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		<title>Fishing</title>
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		<updated>2022-11-06T14:33:09Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Cave Fish */ Extend lure fishing description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; |Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[Bushcraft Fishline]]&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[Shoreline Fishline]]&lt;br /&gt;
| [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Poppy Wobbler]], [[Woodfish]] (63%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=98513</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=98513"/>
		<updated>2022-11-06T14:22:38Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Cave Fish */ Add fishing equipment combo for abyss gazer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; |Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[Bushcraft Fishline]]&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[Shoreline Fishline]]&lt;br /&gt;
| [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Poppy Wobbler]], [[Woodfish]] (63%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Herbalist_Table&amp;diff=97652</id>
		<title>Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Herbalist_Table&amp;diff=97652"/>
		<updated>2022-10-23T11:04:34Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Quality */ WWW quality change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
|&lt;br /&gt;
| xinv       = 4&lt;br /&gt;
| yinv       = 4&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Finer Plant Fibre]] x8&lt;br /&gt;
| repwith    = [[requires::Board]] x4&lt;br /&gt;
|&lt;br /&gt;
| lift = Yes&lt;br /&gt;
| sthp = 100&lt;br /&gt;
| soak = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|$Herbalist Table}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note some values below have NOT been checked for 2.0 - if you can confirm numbers please remove the bold marking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used with a [[Treeplanter&#039;s Pot]] and any one of [[Apple Core]], [[Fir Cone]], [[Mulberry]], nut, pine cone or any catkin to create a new [[Tree]] of that type. Also used to dry [[Wild Windsown Weed]]s to random seeds, to hatch [[silkworm|Silkworms]], to cure [[Fresh Hemp Bud|Hemp Buds]], to dry [[tobacco|Tobacco]] leaves, to dry [[raisins|Raisins]] from [[grapes|Grapes]], to dry and ferment [[tea|Tea]] leaves, to dry [[Boiled Pepper Drupes]], and to germinate [[Barley Seeds]] &amp;amp; [[Wheat Seeds]] for [[beer|beermaking]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Building an Herbalist Table requires plant fibres, which may be difficult to find for new players.&lt;br /&gt;
&lt;br /&gt;
1. Ask somebody nicely for plant fibres.&lt;br /&gt;
&lt;br /&gt;
2. If nobody&#039;s willing to donate or trade, and you can&#039;t acquire them by less legal means, then harvest your own fibres from [[Hemp Crop]] or [[Flax Crop]]. To get those, dry [[Wild Windsown Weed|wild windsown weeds]] (WWW) on a [[Drying Frame|drying frame]], and with a random chance you get a flax or hemp seed. Plant seeds into plowed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the Herbalist Table is much faster than on a frame &#039;&#039;&#039;(Real time: 2.6h instead of 16h)&#039;&#039;&#039;, you can start farming without a table and build one after you get hemp or flax.&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
Place any of the precursors of items mentioned above to the Herbalist Table and wait. [[Trees]] take 1 hour and 15 minutes to sprout from [[Treeplanter&#039;s Pot|treeplanter&#039;s pots]]; [[Silkworm Egg]]s take 8 hours to hatch; [[Fresh Tea Leaves]] take 40 minutes to dry into [[Green Tea Leaves|green tea leaves]]; those ferment into [[Black Tea Leaves]] in 16 hours if left on the table. However the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Tea Leaves. However making black tea is beneficial if your Herbalist Table q &amp;gt; Fresh Tea Leaves q)&lt;br /&gt;
&lt;br /&gt;
You can also dry [[Wild Windsown Weed|WWWs]] on the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are looking for wheat or barley, drying WWWs on the table actually is recommended (as long as your table is the same quality of the seeds or higher). If a WWW dries into [[Wheat Seed|wheat seed]]s or [[Barley Seeds]] and is left on the table, it will germinate; even if you do not wish to use the germinated seeds to malt into beer, only &#039;&#039;four&#039;&#039; germinated seeds are required to plant one tile of wheat/barley rather than the usual five. This, combined with the positive influence of a high-quality herbalist table, makes germinating seeds quite desirable, especially if you do not already have a satisfactory wheat or barley crop.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
When placing down many Herbalist Tables in a house (perhaps for a silk factory), it is possible to save a significant amount of floor space by arranging the tables off of the grid and on adjacent pixels. This is accomplished by right-clicking the table while lifting it and holding down the control key to move the table off of the axis. When placed completely adjacent, Herbalist Tables each take up only 7/11ths of a tile.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of the Herbalist Table affects everything produced by it.&lt;br /&gt;
&lt;br /&gt;
The quality of anything produced on a table is the average of the precursor item and the table quality. Wild Windsown Weeds are the exception - the output quality of seeds does not depend on the quality of the table. &lt;br /&gt;
&lt;br /&gt;
The quality of an Herbalist Table is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}AvgFibre + _{q}AvgBoard + _{q}AvgBlock}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check a existing Herbalist Table quality, use {{GM|$Adventure|In$spect}}&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
&lt;br /&gt;
The lengths of time it takes to get the various items from their precursor items on an Herbalist Table are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Real Time !! In-Game Time !! Product!! Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wings]] || 21:53:04 || 72:00:00 || [[Dried Batwings]] || {{time|G&amp;amp;R|3|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Pepper Drupes]] || 36:28:27 || 120:00:00 || [[Dried Pepper Drupes]] || {{time|G&amp;amp;R|5|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] || 58:21:31 || 192:00:00 || [[Dried Camomile]] || {{time|G&amp;amp;R|8|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fresh Hemp Bud]] ||  36:28:27 || 120:00:00 || [[Cured Hemp Bud]] || {{time|G&amp;amp;R|5|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fresh Leaf of Pipeweed]] || 36:28:27 || 120:00:00 || [[Cured Pipeweed]] || {{time|G&amp;amp;R|5|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || 00:50:27 || 02:46:00 || [[Raisins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tea Leaves]]|| 14:35:23  || 48:00:00 || [[Black Tea Leaves]] || {{time|G&amp;amp;R|2|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] || 29:10:46 || 96:00:00 || [[Dried Morels]] || {{time|G&amp;amp;R|4|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds of Barley]] || 14:35:23 || 48:00:00 || [[Seeds of Sprouted Barley]] || {{time|G&amp;amp;R|2|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds of Wheat]] || 14:35:23 || 48:00:00 || [[Seeds of Sprouted Wheat]] || {{time|G&amp;amp;R|2|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm Egg]] || 07:17:41 || 24:00:00 || [[Silkworm]] || {{time|G&amp;amp;R|1|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Seasponge]] || 29:11:00 || 96:00:00 || [[Sponge]] || {{time|G&amp;amp;R|4|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea Leaves]] || 00:36:28 || 02:00:00 || [[Green Tea Leaves]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Treeplanter&#039;s Pot]]  || 01:12:57 || 04:00:00 || [[Treeplanter&#039;s Pot|Sprouted Sapling]] || Success chance depends on [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]]|| 02:25:54 || 08:00:00 || [[:Category:Seeds|Seed]] || Enough to plant only 1 tile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cork_Oak_Tree&amp;diff=97403</id>
		<title>Cork Oak Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cork_Oak_Tree&amp;diff=97403"/>
		<updated>2022-10-16T09:58:23Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add terrain with the tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| objectsreq = Cork&lt;br /&gt;
| terrain = [[Red Plain]], [[Wald]], [[Flower Meadow]]&lt;br /&gt;
| branch = 5&lt;br /&gt;
| bark = 3&lt;br /&gt;
| tfruit = Cork&lt;br /&gt;
| tfruitqt = 8&lt;br /&gt;
| log = 2&lt;br /&gt;
| block1 = 26&lt;br /&gt;
| block2 = 33&lt;br /&gt;
| board1 = 8&lt;br /&gt;
| board2 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Marsh-Mallow&amp;diff=79828</id>
		<title>Marsh-Mallow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Marsh-Mallow&amp;diff=79828"/>
		<updated>2019-08-04T14:58:35Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add shady copse to marsh-mallow terrains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq = [[requires::Foraging]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| perexp  = 12500&lt;br /&gt;
| terrain = [[terrain::Beech Grove]], [[terrain::Fen]], [[terrain::Lichen Wold]], [[terrain::Sombre Bramble]], [[terrain::Bog]] , [[terrain::Swamp]], [[terrain::Shady Copse]]&lt;br /&gt;
| specific   = Salad Greens, Flower&lt;br /&gt;
| energy = 750&lt;br /&gt;
| hunger = 1&lt;br /&gt;
| str    = 0&lt;br /&gt;
| agi2    = 1&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per2    = 1&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| hurt   = 0&lt;br /&gt;
| sat1       = Forage&lt;br /&gt;
| sat1eff    = 10&lt;br /&gt;
| sat1chance = 25&lt;br /&gt;
| sat2       = &lt;br /&gt;
| sat2eff    = &lt;br /&gt;
| sat2chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh-Mallows&#039;&#039;&#039; are edible flowers occasionally found in the wilderness.&lt;br /&gt;
{{verify}} Per * Exp&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
[[File:Marsh-Mallow - (on wall).png|200px|thumb|left|A marsh-mallow used as a wall decoration.]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wheat_Wort&amp;diff=77990</id>
		<title>Wheat Wort</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wheat_Wort&amp;diff=77990"/>
		<updated>2019-07-17T15:44:36Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add hop cones requirements link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize       = 2&lt;br /&gt;
|ysize       = 2&lt;br /&gt;
|skillreq    = None&lt;br /&gt;
|objectsreq  = [[requires::Bucket]], [[requires::Water]] x5L [[requires::Wheat Grist]], [[requires::Hop Cones]] x2&lt;br /&gt;
|producedby  = [[requires::Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|$Cooking &amp;amp; Ingredients|Bre$w Wort}}&lt;br /&gt;
&lt;br /&gt;
== What it is==&lt;br /&gt;
* {{PAGENAME}} is used in making [[Beer]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
* With an empty [[Bucket]] in hand or in an adjacent container, use a [[Cauldron]] with at least 5 Liters of water and craft together [[Wheat Grist]] and [[Hop Cones]] to create 5 liters of {{PAGENAME}}&lt;br /&gt;
* Quality appears to be calculated as &amp;lt;math&amp;gt;\frac{(_{q}WheatGrist*3) + (_{q}HopCones*3) + _{q}Cauldron + _{q}Water} {8}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
* Place up to 30 Liters of {{PAGENAME}} into a [[Demijohn]] and wait for the liquid to ferment. after a week in real time, it will turn into [[Beer]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barley_Wort&amp;diff=77989</id>
		<title>Barley Wort</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barley_Wort&amp;diff=77989"/>
		<updated>2019-07-17T15:43:54Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add hop cones requirements link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize       = 2&lt;br /&gt;
|ysize       = 2&lt;br /&gt;
|skillreq    = None&lt;br /&gt;
|objectsreq  = [[requires::Bucket]], [[requires::Water]] x5L [[requires::Barley Grist]], [[requires::Hop Cones]] x2&lt;br /&gt;
|producedby  = [[requires::Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|$Cooking &amp;amp; Ingredients|Bre$w Wort}}&lt;br /&gt;
&lt;br /&gt;
== What it is==&lt;br /&gt;
* {{PAGENAME}} is used in making [[Beer]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
* With an empty [[Bucket]] in hand or in an adjacent container, use a [[Cauldron]] with at least 5 Liters of water and craft together [[Barley Grist]] and [[Hop Cones]] to create 5 liters of {{PAGENAME}}&lt;br /&gt;
* Quality appears to be calculated as &amp;lt;math&amp;gt;\frac{(_{q}BarleyGrist*3) + (_{q}HopCones*3) + _{q}Cauldron + _{q}Water} {8}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
* Place up to 50 Liters of {{PAGENAME}} into a [[Demijohn]] and wait for the liquid to ferment. After a week in real time, it will turn into [[Beer]].&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Food_Satiations&amp;diff=77211</id>
		<title>Food Satiations</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Food_Satiations&amp;diff=77211"/>
		<updated>2019-06-23T13:35:47Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add mushrooms satiation removal to weissbier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
{{PAGENAME}} are penalties from eating specific foods. Every food item has a chance to cause one or two of the 17 satiation categories to become less effective, which can be seen as a percentage on the Base Attributes screen of the [[Glossary#Base Attributes|character sheet]], under Food Satiations. &lt;br /&gt;
&lt;br /&gt;
The penalty comes into play in the following way: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;FEPGained = FoodFEPValue * HungerModifier * SatiationModifier&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But also decrease hunger in the following way:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;HungerGained = FoodHungerValue * SatiationModifier&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Evidently you should eat a varied diet to keep your satiations high so as not to hinder your FEP gain.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;SatiationModifier = 100% - SatiationPenalty&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Removing Satiations ==&lt;br /&gt;
*Satiations generally disappear in about two days and disappear faster the more satiated you are.&lt;br /&gt;
&lt;br /&gt;
*All drinks restore stamina much like water, but they also buff particular food satiations. Mead, for example, buffs Game, Nuts and Vegetables by 0.5% and 1% respectively, per gulp at Q10. It is thus possible to decrease satiation to 0% by drinking. Do note that each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drink&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary &lt;br /&gt;
!Tertiary&lt;br /&gt;
!Preferred Vessel&lt;br /&gt;
!Made From&lt;br /&gt;
!Satiation Debuff&lt;br /&gt;
|-&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
|Sausage 1%&lt;br /&gt;
|Game 0.5%&lt;br /&gt;
|&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Barley Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Cider]]&lt;br /&gt;
|Poultry 1%&lt;br /&gt;
|Mushrooms 0.5%&lt;br /&gt;
|Offal 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Applejuice]]&lt;br /&gt;
|Cider&lt;br /&gt;
|-&lt;br /&gt;
|[[Mead]]&lt;br /&gt;
|Vegetables 1%&lt;br /&gt;
|Game 0.5%&lt;br /&gt;
|Nuts &amp;amp; Seeds 0.5%&lt;br /&gt;
|[[Drinking Horn]]&lt;br /&gt;
|[[Mead Must]]&lt;br /&gt;
|Mead&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Bread 1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|[[Aurochs]], [[Cow]], [[Goat]] and [[Sheep]]&lt;br /&gt;
|Dairy&lt;br /&gt;
|-&lt;br /&gt;
|[[Perry]]&lt;br /&gt;
|Mushrooms 1%&lt;br /&gt;
|Meat 0.5%&lt;br /&gt;
|Creepies &amp;amp; Crawlies 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Pearjuice]]&lt;br /&gt;
|Perry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| Dairy 1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mug]]&lt;br /&gt;
|[[Green Tea Leaves|Green]] and [[Black Tea Leaves|Black]] Tea Leaves&lt;br /&gt;
|Tea&lt;br /&gt;
|-&lt;br /&gt;
|[[Weißbier]]&lt;br /&gt;
|Fish 1%&lt;br /&gt;
|Poultry 0.5%&lt;br /&gt;
|Mushrooms 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Wheat Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|Cheese 1%&lt;br /&gt;
|Meat 0.5%&lt;br /&gt;
|Vegetables 0.5%&lt;br /&gt;
|[[Wine Glass]]&lt;br /&gt;
|[[Grapejuice]]&lt;br /&gt;
|Wine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* [[Tea]] receives a 20Q buff when piping hot.&lt;br /&gt;
&lt;br /&gt;
== Satiation categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|[[:Category:Berries|Berries]]&lt;br /&gt;
|[[:Category:Baked Goods|Bread]]&lt;br /&gt;
|[[:Category:Cheeses|Cheese]]&lt;br /&gt;
|[[:Category:Creepies &amp;amp; Crawlies|Creepies &amp;amp; Crawlies]]&lt;br /&gt;
|[[:Category:Dairy|Dairy]]&lt;br /&gt;
|[[:Category:Seafood|Fish]]&lt;br /&gt;
|[[:Category:Foods|Food]]&lt;br /&gt;
|[[:Category:Foraged_Foods|Forage]]&lt;br /&gt;
|[[:Category:Fruit|Fruit]]&lt;br /&gt;
|[[:Category:Game|Game]]&lt;br /&gt;
|[[:Category:Meat|Meat]]&lt;br /&gt;
|[[:Category:Mushrooms|Mushrooms]]&lt;br /&gt;
|[[:Category:Nuts|Nuts]]&lt;br /&gt;
|[[:Category:Offal|Offal]]&lt;br /&gt;
|[[:Category:Poultry|Poultry]]&lt;br /&gt;
|[[:Category:Sausages|Sausage]]&lt;br /&gt;
|[[:Category:Sweets &amp;amp; Desserts|Sweets &amp;amp; Desserts]]&lt;br /&gt;
|[[:Category:Vegetables|Vegetables]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
|[[File:Satiations-Berries.png]]&lt;br /&gt;
|[[File:Satiations-Bread.png]]&lt;br /&gt;
|[[File:Satiations-Cheese.png]]&lt;br /&gt;
|[[File:Satiations-Creepies &amp;amp; Crawlies.png]]&lt;br /&gt;
|[[File:Satiations-Dairy.png]]&lt;br /&gt;
|[[File:Satiations-Fish.png]]&lt;br /&gt;
|[[File:Satiations-Food.png]]&lt;br /&gt;
|[[File:Satiations-Forage.png]]&lt;br /&gt;
|[[File:Satiations-Fruit.png]]&lt;br /&gt;
|[[File:Satiations-Game.png]]&lt;br /&gt;
|[[File:Satiations-Meat.png]]&lt;br /&gt;
|[[File:Satiations-Mushrooms.png]]&lt;br /&gt;
|[[File:Satiations-Nuts.png]]&lt;br /&gt;
|[[File:Satiations-Offal.png]]&lt;br /&gt;
|[[File:Satiations-Poultry.png]]&lt;br /&gt;
|[[File:Satiations-Sausage.png]]&lt;br /&gt;
|[[File:Satiations-Sweets &amp;amp; Desserts.png]]&lt;br /&gt;
|[[File:Satiations-Vegetables.png]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76547</id>
		<title>Talk:Food Satiations</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76547"/>
		<updated>2019-06-01T22:07:28Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From last patch mechanics was changed. 4-th drink satiation will reset itself on drink, you don&#039;t need to eat anything. &lt;br /&gt;
[[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
== Milk satiation ==&lt;br /&gt;
&lt;br /&gt;
Should milk be drunk from a bucket? I noticed no improvement between bucket and other vessels.&lt;br /&gt;
[[User:SilentPony|SilentPony]] ([[User talk:SilentPony|talk]])&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76546</id>
		<title>Talk:Food Satiations</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76546"/>
		<updated>2019-06-01T22:07:11Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From last patch mechanics was changed. 4-th drink satiation will reset itself on drink, you don&#039;t need to eat anything. &lt;br /&gt;
[[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
== Milk satiation ==&lt;br /&gt;
&lt;br /&gt;
Should milk be drunk from a bucket? I noticed no improvement between bucket and other vessels.&lt;br /&gt;
[[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76545</id>
		<title>Talk:Food Satiations</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Food_Satiations&amp;diff=76545"/>
		<updated>2019-06-01T22:06:45Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Milk satiation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From last patch mechanics was changed. 4-th drink satiation will reset itself on drink, you don&#039;t need to eat anything. &lt;br /&gt;
[[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
== Milk satiation ==&lt;br /&gt;
&lt;br /&gt;
Should milk be drunk from a bucket? I noticed no improvement between bucket and other vessels.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fresh_Reindeer_Hide&amp;diff=76534</id>
		<title>Fresh Reindeer Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fresh_Reindeer_Hide&amp;diff=76534"/>
		<updated>2019-05-29T16:04:45Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Change typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq = [[Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Reindeer |Reindeer Corpse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hides]]&lt;br /&gt;
&lt;br /&gt;
The freshly cut hide from a [[Reindeer]]. Needs to be dried to be used for crafting or [[tanning]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fresh Reindeer Hides are obtained by killing a [[Reindeer|reindeer]] and skinning it while holding a sharp object such as a [[Stone Axe|stone axe]].&lt;br /&gt;
&lt;br /&gt;
Can be dried on a [[Drying Frame|drying frame]] and after that tanned in a [[Tanning Tub|tanning tub]]. Alternatively, the dried version can be used for some specific crafts.&lt;br /&gt;
&lt;br /&gt;
It takes ?? ingame days (?? hours) to dry, ?? min = ??%.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Reindeer Quality is ??/??/??&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a {{PAGENAME}} is affected by [[survival]] and the [[sharp tool]] quality (ie.: stone axe).&lt;br /&gt;
&lt;br /&gt;
If (ToolQ &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If (Survival &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool quality softcap is applied before the survival softcap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hides]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fresh_Reindeer_Hide&amp;diff=76533</id>
		<title>Fresh Reindeer Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fresh_Reindeer_Hide&amp;diff=76533"/>
		<updated>2019-05-29T16:04:22Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Change reindeer raw hide information from bear to reindeer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq = [[Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Reindeer |Reindeer Corpse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hides]]&lt;br /&gt;
&lt;br /&gt;
The freshly cut hide from a [[Reindeer]]. Needs to be dried to be used for crafting or [[tanning]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fresh Reindeer Hides are obtained by killing a [[Reindeer|reindeer]] and skinning it while holding a sharp object such as a [[Stone Axe|stone axe]].&lt;br /&gt;
&lt;br /&gt;
Can be dried on a [[Drying Frame|drying frame]] and after that tanned in a [[Tanning Tub|tanning tub]]. Alternatively, the dried version can be used for some specific crafts.&lt;br /&gt;
&lt;br /&gt;
It takes ?? ingame days (?? hours) to dry, ?? min = ??%.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Bear Reindeer Quality is ??/??/??&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a {{PAGENAME}} is affected by [[survival]] and the [[sharp tool]] quality (ie.: stone axe).&lt;br /&gt;
&lt;br /&gt;
If (ToolQ &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If (Survival &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool quality softcap is applied before the survival softcap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hides]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reindeer_Hide&amp;diff=76532</id>
		<title>Reindeer Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reindeer_Hide&amp;diff=76532"/>
		<updated>2019-05-29T15:59:45Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Change Reindeer items description to remove bear-related information and add related crafts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| objectsreq = [[requires::Fresh Reindeer Hide]]&lt;br /&gt;
| producedby = [[requires::Drying Frame]]&lt;br /&gt;
| specific = Prepared Animal Hide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The product after hanging a [[Fresh Reindeer Hide]] on a [[Drying Frame]]. This can be used to make [[Reindeer Cape]]s and [[Reindeer Parka]]s. &lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Dry a [[Fresh Reindeer Hide]] on a drying frame.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wine&amp;diff=76393</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wine&amp;diff=76393"/>
		<updated>2019-05-26T12:45:21Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add meat satiation removal to wine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|SAT}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Winemaking]]&lt;br /&gt;
| objectsreq = [[requires::Grapejuice]]&lt;br /&gt;
| producedby = [[requires::Demijohn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
Wine can be stored in a [[Barrel]].&lt;br /&gt;
&lt;br /&gt;
Wine buffs the effects of [[Food Satiations|Fruit]] by 0.5%, [[Food Satiations|Cheese]] by 1.0% and [[Food Satiations|Meat]] per gulp at [[Quality|Q10]]. Each drink will also add a negative satiation against itself, thus granting diminishing return on the buff.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build a [[Demijohn]] and fill it with [[Grapejuice]]. Juice turns to wine after one week. In order to halt the fermented wine&#039;s further progression into [[Vinegar]], one must store it in a barrel or a [[Wine Bottle]].&lt;br /&gt;
==How to Use==&lt;br /&gt;
The proper way to drink wine is from the [[Wine Glass]], not drinking out of a proper vessel halves the effective quality of your wine.&lt;br /&gt;
==Drinking==&lt;br /&gt;
&lt;br /&gt;
*Quality 10 wine recovers 10% stamina and drains 20% energy per 0.05L sip. Higher quality wine will decrease the energy drain but stamina recovery remains the same at all qualities. &lt;br /&gt;
:*This makes high quality wine useful for performing stamina draining tasks without having to eat as much to recover, thus preserving your hunger bonus. Though energy is always shown as a whole number, it is not simply rounded up or down. For example, Q11 wine will alternate between draining 20% and 19% energy at regular intervals. Other drinkable liquids follow the same rules and formula.&lt;br /&gt;
*Energy Drain = &amp;lt;math&amp;gt;(\frac{1}{\sqrt{quality/10}} + 1) * 10&amp;lt;/math&amp;gt;&lt;br /&gt;
:*According to that formula initial quality growth is more effective, and it always higher than 10% per 0.05 sip. Naturally stamina regenerate 10% per 10% energy.&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the wine depends solely on the quality of the grapejuice.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Alcohol does not reduce travel weariness like it did in Legacy.&lt;br /&gt;
&lt;br /&gt;
* Implemented buff functionality in update {{patch|title|Grade-A Milk}}.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chiming_Bluebell&amp;diff=76376</id>
		<title>Chiming Bluebell</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chiming_Bluebell&amp;diff=76376"/>
		<updated>2019-05-23T19:19:15Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add Cloud Range to chiming bluebell terrains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Foraging]]&lt;br /&gt;
|terrain    =  [[terrain::Swamp]], [[terrain::Grassland]], [[terrain::Cloud Range]]&lt;br /&gt;
|objectsreq   = None&lt;br /&gt;
|producedby   = Hand&lt;br /&gt;
|perexp       = 520&lt;br /&gt;
|specific     = Flower&lt;br /&gt;
|lpgain       = 8000&lt;br /&gt;
|studytime    = 29.17&lt;br /&gt;
|mentalweight = 7&lt;br /&gt;
|expdrain     = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiming Bluebells&#039;&#039;&#039; are a [[Curiosity]]. They are highly sought after due to their rarity and high LP gain, thus providing an excellent source of trade material for hermits. It is one of the rarest [[Curiosities#Forageable_Curiosities|foragable curiosities]] in the game. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can be planted in a [[Garden Pot]] after completing level 4/5 [[Credos#Gardener|Gardener credo]].&lt;br /&gt;
*Can be stored in a [[Stockpile]] of 35 pcs.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forageable Bluebell.gif|Chiming Bluebell ingame.&lt;br /&gt;
Chiming Bluebell - (on wall).png|A chiming bluebell used as a wall decoration.&lt;br /&gt;
Chiming_Bluebell.gif|Chiming Bluebell in Garden Pot.&lt;br /&gt;
Finished_Chiming_Bluebell.gif|Finished Chiming Bluebell in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Strawberry&amp;diff=76325</id>
		<title>Strawberry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Strawberry&amp;diff=76325"/>
		<updated>2019-05-19T13:06:22Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add Cloud Range to strawberry terrains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| specific   = Berry&lt;br /&gt;
| perexp  = 1850&lt;br /&gt;
| terrain = [[terrain::Flower Meadow]], [[terrain::Sombre Bramble]], [[terrain::Greens Ward]], [[terrain::Deep Tangle]], [[terrain::Cloud Range]]&lt;br /&gt;
| energy     = 175&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 1.5&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Berries|| sat1eff    = 5 || sat1chance = 20&lt;br /&gt;
| sat2       = || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
&lt;br /&gt;
Strawberries can be eaten by right clicking on them and clicking the &amp;quot;eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
The strawberry grows wild on the [[Flower Meadow]],[[Sombre Bramble]],[[Deep Tangle]] and [[Greens Ward]] terrain. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Strawberries got their name before straw was used to protect them. Though the name&#039;s origin is not known for certain, it&#039;s possible that it describes the plants&#039; runners.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
* [[Strawberries in Cream]]&lt;br /&gt;
* [[Strawberry Cake]]&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Strawberry_ingame.png | Strawberry ingame.&lt;br /&gt;
Strawberry_in_Garden_Pot.png | Strawberry in Garden Pot.&lt;br /&gt;
Strawberry_(2).png | (found a strawberry on this terrain)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Food_Satiations&amp;diff=76294</id>
		<title>Food Satiations</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Food_Satiations&amp;diff=76294"/>
		<updated>2019-05-17T16:54:07Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Removing Satiations */ Added wine information to the table from wine page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
{{PAGENAME}} are penalties from eating specific foods. Every food item has a chance to cause one or two of the 17 satiation categories to become less effective, which can be seen as a percentage on the Base Attributes screen of the [[Glossary#Base Attributes|character sheet]], under Food Satiations. &lt;br /&gt;
&lt;br /&gt;
The penalty comes into play in the following way: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;FEPGained = FoodFEPValue * HungerModifier * SatiationModifier&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But also decrease hunger in the following way:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;HungerGained = FoodHungerValue * SatiationModifier&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Evidently you should eat a varied diet to keep your satiations high so as not to hinder your FEP gain.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;SatiationModifier = 100% - SatiationPenalty&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Removing Satiations ==&lt;br /&gt;
*Satiations generally disappear in about two days and disappear faster the more satiated you are.&lt;br /&gt;
&lt;br /&gt;
*All drinks restore stamina much like water, but they also buff particular food satiations. Mead, for example, buffs Game, Nuts and Vegetables by 0.5% and 1% respectively, per gulp at Q10. It is thus possible to decrease satiation to 0% by drinking. Do note that each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drink&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary &lt;br /&gt;
!Tertiary&lt;br /&gt;
!Preferred Vessel&lt;br /&gt;
!Made From&lt;br /&gt;
!Satiation Debuff&lt;br /&gt;
|-&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
|Sausage 1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Barley Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Cider]]&lt;br /&gt;
|Poultry 1%&lt;br /&gt;
|Mushrooms 0.5%&lt;br /&gt;
|Offal 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Applejuice]]&lt;br /&gt;
|Cider&lt;br /&gt;
|-&lt;br /&gt;
|[[Mead]]&lt;br /&gt;
|Vegetables 1%&lt;br /&gt;
|Game 0.5%&lt;br /&gt;
|Nuts &amp;amp; Seeds 0.5%&lt;br /&gt;
|[[Drinking Horn]]&lt;br /&gt;
|[[Mead Must]]&lt;br /&gt;
|Mead&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Bread 1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|[[Aurochs]], [[Cow]], [[Goat]] and [[Sheep]]&lt;br /&gt;
|Dairy&lt;br /&gt;
|-&lt;br /&gt;
|[[Perry]]&lt;br /&gt;
|Mushrooms 1%&lt;br /&gt;
|Meat 0.5%&lt;br /&gt;
|Creepies &amp;amp; Crawlies 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Pearjuice]]&lt;br /&gt;
|Cider&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| Dairy 1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mug]]&lt;br /&gt;
|[[Green Tea Leaves|Green]] and [[Black Tea Leaves|Black]] Tea Leaves&lt;br /&gt;
|Tea&lt;br /&gt;
|-&lt;br /&gt;
|[[Weißbier]]&lt;br /&gt;
|Fish 1%&lt;br /&gt;
|Poultry 0.5%&lt;br /&gt;
|&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Wheat Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|Cheese 1.0%&lt;br /&gt;
|Fruit 0.5%&lt;br /&gt;
|&lt;br /&gt;
|[[Wine Glass]]&lt;br /&gt;
|[[Grapejuice]]&lt;br /&gt;
|Wine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* [[Tea]] receives a 20Q buff when piping hot.&lt;br /&gt;
&lt;br /&gt;
== Satiation categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|[[:Category:Berries|Berries]]&lt;br /&gt;
|[[:Category:Baked Goods|Bread]]&lt;br /&gt;
|[[:Category:Cheeses|Cheese]]&lt;br /&gt;
|[[:Category:Creepies &amp;amp; Crawlies|Creepies &amp;amp; Crawlies]]&lt;br /&gt;
|[[:Category:Dairy|Dairy]]&lt;br /&gt;
|[[:Category:Seafood|Fish]]&lt;br /&gt;
|[[:Category:Foods|Food]]&lt;br /&gt;
|[[:Category:Foraged_Foods|Forage]]&lt;br /&gt;
|[[:Category:Fruit|Fruit]]&lt;br /&gt;
|[[:Category:Game|Game]]&lt;br /&gt;
|[[:Category:Meat|Meat]]&lt;br /&gt;
|[[:Category:Mushrooms|Mushrooms]]&lt;br /&gt;
|[[:Category:Nuts|Nuts]]&lt;br /&gt;
|[[:Category:Offal|Offal]]&lt;br /&gt;
|[[:Category:Poultry|Poultry]]&lt;br /&gt;
|[[:Category:Sausages|Sausage]]&lt;br /&gt;
|[[:Category:Sweets &amp;amp; Desserts|Sweets &amp;amp; Desserts]]&lt;br /&gt;
|[[:Category:Vegetables|Vegetables]]&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
|[[File:Satiations-Berries.png]]&lt;br /&gt;
|[[File:Satiations-Bread.png]]&lt;br /&gt;
|[[File:Satiations-Cheese.png]]&lt;br /&gt;
|[[File:Satiations-Creepies &amp;amp; Crawlies.png]]&lt;br /&gt;
|[[File:Satiations-Dairy.png]]&lt;br /&gt;
|[[File:Satiations-Fish.png]]&lt;br /&gt;
|[[File:Satiations-Food.png]]&lt;br /&gt;
|[[File:Satiations-Forage.png]]&lt;br /&gt;
|[[File:Satiations-Fruit.png]]&lt;br /&gt;
|[[File:Satiations-Game.png]]&lt;br /&gt;
|[[File:Satiations-Meat.png]]&lt;br /&gt;
|[[File:Satiations-Mushrooms.png]]&lt;br /&gt;
|[[File:Satiations-Nuts.png]]&lt;br /&gt;
|[[File:Satiations-Offal.png]]&lt;br /&gt;
|[[File:Satiations-Poultry.png]]&lt;br /&gt;
|[[File:Satiations-Sausage.png]]&lt;br /&gt;
|[[File:Satiations-Sweets &amp;amp; Desserts.png]]&lt;br /&gt;
|[[File:Satiations-Vegetables.png]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hermine_Cloak&amp;diff=49735</id>
		<title>Hermine Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hermine_Cloak&amp;diff=49735"/>
		<updated>2017-08-04T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = ?&lt;br /&gt;
| ysize = ?&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| egild%  = [[egild%::45%-65%]]&lt;br /&gt;
| egildatt = [[egildatt::Charisma]], [[egildatt::Psyche]],[[egildatt::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Silver]] x1; [[requires::Silk Cloth]] x8; [[requires::Hardened Leather]] x4&lt;br /&gt;
| slot = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks and Robes|Hermine C$ape}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Gives a 45%-65% [[Charisma]], [[Psyche]], [[Sewing]] slot.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hermine_Cloak&amp;diff=49734</id>
		<title>Hermine Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hermine_Cloak&amp;diff=49734"/>
		<updated>2017-08-04T23:24:45Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Data about gilding taken from Amber client&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = ?&lt;br /&gt;
| ysize = ?&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| egild%  = [[egild%::45%-65%]]&lt;br /&gt;
| egildatt = [[egildatt::Charisma]], [[egildatt::Psyche]],[[egildatt::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Silver]] x1; [[requires::Silk Cloth]] x8; [[requires::Hardened Leather]] x4&lt;br /&gt;
| slot = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks and Robes|Hermine C$ape}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Gives a 45%-65% [[Charisma]], [[egildatt::Psyche]],[[egildatt::Sewing]] slot.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hermine_Cape&amp;diff=49733</id>
		<title>Hermine Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hermine_Cape&amp;diff=49733"/>
		<updated>2017-08-04T23:21:02Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Data about gilding taken from Amber client&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| egild%  = [[egild%::35%-50%]]&lt;br /&gt;
| egildatt = [[egildatt::Charisma]], [[egildatt::Melee Combat]]&lt;br /&gt;
| objectsreq = [[requires::Silk Cloth]] x4; [[requires::Hardened Leather]] x2&lt;br /&gt;
| slot = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks and Robes|Hermine C$ape}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Gives a 35-50% [[Charisma]] and [[Melee Combat]] [[Gilding]] slot.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49503</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49503"/>
		<updated>2017-07-19T08:55:27Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mug&amp;diff=49301</id>
		<title>Mug</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mug&amp;diff=49301"/>
		<updated>2017-06-17T18:42:49Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Fixed the number of branches to fire: same as teapot (12)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Mug.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Unfired Mug]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
| symbelfep = 0&lt;br /&gt;
| symbelhun = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Symbel- &amp;amp; Tableware|$Cups, Mugs, Glasses &amp;amp; Goblets|M$ug}}&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] can be placed on a [[Table]] for decorative purposes, as well as to reduce [[hunger]] and increase how many [[FEP]]s are provided by foods when [[The Symbel|feasting]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s also the preferred container to pour in [[tea]] from a [[Tea Pot]]. Mugs have a capacity of 0.3 L.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To make a mug, you need the [[Pottery]] skill and 2 pieces of [[clay]].&lt;br /&gt;
&lt;br /&gt;
*Use the craft menu to mold the clay, and then fire the mug in a [[kiln]].&lt;br /&gt;
*You will get an empty mug.&lt;br /&gt;
*Requires 12 sticks to fire&lt;br /&gt;
&lt;br /&gt;
**To fill the mug, pick up a [[tea pot]] and right click on mug.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock==&lt;br /&gt;
&lt;br /&gt;
You need to pick [[Green Tea Leaves]] or [[Black Tea Leaves]] to unlock the option to craft Mugs.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49276</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49276"/>
		<updated>2017-06-03T02:59:46Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Available Plants */ Add Parasol Mushroom outside growth time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Plant !! Outside !! Inside !! Cave !! Notes !! Discussion&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 4 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle]] || 7 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || 2 days || Inside || Cave || Notes || Time needs confirmation, more than 2 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || 2.5 days || Inside || 2.5 days || May grow [[Four Leaf Clover]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || 8 Hours || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] || 5.5 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] || 4 days || Inside || Cave || Notes || Time needs confirmation, 2.5 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 3 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] || 4 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] || 8 Days || Inside || 7.5 Days || Notes || 7 days and 9 hours, outside. Put at the same time one pot on the cellar and it&#039;s not ready yet.&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 31 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after about 2 hours.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=51157&amp;amp;hilit=Garden+Pot&amp;amp;sid=10250dc822fe885088f2cd60173fd31b &amp;quot;Market Garden&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49237</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49237"/>
		<updated>2017-05-28T11:51:24Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH&amp;lt;/h2&amp;gt;&lt;br /&gt;
28.05 15:00 - [[Parasol Mushroom]] planted in a garden pot (outside). Need time of growth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49236</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49236"/>
		<updated>2017-05-28T11:49:39Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Available Plants */  Add strawberry outdoors growth time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Plant !! Outside !! Inside !! Cave !! Notes !! Discussion&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 4 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle]] || 7 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || 2 days || Inside || Cave || Notes || Time needs confirmation, more than 2 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || 2.5 days || Inside || 2.5 days || May grow [[Four Leaf Clover]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || 8 Hours || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] || 4 days || Inside || Cave || Notes || Time needs confirmation, 2.5 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 3 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] || 4 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] || 8 Days || Inside || 7.5 Days || Notes || 7 days and 9 hours, outside. Put at the same time one pot on the cellar and it&#039;s not ready yet.&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 31 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after about 2 hours.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=51157&amp;amp;hilit=Garden+Pot&amp;amp;sid=10250dc822fe885088f2cd60173fd31b &amp;quot;Market Garden&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49189</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49189"/>
		<updated>2017-05-25T08:11:03Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH&amp;lt;/h2&amp;gt;&lt;br /&gt;
25.05 11:00 - [[Strawberry]] planted in a garden pot (outside). Need time of growth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49188</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49188"/>
		<updated>2017-05-25T08:05:21Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Available Plants */  Add stalagoom cave growth time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Plant !! Outside !! Inside !! Cave !! Notes !! Discussion&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 4 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle]] || 7 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || 2 days || Inside || Cave || Notes || Time needs confirmation, more than 2 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || 2.5 days || Inside || 2.5 days || May grow [[Four Leaf Clover]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || 8 Hours || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] || 4 days || Inside || Cave || Notes || Time needs confirmation, 2.5 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] || 4 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] || 8 Days || Inside || 7.5 Days || Notes || 7 days and 9 hours, outside. Put at the same time one pot on the cellar and it&#039;s not ready yet.&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 31 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after about 2 hours.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=51157&amp;amp;hilit=Garden+Pot&amp;amp;sid=10250dc822fe885088f2cd60173fd31b &amp;quot;Market Garden&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unfired_Clay_Pipe&amp;diff=49168</id>
		<title>Unfired Clay Pipe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unfired_Clay_Pipe&amp;diff=49168"/>
		<updated>2017-05-20T21:37:46Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add description and links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Clay]] x2&lt;br /&gt;
|producedby = [[requires::Potter&#039;s Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
[[category:Pottery]]&lt;br /&gt;
Place into a fired [[Kiln]] and wait for about 25 minutes (5 branches of fuel) to get a [[Clay Pipe]].&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cleaned_Swan&amp;diff=49165</id>
		<title>Cleaned Swan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cleaned_Swan&amp;diff=49165"/>
		<updated>2017-05-20T15:54:18Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Add spitroast swan info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|image = File:Cleaned_swan.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = ???&lt;br /&gt;
|objectsreq = [[requires::Plucked Swan]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
A cleaned swan carcass. Spitroast over a fire to make [[Spitroast Swan]], or butcher to receive 2x [[Bone Material|Bones]] and 3x [[Swan Meat]].&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Hitpoints&amp;diff=49117</id>
		<title>Talk:Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Hitpoints&amp;diff=49117"/>
		<updated>2017-05-17T18:02:57Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Nasty Wart */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missing items ==&lt;br /&gt;
&lt;br /&gt;
Needs images for &amp;quot;Black-eyed&amp;quot;, &amp;quot;Ugly Wart&amp;quot;; missing entry for ugly wart&lt;br /&gt;
&lt;br /&gt;
== Nasty Wart ==&lt;br /&gt;
&lt;br /&gt;
Someone should check information about the Nasty Wart.&lt;br /&gt;
I am pretty sure that I got it while treating something other than Black Eye with toad butter&lt;br /&gt;
and it also disappeared after some time randomly.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49116</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49116"/>
		<updated>2017-05-17T17:16:00Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH&amp;lt;/h2&amp;gt;&lt;br /&gt;
17.05 20:00 - [[Stalagoom]] planted in a garden pot (cave). Need time of growth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49115</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49115"/>
		<updated>2017-05-17T17:12:02Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Available Plants */  Add stalagoom outdoors growth time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Plant !! Outside !! Inside !! Cave !! Notes !! Discussion&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 4 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle]] || 7 days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || 2 days || Inside || Cave || Notes || Time needs confirmation, more than 2 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || 2.5 days || Inside || 2.5 days || May grow [[Four Leaf Clover]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || 8 Hours || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] || 4 days || Inside || Cave || Notes || Time needs confirmation, 2.5 days has been observed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] || 4 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] || 8 Days || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Outside || Inside || Cave || Notes ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 31 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after about 2 hours.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=51157&amp;amp;hilit=Garden+Pot&amp;amp;sid=10250dc822fe885088f2cd60173fd31b &amp;quot;Market Garden&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Garden_Pot&amp;diff=49112</id>
		<title>Talk:Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Garden_Pot&amp;diff=49112"/>
		<updated>2017-05-17T06:57:00Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Time needs confirmation notes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone have an exact firing time for the garden pots? It looks like it takes a full load of fuel.&lt;br /&gt;
&lt;br /&gt;
== Time needs confirmation notes ==&lt;br /&gt;
&lt;br /&gt;
Maybe we should use a discussion section for temporary notes such as &amp;quot;Time needs confirmation, more than 2 days has been observed&amp;quot; since the notes section&lt;br /&gt;
seems to be created for extra information rather then them. Also, it would remove the problem with interpreting the note - it is not clear whether the note&lt;br /&gt;
is about indoors, outdoors or cave environment.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Treeplanter%27s_Pot&amp;diff=49107</id>
		<title>Treeplanter&#039;s Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Treeplanter%27s_Pot&amp;diff=49107"/>
		<updated>2017-05-16T18:30:19Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Removed incorrect (obsolete?) information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Treeplanter&#039;s Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Pots &amp;amp; Pottery|$Treeplanter&#039;s Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A treeplanter&#039;s pot is an important tool used with [[Soil]] or [[Localized Resources|Bat Guano]], [[Water]], a [[Herbalist Table]] and any one of the tree &amp;quot;seeds&amp;quot; such as an [[Apple Core]], [[Fir Cone]], or [[Mulberry]] to grow a new [[Tree]] (full list). The [[quality]] is important for treeplanter&#039;s pots as it is one of the factors in determining the tree&#039;s quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt treeplanter&#039;s pot is [[Softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity * Masonry * Farming}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is &amp;lt;math&amp;gt;\frac{(_{q}unburntpot*2) + _{q}Kiln + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Place 4x [[Soil]] or [[Localized Resources|Bat Guano]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (left-click on the pot, right-click on the water source).&lt;br /&gt;
#After the pot is filled with soil and water, put the tree seed into the pot by left-clicking on the seed and right-clicking on the pot.&lt;br /&gt;
#Place the filled pot onto a [[Herbalist Table]] and leave it there for 6 in-game hours (2 hour realtime). &lt;br /&gt;
#Plant the sapling within one in-game day (8 real-life hours) of sprouting or else it dies and you have to repeat the process. You plant a tree by holding the pot by left-clicking and then right-clicking on the exact spot you want to plant your tree (select the Plant option).&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|T}}reeplanter&#039;s Pot, and then click the &amp;quot;Craft&amp;quot; button to get an Unburnt Treeplanter&#039;s Pot.&lt;br /&gt;
#Place the unfinished pot into a kiln with 8 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after 32? minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: Keep in mind that if you don&#039;t have room in your inventory for a crafted item or in your cursor it drops to the ground, or water you were gathering clay in.&lt;br /&gt;
&lt;br /&gt;
== Skills Effecting Treeplanting ==&lt;br /&gt;
&lt;br /&gt;
*Plant Lore  &amp;quot;greater success&amp;quot;&lt;br /&gt;
*Woodsmanship  &amp;quot;greater success&amp;quot;&lt;br /&gt;
*Forestry  &amp;quot;significantly greater success&amp;quot;&lt;br /&gt;
*Druidic Rite  &amp;quot;greatest possible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note: The seed&#039;s chances of sprouting are increased solely on the above skills.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49087</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49087"/>
		<updated>2017-05-10T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH&amp;lt;/h2&amp;gt;&lt;br /&gt;
09.05 16:00 - [[Stalagoom]] planted in garden pot outside. Need time of growth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49086</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49086"/>
		<updated>2017-05-10T19:39:20Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;WATCH:&amp;lt;/h2&amp;gt;&lt;br /&gt;
09.05 16:00 - [[Stalagoom]] planted in garden pot outside. Need time of growth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;TEST:&amp;lt;/h2&amp;gt;&lt;br /&gt;
beehive quality: intersecting squares are assigned to one of the hives, empty squares count as Q10 / Q0.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49070</id>
		<title>User:SilentPony</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:SilentPony&amp;diff=49070"/>
		<updated>2017-05-09T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Created page with &amp;quot;WATCH: 09.05 16:00 - Stalagoom planted in garden pot outside. Need time of growth.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WATCH:&lt;br /&gt;
09.05 16:00 - [[Stalagoom]] planted in garden pot outside. Need time of growth.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49069</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=49069"/>
		<updated>2017-05-09T13:19:59Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Available Plants */  Add stalagoom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Plant !! Outside !! Inside !! Cave !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 4 days || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle]] || 7 days || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || 2 days || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Outside || Inside || Cave || May grow [[Four Leaf Clover]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] || 4 days || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] || 4 Days || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Outside || Inside || Cave || Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; {{K|O}}dds &amp;amp; Ends &amp;amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 31 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after about 2 hours.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=51157&amp;amp;hilit=Garden+Pot&amp;amp;sid=10250dc822fe885088f2cd60173fd31b &amp;quot;Market Garden&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=49064</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=49064"/>
		<updated>2017-05-08T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Verified number of stones for a milestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Milestone.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stoneworking]] ?&lt;br /&gt;
|objectsreq = &lt;br /&gt;
- Initial Milestone:&amp;lt;br /&amp;gt; [[requires::Stone]] x90, [[requires::Rope]] x4&amp;lt;br /&amp;gt;&lt;br /&gt;
- Subsequent Milestones:&amp;lt;br /&amp;gt; [[Stone]] x5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|M$ilestone}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s allow you to construct roads to teleport and pathfind along. They can&#039;t be built indoors.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*You can teleport using the stone milestone or a wooden roadsign.&lt;br /&gt;
*Stone milestones can connect/create up to 4 roads, whereas [[Wooden Roadsign]]s can only create 1.&lt;br /&gt;
*Stone roads are a lot more difficult to grief, with much higher soak and hp.&lt;br /&gt;
*You can connect wooden roadsigns to the end of a stone road to allow bidirectional travel.&lt;br /&gt;
*When travelling a road, you get a &amp;quot;waylaid&amp;quot; debuff that lasts 10-15 minutes, allowing travel along the road from any point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&#039;&#039;&#039;Note: the paragraphs below are Legacy info and need to be verified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road.&lt;br /&gt;
&lt;br /&gt;
If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail.  You can no longer extend this trail.  If you want to extend it, you&#039;ll have to destroy the last milestone.  Then the new last milestone will have gone back to default last milestone behaviour.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&lt;br /&gt;
Build a milestone. (Right) Click &amp;quot;Extend&amp;quot;. You now have a cursor to place a second milestone. The second milestone needs to be placed within 500 pixels of the one you just extended from. You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select &amp;quot;Make Trail&amp;quot;. You now get to name the trail, and you&#039;ll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you&#039;ve connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road.&lt;br /&gt;
&lt;br /&gt;
The radius on the original milestone, shown during placement, is the &amp;quot;turn radius&amp;quot;. Once the dude enters this circle, when following a trail, he&#039;ll start pathfinding towards the next stone in line.&lt;br /&gt;
&lt;br /&gt;
==Word for the Wise==&lt;br /&gt;
&lt;br /&gt;
Road posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road, make sure to place the posts relatively close together so you don&#039;t walk off the road (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads that won&#039;t interfere with other peoples building. No player likes taking these things down.&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Merchant%27s_Pants&amp;diff=49054</id>
		<title>Merchant&#039;s Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Merchant%27s_Pants&amp;diff=49054"/>
		<updated>2017-05-08T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: Create Merchant&amp;#039;s Pants page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|image = Hafen-Merchant&#039;s_Pants.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Sewing]]&lt;br /&gt;
|egild% = [[egild%::35%-65%]]&lt;br /&gt;
|egildatt =  [[Charisma]] [[Sewing]] &lt;br /&gt;
|objectsreq = [[requires::Silk Cloth]] x2 [[requires::Silk Thread]] x2 [[requires::Wool Cloth]] x1 [[requires::Linen Cloth]] x1&lt;br /&gt;
|slot = 7L or 7R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Pants &amp;amp; Legwear|$Merchant&#039;s Pants}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[softcap]]ped by sqrt([[Sewing]]*[[Dexterity]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Pants &amp;amp; Legwear]]&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=49053</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=49053"/>
		<updated>2017-05-08T13:27:54Z</updated>

		<summary type="html">&lt;p&gt;SilentPony: /* Pants */  Add merchant&amp;#039;s pants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
[[Category:Gildable Equipment]]&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 10%-45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 0%-55%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Pants]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 35%-65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 0%-55%&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
| 35%-50%&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Kozhukh]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 30%-50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Walrus Cape]]&lt;br /&gt;
| [[Will]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 20%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilentPony</name></author>
	</entry>
</feed>