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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Rook"/>
	<updated>2026-06-18T09:13:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Quality&amp;diff=30752</id>
		<title>Legacy talk:Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Quality&amp;diff=30752"/>
		<updated>2013-11-17T17:01:37Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Quality page in need of improvement */  comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve added formulas for the general quality of metal products, and Smithy&#039;s Hammer. I did however have 1 error when testing, but it seems mostly accurate.&lt;br /&gt;
&lt;br /&gt;
A Q50 Bronze Steed was created with Q35 bronze, Q72 anvil, and Q72 hammer.&lt;br /&gt;
&lt;br /&gt;
A Q41 Bronze Steed was created with Q35 bronze, Q72 anvil, and Q26 hammer.&lt;br /&gt;
&lt;br /&gt;
A Q42 Bronze Steed was created with Q35 bronze, Q72 anvil, and Q28 hammer.&lt;br /&gt;
&lt;br /&gt;
That last test should&#039;ve created a Q41 steed. Any further testing by others would be appreciated.&lt;br /&gt;
-Apocalypse Please&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changed information on Survivals&#039; maximum effectiveness to 300.&lt;br /&gt;
-Apocalypse Please&lt;br /&gt;
&lt;br /&gt;
first the comment above, if calculated and rounded seperately : 2*35/4+72/4+28/4=17+18+7, based on a quote from loftar (i think on this page)&lt;br /&gt;
also there should be a section on how the symbel scales with quality&lt;br /&gt;
-Yolken (how do i get the time, date and link to my name?)&lt;br /&gt;
&lt;br /&gt;
== Utility of low quality items ==&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t intend to just add a single note about the utility of low ql food. Other possible things that could be useful at low quality are training weapons and seed bags when using auto-sort. Can&#039;t think of other things. --[[User:Deadguy60|Deadguy60]] 01:06, 16 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quality page in need of improvement ==&lt;br /&gt;
&lt;br /&gt;
As subject says. I&#039;ll be taking a look at it over the next few days. There&#039;s a lot of duplicate and unnecessary information here. [[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 12:49, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
From initial read-through, The opening section is fine, and might need some tweaking for readability, but I&#039;m not that person. It&#039;s at least as good as I can do. &lt;br /&gt;
&lt;br /&gt;
Almost all of the rest can be eliminated as duplicate or extraneous information to the subject.&lt;br /&gt;
&lt;br /&gt;
Discussion--this should take place on each item page. While there are some general formulas, several items are unique. Better to have that information there and a cross reference (see &amp;lt;item x&amp;gt; talk page for discussion on &amp;lt;item y&amp;gt;) rather than get the discussion spread out all over the place&lt;br /&gt;
&lt;br /&gt;
Armor and Clothing, Weapons--extraneous and duplicate. Each of these has their own talk page. If someone wants to make a chart for these on the proper page, let it be there, not here. The mention that armor quality improves really isn&#039;t helpful.&lt;br /&gt;
&lt;br /&gt;
Food--useful statements, but again, it&#039;s mentioned again on the food page&lt;br /&gt;
&lt;br /&gt;
Miscellaneous--everything here is duplicate. Some of the specifics (such as effect of drinking quality water) may not be on the right page and needs moved. The subsections should also be double checked to make sure the data here is duplicate and can be deleted or needs to be moved to the appropriate page.&lt;br /&gt;
&lt;br /&gt;
Skill values--Useful section. I&#039;m not sure if it would be better to keep it here or have an &amp;quot;effect on quality&amp;quot; statement on the appropriate skill page.&lt;br /&gt;
&lt;br /&gt;
Those are my thoughts. If anyone has any objections or suggestions, post here, my Talk page, or PM on the HnH forums.--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 13:12, 14 November 2013 (EST)&lt;br /&gt;
:I thoroughly disagree with assesment that duplicate equals unnecessary (unless of course we&#039;re talking about duplications within same page). This is a summary page and as such by definition should contain information that is elsewhere. Correctnes obviously needs to be maintained (a property/querry combo could help with that regarding formulas) and some descriptions improved, but as a whole, in my opinion, nature of the page should remain as is. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 12:01, 17 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30711</id>
		<title>Category:Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30711"/>
		<updated>2013-11-10T18:28:56Z</updated>

		<summary type="html">&lt;p&gt;Rook: restoring water to formula, it&amp;#039;s there for a reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These foods are produced in an [[Oven]]. The number of [[Branch]]es used in the oven determines the baking time i.e. [[Tick]]s; food baked longer than necessary will turn into [[Ash]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of all unbaked goods is &amp;lt;math&amp;gt;{q}Dough=\frac{_{q}MaterialsAvg + _{q}Water}{2}&amp;lt;/math&amp;gt;, softcapped by &amp;lt;math&amp;gt;\sqrt{Perception \times Cooking}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of baked goods is &amp;lt;math&amp;gt;\frac{2 \times _{q}dough + _{q}oven + _{q}branch}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[:Category:Foods|Food]]&lt;br /&gt;
! [[Hunger]]&lt;br /&gt;
! [[Tick]]s&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Main Ingredients&lt;br /&gt;
! [[Water]]&lt;br /&gt;
! [[Honey]]&lt;br /&gt;
! [[Milk]]&lt;br /&gt;
! [[Butter]]&lt;br /&gt;
! style=&amp;quot;background-color: #E7C3C3&amp;quot; | [[Strength|STR]]&lt;br /&gt;
! style=&amp;quot;background-color: #A8BCFA&amp;quot; | [[Agility|AGI]]&lt;br /&gt;
! style=&amp;quot;background-color: #C8E3FE&amp;quot; | [[Intelligence|INT]]&lt;br /&gt;
! style=&amp;quot;background-color: #E1C2FF&amp;quot; | [[Constitution|CON]]&lt;br /&gt;
! style=&amp;quot;background-color: #FDDFB3&amp;quot; | [[Perception|PER]]&lt;br /&gt;
! style=&amp;quot;background-color: #B5FDB5&amp;quot; | [[Charisma|CHA]]&lt;br /&gt;
! style=&amp;quot;background-color: #F5F9C5&amp;quot; | [[Dexterity|DEX]]&lt;br /&gt;
! style=&amp;quot;background-color: #DBC0FD&amp;quot; | [[Psyche|PSY]]&lt;br /&gt;
! style=&amp;quot;background-color: #C4C4C4&amp;quot; | [[Hurt|Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Apple]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || 10 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Birchbark Bream]]&lt;br /&gt;
| 30 || 3&lt;br /&gt;
| [[Birchbark]] x2, [[Filet of Bream]], [[Peapod]] x3, [[Yellow Onion]] x2&lt;br /&gt;
| - || - || - || - || - || - || 5 || - || - || 5 || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bark Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Tree Bark]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 5 || - || - || - || - || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birthday Cake]]&lt;br /&gt;
| 35 || -&lt;br /&gt;
| [[Blueberry Pie]], [[Candle]], [[Chicken Egg]]&lt;br /&gt;
| - || 0.1 || 0.2 || 1 || - || - || - || - || - || 20 || - || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Blueberries]]&lt;br /&gt;
| 0.5 || - || - || - || - || - || 4 || - || 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || - || - || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Cake]]&lt;br /&gt;
| 30 || 2&lt;br /&gt;
| [[Carrot]]s x2&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || 7 || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle &amp;amp; Onion Pirozhki]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Bread Dough]], [[Chantrelles]], [[Yellow Onion]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || - || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey Bun]]&lt;br /&gt;
| 25 || 1&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 0.2 || 0.1 || - || - || - || 5 || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Peapod]] x3&lt;br /&gt;
| 0.5 || - || - || - || - || - || - || 5 || - || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Pumpkin Flesh]], [[Pumpkin Seeds]] x2&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Pumpkin Flesh]] x2&lt;br /&gt;
| 0.5 || - || - || - || 2 || - || - || 6 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Raisin Butter-Cake]]&lt;br /&gt;
| 25 || 2&lt;br /&gt;
| [[Raisins]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || - || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Brodgar (Baking)|Ring of Brodgar]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Poppy Seeds]] x2&lt;br /&gt;
| 0.5 || 0.1 || - || - || - || 6 || - || - || - || - || - || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewbread]]&lt;br /&gt;
| 45 || 4&lt;br /&gt;
| [[Flour]] x4, [[Wax]] x3&lt;br /&gt;
| 0.5 || - || - || - || 4 || - || - || - || - || - || - || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellplaiced Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Chicken Egg]], [[Roasted Plaice]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || 4 || - || 4 || 2 || - || - || -&lt;br /&gt;
|}&amp;lt;!--Wtr__Hon__Mlk__But__str__agi__int__con__per__cha__dex__psy__hrt--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Foods]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=30707</id>
		<title>Legacy:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=30707"/>
		<updated>2013-11-10T13:53:43Z</updated>

		<summary type="html">&lt;p&gt;Rook: removed double spacing between paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Skills|Skill List]]. Also see the [http://www.havenandhearth.com/portal/res/skills.png skill tree], or this [[File:Skill_Tree_Test.png|300px]] one.&lt;br /&gt;
&lt;br /&gt;
==Incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;Unarmed Combat also refers to the non-incrementable skill, [[Unarmed Combat]].&#039;&#039;&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Unarmed Combat (such as punches and dodging).&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Melee Combat while fighting with weapons such as Stone axe, Battleaxe of the Twelfth Bay, Militia Sword and Soldier&#039;s Sword. e.g. Sting, Valorous Strike.&lt;br /&gt;
*Also affects the chance of blocking with shield.&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
*Increased speed of aiming with sling and bows.&lt;br /&gt;
*Softcaps the crafting of bows.&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
*In conjunction with [[Perception]], determines how often you will find [[Foraging|herbs]] and other items in different areas.&lt;br /&gt;
*When anyone commits criminal acts in Haven and Hearth, they will probably leave behind a scent. Exploration determines how easy it is to find those scents, and how frequently they may be used to track the perpetrator (Perception*Exploration).&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Influences visibility and quantity of crimes scents, which you leave (Intelligence*Stealth).&lt;br /&gt;
&lt;br /&gt;
===Sewing===&lt;br /&gt;
*Increases the softcap a character has on the quality of leather and silk items that are crafted.&lt;br /&gt;
*You cannot craft items of a higher quality rating using sewing recipes higher than your skill value (sqrt(Dexterity*Sewing)).&lt;br /&gt;
&lt;br /&gt;
===Smithing===&lt;br /&gt;
*Increases the softcap a character has on the quality of smithing production.&lt;br /&gt;
*You cannot craft items of a higher quality rating using smithing recipes higher than your skill value &amp;lt;math&amp;gt;sqrt(Strength*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*You cannot craft jewelry of a higher quality rating than your skill value &amp;lt;math&amp;gt;sqrt(Psyche*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*Smithing does not affect the quality of [[Bar of Wrought Iron |wrought iron]], [[Bar of Steel |steel]], or [[Bar of Bronze |bronze]].&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
&#039;&#039;Carpentry also refers to the non-incrementable skill, [[Carpentry]].&#039;&#039;&lt;br /&gt;
*Increases the softcap a character has on the quality of many wooden items, mainly [[Board | boards]].&lt;br /&gt;
*You cannot craft items of a higher quality rating using carpentry recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
*Increases the softcap a character has on the quality of all cooking recipes that do not involve [[Oven | ovens]]. e.g. Affects the quality of [[Bread Dough | Bread dough]], not [[Bread | bread]] itself.&lt;br /&gt;
*Stat can be raised by wearing a [[Chef&#039;s Hat | Chef&#039;s Hat]].&lt;br /&gt;
*Note that the softcap on the quality of [[Roasted Meat | Roasted Meat]] is determined by [[Skills#Survival|Survival]], not cooking.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&#039;&#039;Farming also refers to the non-incrementable skill, [[Farming]].&#039;&#039;&lt;br /&gt;
*Increases the quality of the seeds/plants you harvest (randomized +5\-5).&lt;br /&gt;
*You cannot grow up plants of a quality rating higher than your skill value + 3.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Increases the softcap a character has on the quality of herbs picked.&lt;br /&gt;
*Increases the quality of meat, bones, and hides taken from animals.&lt;br /&gt;
*You cannot craft items of a higher quality rating using survival recipes higher than your skill value.&lt;br /&gt;
*Survival recipes: fishing gear, ranged weapons, roasted meat, boiled egg, cone cow.&lt;br /&gt;
*All gathered resources (water, soil, clay, etc) are hardcapped by your survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Skills in the character sheet can also be changed by scrolling the mouse wheel while moused over their -/+ buttons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Antler_Steak_Cutlery&amp;diff=30706</id>
		<title>Legacy:Antler Steak Cutlery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Antler_Steak_Cutlery&amp;diff=30706"/>
		<updated>2013-11-10T13:51:58Z</updated>

		<summary type="html">&lt;p&gt;Rook: reworded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Deer Antlers]], [[Requires::Block of Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;br /&gt;
&lt;br /&gt;
Antler Steak Cutlery are placed on [[Table]]s for decorative purposes as well to reduce how full food makes you and how many FEPs food provides.&amp;lt;br&amp;gt;&lt;br /&gt;
The Quality of Antler Steak Cutlery is: &amp;lt;math&amp;gt;_{q}Cutlery = \frac{_{q}Deer Antlers + _{q}Block of Wood}{2}&amp;lt;/math&amp;gt;, &amp;lt;br&amp;gt;&lt;br /&gt;
which is then [[Softcap|softcapped]] by Carpentry, Dexterity and Psyche [[Skills]] calculated as: &amp;lt;math&amp;gt; \sqrt[3]{Carpentry \times Dexterity \times Psyche}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
![[Hunger]] Modifier&lt;br /&gt;
![[FEP]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
| q&amp;lt;10&lt;br /&gt;
| -&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2.5%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7.5%&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each use of the table which the Antler Steak Cutlery is placed on can cause it to degrade in quality.&lt;br /&gt;
*At quality 0, the cutlery is destroyed.&lt;br /&gt;
*Antler Steak Cutlery degrades moderately compared to other Symbel items.&lt;br /&gt;
*When combined with multiple items, Antler Steak Cutlery offers a lesser hunger benefit.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gather the ingredients into your inventory and execute the recipe: &lt;br /&gt;
&lt;br /&gt;
{{Key|C|}}raft &amp;gt; The {{Key|S|}}ymbel &amp;gt; {{Key|C|}}utlery &amp;gt; Antler Steak Cutlery&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:Community_Portal&amp;diff=30705</id>
		<title>Ring of Brodgar:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:Community_Portal&amp;diff=30705"/>
		<updated>2013-11-10T13:43:35Z</updated>

		<summary type="html">&lt;p&gt;Rook: comment on multiplication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Community Portal]][[Category:Community| ]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039; The Community Portal is where this wiki community comes together to organize and discuss projects for the wiki. To see the most recent discussions, click the &#039;&#039;&#039;Discussion&#039;&#039;&#039; tab above. &lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Community portal]][[Category:Community| ]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=General Wiki stuff=&lt;br /&gt;
&lt;br /&gt;
==How to help out==&lt;br /&gt;
* To follow the changes to this wiki, and to look out for new users and edits use &#039;&#039;&#039;[[Special:RecentChanges|recent changes]]&#039;&#039;&#039;.&lt;br /&gt;
* You can find a list of useful templates on &#039;&#039;&#039;[[:Category:Templates]]&#039;&#039;&#039;, some of which are documented on &#039;&#039;&#039;[[{{ns:project}}:Templates]]&#039;&#039;&#039;.&lt;br /&gt;
* If you need help editing, you could start with &#039;&#039;&#039;[[Help:Editing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Want to discuss stuff?==&lt;br /&gt;
* If you want to discuss anything specific to an article, you can use the &amp;quot;Discussion&amp;quot; page for that article.&lt;br /&gt;
* For more general discussions you can use the Discussion tab of this page, or a Forum if the forums have been set up.&lt;br /&gt;
&lt;br /&gt;
==Things to do==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-2}}&lt;br /&gt;
; Useful activities&lt;br /&gt;
* Help expand some &#039;&#039;&#039;[[:Category:Article stubs|article stubs]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Special:ShortPages|Locate]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Template:Stub|mark]]&#039;&#039;&#039; pages that need expanding as [[:Category:Article stubs|article stubs]].&lt;br /&gt;
* Create links to some &#039;&#039;&#039;[[Special:LonelyPages|orphaned pages]]&#039;&#039;&#039;.&lt;br /&gt;
* Upload and add some images! Visit &#039;&#039;&#039;[[Special:Upload]]&#039;&#039;&#039;. Add them to a category too, like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Category:Images]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Write a new article that&#039;s on the &#039;&#039;&#039;[[Special:WantedPages|the wanted list]]&#039;&#039;&#039;!&lt;br /&gt;
* Fix any &#039;&#039;&#039;[[Special:DoubleRedirects|double redirects]]&#039;&#039;&#039; by redirecting the first page to the third page.&lt;br /&gt;
* Check for &#039;&#039;&#039;[[Special:BrokenRedirects|broken redirects]]&#039;&#039;&#039; and either mark them for deletion or find a more appropriate target. &lt;br /&gt;
* Consider splitting up very &#039;&#039;&#039;[[Special:LongPages|long pages]]&#039;&#039;&#039; into different pages or subpages.&lt;br /&gt;
* Create some links on &#039;&#039;&#039;[[Special:DeadendPages|dead end pages]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Add more...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{col-2}}&lt;br /&gt;
; Other useful special pages&lt;br /&gt;
*[[Special:BrokenRedirects]]&lt;br /&gt;
*[[Special:DoubleRedirects]]&lt;br /&gt;
*[[Special:UncategorizedCategories]]&lt;br /&gt;
*[[Special:UncategorizedImages]]&lt;br /&gt;
*[[Special:UncategorizedPages]]&lt;br /&gt;
*[[Special:UnusedImages]]&lt;br /&gt;
*[[Special:WantedCategories]]&lt;br /&gt;
(&#039;&#039;See [[Special:SpecialPages]]for more special pages.&#039;&#039;)&lt;br /&gt;
; Others2&lt;br /&gt;
*[[:Category:Pages with broken file links]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
Temp: (general RoB wiki stuff todo)&lt;br /&gt;
* Changing multiplication character &amp;quot;*&amp;quot; in math formula by &amp;quot;\times&amp;quot;&lt;br /&gt;
:Personally i find it much more readable to use &amp;lt;math&amp;gt;_{A}Whatever*_{B}ItIs&amp;lt;/math&amp;gt; than &amp;lt;math&amp;gt;_{A}Whatever\times_{B}ItIs&amp;lt;/math&amp;gt;, both in display and in code --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 08:43, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Some other interesting pages==&lt;br /&gt;
* Want to find out what you&#039;ve done so far? Visit [[Special:Mycontributions|your contributions page]].&lt;br /&gt;
* Find out more about the wiki on &#039;&#039;&#039;[[Special:Statistics]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Version]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==General wiki tips==&lt;br /&gt;
* Symptom: Changes in one section of the wiki not showing up in another section of the wiki.&lt;br /&gt;
:As most of the time this is browser cache issue, the first thing to try is to bypass the browser cache.&lt;br /&gt;
:This is in general done by hitting, Windows:{{k|CTRL}}+{{k|F5}}, Mac/Apple:{{k|Apple}}+{{k|R}}, Linux:{{k|F5}}. &#039;&#039;Ref:[http://www.refreshyourcache.com/en/cache/ refreshyourcache]&lt;br /&gt;
:If its not a browser cache issue &#039;&#039;(example: [http://semantic-mediawiki.org/wiki/FAQ#Why_doesn.27t_data_I_have_just_added_show_up_in_queries.3F link])&#039;&#039; your next option is to force a wiki cache update.&lt;br /&gt;
:A wiki cache update on a specific page is done by opening that page in edit mode and just saving it without any changes.&lt;br /&gt;
&lt;br /&gt;
=General Game stuff=&lt;br /&gt;
&lt;br /&gt;
== Social content, wars, conflicts etc.? ==&lt;br /&gt;
&lt;br /&gt;
I feel like the game, and the wiki, would be a lot better if we started documenting conflicts, large villages, and alliances in the style of wikipedia country pages (albeit simplified) and conflict pages (also simplified). I&#039;d be willing to write these article as the social aspect of the game is important, if not the most important aspect of the game.&lt;br /&gt;
&lt;br /&gt;
I know there&#039;s been an unspoken rule against doing so on this wiki and the one before it, but I don&#039;t really see why good articles with proper citations should be blocked if they document in game social events.&lt;br /&gt;
[[User:Monkeytofu]]&lt;br /&gt;
&lt;br /&gt;
:This is a recurring idea. Reason for it not being accepted is that it was implemented once and caused flame wars akin to the ones on H&amp;amp;H forum, requiring way more than reasonable amount of administration. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:05, 11 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Extensions ==&lt;br /&gt;
=== References ===&lt;br /&gt;
Since the wiki does use quotes/questionable info/notes/etc, could someone look into installing [http://www.mediawiki.org/wiki/Extension:Cite/Cite.php citations?] ~ [[User:Escaleone|Escaleone]]&amp;lt;sup&amp;gt;[[User_talk:Escaleone|[1]]][[Special:Contributions/Escaleone|[2]]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; 12:05, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It would be good if the cite extension was added. --[[User:ArvinJA|ArvinJA]] 20:14, 29 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Others (unknown) ===&lt;br /&gt;
* Some extension allowing for full case-insensitive (title) wiki searching.&lt;br /&gt;
* Some extension, or way, to block redirect page titles showing up in the search auto-complete box. (although currently it seems editing the wiki code is the only way for this.)&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
I propose a new category: Game Mechanics as to list pages such as [[Discovery]] and [[Death]] and a few other pages that are currently [http://ringofbrodgar.com/wiki/Special:UncategorizedPages uncategorized]. I don&#039;t know how to properly link to that page. This would be a good way to introduce a new player to the game and its many mechanics. I&#039;d also like new editors to look at the [http://ringofbrodgar.com/wiki/Special:SpecialPages SpecialPages] and work on what is there as I love organization for some reason. --[[User:Deadguy60|Deadguy60]] 06:27, 21 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that all pages relating to the game itself should be in Category:Content.  There could possibly a category for things where a formula isn&#039;t exactly known but I could guess those pages are few. Only thing that could be related that I can think of is fishing. Not important enough for someone to care enough to research more about it. --[[User:Deadguy60|Deadguy60]] 19:50, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Possibly another category could be a list of buffs and activated skills which are displayed after the HUD.  Then we can do away with the page [[A Thorn in the Foot]]. --[[User:Deadguy60|Deadguy60]] 22:24, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Formula category: mmm ... maybe. --[[User:MvGulik|MvGulik]] 10:30, 24 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Problems with the cat captcha ==&lt;br /&gt;
Apparently some users are having some trouble with the select-the-cats captcha and I&#039;m wondering if it&#039;s a firefox problem or a wiki problem. Causes trouble when citing sources. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 21:03, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not aware of any captcha complaints or problems, although I&#039;m sure there are some. One simple workaround that should work here is to post links without the leading http:// part (or drop a space after the http:// part). There might be a minimum contribution count that stops putting up captcha&#039;s on posting links, but I&#039;m not aware of that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:09, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a browser problem not captcha&#039;s or wikis, but not exclusive to firefox either. I haven&#039;t realy looked into it but i think it&#039;s simply compatibility issue with older browsers, whatever manufacturer, not interpreting data 100% as per current html standards. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:21, 3 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Rook&amp;diff=30686</id>
		<title>User talk:Rook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Rook&amp;diff=30686"/>
		<updated>2013-10-31T19:54:47Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* General Talk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Talk==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of General Talk (ergo: don&#039;t edit next 3 lines, unless your name is Rook) --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
My work schedule has changed and i&#039;m going to be much less active. Good luck in keeping the order and quality :)&lt;br /&gt;
----&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Metaobj Introduction=&lt;br /&gt;
The purpose of this whole excersise was to make pages relating to ingame objects easier to edit, update and make lists based on properties. I belive we achived that and any property described in further paragraphs can be used in any object at will. At the same time metaobj template can be updated and change will be applied to all objects that should be affected with only one edit (99% of the time, anyway). However before editing the template itself one should note there&#039;s currently over five hundred objects linked to it, so any major change will take time to propagate accross all pages and any errors made while editing can pontentially break a lot of data. Therefore, with realization that this is Wiki and anyone can edit it, I would ask that if you wish to see a change in the template you first try to contact me or at least use a sandbox template to test that what you are about to change will not cause problems.&lt;br /&gt;
=Properties=&lt;br /&gt;
I will keep updating this list to eventualy include all info, at the moment it is just a draft.&lt;br /&gt;
==Universal- designed for all objects==&lt;br /&gt;
*xsize - for the definition of [[size|size clik on this link]]&lt;br /&gt;
*ysize - this and above if not specified will default to 1&lt;br /&gt;
*size - hidden attribute, autocalculated from xsize*ysize, curently used mainly for curiosities and curio table&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|xsize=2&lt;br /&gt;
|ysize=3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*skillreq - if any skills are needed to acquire this object this property should be set&lt;br /&gt;
*objectsreq - if any objects are needed and used up in the process then this property should be used&lt;br /&gt;
*producedby - if any objects are needed but they remain after the process (ie tools) they should be listed under this attribute&lt;br /&gt;
*discovery - if any objects are needed to be discovered, but are not used in any way in the process itself&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|skillreq=[[requires::Foraging]]&lt;br /&gt;
|objectsreq=[[requires::Pine Cone]], [[requires::Bark]]&lt;br /&gt;
|producedby=[[requires::Stone Axe]], [[requires::Oven]]&lt;br /&gt;
|discovery=[[Curd]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Structural- designed for objects that have a hitbox but are not animals==&lt;br /&gt;
*repwith - object used to rapair this&lt;br /&gt;
*lift - if this structure can be lifted (ie beehive, plow) or not (ie mansion, kiln or crossroad), set to either &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
*soak - used exactly as [[Soak]]&lt;br /&gt;
*sthp - structure hit points&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|sthp = 5000&lt;br /&gt;
|soak = 70&lt;br /&gt;
|repwith = [[requires::Brick]]&lt;br /&gt;
|lift = no&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Equipment- designed for objects that can be worn, all variables should be for that of Q10 item==&lt;br /&gt;
*slot - into which slots this is equiped, for things that require multiple slots use &amp;quot;+&amp;quot; (bear cape: slot=1L+8L) for ones that can fit into multiple slots use &amp;quot;or&amp;quot; (stone axe: slot=4L or 4R)&lt;br /&gt;
*stat### - atribute modifier this item applies to wearer, positive or negative (currently skill modifiers not included); Note: all those are case sensitive&lt;br /&gt;
**statSTR&lt;br /&gt;
**statAGI&lt;br /&gt;
**statINT&lt;br /&gt;
**statCON&lt;br /&gt;
**statPER&lt;br /&gt;
**statCHA&lt;br /&gt;
**statDEX&lt;br /&gt;
**statPSY&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|slot= 4L or 4R&lt;br /&gt;
|statAGI= -2&lt;br /&gt;
|statPER= 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Weapon Specific Attributes===&lt;br /&gt;
*basedmg - damage at Q10&lt;br /&gt;
*cskill - combat skill used together with this weapon&lt;br /&gt;
*ammoreq - ammunition consumed if any&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|basedmg=300&lt;br /&gt;
|cskill=[[Marksmanship]]&lt;br /&gt;
|ammoreq=[[Stone]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Armor Specific Attributes===&lt;br /&gt;
*ahp- armor hit points&lt;br /&gt;
*absorbX- armor absorption part not damaging the item&lt;br /&gt;
*absorbY- armor absorption part damaging the item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|ahp=150&lt;br /&gt;
|absorbX=5&lt;br /&gt;
|absorbY=15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More will be added&lt;br /&gt;
&lt;br /&gt;
=Last Update Notes=&lt;br /&gt;
*Altered way of displaying &amp;quot;required by&amp;quot; for a subset of &amp;quot;specific&amp;quot; objects and somewhat simplified the remaining &amp;quot;required by&amp;quot; code&lt;br /&gt;
&lt;br /&gt;
=Questions/discussion space=&lt;br /&gt;
If you have any questions or sugestions please post them here&lt;br /&gt;
&lt;br /&gt;
Things of note:&lt;br /&gt;
*image, caption and name are all abandoned or automated so remove those lines where they exist&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
I&#039;ve rewriten terrain property for it to link, be less bug prone, more consistant in meaning and so better listable if needed. To take effect that change requires all &amp;quot;terrain=&amp;quot; entries on pages to be as following:&lt;br /&gt;
&amp;lt;pre&amp;gt;|terrain = [[terrain::X]], [[terrain::Y]], [[terrain::Z]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
where X,Y,Z are specific pages like Swamp or Grassland, so full example would be:&lt;br /&gt;
&amp;lt;pre&amp;gt;|terrain = [[terrain::Swamp]], [[terrain::Mountain]], [[terrain::Forest]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Categories==&lt;br /&gt;
Pages will be added automaticaly to following categories on specified conditions:&lt;br /&gt;
*All pages are automatically added to Objects and Content categories&lt;br /&gt;
*Equipment - any object with &amp;quot;slot&amp;quot; set is added&lt;br /&gt;
*Armor - any object with &amp;quot;absorbX&amp;quot; or &amp;quot;absorbY&amp;quot; set is added&lt;br /&gt;
*Weapon - any object with &amp;quot;basedmg&amp;quot; set is added&lt;br /&gt;
*Food - any object with &amp;quot;hunger&amp;quot; set is added&lt;br /&gt;
*Structures - any object with any of the following will be added:&lt;br /&gt;
**repwith&lt;br /&gt;
**lift&lt;br /&gt;
**sthp&lt;br /&gt;
**soak&lt;br /&gt;
*Curiosity - any object with &amp;quot;lpgain&amp;quot; set is added&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
==Display Issues==&lt;br /&gt;
*On few pages(less than 10) &amp;quot;required by&amp;quot; wraps. Theoretically this should be fixed by &amp;quot;nowrap&amp;quot; tag but allas, adding that causes unexpected spacing in pages it should not affect at all forcing me to write style code for every single line of display (which doesn&#039;t guarantee it would work as intended anyway). So, in the end, i decided to leave those few pages as they are rather than attempt fixing them.&lt;br /&gt;
&lt;br /&gt;
==Listing/associating Issues==&lt;br /&gt;
*All the added properties of ahp, absorbY, absorX, stat### (and maybe some more) are currently local properties, meaning they will not be displayed as part of a table linking to parent objects at this time. I intend to change that in the future (no further changes on pages should be neccessary, just template and adding global properties).&lt;br /&gt;
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=own notes=&lt;br /&gt;
[[:template:infobox metaobj]]&lt;br /&gt;
[[:Template:Infobox_curioforaged2]]&lt;br /&gt;
Template to do:&lt;br /&gt;
:change all structure hp to sthp and type to lift, makes no sense whatsoever to use seperate local and global names for each (has to be done on respective pages)&lt;br /&gt;
:linking with objects&lt;br /&gt;
:doc for template&lt;br /&gt;
==related stuff==&lt;br /&gt;
*make attrib dynamic tables off statmod once globalized&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30678</id>
		<title>Legacy talk:Bronze Steed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30678"/>
		<updated>2013-10-29T18:33:38Z</updated>

		<summary type="html">&lt;p&gt;Rook: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Never actually crafted this curio; is the Quality softcapped or affected by anything, or is it just the average of materials used? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 13:16, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s a smithing craft element it&#039;s likely to be softcapped by &amp;lt;math&amp;gt;\sqrt[3]{Strength * Smithing * Psyche}&amp;lt;/math&amp;gt; --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 14:33, 29 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=30641</id>
		<title>Legacy talk:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=30641"/>
		<updated>2013-10-24T06:01:48Z</updated>

		<summary type="html">&lt;p&gt;Rook: Quality changes of grown Hens/Cocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feed storage ==&lt;br /&gt;
A quality 6 and a quality 1 seed ended up at quality 3. The quality might be the average of seed qualities. [[User:Abagraba|Abagraba]] 06:08, April 26, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found the same thing. the quality is averaged&lt;br /&gt;
&lt;br /&gt;
The &#039;chicken coop&#039; feed quality seems to be stored in a higher precision than just a q-int (at least while its not unloaded). Case: Needed to drop 2 same q seeds to get it to upgrade one point. (probably not stored as real float, but as multiplied int.). --[[User:MvGulik|MvGulik]] 02:16, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Don&#039;t think it&#039;s int or q-weighted int as in both cases putting more of a seed that gives you no result in first instance would still give you no result. Most likely it is float with some level of precision. (possibly seed values for each instance could be stored but that would cause extra work when draining them by eating so i doubt it&#039;s the case) --[[User:Rook|Rook]] 04:35, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Reason I think they might not be using a general float for this is because of general speed considerations between float and int math. That&#039;s of course not saying they could not be using a float for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Facts:&amp;lt;br/&amp;gt;&lt;br /&gt;
- Chicken coop storage capacities is 30 units.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Can be filled by poring a Food Trough into it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
didn&#039;t want to add to the page without checking first, but items from ant raids and elm boughs can also be used as chicken feed. note added Sept 5, 2012 by ImAwesome&lt;br /&gt;
&lt;br /&gt;
== Chicken vs Fodder Quality ==&lt;br /&gt;
&lt;br /&gt;
So, I tested with four Q10 hens and 1 Q10 cock in a coop with Q7 (averaged) fodder.  As a control, I also placed two Q10 chicks into the coop.  After 24h realtime, a notch was gone from fodder, the chicks were of lower quality (8).  The hens and cock remained Q10.  The eggs were 5, 6, 11, and (unknown because SOMEBODY stole the egg), though reading again I see egg is based upon a random deviation increase or decrease from parent qualities.  I will continue with further day cycles to see if the Hens or Cock qualities are changed by the fodder.  [[User:Gedrean|Gedrean]] 00:08, January 5, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General/minor notes (on current main page content) ==&lt;br /&gt;
&#039;&#039;(or things that can use or need some additional checking.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Text: &amp;quot;&#039;&#039;&#039;... fertilized eggs must be under a hen for it to hatch.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Think that a fertilized egg can be placed anywhere in the 2x2 area directly below a chicken for them to hatch.. But I&#039;m not to sure right now. --[[User:MvGulik|MvGulik]] 08:48, 27 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
*Text: &amp;quot;&#039;&#039;&#039;Chicks must have a 2x2 tile space, .., to mature into chickens.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Think that this free 2x2 block could be anywhere in the coop.. And/or that chicks could also hatch when they where the only thing inside a otherwise empty 2x2 block.. But, not sure. --[[User:MvGulik|MvGulik]] 08:48, 27 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I can confirm they can hatch regardless of where that 2x2 space is, not sure about the second statment thou(3 empty spaces+one with chick)--[[User:Rook|Rook]] 04:35, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Confirming that chicks will hatch(mature into chicken or cock) when they are the only thing inside a(that) otherwise empty 2x2 block. Providing it was the first free 2x2 block. --[[User:MvGulik|MvGulik]] 17:50, 31 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requirements for egg hatching ==&lt;br /&gt;
So I guess when you remove an egg from the coop, the egg can no longer hatch even if you put it under a hen after. Maybe there is a hidden timer the egg has before &amp;quot;dying.&amp;quot;--[[User:Deadguy60|Deadguy60]] 02:24, 10 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The egg does not immediately loose ability to hatch if taken out of the coop, you can add it back in most cases. There might be a specific timer as you suggest or it could be related to grow progress and checks at specific intervals in that cycle. --[[User:Rook|Rook]] 17:45, 21 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Laying eggs ==&lt;br /&gt;
Oh, right, this was somewhat talked about, feel tree to move this talk. &amp;lt;br&amp;gt;&lt;br /&gt;
Unrelated: The article could use some separation title thingies. &amp;lt;br&amp;gt;&lt;br /&gt;
I observed that hens can lay eggs in 2x2 space below them and they can hatch but I don&#039;t know if they only do this if the first row is of chicks or dead eggs. Possibly this could be a way to check if an egg is dead or not. I guess that all 4 possible eggs can await hatching all at the same time under the one hen. --[[User:Deadguy60|Deadguy60]] 17:46, 29 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
I think that the main explanation/definition of the object is not that organized and that it possibly needs to be divided into different segments. --[[User:Deadguy60|Deadguy60]] 20:06, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Quality Changes of Grown Hens/Cocks==&lt;br /&gt;
&amp;quot;Adult hens/cocks will not increase their quality when they eat higher quality fodder, but they will eventually reduce their quality to the fodder&#039;s if they&#039;re fed with lower quality fodder.&amp;quot; This was added recently and is directly contradicting my original experimentation data (from world 6). Can someone verify it please? (can&#039;t do it myself as i don&#039;t play) --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 02:01, 24 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30639</id>
		<title>Category:Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30639"/>
		<updated>2013-10-24T05:53:49Z</updated>

		<summary type="html">&lt;p&gt;Rook: slight modification of text, removed unneeded brackets from formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These foods are produced in an [[Oven]]. The number of [[Branch]]es used in the oven determines the baking time i.e. [[Tick]]s; food baked longer than necessary will turn into [[Ash]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of all unbaked goods is &amp;lt;math&amp;gt;{q}Dough=\frac{_{q}MaterialsAvg* + _{q}water}{2}&amp;lt;/math&amp;gt;, softcapped by &amp;lt;math&amp;gt;\sqrt{Perception*Cooking}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of baked goods is &amp;lt;math&amp;gt;\frac{2*_{q}dough + _{q}oven + _{q}branch}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[:Category:Foods|Food]]&lt;br /&gt;
! [[Hunger]]&lt;br /&gt;
! [[Tick]]s&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Main Ingredients&lt;br /&gt;
! [[Water]]&lt;br /&gt;
! [[Honey]]&lt;br /&gt;
! [[Milk]]&lt;br /&gt;
! [[Butter]]&lt;br /&gt;
! style=&amp;quot;background-color: #E7C3C3&amp;quot; | [[Strength|STR]]&lt;br /&gt;
! style=&amp;quot;background-color: #A8BCFA&amp;quot; | [[Agility|AGI]]&lt;br /&gt;
! style=&amp;quot;background-color: #C8E3FE&amp;quot; | [[Intelligence|INT]]&lt;br /&gt;
! style=&amp;quot;background-color: #E1C2FF&amp;quot; | [[Constitution|CON]]&lt;br /&gt;
! style=&amp;quot;background-color: #FDDFB3&amp;quot; | [[Perception|PER]]&lt;br /&gt;
! style=&amp;quot;background-color: #B5FDB5&amp;quot; | [[Charisma|CHA]]&lt;br /&gt;
! style=&amp;quot;background-color: #F5F9C5&amp;quot; | [[Dexterity|DEX]]&lt;br /&gt;
! style=&amp;quot;background-color: #DBC0FD&amp;quot; | [[Psyche|PSY]]&lt;br /&gt;
! style=&amp;quot;background-color: #C4C4C4&amp;quot; | [[Hurt|Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Apple]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || 10 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Birchbark Bream]]&lt;br /&gt;
| 30 || 3&lt;br /&gt;
| [[Birchbark]] x2, [[Filet of Bream]], [[Peapod]] x3, [[Yellow Onion]] x2&lt;br /&gt;
| - || - || - || - || - || - || 5 || - || - || 5 || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bark Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Tree Bark]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 5 || - || - || - || - || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birthday Cake]]&lt;br /&gt;
| 35 || -&lt;br /&gt;
| [[Blueberry Pie]], [[Candle]], [[Chicken Egg]]&lt;br /&gt;
| - || 0.1 || 0.2 || 1 || - || - || - || - || - || 20 || - || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Blueberries]]&lt;br /&gt;
| 0.5 || - || - || - || - || - || 4 || - || 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || - || - || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Cake]]&lt;br /&gt;
| 30 || 2&lt;br /&gt;
| [[Carrot]]s x2&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || 7 || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle &amp;amp; Onion Pirozhki]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Bread Dough]], [[Chantrelles]], [[Yellow Onion]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || - || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey Bun]]&lt;br /&gt;
| 25 || 1&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 0.2 || 0.1 || - || - || - || 5 || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Peapod]] x3&lt;br /&gt;
| 0.5 || - || - || - || - || - || - || 5 || - || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Pumpkin Flesh]], [[Pumpkin Seeds]] x2&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Pumpkin Flesh]] x2&lt;br /&gt;
| 0.5 || - || - || - || 2 || - || - || 6 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Raisin Butter-Cake]]&lt;br /&gt;
| 25 || 2&lt;br /&gt;
| [[Raisins]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || - || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Brodgar (Baking)|Ring of Brodgar]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Poppy Seeds]] x2&lt;br /&gt;
| 0.5 || 0.1 || - || - || - || 6 || - || - || - || - || - || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewbread]]&lt;br /&gt;
| 45 || 4&lt;br /&gt;
| [[Flour]] x4, [[Wax]] x3&lt;br /&gt;
| 0.5 || - || - || - || 4 || - || - || - || - || - || - || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellplaiced Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Chicken Egg]], [[Roasted Plaice]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || 4 || - || 4 || 2 || - || - || -&lt;br /&gt;
|}&amp;lt;!--Wtr__Hon__Mlk__But__str__agi__int__con__per__cha__dex__psy__hrt--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Foods]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bee_Hive&amp;diff=30638</id>
		<title>Legacy:Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bee_Hive&amp;diff=30638"/>
		<updated>2013-10-24T05:48:49Z</updated>

		<summary type="html">&lt;p&gt;Rook: Undo revision 30637 by DrakeSaint (talk) simply not true, unless there was a major change between worlds you can get your honey down to 1 if you replant enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Bee Keeping]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x2, [[requires::Board]] x2, [[requires::Straw]] x10&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|repwith = [[requires::Straw]]&lt;br /&gt;
|soak = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bee hives provide [[beeswax]] and [[honey]], and also help crops grow faster in a radius of 13 tiles. A beehive can hold a maximum of 1.0 L honey and 5 wax.&lt;br /&gt;
To collect [[beeswax]], just right click the hive and harvest it.&lt;br /&gt;
To collect [[honey]], left click a bucket and right click on the hive.&lt;br /&gt;
&lt;br /&gt;
==Pollination==&lt;br /&gt;
&lt;br /&gt;
Each bee hive will pollinate &amp;quot;one field tile per however many ticks&amp;quot;; the pollination range is shown when you build the hive. A tile is either pollinated, or it is not; multiple bee hives do not increase the pollination bonus.&lt;br /&gt;
&lt;br /&gt;
To put it another way:&lt;br /&gt;
*If you have 1 crop tile and no hives, your grow speed is SLOW;&lt;br /&gt;
*if you have 1 crop tile and 1 hive, your grow speed is FAST;&lt;br /&gt;
*if you have 1 crop tile and 2 hives, your grow speed is FAST, same as 1 and 1 (but only one of the hives gains honey from the pollination);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pollinated tiles by a tile-centered bee hive:&#039;&#039;&amp;lt;br&amp;gt;[[File:Bee_Hive_Area.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|B|&lt;br /&gt;
}}uild &amp;gt; {{Key&lt;br /&gt;
|B|&lt;br /&gt;
}}ee Hive&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
&lt;br /&gt;
The bee hive production is affected by maturing plants in its vicinity. Therefore, if you want a lot of wax or honey, you have to actively farm around the bee hive. However, hives cannot &amp;quot;share&amp;quot; this resource. Two hives sitting side by side will produce half the honey/wax as a single hive in that location would.{{verify}}&lt;br /&gt;
&lt;br /&gt;
* Beehives produce wax when crops change stage.&lt;br /&gt;
* When planting a new crop in the ground it behaves like a stage change.&lt;br /&gt;
* Last stage change in a crop (growing to the last stage) doesn&#039;t produce wax or honey.&lt;br /&gt;
* Beehives can produce wax, honey or both at the same time.&lt;br /&gt;
* Beehives produce wax or honey every 20 real life minutes. The crops on the ground can change stage at any time and this is not related to the timer of when the beehive gets it&#039;s update.&lt;br /&gt;
&lt;br /&gt;
==Quantity==&lt;br /&gt;
&lt;br /&gt;
The beehive will produce different amounts of materials depending on how many crop stage changes it has gotten between the updates.&lt;br /&gt;
&lt;br /&gt;
*0-25: updates will not produce anything.&lt;br /&gt;
*25-40: produces 0.1 L of honey.&lt;br /&gt;
*40-60: 1 wax or 0.1L honey.&lt;br /&gt;
*60-90: both 1 wax and 0.1 L honey&lt;br /&gt;
*90+: 0.2 L honey and 1 wax.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Beehive has a &amp;quot;stored&amp;quot; quality and it&#039;s this that determines the quality of the products coming out.&lt;br /&gt;
* Crop stage changes directly affect the quality of the beehive. The quality levels out at the same exact quality as the average surrounding crops that have changed stage.&lt;br /&gt;
* Beehives with QL over 100 are subject to zone reset and in that case revert back to 100. Such reset will occur if you either leave the area and have that area unload or if the beehive is placed inside a boat and then taken out.&lt;br /&gt;
* The initial seed planting reduces the quality of the beehive. If one&#039;s trying to farm high quality products he should lift the beehive up and move it away far enough from the crops when replanting as to not receive updates on the beehive at that stage, then after planting is complete move it back.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30632</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30632"/>
		<updated>2013-10-23T13:31:27Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set)&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel] (is sub-set of tool-/common-metal)&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [?:wroughtiron + castiron] (wroughtiron probably not part of iron set)&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hard Metal bar&#039;s are also Common Metal bar&#039;s, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;m I sure. Well now that you ask, not really. Kinda based is on a assumption that seemed logical, strengthen by the data in the [[Nugget_of_Any_Common_Metal]] page. But as that turns out to be a #ask query. It becomes even more questionable. (nts:&#039;&#039;needs more work/data, and verification&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:04, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
AFAIK the term &amp;quot;Sturdy Metal&amp;quot; doesn&#039;t appear ingame thus it shouldn&#039;t appear in RoB Wiki - it just confuses&lt;br /&gt;
 &amp;quot;Do i need Sturdy Metal to build a Sturdy Bed?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Also there&#039;s no term &amp;quot;Sturdy Metal&amp;quot; anyways - sturdy is always connected to things that&#039;s made of the Material not the Material itself)&lt;br /&gt;
&lt;br /&gt;
Common - all metal except silver + gold (uncommon), &lt;br /&gt;
Hard - all except tin, copper, silver and gold (soft).&lt;br /&gt;
With Iron either CastIron or WroughtIron is meant - otherwise the tooltips state Cast or Wrought...&lt;br /&gt;
So requirements for Stone Mansion should state: Bronze or Iron or Steel x5 Bars&lt;br /&gt;
Why are you going to make it more complicated? ;) --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 10:34, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sturdy Metal was just Rook&#039;s initial pick (when he created this section), but in his implementations he switch to using hard metal. - Thanks for additional information. (&#039;&#039;you could use a bit more wiki-exercise there Borka. ;)&#039;&#039; ) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:33, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;ve done it because infoboxes with so many &amp;quot;or&amp;quot; weren&#039;t clear as to what was obligatory component and what was not. As for name, sturdy metal was just something i got from the top of my head, not the most fortunate choice i agree. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:35, 22 October 2013 (EDT)&lt;br /&gt;
::&amp;quot;&amp;quot;Sturdy Metal&amp;quot; doesn&#039;t appear ingame thus it shouldn&#039;t appear in RoB Wiki - it just confuses&amp;quot; this is a valid point, i have a mind of reverting all the changes and just switching around and changing emphasis between ors to make it clearer (busy atm but perhaps later). --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 09:31, 23 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=30631</id>
		<title>Legacy:Leather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=30631"/>
		<updated>2013-10-23T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;Rook: removed bug missinformation and linked to bugs page for real answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Tree Bark]], [[requires::Water]], and one of the following: [[requires::Dried Bear Hide]], [[requires::Dried Hide]], [[requires::Dried Fox Hide]], [[requires::Rabbit Fur]], [[requires::Dried Sheep Skin]]&lt;br /&gt;
|producedby = [[requires::Tanning Tub]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Leather is used to produce a variety of equipment.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
The [[Leather Working]] skill is required in order to make leather. Leather is not difficult to make, but its creation is a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
*1. Acquire a [[Raw Bear Hide]], [[Raw Hide]], [[Raw Fox Hide]], [[Fresh Rabbit Fur]], or [[Raw Sheep Skin]].&lt;br /&gt;
*2. Dry the hide by placing it in a [[Drying Frame]].&lt;br /&gt;
*3. Wait for the hide to finish drying. It takes 8 hours (one full in-game day) to dry most furs, the exception being bear furs, which take 16 hours (two full in-game days).&lt;br /&gt;
*4. Take the dried hide and place it in a [[Tanning Tub]].&lt;br /&gt;
*5. Fill a water container, such as a [[Bucket]], using either a [[Well]] or open water source. Alternatively you can use a [[Wine Barrel]].&lt;br /&gt;
*6. Hold the full container on your mouse cursor and right-click the Tanning Tub to fill it (if you&#039;re using a Wine Barrel then lift it and right-click the Tub). The Tanning Tub must have 60L (six full Buckets) of [[water]] before it may be used.&lt;br /&gt;
**The tub sprite will change when there is enough water.&lt;br /&gt;
*7. Obtain a piece of [[Tree Bark]] from a fully grown [[tree]].&lt;br /&gt;
*8. Place the bark into the tub using the same method as with the water. One piece of bark is all that is needed per tub.&lt;br /&gt;
*9. Wait 8 real-time (one full in-game day) hours for the hide to turn into leather (see Notes below for an alternative).&lt;br /&gt;
*10. Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each tub can only hold one hide at a time. The amount of leather received is equal to the size of the hide used. Dried bear hide and dried hide (boar, cow, deer) provide four leather, dried fox hide and dried sheep skin provide two leather, and rabbit fur provides one leather.&lt;br /&gt;
&lt;br /&gt;
*The real time of completion can be cut short to about 40 minutes or adversly increased to any lenght of time up to infinite. For details see [[Bugs#Tanning]]&lt;br /&gt;
&lt;br /&gt;
*Though it only takes 60L of water to prepare a tanning tub, each can hold up to 100L of water. Filling the tub beyond the minimum amount results in less preparation time for future leather production.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of leather seems to be determined by the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\operatorname{Q_{leather}} = \frac{ 3Q_{hide} + Q_{bark} + Q_{water} + Q_{tub} }{6}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=30630</id>
		<title>Legacy:Leather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=30630"/>
		<updated>2013-10-23T07:02:29Z</updated>

		<summary type="html">&lt;p&gt;Rook: rewrote some bits and cut out repetition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Tree Bark]], [[requires::Water]], and one of the following: [[requires::Dried Bear Hide]], [[requires::Dried Hide]], [[requires::Dried Fox Hide]], [[requires::Rabbit Fur]], [[requires::Dried Sheep Skin]]&lt;br /&gt;
|producedby = [[requires::Tanning Tub]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Leather is used to produce a variety of equipment.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
The [[Leather Working]] skill is required in order to make leather. Leather is not difficult to make, but its creation is a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
*1. Acquire a [[Raw Bear Hide]], [[Raw Hide]], [[Raw Fox Hide]], [[Fresh Rabbit Fur]], or [[Raw Sheep Skin]].&lt;br /&gt;
*2. Dry the hide by placing it in a [[Drying Frame]].&lt;br /&gt;
*3. Wait for the hide to finish drying. It takes 8 hours (one full in-game day) to dry most furs, the exception being bear furs, which take 16 hours (two full in-game days).&lt;br /&gt;
*4. Take the dried hide and place it in a [[Tanning Tub]].&lt;br /&gt;
*5. Fill a water container, such as a [[Bucket]], using either a [[Well]] or open water source. Alternatively you can use a [[Wine Barrel]].&lt;br /&gt;
*6. Hold the full container on your mouse cursor and right-click the Tanning Tub to fill it (if you&#039;re using a Wine Barrel then lift it and right-click the Tub). The Tanning Tub must have 60L (six full Buckets) of [[water]] before it may be used.&lt;br /&gt;
**The tub sprite will change when there is enough water.&lt;br /&gt;
*7. Obtain a piece of [[Tree Bark]] from a fully grown [[tree]].&lt;br /&gt;
*8. Place the bark into the tub using the same method as with the water. One piece of bark is all that is needed per tub.&lt;br /&gt;
*9. Wait 8 real-time (one full in-game day) hours for the hide to turn into leather (see Notes below for an alternative).&lt;br /&gt;
*10. Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each tub can only hold one hide at a time. The amount of leather received is equal to the size of the hide used. Dried bear hide and dried hide (boar, cow, deer) provide four leather, dried fox hide and dried sheep skin provide two leather, and rabbit fur provides one leather.&lt;br /&gt;
&lt;br /&gt;
If an object with an inventory is available, such as a boat, cart, or leanto, then after step 8 you can place the tub in such object&#039;s inventory and remove it, this will result in the leather resetting to 92% completion. Utilizing this bug will lower the leather completion time to around 40 minutes. It was deliberately implemented because the leather would reset to 0% when the map unloaded. This may be fixed in the future.&lt;br /&gt;
&lt;br /&gt;
Though it only takes 60L of water to prepare a tanning tub, each can hold up to 100L of water. Filling the tub beyond the minimum amount results in less preparation time for future leather production.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of leather seems to be determined by the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\operatorname{Q_{leather}} = \frac{ 3Q_{hide} + Q_{bark} + Q_{water} + Q_{tub} }{6}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wine_Barrel&amp;diff=30629</id>
		<title>Legacy:Wine Barrel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wine_Barrel&amp;diff=30629"/>
		<updated>2013-10-23T06:51:01Z</updated>

		<summary type="html">&lt;p&gt;Rook: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5&lt;br /&gt;
|repwith    = [[requires::Board]]&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|sthp       = -999&lt;br /&gt;
|soak       = -999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A wine barrel holds up to 100 liters of [[milk]], [[water]], [[wort]], [[weißbier]], [[Grape Juice|grape juice]], [[wine]], or [[vinegar]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; C{{K|o}}ntainers &amp;amp;gt; Wine {{K|B}}arrel&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*In spite of the name, using a Wine Barrel does not require the [[Winemaking]] skill, unless you are making wine.&lt;br /&gt;
*To fill a barrel, left-click a bucket with liquid inside and right-click the barrel. You will need to do this 10 times to fully fill the barrel.&lt;br /&gt;
*To use a barrel to fill other things, left-click an object, such as a [[Waterskin]], and right-click the barrel, filled with [[Water]] in this case.&lt;br /&gt;
*You can [[lift]] a barrel full of water and fill a [[Tanning Tub]] via right-click. You can do the same with a barrel of [[Milk]] and a [[Curding Tub]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Although wine barrels are used to turn wine into vinegar. Vinegar can&#039;t be put back into an empty wine barrel. Use a [[Demijohn]] for that.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30627</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30627"/>
		<updated>2013-10-22T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;Rook: type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set)&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel] (is sub-set of tool-/common-metal)&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [?:wroughtiron + castiron] (wroughtiron probably not part of iron set)&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hard Metal bar&#039;s are also Common Metal bar&#039;s, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;m I sure. Well now that you ask, not really. Kinda based is on a assumption that seemed logical, strengthen by the data in the [[Nugget_of_Any_Common_Metal]] page. But as that turns out to be a #ask query. It becomes even more questionable. (nts:&#039;&#039;needs more work/data, and verification&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:04, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
AFAIK the term &amp;quot;Sturdy Metal&amp;quot; doesn&#039;t appear ingame thus it shouldn&#039;t appear in RoB Wiki - it just confuses&lt;br /&gt;
 &amp;quot;Do i need Sturdy Metal to build a Sturdy Bed?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Also there&#039;s no term &amp;quot;Sturdy Metal&amp;quot; anyways - sturdy is always connected to things that&#039;s made of the Material not the Material itself)&lt;br /&gt;
&lt;br /&gt;
Common - all metal except silver + gold (uncommon), &lt;br /&gt;
Hard - all except tin, copper, silver and gold (soft).&lt;br /&gt;
With Iron either CastIron or WroughtIron is meant - otherwise the tooltips state Cast or Wrought...&lt;br /&gt;
So requirements for Stone Mansion should state: Bronze or Iron or Steel x5 Bars&lt;br /&gt;
Why are you going to make it more complicated? ;) --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 10:34, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sturdy Metal was just Rook&#039;s initial pick (when he created this section), but in his implementations he switch to using hard metal. - Thanks for additional information. (&#039;&#039;you could use a bit more wiki-exercise there Borka. ;)&#039;&#039; ) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:33, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;ve done it because infoboxes with so many &amp;quot;or&amp;quot; weren&#039;t clear as to what was obligatory component and what was not. As for name, sturdy metal was just something i got from the top of my head, not the most fortunate choice i agree. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:35, 22 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30626</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30626"/>
		<updated>2013-10-22T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Rook: missing signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set)&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel] (is sub-set of tool-/common-metal)&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [?:wroughtiron + castiron] (wroughtiron probably not part of iron set)&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hard Metal bar&#039;s are also Common Metal bar&#039;s, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;m I sure. Well now that you ask, not really. Kinda based is on a assumption that seemed logical, strengthen by the data in the [[Nugget_of_Any_Common_Metal]] page. But as that turns out to be a #ask query. It becomes even more questionable. (nts:&#039;&#039;needs more work/data, and verification&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:04, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
AFAIK the term &amp;quot;Sturdy Metal&amp;quot; doesn&#039;t appear ingame thus it shouldn&#039;t appear in RoB Wiki - it just confuses&lt;br /&gt;
 &amp;quot;Do i need Sturdy Metal to build a Sturdy Bed?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Also there&#039;s no term &amp;quot;Sturdy Metal&amp;quot; anyways - sturdy is always connected to things that&#039;s made of the Material not the Material itself)&lt;br /&gt;
&lt;br /&gt;
Common - all metal except silver + gold (uncommon), &lt;br /&gt;
Hard - all except tin, copper, silver and gold (soft).&lt;br /&gt;
With Iron either CastIron or WroughtIron is meant - otherwise the tooltips state Cast or Wrought...&lt;br /&gt;
So requirements for Stone Mansion should state: Bronze or Iron or Steel x5 Bars&lt;br /&gt;
Why are you going to make it more complicated? ;) --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 10:34, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sturdy Metal was just Rook&#039;s initial pick (when he created this section), but in his implementations he switch to using hard metal. - Thanks for additional information. (&#039;&#039;you could use a bit more wiki-exercise there Borka. ;)&#039;&#039; ) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:33, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;ve done it because infoboxes with so many &amp;quot;or&amp;quot; weren&#039;t clear as to what was obligatory compononet and what was not. As for name, sturdy metal was just something i got from the top of my head, not the most fortunate choice i agree. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:35, 22 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30625</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30625"/>
		<updated>2013-10-22T20:34:37Z</updated>

		<summary type="html">&lt;p&gt;Rook: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set)&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel] (is sub-set of tool-/common-metal)&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [?:wroughtiron + castiron] (wroughtiron probably not part of iron set)&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hard Metal bar&#039;s are also Common Metal bar&#039;s, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;m I sure. Well now that you ask, not really. Kinda based is on a assumption that seemed logical, strengthen by the data in the [[Nugget_of_Any_Common_Metal]] page. But as that turns out to be a #ask query. It becomes even more questionable. (nts:&#039;&#039;needs more work/data, and verification&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:04, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
AFAIK the term &amp;quot;Sturdy Metal&amp;quot; doesn&#039;t appear ingame thus it shouldn&#039;t appear in RoB Wiki - it just confuses&lt;br /&gt;
 &amp;quot;Do i need Sturdy Metal to build a Sturdy Bed?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Also there&#039;s no term &amp;quot;Sturdy Metal&amp;quot; anyways - sturdy is always connected to things that&#039;s made of the Material not the Material itself)&lt;br /&gt;
&lt;br /&gt;
Common - all metal except silver + gold (uncommon), &lt;br /&gt;
Hard - all except tin, copper, silver and gold (soft).&lt;br /&gt;
With Iron either CastIron or WroughtIron is meant - otherwise the tooltips state Cast or Wrought...&lt;br /&gt;
So requirements for Stone Mansion should state: Bronze or Iron or Steel x5 Bars&lt;br /&gt;
Why are you going to make it more complicated? ;) --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 10:34, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sturdy Metal was just Rook&#039;s initial pick (when he created this section), but in his implementations he switch to using hard metal. - Thanks for additional information. (&#039;&#039;you could use a bit more wiki-exercise there Borka. ;)&#039;&#039; ) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:33, 22 October 2013 (EDT)&lt;br /&gt;
::I&#039;ve done it because infoboxes with so many &amp;quot;or&amp;quot; weren&#039;t clear as to what was obligatory compononet and what was not. As for name, sturdy metal was just something i got from the top of my head, not the most fortunate choice i agree.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30599</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30599"/>
		<updated>2013-10-22T08:00:30Z</updated>

		<summary type="html">&lt;p&gt;Rook: hard metal as common metal?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set)&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel] (is sub-set of tool-/common-metal)&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [?:wroughtiron + castiron] (wroughtiron probably not part of iron set)&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hard Metal bar&#039;s are also Common Metal bar&#039;s, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:53, 21 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30577</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30577"/>
		<updated>2013-10-21T10:53:10Z</updated>

		<summary type="html">&lt;p&gt;Rook: done (almost)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Digging up some data:&lt;br /&gt;
&amp;lt;pre&amp;gt;Anvil, Miner&#039;s Helm, Scythe, Shovel, Stone Mansion&lt;br /&gt;
[Bronze, Cast Iron, Wrought Iron, Steel]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron-&amp;gt;Cast Iron, Wrought Iron)&lt;br /&gt;
gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal]&lt;br /&gt;
&lt;br /&gt;
Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron)&lt;br /&gt;
&lt;br /&gt;
Soft Metal Cutlery [Common Metal]&lt;br /&gt;
Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron]&lt;br /&gt;
Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)]&lt;br /&gt;
- - -&lt;br /&gt;
Other look at it.&lt;br /&gt;
gfx\invobjs\bar-bronze -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-castiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-copper -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-gold -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-silver -&amp;gt; &amp;lt;...&amp;gt;&lt;br /&gt;
gfx\invobjs\bar-steel -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
gfx\invobjs\bar-tin -&amp;gt; [toolmetal]&lt;br /&gt;
gfx\invobjs\bar-wroughtiron -&amp;gt; [toolmetal, hardmetal]&lt;br /&gt;
&lt;br /&gt;
gfx\invobjs\bar-toolmetal -&amp;gt; Common Metal (all exept gold &amp;amp; silver)&lt;br /&gt;
gfx\invobjs\bar-hardmetal -&amp;gt; [bronze, iron, steel]&lt;br /&gt;
gfx\invobjs\bar-iron -&amp;gt; [wroughtiron + castiron]&lt;br /&gt;
gfx\invobjs\bar-metal -&amp;gt; (all metals I guess)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Seems ok to me. Only problem I see is that &amp;quot;Hard Metal Cutlery&amp;quot; page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, there might be other objects using those metal types except Wrought Iron.&lt;br /&gt;
:B1(+wIron): [[Anvil]], [[Miner&#039;s Helm]], [[Scythe]], [[Shovel]], [[Stone Mansion]].&lt;br /&gt;
:B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner&#039;s Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy&#039;s Hammer, Stone Mansion.&lt;br /&gt;
:B2-B1: [[Cutthroat Knuckles]], [[Large Chest]], [[Metal Plow]], [[Pickaxe]], [[Sledgehammer]], [[Smithy&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
:N1(+wIron): [[Metal Hook]].&lt;br /&gt;
:N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.&lt;br /&gt;
:N2-N1: [[Hard Metal Cutlery]], [[Peppermill]], [[Tiny Abacus]]&lt;br /&gt;
:Note: I don&#039;t have a good mental image on the iron(cast/wrought) use inside the game. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:10, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 06:53, 21 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=30576</id>
		<title>Legacy:Smithy&#039;s Hammer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Smithy%27s_Hammer&amp;diff=30576"/>
		<updated>2013-10-21T10:48:11Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x2&lt;br /&gt;
| producedby = [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quality = (AvgMetalQ*3 +AnvilQ)/4 [[softcap]]ped by sqrt([[Strength]] * [[Smithing]])&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft it while using an [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|S}}mithy&#039;s Hammer&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Sledgehammer&amp;diff=30575</id>
		<title>Legacy:Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Sledgehammer&amp;diff=30575"/>
		<updated>2013-10-21T10:47:26Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Hardened Leather]] x2, [[requires::Block of Wood]] x2, [[requires::Bar of Hard Metal]] x8&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Sledgehammer -- Adds four damage when destroying stuff&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|S}}ledgehammer&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Sledgehammers cannot be used to mine, they are meant solely for destroying objects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=30574</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=30574"/>
		<updated>2013-10-21T10:46:30Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x4, [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
*Equips in both 5L and 5R (both hand slots).&lt;br /&gt;
*Your mining efficiency is the square root of pickaxeQ times strength. &lt;br /&gt;
Example: q40 pickaxe and 100 strength is much better than q10 pickaxe and 300+ strength&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
&lt;br /&gt;
==Pickaxe Quality==&lt;br /&gt;
q Pickaxe = (avg. q metal + q [[branch]] + q [[Anvil]] + q [[Smithy&#039;s Hammer]])/4&lt;br /&gt;
&lt;br /&gt;
q Pickaxe is [[softcap]]ped by sqrt([[Strength]] * [[Smithing]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Metal_Plow&amp;diff=30573</id>
		<title>Legacy:Metal Plow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Metal_Plow&amp;diff=30573"/>
		<updated>2013-10-21T10:45:46Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Hard Metal]] x3, [[requires::Block of Wood]] x6, [[requires::Branch]] x5&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|repwith = [[requires::Bar of Bronze]] x1 or [[requires::Bar of Steel]] x1 or [[requires::Bar of Cast Iron]] x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A metal plow is an object used to plow a field. When a player right clicks a plow, he assumes control of the plow with the player moving behind it. Using a wooden plow uses considerably less stamina than [[Terraforming|Landscape &amp;amp;gt; Plow Field]]. The metal plow is one of the few items that can be moved without picking it up (although you can pick it up). It also moves faster than the [[Wooden Plow]] moving at running speed as oppose to the wooden plow&#039;s crawling speed, and not only does it save time, it saves [[Stamina]] as well.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; M{{Key|e}}tal Plow&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
After right clicking the plow, left click an area to move the plow towards that area. Each time a plow leaves a tile, it will plow that field regardless if how far it went previously. A plow, however, cannot traverse through paved ground. To stop plowing, right click anywhere on the screen.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=30572</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=30572"/>
		<updated>2013-10-21T10:45:05Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]], [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5, [[requires::Bar of Hard Metal]] x2, [[requires::Leather]] x4, [[requires::Bone Glue]] x3, [[requires::Rope]] x2&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Containers|container]] holds 48 slots, in a 6x8 grid. It&#039;s the largest movable container in the game.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; C{{Key|o}}ntainers &amp;gt; {{Key|L}}arge Chest&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Knuckles&amp;diff=30571</id>
		<title>Legacy:Cutthroat Knuckles</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Knuckles&amp;diff=30571"/>
		<updated>2013-10-21T10:43:50Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x2&lt;br /&gt;
| slot       = 3L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cutthroat Knuckles&#039;&#039;&#039; use the glove slot, give bonus unarmed damage, and are created from 2 bars of [[Bronze]], [[Bar of Cast Iron|Iron]] or [[Bar of Steel|Steel]]. The damage bonus scales as usual for weapons (by square root of the geometric mean of the quality and the wielder&#039;s strength).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|10 || 15&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|90 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|C}}raft &amp;amp;gt; M{{K|E}}tal Working &amp;amp;gt; {{K|W}}eapons &amp;amp;gt; Cutthroat {{K|K}}nuckles&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=30570</id>
		<title>Legacy:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=30570"/>
		<updated>2013-10-21T10:43:05Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 9&lt;br /&gt;
|ysize = 9&lt;br /&gt;
|skillreq = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x300, [[requires::Straw]] x600, [[requires::Block of Wood]] x50, [[requires::Board]] x25; AND [[requires::Bar of Hard Metal]] x5 or [[requires::Bar of Wrought Iron]] x5&lt;br /&gt;
|lift = No&lt;br /&gt;
|soak = 40&lt;br /&gt;
|repwith = [[requires::Stone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A stone mansion is a constructable building (similar to the [[Log Cabin]]) which requires a large amount of resources, but has a lot of space. The sheer amount of resources required, make it inaccessible to all but villages and the highly dedicated claim owner.&lt;br /&gt;
&lt;br /&gt;
Stone Mansions come with an upstairs floor; by digging a [[cellar]] on the ground floor, you can have 3 floors of 8x8 storage space.&lt;br /&gt;
&lt;br /&gt;
Stone mansions have 1500 hit points.&lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&amp;quot;The previous Inn of Brodgar is now buildable under the name of &amp;quot;Stone Mansion&amp;quot;. It has 8x8 tiles of floor space, two floors, and the [[cellar]] space of wet dreams (though you&#039;ll need to dig out 48 cellar stones to get it). It costs 300 stones, 600 straw, 50 wood blocks, 25 boards and 5 bars of metal to build.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A stone mansion needs a minimum of 8x8 tiles, and is generally build on a 9x9 paved area. How to plow a field and lay stone, see [[terraforming]].&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|B}}uildings &amp;amp;gt; Stone {{K|M}}ansion&lt;br /&gt;
&lt;br /&gt;
[[File:Ingame_mansion.jpg|thumb|left|An ingame view of a stone mansion on a grid.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Shovel&amp;diff=30569</id>
		<title>Legacy:Shovel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Shovel&amp;diff=30569"/>
		<updated>2013-10-21T10:41:55Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x3 and [[requires::Bar of Hard Metal]] or [[requires::Bar of Wrought Iron]]&lt;br /&gt;
|producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
A shovel can be used with little stamina drain to rapidly dig for clay/sand/soil. Using a shovel to remove tree stumps halves the time compared to using an axe. Equipping a shovel also greatly reduces stamina drain, (cuts the drain to your stamina by half) when using Adventure &amp;gt; Landscaping &amp;gt; Plow Field for those single spots that are too much of a hassle to grab a plow for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;gt; M{{Key|e}}tal Working &amp;gt; Sho{{Key|v|}}el&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Scythe&amp;diff=30568</id>
		<title>Legacy:Scythe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Scythe&amp;diff=30568"/>
		<updated>2013-10-21T10:40:13Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|name       = Scythe&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 3&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Hard Metal]] or [[requires::Bar of Wrought Iron]]; AND [[requires::Block of Wood]] x3&lt;br /&gt;
|producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quoting Jorb, &amp;quot;You harvest faster while having the scythe equipped, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a smithy&#039;s hammer and you need an anvil to make a scythe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; S{{Key|c}}ythe&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
&lt;br /&gt;
==Scythe Quality ==&lt;br /&gt;
&lt;br /&gt;
The quality of the scythe does not affect its main job of harvesting crops. However, the scythe can be used as a [[Sharp Tool|sharp tool]] for butchering and for that the quality will affect the results.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=30567</id>
		<title>Legacy:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=30567"/>
		<updated>2013-10-21T10:39:12Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x2 or [[requires::Bar of Wrought Iron]] x2 AND [[requires::Candle]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When a [[Candle]] is added to a miner&#039;s helm, it becomes a hands-free source of [[:Category:Light Sources|light]], perfect for use with a [[Pickaxe]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It greatly reduces damage taken from cave ins while taking a penalty to its quality.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a smithy&#039;s hammer and you need an anvil to make a Miner&#039;s Helm.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|M}}iner&#039;s Helm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The candle placed into the Miner&#039;s Helm, once lit, cannot be extinguished by the user.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Anvil&amp;diff=30566</id>
		<title>Legacy:Anvil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Anvil&amp;diff=30566"/>
		<updated>2013-10-21T10:37:21Z</updated>

		<summary type="html">&lt;p&gt;Rook: BoHM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Wrought Iron]] x5, or [[requires::Bar of Hard Metal]] x5&lt;br /&gt;
|repwith = [[requires::Bar of Cast Iron]]&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|soak       = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Anvils are required to construct some metal goods.&lt;br /&gt;
&lt;br /&gt;
Anvils [[decay]] when placed outdoors. Cast iron is needed to repair them even if they were made out of bronze.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|A}}nvil&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Steel&amp;diff=30565</id>
		<title>Legacy:Bar of Steel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Steel&amp;diff=30565"/>
		<updated>2013-10-21T10:34:42Z</updated>

		<summary type="html">&lt;p&gt;Rook: subtype of Bar of Hard Metal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Steelmaking]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Wrought Iron]], [[requires::Charcoal]], [[requires::Fuel]], [[Steel Crucible]]&lt;br /&gt;
| producedby = [[requires::Steel Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Steel, in bar form, can be used to produce a variety of high-grade metal goods.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Place up to two [[bars of wrought iron]] and an equal amount of [[charcoal]] into a [[steel crucible]]. Fuel the crucible with [[Block of Wood|blocks of wood]], [[branch]]es, [[board]]s and/or charcoal, then light it. With a full fuel meter, the crucible will burn for 12 hours (real time). In order to produce steel, the wrought iron and coal must remain in a continually lit crucible for 56 hours. If the crucible goes out during this time, or if all the coal is removed from it, the steelmaking process is reset.&lt;br /&gt;
&lt;br /&gt;
The quality of steel is directly equal to quality of the wrought iron used, softcapped by following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Crucible + _{q}Charcoal + _{q}AvgFuel}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amount of Fuel needed==&lt;br /&gt;
&lt;br /&gt;
9 charcoal, 18 branches, or 3 blocks w/ 3 branches will fill up a crucible for 12 hours.&lt;br /&gt;
1 tick is 40 minutes. &lt;br /&gt;
1 block lasts for 3 hours and 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Charcoal: 9 for 12 hours, 42 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Branches: 18 for 12 hours, 84 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Blocks: 3.6 for 12 hours, 16.8 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar]]&lt;br /&gt;
[[specific::Bar of Hard Metal| ]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Bronze&amp;diff=30564</id>
		<title>Legacy:Bar of Bronze</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Bronze&amp;diff=30564"/>
		<updated>2013-10-21T10:34:30Z</updated>

		<summary type="html">&lt;p&gt;Rook: subtype of Bar of Hard Metal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Copper]] x2, and [[requires::Bar of Tin]]&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two bars of [[Bar of Copper|copper]] and one bar of [[Bar of Tin|tin]] makes three bars of bronze.  Bronze is a stronger metal than copper and tin, and can be used in the production of many types of tools.  In addition, weapons and armor can be crafted from bronze that, while not always as strong as wrought iron or steel equipment, are generally much cheaper and less time-consuming to make.  Bars of Bronze can be used to make repairs to plows made out of [[Bar of Cast Iron|cast iron]], and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main hurdle in acquiring bronze is the need for two types of metal, which cannot be procured from a single ore vein alone.  Thus trade is often required  in order to acquire sufficient stocks of both metals that may be used in producing bronze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Quality of bronze bars seems to be determined by: (Qcopper+Qcopper+2*Qtin)/4, rounded down.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need an alloying crucible to make a bar of bronze.  It must be fueled with charcoal and lit in order to produce bronze bars.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|B}}ar of Bronze&lt;br /&gt;
&lt;br /&gt;
[[specific::Bar of Common Metal| ]]&lt;br /&gt;
[[Category:Metal Bar]]&lt;br /&gt;
[[specific::Bar of Hard Metal| ]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Cast_Iron&amp;diff=30563</id>
		<title>Legacy:Bar of Cast Iron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Cast_Iron&amp;diff=30563"/>
		<updated>2013-10-21T10:33:08Z</updated>

		<summary type="html">&lt;p&gt;Rook: subtype of Bar of Hard Metal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Ore]]&lt;br /&gt;
|producedby = [[requires::Ore Smelter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar]]&lt;br /&gt;
[[specific::Bar of Common Metal| ]]&lt;br /&gt;
&lt;br /&gt;
Cast iron, in bar form, can be used to produce a variety of low-grade metal goods. It can also be smelted into [[Bar of Wrought Iron|wrought iron]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First, one must acquire [[ore]], typically by [[mining]] it from a [[mine hole]]. Next, the ore must be loaded into an [[ore smelter]]. Four units of [[charcoal]] should also be added to the smelter by right clicking on it while holding a unit of coal. Finally, light the smelter. After approximately twenty minutes, the process will be complete. Roughly 10% of the ore will become bars of cast iron, with the rest becoming [[stone]]. This ratio can be modified by adjusting one&#039;s [[Personal Beliefs]]. Each point toward industry increases the chance by 2%, while each point toward nature decreases it by 2%. (this is calculated on the heartling that mined the ore and not the one that put it into the smelter)&lt;br /&gt;
&lt;br /&gt;
[[specific::Bar of Hard Metal| ]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hard_Metal&amp;diff=30562</id>
		<title>Hard Metal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hard_Metal&amp;diff=30562"/>
		<updated>2013-10-21T10:29:19Z</updated>

		<summary type="html">&lt;p&gt;Rook: Rook moved page Hard Metal to Bar of Hard Metal: disambiguation between bar and nugget, original only refering to bars anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bar of Hard Metal]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Hard_Metal&amp;diff=30561</id>
		<title>Legacy:Bar of Hard Metal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Hard_Metal&amp;diff=30561"/>
		<updated>2013-10-21T10:29:19Z</updated>

		<summary type="html">&lt;p&gt;Rook: Rook moved page Hard Metal to Bar of Hard Metal: disambiguation between bar and nugget, original only refering to bars anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Metal ==&lt;br /&gt;
Hard metal includes:&lt;br /&gt;
*[[Bar of Cast Iron]]&lt;br /&gt;
*[[Bar of Bronze]]&lt;br /&gt;
*[[Bar of Steel]]&lt;br /&gt;
&lt;br /&gt;
Not included in this definition, but often available as substitue: [[Bar of Wrought Iron]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Hard_Metal&amp;diff=30560</id>
		<title>Legacy:Bar of Hard Metal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Hard_Metal&amp;diff=30560"/>
		<updated>2013-10-21T10:28:24Z</updated>

		<summary type="html">&lt;p&gt;Rook: removing Wrought Iron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Metal ==&lt;br /&gt;
Hard metal includes:&lt;br /&gt;
*[[Bar of Cast Iron]]&lt;br /&gt;
*[[Bar of Bronze]]&lt;br /&gt;
*[[Bar of Steel]]&lt;br /&gt;
&lt;br /&gt;
Not included in this definition, but often available as substitue: [[Bar of Wrought Iron]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stuffed_Bear&amp;diff=30559</id>
		<title>Legacy:Stuffed Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stuffed_Bear&amp;diff=30559"/>
		<updated>2013-10-21T10:10:35Z</updated>

		<summary type="html">&lt;p&gt;Rook: Undo revision 30558 by Alleyn (talk): no source, no data, no comment given&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]] x 1, [[requires::Wool]] x 4&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain       = 3000&lt;br /&gt;
|studytime    = 24.00&lt;br /&gt;
|mentalweight = 5&lt;br /&gt;
|ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted]]&lt;br /&gt;
[[Category:Curiosity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stuffed Bear&#039;&#039;&#039; is a [[Curiosity]] made of 1 [[Dried Bear Hide]], and 4 [[Wool]]. It produces four objects from one input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Quality = \frac{Wool_{q} + BearHide_{q}}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally Dexterity and Sewing seem to softcap the quality:&lt;br /&gt;
&lt;br /&gt;
FinalQuality = ((Quality + Dexterity)/2 + Sewing)/2&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30555</id>
		<title>Legacy talk:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Stone_Mansion&amp;diff=30555"/>
		<updated>2013-10-20T02:36:14Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Bar of Sturdy Metal */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 23:08, 13 October 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bar of Sturdy Metal ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a number of items that require Bar of Bronze &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Cast Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Wrought Iron &#039;&#039;&#039;OR&#039;&#039;&#039; Bar of Steel, specificaly they&#039;re:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[category:Objects]] [[Requires::Bar of Cast Iron]] [[requires::Bar of Bronze]] [[requires::Bar of Wrought Iron]] [[requires::Bar of Steel]]| limit=500}}&lt;br /&gt;
&lt;br /&gt;
I was thinking about making a stub page &amp;quot;Bar of Sturdy Metal&amp;quot;, which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 22:36, 19 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=30536</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=30536"/>
		<updated>2013-10-15T17:31:11Z</updated>

		<summary type="html">&lt;p&gt;Rook: reverting to 15th of June 2012 revision as added text was only marginaly related to the page, possibly erronous and definitly unclear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Curiosity&#039;&#039;&#039; is a mechanic introduced in World 5 that allows hearthlings to gain [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum of the [[Mental Weight]] of your curiosities cannot exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The [[Quality]] of each curiosity affects the amount of LP gained by studying it. &amp;lt;br/&amp;gt;The formula for the LP gained is &amp;lt;math&amp;gt;LPgain = BaseLPgain * \sqrt{\frac{quality}{10}} &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. [[Cat Gold]], for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the [[Intelligence]] of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you&#039;re rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the [[Cone Cow]] versus the [[Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at q10 and a learning ability of 100%.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Curiosity Tables ==&lt;br /&gt;
=== All Curiosities ===&lt;br /&gt;
{{#ask: [[Category:Curiosity]] | link=all | format=table | limit=500 | mainlabel=Name&lt;br /&gt;
| ?requires = Requirements&lt;br /&gt;
| ?lpgain = Base LP&lt;br /&gt;
| ?studytime = Study Time (Real Hours)&lt;br /&gt;
| ?mentalweight = Mental Weight&lt;br /&gt;
| ?lpefficiency = LP/Hour&lt;br /&gt;
| ?lpgainspeedpersize = LP/Hour/Size&lt;br /&gt;
| ?lpratio = LP/Weight&lt;br /&gt;
| ?lpgainspeedperweight = LP/Hour/Weight&lt;br /&gt;
}}&lt;br /&gt;
=== Crafted Curiosities ===&lt;br /&gt;
{{#ask: [[Category:Curiosity_crafted]] | link=all | format=table | limit=500 | mainlabel=Name&lt;br /&gt;
| ?requires = Requirements&lt;br /&gt;
| ?lpgain = Base LP&lt;br /&gt;
| ?studytime = Study Time (Real Hours)&lt;br /&gt;
| ?mentalweight = Mental Weight&lt;br /&gt;
| ?lpefficiency = LP/Hour&lt;br /&gt;
| ?lpgainspeedpersize = LP/Hour/Size&lt;br /&gt;
| ?lpratio = LP/Weight&lt;br /&gt;
| ?lpgainspeedperweight = LP/Hour/Weight&lt;br /&gt;
}}&lt;br /&gt;
=== Forageable Curiosities ===&lt;br /&gt;
{{#ask: [[Category:Curiosity_foraged]] | link=all | format=table | limit=500 | mainlabel=Name&lt;br /&gt;
| ?requires = Requirements&lt;br /&gt;
| ?perexp = Per*Exp&lt;br /&gt;
| ?lpgain = Base LP&lt;br /&gt;
| ?studytime = Study Time (Real Hours&lt;br /&gt;
| ?mentalweight = Mental Weight&lt;br /&gt;
| ?lpefficiency = LP/Hour&lt;br /&gt;
| ?lpgainspeedpersize = LP/Hour/Size&lt;br /&gt;
| ?lpratio = LP/Weight&lt;br /&gt;
| ?lpgainspeedperweight = LP/Hour/Weight&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Curiosities ===&lt;br /&gt;
{{#ask: [[Category:Curiosity_miscellaneous]] | link=all | format=table | limit=500 | mainlabel=Name&lt;br /&gt;
| ?requires = Requirements&lt;br /&gt;
| ?lpgain = Base LP&lt;br /&gt;
| ?studytime = Study Time (Real Hours)&lt;br /&gt;
| ?mentalweight = Mental Weight&lt;br /&gt;
| ?lpefficiency = LP/Hour&lt;br /&gt;
| ?lpgainspeedpersize = LP/Hour/Size&lt;br /&gt;
| ?lpratio = LP/Weight&lt;br /&gt;
| ?lpgainspeedperweight = LP/Hour/Weight&lt;br /&gt;
}}&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* All curiosity articles should be in one of the following categories:&lt;br /&gt;
:These (now hidden) categories are currently semi-automatically added based on the information in the infobox (&#039;&#039;infobox metaobj&#039;&#039;).&lt;br /&gt;
:Any object containing a &amp;quot;lpgain&amp;quot; setting in the infobox is tagged as a curiosity.&lt;br /&gt;
:*[[:Category:Curiosity_crafted]] - On &amp;quot;ccrafted&amp;quot; setting. (and No &amp;quot;perexp&amp;quot; setting)&lt;br /&gt;
:*[[:Category:Curiosity_foraged]] - On &amp;quot;perexp&amp;quot; setting.&lt;br /&gt;
:*[[:Category:Curiosity_miscellaneous]] - Default. (no &amp;quot;perexp&amp;quot; or &amp;quot;ccrafted&amp;quot; setting.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:Community_Portal&amp;diff=30518</id>
		<title>Ring of Brodgar:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:Community_Portal&amp;diff=30518"/>
		<updated>2013-10-12T01:05:35Z</updated>

		<summary type="html">&lt;p&gt;Rook: cleanup: removed all references to non-existing help pages, pages needed (most links to pages purposefully deleted), per*exp consistency (dynamic table done ages ago) and per*exp for curios (nothing done about it for over a year)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Community Portal]][[Category:Community| ]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039; The Community Portal is where this wiki community comes together to organize and discuss projects for the wiki. To see the most recent discussions, click the &#039;&#039;&#039;Discussion&#039;&#039;&#039; tab above. &lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Community portal]][[Category:Community| ]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=General Wiki stuff=&lt;br /&gt;
&lt;br /&gt;
==How to help out==&lt;br /&gt;
* To follow the changes to this wiki, and to look out for new users and edits use &#039;&#039;&#039;[[Special:RecentChanges|recent changes]]&#039;&#039;&#039;.&lt;br /&gt;
* You can find a list of useful templates on &#039;&#039;&#039;[[:Category:Templates]]&#039;&#039;&#039;, some of which are documented on &#039;&#039;&#039;[[{{ns:project}}:Templates]]&#039;&#039;&#039;.&lt;br /&gt;
* If you need help editing, you could start with &#039;&#039;&#039;[[Help:Editing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Want to discuss stuff?==&lt;br /&gt;
* If you want to discuss anything specific to an article, you can use the &amp;quot;Discussion&amp;quot; page for that article.&lt;br /&gt;
* For more general discussions you can use the Discussion tab of this page, or a Forum if the forums have been set up.&lt;br /&gt;
&lt;br /&gt;
==Things to do==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-2}}&lt;br /&gt;
; Useful activities&lt;br /&gt;
* Help expand some &#039;&#039;&#039;[[:Category:Article stubs|article stubs]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Special:ShortPages|Locate]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Template:Stub|mark]]&#039;&#039;&#039; pages that need expanding as [[:Category:Article stubs|article stubs]].&lt;br /&gt;
* Create links to some &#039;&#039;&#039;[[Special:LonelyPages|orphaned pages]]&#039;&#039;&#039;.&lt;br /&gt;
* Upload and add some images! Visit &#039;&#039;&#039;[[Special:Upload]]&#039;&#039;&#039;. Add them to a category too, like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Category:Images]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Write a new article that&#039;s on the &#039;&#039;&#039;[[Special:WantedPages|the wanted list]]&#039;&#039;&#039;!&lt;br /&gt;
* Fix any &#039;&#039;&#039;[[Special:DoubleRedirects|double redirects]]&#039;&#039;&#039; by redirecting the first page to the third page.&lt;br /&gt;
* Check for &#039;&#039;&#039;[[Special:BrokenRedirects|broken redirects]]&#039;&#039;&#039; and either mark them for deletion or find a more appropriate target. &lt;br /&gt;
* Consider splitting up very &#039;&#039;&#039;[[Special:LongPages|long pages]]&#039;&#039;&#039; into different pages or subpages.&lt;br /&gt;
* Create some links on &#039;&#039;&#039;[[Special:DeadendPages|dead end pages]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Add more...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{col-2}}&lt;br /&gt;
; Other useful special pages&lt;br /&gt;
*[[Special:BrokenRedirects]]&lt;br /&gt;
*[[Special:DoubleRedirects]]&lt;br /&gt;
*[[Special:UncategorizedCategories]]&lt;br /&gt;
*[[Special:UncategorizedImages]]&lt;br /&gt;
*[[Special:UncategorizedPages]]&lt;br /&gt;
*[[Special:UnusedImages]]&lt;br /&gt;
*[[Special:WantedCategories]]&lt;br /&gt;
(&#039;&#039;See [[Special:SpecialPages]]for more special pages.&#039;&#039;)&lt;br /&gt;
; Others2&lt;br /&gt;
*[[:Category:Pages with broken file links]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
==Some other interesting pages==&lt;br /&gt;
* Want to find out what you&#039;ve done so far? Visit [[Special:Mycontributions|your contributions page]].&lt;br /&gt;
* Find out more about the wiki on &#039;&#039;&#039;[[Special:Statistics]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Version]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==General wiki tips==&lt;br /&gt;
* Symptom: Changes in one section of the wiki not showing up in another section of the wiki.&lt;br /&gt;
:As most of the time this is browser cache issue, the first thing to try is to bypass the browser cache.&lt;br /&gt;
:This is in general done by hitting, Windows:{{k|CTRL}}+{{k|F5}}, Mac/Apple:{{k|Apple}}+{{k|R}}, Linux:{{k|F5}}. &#039;&#039;Ref:[http://www.refreshyourcache.com/en/cache/ refreshyourcache]&lt;br /&gt;
:If its not a browser cache issue &#039;&#039;(example: [http://semantic-mediawiki.org/wiki/FAQ#Why_doesn.27t_data_I_have_just_added_show_up_in_queries.3F link])&#039;&#039; your next option is to force a wiki cache update.&lt;br /&gt;
:A wiki cache update on a specific page is done by opening that page in edit mode and just saving it without any changes.&lt;br /&gt;
&lt;br /&gt;
=General Game stuff=&lt;br /&gt;
&lt;br /&gt;
== Social content, wars, conflicts etc.? ==&lt;br /&gt;
&lt;br /&gt;
I feel like the game, and the wiki, would be a lot better if we started documenting conflicts, large villages, and alliances in the style of wikipedia country pages (albeit simplified) and conflict pages (also simplified). I&#039;d be willing to write these article as the social aspect of the game is important, if not the most important aspect of the game.&lt;br /&gt;
&lt;br /&gt;
I know there&#039;s been an unspoken rule against doing so on this wiki and the one before it, but I don&#039;t really see why good articles with proper citations should be blocked if they document in game social events.&lt;br /&gt;
[[User:Monkeytofu]]&lt;br /&gt;
&lt;br /&gt;
:This is a recurring idea. Reason for it not being accepted is that it was implemented once and caused flame wars akin to the ones on H&amp;amp;H forum, requiring way more than reasonable amount of administration. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:05, 11 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Extensions ==&lt;br /&gt;
=== References ===&lt;br /&gt;
Since the wiki does use quotes/questionable info/notes/etc, could someone look into installing [http://www.mediawiki.org/wiki/Extension:Cite/Cite.php citations?] ~ [[User:Escaleone|Escaleone]]&amp;lt;sup&amp;gt;[[User_talk:Escaleone|[1]]][[Special:Contributions/Escaleone|[2]]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; 12:05, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It would be good if the cite extension was added. --[[User:ArvinJA|ArvinJA]] 20:14, 29 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Others (unknown) ===&lt;br /&gt;
* Some extension allowing for full case-insensitive (title) wiki searching.&lt;br /&gt;
* Some extension, or way, to block redirect page titles showing up in the search auto-complete box. (although currently it seems editing the wiki code is the only way for this.)&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
I propose a new category: Game Mechanics as to list pages such as [[Discovery]] and [[Death]] and a few other pages that are currently [http://ringofbrodgar.com/wiki/Special:UncategorizedPages uncategorized]. I don&#039;t know how to properly link to that page. This would be a good way to introduce a new player to the game and its many mechanics. I&#039;d also like new editors to look at the [http://ringofbrodgar.com/wiki/Special:SpecialPages SpecialPages] and work on what is there as I love organization for some reason. --[[User:Deadguy60|Deadguy60]] 06:27, 21 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that all pages relating to the game itself should be in Category:Content.  There could possibly a category for things where a formula isn&#039;t exactly known but I could guess those pages are few. Only thing that could be related that I can think of is fishing. Not important enough for someone to care enough to research more about it. --[[User:Deadguy60|Deadguy60]] 19:50, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Possibly another category could be a list of buffs and activated skills which are displayed after the HUD.  Then we can do away with the page [[A Thorn in the Foot]]. --[[User:Deadguy60|Deadguy60]] 22:24, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Formula category: mmm ... maybe. --[[User:MvGulik|MvGulik]] 10:30, 24 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Problems with the cat captcha ==&lt;br /&gt;
Apparently some users are having some trouble with the select-the-cats captcha and I&#039;m wondering if it&#039;s a firefox problem or a wiki problem. Causes trouble when citing sources. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 21:03, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not aware of any captcha complaints or problems, although I&#039;m sure there are some. One simple workaround that should work here is to post links without the leading http:// part (or drop a space after the http:// part). There might be a minimum contribution count that stops putting up captcha&#039;s on posting links, but I&#039;m not aware of that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 04:09, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a browser problem not captcha&#039;s or wikis, but not exclusive to firefox either. I haven&#039;t realy looked into it but i think it&#039;s simply compatibility issue with older browsers, whatever manufacturer, not interpreting data 100% as per current html standards. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:21, 3 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Feldspar&amp;diff=30517</id>
		<title>Legacy:Feldspar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Feldspar&amp;diff=30517"/>
		<updated>2013-10-12T00:44:44Z</updated>

		<summary type="html">&lt;p&gt;Rook: removed reported perexp table as it proves nothing anyway, swapped it for lowest given value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Moor]], [[requires::Mountain]], and [[requires::Mudflat]]&lt;br /&gt;
| perexp  = 828&lt;br /&gt;
| terrain = [[terrain::Moor]], [[terrain::Mountain]], [[terrain::Mudflat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Feldspar is an ingredient of [[Bone Clay]], which is used to make [[Porcelain Plate]]s and [[Ceramic Meat Grinder]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
These rocks are found in [[moor]]s, [[mountain]]s, and [[mudflat]]s with a moderate [[Perception]] * [[Exploration]] requirement. They can be harvested with [[Foraging]]: when found, right click them and select &amp;quot;Pick&amp;quot;. Like [[Gray Clay]], your ability to harvest Feldspar depends on your [[Personal Beliefs|Nature/Industry]] slider, with full Nature characters only having a 50% chance to successfully forage one Feldspar rock and full Industry characters having a ???% chance of foraging ?{{verify}} rock(s) (more info required, guessing 100% chance of gathering 2).&lt;br /&gt;
&lt;br /&gt;
Caution! The Feldspar can be used as [[Stone]]s, and thus you can craft, [[Terraforming#Lay_stone|lay stone]] and [[Sling|shoot]] with it.&lt;br /&gt;
&lt;br /&gt;
Quality of Feldspar is the same as the underlying Clay/Mountain [[stone]].&lt;br /&gt;
&lt;br /&gt;
The minimum reported [[Foraging|Perception*Exploration]] required to find Feldspar is {{#show: {{PAGENAME}}|?perexp}}.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cavebulb&amp;diff=30516</id>
		<title>Legacy:Cavebulb</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cavebulb&amp;diff=30516"/>
		<updated>2013-10-12T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;Rook: removed citiation tag for perexp value given&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Cave]]&lt;br /&gt;
|perexp  = 525&lt;br /&gt;
|terrain = [[terrain::Cave]]&lt;br /&gt;
|hunger = 20&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 0&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 20 units of your [[hunger]] bar, but gives no [[Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
Eat one of them and the status effect &amp;quot;Glow of The Cavebulb&amp;quot; appears, it&#039;s a kind of temporary [[:Category:Light_Sources|light source]]. Cavebulbs are used in [[Butter-steamed Cavebulb]] and are highly sought by players thus is very valuable in terms of trading.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Cavebulbs are found in [[Cave|caves]], with a fairly high [[Glossary#Exploration|exploration]] and [[Attributes#Perception|perception]] requirement.&lt;br /&gt;
&lt;br /&gt;
Get your Perception * Exploration over 525 and you will begin to see them.&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:cavebulb_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tangled_Bramble&amp;diff=30515</id>
		<title>Legacy:Tangled Bramble</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tangled_Bramble&amp;diff=30515"/>
		<updated>2013-10-12T00:39:04Z</updated>

		<summary type="html">&lt;p&gt;Rook: perexp consistency within page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|perexp     = 280&lt;br /&gt;
|terrain    = [[terrain::Mudflat]]&lt;br /&gt;
|lpgain       = 1000&lt;br /&gt;
|studytime    = 10.00&lt;br /&gt;
|mentalweight = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tangled Bramble&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Tangled Bramble is a new [[Curiosity]] foraged from [[mudflat]]s. Found at {{#show: {{PAGENAME}}|?perexp}} [[PER]]*[[Exploration|EXP]].&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:tangled_bramble_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=30514</id>
		<title>Legacy:Thorny Thistle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=30514"/>
		<updated>2013-10-12T00:38:34Z</updated>

		<summary type="html">&lt;p&gt;Rook: perexp consistency within page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|perexp     = 90&lt;br /&gt;
|terrain    = [[terrain::Mudflat]]&lt;br /&gt;
|lpgain       = 550&lt;br /&gt;
|studytime    = 6.00&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorny Thistle&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. It is generally not very popular, due to its low LP gain per hour.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Thorny Thistles can be found on [[mudflat]]s with at least {{#show: {{PAGENAME}}|?perexp}} [[PER]]*[[Exploration|EXP]].&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Thorny_thistle_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30508</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30508"/>
		<updated>2013-10-10T21:59:42Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Redirect pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ... ==&lt;br /&gt;
&lt;br /&gt;
I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
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:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
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:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
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:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
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:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
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PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
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== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
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(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
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== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
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== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
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The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
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:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
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It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development)&lt;br /&gt;
&lt;br /&gt;
I would have thought that more is better when it comes to redirect pages but I suppose the fact that they show up in the searchbox lists is a bit stupid, is there no page command to be excluded from lists? &lt;br /&gt;
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My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; page if the search failed, ie you searched for something that doesn&#039;t exist. Rook you are clearly used to having to deal with the keywords page but there&#039;s no reason that users should ever even see it if they search properly, personally I rather like being able to type &#039;delicious deer dog&#039; and actually go straight to the page. I wouldn&#039;t make changes if they didn&#039;t make things easier for players like myself. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. You can delete the redirect pages if you want but I think people would rather have a wiki that actually sends them to the page they searched for rather than one with a neat looking &#039;related keywords&#039; page, but that&#039;s just my opinion.&lt;br /&gt;
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--[[User_talk:MightySheep|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MightySheep.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:34, 10 October 2013 (GMT)&lt;br /&gt;
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:I&#039;m all for using good data in support of a point. But the page count on most redirects suggest a lot of the redirect pages are/where hardly even used. Granted the current active HnH playing user base ain&#039;t as big as it used to be. But filling RoB up with redirect just for the sake of lowering some annoyance factor for a hypothetical (many users) base ain&#039;t really working for me.&lt;br /&gt;
:I can see the logic in the &amp;quot;tin bar&amp;quot; versus &amp;quot;Bar of Tin&amp;quot;. But I also know that user expectations know no limits (bottomless pit -&amp;gt; ending up with redirects for just about any imaginable case.). A little wiki-search experience on the users part will go a long way in my view. (O yea, I don&#039;t care much for you duplicating my signature style. Unless you really like it of course. lol.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:29, 10 October 2013 (EDT)&lt;br /&gt;
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:&amp;quot;&#039;&#039;Redirects in search-drop-down-list&#039;&#039;&amp;quot; I looked around a bit on this, and its a default MediaWiki core behavior. And (not having redirects included in the search-drop-down-list) seems only available by/after installing some additional MediaWiki Extensions. The same is true for the full case insensitive title search. RoB-wiki search is unfortunately not case insensitive (except for the first character in the title of course). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:25, 10 October 2013 (EDT)&lt;br /&gt;
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:There&#039;d be a real point to what you&#039;re saying here MightySheep, but for autocomplete. The fact that we have it means 90% of a begining of a search query will give you a list of selections with exactly what you&#039;re looking for, and most redirects only contribute to that list getting bigger therefore less useful. While &amp;quot;Tin bar&amp;quot; escapes this categorization a single attempt on it without redirects would give you indication that all &amp;quot;bar&amp;quot; items are as they&#039;re called in game, starting with &amp;quot;bar&amp;quot;, and then onwards you&#039;re perfectly equipped to begin any new search with that keyword and get an autocomplete list of all kinds of bars. &amp;lt;strike&amp;gt;Also drop-down autocomplete is case-insensitive, full lenght, on RoB&amp;lt;/strike&amp;gt; --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:39, 10 October 2013 (EDT)&lt;br /&gt;
::Rook, If you type &amp;quot;deer C&amp;quot; in the search-box it will show &amp;quot;Deer Corpse&amp;quot; in the drop-down list, if you type &amp;quot;deer c&amp;quot; it will not. Based on that it can only be case sensitive and not case insensitive. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:32, 10 October 2013 (EDT)&lt;br /&gt;
:::My bad, i was using something inconsistent as a test so i got it wrong --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:59, 10 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30505</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30505"/>
		<updated>2013-10-10T20:39:27Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
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&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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== Image extension ==&lt;br /&gt;
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Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
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So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
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== Low quality stuff ==&lt;br /&gt;
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Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
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== Categories ... ==&lt;br /&gt;
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I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
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* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
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::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
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::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
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:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
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:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
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:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
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:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
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PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
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== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
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(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
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 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
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General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
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== Item Page Naming ==&lt;br /&gt;
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Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
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== Redirect pages ==&lt;br /&gt;
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Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
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The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
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:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
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It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development)&lt;br /&gt;
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I would have thought that more is better when it comes to redirect pages but I suppose the fact that they show up in the searchbox lists is a bit stupid, is there no page command to be excluded from lists? &lt;br /&gt;
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My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; page if the search failed, ie you searched for something that doesn&#039;t exist. Rook you are clearly used to having to deal with the keywords page but there&#039;s no reason that users should ever even see it if they search properly, personally I rather like being able to type &#039;delicious deer dog&#039; and actually go straight to the page. I wouldn&#039;t make changes if they didn&#039;t make things easier for players like myself. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. You can delete the redirect pages if you want but I think people would rather have a wiki that actually sends them to the page they searched for rather than one with a neat looking &#039;related keywords&#039; page, but that&#039;s just my opinion.&lt;br /&gt;
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--[[User_talk:MightySheep|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MightySheep.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:34, 10 October 2013 (GMT)&lt;br /&gt;
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:I&#039;m all for using good data in support of a point. But the page count on most redirects suggest a lot of the redirect pages are/where hardly even used. Granted the current active HnH playing user base ain&#039;t as big as it used to be. But filling RoB up with redirect just for the sake of lowering some annoyance factor for a hypothetical (many users) base ain&#039;t really working for me.&lt;br /&gt;
:I can see the logic in the &amp;quot;tin bar&amp;quot; versus &amp;quot;Bar of Tin&amp;quot;. But I also know that user expectations know no limits (bottomless pit -&amp;gt; ending up with redirects for just about any imaginable case.). A little wiki-search experience on the users part will go a long way in my view. (O yea, I don&#039;t care much for you duplicating my signature style. Unless you really like it of course. lol.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:29, 10 October 2013 (EDT)&lt;br /&gt;
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:&amp;quot;&#039;&#039;Redirects in search-drop-down-list&#039;&#039;&amp;quot; I looked around a bit on this, and its a default MediaWiki core behavior. And seems only available by/after installing some additional MediaWiki Extensions. The same is true for the full case insensitive title search. RoB-wiki search is unfortunately not case insensitive (except for the first character in the title of course). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:25, 10 October 2013 (EDT)&lt;br /&gt;
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:There&#039;d be a real point to what you&#039;re saying here MightySheep, but for autocomplete. The fact that we have it means 90% of a begining of a search query will give you a list of selections with exactly what you&#039;re looking for, and most redirects only contribute to that list getting bigger therefore less useful. While &amp;quot;Tin bar&amp;quot; escapes this categorization a single attempt on it without redirects would give you indication that all &amp;quot;bar&amp;quot; items are as they&#039;re called in game, starting with &amp;quot;bar&amp;quot;, and then onwards you&#039;re perfectly equipped to begin any new search with that keyword and get an autocomplete list of all kinds of bars. Also drop-down autocomplete is case-insensitive, full lenght, on RoB --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:39, 10 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30490</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30490"/>
		<updated>2013-10-09T22:55:31Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Redirect pages */&lt;/p&gt;
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&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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== Image extension ==&lt;br /&gt;
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Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
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So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
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== Low quality stuff ==&lt;br /&gt;
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Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
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== Categories ... ==&lt;br /&gt;
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I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
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* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
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::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
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:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
&lt;br /&gt;
(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30489</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=30489"/>
		<updated>2013-10-09T21:15:30Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Redirect pages */  comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
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== Categories ... ==&lt;br /&gt;
&lt;br /&gt;
I think some space for additional thoughts in relation to the current category tree might be useful. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Crafted]] versus [[:Category:Curiosity crafted]]&lt;br /&gt;
:Not sure at the moment what to do with this.&lt;br /&gt;
:Important thing here is that &amp;quot;Curiosity crafted&amp;quot; is actively used for Curiosity table generation. And its a hidden category (One of the reasons for making the category hidden was to not have &amp;quot;Curiosity crafted&amp;quot; appear on the category-bar at the bottom of the subject pages. As &amp;quot;Curiosity crafted&amp;quot; is kinda long.).&lt;br /&gt;
:The other categories that are also used for table generation are: [[:Category:Curiosity foraged]] and [[:Category:Curiosity miscellaneous]]. The &amp;quot;Curiosity miscellaneous&amp;quot; is the default if a item fails to fit into one of the others.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:47, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m wondering if there&#039;s a way to split up the table generation to only grab items that are in both say, Category:Crafted, and Category:Curiosity? That way we wouldn&#039;t have to have [[:Category:All Forageables]], for example, forageable items could be put under [[:Category:Foraged]] and curiosities that are also foraged can be put under [[:Category:Curiosity]]. Any curiosities not under Foraged or Crafted could be listed as Misc. if necessary. I haven&#039;t looked at the table generation code and am quite drained at the moment. &amp;lt;nowiki&amp;gt;{{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; should work for an AND union for two cats. Example: {{#ask: [[Category:Wild Plants]] [[Category:Curiosity]]}}&lt;br /&gt;
::So as a layout we&#039;d have a category, Curiosity for all curiosity pages to be under (it could also be a property), and categories for Crafted and Foraged items in general (or properties. productionMethod::Crafted|Foraged?) And then we can select the pages in Crafted AND Curiosities, Foraged AND Curiosities, Curiosities !AND Foraged|Crafted? (Might have to have a separate misc. category if the !AND isn&#039;t possible) Building the table shouldn&#039;t be much different.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Category:Crafted]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] [[Curiosity:Wild Plants]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{#ask [[Category:Curiosity]] }}[[Category:Miscellaneous]] }}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Where Crafted would contain &#039;&#039;all&#039;&#039; items obtained through crafting.&lt;br /&gt;
&lt;br /&gt;
::On another note, I&#039;ve been attempting to group categories in [[:Category:Content]] together, it seems mostly self-explanatory but if there are any comments or suggestions on that, I&#039;m listening. I&#039;m somewhat tied up about making a new [[:Category:Gameplay]] for things like [[:Category:Cooking]]/[[:Category:Farming]] and probably [[:Category:Controls]] to separate such things from [[:Category:Article stubs]] and [[:Category:Terrain]]. Any thoughts? Sorry if this doesn&#039;t make any sense, like I said, drained. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 12:56, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Some preliminary reply&#039;s. As I currently have only a limited/murky view of some of the wiki parts where talking about here. (Kinda focused/distracted on/by some other stuff than RoB-wiki.)&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;I&#039;m wondering if there&#039;s a way to split up the table generation to ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I don&#039;t know at the moment if you can select data based on if it exist in two category. I have to look into that. But I also don&#039;t know if it would be a good thing (Things kinda murky for me at the moment.).&lt;br /&gt;
::::Turns out you can, with those #ask commands I listed, pretty sure. It doesn&#039;t matter what pages are in Category:Crafted, &amp;lt;nowiki&amp;gt;{{#ask [[Category:Crafted]] [[Category:Curiosity]]}}&amp;lt;/nowiki&amp;gt; &#039;&#039;should&#039;&#039; only return a list or table of pages that exist in both. As for if implementation in the table is possible (on [[Curiosity]] is where I&#039;m referring to; the tables are split into sections, but all of the curiosities are also listed in one table) it is very much possible. I&#039;ll see if I can get some example pages up to explain what I&#039;m talking about a bit better... it all seems like it should work just fine to me, though. No need to separate crafted curiosities or foraged curiosities into their own categories, you can just selectively pick them out, if I understand correctly.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;... (it could also be a property) ...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I think your bypassing my current general wiki knowledge here ;-) . I have not had much in-dept dealings with properties so far. I have to see if I can find some time to update my knowledge on that part.&lt;br /&gt;
::&amp;quot;&#039;&#039;&#039;&#039;&#039;On another note, I&#039;ve been attempting to group categories in Category:Content together, ...&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:::I&#039;m not sure if there is much content available at the moment for categories like &amp;quot;Gameplay&amp;quot;, &amp;quot;Cooking&amp;quot;, &amp;quot;Farming&amp;quot;, etc. Other than some useful links to forum topics on the subject. (?)&lt;br /&gt;
::::What I mean for [[:Category:Cooking]] and so on is to include all pages relevant to cooking, i.e. categories like [[:Category:Sausages]] and [[:Category:Baked Goods]], etc. But that putting them alongside other top-level cats like [[:Category:Article stubs]] doesn&#039;t seem appropriate. Content is as high as it goes, so all pages related to Fishing should go under Content/Fishing. There is a Skills category, in which case I think all articles should be linked to Content/Skills/Fishing, Farming, etc. There really shouldn&#039;t be any pages in [[:Category:Content]], I think, (as opposed to pretty much every page linking directly to that category). Each page should reference it through its subcategories, so putting a page in [[:Category:Sausage]] should put it under [[:Category:Cooking]] which should put it under [[:Category:Skills]] which should put it under [[:Category:Content]].&lt;br /&gt;
:::::I&#039;m kinda in dubio here. I feel the category tree might become way to branched and deep to easily find something. Its kinda easy to overdo it in my view. But ... well, we will see. ;-) .&lt;br /&gt;
:::::Yep. [[:Category:Content]] is currently where all game related pages/categories need to flow from. The [[:Category:Browse]] (as current true-root category) is for general wiki-organisation stuff only.&lt;br /&gt;
:::::Clearing the [[:Category:Content]] category of page-links might not be a bad idea ... BUT, if it involved a lot of pages changes its better not to start after having looked at it in detail (CQ: trying to flush out potential problems in advanced.). Will try to take a look at it. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:37, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Think some flow-chart view of the category tree would be useful here, but I&#039;m currently having some other stuff on my plate :-( .&lt;br /&gt;
:::Will try to reread your post later on. Your dropping a lot of info/data/idea&#039;s, and I need time to digest it properly. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:35, 11 June 2013 (EDT)&lt;br /&gt;
::::No problem, completely understandable. :-) I&#039;ll see if I can&#039;t make it clearer as for changes that should already be present in the hierarchy and an example on my userpage. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 19:50, 11 June 2013 (EDT)&lt;br /&gt;
::::[[User:Foetuses/CuriosityList]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:PS: Foetuses, when you edit a page (for something else), could you see about moving the category tags above the first header on a page. Like I did [http://ringofbrodgar.com/w/index.php?title=Spindly_Taproot&amp;amp;diff=prev&amp;amp;oldid=28385 here]. ... I should add some note about this to the rules, but never got to it :-(. TIA --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:01, 12 June 2013 (EDT)&lt;br /&gt;
::The template for category tagging like here, [[:Category:Content]], asks that they are put at the bottom of the page. Perhaps that template thing should be changed maybe. I&#039;ll add them near the top of the page from now on I guess. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 17:29, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I gave clearing the [[:Category:Content]] category of page links (&#039;&#039;CQ(for others): making it only containing links to other categories.&#039;&#039;) some thought. But considering the Content category page is currently the only page that contains just about all game related pages (And as such must be used a lot by general wiki users) I think its not a good thing to do at the moment. Creating a other major index page first is an option, but that&#039;s still a lot of work for just moving the main page-index from the Content category page. I think there need to be more and better reasons for starting something like that at this moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:07, 14 June 2013 (EDT)&lt;br /&gt;
::Ah, alright, just a thought. :-) I&#039;ll see how things turn out with some more thought, then. [[User:Foetuses|Foetuses]] [[User_talk:Foetuses|&amp;amp;#91;talk&amp;amp;#93;]][[Special:Contributions/Foetuses|&amp;amp;#91;cont.&amp;amp;#93;]] 14:24, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: After merging/ditching the separated Ore items/pages. The [[:Category:Ore]] has now only one item in it. Personally I don&#039;t see really see the point of having categories with just one item. The same it true for [[:Category:Metal Working]] if the Ore category is ditched. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:42, 23 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abbreviations? ==&lt;br /&gt;
Would commonly used abbreviations be something useful to add to the wiki (IE: wtb: want to buy, etc), and under what section should it be placed under? Glossary? --[[User:DDDsDD999|DDDsDD999]] (28 Jan 2012)&lt;br /&gt;
&lt;br /&gt;
(In case there might be some need for a list with generally used item abbreviations.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:27, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
 BBB: [[Big Bear Banger]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BBC: [[Brodgar Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 BTT: [[Bear Tooth Talisman]] &#039;&#039;(Equipment)&#039;&#039;&lt;br /&gt;
 CTC|CT: [[Cutthroat Cuirass]] &#039;&#039;(Armor)&#039;&#039;&lt;br /&gt;
 HF: [[Hearth Fire]] &#039;&#039;(Structure)&#039;&#039;&lt;br /&gt;
 LC: [[Large Chest]] &#039;&#039;(Container)&#039;&#039;&lt;br /&gt;
 MBC: [[Midnight Blue Cheese]] &#039;&#039;(Food)&#039;&#039;&lt;br /&gt;
 TW: [[Travel Weariness]] &#039;&#039;(transport)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General todo&#039;s: (for anyone of course.)&lt;br /&gt;
* Extend list&lt;br /&gt;
* Reorder in sections when needed&lt;br /&gt;
* Find nice location for it.&lt;br /&gt;
* Table it if needed.&lt;br /&gt;
* Link it up so its easy to find.&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Rook&amp;diff=30473</id>
		<title>User talk:Rook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Rook&amp;diff=30473"/>
		<updated>2013-10-08T03:13:18Z</updated>

		<summary type="html">&lt;p&gt;Rook: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Talk==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of General Talk (ergo: don&#039;t edit next 3 lines, unless your name is Rook) --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Metaobj Introduction=&lt;br /&gt;
The purpose of this whole excersise was to make pages relating to ingame objects easier to edit, update and make lists based on properties. I belive we achived that and any property described in further paragraphs can be used in any object at will. At the same time metaobj template can be updated and change will be applied to all objects that should be affected with only one edit (99% of the time, anyway). However before editing the template itself one should note there&#039;s currently over five hundred objects linked to it, so any major change will take time to propagate accross all pages and any errors made while editing can pontentially break a lot of data. Therefore, with realization that this is Wiki and anyone can edit it, I would ask that if you wish to see a change in the template you first try to contact me or at least use a sandbox template to test that what you are about to change will not cause problems.&lt;br /&gt;
=Properties=&lt;br /&gt;
I will keep updating this list to eventualy include all info, at the moment it is just a draft.&lt;br /&gt;
==Universal- designed for all objects==&lt;br /&gt;
*xsize - for the definition of [[size|size clik on this link]]&lt;br /&gt;
*ysize - this and above if not specified will default to 1&lt;br /&gt;
*size - hidden attribute, autocalculated from xsize*ysize, curently used mainly for curiosities and curio table&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|xsize=2&lt;br /&gt;
|ysize=3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*skillreq - if any skills are needed to acquire this object this property should be set&lt;br /&gt;
*objectsreq - if any objects are needed and used up in the process then this property should be used&lt;br /&gt;
*producedby - if any objects are needed but they remain after the process (ie tools) they should be listed under this attribute&lt;br /&gt;
*discovery - if any objects are needed to be discovered, but are not used in any way in the process itself&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|skillreq=[[requires::Foraging]]&lt;br /&gt;
|objectsreq=[[requires::Pine Cone]], [[requires::Bark]]&lt;br /&gt;
|producedby=[[requires::Stone Axe]], [[requires::Oven]]&lt;br /&gt;
|discovery=[[Curd]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Structural- designed for objects that have a hitbox but are not animals==&lt;br /&gt;
*repwith - object used to rapair this&lt;br /&gt;
*lift - if this structure can be lifted (ie beehive, plow) or not (ie mansion, kiln or crossroad), set to either &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
*soak - used exactly as [[Soak]]&lt;br /&gt;
*sthp - structure hit points&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|sthp = 5000&lt;br /&gt;
|soak = 70&lt;br /&gt;
|repwith = [[requires::Brick]]&lt;br /&gt;
|lift = no&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Equipment- designed for objects that can be worn, all variables should be for that of Q10 item==&lt;br /&gt;
*slot - into which slots this is equiped, for things that require multiple slots use &amp;quot;+&amp;quot; (bear cape: slot=1L+8L) for ones that can fit into multiple slots use &amp;quot;or&amp;quot; (stone axe: slot=4L or 4R)&lt;br /&gt;
*stat### - atribute modifier this item applies to wearer, positive or negative (currently skill modifiers not included); Note: all those are case sensitive&lt;br /&gt;
**statSTR&lt;br /&gt;
**statAGI&lt;br /&gt;
**statINT&lt;br /&gt;
**statCON&lt;br /&gt;
**statPER&lt;br /&gt;
**statCHA&lt;br /&gt;
**statDEX&lt;br /&gt;
**statPSY&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|slot= 4L or 4R&lt;br /&gt;
|statAGI= -2&lt;br /&gt;
|statPER= 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Weapon Specific Attributes===&lt;br /&gt;
*basedmg - damage at Q10&lt;br /&gt;
*cskill - combat skill used together with this weapon&lt;br /&gt;
*ammoreq - ammunition consumed if any&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|basedmg=300&lt;br /&gt;
|cskill=[[Marksmanship]]&lt;br /&gt;
|ammoreq=[[Stone]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Armor Specific Attributes===&lt;br /&gt;
*ahp- armor hit points&lt;br /&gt;
*absorbX- armor absorption part not damaging the item&lt;br /&gt;
*absorbY- armor absorption part damaging the item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|ahp=150&lt;br /&gt;
|absorbX=5&lt;br /&gt;
|absorbY=15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More will be added&lt;br /&gt;
&lt;br /&gt;
=Last Update Notes=&lt;br /&gt;
*Altered way of displaying &amp;quot;required by&amp;quot; for a subset of &amp;quot;specific&amp;quot; objects and somewhat simplified the remaining &amp;quot;required by&amp;quot; code&lt;br /&gt;
&lt;br /&gt;
=Questions/discussion space=&lt;br /&gt;
If you have any questions or sugestions please post them here&lt;br /&gt;
&lt;br /&gt;
Things of note:&lt;br /&gt;
*image, caption and name are all abandoned or automated so remove those lines where they exist&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
I&#039;ve rewriten terrain property for it to link, be less bug prone, more consistant in meaning and so better listable if needed. To take effect that change requires all &amp;quot;terrain=&amp;quot; entries on pages to be as following:&lt;br /&gt;
&amp;lt;pre&amp;gt;|terrain = [[terrain::X]], [[terrain::Y]], [[terrain::Z]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
where X,Y,Z are specific pages like Swamp or Grassland, so full example would be:&lt;br /&gt;
&amp;lt;pre&amp;gt;|terrain = [[terrain::Swamp]], [[terrain::Mountain]], [[terrain::Forest]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Categories==&lt;br /&gt;
Pages will be added automaticaly to following categories on specified conditions:&lt;br /&gt;
*All pages are automatically added to Objects and Content categories&lt;br /&gt;
*Equipment - any object with &amp;quot;slot&amp;quot; set is added&lt;br /&gt;
*Armor - any object with &amp;quot;absorbX&amp;quot; or &amp;quot;absorbY&amp;quot; set is added&lt;br /&gt;
*Weapon - any object with &amp;quot;basedmg&amp;quot; set is added&lt;br /&gt;
*Food - any object with &amp;quot;hunger&amp;quot; set is added&lt;br /&gt;
*Structures - any object with any of the following will be added:&lt;br /&gt;
**repwith&lt;br /&gt;
**lift&lt;br /&gt;
**sthp&lt;br /&gt;
**soak&lt;br /&gt;
*Curiosity - any object with &amp;quot;lpgain&amp;quot; set is added&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
==Display Issues==&lt;br /&gt;
*On few pages(less than 10) &amp;quot;required by&amp;quot; wraps. Theoretically this should be fixed by &amp;quot;nowrap&amp;quot; tag but allas, adding that causes unexpected spacing in pages it should not affect at all forcing me to write style code for every single line of display (which doesn&#039;t guarantee it would work as intended anyway). So, in the end, i decided to leave those few pages as they are rather than attempt fixing them.&lt;br /&gt;
&lt;br /&gt;
==Listing/associating Issues==&lt;br /&gt;
*All the added properties of ahp, absorbY, absorX, stat### (and maybe some more) are currently local properties, meaning they will not be displayed as part of a table linking to parent objects at this time. I intend to change that in the future (no further changes on pages should be neccessary, just template and adding global properties).&lt;br /&gt;
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=own notes=&lt;br /&gt;
[[:template:infobox metaobj]]&lt;br /&gt;
[[:Template:Infobox_curioforaged2]]&lt;br /&gt;
Template to do:&lt;br /&gt;
:change all structure hp to sthp and type to lift, makes no sense whatsoever to use seperate local and global names for each (has to be done on respective pages)&lt;br /&gt;
:linking with objects&lt;br /&gt;
:doc for template&lt;br /&gt;
==related stuff==&lt;br /&gt;
*make attrib dynamic tables off statmod once globalized&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj/doc&amp;diff=30472</id>
		<title>Template:Infobox metaobj/doc</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj/doc&amp;diff=30472"/>
		<updated>2013-10-08T02:54:04Z</updated>

		<summary type="html">&lt;p&gt;Rook: added link to my talk page as source of some additional info on metaobj&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;... Infobox metaobj/Doc ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General rules:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;discovery&#039;&#039;&#039;&lt;br /&gt;
** no linking to skills/items already on the template, only extras (as in not used in the process, just needed to discover)&lt;br /&gt;
** no requires:: linking, as that would mess up what is realy needed for what, just plain page link &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto added categories:&#039;&#039;&#039; &#039;&#039;(Category: Properties ...)&#039;&#039;&lt;br /&gt;
*[[:Category:Content|Content]]: (default added).&lt;br /&gt;
*[[:Category:Objects|Objects]]: (default added).&lt;br /&gt;
**[[:category:foraged|foraged]]: [[:Property:perexp|perexp]].&lt;br /&gt;
**[[:category:foods|foods]]: [[Property:hunger|hunger]].&lt;br /&gt;
**[[:category:structures|structures]]: [[Property:repwith|repwith]], [[Property:lift|lift]], [[Property:sthp|sthp]], [[Property:soak|soak]].&lt;br /&gt;
**[[:category:equipment|equipment]]: [[Property:slot|slot]], ?.&lt;br /&gt;
**[[:category:weapons|weapons]]: [[Property:basedmg|basedmg]].&lt;br /&gt;
**[[:category:armor|armor]]: [[Property:absorbX|absorbX]], [[Property:absorbY|absorbY]].&lt;br /&gt;
**[[:category:curiosity|curiosity]]: [[Property:lpgain|lpgain]].&lt;br /&gt;
***[[:category:curiosity_foraged|curiosity_foraged]]: (lpgain), [[Property:perexp|perexp]].&lt;br /&gt;
***[[:category:curiosity_crafted|curiosity_crafted]]: (lpgain), [[Property:ccrafted|ccrafted]].&lt;br /&gt;
***[[:category:curiosity_miscellaneous|curiosity_miscellaneous]]: (lpgain), Not(perexp,ccrafted).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Info&#039;&#039;&#039;&lt;br /&gt;
*[[User_talk:Rook#Metaobj Introduction|WIP documentation for this template]]&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
</feed>