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		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93365</id>
		<title>Alchemy</title>
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		<updated>2022-03-05T09:38:05Z</updated>

		<summary type="html">&lt;p&gt;Phaen: /* Alchemy ingredients */ added property ordering from my experimental data -- changed any question marks to verify tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||  || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Agility || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || Cruel Incision || Antcid Burns || Blistering Headache || Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || Quicksilver Poisoning || Psyche || Constitution || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Strength || Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || Masonry || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  || Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ctopolon&amp;diff=93177</id>
		<title>User talk:Ctopolon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ctopolon&amp;diff=93177"/>
		<updated>2022-03-01T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, what was the experiment that led you to believe cavebulbs dont have the Nettle Burn property? I just checked to make sure and they do have it (herbal swill with Cavebulb &amp;amp; Parasol Mushroom heals Nettle Burn and Severe Mauling) [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 03:55, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== reply ==&lt;br /&gt;
&lt;br /&gt;
i dont say that it not heals nettle burn, i said its not 1st property... here needs tag for wrong order of properties (or tag of verified order)...&lt;br /&gt;
&lt;br /&gt;
:Oh ok I see. I agree Nettle Burn is not the first property of cavebulbs. The whole chart is random order. That&#039;s why it says &amp;quot;Properties are not ordered (order is important for processing).&amp;quot; at the top. If you put a &amp;quot;wrong order&amp;quot; tag on cavebulb &amp;amp; eclogite it will make people think the other properties ARE in the right order but they are not. Maybe we can put a tag on the ones that are correct order instead? I suggest bolding the ones that are in the correct order. What do you think? [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 20:33, 1 March 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ctopolon&amp;diff=93167</id>
		<title>User talk:Ctopolon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ctopolon&amp;diff=93167"/>
		<updated>2022-03-01T03:55:53Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, what was the experiment that led you to believe cavebulbs dont have the Nettle Burn property? I just checked to make sure and they do have it (herbal swill with Cavebulb &amp;amp; Parasol Mushroom heals Nettle Burn and Severe Mauling) [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 03:55, 1 March 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93166</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93166"/>
		<updated>2022-03-01T03:54:01Z</updated>

		<summary type="html">&lt;p&gt;Phaen: /* Alchemy ingredients */ confirmed properties of yellowfeet, bloatedbolete, dovedroppings by experiment -- no carpentry on dove droppings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || Unarmed Combat ||  || Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || &lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || Carpentry || Longer Duration || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  || Longer Duration ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || Fell Slash || Bruises ||  || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93165</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93165"/>
		<updated>2022-03-01T03:48:02Z</updated>

		<summary type="html">&lt;p&gt;Phaen: Undo revision 93148 by Ctopolon (talk) just verified myself that cavebulb has nettle burn property and eclogite has quicksilver poisoning property.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || Unarmed Combat ||  ||  Sewing?||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || &lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || Carpentry || Longer Duration {[verify]} || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  ||  LongDuration?||  Carpentry?||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || Fell Slash || Bruises ||  || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  ||  Carpentry?||  Sewing?|| masonry?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=92808</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=92808"/>
		<updated>2022-02-10T16:15:31Z</updated>

		<summary type="html">&lt;p&gt;Phaen: updated the list of properties based on my experimentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || Unarmed Combat ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || &lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || Carpentry || Longer Duration {[verify]} || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || Fell Slash || Bruises ||  || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=92807</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=92807"/>
		<updated>2022-02-10T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;Phaen: chantre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || Unarmed Combat ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || Nettle Burn || Charisma  || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || carpentry || Longer Duration || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore ||  ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || || Dexterity || Will || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || Fell Slash || Bruises ||  || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || || Sewing || Bum Burn || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || || || Constitution || QuickSilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || QuickSilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || || Farming || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence ||  || Cooking || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Meat-in-Jelly&amp;diff=92270</id>
		<title>Meat-in-Jelly</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Meat-in-Jelly&amp;diff=92270"/>
		<updated>2022-02-01T19:43:50Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Gellant]] 1.5 L, [[requires::Raw Meat]], optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| energy = 500&lt;br /&gt;
| hunger = 2&lt;br /&gt;
| con    = 5&lt;br /&gt;
| wil2   = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1 = Creepies &amp;amp; Crawlies&lt;br /&gt;
| sat2 = Meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|Meat-in-Jell$y}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]]==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* {{Patch|title|Pelican Pool}} {{quote|&amp;quot;Meat in Jelly&amp;quot; now unlocks with &amp;quot;Hunting&amp;quot;, rather than &amp;quot;Mining&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seer%27s_Stones&amp;diff=92234</id>
		<title>Seer&#039;s Stones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seer%27s_Stones&amp;diff=92234"/>
		<updated>2022-01-28T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;Phaen: lowered dream cost recently&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Stoneworking]]&lt;br /&gt;
| objectsreq = [[requires::Stone]] x5, [[requires::Cloth]], [[requires::A Beautiful Dream!]] x1&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 4500&lt;br /&gt;
| studytime    = 24:00&lt;br /&gt;
| mentalweight = 20&lt;br /&gt;
| expdrain     = 30&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;s Stones&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Psyche]], [[Masonry]], and [[Lore]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dream Stones &amp;amp; Spindle.gif | Seer&#039;s Stones sitting on a [[Study Desk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seer%27s_Spindle&amp;diff=92233</id>
		<title>Seer&#039;s Spindle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seer%27s_Spindle&amp;diff=92233"/>
		<updated>2022-01-28T10:11:44Z</updated>

		<summary type="html">&lt;p&gt;Phaen: lowered dream cost recently&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Hearth Magic]]&lt;br /&gt;
| objectsreq   = [[requires::Wool]] x2, [[Requires::Block of Wood]], [[requires::A Beautiful Dream!]] x1&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 4000&lt;br /&gt;
| studytime    = 16:24&lt;br /&gt;
| mentalweight = 18&lt;br /&gt;
| expdrain     = 20&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Psyche]], [[Sewing]], and [[Lore]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dream Stones &amp;amp; Spindle.gif | Seer&#039;s Spindle sitting on a [[Study Desk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Phaen&amp;diff=92204</id>
		<title>User:Phaen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Phaen&amp;diff=92204"/>
		<updated>2022-01-27T17:04:01Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===W13 Alchemy===&lt;br /&gt;
&lt;br /&gt;
====Key====&lt;br /&gt;
* Merc = Mercuial Elixir&lt;br /&gt;
* Mush = Mushroom Decoction&lt;br /&gt;
* Lye = Lye Ablution&lt;br /&gt;
* MD = Measured Distillate&lt;br /&gt;
* FC = Fiery Combustion&lt;br /&gt;
* HG = Herbal Grind&lt;br /&gt;
* MC = Mineral Calcination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blade Kiss, Chills &amp;amp; Nausea, Dragon Bite====&lt;br /&gt;
Mush(Cave Lantern, MD(Frog&#039;s Crown,Fluorospar), MD(Lye(Green Kelp),Lye(Candleberry)))&lt;br /&gt;
====Fell Slash====&lt;br /&gt;
Merc(Apatite, MD(Yarrow,Lye(Candleberry)), MD(Parasol Mushroom, Lady&#039;s Mantle))&lt;br /&gt;
====Nasty Laceration====&lt;br /&gt;
Merc(Marble, MD(Bloodstern, Lye(Lady&#039;s Mantle)), MD(Lingonberries, Stinging Nettle))&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scrying_Juice&amp;diff=92195</id>
		<title>Scrying Juice</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scrying_Juice&amp;diff=92195"/>
		<updated>2022-01-26T09:45:58Z</updated>

		<summary type="html">&lt;p&gt;Phaen: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |skillreq   = ??? |objectsreq =  requires::Mandrake Root or requires::Spirited Mandrake Root, Plus the Scent of a heinous c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = ???&lt;br /&gt;
|objectsreq =  [[requires::Mandrake Root]] or [[requires::Spirited Mandrake Root]], Plus the [[Scent]] of a heinous crime such as [[requires::Reek of Theft|Theft]], [[requires::Vile Vapor of Vandalism|Vandalism]], [[requires::Stink of Battery|Battery]], or [[requires::Stench of Murder|Murder]] &lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Rite &amp;amp; Magic|$Revenge &amp;amp; Curses|Scrying $Juice}}&lt;br /&gt;
&lt;br /&gt;
A Scrying Ball, when placed on a [[Runed Dolmen]], and infused with Scrying Juice, allows you to far-see the perpetrator of whichever crime made the Juice. Careful, lest the criminal gazes back.&lt;br /&gt;
&lt;br /&gt;
Quality is [[Softcap]]ped by [[Psyche]] and [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
See the [[Runed Dolmen]] page for detailed instructions on how to use them.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nidbane_Fetter&amp;diff=92194</id>
		<title>Nidbane Fetter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nidbane_Fetter&amp;diff=92194"/>
		<updated>2022-01-26T09:41:51Z</updated>

		<summary type="html">&lt;p&gt;Phaen: corrected GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Hearth Magic]]&lt;br /&gt;
|objectsreq =  [[requires::Mandrake Root]] or [[requires::Spirited Mandrake Root]], [[requires::Bar of Hard Metal]], [[requires::A Beautiful Dream!]] x4, [[requires::Wax]], Plus the [[Scent]] of a heinous crime such as [[requires::Reek of Theft|Theft]], [[requires::Vile Vapor of Vandalism|Vandalism]], [[requires::Stink of Battery|Battery]], or [[requires::Stench of Murder|Murder]] &lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Rite &amp;amp; Magic|$Revenge &amp;amp; Curses|$Nidbane Fetter}}&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is used in conjunction with a [[Runed Dolmen]] to summon a [[Nidbane]], a wraith used to exact justice on Hearthlings that have committed [[Criminal Acts]] against you, or anyone else whom a crime has been committed against.&lt;br /&gt;
&lt;br /&gt;
Fetter quality affects the summoned Nidbane&#039;s stats, and is [[softcap]]ped by [[Psyche]] and [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
See the [[Runed Dolmen]] page for detailed instructions on how to use them.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Butter_Porridge&amp;diff=92193</id>
		<title>Butter Porridge</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Butter_Porridge&amp;diff=92193"/>
		<updated>2022-01-26T09:41:03Z</updated>

		<summary type="html">&lt;p&gt;Phaen: added GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Butter]], [[requires::Crop Seeds]] x30&lt;br /&gt;
| producedby = &lt;br /&gt;
|&lt;br /&gt;
| energy = 1000&lt;br /&gt;
| hunger = 3&lt;br /&gt;
| str2   = 1&lt;br /&gt;
| con    = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1 = Dairy&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Garden Greens|Butter $Porridge}}&lt;br /&gt;
&lt;br /&gt;
One part porridge, one part butter, 100% poverty.&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
 ! Ingredient of Butter&lt;br /&gt;
 ! FEP 1&lt;br /&gt;
 ! FEP 2&lt;br /&gt;
 ! FEP 3&lt;br /&gt;
 ! FEP per Hunger&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Milk]]&lt;br /&gt;
 | 1.0 [[STR]]+2&lt;br /&gt;
 | 3.0 [[CON]]&lt;br /&gt;
 |&lt;br /&gt;
 | 1.3&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cow&#039;s Milk]]&lt;br /&gt;
 | 0.8 [[STR]]+2&lt;br /&gt;
 | 2.3 [[CON]]&lt;br /&gt;
 | 1.4 [[STR]]&lt;br /&gt;
 | 1.5&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Goat&#039;s Milk]]&lt;br /&gt;
 | 0.8 [[STR]]+2&lt;br /&gt;
 | 2.3 [[CON]]&lt;br /&gt;
 | 1.4 [[WIL]]&lt;br /&gt;
 | 1.5&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sheep&#039;s Milk]]&lt;br /&gt;
 | 0.8 [[STR]]+2&lt;br /&gt;
 | 2.3 [[CON]]&lt;br /&gt;
 | 1.4 [[DEX]]&lt;br /&gt;
 | 1.5&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Aurochs&#039; Milk]]&lt;br /&gt;
 | 0.7 [[STR]]+2&lt;br /&gt;
 | 2.0 [[CON]]&lt;br /&gt;
 | 1.0 [[STR]]&lt;br /&gt;
 | 1.2&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Torchpost&amp;diff=91868</id>
		<title>Legacy:Torchpost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Torchpost&amp;diff=91868"/>
		<updated>2022-01-11T08:13:08Z</updated>

		<summary type="html">&lt;p&gt;Phaen: removed empty category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|   skillreq = [[legacy-requires::Legacy:Wilderness Survival|Wilderness Survival]]&lt;br /&gt;
| objectsreq = [[legacy-requires::Legacy:Block of Wood|Block of Wood]] x3, [[legacy-requires::Legacy:Torch|Torch]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|    repwith = Unknown&lt;br /&gt;
|       lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|T$orchpost}}&lt;br /&gt;
[[Category:Legacy Light Sources]]&lt;br /&gt;
&lt;br /&gt;
A torchpost is a static object that can provide [[:Category:Legacy Light_Sources|light]], much like a [[Legacy:fire|fire]]. Unlike a fire, the torchpost is not destroyed when it burns out, instead the [[Legacy:torch|torch]] disappears and must be replaced.&lt;br /&gt;
&lt;br /&gt;
Lit torchposts can be carried around, working as a sort of heavy torch, which may be useful if your hands and head are full.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*Left click on the torch in your inventory screen, then right click on the torchpost to add the torch.&lt;br /&gt;
*Right click on the object and the option &amp;quot;Light&amp;quot; appears.&lt;br /&gt;
*To carry around, you have to lift the torchpost: {{K|A}}dventure &amp;gt; {{K|L}}ift&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Water&amp;diff=91705</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Water&amp;diff=91705"/>
		<updated>2021-12-14T12:13:33Z</updated>

		<summary type="html">&lt;p&gt;Phaen: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 0 &amp;lt;!--Liquid--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = Any Container&lt;br /&gt;
| producedby = [[requires::Well]], [[terrain|Deep Water]], [[terrain|Shallow Water]]&lt;br /&gt;
|&lt;br /&gt;
| specific = Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
Water is a resource that requires a container that can hold liquid and is used for many forms of crafting. Most water is quality 10. Occasionally parts of the map will have higher quality Water [[Nodes|nodes]]. Because if this, high quality water is fairly valued and may be traded as commodity. Water is one factor in obtaining high quality [[Tree|trees]]. For more information on finding high quality water, see [[Finding high quality water, clay, and soil]].&lt;br /&gt;
&lt;br /&gt;
Water can also be used to regain stamina.&lt;br /&gt;
&lt;br /&gt;
==Drinking==&lt;br /&gt;
&lt;br /&gt;
*Quality 10 water recovers 10% stamina and drains 20% energy per 0.05L sip. Higher quality water will decrease the energy drain but stamina recovery remains the same at all qualities. &lt;br /&gt;
:*This makes high quality water useful for performing stamina draining tasks without having to eat as much to recover, thus preserving your hunger bonus. Though energy is always shown as a whole number, it is not simply rounded up or down. For example, Q11 water will alternate between draining 20% and 19% energy at regular intervals. Other drinkable liquids follow the same rules and formula, making them decent substitutes for water if you have a surplus since it is much easier to increase their quality.&lt;br /&gt;
&lt;br /&gt;
*Energy Drain = &amp;lt;math&amp;gt;(\frac{1}{\sqrt{quality/10}} + 1) * 10&amp;lt;/math&amp;gt;&lt;br /&gt;
:*According to that formula initial quality growth is more effective, and it always higher than 10% per 0.05 sip. Naturally stamina regenerate 10% per 10% energy.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Water can be acquired from a [[Well]] or from any [[Terrain|Water]] tile (left click on container and then right click on water).&lt;br /&gt;
&lt;br /&gt;
Note: To get the water discovery for a character, one needs to get some water directly from a fresh water source. Take water from a well, lake, river, or distill [[Salt Water]] in a [[Still]]. Taking water stored in other containers will not give the water discovery.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
All containers can be used to collect, move, drink, and store water.&lt;br /&gt;
&lt;br /&gt;
Generally, a [[Kuksa]], [[Waterskin]], or [[Waterflask]] is used to carry water on your character to regain stamina while travelling.&amp;lt;br&amp;gt;&lt;br /&gt;
If large quantities of water are needed, carrying a [[Bucket]] to drink from is also an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list of containers which can hold liquid, visit the [[liquids]] page.&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]]==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(added in ...)&amp;lt;/span&amp;gt;&lt;br /&gt;
* {{Patch|title|Rocking Lemon}} {{quote|You can now distill &amp;quot;Salt Water&amp;quot; to normal &amp;quot;Water&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodworm&amp;diff=91692</id>
		<title>Woodworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodworm&amp;diff=91692"/>
		<updated>2021-12-11T20:00:32Z</updated>

		<summary type="html">&lt;p&gt;Phaen: obtained from block of mirkwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
| objectsreq   = [[requires::Block of Mirkwood]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 100&lt;br /&gt;
| studytime    = 0:37&lt;br /&gt;
| mentalweight = 2&lt;br /&gt;
| expdrain     = 3&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]]. Obtained by splitting a [[Block of Mirkwood]].&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Packed_Pouch&amp;diff=91691</id>
		<title>Packed Pouch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Packed_Pouch&amp;diff=91691"/>
		<updated>2021-12-11T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Phaen: added GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq =  [[requires::Pelican&#039;s Pouch]], [[requires::Any Stuffing]] (1.00 kg), [[requires::String]]&lt;br /&gt;
|energy = 750&lt;br /&gt;
|hunger = 2&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 4 || con2 = 4&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 4 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
|sat1       = Fowl &amp;amp; Poultry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Fowl &amp;amp; Poultry|$Packed Pouch}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stuffed_Bird&amp;diff=91690</id>
		<title>Stuffed Bird</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stuffed_Bird&amp;diff=91690"/>
		<updated>2021-12-11T19:53:03Z</updated>

		<summary type="html">&lt;p&gt;Phaen: added GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq =  [[requires::Clean Bird Carcass]], [[requires::Any Stuffing]] (0.50 kg), [[requires::String]]&lt;br /&gt;
|energy = 750&lt;br /&gt;
|hunger = 2&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 3 || agi2 = 0&lt;br /&gt;
| int        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 5 || dex2 = 2&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
|sat1       = Fowl &amp;amp; Poultry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Fowl &amp;amp; Poultry|$Stuffed Bird}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Nat&amp;diff=91680</id>
		<title>User talk:Nat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Nat&amp;diff=91680"/>
		<updated>2021-12-08T14:30:20Z</updated>

		<summary type="html">&lt;p&gt;Phaen: Created page with &amp;quot;Good catch with the Beef / Raw Beef correction. It would have slipped by me :) ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good catch with the Beef / Raw Beef correction. It would have slipped by me :) [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 14:30, 8 December 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Charter_Stone&amp;diff=91678</id>
		<title>Charter Stone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Charter_Stone&amp;diff=91678"/>
		<updated>2021-12-07T18:23:56Z</updated>

		<summary type="html">&lt;p&gt;Phaen: charter stone resource cost reduced in Charter Shoo patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Stone Working]] ?&lt;br /&gt;
|objectsreq = [[requires::Rock Crystal]] x2, [[requires::A Beautiful Dream!]] x5, [[requires::Stone]] x100, [[requires::Bar of Any Metal]] x10&lt;br /&gt;
|lift       = No&lt;br /&gt;
|sthp = 30000&lt;br /&gt;
|soak = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Government|$Village Management|C$harter Stone}}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
[[Charter Stone]]s function as direct [[Fast Travel]] (effectively teleportation) destinations for people who know their secret name, provided that their &#039;&#039;Will&#039;&#039; attribute is sufficient for the distance. Any [[Thingwall]] can be used as origin point. Another Charter Stone can &#039;&#039;&#039;not&#039;&#039;&#039; be used as an origin point.&lt;br /&gt;
&lt;br /&gt;
The Charter Stone can always be deactivated and reactivated at the discretion of any villager with Manage territory privileges, should you need to turn it off. You can tell if it&#039;s active when the red core is lit. Turn it off simply by erasing its name and pressing enter. The core will become a dormant dull orange. The name can be changed at any time. {{verify|Turning the Stone on/off}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Charter Stones can only be built on existing [[Village|village]] claims, on [[Terraforming|level and paved ground]], and only by villagers with Manage territory [[Village|Privileges]]. Only one may be built per village. A Charter Stone may only be built on the surface.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The look of Charter Stones differ based on the stone and metal used to create them. Any type of metal may be used which gives a wide variety of appearances.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Wilderness Beacon]] is more simple to build structure. Disappears after used.&lt;br /&gt;
&lt;br /&gt;
* Variable materials supported and building materials changed in update {{patch|title|Rekt!-ing Ball}}.&lt;br /&gt;
&lt;br /&gt;
* Disabled HP threshold changed in update {{patch|title|Catapult Metallic}}.&lt;br /&gt;
&lt;br /&gt;
* Re-implemented in update {{patch|title|Fun Allowed}}.&lt;br /&gt;
&lt;br /&gt;
* Travel attribute used to be &#039;&#039;Agility&#039;&#039; in Legacy, was changed to &#039;&#039;Charisma&#039;&#039; at w9 when Travel Weariness was re-implemented(verify) and to &#039;&#039;Will&#039;&#039; in w11.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;starting grid&amp;quot; can vary world to world. Recently it has been pretty much anywhere on the map with various factors taken into account. In most older worlds, this was a radius out from the very center of the map. As of w12, all players have spawned in a more or less random location on the &#039;central&#039; continent of the world map. &lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_Lead&amp;diff=91656</id>
		<title>Bar of Lead</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_Lead&amp;diff=91656"/>
		<updated>2021-12-05T04:44:37Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = [[requires::Lead Glance]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter|Ore Smelter]], [[requires::Stack Furnace]] or [[requires::Crucible]]&lt;br /&gt;
| specific   = Bar of Any Metal, Bar of Common Metal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar|Lead]]&lt;br /&gt;
[[Category:Bar of Any Metal|Lead]]&lt;br /&gt;
[[Category:Bar of Common Metal|Lead]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Metal Ores]] using buildings such as an [[Ore Smelter]], [[Crucible]], or [[Finery Forge]]. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A {{PAGENAME}} can be used to craft any tool or building requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
Currently, only item specific to lead is [[Plumb-Bob]]. It requires [[Lead Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, one must acquire metal [[Ore|ore]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become [[Slag]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(_{q}Ore*2) + _{q}Smelter + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_Tin&amp;diff=91655</id>
		<title>Bar of Tin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_Tin&amp;diff=91655"/>
		<updated>2021-12-05T04:41:13Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| objectsreq = [[requires::Cassiterite‎]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter]] or [[requires::Stack Furnace]]&lt;br /&gt;
| specific   = Bar of Any Metal, Bar of Common Metal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar|Tin]]&lt;br /&gt;
[[Category:Bar of Any Metal|Tin]]&lt;br /&gt;
[[Category:Bar of Common Metal|Tin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Metal Ores]] using buildings such as an [[Ore Smelter]], [[Crucible]], or [[Finery Forge]]. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A {{PAGENAME}} can be used to craft any tool or build any structure requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is one of the least valuable metals due to its lack of crafting recipes, availability, and general low quality. However, it is equally important in crafting [[Bar of Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, one must acquire metal [[Ore|ore]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become [[Slag]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(_{q}Ore*2) + _{q}Smelter + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_Copper&amp;diff=91654</id>
		<title>Bar of Copper</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_Copper&amp;diff=91654"/>
		<updated>2021-12-05T04:40:02Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = [[requires::Chalcopyrite]], [[requires::Malachite]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter|Ore Smelter]], [[requires::Stack Furnace]] or [[requires::Crucible]]&lt;br /&gt;
| specific   = Bar of Any Metal, Bar of Common Metal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar|Copper]]&lt;br /&gt;
[[Category:Bar of Any Metal|Copper]]&lt;br /&gt;
[[Category:Bar of Common Metal|Copper]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Metal Ores]] using buildings such as an [[Ore Smelter]], [[Crucible]], or [[Finery Forge]]. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A {{PAGENAME}} can be used to craft any tool or building requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is one of the least valuable metals due to its lack of crafting recipes, availability, and generally low quality, but is equally important in crafting [[Bar of Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, one must acquire metal [[Ore|ore]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become [[Slag]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(_{q}Ore*2) + _{q}Smelter + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quicksilver&amp;diff=91653</id>
		<title>Quicksilver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quicksilver&amp;diff=91653"/>
		<updated>2021-12-05T04:38:54Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 0 &amp;lt;!--Liquid--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Cinnabar]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter|Ore Smelter]], [[requires::Stack Furnace|Stack Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Cinnabar]] using [[Ore Smelter]]s. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. &amp;lt;br&amp;gt;&lt;br /&gt;
Works like a substance and can be stored in [[Bucket]]s and [[Barrel]]s also it can&#039;t be used to craft any tool or building requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is one of the valuable metals due to its unique crafting recipes and low availability.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First, one must acquire [[Ore|cinnabar]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage(12% base) of cinnabar to substance will be directly modified by whether you possess any additional mining skills. Any ore that does not become a substance will become [[Slag]]. Every successfully smelted piece of cinnabar gives 0.06 - 0.15 L of quicksilver.&lt;br /&gt;
&lt;br /&gt;
Right-click on smelted Quicksilver with a [[Bucket]] to put it out from [[Ore Smelter]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{patch|title|A Touch of Fix}}, [[Slag]] is now produced instead of [[Gneiss]]&lt;br /&gt;
* Added in update {{patch|title|Mercury Bones}}.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quicksilver&amp;diff=91652</id>
		<title>Quicksilver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quicksilver&amp;diff=91652"/>
		<updated>2021-12-05T04:38:32Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 0 &amp;lt;!--Liquid--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Cinnabar]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter|Ore Smelter]],[[requires::Stack Furnace|Stack Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Cinnabar]] using [[Ore Smelter]]s. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. &amp;lt;br&amp;gt;&lt;br /&gt;
Works like a substance and can be stored in [[Bucket]]s and [[Barrel]]s also it can&#039;t be used to craft any tool or building requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is one of the valuable metals due to its unique crafting recipes and low availability.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First, one must acquire [[Ore|cinnabar]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage(12% base) of cinnabar to substance will be directly modified by whether you possess any additional mining skills. Any ore that does not become a substance will become [[Slag]]. Every successfully smelted piece of cinnabar gives 0.06 - 0.15 L of quicksilver.&lt;br /&gt;
&lt;br /&gt;
Right-click on smelted Quicksilver with a [[Bucket]] to put it out from [[Ore Smelter]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{patch|title|A Touch of Fix}}, [[Slag]] is now produced instead of [[Gneiss]]&lt;br /&gt;
* Added in update {{patch|title|Mercury Bones}}.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=91651</id>
		<title>Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=91651"/>
		<updated>2021-12-04T16:16:39Z</updated>

		<summary type="html">&lt;p&gt;Phaen: /* Gates */ small spelling &amp;amp; grammar mistakes, wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate,:&amp;lt;br&amp;gt;&lt;br /&gt;
*2 wide[[Block of Wood]] x30&lt;br /&gt;
*3 wide[[Block of Wood]] x45&lt;br /&gt;
|lift = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|sthp = 2500&lt;br /&gt;
|soak = 30&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Walls and Fen$ces|$Palisade}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, indestructible without the aid of a [[Siegecraft|Siege Engine]] or a [[Wrecking Ball]] when fully dried and covered by an active [[claim]]. Can be repaired for 250 health every two hours.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost. Right click on the cornerpost to extend the wall. Use &amp;quot;Prepare for gate&amp;quot; to place another cornerpost 2 tiles away in any direction, when the second post is finished, a gate can be built between them. Be sure to build your gate falling &#039;&#039;&#039;outward&#039;&#039;&#039;, as if it&#039;s going over a moat around your wall, this is important for [[Metal Lock|locking]].&lt;br /&gt;
&lt;br /&gt;
A freshly built palisade&#039;s soak will increase slowly from zero to full over the course of three days. This means that it can be broken with a starting character with only 10 Strength. After 24 hours they require higher strength or a [[ram]] to break.&lt;br /&gt;
&lt;br /&gt;
==Sealing==&lt;br /&gt;
&lt;br /&gt;
A cornerpost has the option of being sealed after being built. This prevents any additional extensions from being built off that post. &#039;&#039;&#039;Warning: sealing a cornerpost is permanent. Sealing used to be highly recommended, but building walls without claim permissions has been disallowed. (You can&#039;t do it even as a crime.) Same applies to sealing itself.&lt;br /&gt;
&lt;br /&gt;
==Cascade damage==&lt;br /&gt;
&lt;br /&gt;
When a palisade segment is destroyed, it has a chance to take adjoining segments down with it. This chance is rolled again for the adjoining segment, which can break another adjoining segment. Ultimately this results in a damage cascade, whereby destroying one segment usually results in a large number of destroyed segments, sometimes even up to 20.&lt;br /&gt;
&lt;br /&gt;
When a cascade destroys a cornerpost that branches off into different directions, multiple cascades will occur, continuing in each direction.&lt;br /&gt;
&lt;br /&gt;
Cascade damage can only happen between segments with the same soak.&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
Gates can &#039;&#039;&#039;not&#039;&#039;&#039; be [[Metal_Lock#Lockpicking|lockpicked]], regardless of type and quality of the lock. Any quality wooden lock will secure your base just fine.&lt;br /&gt;
&lt;br /&gt;
Palisade and [[Brickwall|Brick Wall]] give players two options when building gates, a normal gate or a visitor gate. &lt;br /&gt;
&lt;br /&gt;
Normal gate, when opened, allow any players to pass through normally with no exceptions. &lt;br /&gt;
&lt;br /&gt;
Visitor gate however, will apply a [[Village Claim#visitor buff|Visitor buff]] to any players (except the owner) who pass through it. The Visitor buff prevents a player from committing any [[Criminal Acts]], including initiating or engaging in combat, even if the criminal acts are toggled on. Thus, these gates are ideal for letting in strangers or players that you do not fully trust for making a trade or a tour of your base, or to provide a peaceful public area within your claim for a market or inn. Visitor gates are marked with two red flags as shown below.&lt;br /&gt;
*WARNING: Visitor gates prevent anyone in combat from passing through it (both PvP and PvE combat), even the owner (Animals excluded!). It is recommended to have both normal and visitor gates on your claim, even if you intend to utilize visitor gates on most parts of your base, so that you can pass through your walls safely (via normal gates) when being chased by animals or other players while still in combat.&lt;br /&gt;
*Note: there is no way to remove the visitor buff while inside the claim, it can only be removed by exiting the claim.&lt;br /&gt;
*The direction of visitor gates does not matter. They apply the buff no matter which direction you pass through it.&lt;br /&gt;
&lt;br /&gt;
[[File:Gates_Example.png ]]&lt;br /&gt;
A Normal Gate next to a Visitor Gate.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*For couple of reasons related to security and griefing, you should extend the claim at least one tile beyond the wall.&lt;br /&gt;
&lt;br /&gt;
*Palisade sections allow for a terrain height difference of +/-5.&lt;br /&gt;
&lt;br /&gt;
*An unprotected Palisade (no active claims) can be damaged by hand. This was a change with the &amp;quot;Bog Turtle Boogaloo&amp;quot; update dated 18 April, 2019.&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t build walls within 6 tiles of water. You also cannot build walls on a claim you have no rights to (not even with Criminal Acts).&lt;br /&gt;
&lt;br /&gt;
*If a copy of your Master Key gets stolen, but you have a spare, you can install a new lock with the old Master Key in your inventory.&lt;br /&gt;
&lt;br /&gt;
*You can right click your Master Key onto a new lock in your inventory to make them match. This is useful if you have multiple walls, or if you&#039;re using an &#039;airlock&#039; as outlined below.&lt;br /&gt;
&lt;br /&gt;
*A gate can be made more secure by building an airlock system. Going through one gate and closing it before opening the other makes sure someone can&#039;t rush in while you&#039;re going outside.&lt;br /&gt;
:[[File:Palisade airlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
*When trying to extend a wall onto forest terrain, you can get an error message saying you can&#039;t build there. You can remedy this by plowing, then either paving or stomping to dirt.&lt;br /&gt;
&lt;br /&gt;
*Extreme caution should be used when building palisades near cliffs as areas that appear usable, and may even allow the laying of stone or brick, may NOT allow the placement of a palisade.&lt;br /&gt;
&lt;br /&gt;
*You can continue building from a palisade segment that is connected to a sealed cornerpost and this means that you can seal a cornerpost immediately after building the segments in the directions you want to build to. You can also build a gate to a sealed cornerpost if the adjacent cornerpost is not sealed.&lt;br /&gt;
&lt;br /&gt;
*A palisade will keep you almost as safe as a [[Brickwall]] as long as you keep an active claim over the palisade and check regularly for siege engines and battering rams. Brickwalls only stand up longer to bashing and require characters with a higher total strength to operate the ram, but that won&#039;t make much of a difference.&lt;br /&gt;
&lt;br /&gt;
*For practice, one may try building a small [[Roundpole Fence]]. The game mechanics for building the [[Roundpole Fence|fence]], Palisade, and [[Brickwall]] are identical. If you make a mistake with the fence, it&#039;s easy to see where you goofed up and correct. The only thing that is not the same is the building being blocked by water, fences can be built closer to water than Palisades or Brick walls.&lt;br /&gt;
&lt;br /&gt;
*Wagons fit through two tile wide gates, though it can be a bit hard to position them correctly. It is suggested to build a three tile wide gate if you plan on using a wagon.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s possible to build 3 tile wide gates. To do this you need to choose the option &amp;quot;Prepare for gate&amp;quot; and move the mouse to the 4th tile from the cornerpost.&lt;br /&gt;
[[File:ThreeTilesGates.jpg]]&lt;br /&gt;
&lt;br /&gt;
*You will need at least 121 strength to damage it with a battering ram solo. Two characters with around 36 strength each is enough to do damage with a battering ram. Other tools, such as a pickaxe, do not help while using a battering ram, according to loftar. (Verify, does this refer to state before or after the {{Patch|title|Bog Turtle Boogaloo}})&lt;br /&gt;
&lt;br /&gt;
*Sealing without permissions was made impossible in  {{Patch|title|Smoked Zebra}})&lt;br /&gt;
* Mimimum STR that allows bashing Palisade (when un[[claim]]ed) is 729 (with [[Sledgehammer]] equipped.)&lt;br /&gt;
&lt;br /&gt;
* Damaged palisade tiles can only be repaired one block at a time, and each repaired tile has a cool down time of {{time|G&amp;amp;R|6|0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*A hostile creature can still attack you if you&#039;re too close to the wall. [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=27270#p345766]&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]]==&lt;br /&gt;
&lt;br /&gt;
* Fixed in update {{patch|title|A Sound Badgering}}&lt;br /&gt;
** &#039;&#039;Jorb: &amp;quot;Palisades now have the correct cost&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Jorb: &amp;quot;Corner posts can now be sealed.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tarpit&amp;diff=91568</id>
		<title>Tarpit</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tarpit&amp;diff=91568"/>
		<updated>2021-11-23T08:54:00Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 5&lt;br /&gt;
| ysize        = 5&lt;br /&gt;
| lift         = No&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Localized Resource]], a rare type of resource which regenerates over time in a permanent location - in [[Forest|Forests]] and [[Grassland|Grasslands]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Because of their rarity and permanent location, Localized Resources are often very contested and highly valuable. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
{{PAGENAME}} holds up to 100 litres of [[Tar]], respawns 2.0 litres every ?? minutes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Right click a bubbling {{PAGENAME}} with a liquid container such as a bucket or barrel. This will fill the container with [[Tar]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*The quality of the {{PAGENAME}}&#039;s resource is [[hardcap|hardcapped]] by [[??]], making it unwise to harvest this resource with an unskilled character.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Unlike other [[Localized Resources]], {{PAGENAME}} CAN be claimed by a [[Personal Claim]].&lt;br /&gt;
*[[Tar]] is a permanent resource and will not decay.&lt;br /&gt;
[[Category:Localized Resource]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tarpit.png|A pit with tar.&lt;br /&gt;
Tarpit_2.png|A pit without tar.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Tarpit&amp;diff=91567</id>
		<title>Talk:Tarpit</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Tarpit&amp;diff=91567"/>
		<updated>2021-11-23T08:52:06Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A newbie character was unable to even inspect a tarpit to find out how much was in it. &lt;br /&gt;
&lt;br /&gt;
The newbie&#039;s skills were:&lt;br /&gt;
- Animal Husbandry&lt;br /&gt;
- Baking&lt;br /&gt;
- Beekeeping&lt;br /&gt;
- Boatbuilding&lt;br /&gt;
- Carpentry&lt;br /&gt;
- Farming&lt;br /&gt;
- Fishing&lt;br /&gt;
- Foraging&lt;br /&gt;
- Gardening&lt;br /&gt;
- Hearth Magic&lt;br /&gt;
- Hunting&lt;br /&gt;
- Lumberjacking&lt;br /&gt;
- Oral Tradition&lt;br /&gt;
- Plant Lore&lt;br /&gt;
- Pottery&lt;br /&gt;
- Primitive Tools&lt;br /&gt;
- Rope Twining&lt;br /&gt;
- Sewing&lt;br /&gt;
- Stone Working&lt;br /&gt;
- Swimming&lt;br /&gt;
- Tanning&lt;br /&gt;
- The Will to Power&lt;br /&gt;
- Wilderness Survival&lt;br /&gt;
&lt;br /&gt;
If I had to guess, the problem was probably due to lack of Wheelwrighting, or something in its path. &lt;br /&gt;
&lt;br /&gt;
[[User:Xyzzy|Xyzzy]] ([[User talk:Xyzzy|talk]])&lt;br /&gt;
&lt;br /&gt;
Tar pit is different from other localized resources. I have every skill in the game and cannot inspect it. Also, it CAN be claimed by personal claims. I will edit the page. [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 08:52, 23 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sorb_Apple&amp;diff=91504</id>
		<title>Sorb Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sorb_Apple&amp;diff=91504"/>
		<updated>2021-11-14T23:03:43Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| specific   = Fruit&lt;br /&gt;
| producedby = [[requires::Sorb Tree]]&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0.5&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| energy     = 80&lt;br /&gt;
| sat1       = Fruit&lt;br /&gt;
| sat1eff    = 10&lt;br /&gt;
| sat1chance = 25&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s can be gathered from an Sorb Tree. They can be eaten, and the remaining [[Sorb Apple Core|core]] can be planted to grow more Sorb Trees.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Right click on a [[Sorb Tree]] and the option to pick an Apple will be presented.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
When picking apples you sometimes receive a [[Worm-Eaten Apple]] instead. {{verify|worm-eaten apple possibility}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oyster&amp;diff=91503</id>
		<title>Oyster</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oyster&amp;diff=91503"/>
		<updated>2021-11-14T23:03:00Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| type = content&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Infobox data in need of additional verification:&amp;lt;/b&amp;gt; {{verify|per*exp}}&lt;br /&gt;
*perexp = 4000 ([http://ringofbrodgar.com/w/index.php?title=Oyster&amp;amp;action=edit&amp;amp;section=0 Edit])&lt;br /&gt;
}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| perexp     = 4000&lt;br /&gt;
| terrain    = [[terrain::Shallow Water|Ocean Shallow Water]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
&lt;br /&gt;
Oyster can be cracked to [[Opened Oyster]]. While cracking, there is a chance for the oyster to contain a [[Oyster Pearl]]. Oysters are often found in clusters but more can be seen based on [[Perception|perception]] and [[Exploration|exploration]]. &lt;br /&gt;
&lt;br /&gt;
Oyster quality is based on nodes similar to other resources.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
They can be found in the shallow water of oceans. You can &amp;quot;Pick&amp;quot; them up in the same manner you would would a stinging nettle or rustroot. They require a certain amount of perception and exploration to see.  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Oyster_ingame.png|Oyster in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Marsh-Mallow&amp;diff=91502</id>
		<title>Marsh-Mallow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Marsh-Mallow&amp;diff=91502"/>
		<updated>2021-11-14T23:02:29Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq = [[requires::Foraging]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| perexp  = 12500&lt;br /&gt;
| terrain = [[terrain::Beech Grove]], [[terrain::Fen]], [[terrain::Lichen Wold]], [[terrain::Sombre Bramble]], [[terrain::Bog]] , [[terrain::Swamp]], [[terrain::Shady Copse]]&lt;br /&gt;
| specific   = Salad Greens, Flower&lt;br /&gt;
| energy = 750&lt;br /&gt;
| hunger = 1&lt;br /&gt;
| str    = 0&lt;br /&gt;
| agi2    = 1&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per2    = 1&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| sat1       = Forage&lt;br /&gt;
| sat1eff    = 10&lt;br /&gt;
| sat1chance = 25&lt;br /&gt;
| sat2       = &lt;br /&gt;
| sat2eff    = &lt;br /&gt;
| sat2chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh-Mallows&#039;&#039;&#039; are edible flowers occasionally found in the wilderness.&lt;br /&gt;
{{verify|Per * Exp}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Marsh-Mallow - (on wall).png|200px|thumb|left|A marsh-mallow used as a wall decoration.]]&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Horse&amp;diff=91501</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Horse&amp;diff=91501"/>
		<updated>2021-11-14T23:01:57Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| caption = Stallion &amp;amp;raquo; Mare &amp;amp;raquo; Foal&lt;br /&gt;
|&lt;br /&gt;
| terrain = (&#039;&#039;None, Domestic Areas&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
| hp = ?&lt;br /&gt;
|&lt;br /&gt;
| loot = [[Fresh Horse Hide]], [[Entrails]] x4, [[Intestines]] x3, [[Raw Horse]] x8, [[Bone Material]] x10, [[Suckling&#039;s Maw]] from youngs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are domesticated creatures, kept mainly as transportation. In order to obtain Horses, you must [[Taming|tame]] [[Wild Horse]]s. {{PAGENAME}}s can be lead around by right clicking a [[Rope]] onto the animal.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} eat  units of [[Fodder]] per day (a [[Food Trough]] holds 2000 units; 1L of [[swill]] = 10 fodder). Pregnant mares eat (&#039;&#039;&#039;???&#039;&#039;&#039;){{verify|food consumption}} times as much at (&#039;&#039;&#039;???&#039;&#039;&#039;){{verify}} units per day. A lactating mare eats (&#039;&#039;&#039;???&#039;&#039;&#039;){{verify}} units of food per day, plus 0.1 unit for every 1L of milk produced.{{verify}}&lt;br /&gt;
&lt;br /&gt;
In grasslands biome, the horses feed from the natural grass as well, feeding less from the [[Food Trough]].&lt;br /&gt;
&lt;br /&gt;
==Mare==&lt;br /&gt;
&lt;br /&gt;
[[File:Horsestats.png|frame|&#039;&#039;Horse information window&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Mares are female {{PAGENAME}}s. They are kept for their ability to produce Foals, as well as for their meat.  At quality 10, one mare can feed up to 2.5 foals.  The &amp;quot;Milk #&amp;quot; stat of the mare will need to be increased for it to feed more foals without risk of starvation to the foals. Mares do &#039;&#039;&#039;not&#039;&#039;&#039; produce usable milk like [[Cattle]], [[Sheep]], and [[Goats]].&lt;br /&gt;
&lt;br /&gt;
==Stallion==&lt;br /&gt;
&lt;br /&gt;
Stallions are male {{PAGENAME}}s. Left with a mare, the stallion will impregnate her, indicated by a distinct mating animation. The non-breeding males are often preferred, over Mares, for pulling Wagons and for riding.  This is because the non-breeding males tend to be of lesser value to the owner, in case the horse needs to be abandoned or is killed.&lt;br /&gt;
&lt;br /&gt;
==Foal==&lt;br /&gt;
&lt;br /&gt;
Foals are adolescent {{PAGENAME}}s. They will grow into either a mare or a stallion in 10 real life days. In addition to the regular products, foals give you a [[Suckling&#039;s Maw]] when butchered.  Foals must have access to any mare that has given birth, for their source of milk.  Foals will begin to starve if there is no access to one or more mares.  Each starvation tick will ruin random stats, till the foal dies.&lt;br /&gt;
&lt;br /&gt;
==How to acquire==&lt;br /&gt;
&lt;br /&gt;
To obtain a Horse you have to tame a [[Wild Horse]]. Feed a Wild Horse a clover, then use a rope to hitch it to a [[Hitching Post]] or tree. Once hitched, it must be tamed about once a day by engaging it in combat until it submits. After each taming session, the Horse must be re-hitched to prevent it from despawning. After about four days (depending on how many &amp;quot;Taming Points&amp;quot; you gain after each round of combat) the Wild Horse will transform into a Stallion or Mare. It may take three or more tames to obtain both so that more horses can be bred.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
&lt;br /&gt;
A Mare will take 4.5 real life days to give birth.&lt;br /&gt;
&lt;br /&gt;
A foal takes 10 real life days to grow up.&lt;br /&gt;
&lt;br /&gt;
Breeding for animals with higher quality stats is much more difficult than it is to grow higher quality crops. The quality of any of the foal&#039;s stat is the average of the male and female&#039;s stat, +20 -&amp;gt; -5 {{verify}}, and then soft capped by the breeding quality of the male involved. Since you&#039;re typically looking for multiple stats, on top of getting more breeding stat, this can prove to be a slow task.&lt;br /&gt;
&lt;br /&gt;
Mares can have twins on rare occasions.&lt;br /&gt;
&lt;br /&gt;
You can tell the gender of foals by the information window title, it will say stallion for males and mare for females.&lt;br /&gt;
&lt;br /&gt;
Fodder quality must be the same or higher than the breeding horses feeding from it.  If fodder quality is lower, the horses will suffer quality decreases till they are at the same quality of the fodder.  When trough fodder is depleted, the horses will feed from the biome tiles.  The tiles are quality 10 and the horses will begin to suffer quality losses as they eat from the biome.  Once all biome tiles within the feeding area become dirt, the horse(s) will begin to starve, suffer heavy quality/stat losses and die.  One real life day without fodder can easily ruin a month worth of breeding effort.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
&lt;br /&gt;
While mares produce milk for foal&#039;s, they can&#039;t be manually milked.&lt;br /&gt;
&lt;br /&gt;
==Special stats==&lt;br /&gt;
Horses have three unique values which can be bred: Endurance, Stamina, and Metabolism.&lt;br /&gt;
:&#039;&#039;&#039;Endurance&#039;&#039;&#039; determines how much pony power the horse has.&lt;br /&gt;
:&#039;&#039;&#039;Stamina&#039;&#039;&#039; determines how fast the horse regenerates pony power from its food meter.  This stat is arguably the most important stat for breeding riding horses.&lt;br /&gt;
:&#039;&#039;&#039;Metabolism&#039;&#039;&#039; determines how much pony power each unit of food is converted to.&lt;br /&gt;
&lt;br /&gt;
See [[Animal Qualities]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
*It is a good idea to separate the Males from the Females, to ensure that you can select the highest quality Male to mate with. Also you can castrate your lower quality stallions to stop them from breeding and acquire [[bollocks|Bollock]].&lt;br /&gt;
&lt;br /&gt;
*You should use your lowest quality horse/bull to pull a wagon, since quality has no effect on wagon-pulling and if you have to flee and leave your wagon behind, then the loss will not be as bad.&lt;br /&gt;
&lt;br /&gt;
*Horses can be equipped with [[Saddlebags]], which act as an inventory for the animal. Saddlebags have a 4x4 inventory space.&lt;br /&gt;
&lt;br /&gt;
*You can hearth home with a horse, while mounted or leashed.&lt;br /&gt;
&lt;br /&gt;
*The horse tracks its last rider, so if you dismount while visiting someone&#039;s claim, you can still remount without losing the horse, much the same as with boats.&lt;br /&gt;
&lt;br /&gt;
*It is possible to use emotes while riding a horse.&lt;br /&gt;
&lt;br /&gt;
*If you whistle (emote) at a tamed horse, it will run to you.&lt;br /&gt;
&lt;br /&gt;
*If you keep a Rope in your Inventory, your character will auto-leash your horse when you dismount from it. (&#039;&#039;rope in belt will not auto-leash&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
An old April Fool&#039;s prank. Jorb and Loftar promised horses during Legacy. The original prank was that if you set many carrots and straw around an [[Aurochs]], and left it there, it would turn into a horse. This obviously led to some suspicion, and so Jorb created the following animation for a horse walking to further fool everyone. Many carrots and much straw was lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Horse - April Fools joke.gif]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Horse]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=91500</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=91500"/>
		<updated>2021-11-14T23:01:15Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|skillcost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|title|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fishing=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
=Fish Data=&lt;br /&gt;
==Fresh Water Fish==&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]], [[Waterstrider]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]] 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Ocean Fish==&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Cave Fish==&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=91499</id>
		<title>Dugout</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=91499"/>
		<updated>2021-11-14T23:00:14Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[requires::Log]] &lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Structures]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Dugout}}&lt;br /&gt;
&lt;br /&gt;
A Dugout is a crude water-going craft made from a tree log and, can hold only one person and no cargo. They travel at &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}} speed in water. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Dugouts are built by clicking the dugout portrait in the craft menu &#039;&#039;(B&amp;gt;V&amp;gt;D)&#039;&#039; and left-clicking a log. The dugout can&#039;t be used immediately however, it will appear rugged on the interior. &lt;br /&gt;
To make the dugout usable you need to burn the interior by lighting it on fire (with a firebrand for instance). It will take 1 in-game hour (approx 20 IRL minutes) for the dugout to burn out and become usable.&lt;br /&gt;
&lt;br /&gt;
To board a Dugout, place the dugout in water then right-click on the boat when it&#039;s on a water tile. When you are ready to leave the dugout, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the rowboat into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
You can fish while sitting in a dugout.&lt;br /&gt;
&lt;br /&gt;
You can use dugout to travel along coast of the ocean, &#039;&#039;&#039;but High Seas will destroy your dugout almost immediately.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* You can pick up liftable objects while sitting in a boat.&lt;br /&gt;
&lt;br /&gt;
* Dugout speed -  &#039;&#039;(roughly walking speed)&#039;&#039;{{verify|dugout speed}}&lt;br /&gt;
&lt;br /&gt;
* Boats, just like [[wagon]]s, can travel freely through claimed areas without the need for criminal action. (&#039;&#039;Exit the boat with care when doing so.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* You can harvest the log (for blocks and/or boards) up to 99% before digging it out into a boat.&lt;br /&gt;
&lt;br /&gt;
* Dugouts will be &#039;&#039;destroyed&#039;&#039; upon entering the darker, very-deep ocean water. You will be ejected swimming and you &#039;&#039;will drown and die&#039;&#039;. &#039;&#039;&#039;Do not ever, under any circumstance short of suicide, take the dugout far out to sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* (&#039;&#039;In some cases cliffs next to water are ignored when jumping back in a dugout parked on the other side.&#039;&#039;)&amp;lt;!-- case specifics currently unclear. might be for all boats --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]]==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* {{Patch|title|Provincial Oven}} {{quote|&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.}}&lt;br /&gt;
* {{patch|title|Tar Plow}} {{quote|&amp;quot;Coracle&amp;quot;s, &amp;quot;Dugout&amp;quot;s, &amp;quot;Raft&amp;quot;s and &amp;quot;Rowboat&amp;quot;s now all show &amp;quot;Seaworthiness&amp;quot; meters.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spruceboat.png | Spruce Dugout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Coral_Reef&amp;diff=91498</id>
		<title>Coral Reef</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Coral_Reef&amp;diff=91498"/>
		<updated>2021-11-14T22:59:48Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 4&lt;br /&gt;
| ysize        = 4&lt;br /&gt;
| lift         = No&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Localized Resource]], a rare type of resource which regenerates over time in a permanent location - in [[Water|Deep Ocean]], [[Water|Ocean]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Because of their rarity and permanent location, Localized Resources are often very contested and highly valuable. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
{{PAGENAME}} holds up to 15 of [[Red Coral]], respawns ?? pieces every 6 days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Using the Inspect action on any localized resource will tell you how many resources are currently available or how long until the next resource regenerates.&amp;lt;br&amp;gt;&lt;br /&gt;
*Right clicking a {{PAGENAME}} that has resources will give the user an option to collect only &#039;&#039;&#039;rough&#039;&#039;&#039; [[Red Coral|corals]]. {{verify|rough corals only?}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*The quality of the {{PAGENAME}}&#039;s resource is [[hardcap|hardcapped]] by [[Survival]], making it unwise to harvest this resource with an unskilled character.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Localized Resources]] cannot be claimed by a [[Personal Claim]], but can be claimed by a [[Village Claim]].&lt;br /&gt;
*[[Driftkelp]] is a permanent resource and will not decay.&lt;br /&gt;
[[Category:Localized Resource]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coral Reef.png|The reef with corals.&lt;br /&gt;
Coral Reef_2.png|The reef without corals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Coral_Reef&amp;diff=91497</id>
		<title>Coral Reef</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Coral_Reef&amp;diff=91497"/>
		<updated>2021-11-14T22:59:24Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 4&lt;br /&gt;
| ysize        = 4&lt;br /&gt;
| lift         = No&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Localized Resource]], a rare type of resource which regenerates over time in a permanent location - in [[Water|Deep Ocean]], [[Water|Ocean]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Because of their rarity and permanent location, Localized Resources are often very contested and highly valuable. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
{{PAGENAME}} holds up to 15 of [[Red Coral]], respawns ?? pieces every 6 days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Using the Inspect action on any localized resource will tell you how many resources are currently available or how long until the next resource regenerates.&amp;lt;br&amp;gt;&lt;br /&gt;
*Right clicking a {{PAGENAME}} that has resources will give the user an option to collect only &#039;&#039;&#039;rough&#039;&#039;&#039;[[Red Coral|corals]]. {{verify||rough corals only?}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*The quality of the {{PAGENAME}}&#039;s resource is [[hardcap|hardcapped]] by [[Survival]], making it unwise to harvest this resource with an unskilled character.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Localized Resources]] cannot be claimed by a [[Personal Claim]], but can be claimed by a [[Village Claim]].&lt;br /&gt;
*[[Driftkelp]] is a permanent resource and will not decay.&lt;br /&gt;
[[Category:Localized Resource]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coral Reef.png|The reef with corals.&lt;br /&gt;
Coral Reef_2.png|The reef without corals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Coral&amp;diff=91496</id>
		<title>Cave Coral</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Coral&amp;diff=91496"/>
		<updated>2021-11-14T22:58:48Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Cave]]&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 3440&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 4000&lt;br /&gt;
| studytime    = 15:00&lt;br /&gt;
| mentalweight = 15&lt;br /&gt;
| expdrain     = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
{{verify|Per * Exp}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forageable_Cavecoral.png | Cavecoral ingame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemist%27s_Table&amp;diff=91495</id>
		<title>Alchemist&#039;s Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemist%27s_Table&amp;diff=91495"/>
		<updated>2021-11-14T22:58:08Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2 &lt;br /&gt;
|xinv       = 2&lt;br /&gt;
|yinv       = 4&lt;br /&gt;
|skillreq   = [[requires::Alchemy]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Stone]] x5, [[requires::Cloth]] x2, [[requires::Bar of Any Metal]], [[requires::Bone Glue]] x2&lt;br /&gt;
|repwith = [[requires::Board]] &lt;br /&gt;
|lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Workstations &amp;amp; Utilities|Alchem$ist&#039;s Table}}&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
Place any of [[Alchemy|Alchemical Tools]] on a table, right-click on a table in order to create different elixirs or process materials. Note that different recipes require different tools.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
 &lt;br /&gt;
*Quality of Alchemist&#039;s Table is Average ingredients and is not [[softcap]]ped by any skills.&lt;br /&gt;
&lt;br /&gt;
*Unknown whether table quality affects final product. {{verify|Table impact on quality}}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Whalebone_Clasps&amp;diff=91494</id>
		<title>Whalebone Clasps</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Whalebone_Clasps&amp;diff=91494"/>
		<updated>2021-11-14T22:53:55Z</updated>

		<summary type="html">&lt;p&gt;Phaen: verified GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = Unknown&lt;br /&gt;
| objectsreq = [[requires::Whale Bone Material]], [[requires::Sand]] &lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| gildpct = [[gildpct::50%-95%]]&lt;br /&gt;
| gildatt = [[gildatt::Sewing]], [[gildatt::Strength]], [[gildatt::Agility]], [[gildatt::Stealth]]&lt;br /&gt;
| gild1   = [[gild1::Melee Combat +3]]&lt;br /&gt;
| gild2   = [[gild2::Unarmed Combat +3]]&lt;br /&gt;
| gild3   = [[gild3::Agility +4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|$Primitive Gildings|W$halebone Clasps}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Melee Combat]], [[Unarmed Combat]] and [[Agility ]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attribute is [[Sewing]], [[Strength]], [[Agility]] and [[Stealth]] Chance: 50% to 95%.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is average ingredients and its [[Softcap]]ped by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Carpentry*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Melee Combat]] || [[Unarmed Combat]] || [[Agility]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +3 || +3 || +4&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +6 || +6 || +8&lt;br /&gt;
 |-&lt;br /&gt;
 | 90 || +9 || +9 || +12&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ivory_Figurine&amp;diff=91493</id>
		<title>Ivory Figurine</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ivory_Figurine&amp;diff=91493"/>
		<updated>2021-11-14T22:52:43Z</updated>

		<summary type="html">&lt;p&gt;Phaen: verified GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = Unknown&lt;br /&gt;
| objectsreq   = [[requires::Mammoth Tusk]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 4000&lt;br /&gt;
| studytime    = 11:00&lt;br /&gt;
| mentalweight = 25&lt;br /&gt;
| expdrain     = 100&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|I$vory Figurine}}&lt;br /&gt;
&lt;br /&gt;
An [[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Dexterity]] and [[Carpentry]] and [[Lore]].&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Family_Heirloom&amp;diff=91492</id>
		<title>Family Heirloom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Family_Heirloom&amp;diff=91492"/>
		<updated>2021-11-14T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Phaen: GM path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Jewelry]]&lt;br /&gt;
| objectsreq = [[Requires::Gold Nugget]] x3, [[Requires::Leather]] x2, [[Requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 2L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelry|Family $Heirloom}}&lt;br /&gt;
&lt;br /&gt;
Family heirloom is an item that goes in the 2L slot.&lt;br /&gt;
&lt;br /&gt;
==Note== &lt;br /&gt;
&lt;br /&gt;
It currently has no use and is purely cosmetic.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bushcraft_Fishingpole&amp;diff=91485</id>
		<title>Bushcraft Fishingpole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bushcraft_Fishingpole&amp;diff=91485"/>
		<updated>2021-11-13T04:02:53Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| caption    = No line/hook &amp;amp;raquo; No hook &amp;amp;raquo; Fully equipped&lt;br /&gt;
| skillreq   = [[requires::Fishing]]&lt;br /&gt;
| objectsreq = [[requires::Tree Bough]] x1; [[requires::Block of Wood]] x1, [[requires::String]] x2; [[requires::Fishline]], [[requires::Fish Hook]], [[requires::Bait]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot = 5L or 5R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fishing Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Hook, $Line &amp;amp; Sinker|Bushcra$ft Fishingpole}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is, as the name suggests, a tool used to catch fish, one of the staple food source early on for beginners. It must be equipped, occupies one hand, and is used by right-clicking an area where fish are jumping. &amp;lt;!-- This usually will necessitate being in a boat, though in some instances it is possible to fish from shallow water on shore. --&amp;gt; For more information check the [[Fishing]] page.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Create a pole with the crafting recipe.&lt;br /&gt;
&lt;br /&gt;
Now, you need to add a line, a hook, and some kind of bait before you can use the fishing pole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hook]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most accessible hook is the [[Bone Hook|bone hook]], which is made from [[Bone Material|bones]], easily obtained from animals, particularly [[Rabbit|rabbits]] and [[Chicken|chickens]]. The [[Metal Hook|metal hook]] requires a [[Nugget of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fishline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest line is [[Bushcraft Fishline]], crafted from any two pieces of [[String]]. The easiest early game strings are [[Cattail Fibres]], [[Bark Cordage]], and [[Spindly Taproot]]. Those strings are also used in [[Shoreline Fishline]] and [[Woodsman&#039;s Fishline]], so check the [[Fishline]] category for more info.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bait]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anything that seems like it would be good fishing bait, odds are it can be used as bait. You can use the [[Entrails|entrails]] from that rabbit or chicken you killed for the hook earlier for an easy choice. Others include [[ants]], [[Leech|bloated leeches]], [[Dragonfly|dragonflies]], [[Earthworm|earthworms]], [[Grub|grubs]], [[Ladybug|ladybugs]], [[Silkmoth|silkmoths]], ... Bait will be lost whenever you catch a fish, but will be replaced automatically from bait in your inventory while fishing, so make sure you don&#039;t have anything you want to lose in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To equip the fishing pole with fishing line and other necessities, left click on the item to select it and then right click it onto the fishing pole. If you want to swap something out, you can take it apart again by right clicking on the fishing pole and selecting Unequip, which will return all the parts to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The lure, hook and line each have a 1% chance of breaking each time you fish. (Except, at least for now, when using baits instead of lures, in which case only the bait is lost.)&amp;quot;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91484</id>
		<title>Talk:Birch Bark</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91484"/>
		<updated>2021-11-13T03:50:47Z</updated>

		<summary type="html">&lt;p&gt;Phaen: spacing / formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Normal bark vs Tough Bark ==&lt;br /&gt;
&lt;br /&gt;
Related [https://ringofbrodgar.com/w/index.php?title=Birch_Bark&amp;amp;curid=8598&amp;amp;diff=91474&amp;amp;oldid=87970 Ref edit] question:&amp;lt;br&amp;gt;&lt;br /&gt;
Are there any cases where birch bark can&#039;t be used as replacement for normal bark? If not, birch bark would be more or less a substitute for both normal- and Tough-bark.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;There is one case where it can&#039;t act as both but has to take a side. How efficiency it is in creating tanning fluid.&amp;lt;/strike&amp;gt;(&#039;&#039;Right. All 3 bark types gave 5% concentration on 10l&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:25, 12 November 2021 (UTC)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Birch bark is a type of tough bark and tough bark is a type of Treebark. So yes, birch bark can be a substitute for both. Everything that asks for Treebark will take any type of bark. Edit: The main point of my edit was to remove the pointless &amp;quot;Treebark&amp;quot; category with only 1 member. I put that info in the description instead, with the additional info that Birch bark is (more specifically) tough bark. [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 03:46, 13 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91483</id>
		<title>Talk:Birch Bark</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91483"/>
		<updated>2021-11-13T03:50:06Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Normal bark vs Tough Bark ==&lt;br /&gt;
&lt;br /&gt;
Related [https://ringofbrodgar.com/w/index.php?title=Birch_Bark&amp;amp;curid=8598&amp;amp;diff=91474&amp;amp;oldid=87970 Ref edit] question:&amp;lt;br&amp;gt;&lt;br /&gt;
Are there any cases where birch bark can&#039;t be used as replacement for normal bark? If not, birch bark would be more or less a substitute for both normal- and Tough-bark.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;There is one case where it can&#039;t act as both but has to take a side. How efficiency it is in creating tanning fluid.&amp;lt;/strike&amp;gt;(&#039;&#039;Right. All 3 bark types gave 5% concentration on 10l&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:25, 12 November 2021 (UTC)&lt;br /&gt;
Birch bark is a type of tough bark and tough bark is a type of Treebark. So yes, birch bark can be a substitute for both. Everything that asks for Treebark will take any type of bark. Edit: The main point of my edit was to remove the pointless &amp;quot;Treebark&amp;quot; category with only 1 member. I put that info in the description instead, with the additional info that Birch bark is (more specifically) tough bark. [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 03:46, 13 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Birch_Bark&amp;diff=91482</id>
		<title>Birch Bark</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Birch_Bark&amp;diff=91482"/>
		<updated>2021-11-13T03:47:59Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| producedby = [[requires::Birch Tree]] or [[requires::Warty Birch Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Birch Bark]] (a bark taken from [[Birch Tree]]s or [[Warty Birch Tree]]s) is used to make [[Kuksa]], [[Barkboat]]s, and a few other Birch Bark-specific items. Birch Bark can also be used anywhere [[Treebark]] or [[Tough Bark]] is used.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Find a birch tree. They have white tree trunks and a fluffy, bright green crown. Right-click on the tree to bring up the option &amp;quot;Take bark&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Metal_Cauldron&amp;diff=91481</id>
		<title>Metal Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Metal_Cauldron&amp;diff=91481"/>
		<updated>2021-11-13T03:47:18Z</updated>

		<summary type="html">&lt;p&gt;Phaen: removing the &amp;quot;Cauldron&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 3&lt;br /&gt;
| ysize = 3&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Common Metal]] x6, [[requires::Block of Wood]] x3&lt;br /&gt;
| repwith    = [[requires::Bar of Common Metal]]&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Workstations &amp;amp; Utilities|Metal $Cauldron}}&lt;br /&gt;
&lt;br /&gt;
The Metal Cauldron is an important tool for [[Cooking]] and a variety of miscellaneous tasks. It is an upgrade to the [[Clay Cauldron]], which can be used for the same tasks but requires time to begin boiling. The Metal Cauldron boils instantly when lit.&lt;br /&gt;
&lt;br /&gt;
The Metal Cauldron holds 30L of water when full and requires wood as fuel. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The cauldron&#039;s quality is only affected by the metal used in its construction; any block of wood can be used without any changes to its quality.&lt;br /&gt;
&lt;br /&gt;
The quality of objects crafted with the Metal Cauldron is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{q}Products ={ \frac{_{q}Ingredients*6 + _{q}Cauldron + _{q}Water}{8}}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Where quality of Ingredients = the average quality of the ingredients used.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Variable materials added for metal cauldrons in update {{patch|title|Rekt!-ing Ball}}.&lt;br /&gt;
&lt;br /&gt;
* As of update {{patch|title|Burning Harmonica}}, Cauldron&#039;s can be extinguished from the flower menu.&lt;br /&gt;
&lt;br /&gt;
* The wood blocks do not affect the quality of the cauldron.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cauldrons.jpg | Cauldrons made of different materials. From left to right: cast iron, wrought iron, copper, tin, bronze, steel.&lt;br /&gt;
File:Metiron.png | A cauldron made of metiron.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay_Cauldron&amp;diff=91480</id>
		<title>Clay Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay_Cauldron&amp;diff=91480"/>
		<updated>2021-11-13T03:46:57Z</updated>

		<summary type="html">&lt;p&gt;Phaen: removing the &amp;quot;Cauldron&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x15, [[requires::Block of Wood]] x3&lt;br /&gt;
| repwith    = [[requires::Clay]] x3&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Workstations &amp;amp; Utilities|Cla$y Cauldron}}&lt;br /&gt;
&lt;br /&gt;
The Clay Cauldron is an important tool for [[Cooking]] and a variety of miscellaneous tasks.&lt;br /&gt;
First cauldron a heartling can do, takes 1 [[Tick]], or approximately 5 minutes, for the clay cauldron to come to a boil before you can use it. In addition, the clay cauldron halves the quality of the water used in recipes.&lt;br /&gt;
&lt;br /&gt;
The Clay Cauldron holds 30L of water when full and requires wood as fuel.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of objects crafted with the Clay Cauldron is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{_{q}Products = \frac{_{q}Ingredients*6 + _{q}Cauldron + \frac{_{q}Water}{2}}{8}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* As of update {{patch|title|Burning Harmonica}}, Cauldron&#039;s can be extinguished from the flower menu.&lt;br /&gt;
* The wood blocks does not affect the quality of the cauldron.&lt;br /&gt;
* After the cauldron begins boiling it will continue to “boil”, even if water is removed or evaporates, so long as the fire beneath it remains lit (though water will have to be re-added). I.e. you can keep it lit for a long time and remove water to conserve it, so you do not have to wait for it to “re-boil” when you want to use it.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91479</id>
		<title>Talk:Birch Bark</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Birch_Bark&amp;diff=91479"/>
		<updated>2021-11-13T03:46:09Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Normal bark vs Tough Bark ==&lt;br /&gt;
&lt;br /&gt;
Related [https://ringofbrodgar.com/w/index.php?title=Birch_Bark&amp;amp;curid=8598&amp;amp;diff=91474&amp;amp;oldid=87970 Ref edit] question:&amp;lt;br&amp;gt;&lt;br /&gt;
Are there any cases where birch bark can&#039;t be used as replacement for normal bark? If not, birch bark would be more or less a substitute for both normal- and Tough-bark.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;There is one case where it can&#039;t act as both but has to take a side. How efficiency it is in creating tanning fluid.&amp;lt;/strike&amp;gt;(&#039;&#039;Right. All 3 bark types gave 5% concentration on 10l&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:25, 12 November 2021 (UTC)&lt;br /&gt;
 Birch bark is a type of tough bark and tough bark is a type of Treebark. So yes, birch bark can be a substitute for both. Everything that asks for Treebark will take any type of bark. [[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 03:46, 13 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Birch_Bark&amp;diff=91474</id>
		<title>Birch Bark</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Birch_Bark&amp;diff=91474"/>
		<updated>2021-11-12T06:35:46Z</updated>

		<summary type="html">&lt;p&gt;Phaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| producedby = [[requires::Birch Tree]] or [[requires::Warty Birch Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Birch Bark]] (a bark taken from [[Birch Tree]]s or [[Warty Birch Tree]]s) is used to make [[Kuksa]], [[Barkboat]]s, and a few other Birch Bark-specific items. Birch Bark can be used anywhere [[Tough Bark]] is used.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Find a birch tree. They have white tree trunks and a fluffy, bright green crown. Right-click on the tree to bring up the option &amp;quot;Take bark&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Phaen</name></author>
	</entry>
</feed>