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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spork</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spork"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Spork"/>
	<updated>2026-06-22T05:52:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Curiosity&amp;diff=26168</id>
		<title>Legacy talk:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Curiosity&amp;diff=26168"/>
		<updated>2012-04-25T07:04:37Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Candleberry? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;should there be a &amp;quot;slots required&amp;quot; attribute and a &amp;quot;LP/Hr per attention point per slot&amp;quot; calculation.  At my current int it seems important to maximize the effectiveness of the entire space. -bajuba&lt;br /&gt;
&lt;br /&gt;
== Quality formula ==&lt;br /&gt;
&lt;br /&gt;
It should be noted that the [[Quality]] formula is the same thing with the base LP being the Quality Modifier. This might make a better reference for new players looking at this page and get familiar with how the whole quality thing works.&lt;br /&gt;
&lt;br /&gt;
== Candleberry? ==&lt;br /&gt;
&lt;br /&gt;
Why is candleberry listed as a curio? Not once but twice. I don&#039;t mean as an ingredient either. I don&#039;t know how to go about fixing that on this type of table...  [[User:Lando242|Lando242]] 05:44, 24 April 2012 (EDT)&lt;br /&gt;
:Erm. Its intentional. Considering there is a &amp;quot;&#039;&#039;&#039;All Curiosities&#039;&#039;&#039;&amp;quot; table and a separate &amp;quot;&#039;&#039;&#039;Forageable Curiosities&#039;&#039;&#039;&amp;quot; table. (PS: Take note of the fact that I&#039;m kinda suspicious towards users with 3 or 4 trailing digits in the name.) --[[User:MvGulik|MvGulik]] 10:00, 24 April 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Curiosity&amp;diff=26167</id>
		<title>Legacy talk:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Curiosity&amp;diff=26167"/>
		<updated>2012-04-25T07:04:05Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Candleberry? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;should there be a &amp;quot;slots required&amp;quot; attribute and a &amp;quot;LP/Hr per attention point per slot&amp;quot; calculation.  At my current int it seems important to maximize the effectiveness of the entire space. -bajuba&lt;br /&gt;
&lt;br /&gt;
== Quality formula ==&lt;br /&gt;
&lt;br /&gt;
It should be noted that the [[Quality]] formula is the same thing with the base LP being the Quality Modifier. This might make a better reference for new players looking at this page and get familiar with how the whole quality thing works.&lt;br /&gt;
&lt;br /&gt;
== Candleberry? ==&lt;br /&gt;
&lt;br /&gt;
Why is candleberry listed as a curio? Not once but twice. I don&#039;t mean as an ingredient either. I don&#039;t know how to go about fixing that on this type of table...  [[User:Lando242|Lando242]] 05:44, 24 April 2012 (EDT)&lt;br /&gt;
:Erm. Its intentional. Considering there is a &amp;quot;&#039;&#039;&#039;All Curiosities&#039;&#039;&#039;&amp;quot; table and a separate &amp;quot;&#039;&#039;&#039;Forageable Curiosities&#039;&#039;&#039;&amp;quot; table. (PS: Take note of the fact that I&#039;m kinda suspicious towards users with 3 or 4 trailing digits in the name.) --[[User:MvGulik|MvGulik]] 10:00, 24 April 2012 (EDT)&lt;br /&gt;
[[User:Spork|Spork]]It&#039;s not a curio though.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Gold_Egg&amp;diff=26166</id>
		<title>Legacy:Gold Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Gold_Egg&amp;diff=26166"/>
		<updated>2012-04-25T07:02:53Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = Fodder of some type&lt;br /&gt;
|producedby = [[requires::Chicken]], [[requires::Chicken Coop]]&lt;br /&gt;
|lpgain = &lt;br /&gt;
|studytime = &lt;br /&gt;
|mentalweight = 50&lt;br /&gt;
}}The &#039;&#039;&#039;Gold Egg&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[Chicken]]s will on rare occasion lay a &#039;&#039;&#039;Gold Egg&#039;&#039;&#039; when kept in a [[Chicken Coop]]. &#039;&#039;&#039;Golden Eggs&#039;&#039;&#039; require a chicken, having a [[Cock]] is not necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The Gold Egg can also be used as a [[Gold Nugget]] when crafting [[jewelry]] or [[dragon helmet]]s.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Brill&amp;diff=19039</id>
		<title>Legacy:Roasted Brill</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Brill&amp;diff=19039"/>
		<updated>2011-03-11T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obtained by cooking Filet of Brill over a fire via Craft&amp;gt;Cooking&amp;gt;Roasted Meat.&lt;br /&gt;
One of the few fish that doesn&#039;t give INT FEPs, making it good for new players with unbalanced stats&lt;br /&gt;
{{Infobox food&lt;br /&gt;
|objectsreq = [[requires::Filet of Brill]]&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|type = Inventory&lt;br /&gt;
|hunger = 30&lt;br /&gt;
|str = 2&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 2&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Quern&amp;diff=19021</id>
		<title>Legacy:Quern</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Quern&amp;diff=19021"/>
		<updated>2011-03-09T22:57:58Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 50&lt;br /&gt;
|skillreq = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Large Stone]], [[requires::Stone Boulder]]&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A quern is a tool used to turn [[wheat seeds]] into [[wheat flour]]. It is also used to grind [[Malted Wheat|malted wheat]] into [[Wheat Grist|wheat grist]] used for [[wort]] and Cured Tobacco Leaves into [[Tobacco]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|Q}}uern&lt;br /&gt;
&lt;br /&gt;
It is created from a [[Large Stone]] or [[Stone Boulder]]. This will consume the large stone/stone boulder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many people also tend to leave these behind after making them for the purpouse of gaining learning points, an easy way to obtain one without the proper skills is to look around in the wilderness. But be careful not to be seen taking one near a settlement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because the boulder used to make a quern doesn&#039;t have a quality and no attribute or skill affects stoneworking, querns have no quality.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Wild_Windsown_Weed&amp;diff=18944</id>
		<title>Legacy talk:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Wild_Windsown_Weed&amp;diff=18944"/>
		<updated>2011-03-07T03:41:07Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found my first in forest at 20 exploration, 10 perception -- 4/28/2010&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t find one in World 4 until per*exp=1000. Has the requirement changed? --[[User:Vikingdragons|Vikingdragons]] 20:09, 20 January 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I just found one at perc*expl=80. Screencap: [http://i82.photobucket.com/albums/j245/knob_hush/Picture8.png]--[[User:JustOneAsbesto|JustOneAsbesto]] 19:35, 6 March 2011 (CST)&lt;br /&gt;
Rewrote it to include your findings [[User:Spork|Spork]] 21:41, 6 March 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=18943</id>
		<title>Legacy:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=18943"/>
		<updated>2011-03-07T03:40:32Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWW.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 25&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = the most [[:Category:Terrain|Terrains]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The wild [[:Category:Crops|crop patches]] known from the second world in Haven &amp;amp; Hearth have been replaced with Wild Windsown Weeds (WWWs), a new [[:Category:Wild Plants|wild plant]] that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the [[Farming]] skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same &amp;quot;area&amp;quot; they will tend to produce the same type of seed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Wild Windsown Weeds begin to appear when you have a [[Perception]] * [[Exploration]] score of at least 100, although they have been seen at as low as 80. They can be found in most terrains, and are often hard to see because of their size.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Wild Windsown Weeds and is softcapped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=18942</id>
		<title>Legacy:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=18942"/>
		<updated>2011-03-07T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWW.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 25&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = the most [[:Category:Terrain|Terrains]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The wild [[:Category:Crops|crop patches]] known from the second world in Haven &amp;amp; Hearth have been replaced with Wild Windsown Weeds (WWWs), a new [[:Category:Wild Plants|wild plant]] that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the [[Farming]] skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same &amp;quot;area&amp;quot; they will tend to produce the same type of seed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
In order to see the Wild Windsown Weed you need to have a [[Perception]] * [[Exploration]] score of at least 100 (Although they have been seen as low as at 80). They can be found in most terrains, and are often hard to see because of their size.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Wild Windsown Weeds and is softcapped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bucket&amp;diff=18794</id>
		<title>Legacy:Bucket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bucket&amp;diff=18794"/>
		<updated>2011-02-26T00:08:06Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|lpgain = 30&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x1&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Buckets are used to collect and move up to ten liters each of liquid products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buckets can store [[Honey|honey]], [[Milk|milk]], [[Water|water]], [[Wort|wort]], [[Grape Juice|grapejuice]], [[vinegar]], and [[Wine|wine]]. It cannot be used to store or carry [[Weißbier|beer]], [[Tea|tea]], or [[Rennet|rennet]]. Note that when stored in a bucket, Grape Juice and Wine do not age as they do when contained in a barrel, thus making them the container of choice for long-term wine storage.&lt;br /&gt;
&lt;br /&gt;
LP from Buckets has recently been nerfed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; B{{Key|u}}cket&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
Left click on the bucket in your inventory screen, then right click on an object to fill the bucket.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=18679</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=18679"/>
		<updated>2011-02-20T00:12:27Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: If items are placed in a cooking device (such as an oven, a smelter or a kiln) without lighting the fuel, the items will accumulate &amp;quot;ticks&amp;quot; towards their completion at the normal rate until there is only one tick left.&lt;br /&gt;
*The safest way to utilize this bug is to put in only &#039;&#039;&#039;one&#039;&#039;&#039; unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning, as if one waits long enough, one only needs one unit of fuel for both of them.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) will lock progress at 92% until removed, at which point it will resume normal progress from that point.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in a cellar. If one leaves a tanning tub in a cellar, and there are &#039;&#039;&#039;no&#039;&#039;&#039; hearthlings in the cellar observing it, it will lock at 92% whilst unobserved. This includes logging out. Once it is observed again (entering the cellar or logging in inside the cellar) progress will resume.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
- This may not be a bug, as the the fuel for a cauldron is shown underneath it, and lifting it would not lift the fuel.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
*Bug: If you kill a chick with punch it drops as a dead chicken instead of [[A_mess...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Spork&amp;diff=18595</id>
		<title>User talk:Spork</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Spork&amp;diff=18595"/>
		<updated>2011-02-11T03:18:10Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Again&lt;br /&gt;
&lt;br /&gt;
Heyo, thanks for helping out with the spam attacks.  If you could do me a favor and instead of redirecting those links next time, just add the &amp;lt;nowiki&amp;gt;[[Category:SPAM]]&amp;lt;/nowiki&amp;gt; tag to it so that I don&#039;t have to delete a redirect too, that&#039;d be great! :) thanks -[[User:Spiff|Spiff]] 17:12, 9 February 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sure, no problem. I wasn&#039;t sure exactly what to do.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Decay&amp;diff=18422</id>
		<title>Legacy talk:Decay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Decay&amp;diff=18422"/>
		<updated>2011-02-01T04:53:43Z</updated>

		<summary type="html">&lt;p&gt;Spork: Created page with &amp;quot;This page is way out of date. If anyone has relevant new info, it would be useful ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is way out of date. If anyone has relevant new info, it would be useful [[User:Spork|Spork]] 22:53, 31 January 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Brick&amp;diff=18421</id>
		<title>Legacy:Brick</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Brick&amp;diff=18421"/>
		<updated>2011-02-01T04:43:44Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = Any Clay&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Brick is a material commonly required for industrial constructions, such [[ore smelter]]s and [[oven]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Bricks are produced by burning [[clay]] in a [[kiln]].As of a recent update, all types of clay can be burned, with these effects. Ball Clay turns into yellow bricks, Acre Clay turns into red bricks, Gray Clay turns into Black Bricks, Bone Clay turns into White Bricks, and Cave Clay turns into Blue Bricks.&lt;br /&gt;
&lt;br /&gt;
It takes two [[tick]]s to burn a full kiln of clay. Each tick is one [[branch]], and takes about 5 and a half minutes. It will take longer to burn a full batch if the kiln is already lit, since it has to use up the previous &amp;quot;tick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Quality of a brick is determined by: ((2*ClayQ) + KilnQ + FuelQ) / 4&lt;br /&gt;
&lt;br /&gt;
==Colours==&lt;br /&gt;
&lt;br /&gt;
When making bricks, they clay used will decide what colour they will be.&lt;br /&gt;
&lt;br /&gt;
[[Ball Clay]] = Yellow&lt;br /&gt;
&lt;br /&gt;
[[Acre Clay]] = Red&lt;br /&gt;
&lt;br /&gt;
[[Gray Clay]] = Black&lt;br /&gt;
&lt;br /&gt;
[[Bone Clay]] = White &lt;br /&gt;
&lt;br /&gt;
[[Cave Clay]] = Blue&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cart&amp;diff=18420</id>
		<title>Legacy:Cart</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cart&amp;diff=18420"/>
		<updated>2011-02-01T04:33:21Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|type       = No&lt;br /&gt;
|skillreq   = [[requires::Wheelmaking]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x5, [[requires::Board]] x20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Carts are used to easily move up to four [[Lift|lifted]] objects with the exception of the [[Rowboat]]. A pulled cart will move at crawl speed over [[Forest Terrain]]s, walk speed over [[Mudflat]], [[Grassland]], [[Cave]], and [[Mine]] terrains, and run speed over [[Paved Ground]]. If a pulled cart runs into another stationary object, the puller will be released from the cart and will then need to select to pull the cart again. Please note that carts cannot carry individual inventory items unless you put them in a [[Lift|liftable]] container first, and then load the container into the cart. If you run over a rabbit with a cart it will die and leave no materials. Carts can be built in mines, but they cannot move through mine or cave entrances.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
When the cart is unloaded, the only context option when right clicking the cart is to Pull Cart. Once pulling, your character may leave the cart in one of two ways; run into another object, or right click and choose Leave Cart.&lt;br /&gt;
&lt;br /&gt;
To load the cart, use the [[Lift]] skill and lift the object in question and then right click the cart. Your character will walk towards the cart, and you will be given the option to select one of four slots within which to place your lifted object once you reach it. The cart graphic will change to show a covered bundle being hauled around in it to indicate that there is now something inside it. The graphic will not change from the amount of load, just whether it is loaded or unloaded.&lt;br /&gt;
&lt;br /&gt;
To unload a cart, right click the cart while not pulling it and choose Open Cart. The cart&#039;s load window open again, and simply left click the slot to transfer from the cart to your [[Lift]] skill.&lt;br /&gt;
&lt;br /&gt;
You can also use the cart to kill small animals like a rabbit by driving over them.[[File:Carts.png|frame|Unloaded and Loaded]]&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
&lt;br /&gt;
*Select the recipe: {{K|B}}uild &amp;gt; {{K|C}}onstruction &amp;gt; {{K|C}}arts &amp;amp; Cogs &amp;gt; {{K|C}}art&lt;br /&gt;
&lt;br /&gt;
*Obtain and place the ingredients at the build site: 5x [[Block of Wood]] and 20x [[Board]]&lt;br /&gt;
&lt;br /&gt;
*Click Build&lt;br /&gt;
&lt;br /&gt;
==Tip==&lt;br /&gt;
You can pick up liftable objects while pulling a cart. This means you can carry a rowboat loaded with two objects while pulling a cart, allowing you to move 6 objects at once. The downside to this is you will move at crawl speed regardless of terrain.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Beeted_Bird_Breast&amp;diff=18411</id>
		<title>Legacy:Beeted Bird Breast</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Beeted_Bird_Breast&amp;diff=18411"/>
		<updated>2011-01-31T23:40:56Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can be cooked over a fire with a frying pan. Provides CON, CHA, DEX, and PSY FEPs, which tend to be uncommon.{{Infobox_food&lt;br /&gt;
|name = Beeted Bird Breast&lt;br /&gt;
|objectsreq = [[requires::Raw Chicken Meat]] x1, [[requires::Beetroot]] x2, [[requires::Vinegar]] x2, [[requires::Wine]] x2, [[requires::Dried Pepper Drupes]] x4, [[requires::Yellow Onion]] x1, [[requires::Butter]] x1&lt;br /&gt;
|producedby = [[requires::Fire]], [[requires::Frying pan]]&lt;br /&gt;
|hunger = 50&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 4&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 5&lt;br /&gt;
|dex = 7&lt;br /&gt;
|psy = 3&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt;{{Key&lt;br /&gt;
|B&lt;br /&gt;
}}eeted Bird Breast&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Beeted_Bird_Breast&amp;diff=18410</id>
		<title>Legacy:Beeted Bird Breast</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Beeted_Bird_Breast&amp;diff=18410"/>
		<updated>2011-01-31T23:40:42Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can be cooked over a fire with a frying pan. Provides CON, CHA, DEX, and PSY FEPs, which tend to be uncommon.&lt;br /&gt;
&lt;br /&gt;
{{Infobox_food&lt;br /&gt;
|name = Beeted Bird Breast&lt;br /&gt;
|objectsreq = [[requires::Raw Chicken Meat]] x1, [[requires::Beetroot]] x2, [[requires::Vinegar]] x2, [[requires::Wine]] x2, [[requires::Dried Pepper Drupes]] x4, [[requires::Yellow Onion]] x1, [[requires::Butter]] x1&lt;br /&gt;
|producedby = [[requires::Fire]], [[requires::Frying pan]]&lt;br /&gt;
|hunger = 50&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 4&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 5&lt;br /&gt;
|dex = 7&lt;br /&gt;
|psy = 3&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt;{{Key&lt;br /&gt;
|B&lt;br /&gt;
}}eeted Bird Breast&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=18399</id>
		<title>Legacy:Hide Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=18399"/>
		<updated>2011-01-31T21:34:01Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]] or [[requires::Dried Fox Hide]] or [[requires::Dried Hide]] or [[requires::Dried Sheep Skin]] or [[requires::Rabbit Fur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A hide cloak is crafted with a [[dried hide]] and has no use other than character customization.&lt;br /&gt;
&lt;br /&gt;
Despite the game saying it requires a &amp;quot;Dried Cow Hide&amp;quot;, a dried hide from any animal will work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ants&amp;diff=18398</id>
		<title>Legacy:Ants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ants&amp;diff=18398"/>
		<updated>2011-01-31T21:24:04Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = 50&lt;br /&gt;
|lpgain   = 20&lt;br /&gt;
|loot     = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ants are found around [[Ant Hill]]s. When raiding an ant hill, all the ants guarding it will attack. Unlike most other creatures of this game, ants do not deal grievous damage. Because of their lack of means of damaging HHP as well as their simplicity in difficulty, ants are often used to learn how the basics of the combat system.&lt;br /&gt;
&lt;br /&gt;
As of World 4, ants deal HHP damage, and can kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Ants only have a basic attack and a move that increases their attack meter. They will constantly fill up the attack meter and use their attack when it is around 65% full.&lt;br /&gt;
&lt;br /&gt;
== How to fight them ==&lt;br /&gt;
&lt;br /&gt;
It takes only a small amount of basic combat stats to kill ants with a single blow. Using the jump ability will refill lost attack meter, should an attack either miss or not deal enough damage. The bloodlust maneuver combined with the punch attack is the fastest way to dispatch ant swarms.&lt;br /&gt;
&lt;br /&gt;
Each ant swarm should be killed individually. Raiding an ant hill causes all nearby ants to attack, so killing them beforehand is important to a successful raid. Failure to do this can quickly drain defense due to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
Ants can pass under fences, so hiding behind a roundpole fence will provide no protection from ant attacks. However, ants cannot track you though water, so if ants are chasing you near water, walk into the shallows, walk a few steps along the river, and hop out, free to resume raiding the nest without the ants bothering you, even if they are nearby.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An unarmed skill of 10 will reduce an ant to exactly 0 Defense with a punch.&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Ant.jpg|thumb|left|259px]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Learning_Points&amp;diff=18397</id>
		<title>Learning Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Learning_Points&amp;diff=18397"/>
		<updated>2011-01-31T21:18:02Z</updated>

		<summary type="html">&lt;p&gt;Spork: Removed the section on bucket spamming. Do we really want noobs clearcutting for LP?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learning Points are used to buy [[skills|Incremental skills]], [[:Category:Skills|Non-incremental skills]], and [[Yeomanry|Property]].&lt;br /&gt;
&lt;br /&gt;
They are acquired by preforming almost all activities such as: [[Farming]], [[Fishing]], [[Soil|Digging]], [[Murder]], [[Hunting]], [[Foraging]], Constructing items from the Construction menu, [[Smithing]], [[Lumberjacking]], [[Soil]] up Stumps, Chopping [[Block of Wood]], Chopping [[Board]]s, All Crafts in the Crafts menu, Gathering objects from trees, Raiding [[Ants]] nests, Killing [[creatures]].&lt;br /&gt;
&lt;br /&gt;
Some actions do not result in Learning Point gain however, often automated processes. Among these are: [[Baking]] in an [[Oven]], Smelting Ore in a [[Ore_Smelter|Smelter]], Baking [[Pottery]] in a [[Kiln]], Destroying an Object, [[Vandalism]], [[Theft]], [[Trespassing]], Smelting Cast Iron to [[Bloom]] or [[Slag]] in a [[Finery Forge]], Forging [[Bar_of_Steel|Steel]] in a [[Steel Crucible]], Filling [[Water]], [[Tanning_Tub|Tanning]] [[:Category:Hides|Hides]] to [[Leather]], Drying [[:Category:Hides|Hides]].&lt;br /&gt;
&lt;br /&gt;
Different actions give different [[Base_LP_Gain_Table|amounts]] of Learning Points and the amount of learning points can be modified with equipment, such as: [[Ring of Brodgar]], [[Pearl Necklace]]; Consumables: [[Black Pepper]], [[Cured Hemp Bud]], [[Tea]]; or by altering your [[Personal Beliefs]].&lt;br /&gt;
&lt;br /&gt;
As of January 11 2011 cutting trees LP has been nerfed.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mudflat&amp;diff=18390</id>
		<title>Legacy:Mudflat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mudflat&amp;diff=18390"/>
		<updated>2011-01-31T06:54:29Z</updated>

		<summary type="html">&lt;p&gt;Spork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location2&lt;br /&gt;
| image        = Image:42.png&lt;br /&gt;
| plow   = No&lt;br /&gt;
| pave   = Yes&lt;br /&gt;
| animals   = None&lt;br /&gt;
| plants   = None&lt;br /&gt;
| trees   = None&lt;br /&gt;
}}&lt;br /&gt;
A mudflat is identified by a barren (with exception to boulders), brown dirt area, only inhabited by the occasional stray animal. While mudflats cannot be plowed, you can pave or plant grass on them. It is also possible to build directly on them, though inadvisable because of [[decay]].&lt;br /&gt;
Some people refer to Mudflats as Deserts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hazel nut trees grow in mudflats.&lt;br /&gt;
&lt;br /&gt;
[[pl:Mudflats]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18386</id>
		<title>Legacy:Hunting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18386"/>
		<updated>2011-01-31T05:33:25Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Specific Animal Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 200&lt;br /&gt;
| req        = [[skillreq::Wilderness Survival]]&lt;br /&gt;
| reqby      = [[Animal Husbandry]], [[Archery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necessary for picking up and attacking [[creatures]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Text.&lt;br /&gt;
&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&#039;&#039;&#039;Archery mechanics&#039;&#039;&#039;: When shooting a target with a [[Bow]] or [[Sling]], your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are &#039;aiming&#039;. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit, whereas shooting immediately will almost guarantee a miss. Note that your target will still turn aggressive if your opening shot misses.&lt;br /&gt;
&lt;br /&gt;
Also note: If several characters surrond the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.&lt;br /&gt;
&lt;br /&gt;
==Quoting Potjeh==&lt;br /&gt;
&amp;quot;Damage is randomly selected anywhere between minimum and maximum (inclusive) damage. Minimum is maximum * 0.5 * your perception / target&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Ammo adds it&#039;s own damage to the weapons&#039; damage. Stones do 0 (so their quality is irrelevant), stone arrows do 10 @ quality 10 and bone arrows do 20 @ q10. To get the damage for a specific quality level, multiply the damage @ q10 by the square root of (arrow&#039;s quality / 10). So, a q40 bone arrow will do 40 damage, q90 60, etc. Be advised that arrow (but not stone) quality also effects your aiming - whichever is lowest of your marksmanship, arrow&#039;s q * 2 or bow&#039;s q * 2 (bow&#039;s q * 3 for ranger bow) determines your aiming speed.&lt;br /&gt;
&lt;br /&gt;
And the aim bar represents your chance to hit, so no, there&#039;s nothing else involved.&amp;quot;&amp;lt;ref&amp;gt;http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=8079#p90461&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Animal Techniques==&lt;br /&gt;
&#039;&#039;&#039;To hunt rabbits and chickens&#039;&#039;&#039;: Have a 2 x 2 set of squares empty in your inventory. Wait until the animal stops moving. Left click on it. When you stop moving because the animal is in your way, right click it to pick it up. It will then be in your inventory.&lt;br /&gt;
&lt;br /&gt;
Right click the animal again to get the option to kill it, &amp;quot;wring neck&amp;quot;. It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Ofcourse, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt toads and rats&#039;&#039;&#039;: Have a single square empty in your inventory. Right click the animal. Toads and rats may be killed but do not currently produce anything of tangible value (Now you can prepare Rat on a Stick). To kill they must be punched or struck with a weapon. There is no &amp;quot;wring neck&amp;quot; option&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt foxes&#039;&#039;&#039;: Easiest method for a newbie. [[Fox]]es are the easiest animal to kill after rabbits, chickens and toads and rats. Slings are now the best way to hunt foxes for someone without very high Marksman skill and good equipment as arrows take much longer to aim and have a much lower chance to hit, although they do more damage. Hunt with an almost empty inventory filled with branches. When you see the fox wait until it stops next to an obstacle. The edge of water is best as trees and boulders can be harder to use. Enclose the quarry in a ring of construction -it doesn&#039;t matter what, as long as it is made from branches and takes up only one grid square. Just put one branch into the construction. Most people use fires. Don&#039;t build, move on. You will have to move fast.&lt;br /&gt;
&lt;br /&gt;
When the fox is penned up so that it cannot escape, you can then wander away to find the nearest boulder, chip a bunch of stones and return to pepper it with rocks. It can&#039;t attack you or fight back. If you have a decent q sling and if your marksman skill is high enough you will be able to hit it and it will die. Of course you will have to remove the enclosure to get in at the fox, which is why you didn&#039;t build it. Just shift click to transfer the sticks back into your inventory. The branches used to build the enclosure can also be converted quickly into a drying rack or a basket if you need space to put things and don&#039;t want to risk losing them by leaving them on the ground.&lt;br /&gt;
&lt;br /&gt;
If you lose aggro on an animal after you have wounded it, such as if you have to go to chip more stones from a boulder when you run out of ammunition, you do not get the lp for the first phase of the attack. You only get lp for the last phase before it dies. You do not want to lose aggro on your quarry if the lp are important to you.&lt;br /&gt;
&lt;br /&gt;
As of W4, Foxes will break through signposts when attacked. The best method it to build the ring of fires, but also build a roundpole fence around the ring of fires, as the Fox can not break through. After the fox is dead, you will have to destroy one of the sections of fence. This shouldn&#039;t be too hard, at STR 17 a fence segment takes only 5 hits to knock down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt everything else:&#039;&#039;&#039; Currently the same basic technique as with the fox is often the easiest. If you are hunting Mouflon or Aurochsen you must pen them all up as the herd will all counter attack you not just the animal you attack. In addition you will probably want to pen them up in separate enclosures as you are likely to want some steaks to eat before the entire herd is dead or might run out of stamina and interest before slaughtering them all.&lt;br /&gt;
&lt;br /&gt;
Deer are annoying because they come in herds and heal each other which makes the combat phase last longer. In fact, if you want to go after a fox or a boar or a bear and there are any deer nearby it will be very difficult. They will heal any wounded animal near them too. It is easier to kill a Deer if you have more then one person attacking, offsetting the heal they do on themselves.&lt;br /&gt;
&lt;br /&gt;
You can also make an enclosure for youself to hunt an animal. Simply build the ring of unbuilt fires around yourself. However if anyone innocently wanders up while the animal is aggro&#039;d on you it will likely whirl around and attack them.&lt;br /&gt;
&lt;br /&gt;
Bears are the hardest to kill so they&#039;re probably what you want to tackle last. They cannot be enclosed within sign post traps as they now will destroy them and anything else as they head for a target.&lt;br /&gt;
&lt;br /&gt;
But they can however be killed by ranged attack without the need of a trap. Bears will not run when they are about to die, meaning you can sucessfuly range them from a safe location, like a boat or shallow water. However bear have huge amounts of HP so you may need to restock on ammo if you run out. A rock at the edge of the water is good if available but fairly rare. A good stratergy is to have a friend help you when you need ammo. Have your friend attract the bear while you run away and disengage combat with the bear, grab more ammo, and repeat as nessesary.&lt;br /&gt;
&lt;br /&gt;
A word of warning: bears will attack anything close to them, even while in combat with something else. So do not attempt to get close to a bear under any circumstances.&lt;br /&gt;
&lt;br /&gt;
==Skinning and butchering==&lt;br /&gt;
When a big animal is dead you get the options to skin or to butcher if you right click. If you butcher first the skin is ruined and the skin option is not there. If you want the skin and the meat, you must first skin and then butcher. If you make a mistake and click butcher you can still back away before the job is complete. Then you can skin it and the hide is okay. Also if you do not have space for all the meat you can start to butcher it and then step away in the middle. The rest of the meat will still be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is even only one peice of meat left it will look like the animal has not yet been done.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18385</id>
		<title>Legacy:Hunting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18385"/>
		<updated>2011-01-31T05:31:58Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Specific Animal Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 200&lt;br /&gt;
| req        = [[skillreq::Wilderness Survival]]&lt;br /&gt;
| reqby      = [[Animal Husbandry]], [[Archery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necessary for picking up and attacking [[creatures]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Text.&lt;br /&gt;
&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&#039;&#039;&#039;Archery mechanics&#039;&#039;&#039;: When shooting a target with a [[Bow]] or [[Sling]], your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are &#039;aiming&#039;. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit, whereas shooting immediately will almost guarantee a miss. Note that your target will still turn aggressive if your opening shot misses.&lt;br /&gt;
&lt;br /&gt;
Also note: If several characters surrond the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.&lt;br /&gt;
&lt;br /&gt;
==Quoting Potjeh==&lt;br /&gt;
&amp;quot;Damage is randomly selected anywhere between minimum and maximum (inclusive) damage. Minimum is maximum * 0.5 * your perception / target&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Ammo adds it&#039;s own damage to the weapons&#039; damage. Stones do 0 (so their quality is irrelevant), stone arrows do 10 @ quality 10 and bone arrows do 20 @ q10. To get the damage for a specific quality level, multiply the damage @ q10 by the square root of (arrow&#039;s quality / 10). So, a q40 bone arrow will do 40 damage, q90 60, etc. Be advised that arrow (but not stone) quality also effects your aiming - whichever is lowest of your marksmanship, arrow&#039;s q * 2 or bow&#039;s q * 2 (bow&#039;s q * 3 for ranger bow) determines your aiming speed.&lt;br /&gt;
&lt;br /&gt;
And the aim bar represents your chance to hit, so no, there&#039;s nothing else involved.&amp;quot;&amp;lt;ref&amp;gt;http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=8079#p90461&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Animal Techniques==&lt;br /&gt;
&#039;&#039;&#039;To hunt rabbits and chickens&#039;&#039;&#039;: Have a 2 x 2 set of squares empty in your inventory. Wait until the animal stops moving. Left click on it. When you stop moving because the animal is in your way, right click it to pick it up. It will then be in your inventory.&lt;br /&gt;
&lt;br /&gt;
Right click the animal again to get the option to kill it, &amp;quot;wring neck&amp;quot;. It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Ofcourse, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt toads and rats&#039;&#039;&#039;: Have a single square empty in your inventory. Right click the animal. Toads and rats may be killed but do not currently produce anything of tangible value (Now you can prepare Rat on a Stick). To kill they must be punched or struck with a weapon. There is no &amp;quot;wring neck&amp;quot; option&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt foxes&#039;&#039;&#039;: Easiest method for a newbie. Foxes are the easiest animal to kill after rabbits, chickens and toads and rats. Slings are now the best way to hunt foxes for someone without very high Marksman skill and good equipment as arrows take much longer to aim and have a much lower chance to hit, although they do more damage. Hunt with an almost empty inventory filled with branches. When you see the fox wait until it stops next to an obstacle. The edge of water is best as trees and boulders can be harder to use. Enclose the quarry in a ring of construction -it doesn&#039;t matter what, as long as it is made from branches and takes up only one grid square. Just put one branch into the construction. Most people use fires. Don&#039;t build, move on. You will have to move fast.&lt;br /&gt;
&lt;br /&gt;
When the fox is penned up so that it cannot escape, you can then wander away to find the nearest boulder, chip a bunch of stones and return to pepper it with rocks. It can&#039;t attack you or fight back. If you have a decent q sling and if your marksman skill is high enough you will be able to hit it and it will die. Of course you will have to remove the enclosure to get in at the fox, which is why you didn&#039;t build it. Just shift click to transfer the sticks back into your inventory. The branches used to build the enclosure can also be converted quickly into a drying rack or a basket if you need space to put things and don&#039;t want to risk losing them by leaving them on the ground.&lt;br /&gt;
&lt;br /&gt;
If you lose aggro on an animal after you have wounded it, such as if you have to go to chip more stones from a boulder when you run out of ammunition, you do not get the lp for the first phase of the attack. You only get lp for the last phase before it dies. You do not want to lose aggro on your quarry if the lp are important to you.&lt;br /&gt;
&lt;br /&gt;
As of W4, Foxes will break through signposts when attacked. The best method it to build the ring of fires, but also build a roundpole fence around the ring of fires, as the Fox can not break through. After the fox is dead, you will have to destroy one of the sections of fence. This shouldn&#039;t be too hard, at STR 17 a fence segment takes only 5 hits to knock down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt everything else:&#039;&#039;&#039; Currently the same basic technique as with the fox is often the easiest. If you are hunting Mouflon or Aurochsen you must pen them all up as the herd will all counter attack you not just the animal you attack. In addition you will probably want to pen them up in separate enclosures as you are likely to want some steaks to eat before the entire herd is dead or might run out of stamina and interest before slaughtering them all.&lt;br /&gt;
&lt;br /&gt;
Deer are annoying because they come in herds and heal each other which makes the combat phase last longer. In fact, if you want to go after a fox or a boar or a bear and there are any deer nearby it will be very difficult. They will heal any wounded animal near them too. It is easier to kill a Deer if you have more then one person attacking, offsetting the heal they do on themselves.&lt;br /&gt;
&lt;br /&gt;
You can also make an enclosure for youself to hunt an animal. Simply build the ring of unbuilt fires around yourself. However if anyone innocently wanders up while the animal is aggro&#039;d on you it will likely whirl around and attack them.&lt;br /&gt;
&lt;br /&gt;
Bears are the hardest to kill so they&#039;re probably what you want to tackle last. They cannot be enclosed within sign post traps as they now will destroy them and anything else as they head for a target.&lt;br /&gt;
&lt;br /&gt;
But they can however be killed by ranged attack without the need of a trap. Bears will not run when they are about to die, meaning you can sucessfuly range them from a safe location, like a boat or shallow water. However bear have huge amounts of HP so you may need to restock on ammo if you run out. A rock at the edge of the water is good if available but fairly rare. A good stratergy is to have a friend help you when you need ammo. Have your friend attract the bear while you run away and disengage combat with the bear, grab more ammo, and repeat as nessesary.&lt;br /&gt;
&lt;br /&gt;
A word of warning: bears will attack anything close to them, even while in combat with something else. So do not attempt to get close to a bear under any circumstances.&lt;br /&gt;
&lt;br /&gt;
==Skinning and butchering==&lt;br /&gt;
When a big animal is dead you get the options to skin or to butcher if you right click. If you butcher first the skin is ruined and the skin option is not there. If you want the skin and the meat, you must first skin and then butcher. If you make a mistake and click butcher you can still back away before the job is complete. Then you can skin it and the hide is okay. Also if you do not have space for all the meat you can start to butcher it and then step away in the middle. The rest of the meat will still be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is even only one peice of meat left it will look like the animal has not yet been done.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18384</id>
		<title>Legacy:Hunting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hunting&amp;diff=18384"/>
		<updated>2011-01-31T05:30:27Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Specific Animal Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 200&lt;br /&gt;
| req        = [[skillreq::Wilderness Survival]]&lt;br /&gt;
| reqby      = [[Animal Husbandry]], [[Archery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necessary for picking up and attacking [[creatures]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Text.&lt;br /&gt;
&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&#039;&#039;&#039;Archery mechanics&#039;&#039;&#039;: When shooting a target with a [[Bow]] or [[Sling]], your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are &#039;aiming&#039;. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit, whereas shooting immediately will almost guarantee a miss. Note that your target will still turn aggressive if your opening shot misses.&lt;br /&gt;
&lt;br /&gt;
Also note: If several characters surrond the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.&lt;br /&gt;
&lt;br /&gt;
==Quoting Potjeh==&lt;br /&gt;
&amp;quot;Damage is randomly selected anywhere between minimum and maximum (inclusive) damage. Minimum is maximum * 0.5 * your perception / target&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Ammo adds it&#039;s own damage to the weapons&#039; damage. Stones do 0 (so their quality is irrelevant), stone arrows do 10 @ quality 10 and bone arrows do 20 @ q10. To get the damage for a specific quality level, multiply the damage @ q10 by the square root of (arrow&#039;s quality / 10). So, a q40 bone arrow will do 40 damage, q90 60, etc. Be advised that arrow (but not stone) quality also effects your aiming - whichever is lowest of your marksmanship, arrow&#039;s q * 2 or bow&#039;s q * 2 (bow&#039;s q * 3 for ranger bow) determines your aiming speed.&lt;br /&gt;
&lt;br /&gt;
And the aim bar represents your chance to hit, so no, there&#039;s nothing else involved.&amp;quot;&amp;lt;ref&amp;gt;http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=8079#p90461&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Animal Techniques==&lt;br /&gt;
&#039;&#039;&#039;To hunt rabbits and chickens&#039;&#039;&#039;: Have a 2 x 2 set of squares empty in your inventory. Wait until the animal stops moving. Left click on it. When you stop moving because the animal is in your way, right click it to pick it up. It will then be in your inventory.&lt;br /&gt;
&lt;br /&gt;
Right click the animal again to get the option to kill it, &amp;quot;wring neck&amp;quot;. It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Ofcourse, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt toads and rats&#039;&#039;&#039;: Have a single square empty in your inventory. Right click the animal. Toads and rats may be killed but do not currently produce anything of tangible value (Now you can prepare Rat on a Stick). To kill they must be punched or struck with a weapon. There is no &amp;quot;wring neck&amp;quot; option&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt foxes&#039;&#039;&#039;: Easiest method for a newbie. Foxes are the easiest animal to kill after rabbits, chickens and toads and rats. Slings are now the best way to hunt foxes for someone without very high Marksman skill and good equipment as arrows take much longer to aim and have a much lower chance to hit, although they do more damage. Hunt with an almost empty inventory filled with branches. When you see the fox wait until it stops next to an obstacle. The edge of water is best as trees and boulders can be harder to use. Enclose the quarry in a ring of construction -it doesn&#039;t matter what, as long as it is made from branches and takes up only one grid square. Just put one branch into the construction. Most people use fires. Don&#039;t build, move on. You will have to move fast.&lt;br /&gt;
&lt;br /&gt;
When the fox is penned up so that it cannot escape, you can then wander away to find the nearest boulder, chip a bunch of stones and return to pepper it with rocks. It can&#039;t attack you or fight back. If you have a decent q sling and if your marksman skill is high enough you will be able to hit it and it will die. Of course you will have to remove the enclosure to get in at the fox, which is why you didn&#039;t build it. Just shift click to transfer the sticks back into your inventory. The branches used to build the enclosure can also be converted quickly into a drying rack or a basket if you need space to put things and don&#039;t want to risk losing them by leaving them on the ground.&lt;br /&gt;
&lt;br /&gt;
If you lose aggro on an animal after you have wounded it, such as if you have to go to chip more stones from a boulder when you run out of ammunition, you do not get the lp for the first phase of the attack. You only get lp for the last phase before it dies. You do not want to lose aggro on your quarry if the lp are important to you.&lt;br /&gt;
&lt;br /&gt;
As of W4, Foxes will break through signposts when attacked. The best method it to build the ring of fires, but also build a roundpole fence around the ring of fires, as the Fox can not break through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt everything else:&#039;&#039;&#039; Currently the same basic technique as with the fox is often the easiest. If you are hunting Mouflon or Aurochsen you must pen them all up as the herd will all counter attack you not just the animal you attack. In addition you will probably want to pen them up in separate enclosures as you are likely to want some steaks to eat before the entire herd is dead or might run out of stamina and interest before slaughtering them all.&lt;br /&gt;
&lt;br /&gt;
Deer are annoying because they come in herds and heal each other which makes the combat phase last longer. In fact, if you want to go after a fox or a boar or a bear and there are any deer nearby it will be very difficult. They will heal any wounded animal near them too. It is easier to kill a Deer if you have more then one person attacking, offsetting the heal they do on themselves.&lt;br /&gt;
&lt;br /&gt;
You can also make an enclosure for youself to hunt an animal. Simply build the ring of unbuilt fires around yourself. However if anyone innocently wanders up while the animal is aggro&#039;d on you it will likely whirl around and attack them.&lt;br /&gt;
&lt;br /&gt;
Bears are the hardest to kill so they&#039;re probably what you want to tackle last. They cannot be enclosed within sign post traps as they now will destroy them and anything else as they head for a target.&lt;br /&gt;
&lt;br /&gt;
But they can however be killed by ranged attack without the need of a trap. Bears will not run when they are about to die, meaning you can sucessfuly range them from a safe location, like a boat or shallow water. However bear have huge amounts of HP so you may need to restock on ammo if you run out. A rock at the edge of the water is good if available but fairly rare. A good stratergy is to have a friend help you when you need ammo. Have your friend attract the bear while you run away and disengage combat with the bear, grab more ammo, and repeat as nessesary.&lt;br /&gt;
&lt;br /&gt;
A word of warning: bears will attack anything close to them, even while in combat with something else. So do not attempt to get close to a bear under any circumstances.&lt;br /&gt;
&lt;br /&gt;
==Skinning and butchering==&lt;br /&gt;
When a big animal is dead you get the options to skin or to butcher if you right click. If you butcher first the skin is ruined and the skin option is not there. If you want the skin and the meat, you must first skin and then butcher. If you make a mistake and click butcher you can still back away before the job is complete. Then you can skin it and the hide is okay. Also if you do not have space for all the meat you can start to butcher it and then step away in the middle. The rest of the meat will still be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is even only one peice of meat left it will look like the animal has not yet been done.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18364</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18364"/>
		<updated>2011-01-29T04:08:29Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broad-leaf forests]]. They provide edible [[Hazel Nut]]s, along with branches. They can be chopped down, providing 2 logs.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Hazelnut_Tree.png&amp;diff=18363</id>
		<title>File:Legacy-Hazelnut Tree.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Hazelnut_Tree.png&amp;diff=18363"/>
		<updated>2011-01-29T04:07:33Z</updated>

		<summary type="html">&lt;p&gt;Spork: A picture of a Hazelnut Tree. It was taken with the daytime filter turned off in the Gilbertus client.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a Hazelnut Tree. It was taken with the daytime filter turned off in the Gilbertus client.&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18362</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18362"/>
		<updated>2011-01-29T04:04:14Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broad-leaf forests]]. They provide edible [[Hazel Nut]]s, along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18361</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18361"/>
		<updated>2011-01-29T04:01:41Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[Broad-Leaf Forest]]. They provide edible [[Hazel Nut]], along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18360</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18360"/>
		<updated>2011-01-29T04:00:45Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broadleaf forests]]. They provide edible [[Hazel Nut]], along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18359</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18359"/>
		<updated>2011-01-29T04:00:32Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broadleaf forests]]. They provide edible [[hazel nut]], along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18358</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18358"/>
		<updated>2011-01-29T04:00:17Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broadleaf forests]]. They provide edible [[hazel nuts]], along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18357</id>
		<title>Legacy:Hazelnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hazelnut_Tree&amp;diff=18357"/>
		<updated>2011-01-29T03:59:50Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Hazel Nut]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
Hazelnut Trees can be found in [[broadleaf forests]]. They provide edible hazelnuts, along with branches.&lt;br /&gt;
&lt;br /&gt;
Resources at Q10: 7 Branches&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Spork&amp;diff=18249</id>
		<title>User talk:Spork</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Spork&amp;diff=18249"/>
		<updated>2011-01-24T04:14:37Z</updated>

		<summary type="html">&lt;p&gt;Spork: Created page with &amp;quot;Hi Again&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Again&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Spork&amp;diff=18248</id>
		<title>User:Spork</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Spork&amp;diff=18248"/>
		<updated>2011-01-24T04:14:19Z</updated>

		<summary type="html">&lt;p&gt;Spork: Created page with &amp;quot;Hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=18247</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=18247"/>
		<updated>2011-01-24T04:09:04Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
===Strength===&lt;br /&gt;
&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your party&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Cape]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=18246</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=18246"/>
		<updated>2011-01-24T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;Spork: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
===Strength===&lt;br /&gt;
&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your party&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Cape]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]]&lt;/div&gt;</summary>
		<author><name>Spork</name></author>
	</entry>
</feed>