<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odditys</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odditys"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Odditys"/>
	<updated>2026-06-19T01:39:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll%27s_Hide&amp;diff=119281</id>
		<title>Legacy:Troll&#039;s Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll%27s_Hide&amp;diff=119281"/>
		<updated>2025-09-09T21:05:51Z</updated>

		<summary type="html">&lt;p&gt;Odditys: correction about special functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = [[legacy-requires::Legacy:Fresh Troll&#039;s Hide|Fresh Troll&#039;s Hide]]&lt;br /&gt;
|producedby = [[legacy-requires::Legacy:Drying Frame|Drying Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A dried [[Legacy:Troll|Troll]] hide. Turns into [[Legacy:Hardened_Leather|Hardened Leather]] in the tanning tub. Takes one full week to dry, and much longer than normal hides to tan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Dry a [[Legacy:Fresh Troll&#039;s Hide|Fresh Troll&#039;s Hide]].&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=97206</id>
		<title>Legacy:Jorbonzola</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=97206"/>
		<updated>2022-10-03T20:20:24Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox legmetaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[legacy-requires::Legacy:Cheesemaking|Cheesemaking]]&lt;br /&gt;
| objectsreq = [[legacy-requires::Legacy:Cheese Rack|Cheese Rack]], [[legacy-requires::Legacy:Cheese Tray|Cheese Tray]], [[legacy-requires::Legacy:Mine Hole|Mine]]&lt;br /&gt;
| producedby = [[legacy-requires::Legacy:Brodgar Blue Cheese|Brodgar Blue Cheese]] (in [[Legacy:Cheese Tray|Cheese Tray | tray]])&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 50&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 12&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Legacy:Cheese|cheese]]. This food fills 40 units of the [[Legacy:hunger|hunger]] bar, and gives the following [[Legacy:FEP|FEP]]s: 50 [[Legacy:Intelligence|INT]] and 12 [[Legacy:Psyche|PSY]].&lt;br /&gt;
&lt;br /&gt;
Each tray produces 1 slice of cheese.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Legacy:Cheese Tray|cheese tray]] with [[Legacy:Brodgar Blue Cheese|Brodgar Blue Cheese]] and place it on a [[Legacy:Cheese Rack|cheese rack]] placed in a [[Legacy:Mine Hole|mine]] for 72 hours. The cheese will not change until removed from the rack and placed again.  Jorbonzola can only be placed in a [[Legacy:Cellar|cellar]] to be turned into [[Legacy:Midnight Blue Cheese|Midnight Blue Cheese]].  All other location will turn it into [[Legacy:Generic Gouda|Generic Gouda]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The name Jorbonzola is a reference to one of the developers of Haven &amp;amp; Hearth, Jorb.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Cheeses]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stamina&amp;diff=89103</id>
		<title>Legacy:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stamina&amp;diff=89103"/>
		<updated>2021-05-11T22:27:20Z</updated>

		<summary type="html">&lt;p&gt;Odditys: No.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Guide]]&lt;br /&gt;
&lt;br /&gt;
Stamina indicates how tired your character is.&lt;br /&gt;
This goes down as you do various activities or move on certain [[:Category:Legacy Terrain|terrain]]. Moving at higher speeds drains stamina faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(This table is incomplete)&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 40em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Legacy:Terraforming#Digging|dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot walk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Legacy:&lt;br /&gt;
Over time, your stamina will recover by taking points from the hunger bar. It can also be recovered by sitting on the [[Legacy:Chair|chair]] (makes you hungry), drinking [[Legacy:Tea|tea]] (does not make hungry) or [[Legacy:Water|water]] (makes hungry).&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Spitroast_Rock_Dove&amp;diff=88539</id>
		<title>Spitroast Rock Dove</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Spitroast_Rock_Dove&amp;diff=88539"/>
		<updated>2021-04-20T21:20:57Z</updated>

		<summary type="html">&lt;p&gt;Odditys: FEP data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = file:Spitroast Poultry.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Cleaned Rock Dove]]&lt;br /&gt;
| producedby = [[requires::Roasting Spit]] and [[requires::Fireplace]]&lt;br /&gt;
| energy     = 250&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 1.5 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       =  Forage || sat1eff    = 35 || sat1chance = 20&lt;br /&gt;
| sat2       =   || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =   || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =   || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Confirm FEPs and Hunger/Energy)&lt;br /&gt;
&lt;br /&gt;
{{SharedData Spitroast Meat|meat=2}}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Vinegar&amp;diff=88530</id>
		<title>Vinegar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Vinegar&amp;diff=88530"/>
		<updated>2021-04-20T00:55:57Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Winemaking]]&lt;br /&gt;
|objectsreq = [[requires::Stale Grapejuice]], [[requires::Wine|Stale Wine]], [[requires::Cider|Stale Cider]], [[requires::Perry|Stale Perry]] or [[requires::Mead Must|Stale Mead Must]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
You need vinegar to make [[rennet]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To produce vinegar, you need an [[Extraction Press]] and a lot of [[grapes]] (50 grapes for 10L). Leave the [[Grapejuice|grapejuice]] in the press or put it in a [[bucket]] and wait 24h for it to turn [[Stale Grapejuice|stale]]. After one week the stale grapejuice turns into vinegar. Wine left in any container other than a barrel or a [[Wine Bottle]] for longer than a week will also turn into vinegar.&lt;br /&gt;
&lt;br /&gt;
Alternatively [[Apple]] via [[Applejuice]] and [[Pear]] via [[Pearjuice]] can be turned into vinegar.&lt;br /&gt;
&lt;br /&gt;
Vinegar can be stored in any liquid container.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the vinegar depends solely on the quality of the base liquid.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Toad_Butter&amp;diff=88160</id>
		<title>Toad Butter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Toad_Butter&amp;diff=88160"/>
		<updated>2021-04-18T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = ??&lt;br /&gt;
| objectsreq = [[requires::Leaves|Leaf]] x1, [[requires::Toad]] x3, [[requires::Ashes]] x20&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|Toad $Butter}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toad Butter heals [[Hitpoints#Wounds|Blunt Trauma]], [[Hitpoints#Wounds|Nasty Laceration]], [[Hitpoints#Wounds|Unfaced]], [[Hitpoints#Wounds|Black-eyed]], and [[Hitpoints#Wounds|Leech Burns]].&lt;br /&gt;
&lt;br /&gt;
Note: will leave a [[Hitpoints#Wounds|Nasty Wart]] that gives -1 CHA.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83895</id>
		<title>Beaver Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83895"/>
		<updated>2020-05-22T22:08:03Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Beaver]] x2, [[requires::Intestines]], [[requires::Any Mushroom]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 2.5&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 4&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 2 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 2 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Sausage || sat1eff    = 30 || sat1chance = 30&lt;br /&gt;
| sat2       = || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|Beaver Do$g}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mushroom&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Bay Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.25&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Bloated Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.7&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Chantrelles]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.4&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Dried Morels]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.75&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.35&lt;br /&gt;
| [[STR]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Giant Puffball]]&lt;br /&gt;
| - 0.8&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.95&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Parasol Mushroom]]&lt;br /&gt;
| + 0.25&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.5&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Ruby Bolete]]&lt;br /&gt;
| - 3.2&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 3.0&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]]&lt;br /&gt;
| - 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Yellowfeet]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Creel&amp;diff=83886</id>
		<title>Creel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Creel&amp;diff=83886"/>
		<updated>2020-05-22T03:28:04Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Fishing]]&lt;br /&gt;
| objectsreq = [[requires::Prepared Animal Hide]] x4, [[requires::String]] x6&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot  = 8L&lt;br /&gt;
| xinv      = 6&lt;br /&gt;
| yinv      = 6&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|W$icker Picker}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;creel&#039;&#039;&#039; is an equippable storage bag that can only store [[Fish]]. Its inventory is 6x6 slots, and it can only be opened when you are wearing it.&lt;br /&gt;
&lt;br /&gt;
Introduced in [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=68601 Game Development: Creel Quern] on May 17 2020.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clogs&amp;diff=83840</id>
		<title>Legacy:Clogs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clogs&amp;diff=83840"/>
		<updated>2020-05-10T00:32:07Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[legacy-requires::Legacy:Carpentry|Carpentry]]&lt;br /&gt;
| objectsreq = [[legacy-requires::Legacy:Block of Wood|Block of Wood]] x2&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
| slot    = 8R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|Clo$gs}}&lt;br /&gt;
Clogs are a form of wooden shoes. They offer a mere 0/10 armor (40 hitpoints) at 10 QL, provide no speed bonus, and are purely cosmetic. They can be crafted from two wooden blocks.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sling&amp;diff=83493</id>
		<title>Sling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sling&amp;diff=83493"/>
		<updated>2020-04-26T05:45:54Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Sling damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Hunting]], [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::String]] x5, [[requires::Leather]] x2&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot       = 4L or 4R&lt;br /&gt;
| basedmg    = 15&lt;br /&gt;
| cskill     = [[requires::Marksmanship]]&lt;br /&gt;
| ammoreq    = [[Stone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|S$ling}}&lt;br /&gt;
&lt;br /&gt;
A Sling is a one-handed projectile weapon that requires [[Stone]] as ammunition. &lt;br /&gt;
&lt;br /&gt;
It is often used by players with low [[Marksmanship]] skill, as it is twice as easy to aim with than it is with the [[Bow]]. However, the sling does lower damage than the bow. It is commonly used for hunting. &lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
The maximum damage is {{#show:{{PAGENAME}}|?basedmg}}, multiplied by the square root of the quality of your Sling divided by ten. &lt;br /&gt;
&lt;br /&gt;
Your [[Perception]] attribute affects the minimum damage of ranged attacks. Your target&#039;s [[Agility]] attribute reduces your damage.&lt;br /&gt;
&amp;lt;math&amp;gt; Max = 15 * \sqrt{\frac{_{quality}}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; Min = \frac{1}{2} * \frac{PER}{AGL} * Max&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where PER is your Perception attribute and AGL is the enemy&#039;s [[Agility]] attribute.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
Your Marksmanship skill directly affects how quickly your Aim Bar fills up whilst aiming. A Marksmanship of 20 or 30 is generally considered the minimum for realistic Aim Bar speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!IEMM&lt;br /&gt;
!Base Aiming Speed&lt;br /&gt;
|-&lt;br /&gt;
|2.0&lt;br /&gt;
|2x [[Bow]], 6x [[Ranger&#039;s Bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the sling&#039;s quality to find the Effective Marksmanship Limit (EML) of the sling. e.g. a sling of quality 13 will have an EML of 26 (2x13). A person using a sling will not get any benefit to aiming speed from a marksmanship skill higher than the sling&#039;s EML. Aiming speed is affected by the base aiming speed and the lowest of a player&#039;s marksmanship skill and the EML of the sling used. So, a person with 30 marksmanship skill, a quality 13 sling (IEMM 2.0, EML 26) will aim as if their marksmanship skill were 26. IEMM and EML have no effect on weapon damage.&lt;br /&gt;
&lt;br /&gt;
Base aiming speed is in relation to other weapons. A [[Bow|wooden bow]] aims twice as slowly as a sling, and [[Ranger&#039;s Bow|ranger&#039;s bow]] aims 6 times slower than sling does. This means that a person with 100 marksmanship and a wooden bow would aim at the same speed as a person with 50 marksmanship and a sling and as a person with 300 marksmanship and a ranger&#039;s bow, assuming that none of them are limited by the EML of their weapons and ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
The [[quality]] of the Sling is determined with the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;_{q}Sling = \frac{AvgStringQ + AvgLeatherQ}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is [[softcap]]ped by [[Dexterity]], [[Survival]], and [[Marksmanship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Re-implemented in update {{patch|title|Slingshot}}.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Sling - (on wall).png|200px|thumb|left|A sling used as a wall decoration.]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=83318</id>
		<title>Localized Resources</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=83318"/>
		<updated>2020-04-13T00:31:16Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Salt resource&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Just a table with general collected info. Feel free to fill in and correct missing/incorrect data. If you add a picture, please make sure they are clear, with small file size (&amp;lt; 100 kb) if possible.&lt;br /&gt;
&lt;br /&gt;
Inspecting Localized resources will display the time left until the node refills in real days, or how many items are already in the node.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | Node&lt;br /&gt;
 !                    | Confirmed biomes&lt;br /&gt;
 !                    | EXP&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | Resource&lt;br /&gt;
 !                    | Quality Cap&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | Use&lt;br /&gt;
 !                    | Decays?&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Abyssal Chasm.png|250px]]&lt;br /&gt;
 | [[Abyssal Chasm]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Foul_Smoke.png]]&lt;br /&gt;
 | [[Foul Smoke]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?), Can be [[Gilding|glided]].&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ancient_Windthrow.jpg|250px]]&lt;br /&gt;
 | [[Ancient Windthrow]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ancient_Root.png]]&lt;br /&gt;
 | [[Ancient Root]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Heals HHP equal to its quality, evenly spread over all wounds.&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Clay Pit 1.png|250px]]&lt;br /&gt;
 | [[Clay Pit]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Pit_Clay.png]]&lt;br /&gt;
 | [[Clay|Pit Clay]]&lt;br /&gt;
 | Masonry&lt;br /&gt;
 | [[Paving#Pavement Styles|Blue brick paving]], possibly porcelain.&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Coral_Reef.png|250px]]&lt;br /&gt;
 | [[Coral Reef]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Gem-Jotun_Rough_Red_Coral.png]]&lt;br /&gt;
 | [[Red Coral]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Type of [[Gem]].&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Driftkelp Island.png|250px]]&lt;br /&gt;
 | [[Driftkelp Island]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Driftkelp.png]]&lt;br /&gt;
 | [[Driftkelp]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Salad Greens]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Fairy stone.png|250px]]&lt;br /&gt;
 | [[Fairy Stone]]&lt;br /&gt;
 | [[Forest]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Fairy_Mushroom.png]]&lt;br /&gt;
 | [[Fairy Mushroom]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Any_Mushroom|Any mushroom]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Geyser.jpg|250px]]&lt;br /&gt;
 | [[Geyser]]&lt;br /&gt;
 |  Mountain (snow), Grassland, Dryflat, Mountain (red), [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Brimstone.png]]&lt;br /&gt;
 | [[Brimstone]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Can be used to make [[Catapult]] and [[Matches]]&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cave_Organ.jpg|250px]]&lt;br /&gt;
 | [[Great Cave Organ]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Notes_of_a_Foul_Symphony.png]]&lt;br /&gt;
 | [[Notes of a Foul Symphony]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?)&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Guano_Pile.png|250px]]&lt;br /&gt;
 | [[Guano Pile]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Bat_Guano.png]]&lt;br /&gt;
 | [[Bat Guano]]&lt;br /&gt;
 | Farming&lt;br /&gt;
 | Can be used to fill [[Treeplanter&#039;s Pot]], replacing [[Soil]]. Guano is generally of a higher quality than soil.&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Headwaters.jpg|250px]]&lt;br /&gt;
 | [[Headwaters]]&lt;br /&gt;
 | [[Mountain]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Spring Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Similar to water, can get better results if used for tree planting (needs testing) (+10 sta -18 e, 0.05 L/sip at q20).&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Heart_of_the_Woods.jpg|250px]]&lt;br /&gt;
 | [[Heart of the Woods]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Heartwood_Leaves.png]]&lt;br /&gt;
 | [[Heartwood Leaves]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Restores [[Travel Weariness]]. Can be [[Gilding|gilded]].&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ice Spire.png|250px]]&lt;br /&gt;
 | [[Ice Spire]]&lt;br /&gt;
 | [[Mountain]] (snow-covered part)&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ageless_Ice.png]]&lt;br /&gt;
 | [[Ageless Ice]]&lt;br /&gt;
 |&lt;br /&gt;
 | halves the remaining study time of all curios in study.&lt;br /&gt;
 | Yes (1 day)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Jotun Mussel_1.jpg|250px]]&lt;br /&gt;
 | [[Jotun Mussel]]&lt;br /&gt;
 | [[Shallow_Water|Lake]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Mother_of_Pearl.png]]&lt;br /&gt;
 | [[Mother of Pearl]]&lt;br /&gt;
 | Exploration&lt;br /&gt;
 | Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ...&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Lilypad Lotus.png|250px]]&lt;br /&gt;
 | [[Lilypad Lotus]]&lt;br /&gt;
 | [[Shallow_Water|Lake]], [[Swamp]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Lotus Bloom.png]]&lt;br /&gt;
 | [[Lotus Bloom]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 |  Increase one of [[Attributes]].&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Crystal_Rock.jpg|250px]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 500&lt;br /&gt;
 | [[File:Rock_Crystal.png]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | Psyche and Masonry&lt;br /&gt;
 | Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in [[Charter Stone]]s and [[Realm]]s. Can be [[Gilding|gilded]]. Stone axe or pickaxe required to collect&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Salt Basin.jpg|250px]]&lt;br /&gt;
 | [[Salt Basin]]&lt;br /&gt;
 | [[Mountain]], [[Shallow_Water|Lake]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Salt_Crystal.png]]&lt;br /&gt;
 | [[Salt Crystal]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 | Decrease hunger level by 10% at q10.&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tidepool.png|250px]]&lt;br /&gt;
 | [[Tidepool]]&lt;br /&gt;
 | (rocky shores)&lt;br /&gt;
 | N/A&lt;br /&gt;
 | N/A&lt;br /&gt;
 | [[Fishing#Ocean Fish|Ocean Fish]], [[Lobster]], [[Crab]]&lt;br /&gt;
 | N/A&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tarpit.png|250px]]&lt;br /&gt;
 | [[Tarpit]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 75&lt;br /&gt;
 | [[File:Tar.png]]&lt;br /&gt;
 | [[Tar]]&lt;br /&gt;
 | ??&lt;br /&gt;
 | &lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Wellspring.png|250px]]&lt;br /&gt;
 | [[Wellspring]]&lt;br /&gt;
 | [[Forest]], [[Mountain]], [[Cave]]&lt;br /&gt;
 | N/A&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Overflow&#039;&#039;&#039;: As stated by Loftar in May 2017, there is a localized resource &amp;quot;overflow&amp;quot;-system in place. This system makes it so that if a localized resource is at full capacity and would receive another one of the items it would spawn, another localized resource would receive the excess item. It is not clear whether an adjacent localized resource is prioritized with receiving the item or if it picks a random localized resource which isn&#039;t at full capacity.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83305</id>
		<title>Beaver Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83305"/>
		<updated>2020-04-11T23:47:30Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Snowtop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Beaver]] x2, [[requires::Intestines]], [[requires::Any Mushroom]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 2.5&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 4&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 2 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 2 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Sausage || sat1eff    = 30 || sat1chance = 30&lt;br /&gt;
| sat2       = || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|Beaver Do$g}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mushroom&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Bay Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.25&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Bloated Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.7&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Chantrelles]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.4&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Dried Morels]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.75&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.35&lt;br /&gt;
| [[STR]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Giant Puffball]]&lt;br /&gt;
| - 0.8&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.95&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Parasol Mushroom]]&lt;br /&gt;
| + 0.25&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.5&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]]&lt;br /&gt;
| - 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Yellowfeet]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83304</id>
		<title>Beaver Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beaver_Dog&amp;diff=83304"/>
		<updated>2020-04-11T23:42:34Z</updated>

		<summary type="html">&lt;p&gt;Odditys: links to ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Beaver]] x2, [[requires::Intestines]], [[requires::Any Mushroom]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 2.5&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 4&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 2 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 2 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Sausage || sat1eff    = 30 || sat1chance = 30&lt;br /&gt;
| sat2       = || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|Beaver Do$g}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mushroom&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Bay Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.25&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Bloated Bolete]]&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.5&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2.7&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[DEX]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Chantrelles]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.4&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Dried Morels]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.75&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.35&lt;br /&gt;
| [[STR]] (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Giant Puffball]]&lt;br /&gt;
| - 0.8&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.95&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Parasol Mushroom]]&lt;br /&gt;
| + 0.25&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.5&lt;br /&gt;
| [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|TBD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Yellowfeet]]&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pipestuff&amp;diff=83209</id>
		<title>Pipestuff</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pipestuff&amp;diff=83209"/>
		<updated>2020-04-08T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* How to Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Cured Pipeweed]] x1&lt;br /&gt;
|producedby = [[requires::Quern]]&lt;br /&gt;
|ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Powders]]&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|Gr$ind Pipestuff}}&lt;br /&gt;
Results of grinding [[Cured Pipeweed]] in a [[Quern]]. Pipestuff stacks up to 0.50kg, and each leaf of cured pipeweed produces 0.05-.15kg pipestuff. Because Pipestuff is a powder, it can be stored in [[bucket]]s and [[barrel]]s&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
Pipestuff can be added to a [[Pipe]], up to 0.10kg at a time, and can be smoked. Smoking pipestuff gives you the &#039;&#039;&#039;Fire &amp;amp; smoke&#039;&#039;&#039; buff, which temporarily increases your [[intelligence]], [[will]], and [[psyche]], while reducing your [[agility]]. The maximum possible buff is +10 intelligence, will, and psyche, and -10 Agility.&lt;br /&gt;
&lt;br /&gt;
Smoking pipestuff also reduces [[Travel Weariness]].&lt;br /&gt;
&lt;br /&gt;
Crafting pipestuff is [[softcap]]ped by [[Farming]] and [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*To get &#039;crazy high&#039; on pipestuff, you need 0.16 kg of pipestuff while using a [[Bull Pipe]].&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Precious_Snowflake&amp;diff=83174</id>
		<title>Precious Snowflake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Precious_Snowflake&amp;diff=83174"/>
		<updated>2020-04-08T03:16:03Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Created page with &amp;quot;{{infobox metaobj | xsize        = 1 | ysize        = 1 | | skillreq     = requires::Foraging | objectsreq   = None | producedby   = Hand | terrain      =  | specific =  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = &lt;br /&gt;
| specific = &lt;br /&gt;
|&lt;br /&gt;
| perexp       = &lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 5:28&lt;br /&gt;
| mentalweight = 9&lt;br /&gt;
| expdrain     = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Foraged in Winter season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Precious_snowflake_in-game.jpg | Precious Snowflake in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Precious_Snowflake.png&amp;diff=83173</id>
		<title>File:Precious Snowflake.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Precious_Snowflake.png&amp;diff=83173"/>
		<updated>2020-04-08T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Precious Snowflake (inventory object)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Precious Snowflake (inventory object)&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Precious_snowflake_in-game.jpg&amp;diff=83171</id>
		<title>File:Precious snowflake in-game.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Precious_snowflake_in-game.jpg&amp;diff=83171"/>
		<updated>2020-04-08T02:52:32Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Spitroast_Cod&amp;diff=76078</id>
		<title>Spitroast Cod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Spitroast_Cod&amp;diff=76078"/>
		<updated>2019-04-25T21:23:11Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Created page with &amp;quot;{{Pagenotice|SAT}} {{infobox metaobj | image      = file:Spitroast Fish.png | xsize      = 1 | ysize      = 1 | skillreq   = requires::Hunting, requires::Fishing | obj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|SAT}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| image      = file:Spitroast Fish.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]], [[requires::Fishing]]&lt;br /&gt;
| objectsreq = [[requires::Cod]]&lt;br /&gt;
| producedby = [[requires::Roasting Spit]] and [[requires::Fireplace]]&lt;br /&gt;
| energy     = 125&lt;br /&gt;
| hunger     = 1.5&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 3.75 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 3.75 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Fish || sat1eff  =  15 || sat1chance = 15&lt;br /&gt;
| sat2       =   || sat2eff    =  || sat2chance =&lt;br /&gt;
| sat3       =   || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =   || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Spitroast Fish}}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dressed_Lettuce&amp;diff=76076</id>
		<title>Dressed Lettuce</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dressed_Lettuce&amp;diff=76076"/>
		<updated>2019-04-25T18:43:00Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Updated FEP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|SAT}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Lettuce Leaf]] x5, [[requires::Sweetener]] 0.25 L, [[requires::Vinegar]] 0.25 L&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 1&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 2&lt;br /&gt;
| cha        = 5 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Fish || sat1eff    = 6 || sat1chance = 4&lt;br /&gt;
| sat2       = Vegetables|| sat2eff    = 4 || sat2chance = 3&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Garden Greens|Dr$essed Lettuce}}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Medlar&amp;diff=75980</id>
		<title>Medlar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Medlar&amp;diff=75980"/>
		<updated>2019-04-18T01:31:53Z</updated>

		<summary type="html">&lt;p&gt;Odditys: FEP data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|SAT}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| specific   = Fruit&lt;br /&gt;
| producedby = [[requires::Medlar Tree]]&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0.3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| will       = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| energy     = 80&lt;br /&gt;
| sat1       = Fruit&lt;br /&gt;
| sat1eff    = 12&lt;br /&gt;
| sat1chance = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s can be gathered from a Medlar Tree. They can be eaten, and the remaining [[Medlar Seed|seed]] can be planted to grow more Medlar Trees.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Right click on an [[Medlar Tree]] and the option to pick a Medlar will be presented.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Roast_Seagull&amp;diff=75882</id>
		<title>Roast Seagull</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Roast_Seagull&amp;diff=75882"/>
		<updated>2019-04-07T00:23:34Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Created page with &amp;quot;{{Pagenotice|}} {{infobox metaobj | image      = file:Roast Poultry.png | xsize      = 1 | ysize      = 1 | skillreq   = requires::Hunting | objectsreq = requires::Seagu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| image      = file:Roast Poultry.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Seagull Meat]]&lt;br /&gt;
| producedby = [[requires::Fire]] (lit) or [[requires::Fireplace]] (lit) or [[requires::Grid Iron]] (assembled)&lt;br /&gt;
| energy     = 250&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 1 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Forage   ||sat1eff    = 15  ||sat1chance = 20&lt;br /&gt;
| sat2       =    ||sat2eff    =   ||sat2chance = &lt;br /&gt;
| sat3       =    ||sat3eff    =   ||sat3chance =&lt;br /&gt;
| sat4       =    || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roast Meat]]&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Light a [[Fire]] or [[Fireplace]], then use the {{K|C}}raft -&amp;gt; Coo{{K|k}}ing -&amp;gt; {{K|R}}oasted Meat function to create {{PAGENAME}}.&lt;br /&gt;
All Roast Meat provide 250% Energy for 4% Hunger&lt;br /&gt;
&lt;br /&gt;
Immediately After cooking your Raw Meat, you will get &#039;&#039;&#039;Sizzling {{PAGENAME}}&#039;&#039;&#039;. The &#039;&#039;&#039;Sizzling&#039;&#039;&#039; Buff grants 25% extra FEP for 30 minutes, after which it will turn back into {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of Roast Meat is [[Softcap]]ed by your [[Survival#Survival|survival]] and [[Perception#Perception|perception]].&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seagull_Meat&amp;diff=75881</id>
		<title>Seagull Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seagull_Meat&amp;diff=75881"/>
		<updated>2019-04-07T00:21:25Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Created page with &amp;quot;{{infobox metaobj |image      = Image:Raw Seagull Meat.png |xsize = 1 |ysize = 1 |skillreq = requires::Hunting |objectsreq = requires::Cleaned Seagull |producedby = ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = Image:Raw Seagull Meat.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Cleaned Seagull]]&lt;br /&gt;
|producedby = [[requires::Sharp tool]]&lt;br /&gt;
|specific = Poultry, Raw Meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is acquired from butchering a [[Cleaned Seagull]].&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of {{PAGENAME}} while butchering is determined by [[quality]] of the animal corpse and is [[softcap|softcapped]] by your [[sharp tool]] [[quality]] and [[survival]].&lt;br /&gt;
	&lt;br /&gt;
#If &amp;lt;math&amp;gt;ToolQ &amp;lt; CorpseQ&amp;lt;/math&amp;gt; then &amp;lt;math&amp;gt;MeatQ = (CorpseQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
#If &amp;lt;math&amp;gt;Survival &amp;lt; CorpseQ&amp;lt;/math&amp;gt; then &amp;lt;math&amp;gt;MeatQ = (CorpseQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
Tool quality softcap is applied before the survival softcap.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tree&amp;diff=50028</id>
		<title>Legacy:Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tree&amp;diff=50028"/>
		<updated>2017-08-08T21:09:34Z</updated>

		<summary type="html">&lt;p&gt;Odditys: general clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox legmetaobj&lt;br /&gt;
|skillreq   = [[Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Soil]] x4, Tree Seed*, [[requires::Water]] (1.0 liters)&lt;br /&gt;
|producedby = [[requires::Treeplanter&#039;s Pot]] and [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tree is a generic term which can refer to any of the following: {{#ask: [[Category:Tree]]}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
To grow a tree, one needs a [[Treeplanter&#039;s Pot]], an [[Herbalist Table]], [[Water]] 1 Liter, [[Soil]] x4, and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and the pot on the table. After 1 hour and 20 minutes, the tree will either sprout or die (dependent on [[Personal Beliefs|Nature/Industry]] slider). If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. Take the pot, find a spot of forest or grassland (see [[#Tree Information]]) where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase in quality while it grows until it hits maturity and thus its maximum quality.&lt;br /&gt;
&lt;br /&gt;
*All products of the tree are of the same quality at a given point in time (branches, logs, seeds, etc.)&lt;br /&gt;
*Tree products, when taking them from a tree, are not effected by any soft-capping.&lt;br /&gt;
*It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree&#039;s growth will be stunted. This excludes impassible terrain such as water.&lt;br /&gt;
*Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.&lt;br /&gt;
*At random time, a tile will change its type depending on type of trees nearby. Priority increases from &amp;quot;No Trees&amp;quot;, to &amp;quot;Broadleaf&amp;quot;, to &amp;quot;Coniferous&amp;quot;. This can be used to convert biomes such as grassland into forest tiles.&lt;br /&gt;
*The base time of growth for each phase up to the 5h phase depends on the tree type and terrain. Growing into the 6th phase (the final phase, ie. a fully grown tree) is random, and will only occur when the tree is hit by a [[decay tick]].&lt;br /&gt;
*A tree&#039;s quality in phase 1 is equal to 20% of its final growth stage quality, and increases by 20% per growth phase. Thus a tree in the 5th and 6th phase of growth has the maximum quality.&lt;br /&gt;
&lt;br /&gt;
== Ways to Improve the Quality of a Tree ==&lt;br /&gt;
&lt;br /&gt;
*High quality [[Herbalist Table]]: You will need high quality source lumber and [[Plant Fibres]] to craft a high quality Herbalist Table.&lt;br /&gt;
*High quality [[Treeplanter&#039;s Pot]]: Quality is softcapped by [[Dexterity]] and dependent on the quality of the [[Clay]], [[Fuel]], and [[Kiln]] used.&lt;br /&gt;
*High quality [[Water]]: Water quality depends on the location at which you gather it.&lt;br /&gt;
*High quality [[Soil]]: Just as water, Soil quality is dependent on the location you gather it at. See [[Finding high quality water, clay, and soil]] for more information.&lt;br /&gt;
*High quality seed: Same quality as the tree of which it was taken. Therefore, planting the highest quality seeds from the trees you grow will increase average quality over time.&lt;br /&gt;
*Nature vs Industry: Having a strong Nature [[Personal Beliefs|Personal Belief]] will both increase the success of trees living and [[verify]] decrease the amount of time it takes for a planted tree to germinate on an Herbalist Table.&lt;br /&gt;
*[[Farming]] skill: The quality of the tree is [[Softcap|softcap]]ped by the Farming skill of the player who plants the seed in the Treeplanter&#039;s Pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best matching Tree quality formula so far:&amp;lt;!-- additional empty line before math-part intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Soil*2 + _{q}Water*2 + _{q}Pot*3 + _{q}Table*3 + _{q}Seed*15}{25} (-5, +2)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tree Information ==&lt;br /&gt;
*When a tree grows to its next level, it resources (&#039;&#039;Bark, Branches, etc, if any&#039;&#039;) get refreshed.&lt;br /&gt;
*Stunted trees do regenerate there resources. (&#039;&#039;none stunted, still immature, trees will not&#039;&#039;)&lt;br /&gt;
*The general tree growth time per phase is 12..16 hour. (&#039;&#039;tree with time-penalty 1&#039;&#039;)&lt;br /&gt;
*Trees not growing on there native ground get a additional time penalty of 4x. (&#039;&#039;L1..L5, Due to the random nature of the L5 to L6 growth, the ground probably has no effect here.&#039;&#039;)&lt;br /&gt;
*The maturation time of the last phase (&#039;&#039;from level 5 to level 6&#039;&#039;) is highly random. (&#039;&#039;ergo: A tree can go to level 6 in a few hours. But it can also take weeks, months or even never. These trees also do not generate any additional resources until they grow to level 6.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tree&lt;br /&gt;
!Native Terrain&lt;br /&gt;
!Seed/Fruit&lt;br /&gt;
![[Bark]]&lt;br /&gt;
![[:Category:Bough|Bough]]&lt;br /&gt;
![[Branch]]es&lt;br /&gt;
![[Log]]s&lt;br /&gt;
!Other Products&lt;br /&gt;
!Speed Penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apple_Tree_icon.png]]&lt;br /&gt;
|[[Apple Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Apple]] x5&lt;br /&gt;
|Tree Bark x1&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birch_Tree_icon.png]]&lt;br /&gt;
|[[Birch Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Birch Catkin]] x5&lt;br /&gt;
|[[Birchbark]] x1&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| --&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elm_Tree_icon.png]]&lt;br /&gt;
|[[Elm Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Seedling]] x2&lt;br /&gt;
|Tree Bark x2&lt;br /&gt;
|[[Elm Bough]] x4&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| --&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fir_Tree_icon.png]]&lt;br /&gt;
|[[Fir Tree]]&lt;br /&gt;
|Coniferous&lt;br /&gt;
|[[Fir Cone]] x2&lt;br /&gt;
|Tree Bark x3&lt;br /&gt;
|[[Fir Bough]] x5&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| --&lt;br /&gt;
|1 (2:?)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hazelnut_Tree_icon.png]]&lt;br /&gt;
|[[Hazelnut Tree]]&lt;br /&gt;
|[[Mudflat]]/Broadleaf&lt;br /&gt;
|[[Hazel Nut]] x5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maple_Tree_icon.png]]&lt;br /&gt;
|[[Maple Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Maple Samara]] x6&lt;br /&gt;
|Tree Bark x4&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mulberry_Tree_icon.png]]&lt;br /&gt;
|[[Mulberry Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Mulberry]] x5&lt;br /&gt;
|Tree Bark x1&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|[[Mulberry Leaf]] (unlimited)&lt;br /&gt;
|4 (6:?)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oak_Tree_icon.png]]&lt;br /&gt;
|[[Oak Tree]]&lt;br /&gt;
|Broadleaf&lt;br /&gt;
|[[Acorn]] x6&lt;br /&gt;
|Tree Bark x5&lt;br /&gt;
| --&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pine_Tree_icon.png]]&lt;br /&gt;
|[[Pine Tree]]&lt;br /&gt;
|Coniferous&lt;br /&gt;
|[[Pine Cone]] x3&lt;br /&gt;
|Tree Bark x8&lt;br /&gt;
| --&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Willow_Tree_icon.png]]&lt;br /&gt;
|[[Willow Tree]]&lt;br /&gt;
|[[Swamp]]/Broadleaf&lt;br /&gt;
|[[Willow Catkin]] x4&lt;br /&gt;
|Tree Bark x3&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yew_Tree_icon.png]]&lt;br /&gt;
|[[Yew Tree]]&lt;br /&gt;
|Coniferous&lt;br /&gt;
|[[Yew Seed]] x5&lt;br /&gt;
|Tree Bark x3&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
:Pine + Yew growth rate: http://www.havenandhearth.com/forum/viewtopic.php?p=510668#p510668&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tree Farming layouts ==&lt;br /&gt;
&lt;br /&gt;
=== All trees, Layout 1 ===&lt;br /&gt;
Most general space efficient, none skewed, layout for farming trees.&lt;br /&gt;
:[[File:Most Efficient tree farming layout.png]]&lt;br /&gt;
*This can be used for all tree types, without the risk of trees stunting each other, or logs falling into other trees.&lt;br /&gt;
*Its downside is the general lack of easy walking space, as such it has the highest general risk of accidentally stunting still immature trees while walking around them.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Adder_Fang&amp;diff=49485</id>
		<title>Adder Fang</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Adder_Fang&amp;diff=49485"/>
		<updated>2017-07-16T00:07:30Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Study info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Adder]]&lt;br /&gt;
| lpgain       = 5000&lt;br /&gt;
| studytime    = 33.75&lt;br /&gt;
| mentalweight = 14&lt;br /&gt;
| expdrain     = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butchering an [[Adder]] has a chance to give you an {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prospecting&amp;diff=31109</id>
		<title>Legacy:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prospecting&amp;diff=31109"/>
		<updated>2014-06-18T21:45:11Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Note */ stuff devs said about 5x5 area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| cost = 5000&lt;br /&gt;
| req  = [[skillreq::Mining]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
As of the 4th world, [[Mine Hole|mines]] can be built anywhere. Their cost also has risen, now including ropes, leather, boards and hardened leather. If you don&#039;t want to throw all of that away on a guess, try prospecting. 0.1 L of [[Rustroot Extract]] is depleted each time the Prospecting skill is used, regardless of whether or not you find minerals.&lt;br /&gt;
&lt;br /&gt;
On prospecting, now also depending on [[Rustroot Extract]] quality, you might find a vein of minerals. See  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14309&amp;amp;sid=e07a9ded1a56e3eac1aa0af4f6239a16 following]  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14720&amp;amp;sid=83dfc60c5ef7afc3441b23e6307c3a04 forum]  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14711&amp;amp;sid=83dfc60c5ef7afc3441b23e6307c3a04 topics] for details.&lt;br /&gt;
&lt;br /&gt;
Available metals are: [[Bar of Gold|Gold]], [[Bar of Silver|Silver]], [[Bar of Cast Iron|Iron]], [[Bar of Copper|Copper]] and [[Bar of Tin|Tin]]. The system seems to be bugged a bit as of Jan 22nd.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Like tiny little pebbles, dreams of stone and metal, spewn forth from the innards of the deeper dwelling spirits of the mountain, so this area is strewn with gold. Now to find the Mother Lode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Using the metallurgical qualities inherent in the wild growing Rustroot, mixed with water into an extract of the said root, you can analyze soil samples to determine their metallurgical compositions. This allows you to triangulate, and ultimately, determine locations suitable for mining. There is no need to dig up the soil samples, simply use &amp;quot;Prospect&amp;quot; under the adventure menu.&lt;br /&gt;
&lt;br /&gt;
==How to Prospect==&lt;br /&gt;
&lt;br /&gt;
The prospecting system is at the very least obtuse, and it can quite easily seem broken/bugged to people who are new to prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect, you scan an area of ground beneath you for the presence of a metal node. The higher the quality of rustroot extract you use, the more area it will scan. The formula seems to have been changed within recent worlds and is currently unknown, but Q20-30 seems to scan at least a 100 tile radius ({{Verify}} data and confirmation required). It is unknown if any skills or attributes are involved in this process.&lt;br /&gt;
&lt;br /&gt;
In preparation for prospecting, you&#039;ll want to collect a fairly large amount of rustroot. At least 20 is a good start as it will let you scan around a fair bit with some leftover in case you find a node signal to chase. The quality of extract seems to be dependent on the quality of the root and jar. It is unknown if any skills affect it, and it appears to ignore water quality.&lt;br /&gt;
&lt;br /&gt;
When you scan, if you are standing on an ore vein, it will tell you the ore type that is below you. The next best situation is if there&#039;s an ore vein in scanning range, in which case it will give you a dowsing direction to follow. However, when scanning there is a chance that you will fail to detect ore whether or not it is present within scanning range. It seems that once you have failed, a small area (5x5?) around you will no longer give positive readings. If you have gotten on track of a node and fail, move ~5 tiles before scanning again to pick up on the node again. How exactly this failure mechanism works is unknown.&lt;br /&gt;
&lt;br /&gt;
Ender&#039;s client is highly suggested for the &amp;quot;show dowsing direction&amp;quot; option that has been added in. This gives a boxed window that will tell you the direction the ore node was in, and unlike the pie slice, it will not fade unless you close it. This allows you a set reference point if you have to leave the area or are trying to get new readings but fail. &lt;br /&gt;
&lt;br /&gt;
When reading Enders dowsing direction information, make sure to note this game is isometric. The center top of your screen is North West, and the top right corner is actually true North. Using the in game compass:&lt;br /&gt;
&lt;br /&gt;
0 degrees means the node is NW of your character&lt;br /&gt;
&lt;br /&gt;
+90 degrees means the node is SW of your character&lt;br /&gt;
&lt;br /&gt;
+/-180 degrees means the node is SE of your character&lt;br /&gt;
&lt;br /&gt;
-90 degrees means the node is NE of your character&lt;br /&gt;
&lt;br /&gt;
The delta number given doesn&#039;t appear to have any bearing on the direction, it may be related to the width of the pie slice. The dial tracks degrees as positive spinning counter clockwise, and negative spinning clockwise. Enders will occasionally give numbers like 203 degrees. If you want the negative number equivalent, simply subtract 360 from the reading. Either way, the pie slice tracking appears to be accurate if you make sure to be paying attention when each prospect attempt finishes.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(09:21:06) &amp;lt;Lexx&amp;gt; Jorb has stated &amp;quot;If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.&amp;quot;&lt;br /&gt;
(09:21:13) &amp;lt;Lexx&amp;gt; Was Jorb mistaken about the closest found mineral part?&lt;br /&gt;
(09:21:42) &amp;lt;loftar&amp;gt; That sounds about right, but the &amp;quot;scan&amp;quot; isn&#039;t perfect.&lt;br /&gt;
(09:21:50) &amp;lt;loftar&amp;gt; It doesn&#039;t check every possible tile in that area.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting when someone is near you has a higher chance of failure. {{verify}}&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=29516</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=29516"/>
		<updated>2013-08-14T03:36:33Z</updated>

		<summary type="html">&lt;p&gt;Odditys: No, crops do not &amp;quot;degrade&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of farmed products is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5] random range. Two things have an effect on the final quality of the product: The farmer&#039;s [[Skills#Farming|farming skill]] level and the [[soil]] quality.&lt;br /&gt;
*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].&lt;br /&gt;
*If the farming skill is lower than the quality of the harvested crop, than the crop quality is [[Softcap|softcapped]] by the farming skill. So harvesting a crop of higher quality than your farming skill will result in lower quality harvested seeds.&lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Plant Fibres]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
Planting is not affected by the farming skill.&lt;br /&gt;
&lt;br /&gt;
As each crop has a chance to produce seeds of slightly higher quality than that of the planted generation, harvesting all seeds first and only replanting the ones of highest quality will increase average seed quality, and thus product quality, over time. A higher [[Personal Beliefs|Nature]] belief will greatly increase the speed at which crop quality rises, over time approaching your farming skill level.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; {{Key|P}}low Field&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; {{Key|H}}arvest Crop&lt;br /&gt;
:*Allows you to harvest the item clicked on. This works on [[:Category:crops|crops]] and [[Dream Catcher|Dream Catchers]].&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|H}}ats&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; Coo{{key|k}}ing &amp;amp;gt; I{{Key|n}}gredients&lt;br /&gt;
:*[[Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the &amp;quot;Shift&amp;quot; key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive|beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;2&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;3&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;4&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|4 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]], [[Fresh Hemp Bud]](third stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|33 hours &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|34 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 24 - 28 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tobacco]] || [[Tobacco Seeds]] || [[Fresh Tobacco Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || [[Wheat Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;:&lt;br /&gt;
* Times listed are in real-time and assume use of a [[Beehive]].&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4, they yield 1 to 3 carrot seeds; in stage 5, they yield 1 to 3 carrots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=28906</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=28906"/>
		<updated>2013-07-08T19:56:33Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Moves */  cooldowns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon. !look at discussion page! &lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.6 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.2 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.4 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0. Gives +2 IP to opponent.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy&#039;s IP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic axe attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 18.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.4 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.8 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.8 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.32 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.32 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.56 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.8 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds (need confirm)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.4 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;. Does not increase Intensity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Name&lt;br /&gt;
!Hotkey&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 style=&amp;quot;text-align: center&amp;quot; | Attacks &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|K}}&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || C || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 style=&amp;quot;text-align: center&amp;quot; | Maneuvers &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|M}}&lt;br /&gt;
| Bloodlust || B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 style=&amp;quot;text-align: center&amp;quot; | Moves &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|O}}&lt;br /&gt;
| Call Down The Thunder || T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || H (?) || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 style=&amp;quot;text-align: center&amp;quot; | Special Moves &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|S}}&lt;br /&gt;
| Battle Cry || Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || E || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align: center&amp;quot; | Other &amp;lt;br /&amp;gt; {{K|M}}&lt;br /&gt;
| Quell the Beast || Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=28905</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=28905"/>
		<updated>2013-07-08T19:54:53Z</updated>

		<summary type="html">&lt;p&gt;Odditys: cooldown times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon. !look at discussion page! &lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.6 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.2 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.4 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0. Gives +2 IP to opponent.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy&#039;s IP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic axe attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 18.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;. Does not increase Intensity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Name&lt;br /&gt;
!Hotkey&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 style=&amp;quot;text-align: center&amp;quot; | Attacks &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|K}}&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || C || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 style=&amp;quot;text-align: center&amp;quot; | Maneuvers &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|M}}&lt;br /&gt;
| Bloodlust || B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 style=&amp;quot;text-align: center&amp;quot; | Moves &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|O}}&lt;br /&gt;
| Call Down The Thunder || T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || H (?) || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 style=&amp;quot;text-align: center&amp;quot; | Special Moves &amp;lt;br /&amp;gt; {{K|M}} &amp;gt; {{K|S}}&lt;br /&gt;
| Battle Cry || Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || E || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align: center&amp;quot; | Other &amp;lt;br /&amp;gt; {{K|M}}&lt;br /&gt;
| Quell the Beast || Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Heath&amp;diff=28600</id>
		<title>Legacy:Heath</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Heath&amp;diff=28600"/>
		<updated>2013-06-19T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;Odditys: link Moor page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox terrain&lt;br /&gt;
| image   = Image:heath.png&lt;br /&gt;
| pave    = yes&lt;br /&gt;
| plow    = yes&lt;br /&gt;
| animals = [[Mouflon]], [[Auroch]], [[Chicken]]s&lt;br /&gt;
| plants  = [[Inkweed]], [[Four-Leaf Clover]], [[Blueberries]]&lt;br /&gt;
| trees   = Rare: [[Birch Tree|Birch]], [[Pine Tree|Pine]], [[Fir Tree|Fir]] (Add as you find more)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heath (or Heathland) is purple/pink and brown in color and can be found naturally around the map. Herds of [[Mouflon]], [[Auroch]], and [[Chicken|Chicken flocks]] can spawn on it. It is identical to [[Grassland]], except that heath can spawn [[Blueberries]].&lt;br /&gt;
&lt;br /&gt;
[[Inkweed]], [[Four-Leaf Clover]], [[Wild Windsown Weed]] and [[Blueberries]] can be found on heath.&lt;br /&gt;
&lt;br /&gt;
It is possible to convert [[Moor]] tiles into Heath by plowing them and leaving them plowed for a period of time.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Blood_Stern&amp;diff=28297</id>
		<title>Legacy:Blood Stern</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Blood_Stern&amp;diff=28297"/>
		<updated>2013-06-07T21:34:08Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Category:Foraged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Forest Terrain]]&lt;br /&gt;
|perexp  = 1250&lt;br /&gt;
|terrain = [[terrain::Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Blood Stern is a flower growing in the forest, where they can be picked. You need at least 1250 PER*EXP to be able to start spotting them in the world. It is used in the making of [[Bandit&#039;s Mask]] and [[Poppy Garland]].&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:blood_stern_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=28296</id>
		<title>Legacy:Candleberry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=28296"/>
		<updated>2013-06-07T21:33:06Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Category:Foraged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| perexp  = 160&lt;br /&gt;
| terrain = [[terrain::Swamp]]&lt;br /&gt;
| hunger = 10&lt;br /&gt;
| str    = 0&lt;br /&gt;
| agi    = 0&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 3&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| hurt   = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Candleberries can be found in [[Swamp|swamps]]. They may exclusively appear in one of the swamp types (the greenish-blue type with Willow Trees but no foliage) {{Verify}}.&lt;br /&gt;
&lt;br /&gt;
If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Candleberries, so they can only be found by chance and by increasing exploration and perception skills. The lowest reported [[Perception]] * [[Exploration]] score to spot Candleberries has been 160 (16 EXP, 10 PER).&lt;br /&gt;
&lt;br /&gt;
The only product that utilizes Candleberries is [[Candleberry Wax]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Candleberries and is [[Softcap|softcapped]] by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
&lt;br /&gt;
[[Image:candleberrywild.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*With per*exp=297 the probability to spot one is around 15/50=30%.&lt;br /&gt;
*&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt; Candleberries can be used as fodder for Chicken Coops and Food Troughs!  Be careful if using shift-right click to add fodder.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Horrible_Knot.png&amp;diff=28249</id>
		<title>File:Legacy-Horrible Knot.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Horrible_Knot.png&amp;diff=28249"/>
		<updated>2013-06-03T05:49:42Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Horrible Knot, 10ql&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Horrible Knot, 10ql&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=28040</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=28040"/>
		<updated>2013-04-02T00:37:08Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Miben -&amp;gt; Milben&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 450px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|[[Curd|&#039;&#039;&#039;Curd&#039;&#039;&#039; ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;Maturation time (real hours)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|80 hours&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|46 hours, 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|~32 hours&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|58 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 350px;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= FEP information =&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cheese&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Slices&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FEP per slice (total)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FEP per tray (total)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Hunger per slice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1 str (per curd)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 int, 7 cha (12 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 int, 28 cha (48 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|12 str, 3 agi (15 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|24 str, 6 agi (30 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 per, 3 cha (8 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 per, 12 cha (32 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7 agi, 3 cha (10 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|21 agi, 9 cha (30 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|45 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25 cha, 5 black (30 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 cha, 10 black (60 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 int, 15 psy (65 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 int, 15 psy (65 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10 str, 10 int (20 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50 str, 50 int (100 FEP)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75 str&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100 cha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5 con&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10 con&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|frame|Cheese Tree]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment.&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]] which is a good curiosity.&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_101&amp;diff=27880</id>
		<title>Legacy:Combat 101</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_101&amp;diff=27880"/>
		<updated>2012-12-05T09:27:07Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Combat.png|frame|right|Combat HUD in the default client.]]&lt;br /&gt;
Essentially the combat system is set up so that with a little bit of cleverness you can defeat the AI that is a higher level than you&#039;d expect, and I&#039;d imagine against other players have quite few nasty different tricks that can all be countered or messed with.&lt;br /&gt;
&lt;br /&gt;
When you successfully attack an enemy, you will deal damage on them in the form of a red number and a yellow number. The red number is SHP and the yellow number is HHP.&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
To start with there are quite a few types of &amp;quot;energy&amp;quot; for you to play with. Each with their own advantages, and disadvantages if you decide to focus on something else.&lt;br /&gt;
&lt;br /&gt;
The first one is &amp;quot;the scale&amp;quot; or Combat Advantage. Symbol: a scale&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Essentially the purpose it serves is to determine how much attack/defense you get. If the scale is down on the left side it&#039;s in your favor and you get more energy than the opponent .&lt;br /&gt;
&lt;br /&gt;
The next one is Battle Intensity. Symbol: a circle of fire&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Basically you earn this as the battle goes on. The purpose is to essentially be an &amp;quot;ace&amp;quot; card and is tied to some very powerful abilities that reset this form of energy or require it to be above a certain level. Battle Intensity also have a secondary effect making attacks/manuavers activating faster.&lt;br /&gt;
&lt;br /&gt;
The third one underneath is Attack. Symbol: crossed swords&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This basically represents how accurate your next Move will be, and maybe how much damage it does. Slowly regenerates&lt;br /&gt;
&lt;br /&gt;
Followed by Defense. Symbol: a shield&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is what takes damage before your &amp;quot;real&amp;quot; health takes damage, if you can keep your Defense to an adequate level you will NEVER EVER take HP damage from your enemy. Slowly regenerates&lt;br /&gt;
&lt;br /&gt;
The last form of energy is Initiative. Symbol: a coin or several coints&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is basically a type of energy some abilities generate and other use as a cost.&lt;br /&gt;
&lt;br /&gt;
There is still your normal Health.&lt;br /&gt;
It has 3 levels How much damage it can take before you&#039;re knocked out/How much damage you can take before you die/Max health. When you actually take damage you&#039;ll lose damage from the first level and a tiny bit from the second level. The first level heals somewhat quickly, the second level heals only with treatment.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
There are various types of abilities.&lt;br /&gt;
&lt;br /&gt;
Attacks: These actually do damage to the target, actually use up the Attack bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
Maneuvers: this is how you respond to a move&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Moves: this does NOT do damage, but does affect energy levels. A move will contiguously repeat itself and when it &amp;quot;hits&amp;quot; the effect takes place. You should always have a move up and running. If you no longer fulfill the requirements for a move it cancels itself.&lt;br /&gt;
&lt;br /&gt;
Special Attacks: These are attacks that do various things, in some cases to the enemy in other cases to yourself. they do NOT use up the Attack bar.&lt;br /&gt;
&lt;br /&gt;
==Ability Descriptions==&lt;br /&gt;
&lt;br /&gt;
Inside the combat menu there are all the abilities you currently have unlocked separated into each category . To read the effects are initially confusing, but there is logic to the insanity.&lt;br /&gt;
&lt;br /&gt;
Name (always here)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other Requirements(sometimes there)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Symbol (always here, tells you if your body matters(fist) or the item related to it does(sword) )&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: what the skill does typically using the symbols for each type of energy. Sometimes with a bit more for some abilities.&lt;br /&gt;
&lt;br /&gt;
To read the description It&#039;s a matter of looking at the symbol and then seeing if it&#039;s + or -. If it&#039;s a + sign it&#039;ll increase that form of energy, if it&#039;s a - sign it&#039;ll decrease it. Moves are slightly different in that their cost is listed above the weight.&lt;br /&gt;
&lt;br /&gt;
For instance&lt;br /&gt;
&lt;br /&gt;
Charge&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
weight: fist&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cross Swords: +3 Shield: -8 Coin +1&lt;br /&gt;
&lt;br /&gt;
means that each time this Move actually hits your Attack energy will increase by 3, your defense will decrease by 8, and your initiative will increase by 1.&lt;br /&gt;
&lt;br /&gt;
There is also another notation which tells you that it affects the enemy rather than yourself, which uses the &#039;/&#039; sign.&lt;br /&gt;
&lt;br /&gt;
Shield: 0/-20&lt;br /&gt;
&lt;br /&gt;
means that your opponent would lose 20 defense.&lt;br /&gt;
&lt;br /&gt;
The last &amp;quot;strange&amp;quot; notation is in the additional requirments area.&lt;br /&gt;
&lt;br /&gt;
Flex&lt;br /&gt;
Initiative: 0+6&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
weight fist&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
attack: +20&lt;br /&gt;
&lt;br /&gt;
Basically means that it will cost you 0 initiative to use but that you must have 6 or more. It&#039;s worth noting that there are &#039;&amp;gt;&#039; and &#039;&amp;lt;&#039; signs for additional requirements as well.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Weak target:&lt;br /&gt;
&lt;br /&gt;
Start by using &amp;quot;Jump&amp;quot; as your move. then use punch when the attack bar is mostly full.&lt;br /&gt;
&lt;br /&gt;
stronger target:&lt;br /&gt;
&lt;br /&gt;
Start with dash as your move. and just wait for the your initiative to come in, use it as often as with side step. then you can focus on using attacks as well after you placed yourself at the advantage. This obviously won&#039;t work very well against a human.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also worth noting that you can change your move at anytime, for instance using jump or flex.&lt;br /&gt;
&lt;br /&gt;
Fun combos:&lt;br /&gt;
&lt;br /&gt;
Opportunity Knocks is a special move that lowers defense(as a special move it doesn&#039;t use up the attack bar) so you could potentially choose to just wait for initiative to pile in in a large way, then use the special attack 3 to 5 times in a row to completely remove your targets defense. Which means you get nice open hits at the &amp;quot;real&amp;quot; health bar.&lt;br /&gt;
&lt;br /&gt;
Using sting like a bee with 10 battle intensity also essentially lets you get 2 attacks one after the other. I&#039;ve been using it on animals that run to a really nice effect.&lt;br /&gt;
&lt;br /&gt;
Combining these two with dash essentially means that you have a slow way to take out most things that you would have taken out previously, and safer as your real health will probably never be touched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Tactics&#039;&#039;&#039;==&lt;br /&gt;
The best way to fight an animal without taking damage and not using ranged weapons is the following:&lt;br /&gt;
&lt;br /&gt;
skills required: call down the thunder, sidestep, opportunity knocks and if unarmed: knock his teeth out or punch, when carrying a sword: sting and when carrying an axe: chop&lt;br /&gt;
&lt;br /&gt;
-First you must find an animal you wish to kill and you must be close to shallow water (a lake is perfect), ingage combat with the creature and run as fast as you can into the water -When you are inside the lake the creature will be unable to hit you. -Then you must use the move: call down the thunder so you can get initiative points without getting close to the enemy. -The next thing you will do depends on how strong you are, if your defence bar is completely depleted by the creature in 1 hit you want to do the following, walk towards the enemy and use sidestep very quickly and then run back into the water, this must be done so fast that the enemy doesn&#039;t have a chanse to hit you, do this a few times until your advantage is maximum, now the enemy probably wont be able to hit entirely through your defence bar. If your defence bar is not depleted by one hit you skip the part i just said. - now, if you ahve gained around30-40 initiative you must walk towards the enemy and use opportunity knocks until the enemy&#039;s defence bar is depleted to 0 now you will use an attack that is best for the weapon you are carrying. If you don&#039;t kill the enemy with 1 blow it is useful to use the special move: sting like a bee, with this move your attack bar will be completely filled to 100% if the combat intensity is 10, this means that you will be able to hit the enemy directly after the previous hit. If you did not kill the enemy even when you used sting like a bee you should go back into the water and repeat the whole process.&lt;br /&gt;
&lt;br /&gt;
This tactic takes a lot of time but it allows you to kill any animal with very low combat skills. I killed a bear with only 35 unarmed combat and 50 strength using this tactic.&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-EndersCombatHUD.png&amp;diff=27879</id>
		<title>File:Legacy-EndersCombatHUD.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-EndersCombatHUD.png&amp;diff=27879"/>
		<updated>2012-12-05T09:24:10Z</updated>

		<summary type="html">&lt;p&gt;Odditys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27875</id>
		<title>Template:Infobox legcombat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27875"/>
		<updated>2012-12-05T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;Odditys: height: 450px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:330px; height: 450px; background-color:#FFF; display:inline; float: left; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#3366CC; color:#FFFFFF; font-size:120%; padding:1em; width:318px&amp;quot; | {{{Box title|No Title}}}&lt;br /&gt;
{{#if: {{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[{{{image}}}|{{{imagewidth|250}}}px]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;{{{Row 1 title|No Title}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70%&amp;quot; |&lt;br /&gt;
{{{Row 1 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 2 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 2 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 2 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 3 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 3 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 3 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 4 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 4 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 4 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 5 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 5 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 5 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 6 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 6 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 6 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 7 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 7 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 7 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 8 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 8 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 8 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 9 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 9 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 9 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 10 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 10 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 10 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 11 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#AAAAAA;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;Too many parameters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27874</id>
		<title>Template:Infobox legcombat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27874"/>
		<updated>2012-12-05T01:16:33Z</updated>

		<summary type="html">&lt;p&gt;Odditys: height: auto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:330px; height: auto; background-color:#FFF; display:inline; float: left; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#3366CC; color:#FFFFFF; font-size:120%; padding:1em; width:318px&amp;quot; | {{{Box title|No Title}}}&lt;br /&gt;
{{#if: {{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[{{{image}}}|{{{imagewidth|250}}}px]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;{{{Row 1 title|No Title}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70%&amp;quot; |&lt;br /&gt;
{{{Row 1 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 2 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 2 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 2 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 3 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 3 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 3 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 4 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 4 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 4 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 5 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 5 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 5 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 6 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 6 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 6 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 7 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 7 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 7 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 8 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 8 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 8 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 9 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 9 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 9 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 10 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 10 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 10 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 11 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#AAAAAA;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;Too many parameters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27873</id>
		<title>Template:Infobox legcombat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27873"/>
		<updated>2012-12-05T01:14:15Z</updated>

		<summary type="html">&lt;p&gt;Odditys: Undo revision 27872 by Odditys (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:330px; height:480px; background-color:#FFF; display:inline; float: left; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#3366CC; color:#FFFFFF; font-size:120%; padding:1em; width:318px&amp;quot; | {{{Box title|No Title}}}&lt;br /&gt;
{{#if: {{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[{{{image}}}|{{{imagewidth|250}}}px]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;{{{Row 1 title|No Title}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70%&amp;quot; |&lt;br /&gt;
{{{Row 1 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 2 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 2 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 2 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 3 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 3 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 3 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 4 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 4 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 4 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 5 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 5 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 5 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 6 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 6 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 6 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 7 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 7 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 7 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 8 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 8 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 8 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 9 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 9 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 9 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 10 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 10 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 10 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 11 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#AAAAAA;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;Too many parameters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27872</id>
		<title>Template:Infobox legcombat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_legcombat&amp;diff=27872"/>
		<updated>2012-12-05T01:13:56Z</updated>

		<summary type="html">&lt;p&gt;Odditys: height: 200&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:330px; height:200px; background-color:#FFF; display:inline; float: left; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#3366CC; color:#FFFFFF; font-size:120%; padding:1em; width:318px&amp;quot; | {{{Box title|No Title}}}&lt;br /&gt;
{{#if: {{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[{{{image}}}|{{{imagewidth|250}}}px]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;{{{Row 1 title|No Title}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70%&amp;quot; |&lt;br /&gt;
{{{Row 1 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 2 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 2 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 2 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 3 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 3 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 3 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 4 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 4 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 4 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 5 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 5 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 5 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 6 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 6 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 6 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 7 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 7 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 7 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 8 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 8 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 8 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 9 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 9 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 9 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 10 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
&#039;&#039;&#039;{{{Row 10 title}}}&#039;&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{Row 10 info|No information}}}&lt;br /&gt;
{{#if: {{{Row 11 title|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#AAAAAA;&amp;quot; {{!}}&lt;br /&gt;
&#039;&#039;&#039;Too many parameters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27862</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27862"/>
		<updated>2012-12-01T02:17:15Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0. Gives +2 IP to opponent.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy&#039;s IP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic axe attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;. Does not increase Intensity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27861</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27861"/>
		<updated>2012-12-01T02:12:06Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0. Gives +2 IP to opponent.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy&#039;s IP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic axe attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27852</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27852"/>
		<updated>2012-11-22T06:07:59Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Attacks */ Valorous Strike notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic axe attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27851</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27851"/>
		<updated>2012-11-22T06:00:43Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordsmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordsmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:Sidestep.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27831</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27831"/>
		<updated>2012-11-19T05:05:15Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; min-height: 1000px; overflow: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; overflow: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27830</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27830"/>
		<updated>2012-11-19T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; min-height: 1000px; overflow: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27829</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27829"/>
		<updated>2012-11-19T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; min-height: 1000px; overflow: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27828</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27828"/>
		<updated>2012-11-19T03:42:47Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; min-height: 1500px;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27827</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27827"/>
		<updated>2012-11-19T03:42:30Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; min-height: 2000px;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27826</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27826"/>
		<updated>2012-11-19T03:42:09Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;&amp;quot;&amp;gt;&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27825</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=27825"/>
		<updated>2012-11-19T03:40:21Z</updated>

		<summary type="html">&lt;p&gt;Odditys: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;damage = basedamage * \sqrt{\sqrt{(ql * str) / 10}}&amp;lt;/math&amp;gt;, where ql is the quality of the weapon.&lt;br /&gt;
&lt;br /&gt;
The base damage of a Soldier&#039;s Sword is 400.  For a 65ql Soldier&#039;s Sword wielded by someone with 319 [[Strength]], their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.  You can adjust for [[Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).&lt;br /&gt;
&lt;br /&gt;
The defense consumed by an attack is &amp;lt;math&amp;gt;\sqrt{AW / BW} / 2&amp;lt;/math&amp;gt;, where AW is your attack&#039;s weight, and BW is the enemy&#039;s maneuver&#039;s weight.  Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.  See [[Combat: Attacks, Moves &amp;amp; Maneuvers]] for the weights of various moves.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Punch&lt;br /&gt;
|image = Image:Pow.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = P&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The most basic attack, as it doesn&#039;t require any [[Combat 101#IP|IP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Knock His Teeth Out!&lt;br /&gt;
|image = Image:Knockteeth.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 7.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = 0.75 * 50 * sqrt(Strength*2 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Brawling]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Twice the damage of Punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Strangle&lt;br /&gt;
|image = Image:Strangle.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = G&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 14.5 seconds&lt;br /&gt;
|Row 3 title = Weight&lt;br /&gt;
|Row 3 info = UnarmedCombat * 0.8&lt;br /&gt;
|Row 4 title = Damage formula&lt;br /&gt;
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier&#039;s gauntlet)&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Sting&lt;br /&gt;
|image = Image:Sting.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Basic sword attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Swordmanship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Valorous Strike&lt;br /&gt;
|image = Image:Valstr.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 25.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = Resets Advantage to 0.&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.75&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Swordmanship]]&lt;br /&gt;
|Row 8 title = Notes&lt;br /&gt;
|Row 8 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat&lt;br /&gt;
|Box title = Chop&lt;br /&gt;
|image = Image:Axe.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = C&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 19.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP&lt;br /&gt;
|Row 4 title = Weight&lt;br /&gt;
|Row 4 info = MeleeCombat&lt;br /&gt;
|Row 5 title = Damage formula&lt;br /&gt;
|Row 5 info = See [[#Damage formula]]&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox combat &lt;br /&gt;
|Box title = Cleave&lt;br /&gt;
|image = Image:Cleave.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = L&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 26.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;gt;= 3 Advantage&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 8 IP&lt;br /&gt;
|Row 5 title = Weight&lt;br /&gt;
|Row 5 info = MeleeCombat * 1.5&lt;br /&gt;
|Row 6 title = Damage formula&lt;br /&gt;
|Row 6 info = See [[#Damage formula]]&lt;br /&gt;
|Row 7 title = Required skill&lt;br /&gt;
|Row 7 info = [[Militia Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; min-height: 1000px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire &amp;amp; Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Charge!&lt;br /&gt;
|image = Image:Charge.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = H&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +3% Attack, -8% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Brawling]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Call Down The Thunder&lt;br /&gt;
|image = Image:CallDownTheThunder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Leadership]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Dash&lt;br /&gt;
|image = Image:Dash.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Slow, defensive IP gain.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +1 IP, +6% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Valor]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Flex&lt;br /&gt;
|image = Image:Flex.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = X&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = Must have 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +20% Attack&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = The best move for increasing your Attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Jump!&lt;br /&gt;
|image = Image:Jump.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = J&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 4.5 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +12% Attack&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Increases your Attack by a small amount. This move is greatly inferior to &#039;&#039;&#039;Flex&#039;&#039;&#039;, and you should only use this move until you buy [[Warrior Spirit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Slide!&lt;br /&gt;
|image = Image:Slide.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Attack for Defense.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = D&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -15% Attack, +15% Defense&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Unarmed Combat]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Float Like A Butterfly&lt;br /&gt;
|image = Image:FloatLikeAButterfly.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = B&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 11.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IP to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren&#039;t worth the cooldown time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Push The Advantage&lt;br /&gt;
|image = Image:Padv.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = U&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +3 Advantage&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 IP, -5% Stamina.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This move is generally inferior to &#039;&#039;&#039;Dash!&#039;&#039;&#039; and &#039;&#039;&#039;Charge!&#039;&#039;&#039;. This move does not increase [[Combat#Intensity|Intensity]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Seize The Day!&lt;br /&gt;
|image = Image:SeizeTheDay.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Trade Defense for Advantage&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Z&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 3.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = +5 Intensity, &amp;gt;= 75% Attack&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -5% Defense, +0.3 Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
-5% Attack to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Valor]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Has a very short cooldown — only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Throw Sand&lt;br /&gt;
|image = Image:ThrowSand.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reduce your opponent&#039;s IP.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = R&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 17.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 1 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -40% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IP to opponent&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Reduces your opponent&#039;s IP by 2. Generally not very useful, due to the long cooldown time; by the time you&#039;re ready to use another action, your opponent could have Charge&#039;d 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Feight Flight&lt;br /&gt;
|image = Image:FeignFlight.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Gain IP when Defense is critically low.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = F&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = &amp;lt;= 10% Defense&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +2 IP&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Battle Cry&lt;br /&gt;
|image = Image:BattleCry.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = Y&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 1.5 seconds (at 10 Intensity)&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 7 IP, 10 Intensity&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 7 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.&amp;lt;br&amp;gt;&lt;br /&gt;
The in-game tooltip incorrectly states that it removes 50% of your opponent&#039;s Defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Consume the Flames&lt;br /&gt;
|image = Image:Cflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity (because it is reset)&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0.&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Can be used in [[taming]], but &#039;&#039;&#039;Sting Like A Bee&#039;&#039;&#039; is probably a better choice of move to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Fan the Flames&lt;br /&gt;
|image = Image:Fflame.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = N&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 12.5 seconds, affected by the Intensity &#039;&#039;before&#039;&#039; use&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = +5 Intensity, -20% Stamina&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Fire and Ice]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = Not very useful. If you&#039;re planning on using &#039;&#039;&#039;CDTT&#039;&#039;&#039; on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Evil Eye&lt;br /&gt;
|image = Image:EvilEye.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Reset your opponent&#039;s attack.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = V&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 24.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 2 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +100% Attack to opponent, -2 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Tricks and Ruses]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Invocation of Skuld&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = K&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 8.0 seconds&lt;br /&gt;
|Row 3 title = Requirements&lt;br /&gt;
|Row 3 info = 10 IP&lt;br /&gt;
|Row 4 title = Cost&lt;br /&gt;
|Row 4 info = 3 IP &lt;br /&gt;
|Row 5 title = Effects&lt;br /&gt;
|Row 5 info = +20% Attack, +1 Advantage&lt;br /&gt;
|Row 6 title = Required skill&lt;br /&gt;
|Row 6 info = [[Tales by the Hearth]]&lt;br /&gt;
|Row 7 title = Notes&lt;br /&gt;
|Row 7 info = Gives you as much Attack as a &#039;&#039;&#039;Flex&#039;&#039;&#039;, but also gives you +1 Advantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = No Pain, No Gain&lt;br /&gt;
|image = Image:Paingain.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = A&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 15.0 seconds&lt;br /&gt;
|Row 3 title = Effects&lt;br /&gt;
|Row 3 info = -50% SHP to yourself, +50% Attack&amp;lt;br&amp;gt;&lt;br /&gt;
-25% Defense to opponent&lt;br /&gt;
|Row 4 title = Required skill&lt;br /&gt;
|Row 4 info = [[Soldier Training]]&lt;br /&gt;
|Row 5 title = Notes&lt;br /&gt;
|Row 5 info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Opportunity Knocks&lt;br /&gt;
|image = Image:Oppknock.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Fixed-% Defense removal.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = O&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 9.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 5 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = -30% Defense to opponent, +1 Intensity&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Soldier Training]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Removes 30% from your opponent&#039;s Defense. Allows multiple weak characters to destroy a stronger character&#039;s Defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to deplete your opponent&#039;s Defense without using your Attack bar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sidestep&lt;br /&gt;
|image = Image:InvocationOfSkuld.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = I&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 4 IP &lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 Advantage&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Brawling]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = Generally inferior to &#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Sting Like A Bee&lt;br /&gt;
|image = Image:StingLikeABee.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = E&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 5.0 seconds, unaffected by Intensity&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Warrior Spirit]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = Stern Order&lt;br /&gt;
|image = Image:SternOrder.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = S&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = ~15.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 6 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; Advantage to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infobox &lt;br /&gt;
|Box title = To Arms!&lt;br /&gt;
|image = Image:ToArms.png&lt;br /&gt;
|imagewidth = 30&lt;br /&gt;
|caption = Party move: Gain Advantage from a distance.&lt;br /&gt;
|Row 1 title = Hotkey&lt;br /&gt;
|Row 1 info = T&lt;br /&gt;
|Row 2 title = Cooldown&lt;br /&gt;
|Row 2 info = 10.0 seconds&lt;br /&gt;
|Row 3 title = Cost&lt;br /&gt;
|Row 3 info = 3 IP&lt;br /&gt;
|Row 4 title = Effects&lt;br /&gt;
|Row 4 info = +1 * &#039;&#039;delta&#039;&#039; IP to all party members against the target.&lt;br /&gt;
|Row 5 title = Required skill&lt;br /&gt;
|Row 5 info = [[Leadership]]&lt;br /&gt;
|Row 6 title = Notes&lt;br /&gt;
|Row 6 info = This action can only be used by the party leader; you can always use it if you&#039;re not in a party.&amp;lt;br&amp;gt;&lt;br /&gt;
*delta* is calculated based on your Charisma versus the target&#039;s Charisma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Odditys</name></author>
	</entry>
</feed>