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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Projeear</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Projeear"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Projeear"/>
	<updated>2026-06-16T18:45:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dry_Stone_Fence&amp;diff=79863</id>
		<title>Dry Stone Fence</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dry_Stone_Fence&amp;diff=79863"/>
		<updated>2019-08-11T19:36:49Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stone Working]], [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Stone]] x20&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Stone]] x10&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Stone]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate, 2 wide:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Board]] x4&lt;br /&gt;
*[[Block of Wood]] x8&lt;br /&gt;
Gate, 3 wide:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Board]] x6&lt;br /&gt;
*[[Block of Wood]] x12&lt;br /&gt;
|repwith = [[requires::Stone]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 50&lt;br /&gt;
|soak = 0&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Walls and Fences|$Dry Stone Fence}}&lt;br /&gt;
&lt;br /&gt;
The Dry Stone fence is not able to protect you from thieves or [[boar]]s, and is very easily destroyed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence.&lt;br /&gt;
&lt;br /&gt;
To make a gate, right click a corner post and select &amp;quot;Prepare for gate.&amp;quot; You can set the gate to be two spaces wide or three. Build the second corner post up. Finally, right click on one of the cornerposts and select &amp;quot;Build gate.&amp;quot; Note that the direction the gate open determines which is inside and outside. This won&#039;t matter much for the fence, it does for the [[Palisade]] and [[Brickwall]] gates as this affects the way [[Metal Lock|keys]] work. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Fences cannot be built on dirt.&lt;br /&gt;
*The appearance of the fence does not change by material - so any stone will do.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=77816</id>
		<title>User:Projeear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=77816"/>
		<updated>2019-07-10T09:18:32Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Projeear Accolades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Player Details=&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dBFOrek0HcM}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Birth Date:&#039;&#039;&#039; 2009-06-23 13:25&lt;br /&gt;
*&#039;&#039;&#039;Deaths:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Kills:&#039;&#039;&#039; 11-13&lt;br /&gt;
&lt;br /&gt;
=World 1=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
No Recollectable History, but played. Lot&#039;s of godamn walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 2=&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 3=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New London.&lt;br /&gt;
**Cause of Death: Treacherous Incursion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Deadwood&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New Deadwood&lt;br /&gt;
**Cause of Death: Suicide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 4=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;&lt;br /&gt;
**Cause of Death: WTFBBQ World Explosion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 5=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, Gregminster 13-March-2011 to 2-May-2011&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, 2-May-2011 to 14-June-2011&lt;br /&gt;
**Cause of Death: Killed by Russians, [[http://www.google.co.uk/#hl=en&amp;amp;xhr=t&amp;amp;q=talk+talk+connection+problems&amp;amp;cp=27&amp;amp;pf=p&amp;amp;sclient=psy&amp;amp;biw=1280&amp;amp;bih=600&amp;amp;source=hp&amp;amp;aq=0&amp;amp;aqi=g1g-sx1g-v1g-j2&amp;amp;aql=&amp;amp;oq=talk+talk+connection+proble&amp;amp;pbx=1&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=56aa0dfceba4dfc6| logged out due to shitty talk-talk, during a fight]].&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*One-Punch&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*300+ Strength&lt;br /&gt;
*150+ Unarmed Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, [2-May-2011] to [1-June-2011]&lt;br /&gt;
**Cause of Death: [[http://i53.tinypic.com/10dsjz7.png| Killed by supposed Trade Partners, covertly.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Toran Republic, [2-June-2011] to [13-July-2011]&lt;br /&gt;
*&#039;&#039;&#039;Villager, Miner/Hunter&#039;&#039;&#039;, Unknown Location, [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
(As of recording from July-2011)&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [13-July-2011]&lt;br /&gt;
*Two-punch Kill [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Aurochs===&lt;br /&gt;
*First Sling Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*First Melee Kill [15-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deer===&lt;br /&gt;
*First Sling Kill [12-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
*First Melee Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bear===&lt;br /&gt;
*First Sling Kill [10-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
*First Copper [11-July-2011]&lt;br /&gt;
*First Tin [14-July-2011]&lt;br /&gt;
*First Bronze [14-July-2011]&lt;br /&gt;
*First Iron [22-July-2011]&lt;br /&gt;
*First Steel 28-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Curiosities===&lt;br /&gt;
&lt;br /&gt;
*First Wonderous Woodshaving [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
*First [[Wonderful Wilderness Wurst]] [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 6=&lt;br /&gt;
&lt;br /&gt;
==Azkanan==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, 25-October-2011 to 1-November-2011&lt;br /&gt;
*&#039;&#039;&#039;Village Leader&#039;&#039;&#039;, 1-November-2011 to 4-November-2011&lt;br /&gt;
* &#039;&#039;&#039;Reason of Death&#039;&#039;&#039;: Sunken Boat whilst hunting a Bear + AFK. My own fault.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Timber House&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Personal Claim&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Palisade&#039;&#039;&#039;, 27-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Flax&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Onion&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Blueberry Pie&#039;&#039;&#039;, 1-November-2011&lt;br /&gt;
* At this point, I decided to make a village for all the locals to live in. After garnering a group of 10 or so, and only having 3 actually helping, I stopped building the last touches after 3 days in a row of 12 hour+ shifts and left it to them.&lt;br /&gt;
&lt;br /&gt;
==Azkanan II==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039; 1-December-2011&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reclaimed and Rebuilt Templus Pacis&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Peapod&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tobacco&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Poppy&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Hops&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Beetroot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;10,000m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Claim&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Aurochsen&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Honeybun&#039;&#039;&#039;, 05-December-2011&lt;br /&gt;
&lt;br /&gt;
==Projeear IV==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 25-04-2013&lt;br /&gt;
&lt;br /&gt;
=World 7=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 06-02-2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 8=&lt;br /&gt;
==Projeear==&lt;br /&gt;
Played for a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 9=&lt;br /&gt;
Missed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 10=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 10-03-2017&lt;br /&gt;
&lt;br /&gt;
=World 11=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 20-06-2019&lt;br /&gt;
&#039;&#039;Villager of Meridell&#039;&#039; 03-07-2019&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [05-July-2019]&lt;br /&gt;
===Mouflon===&lt;br /&gt;
*First Melee Kill [10-July-2019]&lt;br /&gt;
===Red Deer===&lt;br /&gt;
*First Melee Kill [10-July-2019]&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=77815</id>
		<title>User:Projeear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=77815"/>
		<updated>2019-07-10T09:12:36Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Player Details=&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dBFOrek0HcM}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Birth Date:&#039;&#039;&#039; 2009-06-23 13:25&lt;br /&gt;
*&#039;&#039;&#039;Deaths:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Kills:&#039;&#039;&#039; 11-13&lt;br /&gt;
&lt;br /&gt;
=World 1=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
No Recollectable History, but played. Lot&#039;s of godamn walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 2=&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 3=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New London.&lt;br /&gt;
**Cause of Death: Treacherous Incursion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Deadwood&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New Deadwood&lt;br /&gt;
**Cause of Death: Suicide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 4=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;&lt;br /&gt;
**Cause of Death: WTFBBQ World Explosion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 5=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, Gregminster 13-March-2011 to 2-May-2011&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, 2-May-2011 to 14-June-2011&lt;br /&gt;
**Cause of Death: Killed by Russians, [[http://www.google.co.uk/#hl=en&amp;amp;xhr=t&amp;amp;q=talk+talk+connection+problems&amp;amp;cp=27&amp;amp;pf=p&amp;amp;sclient=psy&amp;amp;biw=1280&amp;amp;bih=600&amp;amp;source=hp&amp;amp;aq=0&amp;amp;aqi=g1g-sx1g-v1g-j2&amp;amp;aql=&amp;amp;oq=talk+talk+connection+proble&amp;amp;pbx=1&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=56aa0dfceba4dfc6| logged out due to shitty talk-talk, during a fight]].&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*One-Punch&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*300+ Strength&lt;br /&gt;
*150+ Unarmed Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, [2-May-2011] to [1-June-2011]&lt;br /&gt;
**Cause of Death: [[http://i53.tinypic.com/10dsjz7.png| Killed by supposed Trade Partners, covertly.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Toran Republic, [2-June-2011] to [13-July-2011]&lt;br /&gt;
*&#039;&#039;&#039;Villager, Miner/Hunter&#039;&#039;&#039;, Unknown Location, [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
(As of recording from July-2011)&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [13-July-2011]&lt;br /&gt;
*Two-punch Kill [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Aurochs===&lt;br /&gt;
*First Sling Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*First Melee Kill [15-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deer===&lt;br /&gt;
*First Sling Kill [12-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
*First Melee Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bear===&lt;br /&gt;
*First Sling Kill [10-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
*First Copper [11-July-2011]&lt;br /&gt;
*First Tin [14-July-2011]&lt;br /&gt;
*First Bronze [14-July-2011]&lt;br /&gt;
*First Iron [22-July-2011]&lt;br /&gt;
*First Steel 28-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Curiosities===&lt;br /&gt;
&lt;br /&gt;
*First Wonderous Woodshaving [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
*First [[Wonderful Wilderness Wurst]] [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 6=&lt;br /&gt;
&lt;br /&gt;
==Azkanan==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, 25-October-2011 to 1-November-2011&lt;br /&gt;
*&#039;&#039;&#039;Village Leader&#039;&#039;&#039;, 1-November-2011 to 4-November-2011&lt;br /&gt;
* &#039;&#039;&#039;Reason of Death&#039;&#039;&#039;: Sunken Boat whilst hunting a Bear + AFK. My own fault.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Timber House&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Personal Claim&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Palisade&#039;&#039;&#039;, 27-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Flax&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Onion&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Blueberry Pie&#039;&#039;&#039;, 1-November-2011&lt;br /&gt;
* At this point, I decided to make a village for all the locals to live in. After garnering a group of 10 or so, and only having 3 actually helping, I stopped building the last touches after 3 days in a row of 12 hour+ shifts and left it to them.&lt;br /&gt;
&lt;br /&gt;
==Azkanan II==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039; 1-December-2011&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reclaimed and Rebuilt Templus Pacis&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Peapod&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tobacco&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Poppy&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Hops&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Beetroot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;10,000m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Claim&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Aurochsen&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Honeybun&#039;&#039;&#039;, 05-December-2011&lt;br /&gt;
&lt;br /&gt;
==Projeear IV==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 25-04-2013&lt;br /&gt;
&lt;br /&gt;
=World 7=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 06-02-2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 8=&lt;br /&gt;
==Projeear==&lt;br /&gt;
Played for a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 9=&lt;br /&gt;
Missed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 10=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 10-03-2017&lt;br /&gt;
&lt;br /&gt;
=World 11=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 20-06-2019&lt;br /&gt;
&#039;&#039;Villager of Meridell&#039;&#039; 03-07-2019&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [05-July-2019]&lt;br /&gt;
===Mouflon===&lt;br /&gt;
*First Melee Kill [10-July-2019]&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49323</id>
		<title>Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49323"/>
		<updated>2017-06-18T13:45:03Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Barter Stands work into houses, too!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Barter_Stand.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]] ?&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Cloth]] ?&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = ?&lt;br /&gt;
|soak = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|B$arter Stand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Barter Stands are still being developed, so any of this may change when a new patch is released.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barter stands can be used to safely and automatically trade items between Hearthlings.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
===Making it Accessible===&lt;br /&gt;
&lt;br /&gt;
When placing the Barter Stand on your claim, it can only be used by people with permission to enter your claim - *unless* you put it on the edge of your claim, in which case strangers can then use the Barter Stand as they won&#039;t need to enter your claimed land.&lt;br /&gt;
&lt;br /&gt;
===Taking ownership===&lt;br /&gt;
&lt;br /&gt;
Right-click the barter stand to claim ownership. Only the stand owner can administer the stand, but anyone can buy from it.&lt;br /&gt;
&lt;br /&gt;
===Connecting the containers===&lt;br /&gt;
&lt;br /&gt;
Barter stands interact with two [[:Category:Containers|containers]], one for buying and one for selling. They do not have to be placed right next to it, in fact they can be quite far away, up to a distance of 225 tiles away from the stand, including being inside a structure, and can have walls and other structures in between. This allows you to build the stand outside your walls, and keep the containers safely inside. The stand owner needs [[Theft]] permissions to both of these containers for it to work (i.e. they need to be on your [[Personal Claim|claim]] or a [[Village Claim|joint claim]] where you can take things).&lt;br /&gt;
&lt;br /&gt;
If your container does not have enough space to receive the payment, the sale will be blocked and you will need to make space available for the purchase(s) to continue.&lt;br /&gt;
&lt;br /&gt;
# Open up the stand interface by right-clicking.&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; and put the green (giving) hand in the first container. Items inside this container will be sold. You can place as many of you want of up to 5 different types of items.&lt;br /&gt;
# Put the red (taking) hand in the second container. When someone makes a purchase, their payment goes into this container.&lt;br /&gt;
&lt;br /&gt;
===Setting a Price===&lt;br /&gt;
&lt;br /&gt;
# Open the stand interface again. If you&#039;ve already put items in the selling container (green hand), you&#039;ll see that they have automatically filled one of the 5 slots in the barter stand interface.&lt;br /&gt;
# Click the &amp;quot;Change&amp;quot; button in the barter slot, then click on any item in your inventory to set what you want in return. If the item belongs to any categories (e.g. [[Stinging Nettle]] versus [[String]]), you can choose between these.&lt;br /&gt;
#:&#039;&#039;Note: the stand can currently only accept items which are used in crafting recipes, for example all of the ingredients, but none of the specific baked goods (though you can select the general baked goods category). This may take a good while to fix.&#039;&#039;&lt;br /&gt;
# Set the desired amount/quality. Press enter to save the entries.. At the moment you can only sell 1 of an item at a time, thus you cannot sell multiples for 1 item in return.&lt;br /&gt;
# Set the minimal [[Quality|qualities]]. If you don&#039;t care about these, just leave them at 0 and it will accept any quality.&lt;br /&gt;
&lt;br /&gt;
After all this is set up, all you have to do to keep the trading going is to refill the selling containers, and empty the collection containers every now and then.&lt;br /&gt;
&lt;br /&gt;
===Resigning ownership===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently you can&#039;t release ownership. It will eventually function like the village [[Village#Becoming_Lawspeaker|lawspeaker]].&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *Removing the last item for sale, after first removing all payment items, releases your ownership of the barter stand.&lt;br /&gt;
You can use the stand &amp;quot;Change Sign&amp;quot; option to check if the release was successful. (&#039;&#039;See notes&#039;&#039;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stand destruction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently stands are indestructible.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *None owned stands follow the same general rules as for other claimed or unclaimed objects.&lt;br /&gt;
*Claimed stands follow the same rules as for [[Hearth Fire]]s. Ergo: You can destroy a stand(&#039;&#039;owned, but not by you&#039;&#039;) on your personal claim without leaving vandalism scent. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Barter stand colour guide.png|thumb|left]] &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45508 Re-implemented in update &amp;quot;Le Happy Merchant&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
*Sales are always of individual items;  adding additional items to the selling container lets the barter stand make more sales before needing to restock.&lt;br /&gt;
&lt;br /&gt;
*Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
&lt;br /&gt;
*Currently, Barter Stands do not give item discoveries, so you still need to have obtained at least one of the item yourself to be able to craft something with it.&lt;br /&gt;
&amp;lt;!-- *Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49322</id>
		<title>Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49322"/>
		<updated>2017-06-18T13:40:04Z</updated>

		<summary type="html">&lt;p&gt;Projeear: When the receiving container does not have enough space event discovered.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Barter_Stand.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]] ?&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Cloth]] ?&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = ?&lt;br /&gt;
|soak = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|B$arter Stand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Barter Stands are still being developed, so any of this may change when a new patch is released.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barter stands can be used to safely and automatically trade items between Hearthlings.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
===Making it Accessible===&lt;br /&gt;
&lt;br /&gt;
When placing the Barter Stand on your claim, it can only be used by people with permission to enter your claim - *unless* you put it on the edge of your claim, in which case strangers can then use the Barter Stand as they won&#039;t need to enter your claimed land.&lt;br /&gt;
&lt;br /&gt;
===Taking ownership===&lt;br /&gt;
&lt;br /&gt;
Right-click the barter stand to claim ownership. Only the stand owner can administer the stand, but anyone can buy from it.&lt;br /&gt;
&lt;br /&gt;
===Connecting the containers===&lt;br /&gt;
&lt;br /&gt;
Barter stands interact with two [[:Category:Containers|containers]], one for buying and one for selling. They do not have to be placed right next to it, in fact they can be quite far away, up to a distance of 225 tiles away from the stand, and can have walls and other structures in between. This allows you to build the stand outside your walls, and keep the containers safely inside. The stand owner needs [[Theft]] permissions to both of these containers for it to work (i.e. they need to be on your [[Personal Claim|claim]] or a [[Village Claim|joint claim]] where you can take things).&lt;br /&gt;
&lt;br /&gt;
If your container does not have enough space to receive the payment, the sale will be blocked and you will need to make space available for the purchase(s) to continue.&lt;br /&gt;
&lt;br /&gt;
# Open up the stand interface by right-clicking.&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; and put the green (giving) hand in the first container. Items inside this container will be sold. You can place as many of you want of up to 5 different types of items.&lt;br /&gt;
# Put the red (taking) hand in the second container. When someone makes a purchase, their payment goes into this container.&lt;br /&gt;
&lt;br /&gt;
===Setting a Price===&lt;br /&gt;
&lt;br /&gt;
# Open the stand interface again. If you&#039;ve already put items in the selling container (green hand), you&#039;ll see that they have automatically filled one of the 5 slots in the barter stand interface.&lt;br /&gt;
# Click the &amp;quot;Change&amp;quot; button in the barter slot, then click on any item in your inventory to set what you want in return. If the item belongs to any categories (e.g. [[Stinging Nettle]] versus [[String]]), you can choose between these.&lt;br /&gt;
#:&#039;&#039;Note: the stand can currently only accept items which are used in crafting recipes, for example all of the ingredients, but none of the specific baked goods (though you can select the general baked goods category). This may take a good while to fix.&#039;&#039;&lt;br /&gt;
# Set the desired amount/quality. Press enter to save the entries.. At the moment you can only sell 1 of an item at a time, thus you cannot sell multiples for 1 item in return.&lt;br /&gt;
# Set the minimal [[Quality|qualities]]. If you don&#039;t care about these, just leave them at 0 and it will accept any quality.&lt;br /&gt;
&lt;br /&gt;
After all this is set up, all you have to do to keep the trading going is to refill the selling containers, and empty the collection containers every now and then.&lt;br /&gt;
&lt;br /&gt;
===Resigning ownership===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently you can&#039;t release ownership. It will eventually function like the village [[Village#Becoming_Lawspeaker|lawspeaker]].&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *Removing the last item for sale, after first removing all payment items, releases your ownership of the barter stand.&lt;br /&gt;
You can use the stand &amp;quot;Change Sign&amp;quot; option to check if the release was successful. (&#039;&#039;See notes&#039;&#039;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stand destruction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently stands are indestructible.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *None owned stands follow the same general rules as for other claimed or unclaimed objects.&lt;br /&gt;
*Claimed stands follow the same rules as for [[Hearth Fire]]s. Ergo: You can destroy a stand(&#039;&#039;owned, but not by you&#039;&#039;) on your personal claim without leaving vandalism scent. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Barter stand colour guide.png|thumb|left]] &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45508 Re-implemented in update &amp;quot;Le Happy Merchant&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
*Sales are always of individual items;  adding additional items to the selling container lets the barter stand make more sales before needing to restock.&lt;br /&gt;
&lt;br /&gt;
*Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
&lt;br /&gt;
*Currently, Barter Stands do not give item discoveries, so you still need to have obtained at least one of the item yourself to be able to craft something with it.&lt;br /&gt;
&amp;lt;!-- *Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49321</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49321"/>
		<updated>2017-06-18T12:57:18Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 42 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
* [[Beech Tree|Beech]] gives two logs.&lt;br /&gt;
* [[Birch Tree|Birch]] gives two logs.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed by using Adventure &amp;gt; Destroy. A destroyed stump will drop four [[Block of wood|Blocks of wood]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 2x2 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When chopping down a tree, the produced tree logs will fall away from the lumberjack.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49320</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49320"/>
		<updated>2017-06-18T12:54:58Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 42 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
* [[Beech Tree|Beech]] gives two logs.&lt;br /&gt;
* [[Birch Tree|Birch]] gives two logs.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed by using Adventure &amp;gt; Destroy. A destroyed stump will drop four [[Block of wood|Blocks of wood]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 3x3 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When copping down a tree, the produced tree logs will fall Eastwards. If the logs fall inside a immovable structure the tree logs become inaccessible. From the tree center, the logs fall at a approximated distance of 3.0, 4.4 and 5.8 tiles.&lt;br /&gt;
&lt;br /&gt;
*Tree logs do not decay.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49319</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49319"/>
		<updated>2017-06-18T12:54:44Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 42 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
* [[Beech Tree|Beech]] gives two logs.&lt;br /&gt;
* [[Birch Tree: Birch]] gives two logs.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed by using Adventure &amp;gt; Destroy. A destroyed stump will drop four [[Block of wood|Blocks of wood]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 3x3 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When copping down a tree, the produced tree logs will fall Eastwards. If the logs fall inside a immovable structure the tree logs become inaccessible. From the tree center, the logs fall at a approximated distance of 3.0, 4.4 and 5.8 tiles.&lt;br /&gt;
&lt;br /&gt;
*Tree logs do not decay.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forest&amp;diff=49318</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forest&amp;diff=49318"/>
		<updated>2017-06-18T12:53:44Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* What can be found on Forest Terrain? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also known as Deciduous, and Conifer, also known as Needleleaf. The difference in type can be seen on the minimap or by examining what trees are around you. Broadleaf forest tiles are slightly lighter on the minimap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Squirrel]]&lt;br /&gt;
*[[Mole]]&lt;br /&gt;
*[[Hedgehog]]&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
*[[Lingonberries]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
*[[Plane Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Broadleaf&#039;&#039;&#039; forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
*[[Yew Tree]]&lt;br /&gt;
*[[Laurel Tree]]&lt;br /&gt;
*[[Olive Tree]]&lt;br /&gt;
*[[Cork Oak Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Conifer&#039;&#039;&#039; forest.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49317</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49317"/>
		<updated>2017-06-18T12:52:45Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Log Drops per Tree update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 42 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
**TO BE CONFIRMED:**[[Pine Tree|Pine]], [[Oak Tree|Oak]], and [[Maple Tree|Maple]] trees give three logs; [[Fir Tree|Fir]] and [[Elm Tree|Elm]] trees give two; [[Apple Tree|Apple]] and most other fruit trees give one log.&lt;br /&gt;
&lt;br /&gt;
**CONFIRMED:** [[Beech Tree|Beech]] gives two logs.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed by using Adventure &amp;gt; Destroy. A destroyed stump will drop four [[Block of wood|Blocks of wood]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 3x3 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When copping down a tree, the produced tree logs will fall Eastwards. If the logs fall inside a immovable structure the tree logs become inaccessible. From the tree center, the logs fall at a approximated distance of 3.0, 4.4 and 5.8 tiles.&lt;br /&gt;
&lt;br /&gt;
*Tree logs do not decay.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Signpost.jpg&amp;diff=49316</id>
		<title>File:Signpost.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Signpost.jpg&amp;diff=49316"/>
		<updated>2017-06-18T12:48:51Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Projeear uploaded a new version of File:Signpost.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a signpost.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49315</id>
		<title>Signpost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49315"/>
		<updated>2017-06-18T12:47:00Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Constructing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- notes:&lt;br /&gt;
* Template: Needs to switch to template &amp;quot;infobox metaobj&amp;quot;.&lt;br /&gt;
* Hit Points: varies, based on items already build/processed. (one hit generally seems to consume 3 built items. Although that might vary based on the construction target or resource type.)&lt;br /&gt;
* Soak: (NTS: check zero in-/out-put.)&lt;br /&gt;
* Minimum size: 1x1 (only true if its in grid-points and not in tiles.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{infobox&lt;br /&gt;
|Box title    = Signpost&lt;br /&gt;
|image        = Image:signpost.jpg&lt;br /&gt;
|imagewidth   = [defaults to 250]&lt;br /&gt;
|caption      = A signpost on a surface paved with [[stone]]&lt;br /&gt;
|Row 1 title  = [[Size]]&lt;br /&gt;
|Row 1 info   = 1x1 (minimum) &lt;br /&gt;
|Row 2 title  = [[Skills]] Required&lt;br /&gt;
|Row 2 info   = [[Wilderness Survival]], [[Primitive Tools]]&lt;br /&gt;
|Row 3 title  = Objects Required&lt;br /&gt;
|Row 3 info   = N/A&lt;br /&gt;
|Row 4 title  = Repaired With&lt;br /&gt;
|Row 4 info   = N/A&lt;br /&gt;
|Row 5 title  = Can be Lifted&lt;br /&gt;
|Row 5 info   = No&lt;br /&gt;
|Row 6 title  = Hit Points&lt;br /&gt;
|Row 6 info   = 1&lt;br /&gt;
|Row 7 title  = Soak Value&lt;br /&gt;
|Row 7 info   = ?&lt;br /&gt;
|Row 8 title  =&lt;br /&gt;
|Row 8 info   =&lt;br /&gt;
|Row 9 title  =&lt;br /&gt;
|Row 9 info   =&lt;br /&gt;
|Row 10 title =&lt;br /&gt;
|Row 10 info  =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Signpost&#039;&#039;&#039; isn&#039;t exactly an object, but rather a placeholder when a [[Hearthling]] is in the process of building something solid that is to be placed on the ground. The signpost will disappear when the building is finished.&lt;br /&gt;
&lt;br /&gt;
==Build Interface==&lt;br /&gt;
&lt;br /&gt;
[[Image:Buildexample.png|thumb|The build menu for a pile of wood.]]&lt;br /&gt;
The build interface is shown when you first place down the signpost and whenever you interact with the same signpost until the building is finished. In the form of a window, the build interface shows you what items you need and how many you need to build whatever you are constructing. Each resource required shows its sprite and three numbers separated by dashes (#&#039;&#039;&#039;/&#039;&#039;&#039;#&#039;&#039;&#039;/&#039;&#039;&#039;#). The number on the left shows how many of that resource you have left to feed to the construction site, the number in the middle shows how many of a resource you have in the construction site, and the rightmost number shows how many of that resource has already been built into the construction site (When you click build, items that are already in the site will be &amp;quot;built&amp;quot; in, starting from top to bottom, meaning that you cannot take out a resource that has already been built in). Your constructed object will spawn in place of the signpost when all of the required resources are built in to the construction site. Build time varies with different objects, and in some cases you might need to wait a set period of time after you click build to start building ([[Timber House]], [[Log Cabin]], [[Stone Mansion]]).&lt;br /&gt;
&lt;br /&gt;
==Constructing==&lt;br /&gt;
When constructing a building, you can indirectly build it using items in stockpiles adjacent to the construction site. Theoretically, this allows one person or team to continuously build a structure, whilst another person or team put items into the stockpile.&lt;br /&gt;
&lt;br /&gt;
[[File:ConstructingWithStockpiles.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The minimum size hitbox for a signpost is 1x1, but will vary from object to object to match the final size of the object when it is finished.&lt;br /&gt;
* Some animals cannot break through signposts, like [[Mouflon]] or [[Auroch]]s.&lt;br /&gt;
* A signpost can never be lifted, even if the resulting object in the construction is liftable.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49314</id>
		<title>Signpost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49314"/>
		<updated>2017-06-18T12:45:25Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Constructing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- notes:&lt;br /&gt;
* Template: Needs to switch to template &amp;quot;infobox metaobj&amp;quot;.&lt;br /&gt;
* Hit Points: varies, based on items already build/processed. (one hit generally seems to consume 3 built items. Although that might vary based on the construction target or resource type.)&lt;br /&gt;
* Soak: (NTS: check zero in-/out-put.)&lt;br /&gt;
* Minimum size: 1x1 (only true if its in grid-points and not in tiles.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{infobox&lt;br /&gt;
|Box title    = Signpost&lt;br /&gt;
|image        = Image:signpost.jpg&lt;br /&gt;
|imagewidth   = [defaults to 250]&lt;br /&gt;
|caption      = A signpost on a surface paved with [[stone]]&lt;br /&gt;
|Row 1 title  = [[Size]]&lt;br /&gt;
|Row 1 info   = 1x1 (minimum) &lt;br /&gt;
|Row 2 title  = [[Skills]] Required&lt;br /&gt;
|Row 2 info   = [[Wilderness Survival]], [[Primitive Tools]]&lt;br /&gt;
|Row 3 title  = Objects Required&lt;br /&gt;
|Row 3 info   = N/A&lt;br /&gt;
|Row 4 title  = Repaired With&lt;br /&gt;
|Row 4 info   = N/A&lt;br /&gt;
|Row 5 title  = Can be Lifted&lt;br /&gt;
|Row 5 info   = No&lt;br /&gt;
|Row 6 title  = Hit Points&lt;br /&gt;
|Row 6 info   = 1&lt;br /&gt;
|Row 7 title  = Soak Value&lt;br /&gt;
|Row 7 info   = ?&lt;br /&gt;
|Row 8 title  =&lt;br /&gt;
|Row 8 info   =&lt;br /&gt;
|Row 9 title  =&lt;br /&gt;
|Row 9 info   =&lt;br /&gt;
|Row 10 title =&lt;br /&gt;
|Row 10 info  =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Signpost&#039;&#039;&#039; isn&#039;t exactly an object, but rather a placeholder when a [[Hearthling]] is in the process of building something solid that is to be placed on the ground. The signpost will disappear when the building is finished.&lt;br /&gt;
&lt;br /&gt;
==Build Interface==&lt;br /&gt;
&lt;br /&gt;
[[Image:Buildexample.png|thumb|The build menu for a pile of wood.]]&lt;br /&gt;
The build interface is shown when you first place down the signpost and whenever you interact with the same signpost until the building is finished. In the form of a window, the build interface shows you what items you need and how many you need to build whatever you are constructing. Each resource required shows its sprite and three numbers separated by dashes (#&#039;&#039;&#039;/&#039;&#039;&#039;#&#039;&#039;&#039;/&#039;&#039;&#039;#). The number on the left shows how many of that resource you have left to feed to the construction site, the number in the middle shows how many of a resource you have in the construction site, and the rightmost number shows how many of that resource has already been built into the construction site (When you click build, items that are already in the site will be &amp;quot;built&amp;quot; in, starting from top to bottom, meaning that you cannot take out a resource that has already been built in). Your constructed object will spawn in place of the signpost when all of the required resources are built in to the construction site. Build time varies with different objects, and in some cases you might need to wait a set period of time after you click build to start building ([[Timber House]], [[Log Cabin]], [[Stone Mansion]]).&lt;br /&gt;
&lt;br /&gt;
==Constructing==&lt;br /&gt;
When constructing a building, you can indirectly build it using items in stockpiles adjacent to the construction site. Theoretically, this allows one person or team to continuously build a structure, whilst another person or team put items into the stockpile.&lt;br /&gt;
&lt;br /&gt;
[[File:ConstructingWithStockpiles.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The minimum size hitbox for a signpost is 1x1, but will vary from object to object to match the final size of the object when it is finished.&lt;br /&gt;
* Some animals cannot break through signposts, like [[Mouflon]] or [[Auroch]]s.&lt;br /&gt;
* A signpost can never be lifted, even if the resulting object in the construction is liftable.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49313</id>
		<title>Signpost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Signpost&amp;diff=49313"/>
		<updated>2017-06-18T12:45:07Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Added a note about constructing indirectly with stockpiles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- notes:&lt;br /&gt;
* Template: Needs to switch to template &amp;quot;infobox metaobj&amp;quot;.&lt;br /&gt;
* Hit Points: varies, based on items already build/processed. (one hit generally seems to consume 3 built items. Although that might vary based on the construction target or resource type.)&lt;br /&gt;
* Soak: (NTS: check zero in-/out-put.)&lt;br /&gt;
* Minimum size: 1x1 (only true if its in grid-points and not in tiles.)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{infobox&lt;br /&gt;
|Box title    = Signpost&lt;br /&gt;
|image        = Image:signpost.jpg&lt;br /&gt;
|imagewidth   = [defaults to 250]&lt;br /&gt;
|caption      = A signpost on a surface paved with [[stone]]&lt;br /&gt;
|Row 1 title  = [[Size]]&lt;br /&gt;
|Row 1 info   = 1x1 (minimum) &lt;br /&gt;
|Row 2 title  = [[Skills]] Required&lt;br /&gt;
|Row 2 info   = [[Wilderness Survival]], [[Primitive Tools]]&lt;br /&gt;
|Row 3 title  = Objects Required&lt;br /&gt;
|Row 3 info   = N/A&lt;br /&gt;
|Row 4 title  = Repaired With&lt;br /&gt;
|Row 4 info   = N/A&lt;br /&gt;
|Row 5 title  = Can be Lifted&lt;br /&gt;
|Row 5 info   = No&lt;br /&gt;
|Row 6 title  = Hit Points&lt;br /&gt;
|Row 6 info   = 1&lt;br /&gt;
|Row 7 title  = Soak Value&lt;br /&gt;
|Row 7 info   = ?&lt;br /&gt;
|Row 8 title  =&lt;br /&gt;
|Row 8 info   =&lt;br /&gt;
|Row 9 title  =&lt;br /&gt;
|Row 9 info   =&lt;br /&gt;
|Row 10 title =&lt;br /&gt;
|Row 10 info  =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Signpost&#039;&#039;&#039; isn&#039;t exactly an object, but rather a placeholder when a [[Hearthling]] is in the process of building something solid that is to be placed on the ground. The signpost will disappear when the building is finished.&lt;br /&gt;
&lt;br /&gt;
==Build Interface==&lt;br /&gt;
&lt;br /&gt;
[[Image:Buildexample.png|thumb|The build menu for a pile of wood.]]&lt;br /&gt;
The build interface is shown when you first place down the signpost and whenever you interact with the same signpost until the building is finished. In the form of a window, the build interface shows you what items you need and how many you need to build whatever you are constructing. Each resource required shows its sprite and three numbers separated by dashes (#&#039;&#039;&#039;/&#039;&#039;&#039;#&#039;&#039;&#039;/&#039;&#039;&#039;#). The number on the left shows how many of that resource you have left to feed to the construction site, the number in the middle shows how many of a resource you have in the construction site, and the rightmost number shows how many of that resource has already been built into the construction site (When you click build, items that are already in the site will be &amp;quot;built&amp;quot; in, starting from top to bottom, meaning that you cannot take out a resource that has already been built in). Your constructed object will spawn in place of the signpost when all of the required resources are built in to the construction site. Build time varies with different objects, and in some cases you might need to wait a set period of time after you click build to start building ([[Timber House]], [[Log Cabin]], [[Stone Mansion]]).&lt;br /&gt;
&lt;br /&gt;
==Constructing==&lt;br /&gt;
When constructing a building, you can indirectly build it using items in stockpiles adjacent to the construction site. Theoretically, this allows one person or team to continuously build a structure, whilst another person or team put items into the stockpile.&lt;br /&gt;
&lt;br /&gt;
[[File:ConstructingWithStockpiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The minimum size hitbox for a signpost is 1x1, but will vary from object to object to match the final size of the object when it is finished.&lt;br /&gt;
* Some animals cannot break through signposts, like [[Mouflon]] or [[Auroch]]s.&lt;br /&gt;
* A signpost can never be lifted, even if the resulting object in the construction is liftable.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:ConstructingWithStockpiles.png&amp;diff=49312</id>
		<title>File:ConstructingWithStockpiles.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:ConstructingWithStockpiles.png&amp;diff=49312"/>
		<updated>2017-06-18T12:44:35Z</updated>

		<summary type="html">&lt;p&gt;Projeear: shows a Hearthling constructing indirectly with stockpiles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shows a Hearthling constructing indirectly with stockpiles.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Log.png&amp;diff=49311</id>
		<title>File:Log.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Log.png&amp;diff=49311"/>
		<updated>2017-06-18T12:40:45Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Projeear uploaded a new version of File:Log.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49310</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49310"/>
		<updated>2017-06-18T12:40:12Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 42 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
[[Pine Tree|Pine]], [[Oak Tree|Oak]], and [[Maple Tree|Maple]] trees give three logs; [[Fir Tree|Fir]] and [[Elm Tree|Elm]] trees give two; [[Apple Tree|Apple]] and most other fruit trees give one log.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 3x3 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When copping down a tree, the produced tree logs will fall Eastwards. If the logs fall inside a immovable structure the tree logs become inaccessible. From the tree center, the logs fall at a approximated distance of 3.0, 4.4 and 5.8 tiles.&lt;br /&gt;
&lt;br /&gt;
*Tree logs do not decay.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49309</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49309"/>
		<updated>2017-06-18T12:36:26Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox legmetaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking|Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree|Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe|Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 12 [[Block of Wood|Blocks of Wood]] with a stone axe, or saw it into 12 (14?) [[Board|Board]]s with a [[Bone Saw|Bone Saw]], or 6 with an [[Saw|Saw]]. You need [[Carpentry|Carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[Tree|Tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
[[Pine Tree|Pine]], [[Oak Tree|Oak]], and [[Maple Tree|Maple]] trees give three logs; [[Fir Tree|Fir]] and [[Elm Tree|Elm]] trees give two; [[Apple Tree|Apple]] and most other fruit trees give one log.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[Stump|Stump]] will remain which can be removed.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When crafting a log into blocks or boards, make sure the 3x3 area around the log is clear as the created blocks and boards are created on the ground. Being too close to a tree or other immovable structures may leave you with some inaccessible blocks or boards.&lt;br /&gt;
&lt;br /&gt;
*When copping down a tree, the produced tree logs will fall Eastwards. If the logs fall inside a immovable structure the tree logs become inaccessible. From the tree center, the logs fall at a approximated distance of 3.0, 4.4 and 5.8 tiles.&lt;br /&gt;
&lt;br /&gt;
*Tree logs do not decay.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log&amp;diff=49308</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log&amp;diff=49308"/>
		<updated>2017-06-18T12:34:23Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Log===&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forest&amp;diff=49307</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forest&amp;diff=49307"/>
		<updated>2017-06-18T12:25:31Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* What can be found on Forest Terrain? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also known as Deciduous, and Conifer, also known as Needleleaf. The difference in type can be seen on the minimap or by examining what trees are around you. Broadleaf forest tiles are slightly lighter on the minimap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Squirrel]]&lt;br /&gt;
*[[Mole]]&lt;br /&gt;
*[[Hedgehog]]&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
*[[Plane Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Broadleaf&#039;&#039;&#039; forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
*[[Yew Tree]]&lt;br /&gt;
*[[Laurel Tree]]&lt;br /&gt;
*[[Olive Tree]]&lt;br /&gt;
*[[Cork Oak Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Conifer&#039;&#039;&#039; forest.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49306</id>
		<title>Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49306"/>
		<updated>2017-06-18T11:29:52Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* How to Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Barter_Stand.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]] ?&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Cloth]] ?&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = ?&lt;br /&gt;
|soak = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|B$arter Stand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Barter Stands are still being developed, so any of this may change when a new patch is released.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barter stands can be used to safely and automatically trade items between Hearthlings.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
===Making it Accessible===&lt;br /&gt;
&lt;br /&gt;
When placing the Barter Stand on your claim, it can only be used by people with permission to enter your claim - *unless* you put it on the edge of your claim, in which case strangers can then use the Barter Stand as they won&#039;t need to enter your claimed land.&lt;br /&gt;
&lt;br /&gt;
===Taking ownership===&lt;br /&gt;
&lt;br /&gt;
Right-click the barter stand to claim ownership. Only the stand owner can administer the stand, but anyone can buy from it.&lt;br /&gt;
&lt;br /&gt;
===Connecting the containers===&lt;br /&gt;
&lt;br /&gt;
Barter stands interact with two [[:Category:Containers|containers]], one for buying and one for selling. They do not have to be placed right next to it, in fact they can be quite far away, up to a distance of 225 tiles away from the stand, and can have walls and other structures in between. This allows you to build the stand outside your walls, and keep the containers safely inside. The stand owner needs [[Theft]] permissions to both of these containers for it to work (i.e. they need to be on your [[Personal Claim|claim]] or a [[Village Claim|joint claim]] where you can take things).&lt;br /&gt;
&lt;br /&gt;
# Open up the stand interface by right-clicking.&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; and put the green (giving) hand in the first container. Items inside this container will be sold. You can place as many of you want of up to 5 different types of items.&lt;br /&gt;
# Put the red (taking) hand in the second container. When someone makes a purchase, their payment goes into this container.&lt;br /&gt;
&lt;br /&gt;
===Setting a Price===&lt;br /&gt;
&lt;br /&gt;
# Open the stand interface again. If you&#039;ve already put items in the selling container (green hand), you&#039;ll see that they have automatically filled one of the 5 slots in the barter stand interface.&lt;br /&gt;
# Click the &amp;quot;Change&amp;quot; button in the barter slot, then click on any item in your inventory to set what you want in return. If the item belongs to any categories (e.g. [[Stinging Nettle]] versus [[String]]), you can choose between these.&lt;br /&gt;
#:&#039;&#039;Note: the stand can currently only accept items which are used in crafting recipes, for example all of the ingredients, but none of the specific baked goods (though you can select the general baked goods category). This may take a good while to fix.&#039;&#039;&lt;br /&gt;
# Set the desired amount/quality. Press enter to save the entries.. At the moment you can only sell 1 of an item at a time, thus you cannot sell multiples for 1 item in return.&lt;br /&gt;
# Set the minimal [[Quality|qualities]]. If you don&#039;t care about these, just leave them at 0 and it will accept any quality.&lt;br /&gt;
&lt;br /&gt;
After all this is set up, all you have to do to keep the trading going is to refill the selling containers, and empty the collection containers every now and then.&lt;br /&gt;
&lt;br /&gt;
===Resigning ownership===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently you can&#039;t release ownership. It will eventually function like the village [[Village#Becoming_Lawspeaker|lawspeaker]].&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *Removing the last item for sale, after first removing all payment items, releases your ownership of the barter stand.&lt;br /&gt;
You can use the stand &amp;quot;Change Sign&amp;quot; option to check if the release was successful. (&#039;&#039;See notes&#039;&#039;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stand destruction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently stands are indestructible.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *None owned stands follow the same general rules as for other claimed or unclaimed objects.&lt;br /&gt;
*Claimed stands follow the same rules as for [[Hearth Fire]]s. Ergo: You can destroy a stand(&#039;&#039;owned, but not by you&#039;&#039;) on your personal claim without leaving vandalism scent. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Barter stand colour guide.png|thumb|left]] &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45508 Re-implemented in update &amp;quot;Le Happy Merchant&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
*Sales are always of individual items;  adding additional items to the selling container lets the barter stand make more sales before needing to restock.&lt;br /&gt;
&lt;br /&gt;
*Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
&lt;br /&gt;
*Currently, Barter Stands do not give item discoveries, so you still need to have obtained at least one of the item yourself to be able to craft something with it.&lt;br /&gt;
&amp;lt;!-- *Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49305</id>
		<title>Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=49305"/>
		<updated>2017-06-18T11:28:37Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Setting a Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Barter_Stand.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]] ?&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Cloth]] ?&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = ?&lt;br /&gt;
|soak = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|B$arter Stand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Barter Stands are still being developed, so any of this may change when a new patch is released.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barter stands can be used to safely and automatically trade items between Hearthlings.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
===Taking ownership===&lt;br /&gt;
&lt;br /&gt;
Right-click the barter stand to claim ownership. Only the stand owner can administer the stand, but anyone can buy from it.&lt;br /&gt;
&lt;br /&gt;
===Connecting the containers===&lt;br /&gt;
&lt;br /&gt;
Barter stands interact with two [[:Category:Containers|containers]], one for buying and one for selling. They do not have to be placed right next to it, in fact they can be quite far away, up to a distance of 225 tiles away from the stand, and can have walls and other structures in between. This allows you to build the stand outside your walls, and keep the containers safely inside. The stand owner needs [[Theft]] permissions to both of these containers for it to work (i.e. they need to be on your [[Personal Claim|claim]] or a [[Village Claim|joint claim]] where you can take things).&lt;br /&gt;
&lt;br /&gt;
# Open up the stand interface by right-clicking.&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; and put the green (giving) hand in the first container. Items inside this container will be sold. You can place as many of you want of up to 5 different types of items.&lt;br /&gt;
# Put the red (taking) hand in the second container. When someone makes a purchase, their payment goes into this container.&lt;br /&gt;
&lt;br /&gt;
===Setting a Price===&lt;br /&gt;
&lt;br /&gt;
# Open the stand interface again. If you&#039;ve already put items in the selling container (green hand), you&#039;ll see that they have automatically filled one of the 5 slots in the barter stand interface.&lt;br /&gt;
# Click the &amp;quot;Change&amp;quot; button in the barter slot, then click on any item in your inventory to set what you want in return. If the item belongs to any categories (e.g. [[Stinging Nettle]] versus [[String]]), you can choose between these.&lt;br /&gt;
#:&#039;&#039;Note: the stand can currently only accept items which are used in crafting recipes, for example all of the ingredients, but none of the specific baked goods (though you can select the general baked goods category). This may take a good while to fix.&#039;&#039;&lt;br /&gt;
# Set the desired amount/quality. Press enter to save the entries.. At the moment you can only sell 1 of an item at a time, thus you cannot sell multiples for 1 item in return.&lt;br /&gt;
# Set the minimal [[Quality|qualities]]. If you don&#039;t care about these, just leave them at 0 and it will accept any quality.&lt;br /&gt;
&lt;br /&gt;
After all this is set up, all you have to do to keep the trading going is to refill the selling containers, and empty the collection containers every now and then.&lt;br /&gt;
&lt;br /&gt;
===Resigning ownership===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently you can&#039;t release ownership. It will eventually function like the village [[Village#Becoming_Lawspeaker|lawspeaker]].&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *Removing the last item for sale, after first removing all payment items, releases your ownership of the barter stand.&lt;br /&gt;
You can use the stand &amp;quot;Change Sign&amp;quot; option to check if the release was successful. (&#039;&#039;See notes&#039;&#039;) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stand destruction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently stands are indestructible.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *None owned stands follow the same general rules as for other claimed or unclaimed objects.&lt;br /&gt;
*Claimed stands follow the same rules as for [[Hearth Fire]]s. Ergo: You can destroy a stand(&#039;&#039;owned, but not by you&#039;&#039;) on your personal claim without leaving vandalism scent. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Barter stand colour guide.png|thumb|left]] &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45508 Re-implemented in update &amp;quot;Le Happy Merchant&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
*Sales are always of individual items;  adding additional items to the selling container lets the barter stand make more sales before needing to restock.&lt;br /&gt;
&lt;br /&gt;
*Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
&lt;br /&gt;
*Currently, Barter Stands do not give item discoveries, so you still need to have obtained at least one of the item yourself to be able to craft something with it.&lt;br /&gt;
&amp;lt;!-- *Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=49303</id>
		<title>User:Projeear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=49303"/>
		<updated>2017-06-17T22:06:43Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Player Details=&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dBFOrek0HcM}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Birth Date:&#039;&#039;&#039; 2009-06-23 13:25&lt;br /&gt;
*&#039;&#039;&#039;Deaths:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Kills:&#039;&#039;&#039; 11-13&lt;br /&gt;
&lt;br /&gt;
=World 1=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
No Recollectable History, but played. Lot&#039;s of godamn walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 2=&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 3=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New London.&lt;br /&gt;
**Cause of Death: Treacherous Incursion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Deadwood&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New Deadwood&lt;br /&gt;
**Cause of Death: Suicide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 4=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;&lt;br /&gt;
**Cause of Death: WTFBBQ World Explosion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 5=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, Gregminster 13-March-2011 to 2-May-2011&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, 2-May-2011 to 14-June-2011&lt;br /&gt;
**Cause of Death: Killed by Russians, [[http://www.google.co.uk/#hl=en&amp;amp;xhr=t&amp;amp;q=talk+talk+connection+problems&amp;amp;cp=27&amp;amp;pf=p&amp;amp;sclient=psy&amp;amp;biw=1280&amp;amp;bih=600&amp;amp;source=hp&amp;amp;aq=0&amp;amp;aqi=g1g-sx1g-v1g-j2&amp;amp;aql=&amp;amp;oq=talk+talk+connection+proble&amp;amp;pbx=1&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=56aa0dfceba4dfc6| logged out due to shitty talk-talk, during a fight]].&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*One-Punch&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*300+ Strength&lt;br /&gt;
*150+ Unarmed Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, [2-May-2011] to [1-June-2011]&lt;br /&gt;
**Cause of Death: [[http://i53.tinypic.com/10dsjz7.png| Killed by supposed Trade Partners, covertly.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Toran Republic, [2-June-2011] to [13-July-2011]&lt;br /&gt;
*&#039;&#039;&#039;Villager, Miner/Hunter&#039;&#039;&#039;, Unknown Location, [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
(As of recording from July-2011)&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [13-July-2011]&lt;br /&gt;
*Two-punch Kill [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Auroch===&lt;br /&gt;
*First Sling Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*First Melee Kill [15-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deer===&lt;br /&gt;
*First Sling Kill [12-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
*First Melee Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bear===&lt;br /&gt;
*First Sling Kill [10-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
*First Copper [11-July-2011]&lt;br /&gt;
*First Tin [14-July-2011]&lt;br /&gt;
*First Bronze [14-July-2011]&lt;br /&gt;
*First Iron [22-July-2011]&lt;br /&gt;
*First Steel 28-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Curiosities===&lt;br /&gt;
&lt;br /&gt;
*First Wonderous Woodshaving [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
*First [[Wonderful Wilderness Wurst]] [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 6=&lt;br /&gt;
&lt;br /&gt;
==Azkanan==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, 25-October-2011 to 1-November-2011&lt;br /&gt;
*&#039;&#039;&#039;Village Leader&#039;&#039;&#039;, 1-November-2011 to 4-November-2011&lt;br /&gt;
* &#039;&#039;&#039;Reason of Death&#039;&#039;&#039;: Sunken Boat whilst hunting a Bear + AFK. My own fault.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Timber House&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Personal Claim&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Palisade&#039;&#039;&#039;, 27-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Flax&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Onion&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Blueberry Pie&#039;&#039;&#039;, 1-November-2011&lt;br /&gt;
* At this point, I decided to make a village for all the locals to live in. After garnering a group of 10 or so, and only having 3 actually helping, I stopped building the last touches after 3 days in a row of 12 hour+ shifts and left it to them.&lt;br /&gt;
&lt;br /&gt;
==Azkanan II==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039; 1-December-2011&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reclaimed and Rebuilt Templus Pacis&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Peapod&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tobacco&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Poppy&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Hops&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Beetroot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;10,000m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Claim&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Aurochsen&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Honeybun&#039;&#039;&#039;, 05-December-2011&lt;br /&gt;
&lt;br /&gt;
==Projeear IV==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 25-04-2013&lt;br /&gt;
&lt;br /&gt;
=World 7=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 06-02-2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 8=&lt;br /&gt;
==Projeear==&lt;br /&gt;
Played for a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 9=&lt;br /&gt;
Missed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 10=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 10-03-2017&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chicken_Coop&amp;diff=49302</id>
		<title>Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chicken_Coop&amp;diff=49302"/>
		<updated>2017-06-17T21:45:38Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Added a note about maximum water in a coop. Also added that a coop NEEDS water.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Chicken Coop.png&lt;br /&gt;
| xsize      = 3&lt;br /&gt;
&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| lift       = No&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = [[requires::Thatching Material]] x10, [[requires::Board]] x20, [[requires::Block of Wood]] x10, [[requires::Straw]] x10&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Houses &amp;amp; $Buildings|Ch$icken Coop}}&lt;br /&gt;
&lt;br /&gt;
*Following info needs to be double checked:&lt;br /&gt;
Build a Chicken Coop in order to breed [[chicken|hens]] and [[cock]]s. Each hen will take around 1 real life day to lay an [[Chicken Egg|egg]]. Be sure to leave a space below the hen or it will not give an egg; chickens are stored in an 8x8 grid. Hens will lay eggs without a cock in the Chicken Coop, but they will not be fertilised. (Fertilised eggs have a white pie fraction overlain on them indicating when they will hatch into chicks.) Fertilised eggs can still be turned into food. Note that Hens must have a space directly below them to lay eggs and fertilised eggs must be under the hens for it to hatch. The timer will stop after some time, if there is no chicken above the egg. Chicks must have a 2x2 tile space, a total of 4 tiles, to mature into chickens.&lt;br /&gt;
&lt;br /&gt;
Essentially, chicken quality is directly based on seed quality. Higher quality fodder from higher quality seeds will allow your chicks to grow into higher quality hens and cocks; Higher quality cocks and hens will produce higher quality eggs, which will hatch into higher quality chicks than the previous generation, and thus the cycle repeats. &lt;br /&gt;
&lt;br /&gt;
When a new egg is laid, it&#039;s quality is based on the average of it&#039;s parents&#039; quality +/-5. When it hatches the chick is initially of same quality as an egg. When said chick grows it feeds several times. If at such feeding interval fodder quality is lower than that of a chick, then chick&#039;s quality will drop by one level. Chicks never grow in quality and mature chickens never change theirs.&lt;br /&gt;
&lt;br /&gt;
==Caring for your Chickens==&lt;br /&gt;
Chickens require feeding and watering. To do this, pick up fodder material (as listed below) up with a left-click and right-click on the coop. This will fill the fodder bar a bit. You will not be able to recover any seed/plants used in this manner. Fodder fills up a meter inside the coop; the amount removed is proportionate to the amount of chickens contained therein.&lt;br /&gt;
&lt;br /&gt;
Plants that could be used as fodder:&lt;br /&gt;
&lt;br /&gt;
*Any Seeds&lt;br /&gt;
*[[Beetroot]]&lt;br /&gt;
*[[Beetroot Leaves]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Carrot]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Giant Pumpkin]]&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Poppy Flower]]&lt;br /&gt;
*[[Pumpkin Flesh]]&lt;br /&gt;
*[[Straw]]&lt;br /&gt;
*[[Mulberry]]&lt;br /&gt;
&lt;br /&gt;
Chicken Coops can hold a maximum of 30.00l of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A chicken coop can be built generally on a 2x2 [[terraforming|paved]] area.&lt;br /&gt;
&lt;br /&gt;
==Tips== &lt;br /&gt;
* The quality of the Chicken Coop has no effect on the eggs and chicks produced.&lt;br /&gt;
&lt;br /&gt;
* There is a trick to filling a {{PAGENAME}} much more quickly than normal; Click to pick up a unit of [[Fodder]], then with it floating on your cursor, hold down the shift key and right click the trough. As long as you keep the shift key held down, another unit of food will automatically be placed on your cursor, ready to right click again! &lt;br /&gt;
* &amp;lt;b&amp;gt;Warning:&amp;lt;/b&amp;gt; Edible forageables also count as fodder, so be careful when shift-right clicking. (&#039;&#039;Like, for example, [[Candleberry]] or [[Bloated Bolete]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} can also be filled directly using a [[Wheelbarrow]]&lt;br /&gt;
&lt;br /&gt;
* [[Swill]], the byproduct of filling {{PAGENAME}} can be stored in barrels and transferred between all structures which require it&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Hafen-Chicken_Coop_res.png|thumb|left|400px]]&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Tablecloth&amp;diff=31041</id>
		<title>Legacy:Linen Tablecloth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Tablecloth&amp;diff=31041"/>
		<updated>2014-02-11T10:08:30Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|Quality&lt;br /&gt;
|Hunger Mod&lt;br /&gt;
|FEP Mod&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|2.5%&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2.8%&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|4.2%&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|6.7%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Tablecloth&amp;diff=31040</id>
		<title>Legacy:Linen Tablecloth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Tablecloth&amp;diff=31040"/>
		<updated>2014-02-11T10:08:15Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Added a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|Quality&lt;br /&gt;
|Hunger Mod&lt;br /&gt;
|FEP Mod&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|2.5%&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2.8&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|4.2%&lt;br /&gt;
|0%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|6.7%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31039</id>
		<title>Legacy:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31039"/>
		<updated>2014-02-08T21:04:12Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Fishing Research Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 100&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to use a [[Fishing Pole|fishing pole]] to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Water? I don&#039;t touch the stuff! Only good for food if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fishing gives your character the ability to use and construct fishing rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Research Chart=&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Intestines&lt;br /&gt;
| 15-16&lt;br /&gt;
| Last Quarter&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Fishing Pole]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your surivival. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependant on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependant on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does not affect the fish quality caught.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31038</id>
		<title>Legacy:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31038"/>
		<updated>2014-02-08T09:24:48Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Fishing Research Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 100&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to use a [[Fishing Pole|fishing pole]] to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Water? I don&#039;t touch the stuff! Only good for food if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fishing gives your character the ability to use and construct fishing rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Research Chart=&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Fishing Pole]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your surivival. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependant on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependant on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does not affect the fish quality caught.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=31037</id>
		<title>Legacy:Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=31037"/>
		<updated>2014-02-07T21:28:37Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Correcting dry time (12 hours to 2 days)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&lt;br /&gt;
|lift = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|sthp = 2500&lt;br /&gt;
|soak = 25}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, hard to destroy without the aid of a [[Battering Ram]] for an average player.&lt;br /&gt;
Protects a player by preventing hostile creatures from reaching melee range but the player still would be susceptible to ranged attacks.&lt;br /&gt;
&lt;br /&gt;
*You will need at least 626 strength to damage it with your bare hands. (576 with a pickaxe, 484 with a sledgehammer.)&lt;br /&gt;
&lt;br /&gt;
*You will need at least 36 strength to damage it with a battering ram solo. Two characters with 10 strength each is enough to do damage with a battering ram.&lt;br /&gt;
&lt;br /&gt;
A pickaxe does not help while using a battering ram, according to loftar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; {{Key|W}}alls and Fences &amp;gt; {{Key|P}}alisade&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a corner post on a paved tile. The post must set for 2 real time days before further construction can continue. Once the post is set, right click on the corner post to expand the wall.&lt;br /&gt;
&lt;br /&gt;
Two empty tiles with corner posts on either side make building a gate possible (see notes for extra information). Once a gate has been built, the character laying the final touch on the gate will receive a [[Key]] for it.&lt;br /&gt;
&lt;br /&gt;
A corner post has the option of being sealed after being built. This prevents any additional extensions from being built off that post. &#039;&#039;&#039;Warning: sealing a corner post is permanent.&#039;&#039;&#039; It is highly recommended to complete a palisade as quickly as possible and then seal the corner posts. Many players looking to cause problems will seal corner posts left open (usually the first corner post being built and left too long) or extend a wall closing in a gate in the case of a completed wall.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A hostile creature can still attack you if you&#039;re too close to the wall. [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=27270#p345766]&lt;br /&gt;
&lt;br /&gt;
*All palisades, cornerposts and gates must be constructed on paved tiles.&lt;br /&gt;
&lt;br /&gt;
*Extreme caution should be used when building palisades near cliffs as areas that appear usable, and may even allow the laying of stone or brick, may NOT allow the placement of a palisade.&lt;br /&gt;
&lt;br /&gt;
*Each gate requires its own unique key to be opened, one key is received for free upon completion of the gate. Keys can be named. If you want additional keys then you will have to copy them via the use of a [[Key-Mold]]. Each copy will require a nugget of metal.&lt;br /&gt;
&lt;br /&gt;
*If you finish by building your gate with the first and last palisade corner post you will only have to build one initial corner post, additional gates will require more cornerposts.&lt;br /&gt;
&lt;br /&gt;
*You only need to build 1 initial palisade cornerpost to make a wall with 1 outer gate, not 4, unless you want 4 outer gates. If you take some time planning/drawing it out, you could build other outer gates with just 1 initial cornerpost but this would separate the inside of your palisade into different parts.&lt;br /&gt;
&lt;br /&gt;
*Seal all of your cornerposts and keep the materials to make a battering ram spare to prevent yourself from being sealed in by griefers. This can not be stressed enough.&lt;br /&gt;
&lt;br /&gt;
*You can build a gate to a sealed cornerpost if the adjacent cornerpost is not sealed.&lt;br /&gt;
&lt;br /&gt;
*You can continue building from a palisade segment that is connected to a sealed cornerpost and this means that you can seal a cornerpost immediately after building the segments in the directions you want to build to.&lt;br /&gt;
&lt;br /&gt;
*A palisade is only a stop-gap measure for defense on the way to a [[Brickwall|brick wall]]. Players with enough strength to break a palisade by hand start becoming common within a couple of months after a server restart.&lt;br /&gt;
&lt;br /&gt;
*For practice, one may try building a small [[Roundpole Fence]]. The game mechanics for building the [[Roundpole Fence|fence]], Palisade, and [[Brickwall]] are identical. If you make a mistake with the fence, it&#039;s easy to see where you goofed up and correct.&lt;br /&gt;
&lt;br /&gt;
*When the gate building process is completed. The gate-key is given to the character that did the final action. (When multiple characters are participating in the building process. This can be any of those participating characters.)&lt;br /&gt;
&lt;br /&gt;
*A &amp;quot;double gate&amp;quot; or &amp;quot;wagon gate&amp;quot; can be created with a little creative work, a couple extra players, and a battering ram. (This means you&#039;ll need enough Str and time to break two of the posts built.) For a graphical example, see a post on the HnH forums: [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=20407&amp;amp;p=244710#p244710]&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31036</id>
		<title>Legacy:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31036"/>
		<updated>2014-02-07T20:11:52Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Fishing Research Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 100&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to use a [[Fishing Pole|fishing pole]] to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Water? I don&#039;t touch the stuff! Only good for food if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fishing gives your character the ability to use and construct fishing rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Research Chart=&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Fishing Pole]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your surivival. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependant on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependant on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does not affect the fish quality caught.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31035</id>
		<title>Legacy:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31035"/>
		<updated>2014-02-07T20:04:03Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Fishing Research Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 100&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to use a [[Fishing Pole|fishing pole]] to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Water? I don&#039;t touch the stuff! Only good for food if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fishing gives your character the ability to use and construct fishing rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Research Chart=&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Fishing Pole]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your surivival. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependant on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependant on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does not affect the fish quality caught.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31034</id>
		<title>Legacy:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fishing&amp;diff=31034"/>
		<updated>2014-02-07T19:17:43Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Added a new Research Chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 100&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to use a [[Fishing Pole|fishing pole]] to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Water? I don&#039;t touch the stuff! Only good for food if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fishing gives your character the ability to use and construct fishing rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Research Chart=&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Fishing Pole]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your surivival. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependant on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependant on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does not affect the fish quality caught.&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=31033</id>
		<title>User:Projeear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=31033"/>
		<updated>2014-02-06T08:12:12Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Player Details=&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dBFOrek0HcM}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Birth Date:&#039;&#039;&#039; 2009-06-23 13:25&lt;br /&gt;
*&#039;&#039;&#039;Deaths:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Kills:&#039;&#039;&#039; 11-13&lt;br /&gt;
&lt;br /&gt;
=World 1=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
No Recollectable History, but played. Lot&#039;s of godamn walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 2=&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 3=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New London.&lt;br /&gt;
**Cause of Death: Treacherous Incursion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Deadwood&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New Deadwood&lt;br /&gt;
**Cause of Death: Suicide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 4=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;&lt;br /&gt;
**Cause of Death: WTFBBQ World Explosion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 5=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, Gregminster 13-March-2011 to 2-May-2011&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, 2-May-2011 to 14-June-2011&lt;br /&gt;
**Cause of Death: Killed by Russians, [[http://www.google.co.uk/#hl=en&amp;amp;xhr=t&amp;amp;q=talk+talk+connection+problems&amp;amp;cp=27&amp;amp;pf=p&amp;amp;sclient=psy&amp;amp;biw=1280&amp;amp;bih=600&amp;amp;source=hp&amp;amp;aq=0&amp;amp;aqi=g1g-sx1g-v1g-j2&amp;amp;aql=&amp;amp;oq=talk+talk+connection+proble&amp;amp;pbx=1&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=56aa0dfceba4dfc6| logged out due to shitty talk-talk, during a fight]].&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*One-Punch&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*300+ Strength&lt;br /&gt;
*150+ Unarmed Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, [2-May-2011] to [1-June-2011]&lt;br /&gt;
**Cause of Death: [[http://i53.tinypic.com/10dsjz7.png| Killed by supposed Trade Partners, covertly.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Toran Republic, [2-June-2011] to [13-July-2011]&lt;br /&gt;
*&#039;&#039;&#039;Villager, Miner/Hunter&#039;&#039;&#039;, Unknown Location, [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
(As of recording from July-2011)&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [13-July-2011]&lt;br /&gt;
*Two-punch Kill [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Auroch===&lt;br /&gt;
*First Sling Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*First Melee Kill [15-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deer===&lt;br /&gt;
*First Sling Kill [12-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
*First Melee Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bear===&lt;br /&gt;
*First Sling Kill [10-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
*First Copper [11-July-2011]&lt;br /&gt;
*First Tin [14-July-2011]&lt;br /&gt;
*First Bronze [14-July-2011]&lt;br /&gt;
*First Iron [22-July-2011]&lt;br /&gt;
*First Steel 28-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Curiosities===&lt;br /&gt;
&lt;br /&gt;
*First Wonderous Woodshaving [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
*First [[Wonderful Wilderness Wurst]] [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 6=&lt;br /&gt;
&lt;br /&gt;
==Azkanan==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, 25-October-2011 to 1-November-2011&lt;br /&gt;
*&#039;&#039;&#039;Village Leader&#039;&#039;&#039;, 1-November-2011 to 4-November-2011&lt;br /&gt;
* &#039;&#039;&#039;Reason of Death&#039;&#039;&#039;: Sunken Boat whilst hunting a Bear + AFK. My own fault.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Timber House&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Personal Claim&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Palisade&#039;&#039;&#039;, 27-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Flax&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Onion&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Blueberry Pie&#039;&#039;&#039;, 1-November-2011&lt;br /&gt;
* At this point, I decided to make a village for all the locals to live in. After garnering a group of 10 or so, and only having 3 actually helping, I stopped building the last touches after 3 days in a row of 12 hour+ shifts and left it to them.&lt;br /&gt;
&lt;br /&gt;
==Azkanan II==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039; 1-December-2011&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reclaimed and Rebuilt Templus Pacis&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Peapod&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tobacco&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Poppy&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Hops&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Beetroot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;10,000m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Claim&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Aurochsen&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Honeybun&#039;&#039;&#039;, 05-December-2011&lt;br /&gt;
&lt;br /&gt;
==Projeear IV==&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
*Started playing again! 25-04-2013&lt;br /&gt;
&lt;br /&gt;
=World 7=&lt;br /&gt;
==Projeear==&lt;br /&gt;
&#039;&#039;Hermit&#039;&#039; 06-02-2013&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28138</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28138"/>
		<updated>2013-05-06T08:11:26Z</updated>

		<summary type="html">&lt;p&gt;Projeear: First Quarter: Intestines complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Fishing Discoveries (2013)=&lt;br /&gt;
==Best Time &amp;amp; Place For...==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fish !! Time !! Bait/Lure !! Place&lt;br /&gt;
|-&lt;br /&gt;
| Perch || Waxing Crescent || Any(?) || All but Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill || Waning Crescent|| Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || New Moon|| Intestines || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream|| New Moon || Leech || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike|| Any(?)|| Any(?) || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Sturgeon|| Full Moon|| Woodfish || River&lt;br /&gt;
|-&lt;br /&gt;
| Plaice || Full Moon|| Woodfish || River Shallow&lt;br /&gt;
|-&lt;br /&gt;
| Roach || Waning Crescent || Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Eel || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Moon==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Crescent==&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Feather fly===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch, Brill&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch, Brill&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Perch, Pike, Salmon&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Full Moon==&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
===Feather Fly===&lt;br /&gt;
River Depths&lt;br /&gt;
* Brill&lt;br /&gt;
&lt;br /&gt;
==Waning Gibbous==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Last Quarter==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waning Crescent==&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
=Discussions=&lt;br /&gt;
&lt;br /&gt;
==River v Lake==&lt;br /&gt;
Projeear. Do you have any data that clearly shows there is a difference between River and Lake. I think there might not be a difference between the two. And if that&#039;s the case, it would simplify the data set. &#039;&#039;(I don&#039;t have, or know, of any data that points to either side.)&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 22:46, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Passenger seat (old)==&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
==Suddenly quitting fishing (old)==&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28132</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28132"/>
		<updated>2013-05-05T19:27:05Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Rock Lobster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Fishing Discoveries (2013)=&lt;br /&gt;
==Best Time &amp;amp; Place For...==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fish !! Time !! Bait/Lure !! Place&lt;br /&gt;
|-&lt;br /&gt;
| Perch || Waxing Crescent || Any(?) || All but Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill || Waning Crescent|| Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || New Moon|| Intestines || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream|| New Moon || Leech || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike|| Any(?)|| Any(?) || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Sturgeon|| Full Moon|| Woodfish || River&lt;br /&gt;
|-&lt;br /&gt;
| Plaice || Full Moon|| Woodfish || River Shallow&lt;br /&gt;
|-&lt;br /&gt;
| Roach || Waning Crescent || Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Eel || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Moon==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Crescent==&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Feather fly===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waxing Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Full Moon==&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
===Feather Fly===&lt;br /&gt;
River Depths&lt;br /&gt;
* Brill&lt;br /&gt;
&lt;br /&gt;
==Waning Gibbous==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Last Quarter==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waning Crescent==&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
=Discussions=&lt;br /&gt;
&lt;br /&gt;
==Passenger seat (old)==&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
==Suddenly quitting fishing (old)==&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28131</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28131"/>
		<updated>2013-05-05T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Added a &amp;quot;Best Time For&amp;quot; table, and header&amp;#039;d the page better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Fishing Discoveries (2013)=&lt;br /&gt;
==Best Time &amp;amp; Place For...==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fish !! Time !! Bait/Lure !! Place&lt;br /&gt;
|-&lt;br /&gt;
| Perch || Waxing Crescent || Any(?) || All but Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill || Waning Crescent|| Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || New Moon|| Intestines || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream|| New Moon || Leech || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike|| Any(?)|| Any(?) || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Sturgeon|| Full Moon|| Woodfish || River&lt;br /&gt;
|-&lt;br /&gt;
| Plaice || Full Moon|| Woodfish || River Shallow&lt;br /&gt;
|-&lt;br /&gt;
| Roach || Waning Crescent || Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Eel || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Moon==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Crescent==&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Feather fly===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waxing Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Full Moon==&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
===Feather Fly===&lt;br /&gt;
River Depths&lt;br /&gt;
* Brill&lt;br /&gt;
&lt;br /&gt;
==Waning Gibbous==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Last Quarter==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waning Crescent==&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
 River Depths&lt;br /&gt;
* Perch&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
=Discussions=&lt;br /&gt;
&lt;br /&gt;
==Passenger seat (old)==&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
==Suddenly quitting fishing (old)==&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28130</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28130"/>
		<updated>2013-05-05T19:16:39Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Fishing Discoveries (2013)=&lt;br /&gt;
==Best Time &amp;amp; Place For...==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fish !! Time !! Bait !! Place&lt;br /&gt;
|-&lt;br /&gt;
| Perch || Waxing Crescent || Leech || Anywhere&lt;br /&gt;
|-&lt;br /&gt;
| Brill || Waning Crescent|| Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || New Moon|| Intestines || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream|| New Moon || Leech || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike|| Any(?)|| Any(?) || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Sturgeon|| Full Moon|| Woodfish || River&lt;br /&gt;
|-&lt;br /&gt;
| Plaice || Full Moon|| Woodfish || River Shallow&lt;br /&gt;
|-&lt;br /&gt;
| Roach || Waning Crescent || Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Eel || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Moon==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Crescent==&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
River depths&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Feather fly===&lt;br /&gt;
River Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waxing Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Full Moon==&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
===Feather Fly===&lt;br /&gt;
River Depths&lt;br /&gt;
* Brill&lt;br /&gt;
&lt;br /&gt;
==Waning Gibbous==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Last Quarter==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waning Crescent==&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
 River Depths&lt;br /&gt;
* Perch&lt;br /&gt;
&lt;br /&gt;
Lake Depths&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
=Discussions=&lt;br /&gt;
&lt;br /&gt;
==Passenger seat (old)==&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
==Suddenly quitting fishing (old)==&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28129</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28129"/>
		<updated>2013-05-05T19:02:26Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=New Fishing Discoveries (2013)=&lt;br /&gt;
==Best Time &amp;amp; Place For...==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fish !! Time !! Bait !! Place&lt;br /&gt;
|-&lt;br /&gt;
| Perch || Waxing Crescent || Leech || Anywhere&lt;br /&gt;
|-&lt;br /&gt;
| Brill || Waning Crescent|| Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Salmon || New Moon|| Intestines || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream|| New Moon || Leech || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike|| Any(?)|| Any(?) || Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Sturgeon|| Full Moon|| Woodfish || River&lt;br /&gt;
|-&lt;br /&gt;
| Plaice || Full Moon|| Woodfish || River Shallow&lt;br /&gt;
|-&lt;br /&gt;
| Roach || Waning Crescent || Earthworm || River&lt;br /&gt;
|-&lt;br /&gt;
| Eel || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Moon==&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Intestines + River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
Intestines + River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Leech + Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
Leech + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==Waxing Crescent==&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
Leech + River Shallows&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
Leech  + River depths&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
Leech + Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Leech + Lake Depths&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Intestines===&lt;br /&gt;
Intestines + Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waxing Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Full Moon==&lt;br /&gt;
&lt;br /&gt;
===Woodfish===&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
===Feather Fly===&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
==Waning Gibbous==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Last Quarter==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Waning Crescent==&lt;br /&gt;
&lt;br /&gt;
===Earthworm===&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
===Rock Lobster===&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
=Discussions=&lt;br /&gt;
&lt;br /&gt;
==Passenger seat (old)==&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
==Suddenly quitting fishing (old)==&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28125</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28125"/>
		<updated>2013-05-05T05:38:09Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
Intestines + River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
Intestines + River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
(Bloated?) Leech + Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
(Bloated?) Leech + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
Leech + River Shallows&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
Leech  + River depths&lt;br /&gt;
*Perch, &lt;br /&gt;
&lt;br /&gt;
Leech + Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
*Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28122</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28122"/>
		<updated>2013-05-04T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* New Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
Intestines + River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
Intestines + River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
(Bloated?) Leech + Lake Shallows&lt;br /&gt;
*Perch, Bream, Pike&lt;br /&gt;
&lt;br /&gt;
(Bloated?) Leech + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28121</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28121"/>
		<updated>2013-05-04T22:10:43Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
Intestines + River Shallows&lt;br /&gt;
*Brill&lt;br /&gt;
&lt;br /&gt;
Intestines + River depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Shallows&lt;br /&gt;
*Salmon&lt;br /&gt;
&lt;br /&gt;
Intestines + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Leech + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
*Perch&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tick&amp;diff=28120</id>
		<title>Tick</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tick&amp;diff=28120"/>
		<updated>2013-05-04T19:00:50Z</updated>

		<summary type="html">&lt;p&gt;Projeear: Could somebody table my edit, for tick count?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The term &amp;quot;tick&amp;quot; is a unit of time equal to how long 1 [[branch]] burns in a [[Kiln]] or an [[Oven]]. One tick is 5 minutes and 33 seconds of real-life time, which makes it equal to 16 minutes and 39 of in-game time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A piece of [[charcoal]] will only last 1 tick of length in a [[Smelter]], [[Alloying Crucible]] or [[Finery Forge]], but 2 ticks in an oven, kiln or [[steel crucible]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, if a recipe for [[apple pie]] calls for three ticks of cooking time, then the apple pie dough needs to remain in the oven for the time for three full branches to burn totally out from start to finish. Thus, the dough should always go in before the oven or kiln is lit. If you are not able to control this precisely -- for example if someone has loaded your oven/kiln to 100% with fuel -- then you may need to watch your recipes directly until they are ready.&lt;br /&gt;
[[Category:Term]]&lt;br /&gt;
[[Category:time unit]]&lt;br /&gt;
&lt;br /&gt;
==Ticks==&lt;br /&gt;
*Branch: 1 Tick&lt;br /&gt;
*Block of Wood: ?? Ticks&lt;br /&gt;
*Board: 2 Ticks&lt;br /&gt;
*Charcoal: ?? Ticks&lt;br /&gt;
&#039;&#039;&#039;Could somebody table this? I don&#039;t have time. :(&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Barter_Stand&amp;diff=28119</id>
		<title>Legacy talk:Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Barter_Stand&amp;diff=28119"/>
		<updated>2013-05-03T18:39:37Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Picture==&lt;br /&gt;
I can&#039;t believe this picture is still in use. I took it years ago when I first started - I&#039;m the fellow in the cape, and the other is Screedle. :)&lt;br /&gt;
&lt;br /&gt;
== Use to discover items ==&lt;br /&gt;
So someone told me that I could discover items using a vending or barter stand.&lt;br /&gt;
I built one and but I guess I did it wrong as I think that the &amp;quot;owner&amp;quot; of the stand can&#039;t buy from his own stand. Or is the way to buy things that stupid? --[[User:Deadguy60|Deadguy60]] 02:34, 16 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:And I got it working on the character I wanted to discover metal and mussels. I suppose using it to discover things is not much of an exploit but an in-game work around of the discovery system. I did the change owners thing that is supposedly bugged. Good things to trade for is soil or branches. --[[User:Deadguy60|Deadguy60]] 13:02, 16 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ownership bug ==&lt;br /&gt;
[quote=&amp;quot;LadyV&amp;quot;]The barter stand has a bug with it. If you set price for barter it stays and you can never change owner. Ive tried several times but once you set a price no one else can use it. Unless you actually using it to barter never assign a price and leave it blank.&lt;br /&gt;
source http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=30288#p390492  --[[User:Borka|Borka]] 18:39, 4 April 2013 (EDT)&lt;br /&gt;
:If there is a bug I don&#039;t see it. De-verifying this one. Seems more a case of old misinformation and/or misinterpretation based on bad reading. (including spotty reading on my part) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:35, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28118</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28118"/>
		<updated>2013-05-03T18:28:59Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28117</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28117"/>
		<updated>2013-05-02T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Shallows&lt;br /&gt;
* Pike&lt;br /&gt;
&lt;br /&gt;
Earthworm + Lake Depths&lt;br /&gt;
* Pike, Perch&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===New Fishing Discoveries (2013)===&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28116</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28116"/>
		<updated>2013-05-02T19:15:10Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* Waning Crescent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + Lake Depths&lt;br /&gt;
* Pike,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===New Fishing Discoveries (2013)===&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=28115</id>
		<title>User:Projeear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Projeear&amp;diff=28115"/>
		<updated>2013-05-02T19:08:58Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* World 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Player Details=&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dBFOrek0HcM}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Birth Date:&#039;&#039;&#039; 2009-06-23 13:25&lt;br /&gt;
*&#039;&#039;&#039;Deaths:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Kills:&#039;&#039;&#039; 11-13&lt;br /&gt;
&lt;br /&gt;
=World 1=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
No Recollectable History, but played. Lot&#039;s of godamn walking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 2=&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 3=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New London.&lt;br /&gt;
**Cause of Death: Treacherous Incursion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azkanan II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Deadwood&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, New Deadwood&lt;br /&gt;
**Cause of Death: Suicide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 4=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;&lt;br /&gt;
**Cause of Death: WTFBBQ World Explosion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 5=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, Gregminster 13-March-2011 to 2-May-2011&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, 2-May-2011 to 14-June-2011&lt;br /&gt;
**Cause of Death: Killed by Russians, [[http://www.google.co.uk/#hl=en&amp;amp;xhr=t&amp;amp;q=talk+talk+connection+problems&amp;amp;cp=27&amp;amp;pf=p&amp;amp;sclient=psy&amp;amp;biw=1280&amp;amp;bih=600&amp;amp;source=hp&amp;amp;aq=0&amp;amp;aqi=g1g-sx1g-v1g-j2&amp;amp;aql=&amp;amp;oq=talk+talk+connection+proble&amp;amp;pbx=1&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;fp=56aa0dfceba4dfc6| logged out due to shitty talk-talk, during a fight]].&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*One-Punch&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*300+ Strength&lt;br /&gt;
*150+ Unarmed Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Gregminster, [2-May-2011] to [1-June-2011]&lt;br /&gt;
**Cause of Death: [[http://i53.tinypic.com/10dsjz7.png| Killed by supposed Trade Partners, covertly.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projeear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lawspeaker&#039;&#039;&#039;, Toran Republic, [2-June-2011] to [13-July-2011]&lt;br /&gt;
*&#039;&#039;&#039;Villager, Miner/Hunter&#039;&#039;&#039;, Unknown Location, [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
==Projeear Accolades==&lt;br /&gt;
(As of recording from July-2011)&lt;br /&gt;
===Fox===&lt;br /&gt;
*First Melee Kill [13-July-2011]&lt;br /&gt;
*Two-punch Kill [14-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Auroch===&lt;br /&gt;
*First Sling Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Boar===&lt;br /&gt;
*First Melee Kill [15-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deer===&lt;br /&gt;
*First Sling Kill [12-July-2011]&lt;br /&gt;
*First Bow Kill [16-July-2011]&lt;br /&gt;
*First Melee Kill [18-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bear===&lt;br /&gt;
*First Sling Kill [10-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
*First Copper [11-July-2011]&lt;br /&gt;
*First Tin [14-July-2011]&lt;br /&gt;
*First Bronze [14-July-2011]&lt;br /&gt;
*First Iron [22-July-2011]&lt;br /&gt;
*First Steel 28-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Curiosities===&lt;br /&gt;
&lt;br /&gt;
*First Wonderous Woodshaving [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
*First [[Wonderful Wilderness Wurst]] [19-July-2011]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=World 6=&lt;br /&gt;
&lt;br /&gt;
==Azkanan==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039;, 25-October-2011 to 1-November-2011&lt;br /&gt;
*&#039;&#039;&#039;Village Leader&#039;&#039;&#039;, 1-November-2011 to 4-November-2011&lt;br /&gt;
* &#039;&#039;&#039;Reason of Death&#039;&#039;&#039;: Sunken Boat whilst hunting a Bear + AFK. My own fault.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Timber House&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Personal Claim&#039;&#039;&#039;, 26-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Palisade&#039;&#039;&#039;, 27-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Wheat&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Flax&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Onion&#039;&#039;&#039;, 28-October-2011&lt;br /&gt;
* &#039;&#039;&#039;Blueberry Pie&#039;&#039;&#039;, 1-November-2011&lt;br /&gt;
* At this point, I decided to make a village for all the locals to live in. After garnering a group of 10 or so, and only having 3 actually helping, I stopped building the last touches after 3 days in a row of 12 hour+ shifts and left it to them.&lt;br /&gt;
&lt;br /&gt;
==Azkanan II==&lt;br /&gt;
*&#039;&#039;&#039;Hermit&#039;&#039;&#039; 1-December-2011&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reclaimed and Rebuilt Templus Pacis&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Peapod&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tobacco&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Poppy&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Hops&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Beetroot&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039;, 01-December-2011&lt;br /&gt;
* &#039;&#039;&#039;10,000m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Claim&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Aurochsen&#039;&#039;&#039;, 04-December-2011&lt;br /&gt;
* &#039;&#039;&#039;Honeybun&#039;&#039;&#039;, 05-December-2011&lt;br /&gt;
&lt;br /&gt;
==Projeear IV==&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
*Started playing again! 25-04-2013&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28114</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28114"/>
		<updated>2013-05-02T19:03:02Z</updated>

		<summary type="html">&lt;p&gt;Projeear: /* New Fishing Discoveries (2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Rock Lobster + River Depths&lt;br /&gt;
* Perch,&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===New Fishing Discoveries (2013)===&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28113</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28113"/>
		<updated>2013-05-02T18:36:50Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries (2013)==&lt;br /&gt;
&lt;br /&gt;
===New Moon===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Crescent===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waxing Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Full Moon===&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
===Waning Gibbous===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Last Quarter===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Waning Crescent===&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Depths&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
Earthworm + River Shallows&lt;br /&gt;
* Perch, Brill, Roach&lt;br /&gt;
&lt;br /&gt;
==Discussions==&lt;br /&gt;
&lt;br /&gt;
===New Fishing Discoveries (2013)===&lt;br /&gt;
&lt;br /&gt;
===Passenger seat (old)===&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
===Suddenly quitting fishing (old)===&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: When your character suddenly quits fishing. There are two possible reasons. 1) Your using a lure and while catching some fish, something in your fishing gear broke. or 2) For both lure and bate. The fish you caught was below q10. The options at this point are: 1) Move closer to the node center, or 2) Wait until the node is regenerated. (nts: should be added to main page.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:23, 1 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28101</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=28101"/>
		<updated>2013-04-29T19:43:23Z</updated>

		<summary type="html">&lt;p&gt;Projeear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Fishing Discoveries==&lt;br /&gt;
&lt;br /&gt;
=Full Moon=&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Shallows&lt;br /&gt;
*Sturgeon, Plaice&lt;br /&gt;
&lt;br /&gt;
Woodfish + River Depths&lt;br /&gt;
*Sturgeon, Roach&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Shallows&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Feather Fly + River Depths&lt;br /&gt;
* Brill, &lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
:I couldn&#039;t either. I suspect you can if you can click in exactly the right place. However, if you&#039;re in that situation, just ask your driver to switch seats so you can collect wonderful fishies~ [[User:Breadbocks|Breadbocks]] 8:27 PM 10/17/11&lt;br /&gt;
&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
:It surely depends both on the lure, the time of the day, and the day of the week (ie. phase of the moon). [[User:Theodor|Theodor]] 02:07, 22 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Projeear</name></author>
	</entry>
</feed>