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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radenk</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radenk"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Radenk"/>
	<updated>2026-06-16T15:15:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Dragon_Helm&amp;diff=23112</id>
		<title>Legacy:Dragon Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Dragon_Helm&amp;diff=23112"/>
		<updated>2011-09-15T18:17:36Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], ?&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Gold Nugget]] x3, [[requires::Silver Nugget]] x3, [[requires::Bronze Nugget]] x4&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|60/30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|120/60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180/90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Statue&amp;diff=23092</id>
		<title>Statue</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Statue&amp;diff=23092"/>
		<updated>2011-09-10T00:03:00Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Statue of the Chieftain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Statue of the Chieftain]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Statue_of_the_Chieftain&amp;diff=23091</id>
		<title>Legacy:Statue of the Chieftain</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Statue_of_the_Chieftain&amp;diff=23091"/>
		<updated>2011-09-10T00:02:58Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Created page with &amp;quot;{{infobox structure |name       = {{PAGENAME}} |image      = Image:Statue.PNG‎ |caption    = {{PAGENAME}} |xsize      = 1 |ysize      = 1 |skillreq   = [[requires::Lawspeaking]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:Statue.PNG‎&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]] or [[requires::Chieftain]] rank&lt;br /&gt;
|objectsreq = [[requires::Soldier&#039;s Sword]], [[requires::Stone]] x100&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expands village claim at a range of 30 tiles in a square shape making a 61x61 claim around it. Each statue adds 20,000 to the village&#039;s maximum authority and drains 350 authority per in-game day. Statues can only be built on existing village claims.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Beef&amp;diff=22761</id>
		<title>Legacy:Beef</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Beef&amp;diff=22761"/>
		<updated>2011-07-19T02:51:23Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| skillreq   = Unknown&lt;br /&gt;
| objectsreq = [[requires::Cow Corpse]]&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 1&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
|hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All products cooked from beef give constitution FEP.&lt;br /&gt;
&lt;br /&gt;
Oddly, eating raw beef does not give black FEP like most other meat.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butcher the corpse of an [[aurochs]] or a [[cow]].&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Hole&amp;diff=22680</id>
		<title>Legacy:Mine Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Hole&amp;diff=22680"/>
		<updated>2011-06-26T23:33:38Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox structure&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq = [[requires::Prospecting]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x300, [[requires::Board]] x40, [[requires::Rope]] x20, [[requires::Hardened Leather]] x10, [[requires::Leather]] x20&lt;br /&gt;
|repwith = Nothing&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Available metals are: [[Bar of Gold|Gold]], [[Bar of Silver|Silver]], [[Bar of Cast Iron|Iron]], [[Bar of Copper|Copper]] and [[Bar of Tin|Tin]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A mine hole must be built on a paved 3x3 area. &lt;br /&gt;
&lt;br /&gt;
A mine hole may be built anywhere. In order to place a mine hole near available ore, one should prospect the area first, however, it is not necessary. [[Prospecting]] requires [[Rustroot Extract]] to determine the location of an ore vein. If you don&#039;t have access to rustroot, building a mine may just take more underground labour before it digs up any ore.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
Since the 1/11/2011 restart, Mine Holes will now lead you to the second layer of the world, wich can also be acessed by cave entrances.&lt;br /&gt;
&lt;br /&gt;
Mines can now be built everywhere, but it`s not guaranteed there will be ore. Thus, [[Prospecting]] does not lose it`s worth. The mineholes are way more expensive - you need [[Hardened Leather]] to build them. Lastly, [[Mine support]] are required as the mine may collapse if you do not build them.&lt;br /&gt;
&lt;br /&gt;
A mine hole built inside your compound should be walled off with a [[Palisade]] or [[Brickwall]] as it is possible for raiders to tunnel into a mined area from elsewhere and gain entrance to a village or compound through an unsecured mine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prism&amp;diff=22512</id>
		<title>Legacy:Prism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prism&amp;diff=22512"/>
		<updated>2011-05-29T05:52:49Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
|image = file:Prism.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Glassmaking]]&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x3&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
|lpgain = 800&lt;br /&gt;
|studytime = 12.00&lt;br /&gt;
|mentalweight = 6&lt;br /&gt;
}}A Prism is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
Quality of a prism is determined by: &amp;lt;del&amp;gt;((2*GlassQ) + CrucibleQ + CoalQ) / 4&amp;lt;/del&amp;gt; Currently unknown. However, the quality will be equal to that of the average of glass used without being softcapped.&lt;br /&gt;
&lt;br /&gt;
Supposedly, Industry/Nature option affects the quality of a prism, nature lowers quality (needs confirmation).&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Board&amp;diff=22333</id>
		<title>Legacy:Board</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Board&amp;diff=22333"/>
		<updated>2011-05-12T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 4&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Log]]&lt;br /&gt;
|producedby = [[requires::Bone Saw]] or [[requires::Saw]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The quality of the boards depends on the quality of the tree, the quality of your saw, and your carpentry skill level.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[log]] while having either a [[saw]] or [[Bone Saw|bone saw]] equipped and the option &amp;quot;Make Boards&amp;quot; appears. A [[bone saw]] makes only 4 boards, while a metal [[saw]] makes 6. However, it is often easier to get a high quality bonesaw than it is to get an equal quality metal saw, so sometimes a bone saw is still desirable when you want quality boards.&lt;br /&gt;
&lt;br /&gt;
Your Carpentry skill acts as a softcap for board quality. The formula for board quality is as follows:&lt;br /&gt;
&lt;br /&gt;
board ql = sqrt(saw ql * wood ql)&lt;br /&gt;
&lt;br /&gt;
if (Carpentry &amp;lt; board ql) then board ql = (board ql + Carpentry) / 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example (q10 Tree, q50 saw, 3 Carpentry)&lt;br /&gt;
&lt;br /&gt;
board ql = sqrt(50 * 10)&lt;br /&gt;
&lt;br /&gt;
board ql = 22.36&lt;br /&gt;
&lt;br /&gt;
board ql = (22.36 + 3) / 2&lt;br /&gt;
&lt;br /&gt;
board ql = 25.36 / 2&lt;br /&gt;
&lt;br /&gt;
board ql = 12.68&lt;br /&gt;
&lt;br /&gt;
board ql = 12!&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Boards count as two branches when used as fuel.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hurt&amp;diff=22291</id>
		<title>Legacy:Hurt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hurt&amp;diff=22291"/>
		<updated>2011-05-07T23:23:46Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eating some food (mostly raw food) with &#039;Hurt&#039; FEP can increase the chance of having a Black Food Event. This will do HHP damage to you, and can be dangerous!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb&#039;&#039;&#039;: &amp;quot;There are also black food events which, on triggering, deal 5 HHP damage to your character. These are gained by eating some less wholesome foodstuffs, such as raw meat.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* [[Property:Hurt]] - All food pages including the property as a number.&lt;br /&gt;
* [[HHP#HHP|HHP]] - Glossary including description of HHP.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peppermill&amp;diff=22262</id>
		<title>Legacy:Peppermill</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peppermill&amp;diff=22262"/>
		<updated>2011-05-04T05:04:38Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]], [[requires::Bronze Nugget]]  x4 or [[requires::Cast Iron Nugget]] x4 or [[requires::Steel Nugget]] x4&lt;br /&gt;
}}A {{PAGENAME}} is used to create [[Black Pepper]]. A quality 47 {{PAGENAME}} gives 16.7% base hunger modifier and 2% base food event bonus when placed on a [[Table]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; The {{Key&lt;br /&gt;
|S|&lt;br /&gt;
}}ymbel &amp;gt; {{Key&lt;br /&gt;
|D|&lt;br /&gt;
}}ecorative Items&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Raw_Mutton&amp;diff=22221</id>
		<title>Legacy:Raw Mutton</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Raw_Mutton&amp;diff=22221"/>
		<updated>2011-04-30T02:56:07Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The butchered meat remains of wild [[Mouflon]] or tamed [[Sheep]]. Useful for low Charisma FEP gains or using in [[Sausages]] to make high Perception FEP sausages.&lt;br /&gt;
&lt;br /&gt;
{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Mouflon Corpse]] or [[requires::Sheep Corpse]]&lt;br /&gt;
| reqby      = [[Lamb Sausages]], [[Chicken Chorizo]], [[Roasted Mutton]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Kill a [[Mouflon]] or [[Sheep]], right click on the corpse, and then select butcher from the flower menu. Each corpse provides three Raw Mutton.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=22152</id>
		<title>Legacy:The Perfect Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Perfect_Hole&amp;diff=22152"/>
		<updated>2011-04-26T03:15:51Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[Cheesemaking]]&lt;br /&gt;
|objectsreq = [[Cheese Tray]] (containing cheese)&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 13370&lt;br /&gt;
|studytime = 96&lt;br /&gt;
|mentalweight = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Perfect Hole&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Randomly acquired when removing cheese from a cheese tray.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
This Curiosity gives more LP from a single object than any other game.  Sadly, acquiring this veritable treasure trove of LP will hold a whole 15 attention slots for four straight days.  Perhaps you should save this for the next time you need to take a break from Haven and Hearth for a few days?&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Curiosity_Table&amp;diff=21907</id>
		<title>Curiosity Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Curiosity_Table&amp;diff=21907"/>
		<updated>2011-04-16T02:17:29Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Created page with &amp;quot;{{#ask: Category:Curiosity | link=all | format=table | limit=500 | mainlabel=Name | ?lpgain = Base LP | ?studytime = Study Time (Real Hours) | ?mentalweight = Mental Weight |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[Category:Curiosity]] | link=all | format=table | limit=500 | mainlabel=Name&lt;br /&gt;
| ?lpgain = Base LP&lt;br /&gt;
| ?studytime = Study Time (Real Hours)&lt;br /&gt;
| ?mentalweight = Mental Weight&lt;br /&gt;
| ?lpefficiency = LP/Hour&lt;br /&gt;
| ?lpratio = LP/Weight&lt;br /&gt;
| ?lpgainspeedperweight = LP/Hour/Weight&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Edelweiss&amp;diff=21889</id>
		<title>Edelweiss</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Edelweiss&amp;diff=21889"/>
		<updated>2011-04-14T23:03:26Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Edelweiß&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Edelweiß]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Edelweiss&amp;diff=21888</id>
		<title>Edelweiss</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Edelweiss&amp;diff=21888"/>
		<updated>2011-04-14T23:02:49Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Edelweib&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Edelweib]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Edelwei%C3%9F&amp;diff=21887</id>
		<title>Legacy:Edelweiß</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Edelwei%C3%9F&amp;diff=21887"/>
		<updated>2011-04-14T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 4000&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = 7&lt;br /&gt;
|mentalweight= 8&lt;br /&gt;
}}Edelweiß (also called Edelweiss and Edelweib) can be found while [[Foraging]] in mountains and can be used in the [[Study Interface]] to earn [[Learning Points]]. Requires less than 1600 PER*EXP.&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:edelweib_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Saw&amp;diff=21824</id>
		<title>Legacy:Saw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Saw&amp;diff=21824"/>
		<updated>2011-04-11T04:28:04Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Wrought Iron]], [[requires::Branch]]&lt;br /&gt;
}}A &#039;&#039;&#039;Saw&#039;&#039;&#039; is the metal equivalent of the [[Bone Saw]]. One is required to make cut a [[log]] into [[board]]s. With a metal saw, you get 6 boards from each log, instead of the 4 boards you get with a [[Bone Saw]].&lt;br /&gt;
&lt;br /&gt;
The quality of a saw is affected by [[Smithing]] and capped by metal quality. It affects the quality of boards you can produce, and their quality is softcapped by [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
The formula for saw quality is &amp;lt;math&amp;gt;((5 * metalQuality) + branchQuality)/6&amp;lt;/math&amp;gt;.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; Saw&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When quantity is not an issue and quality is, you want to use the best-quality saw you can get. Bone saws are a lot easier to get at higher qualities than metal saws. This is due the fact bone saws are based off of the [[Survival]] skill and [[Bone Material]] quality; the metal saw involves metal quality and the [[Smithing]] skill. It&#039;s fairly easy to get a 150+ quality bone saw, but [[Bar of Wrought Iron|Wrought Iron]] is much more difficult to improve.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=21823</id>
		<title>Legacy:Itsy Bitsy Spider</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=21823"/>
		<updated>2011-04-10T19:58:20Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 2000&lt;br /&gt;
|studytime = 24.00&lt;br /&gt;
|mentalweight = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Itsy Bitsy Spider&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
It can occasionally be found while foraging any kind of object.&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy%27s_Web&amp;diff=21822</id>
		<title>Legacy:Itsy Bitsy&#039;s Web</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy%27s_Web&amp;diff=21822"/>
		<updated>2011-04-10T19:56:51Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 5000&lt;br /&gt;
|studytime = 36.00&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Itsy Bitsy&#039;s Web&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
It can occasionally be found while foraging any kind of object.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Will disappear if dropped.&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cat_Gold&amp;diff=21688</id>
		<title>Legacy:Cat Gold</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cat_Gold&amp;diff=21688"/>
		<updated>2011-04-05T22:52:26Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Stone Boulder]] or [[requires::Mine_Hole|Mine]] or [[requires::Cave]]&lt;br /&gt;
|producedby = Hand or [[Mining Tool]]&lt;br /&gt;
|lpgain = 350&lt;br /&gt;
|studytime = 36.00&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cat Gold&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. &amp;lt;br/&amp;gt; This item will disappear if you drop it on the ground, so be sure to store it in a container if you wish to give it to someone else.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Randomly acquired when chipping stone and mining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the earliest curiosities the player may get since it requires no production.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21687</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21687"/>
		<updated>2011-04-05T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See the [[Curiosity Table]] for an automated list of all known curiosities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curiosity&#039;&#039;&#039; is a mechanic introduced in World 5 that allows hearthlings to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The [[quality]] of the curiosity is known to have an effect on the total LP gained. &amp;lt;br/&amp;gt;The formula for the LP gained is &amp;lt;math&amp;gt;LPgain = BaseLPgain * sqrt(quality/10) &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. [[Cat Gold]], for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you&#039;re rich enough to have access to the best ones constantly). And since quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for quality.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the [[Cone Cow]] versus the [[Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher than quality 10 dandelions quite easily, whereas it takes a fair amount of effort to get higher quality cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=21684</id>
		<title>Legacy:Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=21684"/>
		<updated>2011-04-05T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Two cellars in one house lead to the same room.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], or a [[Stone Mansion]].&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and possibly place objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]]. You must have [[Locks &amp;amp; Bolts]] to do this.  Right click on the newly-constructed cellar door, and you will begin removing a [[boulder]].  Once all boulders are removed from the cellar, it may be entered and used.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders removed and gives 6x4 space.&lt;br /&gt;
*The Timber House requires 24 boulders removed and gives 9x6 space.&lt;br /&gt;
*The Stone Mansion requires 48 boulders removed and gives 12x8 space.&lt;br /&gt;
&lt;br /&gt;
All cellars have two squares unusable, the staircase which is always in the upper left corner of the cellar, and the square directly in front of it.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Intestines&amp;diff=21683</id>
		<title>Legacy:Intestines</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Intestines&amp;diff=21683"/>
		<updated>2011-04-05T22:19:14Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = Animal [[requires::Corpse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Intestines are used with the [[Sausage Making]] skill to produce many goods. You may also need the [[Basic Mechanics]] skill so you can make the [[Meat Grinder]]. They are also used in the [[cheese]] making process, as a component of [[rennet]]. You can now also use intestines as [[Bait|fishing bait]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Intestines are left behind after a player butchers certain animals. Animals that leave intestines after being butchered are: &lt;br /&gt;
&lt;br /&gt;
[[cow]]/[[auroch]] (4); [[sheep]]/[[mouflon]] (2); [[fox]] (1); [[boar]] (4); [[deer]] (3); [[bear]](4).&lt;br /&gt;
&lt;br /&gt;
The quality of intestine obtain is based on the level of the animal as well as the type of animal as well. From lowest to highest are Auroch/Mouflon, Fox, Boar, Deer, Bear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bait]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21577</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21577"/>
		<updated>2011-04-04T23:37:09Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic introduced in World 5 that allows hearthlings to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. &amp;lt;br/&amp;gt;The formula for the LP gained is &amp;lt;math&amp;gt;LPgain = BaseLPgain * sqrt(quality/10) &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
A table with all the known curiosities can be found on [[Curiosity Table]].&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21557</id>
		<title>Legacy:Peculiar Flotsam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21557"/>
		<updated>2011-04-04T01:14:17Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 3000&lt;br /&gt;
|studytime = 4.00&lt;br /&gt;
|mentalweight = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Found in deep water at 110 [[Perception]] * [[Exploration]]. One of the best forageable curiosities, second only to the [[River Pearl]].&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=21554</id>
		<title>Legacy:Itsy Bitsy Spider</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=21554"/>
		<updated>2011-04-04T00:54:08Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 2000&lt;br /&gt;
|studytime = 24.00&lt;br /&gt;
|mentalweight = 6&lt;br /&gt;
}}Itsy Bitsy Spider is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
It can occasionally be found while foraging plants. You can also get it when picking up [[River Pearl Mussel]] and [[Peculiar Flotsam]].&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stoneware_Vase&amp;diff=21553</id>
		<title>Legacy:Stoneware Vase</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stoneware_Vase&amp;diff=21553"/>
		<updated>2011-04-04T00:13:27Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Gray Clay]] x5&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stoneware Vases are placed on [[Table]]s for decorative purposes as well to reduce how full food makes you and how many FEPs food provides.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
At Base Quality 10, the Stoneware Vase offers an 4% hunger modifier as well as a +1% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus doubles at Quality 40 to 8% hunger modifier and +2% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus triples at Quality 90 to 12% hunger modifier and +3% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus quadruples at Quality 160 to 16% hunger modifier and +4% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each use of the table which the Stoneware Vase is placed on can cause the Stoneware Vase to degrade in quality.&lt;br /&gt;
*At quality 0, the vase is destroyed.&lt;br /&gt;
*The Stoneware Vase degrades moderately compared to other Symbel items.&lt;br /&gt;
*When combined with multiple items, the Stoneware Vase offers a lesser hunger benefit.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gather the ingredients into your inventory and execute the recipe: &lt;br /&gt;
&lt;br /&gt;
{{Key|C|}}raft &amp;gt; The {{Key|S|}}ymbel &amp;gt; {{Key|D|}}ecorative Items &amp;gt; Stoneware Vase&lt;br /&gt;
&lt;br /&gt;
Place the Unburnt Stoneware Vase into the [[Kiln]] and fuel with at least 8 [[Branch|branches]] worth of fuel. Firing takes approximately 35 minutes.&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=21503</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=21503"/>
		<updated>2011-04-03T06:56:49Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x4 or [[requires::Bar of Cast Iron]] x4 or [[requires::Bar of Steel]] x4 AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
*Equips in both 5L and 5R (both hand slots).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
&lt;br /&gt;
==Pickaxe Quality==&lt;br /&gt;
q Pickaxe = (2*rounded Down((av. q metal + q [[branch]])/2) + q [[Anvil]] + q [[Smithy&#039;s Hammer]])/4&lt;br /&gt;
&lt;br /&gt;
q Pickaxe is [[softcap]]ped by sqrt([[Strength]] * [[Smithing]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Forest&amp;diff=21453</id>
		<title>Legacy:Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Forest&amp;diff=21453"/>
		<updated>2011-04-02T02:38:32Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also called Deciduous, and Conifer, also called Needleleaf. The difference in type can only be seen on the minimap or what trees are around you. Ingame tiles do not differ. Broadleaf forest tiles are a tiny bit lighter on the minmap.&lt;br /&gt;
&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
These trees will grow fastest if they are planted in the Broadleaf forest. The ones that grow in the conifer forest will grow slower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
These two trees will grow fastest if they are planted in the conifer forest.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer_Antlers&amp;diff=21452</id>
		<title>Legacy:Deer Antlers</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer_Antlers&amp;diff=21452"/>
		<updated>2011-04-02T02:31:15Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The antlers of a deer. Deer Antlers also count as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
{{infobox curio&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Deer]] Skeleton&lt;br /&gt;
| lpgain = 1,000&lt;br /&gt;
| studytime  = 38.00&lt;br /&gt;
| mentalweight = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kill a deer, then right click to collect bones on a deer skeleton after skinning and/or butchering the remains. You will get one set of antlers with other bone materials of the same quality. Quality is determined by the formula DeerLevel*10, [[softcap]]ped by survival.&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
&lt;br /&gt;
Deer Antlers can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Deer Antlers into [[Bone Arrow]]s or [[Bone Glue]].&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer_Antlers&amp;diff=21451</id>
		<title>Legacy:Deer Antlers</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer_Antlers&amp;diff=21451"/>
		<updated>2011-04-02T02:29:32Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The antlers of a deer. Deer Antlers also count as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
{{infobox curio&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Deer]] Skeleton&lt;br /&gt;
| lpgain = 1,000&lt;br /&gt;
| mentalweight = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kill a deer, then right click to collect bones on a deer skeleton after skinning and/or butchering the remains. You will get one set of antlers with other bone materials of the same quality. Quality is determined by the formula DeerLevel*10, [[softcap]]ped by survival.&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
&lt;br /&gt;
Deer Antlers can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Deer Antlers into [[Bone Arrow]]s or [[Bone Glue]].&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=21448</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=21448"/>
		<updated>2011-04-02T01:05:51Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
If you have a village you can build [[Crossroads]] in it. This can be really useful because it can useed to get in or out of village without need of keys. You also get an ability to teleport to the village idol.&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=21446</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=21446"/>
		<updated>2011-04-01T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox curiofood&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
|producedby = [[Forest]], [[Grassland]]&lt;br /&gt;
|lpgain = 1600&lt;br /&gt;
|studytime = 8.00&lt;br /&gt;
|mentalweight = 5&lt;br /&gt;
|hunger     = 10&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 3&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 7&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
The Bloated Bolete is now also a curiosity under the W5 LP system.&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in forests or grassland. You can see them with a minimum of 110 per*exp.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boiled_River_Pearl_Mussel&amp;diff=21445</id>
		<title>Legacy:Boiled River Pearl Mussel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boiled_River_Pearl_Mussel&amp;diff=21445"/>
		<updated>2011-04-01T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image = File:Boiled River Pearl Mussel.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]], [[requires::Fishing]]&lt;br /&gt;
|objectsreq = [[requires::River Pearl Mussel]]&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]&lt;br /&gt;
|hunger = 10&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 2&lt;br /&gt;
|psy = 1&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}} A boiled [[River Pearl Mussel]]. This [[:Category:Foods|food]] fills 10 units (1%) of the [[hunger]] bar, and gives 2 [[Dexterity]] and 1 [[Psyche]] [[:Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt; Seafood &amp;gt; Boiled {{Key|M}}ussel&lt;br /&gt;
&lt;br /&gt;
You need a cauldron or clay cauldron with at least 1 deciliter (0.1 litres) of hot water to make a boiled mussel. The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking and hardcapped by the cauldron&#039;s quality. Firewood does not play a role in the quality formula.&lt;br /&gt;
==Notes==&lt;br /&gt;
Every time you boil a mussel, there is a 1% chance that you will obtain a [[River Pearl]] too.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Bronze&amp;diff=21444</id>
		<title>Legacy:Bar of Bronze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Bronze&amp;diff=21444"/>
		<updated>2011-04-01T22:34:40Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Copper]] x2, and [[requires::Bar of Tin]]&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two bars of [[Bar of Copper|copper]] and one bar of [[Bar of Tin|tin]] makes three bars of bronze.  Bronze is a stronger metal than copper and tin, and can be used in the production of many types of tools.  In addition, weapons and armor can be crafted from bronze that, while not always as strong as wrought iron or steel equipment, are generally much cheaper and less time-consuming to make.  Bars of Bronze can be used to make repairs to plows made out of [[Bar of Cast Iron|cast iron]], and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main hurdle in acquiring bronze is the need for two types of metal, which cannot be procured from a single ore vein alone.  Thus trade is often required  in order to acquire sufficient stocks of both metals that may be used in producing bronze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Quality of bronze bars seems to be determined by: (Qcopper+Qcopper+2*Qtin)/4, rounded down.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need an alloying crucible to make a bar of bronze.  It must be fueled with charcoal and lit in order to produce bronze bars.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|B}}ar of Bronze&lt;br /&gt;
&lt;br /&gt;
[[specific::Bar of Common Metal| ]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=21422</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=21422"/>
		<updated>2011-04-01T02:04:57Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|Anyone Can Edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
On Sunday, March 13th, Jorb announced a new LP system and that the world will be deleted and regenerated. ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=16847 World 5])&lt;br /&gt;
LP is now gained by finding new items, and studying [[Curiosity|Curiosities]]!&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Curiosity]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Curiosity Table|Curiosities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Death|Dying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://algeralith.info/HavenMap/ &#039;&#039;&#039;World 5 Map&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Obsolete World 3 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://algeralith.info/HavenMap2/ Obsolete World 4 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Espana.jpg|35px]] [http://es.havenandhearth.wikia.com/| &#039;&#039;&#039;¿Español? ¡Entra en la wiki española!&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
* January 11, 2011 - Great Flood&lt;br /&gt;
* January 11, 2011 - World 4 has been created&lt;br /&gt;
* March 12, 2011 - World 4 ends&lt;br /&gt;
* March 13, 2011 - World 5 has been created&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Curiosity Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Metal_Plow&amp;diff=21415</id>
		<title>Legacy:Metal Plow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Metal_Plow&amp;diff=21415"/>
		<updated>2011-04-01T01:00:35Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|image = File:Metal Plow.png&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Bronze]] x3 or [[requires::Bar of Steel]] x3 or [[requires::Bar of Cast Iron]] x3, [[requires::Block of Wood]] x6, [[requires::Branch]] x5&lt;br /&gt;
|type = Yes&lt;br /&gt;
|repwith = [[requires::Bar of Bronze]] x1 or [[requires::Bar of Steel]] x1 or [[requires::Bar of Cast Iron]] x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A metal plow is an object used to plow a field. When a player right clicks a plow, he assumes control of the plow with the player moving behind it. Using a wooden plow uses considerably less stamina than [[Terraforming|Landscape &amp;amp;gt; Plow Field]]. The metal plow is one of the few items that can be moved without picking it up (although you can pick it up). It also moves faster than the [[Wooden Plow]] moving at running speed as oppose to the wooden plow&#039;s crawling speed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; M{{Key|e}}tal Plow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you are having trouble, make sure you aren&#039;t doing: craft&amp;gt;tools*&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
After right clicking the plow, left click an area to move the plow towards that area. Each time a plow leaves a tile, it will plow that field regardless if how far it went previously. A plow, however, cannot traverse through paved ground. To stop plowing, right click anywhere on the screen.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:FEP&amp;diff=21413</id>
		<title>Legacy:FEP</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:FEP&amp;diff=21413"/>
		<updated>2011-03-31T22:05:42Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Food Event Points (FEP)==&lt;br /&gt;
Your [[Attributes]] (Stength, Agility, etc.) are increased by eating various foods. Most food provides a number of Food Event Points (FEPs) towards various attributes, detailed in the [[FEP Table]].&lt;br /&gt;
&lt;br /&gt;
By placing the cursor over the bar below the statistics on the character sheet, you can see a Bar showing how many FEPs you currently have, in total and by attribute, and how many you need. To increase a stat, you must initially accumulate a number of FEPs equal to your highest attribute (ignoring modifiers). Accumulating FEPs that contribute to different attributes, however, will lower the total number required. E.G. If you eat food that provides only Strength FEPs you will need X total FEPs to increase an attribute, but if you then eat food that provdes Dexterity FEPs, you will need &amp;lt;X FEPs. This only applies the first time you eat a food that contains FEPs for an attribute not in the bar.&lt;br /&gt;
&lt;br /&gt;
Which attribute is increased is probabilistically determined by how many FEPs you have towards each attribute. For example, if you only eat [[Bear Salami]], then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of Strength increasing by one, and a 42.86% chance of Charisma increasing by one. After an attribute is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which attribute increases before the current FEPs are reset).&lt;br /&gt;
&lt;br /&gt;
See the [[Survivalist&#039;s Quick-Reference]] for a list of FEP foods available to those without access to higher tech things, such as a [[Meat Grinder]].&lt;br /&gt;
&lt;br /&gt;
===FEP Requirement Reduction===&lt;br /&gt;
&lt;br /&gt;
FEPs that you need to fill a food bar are reduced for each and every unique food that you eat while filling that FEP bar. The first food you eat on a completely empty bar will reduce the required FEPs by 30%. The second type of food that you eat will reduce that bar by another 21%, and it continues to be reduced less and less for each new type of food that you eat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The FEPs given by the food do not matter, as long as the type of food if different. So, for example, if you eat [[Roasted Fox Meat]] and [[Blueberries]] (both give 1 INT), the bar will still be reduced.&lt;br /&gt;
&lt;br /&gt;
===FEP and stat gaining===&lt;br /&gt;
&lt;br /&gt;
Although new players start out having issues keeping their character full on food, it quite quickly reverses as a settlement gets set up. Eventually emptying the food bar becomes a chore that must be done in order to gain stats. Eating a variety of food makes this go much more quickly, but often involves introducing the possibility of gaining stats of a type you&#039;re not currently interested in. Obviously there&#039;s a balance of eating as many food types as possible and eating only the FEP types that you want. Better quality food helps too since it increases the quantity of FEPs a food gives without changing the amount of fullness you gain from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: If you &amp;quot;overfill&amp;quot; the bar with FEPs, ie eating a food worth 10 FEPs when you only needed 1 to level, they will be included in the proportions that determine which stat is gained. It&#039;s a waste in the sense that you didn&#039;t need to eat that high a quality of food to fill your bar, and none of it slops over to the next FEP bar.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Joe has 15 in all attributes. So he needs 15 FEPs to get his next attribute increase. He eats enough bear meat to give him 10.5 Strength FEPs, and his Strength goes up by one. Wait, he needed a total of 15 FEP&#039;s didn&#039;t he? This is an example of the &amp;quot;variety bonus&amp;quot; that&#039;s applied to eating. The first item he eats reduces his required FEP&#039;s by 30%, to 10.5 from 15. Because he ate only STR giving FEP&#039;s, his STR went up to 16.&lt;br /&gt;
&lt;br /&gt;
Joe now has 16 STR, so he&#039;ll need 16 FEPs for his next attribute increase. He eats some bear meat, reducing his needed FEPs to 11.2 (30% reduction). Later that day he decided he&#039;d like to eat blueberries. Upon eating blueberries his total FEPs required drops to 8.8 (21% reduction from 11.2). The variety bonus concerns food types, not the FEPs they give. Both cooked perch and blueberries give pure INT FEPs, but they are two items as far as the variety bonus is concerned.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, he&#039;s eaten only cooked bear meat and blueberries, giving him 4.0 STR FEPs and 4.8 INT FEPs. When the food bar is full, the proportion of the whole that an FEP type represents of the food bar becomes the chance that he will gain that stat. As a result, Joe has a 45.5% (4.0/8.8) chance of gaining STR and a 54.5% (4.8/8.8) chance of gaining INT. Despite having more chance of getting INT FEPs, Joe gets another STR point and his total STR goes up to 17.&lt;br /&gt;
&lt;br /&gt;
If INT had gone up to 16 instead of STR getting another point, his total FEPs required to level would not have changed. Because his STR went up though, he&#039;ll have to eat more FEPs next time around to get another stat point. This of course could be compensated by the variety bonus if he has more food types around to eat instead.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
As per the example, since increasing FEPs is based on your highest attribute, increasing your highest attribute is not recommended, since it will affect how many FEPs you require to raise every other attribute. Before letting one stat get completely out of hand, considering raising your other stats for a while so you&#039;ll have more of them when you want them. Raising a lvl 10 stat when you have 200 strength is just as difficult as raising strength another point.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bowl&amp;diff=21369</id>
		<title>Legacy:Seer&#039;s Bowl</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bowl&amp;diff=21369"/>
		<updated>2011-03-31T00:59:50Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hearth Magic]]&lt;br /&gt;
|objectsreq = [[requires::Copper Nugget]] x4,&lt;br /&gt;
[[requires::A Beautiful Dream!]] x2&lt;br /&gt;
|producedby = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
|lpgain = 800 (confirm)&lt;br /&gt;
|studytime = 8.00&lt;br /&gt;
|mentalweight = 7&lt;br /&gt;
}}&lt;br /&gt;
To craft a seer&#039;s bowl you must equip a [[Smithy&#039;s Hammer]] and produce it at an [[Anvil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=21368</id>
		<title>Legacy:Smithy&#039;s Hammer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=21368"/>
		<updated>2011-03-31T00:57:47Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Common Metal]] x2 or [[requires::Bar of Steel]] x2&lt;br /&gt;
| producedby = [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft it while using an [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|S}}mithy&#039;s Hammer&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=21367</id>
		<title>Legacy:Smithy&#039;s Hammer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=21367"/>
		<updated>2011-03-31T00:57:14Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Common Metal]] x2&lt;br /&gt;
| producedby = [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft it while using an [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|S}}mithy&#039;s Hammer&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=21366</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=21366"/>
		<updated>2011-03-31T00:56:37Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Common Metal]] x4 AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
*Equips in both 5L and 5R (both hand slots).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
&lt;br /&gt;
==Pickaxe Quality==&lt;br /&gt;
q Pickaxe = (2*rounded Down((av. q metal + q [[branch]])/2) + q [[Anvil]] + q [[Smithy&#039;s Hammer]])/4&lt;br /&gt;
&lt;br /&gt;
q Pickaxe is [[softcap]]ped by sqrt([[Strength]] * [[Smithing]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cat_Gold&amp;diff=21344</id>
		<title>Legacy:Cat Gold</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cat_Gold&amp;diff=21344"/>
		<updated>2011-03-30T05:00:47Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Stone Boulder]], [[requires::Mine_Hole|Mine]]&lt;br /&gt;
|producedby = Hand, [[Mining Tool]]&lt;br /&gt;
|lpgain = 350&lt;br /&gt;
|studytime = 36.00&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
}}Cat Gold is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. &amp;lt;br/&amp;gt; This item will disappear if you drop it on the ground, so be sure to store it in a container if you wish to give it to someone else.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Randomly acquired when chipping stone and mining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the earliest curiosities the player may get since it requires no production but has a low chance to drop. Provides 350 base LP, study time is around 36 hours real time, has [[Mental Weight]] of 2.&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_Helmet&amp;diff=21343</id>
		<title>Druid&#039;s Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_Helmet&amp;diff=21343"/>
		<updated>2011-03-30T02:25:58Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Druid&amp;#039;s Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Druid&#039;s Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dragon_helmet&amp;diff=21342</id>
		<title>Dragon helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dragon_helmet&amp;diff=21342"/>
		<updated>2011-03-30T02:25:56Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Dragon Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dragon_Helmet&amp;diff=21341</id>
		<title>Dragon Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dragon_Helmet&amp;diff=21341"/>
		<updated>2011-03-30T02:25:52Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Dragon Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bronze_helmet&amp;diff=21340</id>
		<title>Bronze helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bronze_helmet&amp;diff=21340"/>
		<updated>2011-03-30T02:25:50Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Bronze Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bronze Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_helmet&amp;diff=21339</id>
		<title>Druid&#039;s helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_helmet&amp;diff=21339"/>
		<updated>2011-03-30T02:25:21Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Druid&amp;#039;s Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Druid&#039;s Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bronze_Helmet&amp;diff=21338</id>
		<title>Bronze Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bronze_Helmet&amp;diff=21338"/>
		<updated>2011-03-30T02:25:05Z</updated>

		<summary type="html">&lt;p&gt;Radenk: Redirected page to Bronze Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bronze Helm]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=21337</id>
		<title>Legacy:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=21337"/>
		<updated>2011-03-30T02:23:06Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x2, or [[requires::Bar of Cast Iron]] x2, or [[requires::Bar of Wrought Iron]] x2, or [[requires::Bar of Steel]] x2; AND [[requires::Candle]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When a [[Candle]] is added to a miner&#039;s helm, it becomes a hands-free source of [[:Category:Light Sources|light]], perfect for use with a [[Pickaxe]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It&#039;s also said to reduce damage done by cave-ins.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a smithy&#039;s hammer and you need an anvil to make a Miner&#039;s Helm.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|M}}iner&#039;s Helm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The candle placed into the Miner&#039;s Helm, once lit, cannot be extinguished by the user.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=21336</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=21336"/>
		<updated>2011-03-30T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;Radenk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of seeds is affected by the current quality of the seed in your possession, and limited by the [[Farming Attribute]] level. It is also soft-capped by current soil quality.&lt;br /&gt;
&lt;br /&gt;
The equation for quality is (seed quality + farming skill + (random -5 to 5) )/2 rounded down (need verification).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WARNING:&amp;lt;/b&amp;gt; Harvesting a crop of higher quality than your farming skill will result in lower q harvested seeds. Planting is not affected by the farming skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each crop has a chance to produce seeds of slightly higher quality than the ones planted. So if you trying to raise the quality of your seed, you should harvest your fields and then only plant the highest quality seed from that harvest; over time, your average seed quality will tend to rise to your farming skill limit.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Several things, first it lets you plant and harvest several crops, plant trees, [[Wooden Plow|plow]] fields, mill [[Wheat Flour|flour]], and even make a [[Straw Hat]].&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; {{Key|P}}low Field&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; Coo{{key|k}}ing&lt;br /&gt;
:*[[Wheat Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait about 48 (depending on the crop) hours and harvest.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive |beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 705px; &amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;2 Stage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;3 Stage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;4 Stage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|16 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]](third stage), [[Fresh Hemp Bud]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] ||&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] ||&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tobacco]] || [[Tobacco Seeds]] || [[Fresh Tobacco Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || [[Wheat Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: time of Stage of Growth is &#039;&#039;&#039;REAL-TIME,&#039;&#039;&#039; and &#039;&#039;&#039;only when you have [[Beehive]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Radenk</name></author>
	</entry>
</feed>