<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pinkie-Pie</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pinkie-Pie"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Pinkie-Pie"/>
	<updated>2026-06-06T06:41:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119029</id>
		<title>Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119029"/>
		<updated>2025-07-10T09:57:13Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Farming]], [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]], [[requires::Any Flour]] 1kg, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::15%-35%]]&lt;br /&gt;
| egildatt   = [[egildatt::Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1L&lt;br /&gt;
| statCOK    = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Headgear]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Chef&#039;s Hat}}&lt;br /&gt;
&lt;br /&gt;
A hat perfect for baking. Offers a 15%-35% [[Special:SearchByProperty/:Egildatt/Cooking|Cooking]] [[Gilding]]. Increases Cooking by +5 at quality 10.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Chef&#039;s Hat quality is calculated by the average of it&#039;s materials. And soft-capped by [[dexterity]] and [[cooking]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chefshat2.png | A player wearing a chef&#039;s hat.&lt;br /&gt;
Chef&#039;s Hat - (on wall).png | A chef&#039;s hat decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119028</id>
		<title>Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119028"/>
		<updated>2025-07-10T09:55:25Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Farming]], [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]], [[requires::Any Flour]] 1kg, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::15%-35%]]&lt;br /&gt;
| egildatt   = [[egildatt::Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1L&lt;br /&gt;
| statCOK   = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Headgear]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Chef&#039;s Hat}}&lt;br /&gt;
&lt;br /&gt;
A hat perfect for baking. Offers a 15%-35% [[Special:SearchByProperty/:Egildatt/Cooking|Cooking]] [[Gilding]]. Increases Cooking by +5 at quality 10.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Chef&#039;s Hat quality is calculated by the average of it&#039;s materials. And soft-capped by [[dexterity]] and [[cooking]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chefshat2.png | A player wearing a chef&#039;s hat.&lt;br /&gt;
Chef&#039;s Hat - (on wall).png | A chef&#039;s hat decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119027</id>
		<title>Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Hat&amp;diff=119027"/>
		<updated>2025-07-10T09:50:29Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Farming]], [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]], [[requires::Any Flour]] 1kg, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::15%-35%]]&lt;br /&gt;
| egildatt   = [[egildatt::Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Headgear]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Chef&#039;s Hat}}&lt;br /&gt;
&lt;br /&gt;
A hat perfect for baking. Offers a 15%-35% [[Special:SearchByProperty/:Egildatt/Cooking|Cooking]] [[Gilding]]. Increases Cooking by +5 at quality 10.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Chef&#039;s Hat quality is calculated by the average of it&#039;s materials. And soft-capped by [[dexterity]] and [[cooking]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chefshat2.png | A player wearing a chef&#039;s hat.&lt;br /&gt;
Chef&#039;s Hat - (on wall).png | A chef&#039;s hat decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=115334</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=115334"/>
		<updated>2025-01-16T00:20:12Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
&lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 16&#039;&#039;&#039;&lt;br /&gt;
|Hermit, Haven of the Flock: Forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 15&#039;&#039;&#039;&lt;br /&gt;
|Haven of the Flock: Hunter/Tree Farmer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 14&#039;&#039;&#039;&lt;br /&gt;
|Changed name to Tubby Squirrel. Discoverer and owner of Tubby Tail pond.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 13&#039;&#039;&#039;&lt;br /&gt;
|Living out of a burrow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: Forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grass_Cape&amp;diff=115333</id>
		<title>Grass Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grass_Cape&amp;diff=115333"/>
		<updated>2025-01-16T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Added in game image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Standing Grass‎‎]] x4, [[requires::Grass Twine]] x2, [[requires::Soil]]&lt;br /&gt;
|&lt;br /&gt;
| slot     = 10L&lt;br /&gt;
| egildpct = [[egildpct::5%-15%]]&lt;br /&gt;
| egildatt = [[egildatt::Survival]]&lt;br /&gt;
&lt;br /&gt;
| statAGI = 1&lt;br /&gt;
| statEXP = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Grass Cape}}&lt;br /&gt;
&lt;br /&gt;
A Grass Cape is a not-so-fancy and slightly itchy but quite functional green [[Cape]] made with grass. Offers a 5-15% Survival gilding slot. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Quality Formula: &amp;lt;math&amp;gt;\frac{_{q}Grass+_{q}Twine+ _{q}Soil}{3}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Dexterity*Sewing}&amp;lt;/math&amp;gt;&lt;br /&gt;
[[File:Grass cape on player.png|thumb|A player wearing the grass cape. Swag.]]&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Grass_cape_on_player.png&amp;diff=115332</id>
		<title>File:Grass cape on player.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Grass_cape_on_player.png&amp;diff=115332"/>
		<updated>2025-01-16T00:03:19Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the grass cape looks on the player model.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=114931</id>
		<title>Willow Weep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Willow_Weep&amp;diff=114931"/>
		<updated>2025-01-10T06:37:02Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Updated info. Jar can hold 10 doses, crafted 3 at a time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::First Aid]]&lt;br /&gt;
| objectsreq = [[requires:: Willow Bark]] x3,  [[requires::Clay Jar]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| medicine=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Willow Weep}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Heal|healing]] item that can be used to treat [[Blunt Trauma]], [[Bruises]], [[Concussion]], and [[Punch Sore]]. It is crafted 3 charges at a time, and a jar can hold up to 10 doses.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather up the ingredients and select &amp;quot;Use&amp;quot; on lit cauldron with sufficient water inside.&lt;br /&gt;
&lt;br /&gt;
Although a Clay Jar is required to store the medicine, it is not necessary to have discovered jars first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=110035</id>
		<title>Sprucecap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=110035"/>
		<updated>2023-10-26T09:04:41Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Headgear category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot     = 1L&lt;br /&gt;
| egildpct = [[egildpct::5%-20%]]&lt;br /&gt;
| egildatt = [[egildatt::Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Sprucecap}}&lt;br /&gt;
&lt;br /&gt;
Arguably stylish trademark H&amp;amp;H headgear that is made from intertwined [[Spruce Bough]]s. Offers a 5%-20% [[Survival]] [[Gilding]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Sprucecap Quality = &amp;lt;math&amp;gt;\frac{_{q}AvgBough + _{q}String}{2}&amp;lt;/math&amp;gt; and then [[Softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt{Dexterity*Survival}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
[[Gild]] [[Taproot Lacing]] into it to gain small, yet impactful at early game, survival bonus. Gilding will always successfully install, percentage shown is a chance of opening a new slot for another gilding.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Freshspawns or new players are often referred to as &amp;quot;sprucecaps&amp;quot; since they&#039;re often seen wearing this hat.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nettle.png|A player wearing a sprucecap.&lt;br /&gt;
Sprucecap - (on wall).png|A sprucecap decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=110033</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=110033"/>
		<updated>2023-10-26T09:01:00Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* Notes */  Added the hat thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&amp;lt;br&amp;gt;(&#039;&#039;Skill only dependent build&#039;&#039;)&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Power Level==&lt;br /&gt;
&lt;br /&gt;
{{w13|on}}&lt;br /&gt;
Claims has power level, varies from 0 to 1.&lt;br /&gt;
* You can check power level of a claim by inspecting any ground tile on your claim, it represents in a percent from 0% to 100%&lt;br /&gt;
* [[Battering Ram]] drying time depends on claim power level, 24h*Power Level for [[Palisade]] and 32h*Power Level for [[Brickwall]]&lt;br /&gt;
* The stronger claim always applies in case of overlapping claims.&lt;br /&gt;
* It takes roughly a month to get maximum power level&lt;br /&gt;
{{w13|off}}&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged {{verify|changed with the start of w11, but time was not given in patch notes}}), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage &amp;quot;fire-and-forget&amp;quot; -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up. &#039;&#039;&#039;Tip:&#039;&#039;&#039; discovery LP counts and with some pre-planning, can be triggered essentially at command.&lt;br /&gt;
&lt;br /&gt;
You can hover your cursor over the empty presence bar to see how much of the {{time|G&amp;amp;Rhm|0|24|0}} timer is remaining. Note that the time will only update if you close and re-open the window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
[b]NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.[/b]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Battering Ram]].&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ratio of ~1:3 (&#039;&#039;short side vs Long side&#039;&#039;). (&#039;&#039;~1:&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt; =&amp;gt; somewhere between 2.845..2.90&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*[//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=72166 Forum guide for many pitfalls with claims.]&lt;br /&gt;
&lt;br /&gt;
*Anyone with [[Vandalism]] permissions may place a hat on the claim pole as decoration. Both [[:Category:Cosmetic Hats|Cosmetic Hats]] and [[Headgear]] slot items may be placed on the pole.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unfired_Earthenware_Platter&amp;diff=96022</id>
		<title>Unfired Earthenware Platter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unfired_Earthenware_Platter&amp;diff=96022"/>
		<updated>2022-08-19T06:05:49Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* Quality */  Clay jar info probably left over from whoever copy/pasted the page to change details for earthen wear ;P Its ok I do it too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Acre Clay]] x4&lt;br /&gt;
|producedby = [[requires::Potter&#039;s Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Symbel &amp;amp; Tableware|$Plates|$Earthenware Platter}}&lt;br /&gt;
&lt;br /&gt;
Used to fire a [[Earthenware Platter]] in a [[Kiln]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Crafted with 4 pieces of [[Acre Clay]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*[[{{PAGENAME}}]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Dexterity*Masonry}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reed_Ship&amp;diff=95916</id>
		<title>Reed Ship</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reed_Ship&amp;diff=95916"/>
		<updated>2022-08-15T21:21:25Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Removed info only relevant to bark boats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq   = [[requires::Reeds]] x2, [[requires::String]]&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 650&lt;br /&gt;
| studytime    = 3:38&lt;br /&gt;
| mentalweight = 3&lt;br /&gt;
| expdrain     = 5&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|To$ys|$Reed Ship}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The resulting quality is the average between all material used, softcapped by [[Intelligence]] and [[Survival]].&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95913</id>
		<title>Reeds</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95913"/>
		<updated>2022-08-15T20:34:26Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Thatching material example.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| producedby = [[requires::Sharp Tool]]&lt;br /&gt;
| specific = Thatching Material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are able to clear a tile of Reeds using a sharp tool, resulting in the reeds being added to their inventory. The quality of the tool used averages into the quality of the Reeds collected.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Reeds gallery 1.jpeg|A player who&#039;s path is blocked by reeds.&lt;br /&gt;
File:Reeds as roofing.jpg|Reeds as a thatching material for a [[Timber House]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Reeds_as_roofing.jpg&amp;diff=95912</id>
		<title>File:Reeds as roofing.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Reeds_as_roofing.jpg&amp;diff=95912"/>
		<updated>2022-08-15T20:32:59Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Reeds as a thatching material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Reeds as a thatching material&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95905</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95905"/>
		<updated>2022-08-15T14:53:49Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
&lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 13&#039;&#039;&#039;&lt;br /&gt;
|Living out of a burrow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reed_Brooch&amp;diff=95904</id>
		<title>Reed Brooch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reed_Brooch&amp;diff=95904"/>
		<updated>2022-08-15T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: It most likely requires foraging but I don&amp;#039;t know with 100% certainty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = [[requires::Reeds]], [[requires::Any Stone]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| gildpct = [[gildpct::45%-95%]]&lt;br /&gt;
| gildatt = [[gildatt::Charisma]], [[gildatt::Survival]]&lt;br /&gt;
| gild1   = [[gild1::Agility +1]]&lt;br /&gt;
| gild2   = [[gild1::Exploration +1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|$Primitive Gildings|$Reed Brooch}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Agility]] and [[Exploration]].&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Dexterity]] and [[Survival]].&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95892</id>
		<title>Reeds</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95892"/>
		<updated>2022-08-15T07:13:58Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::???]]&lt;br /&gt;
| producedby = [[requires::Sharp Tool]]&lt;br /&gt;
| specific = Thatching Material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are able to clear a tile of Reeds using a sharp tool, resulting in the reeds being added to their inventory. The quality of the tool used averages into the quality of the Reeds collected.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Reeds gallery 1.jpeg|left|thumb|200x200px|A player who&#039;s path is blocked by reeds.]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95891</id>
		<title>Reeds</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95891"/>
		<updated>2022-08-15T07:12:58Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Infobox, and it turns out this is a thatching material!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::???]]&lt;br /&gt;
| producedby = [[requires:Sharp Tool]]&lt;br /&gt;
| specific = Thatching Material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are able to clear a tile of Reeds using a sharp tool, resulting in the reeds being added to their inventory. The quality of the tool used averages into the quality of the Reeds collected.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Reeds gallery 1.jpeg|left|thumb|200x200px|A player who&#039;s path is blocked by reeds.]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95890</id>
		<title>Reeds</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95890"/>
		<updated>2022-08-15T07:07:53Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are able to clear a tile of Reeds using a sharp tool, resulting in the reeds being added to their inventory. The quality of the tool used averages into the quality of the Reeds collected.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Reeds gallery 1.jpeg|left|thumb|200x200px|A player who&#039;s path is blocked by reeds.]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95888</id>
		<title>File:Reeds gallery 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95888"/>
		<updated>2022-08-15T07:06:00Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Pinkie-Pie moved page File:I fucked up, please delete.jpeg to File:Reeds gallery 1.jpeg over redirect: jpeg, custom client element removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95886</id>
		<title>File:Reeds gallery 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95886"/>
		<updated>2022-08-15T07:03:37Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Pinkie-Pie moved page File:Reeds gallery 1.jpeg to File:I fucked up, please delete.jpeg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95885</id>
		<title>File:Reeds gallery 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Reeds_gallery_1.jpeg&amp;diff=95885"/>
		<updated>2022-08-15T06:59:35Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95877</id>
		<title>Reeds</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reeds&amp;diff=95877"/>
		<updated>2022-08-14T16:35:10Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Created page with &amp;quot;Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reeds are a thick brownish-tan plant that grows in large numbers in fresh water, particularly lakes.  Reeds have collision and therefore block boats and players. Players are able to clear a tile of Reeds using a sharp tool, resulting in the reeds being added to their inventory. The quality of the tool used averages into the quality of the Reeds collected.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Reeds Gallery 1.png|thumb|200x200px|A player who&#039;s path is blocked by reeds]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95840</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95840"/>
		<updated>2022-08-13T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Self remeinder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
&lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
W14 new pages to still add: Reeds, Reed Broach. &lt;br /&gt;
&lt;br /&gt;
Will add when I get home from work. &lt;br /&gt;
&lt;br /&gt;
Reeds: Grow in fresh water, have a hit box, need a sharp tool to harvest, are ???capped by said cutting tool. Will have to test if its soft or hard.&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 13&#039;&#039;&#039;&lt;br /&gt;
|Living out of a burrow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reedweave_Belt&amp;diff=95812</id>
		<title>Reedweave Belt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reedweave_Belt&amp;diff=95812"/>
		<updated>2022-08-13T06:59:06Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Created page with &amp;quot;{{infobox metaobj | skillreq   = ??? | objectsreq = requires::Reeds x3; requires::String x1 | producedby = Hand | specific   = Toolbelt | | slot = 4R }}__NOTOC__  {{GM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = ???&lt;br /&gt;
| objectsreq = [[requires::Reeds]] x3; [[requires::String]] x1&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| specific   = Toolbelt&lt;br /&gt;
|&lt;br /&gt;
| slot = 4R&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Reedweave Belt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SharedData Toolbelt|slots=one}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oral_Tradition&amp;diff=95789</id>
		<title>Oral Tradition</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oral_Tradition&amp;diff=95789"/>
		<updated>2022-08-11T05:24:32Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| skillcost = 0&lt;br /&gt;
| req  = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, this is one of the three skills you will start with, the others being [[Primitive Tools]] and [[Wilderness Survival]]. By purchasing this skill in [[Valhalla]] it is revealed that this skill actually enables the starting emotes. &lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Of all the Ancients,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Most among them saw Walwar,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yet always spoke he the least.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They say that the first stories were passed to the Hearthlings by the Old Gods. Some ancient things have always been known, and this is one of them.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wilderness_Survival&amp;diff=95788</id>
		<title>Wilderness Survival</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wilderness_Survival&amp;diff=95788"/>
		<updated>2022-08-11T05:14:35Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillcost       = 0&lt;br /&gt;
| req        = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every new player starts with this skill.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;There is but one moral imperative: Survive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival gives you the abilities required to fend for your self in the wild. Most notably, it gives you the ability to light fires.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Valhalla it can be discovered that not having this skill does not prevent you from building a fire or fireplace it does, however, prevent you from crafting a firebrand.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=The_Will_to_Power&amp;diff=95782</id>
		<title>The Will to Power</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=The_Will_to_Power&amp;diff=95782"/>
		<updated>2022-08-10T04:43:26Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|STUB}}&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillcost       = 200&lt;br /&gt;
| req        = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Will to Power is the first ability for any offensive actions. It unlocks the &#039;Attack&#039; and &#039;Push&#039; options from the action menu, allows players to spar with one another and unlocks the &#039;Up Yours&#039; emote from the emote menu. This should be one of the first skills obtained on a new account due to its low cost and being a prerequisite for some of the most important skills in the game. &lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;I feel the joy of my brothers and sisters. Yet, there is something, deep inside of me, that yearns... for more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Will to Power is the basic skill for all offensive actions, in both senses.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=95729</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=95729"/>
		<updated>2022-08-07T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Woodsman&#039;s Fishline]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95698</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95698"/>
		<updated>2022-08-01T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
&lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 13&#039;&#039;&#039;&lt;br /&gt;
|Living out of a burrow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95697</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=95697"/>
		<updated>2022-08-01T17:56:50Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 13&#039;&#039;&#039;&lt;br /&gt;
|Living out of a burrow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=95696</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=95696"/>
		<updated>2022-08-01T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: clean up of edit, picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:guide]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. SHP can be lost from (including, but not limited to:)&lt;br /&gt;
*Combat &lt;br /&gt;
*Equipped [[leech]]es&lt;br /&gt;
*Commiting [[Criminal Acts]] causes 1shp damage for each action that generates a scent.&lt;br /&gt;
&lt;br /&gt;
Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Travel to [[Hearth Fire]] is possible for a short while before waking up, allowing you to avoid getting knocked out again by animal lingering nearby or escape PvP encounters as long as you&#039;re not red-handed, outlaw, or in a Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Many wounds will stack together to form new, generally more severe wounds that are often harder to cure. For instance, taking large amounts of Unfaced can cause you to gain Black-Eyed or Severe Mauling. The most common occurrence of this is Nicks and Knacks stacking into Scrapes and Cuts, which can stack to Deep Cuts, which can stack to Cruel Incision, which can stack to Nasty Laceration.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered as wounds reduce in amount(s). Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diseases&#039;&#039; are unique in that they will increase in size (removing more HHP) over time, unless they are treated or you stay within Healing range of energy (8000% or more).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Otherwise permanent wounds that have no traditional remedy can be healed by an [[Ancient Root]], which instantly heals any wound, or the right [[Alchemy|Elixir]], which requires some research beforehand to not poison yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png |frameless|95x95px]] || [[Adder Bite]]|| [[Snake Juice]] || PvE with [[Adder]]s. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Damage steadily increases before start healing slowly over time.&amp;lt;br&amp;gt; -15 [[STR]] penalty. Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png |frameless|95x95px]] || Allergic Reaction || N/A || Have 3 different allergic wounds (Adder Bite, Nettle Burns, Antcid Burns, Midge Bite or Beesting) at the same time.|| -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png |frameless|95x95px]] || [[Antcid Burns]]|| [[Yarrow]] || All wounds given by ants (including big ones from within an [[Ant Hill Dungeon]]) are Antcid Burns. || Heals slowly over time, -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png |frameless|95x95px]] || Asphyxiation || N/A || Take 10% of MHP worth of Asphyxiation for every second you spend swimming at 0% stamina. || Heals relatively fast over time, -5 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png |frameless|95x95px]] || [[Beesting]]|| [[Kelp Cream]], [[Ant Paste]], [[Gray Grease]] ||Taking honey or wax from a [[Bee Skep]]|| -1 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bird_Lung.png |frameless|95x95px]] || [[Bird Lung]] || N/A || Opening occupied [[Dovecote]]s, [[Birdhouse]]s || -5 [[AGI]] and [[CON]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png |frameless|95x95px]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins, Wounds stacking || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png |frameless|95x95px]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat, Fighting tusked/clawed animals || Heals very slowly over time (&#039;&#039;1 per ~24h RL&#039;&#039; )&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png |frameless|95x95px]] || Blunt Trauma || [[Hartshorn Salve]], [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]] || Cave-Ins, Unarmed Combat, Wounds stacking || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png |frameless|95x95px]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png |frameless|95x95px]] || Bum Burn || N/A || 10% from eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png |frameless|95x95px]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png |frameless|95x95px]] || Concussion || [[Cold Compress]], [[Opium]] || Randomly take anywhere from 5-20% of your MHP worth of a Concussion wound every time you&#039;re KOed for any reason. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png |frameless|95x95px]] || Crab Caressed || [[Ant Paste]] || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png |frameless|95x95px]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png |frameless|95x95px]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]], [[Cold Cut]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png |frameless|95x95px]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png |frameless|95x95px]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png |frameless|95x95px]] || Hearth Burn|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png |frameless|95x95px]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]], [[Opium]], [[Ant Paste]] || Standing in swamps with other wounds present, especially Crab Caressed. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; All wound types can become infected. Infected wounds have a chance to grow better or worse over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png |frameless|95x95px]] || Jellyfish Sting || [[Gray Grease]] || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png |frameless|95x95px]] || Midge Bite || [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png |frameless|95x95px]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png |frameless|95x95px]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on &#039;&#039;&#039;any&#039;&#039;&#039; wound. || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png |frameless|95x95px]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png |frameless|95x95px]] || Nettle Burn || N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png |frameless|95x95px]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png |frameless|95x95px]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png |frameless|95x95px]] || Pipe Wheeze || N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png |frameless|95x95px]] || Punch Sore || [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Stacks to worse wounds easily.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png |frameless|95x95px]] || QuickSilver Poisoning || Permanent but can be healed by [[Ancient Root]] || Crafting [[Felt]] and gilding [[Felt Inlay]]&amp;lt;br&amp;gt; Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png |frameless|95x95px]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png |frameless|95x95px]] || Sand Flea Bites || [[Yarrow]], [[Gray Grease]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png |frameless|95x95px]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png |frameless|95x95px]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]], [[Ant Paste]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png |frameless|95x95px]] || Severe Mauling || [[Hartshorn Salve]], [[Opium]] || Cave-Ins, High wound stacking|| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png |frameless|95x95px]] || Something Broken || [[Splint]] || Cave-Ins below Level 1, Severe stacking of wounds || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png |frameless|95x95px]] || Starvation || N/A || Going under 2000 [[Energy]] will cause periodical HHP damage. Initially very slow, especially if you&#039;re barely under the threshold. If you let the total energy get even lower you eventually start taking heavy damage even when simply idling. || Only heals if your energy increases to over 8000 energy. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Fever.png |frameless|95x95px]] || Swamp Fever || [[Snake Juice]] || Getting bit by midges while in a swamp. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows over time. -5% [[WIL]], -2.5% [[AGI]].&amp;lt;br&amp;gt;May heal up on its own after time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png |frameless|95x95px]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]], [[Cold Cut]] || Cave-Ins, Bruises or Punch-Sores stacking || [[Leeches]] converts wound into Leech Burns. [[Stinging Poultice]] seems to heal around one hitpoint per hour.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png |frameless|95x95px]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, Wounds stacking || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png |frameless|95x95px]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50%+ of your MHP in one hit will result in Wretched Gore.&amp;lt;br&amp;gt; Extreme stacking of wounds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy wounds ===&lt;br /&gt;
&lt;br /&gt;
You will only get these wounds from drinking Elixirs created using [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aching_Joints.png |frameless|95x95px]] || Aching Joints || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blistering_Headache.png |frameless|95x95px]] || Blistering Headache || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[INT]] penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chills_Nausea.png |frameless|95x95px]] || Chills &amp;amp; Nausea || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -5 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maddening_Rash.png |frameless|95x95px]] || Maddening Rash || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rot_Gut.png |frameless|95x95px]] || Rot Gut || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ant Pasted.png |frameless|95x95px]] || Ant Pasted || Beestings, Crab Caressed, Infected Sores, Seal Finger || [[Ant Paste]] || First  dmg for 10-15 hhp, then heals both wounds over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png |frameless|95x95px]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png |frameless|95x95px]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. Converts into one-point Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png |frameless|95x95px]] || Camomile Compressed || Infected Sore, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldcutcool.png |frameless|95x95px]]|| Cold Cut Cool || Swollen Bumps, Deep Cuts ||[[Cold Cut]] ||Heals over time. -2 [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png |frameless|95x95px]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gray Greased.png |frameless|95x95px]]&lt;br /&gt;
| Gray Greased&lt;br /&gt;
| Sand Flea Bites, Jellyfish Sting, Beesting&lt;br /&gt;
| [[Gray Grease]]&lt;br /&gt;
| &#039;&#039;&amp;quot;The sweet chill of damp clay has stilled the pain ringing in this wound, and it should now heal better.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png |frameless|95x95px]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png |frameless|95x95px]] || Honey Waybound || Black-Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png |frameless|95x95px]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png |frameless|95x95px]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png |frameless|95x95px]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png |frameless|95x95px]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Snake Juicy.png |frameless|95x95px]]|| Snake Juicy|| Adder Bite, Swamp Fever || [[Snake Juice]] || Heals over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png |frameless|95x95px]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png |frameless|95x95px]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png |frameless|95x95px]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Black eyed&lt;br /&gt;
**Search for Black-eyed on this page&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Coldcutcool.png&amp;diff=95695</id>
		<title>File:Coldcutcool.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Coldcutcool.png&amp;diff=95695"/>
		<updated>2022-08-01T16:11:24Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: the icon when applying cold cut to a wound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
the icon when applying cold cut to a wound&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=95694</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=95694"/>
		<updated>2022-08-01T16:10:16Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Cold Cut Cool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:guide]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. SHP can be lost from (including, but not limited to:)&lt;br /&gt;
*Combat &lt;br /&gt;
*Equipped [[leech]]es&lt;br /&gt;
*Commiting [[Criminal Acts]] causes 1shp damage for each action that generates a scent.&lt;br /&gt;
&lt;br /&gt;
Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Travel to [[Hearth Fire]] is possible for a short while before waking up, allowing you to avoid getting knocked out again by animal lingering nearby or escape PvP encounters as long as you&#039;re not red-handed, outlaw, or in a Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Many wounds will stack together to form new, generally more severe wounds that are often harder to cure. For instance, taking large amounts of Unfaced can cause you to gain Black-Eyed or Severe Mauling. The most common occurrence of this is Nicks and Knacks stacking into Scrapes and Cuts, which can stack to Deep Cuts, which can stack to Cruel Incision, which can stack to Nasty Laceration.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered as wounds reduce in amount(s). Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diseases&#039;&#039; are unique in that they will increase in size (removing more HHP) over time, unless they are treated or you stay within Healing range of energy (8000% or more).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Otherwise permanent wounds that have no traditional remedy can be healed by an [[Ancient Root]], which instantly heals any wound, or the right [[Alchemy|Elixir]], which requires some research beforehand to not poison yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png |frameless|95x95px]] || [[Adder Bite]]|| [[Snake Juice]] || PvE with [[Adder]]s. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Damage steadily increases before start healing slowly over time.&amp;lt;br&amp;gt; -15 [[STR]] penalty. Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png |frameless|95x95px]] || Allergic Reaction || N/A || Have 3 different allergic wounds (Adder Bite, Nettle Burns, Antcid Burns, Midge Bite or Beesting) at the same time.|| -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png |frameless|95x95px]] || [[Antcid Burns]]|| [[Yarrow]] || All wounds given by ants (including big ones from within an [[Ant Hill Dungeon]]) are Antcid Burns. || Heals slowly over time, -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png |frameless|95x95px]] || Asphyxiation || N/A || Take 10% of MHP worth of Asphyxiation for every second you spend swimming at 0% stamina. || Heals relatively fast over time, -5 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png |frameless|95x95px]] || [[Beesting]]|| [[Kelp Cream]], [[Ant Paste]], [[Gray Grease]] ||Taking honey or wax from a [[Bee Skep]]|| -1 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bird_Lung.png |frameless|95x95px]] || [[Bird Lung]] || N/A || Opening occupied [[Dovecote]]s, [[Birdhouse]]s || -5 [[AGI]] and [[CON]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png |frameless|95x95px]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins, Wounds stacking || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png |frameless|95x95px]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat, Fighting tusked/clawed animals || Heals very slowly over time (&#039;&#039;1 per ~24h RL&#039;&#039; )&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png |frameless|95x95px]] || Blunt Trauma || [[Hartshorn Salve]], [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]] || Cave-Ins, Unarmed Combat, Wounds stacking || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png |frameless|95x95px]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png |frameless|95x95px]] || Bum Burn || N/A || 10% from eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png |frameless|95x95px]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png |frameless|95x95px]] || Concussion || [[Cold Compress]], [[Opium]] || Randomly take anywhere from 5-20% of your MHP worth of a Concussion wound every time you&#039;re KOed for any reason. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png |frameless|95x95px]] || Crab Caressed || [[Ant Paste]] || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png |frameless|95x95px]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png |frameless|95x95px]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]], [[Cold Cut]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png |frameless|95x95px]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png |frameless|95x95px]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png |frameless|95x95px]] || Hearth Burn|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png |frameless|95x95px]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]], [[Opium]], [[Ant Paste]] || Standing in swamps with other wounds present, especially Crab Caressed. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; All wound types can become infected. Infected wounds have a chance to grow better or worse over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png |frameless|95x95px]] || Jellyfish Sting || [[Gray Grease]] || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png |frameless|95x95px]] || Midge Bite || [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png |frameless|95x95px]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png |frameless|95x95px]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on &#039;&#039;&#039;any&#039;&#039;&#039; wound. || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png |frameless|95x95px]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png |frameless|95x95px]] || Nettle Burn || N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png |frameless|95x95px]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png |frameless|95x95px]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png |frameless|95x95px]] || Pipe Wheeze || N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png |frameless|95x95px]] || Punch Sore || [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Stacks to worse wounds easily.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png |frameless|95x95px]] || QuickSilver Poisoning || Permanent but can be healed by [[Ancient Root]] || Crafting [[Felt]] and gilding [[Felt Inlay]]&amp;lt;br&amp;gt; Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png |frameless|95x95px]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png |frameless|95x95px]] || Sand Flea Bites || [[Yarrow]], [[Gray Grease]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png |frameless|95x95px]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png |frameless|95x95px]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]], [[Ant Paste]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png |frameless|95x95px]] || Severe Mauling || [[Hartshorn Salve]], [[Opium]] || Cave-Ins, High wound stacking|| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png |frameless|95x95px]] || Something Broken || [[Splint]] || Cave-Ins below Level 1, Severe stacking of wounds || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png |frameless|95x95px]] || Starvation || N/A || Going under 2000 [[Energy]] will cause periodical HHP damage. Initially very slow, especially if you&#039;re barely under the threshold. If you let the total energy get even lower you eventually start taking heavy damage even when simply idling. || Only heals if your energy increases to over 8000 energy. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Fever.png |frameless|95x95px]] || Swamp Fever || [[Snake Juice]] || Getting bit by midges while in a swamp. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows over time. -5% [[WIL]], -2.5% [[AGI]].&amp;lt;br&amp;gt;May heal up on its own after time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png |frameless|95x95px]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]], [[Cold Cut]] || Cave-Ins, Bruises or Punch-Sores stacking || [[Leeches]] converts wound into Leech Burns. [[Stinging Poultice]] seems to heal around one hitpoint per hour.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png |frameless|95x95px]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, Wounds stacking || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png |frameless|95x95px]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50%+ of your MHP in one hit will result in Wretched Gore.&amp;lt;br&amp;gt; Extreme stacking of wounds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy wounds ===&lt;br /&gt;
&lt;br /&gt;
You will only get these wounds from drinking Elixirs created using [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aching_Joints.png |frameless|95x95px]] || Aching Joints || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blistering_Headache.png |frameless|95x95px]] || Blistering Headache || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[INT]] penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chills_Nausea.png |frameless|95x95px]] || Chills &amp;amp; Nausea || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -5 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maddening_Rash.png |frameless|95x95px]] || Maddening Rash || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rot_Gut.png |frameless|95x95px]] || Rot Gut || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ant Pasted.png |frameless|95x95px]] || Ant Pasted || Beestings, Crab Caressed, Infected Sores, Seal Finger || [[Ant Paste]] || First  dmg for 10-15 hhp, then heals both wounds over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png |frameless|95x95px]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png |frameless|95x95px]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. Converts into one-point Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png |frameless|95x95px]] || Camomile Compressed || Infected Sore, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cold Cut Cool&lt;br /&gt;
|Swollen Bumps, Deep Cuts&lt;br /&gt;
|[[Cold Cut]]&lt;br /&gt;
|Heals over time. -2 [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png |frameless|95x95px]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gray Greased.png |frameless|95x95px]]&lt;br /&gt;
| Gray Greased&lt;br /&gt;
| Sand Flea Bites, Jellyfish Sting, Beesting&lt;br /&gt;
| [[Gray Grease]]&lt;br /&gt;
| &#039;&#039;&amp;quot;The sweet chill of damp clay has stilled the pain ringing in this wound, and it should now heal better.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png |frameless|95x95px]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png |frameless|95x95px]] || Honey Waybound || Black-Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png |frameless|95x95px]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png |frameless|95x95px]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png |frameless|95x95px]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png |frameless|95x95px]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Snake Juicy.png |frameless|95x95px]]|| Snake Juicy|| Adder Bite, Swamp Fever || [[Snake Juice]] || Heals over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png |frameless|95x95px]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png |frameless|95x95px]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png |frameless|95x95px]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Black eyed&lt;br /&gt;
**Search for Black-eyed on this page&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hedgehog&amp;diff=95691</id>
		<title>Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hedgehog&amp;diff=95691"/>
		<updated>2022-07-31T18:03:27Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Important detail added about obtaining them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp = 40&lt;br /&gt;
| fhp = 40&lt;br /&gt;
|&lt;br /&gt;
| loot = [[Dead Hedgehog]]: [[Fresh Hedgehog Skin]], [[Entrails]], [[Raw Hedgehog]] x2, [[Bone Material]], [[Hedgehog Quills]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A hedgehog is a quill covered creature that can be killed for [[Raw Hedgehog]] and [[Hedgehog Quills]]. It takes up a 2x2 space in the inventory when alive. They are found on [[Forest]] terrain.&lt;br /&gt;
&lt;br /&gt;
Note that picking up and butchering Hedgehogs will give your character Quill&#039;d [[wounds]], unless your character is wearing gloves. This can be easily avoided, however, by killing the hedgehog before picking it up. It will not fight back and can be easily punched to death by a fresh character.&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
&lt;br /&gt;
* Seems to be consistently found in [[Root Bosk]] biome.&lt;br /&gt;
* Desperate Hearthling who lost their battle for sanity can build up Quill&#039;d wound incredibly fast by repeatedly picking and releasing single hedgehog.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Hedgehogs were added in the update {{Patch|Sonic Youth}}, but of the few encounters reported by players there were next to no evidence.&lt;br /&gt;
* As of the update {{Patch|Thy Kingdom Come}} it seems to spawn more often and on diffrent terrains (?).&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=75419</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=75419"/>
		<updated>2019-03-08T06:20:34Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=75418</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=75418"/>
		<updated>2019-03-08T06:20:20Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:User PinkiePie.png]] &lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 11&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: Miner, Hunter&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=74160</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=74160"/>
		<updated>2019-02-09T08:42:46Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
Terraforming is how a player sculpts the environment around his or her character. Virtually all actions performed can be considered, to some extent, to be terraforming. There are however certain terrains and biomes which are harder or impossible to terraform. For example, [[Mountain]]s cannot be raised or lowered in height through digging or surveys. Forest biomes must be cleared of [[Tree]]s and [[Stump]]s before you can build. the three tiles adjacent to any water biome cannot be terraformed.&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
General built in, automated terraforming features.&lt;br /&gt;
&lt;br /&gt;
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.&lt;br /&gt;
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it&lt;br /&gt;
*Trees planted on a non forest terrain will eventually spawn a generic [[wald]] terrain as they grow.&lt;br /&gt;
&lt;br /&gt;
=== [[Survey]] Land ===&lt;br /&gt;
[[File:actsurvey.png]](&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;urvey)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clicking and dragging will select a area of a maximum of 31x31 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Stockpiles of [[dirt]], [[stone]], and [[ore]] within the survey will be used to raise the level of the ground after all necessary digging is done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See [[Survey]] for more detailed information&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Removing Cliffs ===&lt;br /&gt;
It is possible to remove cliffs by placing a survey like so:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:cliffbusting.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
[[File:actgrass.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Plant &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;rass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 5 seeds of any type (Plant-able non-seed objects such as [[Hop Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Any Onion|Onions]] do not work.)&lt;br /&gt;
&lt;br /&gt;
=== Digging ===&lt;br /&gt;
[[File:actdig.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;ig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Terrain !! Resource received&lt;br /&gt;
|-&lt;br /&gt;
| [[Beach]] || [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shallow Water]]|| [[Clay|Ball Clay]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain]]s || [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest]]s and [[Grassland]]s || [[Soil]] and [[Earthworm]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Mudflat]]s || [[Acre Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave]]s || undiggable&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp]]s || undiggable&lt;br /&gt;
|}|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Digging [[Soil]] by hand removes 1 dirt per action &lt;br /&gt;
*A  q10 [[Wooden Shovel]] removes 2 dirt per action&lt;br /&gt;
*A q10 [[Metal Shovel]] removes 4 dirt per action &lt;br /&gt;
** Shovels are also significantly faster and drain less stamina.&lt;br /&gt;
*As of world 11 it is now possible dig up items discarded by other players, similar to fishing.&lt;br /&gt;
&lt;br /&gt;
=== Plowing ===&lt;br /&gt;
[[File:actplow.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt; &amp;lt;u&amp;gt;P&amp;lt;/u&amp;gt;low Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires the [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into [[Plowed Dirt]]. This is only possible on [[Forest]] and [[Grassland]] Terrains. It does not work on swamps, mountains, mudflats, snow and beaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Plowing by hand requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.&lt;br /&gt;
*Plowing with a [[Wooden Plow]] is much faster and takes less Stamina&lt;br /&gt;
*Plowing with a [[Metal Plow]] is the fastest and takes the least Stamina&lt;br /&gt;
*Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
*Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Stomp to Dirt ===&lt;br /&gt;
[[File:actstomp.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Stomp to &amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt;irt)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Farming]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts any eligible tile into [[Dirt Terrain]]&lt;br /&gt;
==Laying Stone, Brick, and Metal==&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
[[File:actstone.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Stone Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
This command converts any eligible tile into [[Paved Ground]] at a rate of 1 [[Stone]] to 1 tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Paved ground can be [[glossary#speed|Ran]] on with negligible stamina drain.&lt;br /&gt;
*Paved ground It prevents the spawning of animals and forageables&lt;br /&gt;
*Paving over Crops is possible, though they cannot be replanted without removing the Paved Ground first&lt;br /&gt;
*Building interiors and cellars can also be paved, though the effect is purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
=== Lay Brick ===&lt;br /&gt;
[[File:actbrick.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Lay &amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;rick)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Masonry]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts eligible tiles into a brick floor at a rate of 1 [[Brick]] to 1 tile.&lt;br /&gt;
&lt;br /&gt;
Each type of [[Clay]] gives a different colour of brick when fired in an oven, and this is reflected in the color of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*See above&lt;br /&gt;
&lt;br /&gt;
=== Lay Metal ===&lt;br /&gt;
[[File:actmetal.png]]&#039;&#039;(&amp;lt;u&amp;gt;A&amp;lt;/u&amp;gt;dventure -&amp;gt;&amp;amp;nbsp;La&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;dscaping -&amp;gt;&amp;amp;nbsp;Lay G&amp;lt;u&amp;gt;o&amp;lt;/u&amp;gt;ld)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires [[Metal Working]] skill to perform.&lt;br /&gt;
&lt;br /&gt;
Much like Lay Stone, this command converts eligible tiles into a metal floor at a rate of 1 [[Nugget of Any Metal|Metal Nugget]] to 1 tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*See above&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Flower&amp;diff=66071</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Flower&amp;diff=66071"/>
		<updated>2018-06-12T06:30:52Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[requires::Blood Stern]], [[requires::Cavebulb]], [[requires::Chiming Bluebell]], [[requires::Clover]], [[requires::Dandelion]], [[requires::Edelweiss]], [[requires::Frog&#039;s Crown]], [[requires::Poppy Flower]], [[requires::Stinging Nettle]], [[requires::Thorny Thistle]], [[requires::Uncommon Snapdragon]], [[requires::Yarrow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Flower]] is not an actual object, but refers to any in-game object which qualifies as a flower. Any of these can be used in the recipes that require flowers.&lt;br /&gt;
&lt;br /&gt;
Flowers can also be placed on a [[Grave Cairn]] to honour the fallen.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=66062</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=66062"/>
		<updated>2018-06-10T06:49:27Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:UserPinkiePie.png]] &lt;br /&gt;
I am a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=66061</id>
		<title>User:Pinkie-Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Pinkie-Pie&amp;diff=66061"/>
		<updated>2018-06-10T06:40:38Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
[[File:UserPinkiePie.png]] &lt;br /&gt;
Iam a player and volunteer wiki helper. If a page is missing or incorrect,  I&#039;ll see what I can do. I have some experience with wiki-ing so I sorta, kinda know what to do. :)&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
*Wiki contribution&lt;br /&gt;
*Verified account&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;World 10&#039;&#039;&#039;&lt;br /&gt;
|MDB&#039;s flock: farmer, Mah Dry Bread&#039;s apprentice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 7&#039;&#039;&#039;&lt;br /&gt;
|Gaor: forager&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;World 5&#039;&#039;&#039;&lt;br /&gt;
|Part of PaulsoarsJR&#039;s noob rush&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66040</id>
		<title>Sketchbook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66040"/>
		<updated>2018-06-08T09:23:24Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize       = 1&lt;br /&gt;
| ysize       = 1&lt;br /&gt;
| skillreq    = ?&lt;br /&gt;
| objectsreq  = None&lt;br /&gt;
| producedby  = N/A&lt;br /&gt;
}}&lt;br /&gt;
Can be used to craft [[Custom Image Sketch]], avoiding the cost of pigment and other materials as well as avoiding the need for [[Psyche]] when creating an image.&lt;br /&gt;
&lt;br /&gt;
Sketchbook pages also have the ability to change one building material of an already built object, provided you have at least one of the building martial to wish to change it to. Doing this consumes the Sketchbook page.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Sketchbook pages may only be acquired through purchasing them from the website. Once purchased the Sketchbook pages will be retrievable from your [[hearth fire]] on any character. Once taken out of the hearth fire they may not be put back and are susceptible to being traded or stolen, because of this it is recommended to take them  as you need them.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66039</id>
		<title>Sketchbook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66039"/>
		<updated>2018-06-08T09:22:27Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize       = 1&lt;br /&gt;
| ysize       = 1&lt;br /&gt;
| skillreq    = ?&lt;br /&gt;
| objectsreq  = None&lt;br /&gt;
| producedby  = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be used to craft [[Custom Image Sketch]], avoiding the cost of pigment and other materials as well as avoiding the need for [[Psyche]] when creating an image.&lt;br /&gt;
&lt;br /&gt;
Sketchbook pages also have the ability to change one building material of an already built object, provided you have at least one of the building martial to wish to change it to. Doing this consumes the Sketchbook page.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Sketchbook pages may only be acquired through purchasing them from the website. Once purchased the Sketchbook pages will be retrievable from your [[hearth fire]] on any character. Once taken out of the hearth fire they may not be put back and are susceptible to being traded or stolen, because of this it is recommended to take them  as you need them.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66038</id>
		<title>Sketchbook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66038"/>
		<updated>2018-06-08T09:21:48Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize       = 1&lt;br /&gt;
| ysize       = 1&lt;br /&gt;
| skillreq    = ?&lt;br /&gt;
| objectsreq  = None&lt;br /&gt;
| producedby  = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be used to craft [[Custom Image Sketch]], avoiding the cost of pigment and other materials as well as avoiding the need for [[Psyche]] when creating an image.&lt;br /&gt;
&lt;br /&gt;
Sketchbook pages also have the ability to change one building material of an already built object, provided you have at least one of the building martial to wish to change it to. Doing this consumes the Sketchbook page.&lt;br /&gt;
&lt;br /&gt;
Sketchbook pages may only be acquired through purchasing them from the website. Once purchased the Sketchbook pages will be retrievable from your [[hearth fire]] on any character. Once taken out of the hearth fire they may not be put back and are susceptible to being traded or stolen, because of this it is recommended to take them  as you need them.&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ricky&amp;diff=50552</id>
		<title>User talk:Ricky</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ricky&amp;diff=50552"/>
		<updated>2017-08-16T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interesting and useful pages:&amp;lt;br&amp;gt;&lt;br /&gt;
http://ringofbrodgar.com/wiki/User:MvGulik/tooltips_dump&lt;br /&gt;
&lt;br /&gt;
Need a template? check out this page.&amp;lt;br&amp;gt;&lt;br /&gt;
http://ringofbrodgar.com/wiki/Template:Infobox_metaobj&lt;br /&gt;
&lt;br /&gt;
 {{font color|magenta|Hello! For attacks and restorations on [[Combat moves]] what order should the columns go in?}}&lt;br /&gt;
 {{font color|magenta|Restoration I was thinking Name-Cost-Reduces-opens-cooldown-notes-wieght-learned from}}&lt;br /&gt;
 {{font color|magenta|For Attacks I was thinking Name-Cost-opens-attack type-damage-grievous damage-weight-cooldown-notes learned from.}}&lt;br /&gt;
 {{font color|magenta|Is this ok?}}--[[User:Pinkie-Pie|Pinkie-Pie]] ([[User talk:Pinkie-Pie|talk]]) 16:50, 16 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Old messages&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Ricky can you add me on h&amp;amp;h forum, i have some qustions about properities and templates. My nickname are same &amp;quot;rootconsoler&amp;quot; --[[User:Rootconsoler|Rootconsoler]] ([[User talk:Rootconsoler|talk]]) 10:31, 3 March 2017 (EST)&lt;br /&gt;
----&lt;br /&gt;
Hey, re: [[Symbel]] being deleted, can we get the table that used to be there re-added to the top of [[:Category:The_Symbel]] perhaps? I used that all the time and it being gone is pretty annoying. Ideally this would be automatic, but we do already do it in some other places (see [[:Category:Baked_Goods]] and others). Way more handy than opening up dozens of tabs.&lt;br /&gt;
&lt;br /&gt;
[[User:Twincannon|Twincannon]] ([[User talk:Twincannon|talk]]) 11:14, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey, sorry about that. I added the table back to [[: category:the Symbel]]  &lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 13:21, 3 February 2017 (EST)&lt;br /&gt;
----&lt;br /&gt;
Those tree pages not redundant.- As jummy told they are used for redirect pages. But i think, every ingame item must have their own page. All links to tables must be added to item page, same for tables. --[[User:Rootconsoler|Rootconsoler]] ([[User talk:Rootconsoler|talk]]) 12:23, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Why do we have separate pages for different trees, when all the information is neatly organized on [[Tree]]? It seems redundant, and I think we should just do away with independent tree pages.&lt;br /&gt;
&lt;br /&gt;
[[User:NotJimmy97|NotJimmy97]] ([[User talk:NotJimmy97|talk]])&lt;br /&gt;
&lt;br /&gt;
Yeah, I understand that it feels redundant, but I wanted each tree to have its separate page in order to be able to link specific trees in articles. before I gave each tree its own page, most trees were dead links. While it would be reasonable to have each tree redirect to the tree page, I wanted users to be able to type a tree name into the search bar and actually pull up that tree, instead of a list of ~45 trees. On top of that, certain special trees already had their own page, such as the mulberry tree and apple tree so I felt it would be reasonable to give each trees its own page and its own metabox to add info to it. I should have at least filled in the metabox info for each tree, but that is quite a bit of work. Ideally, each tree page would have a description of block and board textures as well, without having to visit the [[Block of Wood]] and [[Board]] page&lt;br /&gt;
&lt;br /&gt;
I did however change the metabox to link to the [[tree]] page in the first sentence of each tree page, so that should at least help users find useful info on the (unfortunately) empty pages&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 22:06, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I think those special trees only had pages during legacy. There&#039;s no special information conveyed on the Apple or Mulberry tree pages that isn&#039;t already sufficiently described in [[Tree]], [[Apple Pie]], or [[Silk Cloth]]. &lt;br /&gt;
&lt;br /&gt;
[[User:NotJimmy97|NotJimmy97]] ([[User talk:NotJimmy97|talk]])&lt;br /&gt;
&lt;br /&gt;
By That logic, we should also remove every food item and curiosity and simply use the tables.&lt;br /&gt;
&lt;br /&gt;
Within the next week, I&#039;ll go through and actually add information to the individual tree pages, and create a table similar to the FEP/curio tables that can pull info from each tree page which will appear on the infobox table on the main [[Tree]] page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 23:38, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ricky&amp;diff=50551</id>
		<title>User talk:Ricky</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ricky&amp;diff=50551"/>
		<updated>2017-08-16T20:51:05Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interesting and useful pages:&amp;lt;br&amp;gt;&lt;br /&gt;
http://ringofbrodgar.com/wiki/User:MvGulik/tooltips_dump&lt;br /&gt;
&lt;br /&gt;
Need a template? check out this page.&amp;lt;br&amp;gt;&lt;br /&gt;
http://ringofbrodgar.com/wiki/Template:Infobox_metaobj&lt;br /&gt;
&lt;br /&gt;
 {{font color|magenta|Hello! For attacks and restorations on [[Combat moves]] what order should the columns go in?}}&lt;br /&gt;
 {{font color|magenta|Restoration I was thinking Name-Cost-Reduces-opens-cooldown-notes-wieght-learned from}}&lt;br /&gt;
 {{font color|magenta|For Attacks I was thinking Name-Cost-opens-attack type-damage-grievous damage-cooldown-notes learned from.}}&lt;br /&gt;
 {{font color|magenta|Is this ok?}}--[[User:Pinkie-Pie|Pinkie-Pie]] ([[User talk:Pinkie-Pie|talk]]) 16:50, 16 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Old messages&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Ricky can you add me on h&amp;amp;h forum, i have some qustions about properities and templates. My nickname are same &amp;quot;rootconsoler&amp;quot; --[[User:Rootconsoler|Rootconsoler]] ([[User talk:Rootconsoler|talk]]) 10:31, 3 March 2017 (EST)&lt;br /&gt;
----&lt;br /&gt;
Hey, re: [[Symbel]] being deleted, can we get the table that used to be there re-added to the top of [[:Category:The_Symbel]] perhaps? I used that all the time and it being gone is pretty annoying. Ideally this would be automatic, but we do already do it in some other places (see [[:Category:Baked_Goods]] and others). Way more handy than opening up dozens of tabs.&lt;br /&gt;
&lt;br /&gt;
[[User:Twincannon|Twincannon]] ([[User talk:Twincannon|talk]]) 11:14, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey, sorry about that. I added the table back to [[: category:the Symbel]]  &lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 13:21, 3 February 2017 (EST)&lt;br /&gt;
----&lt;br /&gt;
Those tree pages not redundant.- As jummy told they are used for redirect pages. But i think, every ingame item must have their own page. All links to tables must be added to item page, same for tables. --[[User:Rootconsoler|Rootconsoler]] ([[User talk:Rootconsoler|talk]]) 12:23, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Why do we have separate pages for different trees, when all the information is neatly organized on [[Tree]]? It seems redundant, and I think we should just do away with independent tree pages.&lt;br /&gt;
&lt;br /&gt;
[[User:NotJimmy97|NotJimmy97]] ([[User talk:NotJimmy97|talk]])&lt;br /&gt;
&lt;br /&gt;
Yeah, I understand that it feels redundant, but I wanted each tree to have its separate page in order to be able to link specific trees in articles. before I gave each tree its own page, most trees were dead links. While it would be reasonable to have each tree redirect to the tree page, I wanted users to be able to type a tree name into the search bar and actually pull up that tree, instead of a list of ~45 trees. On top of that, certain special trees already had their own page, such as the mulberry tree and apple tree so I felt it would be reasonable to give each trees its own page and its own metabox to add info to it. I should have at least filled in the metabox info for each tree, but that is quite a bit of work. Ideally, each tree page would have a description of block and board textures as well, without having to visit the [[Block of Wood]] and [[Board]] page&lt;br /&gt;
&lt;br /&gt;
I did however change the metabox to link to the [[tree]] page in the first sentence of each tree page, so that should at least help users find useful info on the (unfortunately) empty pages&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 22:06, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I think those special trees only had pages during legacy. There&#039;s no special information conveyed on the Apple or Mulberry tree pages that isn&#039;t already sufficiently described in [[Tree]], [[Apple Pie]], or [[Silk Cloth]]. &lt;br /&gt;
&lt;br /&gt;
[[User:NotJimmy97|NotJimmy97]] ([[User talk:NotJimmy97|talk]])&lt;br /&gt;
&lt;br /&gt;
By That logic, we should also remove every food item and curiosity and simply use the tables.&lt;br /&gt;
&lt;br /&gt;
Within the next week, I&#039;ll go through and actually add information to the individual tree pages, and create a table similar to the FEP/curio tables that can pull info from each tree page which will appear on the infobox table on the main [[Tree]] page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 23:38, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Battleaxe_of_the_Twelfth_Bay&amp;diff=50547</id>
		<title>Battleaxe of the Twelfth Bay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Battleaxe_of_the_Twelfth_Bay&amp;diff=50547"/>
		<updated>2017-08-16T06:43:41Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox legmetaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 3&lt;br /&gt;
| type       = Equipment, Inventory&lt;br /&gt;
| skillreq   = [[requires::Steelmaking]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x12, [[requires::Hardened Leather]] x2&lt;br /&gt;
| legslot    = 4L + 4R&lt;br /&gt;
| legbasedmg = ?&lt;br /&gt;
| statAGI = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Cloths and Equipment|$Weapons|Battlea$xe of the Twelfth Bay}}&lt;br /&gt;
&lt;br /&gt;
The [[{{PAGENAME}}]](B12, for short) deals {{#show:{{PAGENAME}}|?basedmg}} base damage, the highest in the game. This power comes at a cost, as the axe increases attack cooldowns by 25%. It is also considerably expensive to craft, requiring twelve [[Bar of Steel|Bars of Steel]], and two [[Hardened Leather]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[{{PAGENAME}}]] must be equipped in both hand slots and counts as both a cutting tool and an axe as well as being an edged weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name of this axe originates from the producers of Dwarf Fortress, Bay 12 Games. Members of the Bay 12 forums were one of the first major groups to start playing Haven &amp;amp;amp; Hearth, establishing the town of Bottleneck. Jorb has stated that this is the first, and last time that items will be named after communities that join the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For information on the [[{{PAGENAME}}]] in the legacy version of the game, see [[Legacy:Battleaxe of the Twelfth Bay]]&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Battleaxe_of_the_Twelfth_Bay&amp;diff=50546</id>
		<title>Talk:Battleaxe of the Twelfth Bay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Battleaxe_of_the_Twelfth_Bay&amp;diff=50546"/>
		<updated>2017-08-16T06:41:58Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve started with a good portion of the information. I would be thankful for the gaps to be filled in such as its new base damage, if its changed. Also sorry if I&#039;ve executed this separation in a messy way. --[[User:Pinkie-Pie|Pinkie-Pie]] ([[User talk:Pinkie-Pie|talk]]) 02:41, 16 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Battleaxe_of_the_Twelfth_Bay.png&amp;diff=50545</id>
		<title>File:Battleaxe of the Twelfth Bay.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Battleaxe_of_the_Twelfth_Bay.png&amp;diff=50545"/>
		<updated>2017-08-16T06:39:01Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Pinkie-Pie uploaded a new version of File:Battleaxe of the Twelfth Bay.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Battleaxe_of_the_Twelfth_Bay.png&amp;diff=50544</id>
		<title>File:Legacy-Battleaxe of the Twelfth Bay.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Battleaxe_of_the_Twelfth_Bay.png&amp;diff=50544"/>
		<updated>2017-08-16T06:38:17Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Battleaxe_of_the_Twelfth_Bay&amp;diff=50542</id>
		<title>Legacy talk:Battleaxe of the Twelfth Bay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Battleaxe_of_the_Twelfth_Bay&amp;diff=50542"/>
		<updated>2017-08-16T06:37:08Z</updated>

		<summary type="html">&lt;p&gt;Pinkie-Pie: Pinkie-Pie moved page Legacy talk:Battleaxe of the Twelfth Bay to Legacy talk:Legacy Battleaxe of the Twelfth Bay: As to not have moth pages trying to point to the same image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quality formula background (by Xcom with hints from sabinati and bitza):&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=31026#p404767&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b12 gives agi, you guys know this right...? not a lot but it still gives agi and thats noteworthy imo.&lt;br /&gt;
-vigilance&lt;br /&gt;
&lt;br /&gt;
they&#039;re also able to mine, but act as stone axes ofc. also noteworthy?&lt;br /&gt;
-vigilance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both things are noteworthy. If you can figure out how much AGI at base, please add it.&lt;br /&gt;
[[User:DatOneGuy|DatOneGuy]] 02:03, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@DOG my q36 gives me 3 agi... i&#039;m surely not wasting mats to make a q10. :3&lt;br /&gt;
&lt;br /&gt;
q50 gave 4 agi. -Vigilance&lt;br /&gt;
&lt;br /&gt;
q8 gave 1 agi... no, we didn&#039;t make that one :P&lt;br /&gt;
&lt;br /&gt;
q100 gives 7 agi.&lt;br /&gt;
&lt;br /&gt;
q74 gives 5 agi.&lt;br /&gt;
[[User:Vigilance|Vigilance]] 06:28, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Based on those stats I could best guess that B12 gives the same amount of Agi as Leather Pants removes, which is based on 2*sqrt(q/10). This might not be the Exact amount, but it works for each of those 5 listed amounts... [[User:Shardok|Shardok]] 14:24, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The q100 would give 6 agility rather than 7. Unless that was intended to be a 6 and was a typo, 2*sqrt(q/10) does not work. --[[User:ApocalypsePlease|ApocalypsePlease]] 15:31, 23 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Pinkie-Pie</name></author>
	</entry>
</feed>