &amp;quot;catch these awfully specific ones&amp;quot;. The latter quests still exist, but show up later in the credo and are rarer. Reduced prevalence of references to cast fishing specifically (craft cast-lures,&amp;amp;c). Let us know you mileage.&lt;br /&gt;
| pages = Fisherman&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Reworked the armor repair mechanic so that: The armor being repaired is never quality modulated by the armor used to repair it, but, rather, the amount of armor hit points restored by the repair is significantly dependent on the quality. The action now presents the amount of points you will repair before you actually do it.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Demijohn&amp;quot;s now present a progress indicator for whatever transformation is occurring in them.&lt;br /&gt;
| pages = Demijohn&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed various map related bugs: Map could lose markers and whatnot when merging map segments, Icons could shake visually in the max zoomed out mode, notification sounds would sometimes be &amp;quot;retained&amp;quot; by the map, only to be spookily played when reopening. Clicking a map icon will now properly swap to the correct Placed/Natural icon list.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed a smol bug by which re-clicking in the wound list would flicker.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Fixed smol bug by which one could get braaains without the &amp;quot;Fine Butchery&amp;quot; skill.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = &amp;quot;Cave Slime&amp;quot;, &amp;quot;Caverat Whiskers&amp;quot; and &amp;quot;Suckling&#039;s Maw&amp;quot; all go in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Cave Slime, Caverat Whiskers, Suckling&#039;s Maw&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Radish Butchery&lt;br /&gt;
| change = Added a lore text to &amp;quot;Dead Woodscorpion&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Monumental Tunnel}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Reworked mine supports to handle more arbitrary support definitions.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Monumental Column&amp;quot;, a pretty massive mine support. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80428&amp;amp;p=970589#p970589 here]!.&lt;br /&gt;
| pages = Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Timber Tunnel&amp;quot;, a small, cheap, directional mine support used to form a tunnel.&lt;br /&gt;
| pages = Timber Tunnel, Mine Support&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Liver Paté&amp;quot;, food.&lt;br /&gt;
| pages = Liver Paté, Unbaked Liver Paté&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Added &amp;quot;Roe in Wine&amp;quot;, signature dish for Roe Deer.&lt;br /&gt;
| pages = Roe in Wine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a number of issues with the (dropped in water) trash, trash fishing, &amp;amp;c. Should work better now.&lt;br /&gt;
| pages = Fishing&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Produce Sack&amp;quot;s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &amp;amp;c) and from (e.g. sawmill, tarkilns) things.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!.&lt;br /&gt;
| pages = Mound Bed&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Redrew icon for &amp;quot;seeds of Millet&amp;quot; in 4x resolution.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Sleds &amp;amp; Skis can now be hung on walls.&lt;br /&gt;
| pages = (GFX), Kicksled, Wilderness Skis&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Fine Sled&amp;quot; should now properly lean with terrain when pulled.&lt;br /&gt;
| pages = (GFX), Fine Sled&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = You can now use the &amp;quot;Eat&amp;quot; cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.&lt;br /&gt;
| pages = Stack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = &amp;quot;Poached Wolverine&amp;quot; moved from skill &amp;quot;Fishing&amp;quot; to skill &amp;quot;Cooking&amp;quot;. Copy pasta error.&lt;br /&gt;
| pages = (UI), Poached Wolverine&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Monumental Tunnel&lt;br /&gt;
| change = Fixed the rotation of &amp;quot;Ice Bear Cape&amp;quot; when hung on walls as per [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80561 this].&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Onion Marker}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;White Onion&amp;quot;, a plant, and a variety of onion, complete with another variant of crying onion.&lt;br /&gt;
| pages = White Onion, White Onion Crop, Crying White Onion&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added &amp;quot;Millet Beer&amp;quot;, beer brewed from malted Millet Seeds.&lt;br /&gt;
| pages = Millet Beer, Millet Crop&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which, if carrying a sled or corcacle on the &amp;quot;Shoulders&amp;quot; equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Avatar cameras should now render outlines properly, visible on e.g. character selection screen.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.&lt;br /&gt;
| pages = (GFX)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes &amp;amp; lettuce.&lt;br /&gt;
| pages = Stockpile, Any Onion, {{#ask:[[category:Any Onion|+depth=0]]|format=plainlist|link=none}}, Grapes, Turnip, Head of Lettuce &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Onion Marker&lt;br /&gt;
| change = Fixed the repair resource (hard metal) for &amp;quot;Coin Press&amp;quot;es in World 16.1. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80600 here].&lt;br /&gt;
| pages = Coinpress&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Reinforced Map}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Reinforced Tunnel&amp;quot;, a wider/longer tunnel mine support.&lt;br /&gt;
| pages = Reinforced Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added &amp;quot;Wickerman Mask&amp;quot;, mask.&lt;br /&gt;
| pages = Wickerman Mask&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Added support for automatic update of map markers.&amp;lt;br&lt;br /&gt;
&amp;gt;:There is now support for updating map markers automatically with server side info.&amp;lt;br&lt;br /&gt;
&amp;gt;:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;i&amp;gt;The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&amp;lt;/i&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;:&amp;lt;b&amp;gt;Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&amp;lt;/b&amp;gt;&lt;br /&gt;
| pages = (UI), Thingwall&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Full section backup --&lt;br /&gt;
:Added support for automatic update of map markers.&lt;br /&gt;
:There is now support for updating map markers automatically with server side info.&lt;br /&gt;
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &amp;amp;c.&lt;br /&gt;
:(tmp)On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.&lt;br /&gt;
:(tmp)Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.&lt;br /&gt;
:(gfx)Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.&lt;br /&gt;
:(tmp)The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.&lt;br /&gt;
:(tmp)Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.&lt;br /&gt;
:(code/skip)Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = When exiting mounts, &amp;quot;soft objects&amp;quot;, i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.&lt;br /&gt;
| pages = (UI)&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = &amp;quot;Brimstone&amp;quot; should now stack.&lt;br /&gt;
| pages = Stack, Brimstone&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Reinforced Map&lt;br /&gt;
| change = Gave the &amp;quot;Timber Tunnel&amp;quot; an extra tile of extent. Felt cute.&lt;br /&gt;
| pages = Timber Tunnel&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Coq au Arch}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Stone Arch Tunnel&amp;quot;, a larger tunnel made from stone.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Henpecked&amp;quot;, wound given by birds when you attempt to raid their nests.&lt;br /&gt;
| pages = Bird Nest, Henpecked&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Added &amp;quot;Coq au Vin&amp;quot;, food.&lt;br /&gt;
| pages = Coq au Vin&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Refined some interactions for the &amp;quot;Produce Sack&amp;quot;s; When carrying and emptying a &amp;quot;Produce Sack&amp;quot;, it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from &amp;quot;Tar Kiln&amp;quot;s or &amp;quot;Sawmill&amp;quot;s, drawing from other sacks, &amp;amp;c.&lt;br /&gt;
| pages = Produce Sack&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Fixed auto-stacking in equipment containers (&amp;quot;Creel&amp;quot;, &amp;quot;Poacher&#039;s Pouch&amp;quot;, &amp;amp;c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!.&lt;br /&gt;
| pages = Creel, Poacher&#039;s Pouch, Wicker Picker, Lobster Pot, Leather Purse, Silk Purse &amp;lt;!-- not sure about last 3 --&amp;gt;&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Nerfed &amp;quot;Corndolly Lantern&amp;quot;.&lt;br /&gt;
| pages = Corndolly Lantern&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Seasponge&amp;quot; can be placed in &amp;quot;Creel&amp;quot;s. &amp;quot;Sponge&amp;quot; stacks.&lt;br /&gt;
| pages = Creel, Seasponge&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = &amp;quot;Disgusting Tapeworms&amp;quot;, &amp;quot;Wool&amp;quot; and &amp;quot;Grotesque Tumour&amp;quot;s can now be placed in the &amp;quot;Poacher&#039;s Pouch&amp;quot;.&lt;br /&gt;
| pages = Poacher&#039;s Pouch, Disgusting Tapeworm, Wool, Grotesque Tumor&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.&lt;br /&gt;
| pages = Mining, Timber Tunnel, Reinforced Tunnel, Stone Arch Tunnel, Mine Support, Stone Column, Mine Beam, Monumental Column&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Can now plant &amp;quot;Grapes&amp;quot; directly, without having to press or eat them.&lt;br /&gt;
| pages = Farming, Grapes&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Coq au Arch&lt;br /&gt;
| change = Buffed slightly the drop expiry timer on &amp;quot;Entrails&amp;quot; and &amp;quot;Intestines&amp;quot; as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=80674 here].&lt;br /&gt;
| pages = Entrails, Intestines&lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Duckwall}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Added &amp;quot;Duck&amp;quot;s! Mallards placed in coops may come to lay eggs, and those eggs will be &amp;quot;Duck Egg&amp;quot;s, from which &amp;quot;Duck Drake&amp;quot;s and &amp;quot;Duck Hen&amp;quot;s hatch, by way of &amp;quot;Ducklings&amp;quot;. Feathers, eggs, and meat. Will add &amp;quot;Ugly Duckling&amp;quot;s at some point.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Duckwall&lt;br /&gt;
| change = Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
===={{patch|Orange Alchemy}}====&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_open}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New Implementations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added &amp;quot;Alchemy Book&amp;quot;, helpful user interface. The &amp;quot;Alchemy Book&amp;quot; collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. &amp;quot;Herbal Grind&amp;quot;s, crafted before the patch won&#039;t be properly represented in the alchemy book. Additional feature requests and UI feedback welcome!.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Crane Fly&amp;quot;, insect, curiosity.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = &amp;quot;Duck à l&#039;Orange&amp;quot;, dish. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=80687&amp;amp;p=973141#p973141 here].&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;New Implementations&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most wound treatment timers have changed on account of the change, some gaining and some losing, but we hope that the net effect is neutral. Let us know if something seems way off.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = [//github.com/dolda2000/hafen-client/commit/2c183d2fdfecac6bd7220fcd09973b2d967cb095 Fixed a problem in the rendering code] which caused crashes among other times when being attacked by multiple enemies. Reported e.g. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=80678 here]. Some speculation that this may have been the old [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=72682 &amp;quot;nVidia bug&amp;quot;] which we organized [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72834 a whole dev stream] to try to reproduce a few years back. Big thanks to github user onefuncman for a strong lead.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Key Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Small Fixes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a bug by which &amp;quot;Willow Weep&amp;quot; and &amp;quot;Opium&amp;quot; would be listed as known wound treatments before being discovered.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|patch = Orange Alchemy&lt;br /&gt;
| change = Fixed a missing whitespace in the tooltip for &amp;quot;Spherical Parchment Lantern&amp;quot;.&lt;br /&gt;
| pages = &lt;br /&gt;
| remark = (&amp;lt;i&amp;gt;Small Fixes&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Patch_changes|table_close}}&lt;br /&gt;
&lt;br /&gt;
====(next)&amp;lt;!--{{patch|xxxxxx}}--&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 / (Skipped: General client/update note)&lt;br /&gt;
 / (Skipped: General bug/gfx fix)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122594</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122594"/>
		<updated>2026-05-18T06:03:23Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Patches: 2026 */ Game Development: Orange Alchemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus | patch_remark = [[Anvil]] can now hold a hammer (a &#039;&#039;&#039;long&#039;&#039;&#039;-requested feature.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
}}{{#subobject:| patch_postid = 973354 | patch_date = 2026-05-02 | patch_title = Duckwall&lt;br /&gt;
}}{{#subobject:| patch_postid = 973947 | patch_date = 2026-05-17 | patch_title = Orange Alchemy&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=122593</id>
		<title>Village Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=122593"/>
		<updated>2026-05-17T10:34:58Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Power Level */ Cleared (outdated cleanup).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 2.908&lt;br /&gt;
| yobst      = 0.947&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]],[[requires::Yeomanry]] and [[requires::Lawspeaking]]&amp;lt;br&amp;gt;(&#039;&#039;potential! Skill only dependent build&#039;&#039;){{verify}}&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]], [[requires::Stone]] x200, [[requires::Block of Wood]] x20, [[requires::Board]] x20, [[requires::Bone Material]] x40, [[requires::A Beautiful Dream!]] x10, [[requires::LP]] x30,000&lt;br /&gt;
| repwith    = [[Stone]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = 30000&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Government]]&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|Form $Village}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also known as Village Idol.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This structure, once activated by 1-5 player characters, claims a large area (101 x 101). To interact with objects in this area one must be a member of the village, be partied with a member, activate criminal acts, or the village must have set permissions to the white group. Villages don&#039;t seem to have any practical limit on how many members they can have at a time.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Note: When placing the village idol, it will display a square around the land it will claim. (You need to have the camera zoomed out sufficiently to see 50 tiles into the distance.)&lt;br /&gt;
&lt;br /&gt;
A village idol must be placed on a paved 2x3 area, far enough away from another village claim, [[Banner]], or [[Statue of the Chieftain]] so that claims do not overlap and have an appropriate buffer zone. Once built, a cooldown of three game days (approximately 21-22 real hours) must be waited and then up to five characters can interact with the Village Idol. The first character to interact will become the [[Lawspeaker]] (given that [[Lawspeaking]] has been learned), otherwise an error message will be returned. Note that all of the founding members must possess the skill [[Yeomanry]]. Once a village name has been entered and &#039;&#039;&#039;Form Village!&#039;&#039;&#039; is pressed, after a few seconds the 30,000 LP cost will be divided evenly among the interacting characters and a village will be founded.&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
The idol drains 5000 authority per in-game day (15,000 per real day) while providing an initial 30,000 of village authority and the authority cap of 250,000.&lt;br /&gt;
&lt;br /&gt;
Every Natural Wonder that a Village covers will drain 10,000 authority per real day.&lt;br /&gt;
&lt;br /&gt;
Authority is generated by villagers gaining [[Learning Points]]. Amount of authority gained is equal to LP gained, multiplied by a factor based on villager&#039;s Intelligence and Charisma [[Attributes]]. {{verify|exact ratio, confirm attributes}}&lt;br /&gt;
&lt;br /&gt;
==Visitor buff==&lt;br /&gt;
&lt;br /&gt;
Any character that walks through a visitor gate (as indicated by the red flags) on a village claim (or [[personal claim]]), unless they are a member/owner, receives the Visitor buff. Characters with this buff are unable to perform [[Criminal Acts]], even with the toggle switched on. Essentially this means the visitor gates of walled claims can be left open to anyone to show off your beautifully cultivated lands without having to worry about [[Theft]], [[Vandalism]], [[Battery]] or [[Murder]].&lt;br /&gt;
&lt;br /&gt;
However, if you think a [[Nidbane]] might visit your lands soon, keep all gates closed, as visitor buff does not prevent from aggroing a [[Nidbane]] that is waiting for an offline character to come online, thus making it immediately attack it&#039;s defenseless target.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Villages can only be expanded downwards across levels in mines from the level the Village Idol is on. Build the Idol on the highest level you want village access on and then expand downward.&lt;br /&gt;
&lt;br /&gt;
There is a required buffer of 100 tiles between each village. You cannot build a village idol or place expansions that would encroach on this buffer.&lt;br /&gt;
&lt;br /&gt;
A person can only be [[Lawspeaker]] of one village at a time. If the lawspeaker builds another Village Idol, they will lose the position at the current village they are lawspeaker of. It follows reason as a person can only be a member of one village at a time, and loses membership at their current village when accepting membership at a new village. --needs verifying&lt;br /&gt;
&lt;br /&gt;
It is possible to put alt code in your village&#039;s name. Copy pasting emojis from https://www.alt-codes.net/miscellaneous-symbols will let you use them in the game.&lt;br /&gt;
&lt;br /&gt;
Info on Grid placement at forums: http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=62715&amp;amp;p=795579&amp;amp;hilit=idol&amp;amp;sid=f23d1c57d71cdab2e211ed2289405dae#p795573&lt;br /&gt;
&lt;br /&gt;
Elaboration on the &amp;quot;practical limitation&amp;quot; mentioned in the opening paragraph: there has to be some kind of technical limit. However it could range from as low as 256 (if implemented as 8-bit integer) to as high as 18 quintillion (if implemented as 64-bit integer.) Safest bet might be a modest 32-bit integer for a cap of around 4 billion villagers.&lt;br /&gt;
&lt;br /&gt;
(moved info from [[village]] to this page. someone please merge this info)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Villages&#039;&#039;&#039; are a convenient way of managing communities. They work as a shared claim which can prevent non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[Village Claim|village claim]], or idol, which sends out influence in a large 101x101 area. This area can be expanded with [[statue]]s (old?) and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
==Ranks and management==&lt;br /&gt;
&#039;&#039;&#039;[[Lawspeaker]]&#039;&#039;&#039; always has all privileges in order to manage his village and control other members rights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village member&#039;&#039;&#039; can do everything in a village influence without leaving scents if he has proper rights set on by a Lawspeaker or another member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-members&#039;&#039;&#039;. Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do. Any character that walks through a gate on a village claim unless he/she is a member, receives the [[Village Claim#Visitor buff|Visitor buff]] that makes him/her unable to perform Criminal Acts, even with the toggle switched on. &lt;br /&gt;
&lt;br /&gt;
Village member with the &amp;quot;Grant privileges&amp;quot; right can appoint privileges to other member groups via &amp;quot;Village&amp;quot; tab in &amp;quot;Kin &amp;amp; Kith&amp;quot; window and assign members to one of these groups. Currently there is no way to give permissions to unknown people (non-members) by accident now. Even if you give permissions in village to white color, they will only work if that person is part of the village.&lt;br /&gt;
&lt;br /&gt;
To really give permissions to non-members, you need a [[Field Cairn]]. It can be built in the &amp;quot;Village Government&amp;quot; tab.&lt;br /&gt;
When you right click it, it will allow you to &amp;quot;draw&amp;quot; an area. And then set permissions to that area. If you set permissions for the white color, only then this will make it work for non-members.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Becoming Lawspeaker==&lt;br /&gt;
&lt;br /&gt;
After a Village Idol ([[Village Claim|Claim]]) is ready to turn into a village the first person to open the Village creation window and create the village will become the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
A Lawspeaker cannot leave the village by any means other than death until he renounces his role. If someone else wishes to become Lawspeaker, the only way to achieve such is to kill the current Lawspeaker or have them renounce their role.&lt;br /&gt;
&lt;br /&gt;
If a village has no Lawspeaker, only members of that village can become Lawspeaker if said village has more than 50k [[authority]]. If the same village drops below 50k authority and there is no Lawspeaker anyone can become the Lawspeaker (members of that village or not). &lt;br /&gt;
&lt;br /&gt;
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village. Right click the Village Idol from a visible range to become one. If the village has more than 50k authority the [[Trespassing]] skill is required and criminal acts must be turned on, although no scents are left taking over the empty village. The person attempting to become Lawspeaker of an empty village can not be a Lawspeaker of another village.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If you found more than one village as Lawspeaker, you will then be automatically removed as Lawspeaker for the first village.&lt;br /&gt;
*Non-member&#039;s rights are represented as a &amp;quot;white&amp;quot; group in the &amp;quot;Village&amp;quot; tab (second button at bottom) of the &amp;quot;Kin&amp;quot; window.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Village_Claim_res.png|thumb|left|353px]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tea&amp;diff=122592</id>
		<title>Tea</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tea&amp;diff=122592"/>
		<updated>2026-05-16T19:29:19Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: \* Quality *\ Teapot quality matters (placeholder. Formula unclear at this moment).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Water]] (1.0 liters), [[requires::Teapot]]; [[requires::Green Tea Leaves]] or [[requires::Black Tea Leaves]] x2&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|Brew $tea}}&lt;br /&gt;
&lt;br /&gt;
Tea is a Drink made from [[Green Tea Leaves]] or [[Black Tea Leaves]], which increases stamina, and some energy. Tea reduces the [[Food Satiations]] for Dairy, Nuts and Seeds, and Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
With a [[Teapot]], a boiling [[Cauldron]] with at least 1 Liter of water, and two Green Tea Leaves or [[Black Tea Leaves]], open the cauldron&#039;s interface and craft the items together to receive 1 Liter of Piping hot [[Tea]]&amp;lt;br&amp;gt;&lt;br /&gt;
Piping Hot tea lasts for about 1 hour before turning into regular Tea and provides approximatley a 20 quality increase when drunk hot.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
The proper way to drink tea is to use your [[Teapot]] on a [[Mug]] and drink from the mug, but tea can be stored in [[Waterskin]]s, [[Waterflask]]s, [[Bucket]]s, and [[Barrel]]s&amp;lt;br&amp;gt;&lt;br /&gt;
Do note that not drinking out of a proper vessel (in this case the mug) halves the effective quality of your tea&lt;br /&gt;
&lt;br /&gt;
==Drinking==&lt;br /&gt;
*Quality 10 tea recovers 10% stamina and drains 20% energy per 0.05L sip. Higher quality tea will decrease the energy drain but stamina recovery remains the same at all qualities. &lt;br /&gt;
:*This makes high quality tea useful for performing stamina draining tasks without having to eat as much to recover, thus preserving your hunger bonus. Though energy is always shown as a whole number, it is not simply rounded up or down. For example, Q11 tea will alternate between draining 20% and 19% energy at regular intervals. Other drinkable liquids follow the same rules and formula.&lt;br /&gt;
*Energy Drain= &amp;lt;math&amp;gt;(\frac{1}{\sqrt{quality/10}} + 1) * 10&amp;lt;/math&amp;gt;&lt;br /&gt;
*Gives energy if Q &amp;gt;20&lt;br /&gt;
:*According to that formula initial quality growth is more effective, and it always higher than 10% per 0.05 sip. Naturally stamina regenerate 10% per 10% energy.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* The quality of the used teapot effect the final tea quality. (&amp;lt;i&amp;gt;although the used formula is unclear&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is no difference in the tea created from Green or Black Tea Leaves, however black tea leaves result in higher quality if your herbalist table is higher quality than the leaves being dried (output quality = averaging of inputted leaves and table quality); green tea leaves are a product of being dried once, but black tea leaves are dried two times on the herbalist table and therefore affected by [[Herbalist Table]] quality twice.&lt;br /&gt;
*Alternative use for tea leaves is [[Seer&#039;s Tealeaves]], a curiosity.&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122590</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122590"/>
		<updated>2026-05-15T18:34:13Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: Undo revision ... oOps, that was a 2016 patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
}}{{#subobject:| patch_postid = 973354 | patch_date = 2026-05-02 | patch_title = Duckwall&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122589</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122589"/>
		<updated>2026-05-15T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Patches: 2026 */ Game Development: Colorful Troll.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
}}{{#subobject:| patch_postid = 973354 | patch_date = 2026-05-02 | patch_title = Duckwall&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2026-05-10 | patch_title = Colorful Troll&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Disgusting_Tapeworm&amp;diff=122588</id>
		<title>Talk:Disgusting Tapeworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Disgusting_Tapeworm&amp;diff=122588"/>
		<updated>2026-05-15T12:52:48Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Getting rid of it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting rid of it ==&lt;br /&gt;
&lt;br /&gt;
Targeting only the small animals in this case. So rabbits and chickens. (&amp;lt;i&amp;gt;assuming chickens act the same here as rabbits&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Definitely not working is Tansy or Tansy Extract as it can only be used by, or applied to, characters.&lt;br /&gt;
* Can&#039;t be given to the animals directly.&lt;br /&gt;
* Can&#039;t be turned to swill.&lt;br /&gt;
* Can&#039;t be added to water.&lt;br /&gt;
&lt;br /&gt;
So next would be trying to detect which animal is infected and which is not.&lt;br /&gt;
:Problem one is ofc that detecting if a particular animal is infected by a disgusting tapeworm involves killing it.&lt;br /&gt;
:So one needs to try to figure out which parent is potentially invested based on the infections of the offspring. (&amp;lt;i&amp;gt;making this a slow process, especially for rabbits&amp;lt;/i&amp;gt;)&lt;br /&gt;
:Potential rules:&lt;br /&gt;
:* 1) Assuming only one of the parents passes on the infection.&lt;br /&gt;
:* 2) Assuming there is some random chance the infection is passed on. Potential ration unknown unfortunate. For now assuming infection has a 3/4 chance of being passed on.&lt;br /&gt;
:* If one parent is infected the offspring probably gives a below ~45% infection rate.&lt;br /&gt;
:* if both parents are infected the offspring probably gives a above ~65% infection rate.&lt;br /&gt;
::* Needles to say one still don&#039;t known which parent if its only one. ... +I had a rabbit infection rate of what seems to be 100% (&amp;lt;i&amp;gt;swill was not infected&amp;lt;/i&amp;gt;).&lt;br /&gt;
Hmm ...&lt;br /&gt;
&lt;br /&gt;
Potential better alternative:&lt;br /&gt;
* First get some new animals (&amp;lt;i&amp;gt;low q group&amp;lt;/i&amp;gt;). Then let one pair, per coop/hutch, breed and see if the offspring is not infected.&lt;br /&gt;
* Than let a non-infected animal breed with a potential infected (&amp;lt;i&amp;gt;high q group&amp;lt;/i&amp;gt;) animal. If there is no infected offspring that parent should be save/(not infected).&lt;br /&gt;
Should work (&amp;lt;i&amp;gt;even if one parent gives 100% infected offspring&amp;lt;/i&amp;gt;), although untested at this moment.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:47, 15 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Disgusting_Tapeworm&amp;diff=122587</id>
		<title>Talk:Disgusting Tapeworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Disgusting_Tapeworm&amp;diff=122587"/>
		<updated>2026-05-15T12:47:28Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Getting rid of it */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting rid of it ==&lt;br /&gt;
&lt;br /&gt;
Targeting only the small animals in this case. So rabbits and chickens. (&amp;lt;i&amp;gt;assuming chickens act the same here as rabbits&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Definitely not working is Tansy or Tansy Extract as it can only be used by, or applied to, characters.&lt;br /&gt;
* Can&#039;t be given to the animals directly.&lt;br /&gt;
* Can&#039;t be turned to swill.&lt;br /&gt;
* Can&#039;t be added to water.&lt;br /&gt;
&lt;br /&gt;
So next would be trying to detect which animal is infected and which is not.&lt;br /&gt;
:Problem one is ofc that detecting if a particular animal is infected by a disgusting tapeworm involves killing it.&lt;br /&gt;
:So one needs to try to figure out which parent is potentially invested based on the infections of the offspring. (&amp;lt;i&amp;gt;making this a slow process, especially for rabbits&amp;lt;/i&amp;gt;)&lt;br /&gt;
:Potential rules:&lt;br /&gt;
:* 1) Assuming only one of the parents passes on the infection.&lt;br /&gt;
:* 2) Assuming there is some random chance the infection is passed on. Potential ration unknown unfortunate. For now assuming infection has a 3/4 chance of being passed on.&lt;br /&gt;
:* If one parent is infected the offspring probably gives a below ~45% infection rate.&lt;br /&gt;
:* if both parents are infected the offspring probably gives a above ~65% infection rate.&lt;br /&gt;
::* Needles to say one still don&#039;t known which parent if its only one. ... And I had a infection rate of 100% (&amp;lt;i&amp;gt;swill was not infected&amp;lt;/i&amp;gt;).&lt;br /&gt;
Hmm ...&lt;br /&gt;
&lt;br /&gt;
Potential better alternative:&lt;br /&gt;
* First get some new animals (&amp;lt;i&amp;gt;low q group&amp;lt;/i&amp;gt;). Then let one pair, per coop/hutch, breed and see if the offspring is not infected.&lt;br /&gt;
* Than let a non-infected animal breed with a potential infected (&amp;lt;i&amp;gt;high q group&amp;lt;/i&amp;gt;) animal. If there is no infected offspring that parent should be save/(not infected).&lt;br /&gt;
Should work, although untested at this moment.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:47, 15 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122584</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122584"/>
		<updated>2026-05-14T11:42:06Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Notes */ ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_metaobj&lt;br /&gt;
| xobst = 0.708&lt;br /&gt;
| yobst = 0.708&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Yeomanry]]&amp;lt;br&amp;gt;(&#039;&#039;Skill only dependent build&#039;&#039;)&lt;br /&gt;
| objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
| repwith    = [[Bone Material]]&lt;br /&gt;
|&lt;br /&gt;
| lift = No&lt;br /&gt;
| sthp = 15000&lt;br /&gt;
| soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claim ownership can also be transferred to another character &amp;lt;small&amp;gt;(&#039;&#039;The target must have Yeomanry unlocked&#039;&#039;)&amp;lt;/small&amp;gt; by right-clicking the bond onto them.&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will decay gradually, a few times per hour. When it drops to 0 (around 54 real life days), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand. Any amount of presence is sufficient to keep the claim active. Large claims and small claims last the same approximate amount of time until they reach zero (~54 Real Life days from full charge). &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 [[Soak]], and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours &#039;&#039;&#039;AND&#039;&#039;&#039; after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage &amp;quot;fire-and-forget&amp;quot; -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up. When you have multiple bonds in your study window, the LP will be divided evenly between the bonds. With 4 bonds, a curio worth 10,000 LP will grant each bond 2,500 Presence. Beware that this holds true even when one or more of your claims is fully charged; the excess LP is not transferred to the undercharged bonds, it is lost. &#039;&#039;&#039;Tip:&#039;&#039;&#039; discovery LP counts and with some pre-planning, can be triggered essentially at command.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- ... pending some checkup.&lt;br /&gt;
(Note that earned LP points are only given effectively when a character is, or comes, online. When offline the game just tracks the characters curio progress, but without making any actual in-game change until the character comes online.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hover your cursor over the empty presence bar to see how much of the {{time|G&amp;amp;Rhm|0|24|0}} timer is remaining. Note that the time will only update if you close and re-open the window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Upkeep (tech notes)====&lt;br /&gt;
*The amount of LP necessary to fully charge a claim becomes cheaper per tile as the size of the claim increases (e.g. 20,760 tiles has 382,230 Presence whereas 414 tiles has 16,002 Presence, that&#039;s 18.4/tile vs 38.65/tile).&lt;br /&gt;
&lt;br /&gt;
*The amount of LP &#039;&#039;per day&#039;&#039; necessary to counteract loss of Presence, of course, increases also with the size of the claim. The 20,760 tile claim requires around 22x as much LP per day to upkeep than the 414 tile claim, but it is over 50x as large.&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&#039;&#039;&#039;NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Battering Ram]].&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*P-claims have a general maximum xy-size ratio of 1:3 (&#039;&#039;short side vs Long side&#039;&#039;). (&amp;lt;small&amp;gt;&#039;&#039;&amp;lt;b&amp;gt;~3&amp;lt;/b&amp;gt;: Somewhere between 2.945..2.956&#039;&#039;&amp;lt;/small&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*[//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=72166 Forum guide for many pitfalls with claims.]&lt;br /&gt;
&lt;br /&gt;
*Anyone with [[Vandalism]] permissions may place a hat on the claim pole as decoration. Both [[:Category:Cosmetic Hats|Cosmetic Hats]] and [[Headgear]] slot items may be placed on the pole.&lt;br /&gt;
&lt;br /&gt;
*Adjusting a p-claim size or rights can only be done by accessing the claim pole. But its not needed to carry the claim bond with the character to do so.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122583</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122583"/>
		<updated>2026-05-14T11:39:21Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Notes */ Size-ratio adjustment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_metaobj&lt;br /&gt;
| xobst = 0.708&lt;br /&gt;
| yobst = 0.708&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Yeomanry]]&amp;lt;br&amp;gt;(&#039;&#039;Skill only dependent build&#039;&#039;)&lt;br /&gt;
| objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
| repwith    = [[Bone Material]]&lt;br /&gt;
|&lt;br /&gt;
| lift = No&lt;br /&gt;
| sthp = 15000&lt;br /&gt;
| soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claim ownership can also be transferred to another character &amp;lt;small&amp;gt;(&#039;&#039;The target must have Yeomanry unlocked&#039;&#039;)&amp;lt;/small&amp;gt; by right-clicking the bond onto them.&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will decay gradually, a few times per hour. When it drops to 0 (around 54 real life days), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand. Any amount of presence is sufficient to keep the claim active. Large claims and small claims last the same approximate amount of time until they reach zero (~54 Real Life days from full charge). &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 [[Soak]], and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours &#039;&#039;&#039;AND&#039;&#039;&#039; after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage &amp;quot;fire-and-forget&amp;quot; -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up. When you have multiple bonds in your study window, the LP will be divided evenly between the bonds. With 4 bonds, a curio worth 10,000 LP will grant each bond 2,500 Presence. Beware that this holds true even when one or more of your claims is fully charged; the excess LP is not transferred to the undercharged bonds, it is lost. &#039;&#039;&#039;Tip:&#039;&#039;&#039; discovery LP counts and with some pre-planning, can be triggered essentially at command.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- ... pending some checkup.&lt;br /&gt;
(Note that earned LP points are only given effectively when a character is, or comes, online. When offline the game just tracks the characters curio progress, but without making any actual in-game change until the character comes online.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hover your cursor over the empty presence bar to see how much of the {{time|G&amp;amp;Rhm|0|24|0}} timer is remaining. Note that the time will only update if you close and re-open the window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Upkeep (tech notes)====&lt;br /&gt;
*The amount of LP necessary to fully charge a claim becomes cheaper per tile as the size of the claim increases (e.g. 20,760 tiles has 382,230 Presence whereas 414 tiles has 16,002 Presence, that&#039;s 18.4/tile vs 38.65/tile).&lt;br /&gt;
&lt;br /&gt;
*The amount of LP &#039;&#039;per day&#039;&#039; necessary to counteract loss of Presence, of course, increases also with the size of the claim. The 20,760 tile claim requires around 22x as much LP per day to upkeep than the 414 tile claim, but it is over 50x as large.&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&#039;&#039;&#039;NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Battering Ram]].&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim have a general maximum xy-size ratio of 1:3 (&#039;&#039;short side vs Long side&#039;&#039;). (&#039;&#039;&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;: Somewhere between 2.945..2.956&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*[//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=72166 Forum guide for many pitfalls with claims.]&lt;br /&gt;
&lt;br /&gt;
*Anyone with [[Vandalism]] permissions may place a hat on the claim pole as decoration. Both [[:Category:Cosmetic Hats|Cosmetic Hats]] and [[Headgear]] slot items may be placed on the pole.&lt;br /&gt;
&lt;br /&gt;
*Adjusting a p-claim size or rights can only be done by accessing the claim pole. But its not needed to carry the claim bond with the character to do so.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122582</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=122582"/>
		<updated>2026-05-14T11:32:41Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: /* Notes */ No need to carry claim bond with you to adjust a claim.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_metaobj&lt;br /&gt;
| xobst = 0.708&lt;br /&gt;
| yobst = 0.708&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Yeomanry]]&amp;lt;br&amp;gt;(&#039;&#039;Skill only dependent build&#039;&#039;)&lt;br /&gt;
| objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
| repwith    = [[Bone Material]]&lt;br /&gt;
|&lt;br /&gt;
| lift = No&lt;br /&gt;
| sthp = 15000&lt;br /&gt;
| soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claim ownership can also be transferred to another character &amp;lt;small&amp;gt;(&#039;&#039;The target must have Yeomanry unlocked&#039;&#039;)&amp;lt;/small&amp;gt; by right-clicking the bond onto them.&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will decay gradually, a few times per hour. When it drops to 0 (around 54 real life days), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand. Any amount of presence is sufficient to keep the claim active. Large claims and small claims last the same approximate amount of time until they reach zero (~54 Real Life days from full charge). &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 [[Soak]], and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours &#039;&#039;&#039;AND&#039;&#039;&#039; after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage &amp;quot;fire-and-forget&amp;quot; -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up. When you have multiple bonds in your study window, the LP will be divided evenly between the bonds. With 4 bonds, a curio worth 10,000 LP will grant each bond 2,500 Presence. Beware that this holds true even when one or more of your claims is fully charged; the excess LP is not transferred to the undercharged bonds, it is lost. &#039;&#039;&#039;Tip:&#039;&#039;&#039; discovery LP counts and with some pre-planning, can be triggered essentially at command.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- ... pending some checkup.&lt;br /&gt;
(Note that earned LP points are only given effectively when a character is, or comes, online. When offline the game just tracks the characters curio progress, but without making any actual in-game change until the character comes online.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hover your cursor over the empty presence bar to see how much of the {{time|G&amp;amp;Rhm|0|24|0}} timer is remaining. Note that the time will only update if you close and re-open the window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Upkeep (tech notes)====&lt;br /&gt;
*The amount of LP necessary to fully charge a claim becomes cheaper per tile as the size of the claim increases (e.g. 20,760 tiles has 382,230 Presence whereas 414 tiles has 16,002 Presence, that&#039;s 18.4/tile vs 38.65/tile).&lt;br /&gt;
&lt;br /&gt;
*The amount of LP &#039;&#039;per day&#039;&#039; necessary to counteract loss of Presence, of course, increases also with the size of the claim. The 20,760 tile claim requires around 22x as much LP per day to upkeep than the 414 tile claim, but it is over 50x as large.&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&#039;&#039;&#039;NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Battering Ram]].&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ratio of ~1:3 (&#039;&#039;short side vs Long side&#039;&#039;). (&#039;&#039;~1:&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt; =&amp;gt; somewhere between 2.845..2.90&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*[//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=72166 Forum guide for many pitfalls with claims.]&lt;br /&gt;
&lt;br /&gt;
*Anyone with [[Vandalism]] permissions may place a hat on the claim pole as decoration. Both [[:Category:Cosmetic Hats|Cosmetic Hats]] and [[Headgear]] slot items may be placed on the pole.&lt;br /&gt;
&lt;br /&gt;
*Adjusting a p-claim size or rights can only be done by accessing the claim pole. But its not needed to carry the claim bond with the character to do so.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Personal_Claim&amp;diff=122581</id>
		<title>Talk:Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Personal_Claim&amp;diff=122581"/>
		<updated>2026-05-14T11:05:33Z</updated>

		<summary type="html">&lt;p&gt;MvGulik: ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Claim max-presence vs claim area ==&lt;br /&gt;
The general formula for the maximum claim presence: &amp;lt;math&amp;gt;Claim Max Presence = Claim Area * 18 + 8550&amp;lt;/math&amp;gt;. (&amp;lt;i&amp;gt;Resolved by AI&amp;lt;/i&amp;gt;)&amp;lt;br&lt;br /&gt;
&amp;gt;This holds true for claims with size [x=9,Y=9] to [X=110, Y=110]. (&amp;lt;i&amp;gt;Smaller claims might deviate from this&amp;lt;/i&amp;gt;)&amp;lt;br&lt;br /&gt;
&amp;gt;(&amp;lt;i&amp;gt;Hmm?: 18 vs 180(game year days)&amp;lt;/i&amp;gt;)  --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:50, 13 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Claim ratio data ==&lt;br /&gt;
P-Claim aspect ratio test data (June 2022)&amp;lt;br&lt;br /&gt;
&amp;gt;Still valid: 2.945(945945946)=(109/37), Invalid: 2.956(5217391304)=(68/23)&amp;lt;br&lt;br /&gt;
&amp;gt;--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:11, 13 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Claim decay ==&lt;br /&gt;
Any fully filled P-claim has a fixed decay time of one game year.&amp;lt;br&lt;br /&gt;
&amp;gt;As such the decay per game-day is the maximum claim presence divided by the days in a game-year(180).&amp;lt;br&lt;br /&gt;
&amp;gt;or: &amp;lt;math&amp;gt;DecayPerRealDay = MaxPresence/180/3.29&amp;lt;/math&amp;gt; or &amp;lt;math&amp;gt;DecayPerRealHour = MaxPresence/180/3.29/24&amp;lt;/math&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:33, 13 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>MvGulik</name></author>
	</entry>
</feed>