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	<updated>2026-06-14T01:09:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Travel_Weariness&amp;diff=11879</id>
		<title>Legacy:Travel Weariness</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Travel_Weariness&amp;diff=11879"/>
		<updated>2010-04-17T22:22:04Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: Undo revision 11875 by 193.126.192.127 (talk) Changing a literal developer quote without removing the attribution is bad form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traveling via teleporting or [[crossroads]] gives travel weariness, which can be removed by &#039;&#039;&#039;drinking alcoholic beverages&#039;&#039;&#039; or &#039;&#039;&#039;sleeping in a bed&#039;&#039;&#039;. Sleeping logs you out, and removes some weariness over time, while you&#039;re logged out. The amount of weariness lost depends on bed type, bed quality and time logged out.&lt;br /&gt;
&lt;br /&gt;
==How Travel Weariness Works==&lt;br /&gt;
When your Travel Weariness &amp;quot;buff&amp;quot; hits 100%, you won&#039;t be able to quick travel, quite simply. The one exception is that you can always quick travel to your Hearthfire, although it will still cost travel weariness. The amount of weariness you can take is based on agility. Higher agility means you&#039;ll be able to travel farther. The amount of weariness gained when traveling is determined, non-linearly, by distance. Traveling the same distance with many small hops is preferable to one or a few large hops.&lt;br /&gt;
&lt;br /&gt;
You can still choose to log in at your Hearthfire, but it will cost Travel Weariness, calculated from your last position in game.&lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&amp;quot;With the original n00bish 10 [[:Attributes#Agility|Agility]], you&#039;ll be able to travel about half a supergrid in one hop. The cost incurred by one hop scales as O(n^{3/2}), and the amount of weariness a character can handle scales linearly with agility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Solutions==&lt;br /&gt;
Some helpful things to reduce your travel weariness are:&lt;br /&gt;
&lt;br /&gt;
*[[Spruce Bough Bed]]&lt;br /&gt;
*[[Sturdy Bed]]&lt;br /&gt;
*[[Straw Bed]]&lt;br /&gt;
&lt;br /&gt;
*[[Wine]]&lt;br /&gt;
*[[Weißbier]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hemp&amp;diff=11878</id>
		<title>Legacy:Hemp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hemp&amp;diff=11878"/>
		<updated>2010-04-17T22:17:10Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hemp produces [[Fresh Hemp Bud]]s or [[Plant Fibres]] and [[Hemp Seed]]s. [[Wild Windsown Weed]]s have a random chance to become hemp seeds when dried on a herbalist table or drying rack.&lt;br /&gt;
&lt;br /&gt;
==Конопля (in Russian)==&lt;br /&gt;
Конопля при сборе образует [[Plant Fibres|растительные волокна]] и [[Hemp seeds|семена конопли]].&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Chicken_Meat&amp;diff=11844</id>
		<title>Legacy:Roasted Chicken Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Chicken_Meat&amp;diff=11844"/>
		<updated>2010-04-17T02:12:46Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Roasted Chicken Meat.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[requires::Raw Chicken Meat]]&lt;br /&gt;
|producedby = [[requires::Fire]]&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 1&lt;br /&gt;
|psy = 0&lt;br /&gt;
|black = 0&lt;br /&gt;
|hunger = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A food that grants a small amount of dexterity FEP.  It is obtain by roasting [[Raw Chicken Meat]] over fire.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to build a [[Fire|fire]] before lighting it.  Then right click on the fire and roast the chicken with:&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt; {{Key|R}}oasted Meat&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear&amp;diff=11839</id>
		<title>Legacy:Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear&amp;diff=11839"/>
		<updated>2010-04-16T16:39:01Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*80&lt;br /&gt;
|lpgain   = Level*200&lt;br /&gt;
|loot     = [[Raw Bear Hide]], [[Intestines]] x4,[[Bear Meat]] x8, [[Bone Material]] x12, [[Bear Tooth]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bears are the considered the toughest and most vicious animals in the game. Bears will, like [[Boar]]s, attack you unprovoked at and above level 5. A level 10 bear will hit for approximately 800 HP. They will not attack you while you are unconscious.&lt;br /&gt;
&lt;br /&gt;
Also, if a bear is trapped, it will destroy lesser wooden items to if it has a path to you rendering most conventional construction sign traps useless.&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
The bear is going to start off with using a move that gives it 6 (!) initiative and a boost move before attacking you with either a swipe or a bite (the most dangerous of the two).  Then it will fill up its attack and defense like most other animals.  Fortunately it does not try to gain advantage like the boar or auroch does.&lt;br /&gt;
&lt;br /&gt;
== How to fight it ==&lt;br /&gt;
&lt;br /&gt;
Melee: Bears can take off a large chunk of defense, if not outright hurt you. You will need combat stats of around 150 to combat against a lvl X bear melee. If not, then you are best to fight against it at a range where it cannot hit you. You want to opt for slide if your defense starts to drop, especially after an attempted bite. Otherwise you can use dash or even slide to keep your defense high while gaining initiative.&lt;br /&gt;
&lt;br /&gt;
If your combat skill is not high enough, then use range to shoot it where it cannot reach you or simply avoid it.&lt;br /&gt;
&lt;br /&gt;
Ranged: The best way to kill bear with ranged weapon it&#039;s:&lt;br /&gt;
&lt;br /&gt;
# Build a boat and start searching for bears&lt;br /&gt;
# After finding block him with signs(actually now bears can destroy them)&lt;br /&gt;
# You surely will need a lot of stones if you using sling,at 40MM with 40 sling it takes ~ half of inventory to kill bear(insist of missing)&lt;br /&gt;
# When he start running just leave boat and he probably return to you even if icon show that he trying to stop battle,otherwise stop battle with him and just shoot again,you&#039;ll lose some lp (reward for killing) but sure wouldnt lose him.&lt;br /&gt;
# Just kill him&lt;br /&gt;
&lt;br /&gt;
Sometimes when bear running to you in &amp;quot;stop battle mod&amp;quot; he can stop right near your boat if you sitting in it,that a lot of bugs so just use your fantasy.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11835</id>
		<title>Legacy:Roundpole Fence</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11835"/>
		<updated>2010-04-16T08:17:06Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = No&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost: [[requires::Branch]] x10&amp;lt;br&amp;gt;&lt;br /&gt;
* Subsequent Cornerposts: [[Branch]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
* Wall Sections: [[Branch]] x1&amp;lt;br&amp;gt;&lt;br /&gt;
* Gate: [[Branch]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
|reqby      = Nothing&lt;br /&gt;
|hp         = 20&lt;br /&gt;
|soak       = 0&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build [B] &amp;amp;gt; Walls and Fences [W] &amp;amp;gt; Roundpole Fence [R]&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence/wall.&lt;br /&gt;
&lt;br /&gt;
You can build a gate for your roundpole fences by building 2 cornerposts so that there is a 2 tile wide gap between them.&lt;br /&gt;
Right click one of the cornerposts to build the gate. The gates work just like Palisade and Brick gates, except they don&#039;t require keys.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Fences decay more slowly if built on paved tiles.&lt;br /&gt;
* To build a gate, you must pave the two tiles in &amp;quot;front&amp;quot; of the gate.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11831</id>
		<title>Legacy:Roundpole Fence</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11831"/>
		<updated>2010-04-16T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = No&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = &lt;br /&gt;
*Initial Cornerpost: [[requires::Branch]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
*Subsequent Cornerposts: [[Branch]] x5 each&amp;lt;br&amp;gt;&lt;br /&gt;
*Wall Sections: [[Branch]] x1 each&amp;lt;br&amp;gt;&lt;br /&gt;
*Gate: [[Branch]] x5 each&amp;lt;br&amp;gt;&lt;br /&gt;
|reqby      = Nothing&lt;br /&gt;
|hp         = 20&lt;br /&gt;
|soak       = 0&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build [B] &amp;amp;gt; Walls and Fences [W] &amp;amp;gt; Roundpole Fence [R]&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence/wall.&lt;br /&gt;
&lt;br /&gt;
You can build a gate for your roundpole fences by building 2 cornerposts so that there is a 2 tile wide gap between them.&lt;br /&gt;
Right click one of the cornerposts to build the gate. The gates work just like Palisade and Brick gates, except they don&#039;t require keys.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Fences decay more slowly if built on paved tiles.&lt;br /&gt;
* To build a gate, you must pave the two tiles in &amp;quot;front&amp;quot; of the gate.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11830</id>
		<title>Legacy:Roundpole Fence</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roundpole_Fence&amp;diff=11830"/>
		<updated>2010-04-16T08:12:16Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = No&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = *Initial Cornerpost: [[requires::Branch]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
*Subsequent Cornerposts: [[Branch]] x5 each&amp;lt;br&amp;gt;&lt;br /&gt;
*Wall Sections: [[Branch]] x1 each&amp;lt;br&amp;gt;&lt;br /&gt;
*Gate: [[Branch]] x5 each&amp;lt;br&amp;gt;&lt;br /&gt;
|reqby      = Nothing&lt;br /&gt;
|hp         = 20&lt;br /&gt;
|soak       = 0&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build [B] &amp;amp;gt; Walls and Fences [W] &amp;amp;gt; Roundpole Fence [R]&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence/wall.&lt;br /&gt;
&lt;br /&gt;
You can build a gate for your roundpole fences by building 2 cornerposts so that there is a 2 tile wide gap between them.&lt;br /&gt;
Right click one of the cornerposts to build the gate. The gates work just like Palisade and Brick gates, except they don&#039;t require keys.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Fences decay more slowly if built on paved tiles.&lt;br /&gt;
* To build a gate, you must pave the two tiles in &amp;quot;front&amp;quot; of the gate.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=11828</id>
		<title>Legacy:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=11828"/>
		<updated>2010-04-16T05:32:47Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| xsize      = 3&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| type       = No&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = [[requires::Fir Bough]] x10, [[requires::Board]] x30, [[requires::Block of Wood]] x5, [[requires::Straw]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build a chicken coop for breeding [[chicken|hens]] and [[cock]]s, each hen will take around 1 real life day to give an [[Chicken Egg|egg]]. Be sure to leave a space below the hen or it will not give an egg.&lt;br /&gt;
&lt;br /&gt;
Chickens require fodders from seed placed in the coop.  The quality of the fodder in the coop is the lowest seed quality placed inside (similar to the [[Food Trough]]).  For example, if you placed a quality 5, 12, and 16, the quality of the fodder will always be 5 unless emptied from eating or lowered by a smaller quality seed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A chicken coop can be built generally on a 3x3 [[terraforming|paved]] area.&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Ch{{K|i}}cken Coop&lt;br /&gt;
&lt;br /&gt;
{{Verify}} The quality of the chicken coop has no effect on the eggs and chicks produced.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&#039;&#039;&#039;Decay:&#039;&#039;&#039; &amp;quot;Constructions (kilns, ovens, smelters, and houses [when decay is implemented for them] etc.) should now be built on paved stone tiles. You can still build them on open ground, but they suffer 4x the normal rate of decay if you do. Also, objects decay 2.5 times as fast in Mordor as they do at the RoB, or equivalent.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=11827</id>
		<title>Yeomanry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=11827"/>
		<updated>2010-04-15T23:26:24Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 4,000&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::The Will to Power]]&lt;br /&gt;
|reqby   = [[Lawspeaking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
The ability to [[Stake Claim | stake a claim]] on land, making it and everything on it your property.&lt;br /&gt;
This includes the inside of mines, and cabins.&lt;br /&gt;
&lt;br /&gt;
==Post Claim Usage==&lt;br /&gt;
Once you claim a area; you will have a Banner like object with a Skull on it. Right click this Claim Banner to bring up the Claim Box.&lt;br /&gt;
You can choose now to increase one layer in any direction; each layer costs LP based on the number of tiles added.&lt;br /&gt;
&lt;br /&gt;
The set of colors near the bottom are linked to Kin Colors. If you want anyone under that color kin to do be allowed to [[Trespassing|Trespass]], [[Theft|Steal]] or [[Vandalism|Vandalize]], then select that color and check mark the boxes for what you want.&lt;br /&gt;
&lt;br /&gt;
The Reset Option rolls back any unbought changes to the claim area.&lt;br /&gt;
&lt;br /&gt;
==Declaim==&lt;br /&gt;
Declaiming rewards all the LP used in this claim back to the owner of the claim, but all Materials used will be lost. &lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
If you Trespass on someone else&#039;s claim you will leave a trespass clue, allowing you to be [[Ranging|tracked]]. Most players won&#039;t kill you over a trespass but its still better to avoid it.&lt;br /&gt;
&lt;br /&gt;
Opening a container only leaves a trespassing scent, but stealing items from a claim leaves a theft scent.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;This earth, this tree, this piece of ground... it&#039;s mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeomanry allows your character to claim land as personal property. Do so by constructing a Claim via the &amp;quot;Adventure&amp;quot; menu.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=11826</id>
		<title>Legacy:Stake Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=11826"/>
		<updated>2010-04-15T23:25:00Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 22&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x3, [[requires::Bone Material]] x4, [[requires::Branch]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The ability to  stake a claim on land, making it and everything on it your property. This includes the inside of mines, and cabins. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To stake a claim, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a stake claim, navigate to {{Template:Key|1 = A}}dventure &amp;gt; Stake {{Template:Key|1 = C}}laim.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The claim starts of as a 4x4 square around the totem. You can expand your claim at 50 [[LP]] {{Verify}} per square. This is done by increasing the dimensions of the claim; you cannot add individual squares.&lt;br /&gt;
&lt;br /&gt;
*You may only own one claim, but you can at any time declaim your area. This will refund your LP used and allow you to place a new claim. You do not need to repurchase the Yeomanry skill.&lt;br /&gt;
*The person who finishes building the claim owns it, regardless of whether they have Yeomanry or not.&lt;br /&gt;
*Claim stakes do NOT decay. They also can NOT be destroyed with the vandalism skill. You have to resort to trespassing and theft to get something useful from a forsaken claim.&lt;br /&gt;
*As a general suggestion, declaim land before leaving the game for extended periods of time - you get the LP back, the claim stake is cheap to rebuild, and most of the objects on your claim will have decayed and might as well be of use to others.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11823</id>
		<title>Legacy:Silk Thread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11823"/>
		<updated>2010-04-15T22:36:01Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]], [[requires::Sericulture]]&lt;br /&gt;
|objectsreq = [[requires::Silk Filament]] x10&lt;br /&gt;
|producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Silk thread, a form of [[string]], is created [[silk filament]]s which come from [[silkworm cocoon]]s. The cocoons are generated as described on the [[silkworm]] page. [[Silk cloth]] and several crafted items are created from the thread.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|M}}aterial &amp;amp;gt; Silk {{Key|T}}hread&lt;br /&gt;
[[Category:String]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silk_cloth&amp;diff=11822</id>
		<title>Silk cloth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silk_cloth&amp;diff=11822"/>
		<updated>2010-04-15T22:35:06Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: Redirected page to Silk Cloth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silk Cloth]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11821</id>
		<title>Legacy:Silk Thread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11821"/>
		<updated>2010-04-15T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]], [[requires::Sericulture]]&lt;br /&gt;
|objectsreq = [[requires::Silk Filament]] x10&lt;br /&gt;
|producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Silk thread is created [[silk filament]]s which come from [[silkworm cocoon]]s. The cocoons are generated as described on the [[silkworm]] page. [[Silk cloth]] and several crafted items are created from the thread.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|M}}aterial &amp;amp;gt; Silk {{Key|T}}hread&lt;br /&gt;
[[Category:String]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11820</id>
		<title>Legacy:Silk Thread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silk_Thread&amp;diff=11820"/>
		<updated>2010-04-15T22:33:43Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]], [[requires::Sericulture]]&lt;br /&gt;
|objectsreq = [[requires::Silk Filament]] x10&lt;br /&gt;
|producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Silk thread is created [[silk filament]]s which come from [[silkworm cocoon]]s. The cocoons are generated as described on the [[silkworm]] page. [[Silk Cloth]] and several crafted items are created from the thread.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|M}}aterial &amp;amp;gt; Silk {{Key|T}}hread&lt;br /&gt;
[[Category:String]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clay_Cauldron&amp;diff=11818</id>
		<title>Legacy:Clay Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clay_Cauldron&amp;diff=11818"/>
		<updated>2010-04-15T22:22:54Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Clay]] x25, [[requires::Block of Wood]] x3&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay Cauldrons require [[water]] and [[branch]]es to function, and can hold a maximum of 30 liters of [[water]] and 15 [[branch]]es. While functional, clay cauldrons can be used to process [[tea leaves]] into [[tea]] and [[silkworm cocoon]]s into [[silk filament]]s and making [[Ring of Brodgar Dough]], among other things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clay Cauldrons halve the Q of the water inside it and takes a while to heat up enough to be used (around 10 minutes).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Cla{{K|y}} Cauldron&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=11817</id>
		<title>Legacy:Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=11817"/>
		<updated>2010-04-15T22:22:26Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]] x6&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cauldrons require [[water]] and wood fuel (i.e., [[branch]]es) to function. While functional, cauldrons can be used to process [[tea leaves]] into [[tea]] and [[silkworm cocoon]]s into [[silk filament]]s.&lt;br /&gt;
&lt;br /&gt;
Cauldrons are also used in cooking [[boiled egg]]s.&lt;br /&gt;
&lt;br /&gt;
(The amount of branches used must be greater than the amount of water in the cauldron, or else the water will not boil.)&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Ca{{K|u}}ldron&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silkworm_Egg&amp;diff=11816</id>
		<title>Legacy:Silkworm Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silkworm_Egg&amp;diff=11816"/>
		<updated>2010-04-15T22:21:35Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| skillreq   = Unknown&lt;br /&gt;
| objectsreq = [[requires::Silkmoth]] x2 (male and female)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The silkmoth egg, acquired from [[silkmoth]]s, can become a [[silkworm]] and then a [[silkworm cocoon]] (see the [[silkworm]] page for more on this). This is an important step in the production of [[Silk Thread]] and [[Silk Cloth]].&lt;br /&gt;
&lt;br /&gt;
=How to Acquire=&lt;br /&gt;
A male and female silkmoth in the same inventory/container will transform into 6-10 silkmoth eggs in a day&#039;s time.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silkworm_cocoon&amp;diff=11815</id>
		<title>Silkworm cocoon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silkworm_cocoon&amp;diff=11815"/>
		<updated>2010-04-15T22:20:34Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: Redirected page to Silkworm Cocoon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silkworm Cocoon]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silkworm&amp;diff=11814</id>
		<title>Legacy:Silkworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silkworm&amp;diff=11814"/>
		<updated>2010-04-15T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
|xsize       = 1&lt;br /&gt;
|ysize       = 1&lt;br /&gt;
| skillreq   = [[Sericulture]]&lt;br /&gt;
| objectsreq = [[requires::Herbalist Table]], [[requires::Mulberry Leaf]] x4&lt;br /&gt;
| producedby = [[requires::Silkworm Egg]]&lt;br /&gt;
| reqby      = [[Silkworm Cocoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Silkworms are hatched from [[Silkworm Egg]]s by placing the eggs on an [[Herbalist Table]] for 24 in-game (8 real life) hours. Once hatched, the worms need to feed as described below, so it is important to move them into a container with food within 24(8) hours (best within 12(4) hours).&lt;br /&gt;
&lt;br /&gt;
Once you have hatched your [[Silkworm Egg]]s into worms, place them in another container (preferably a container that can hold at least double the amount of Silkworms you have, chests and cupboards work nicely), and match their number with [[Mulberry Leaf|Mulberry Leaves]]. Every 12 in-game (4rl) hours, the Silkworms will check for leaves; if there are none, they will check again in 12(4) hours, if at that point there are still no leaves, they will die. Note: it is easier and safer if you have the space to put 4 leaves per egg in the container at the start.&lt;br /&gt;
&lt;br /&gt;
After a silkworm has eaten leaves 4 times, it will turn into a [[Silkworm Cocoon]]. Each time a worm eats a leaf, the worm&#039;s quality can increase or decrease towards the leaf&#039;s quality.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silkworm_Cocoon&amp;diff=11813</id>
		<title>Legacy:Silkworm Cocoon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silkworm_Cocoon&amp;diff=11813"/>
		<updated>2010-04-15T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
|xsize       = 1&lt;br /&gt;
|ysize       = 1&lt;br /&gt;
| skillreq   = [[Sericulture]]&lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = [[requires::Silkworm]]&lt;br /&gt;
| reqby      = [[Silk Filament]], [[Silkmoth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Once you have hatched your [[Silkworm Egg|Silkworm Eggs]] into [[Silkworm]]s, place them in another container (preferably a container that can hold at least double the amount of Silkworms you have, chests and cupboards work nicely), and add [[Mulberry Leaf|Mulberry Leaves]] as described on the [[Silkworm]] page until they develop into cocoons. Dropping a cocoon causes it to disappear.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
A Silkworm Cocoon can be unraveled to produce [[Silk_Filament|silk filaments ]]&lt;br /&gt;
&lt;br /&gt;
A Silkworm Cocoon left for 24 real life hours will turn into a random-gendered [[silkmoth]].&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silkworm&amp;diff=11812</id>
		<title>Legacy:Silkworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silkworm&amp;diff=11812"/>
		<updated>2010-04-15T21:58:15Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
|xsize       = 1&lt;br /&gt;
|ysize       = 1&lt;br /&gt;
| skillreq   = [[Sericulture]]&lt;br /&gt;
| objectsreq = [[requires::Herbalist Table]], [[requires::Mulberry Leaf]] x4&lt;br /&gt;
| producedby = [[requires::Silkworm Egg]]&lt;br /&gt;
| reqby      = [[Silkworm Cocoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Silkworms are hatched from [[Silkworm Egg]]s by placing the eggs on an [[Herbalist Table]] for 24 in-game (8 real life) hours. Once you have hatched your [[Silkworm Egg]]s into worms, place them in another container (preferably a container that can hold double the amount of Silkworms you have, chests work nicely), and match their number with [[Mulberry Leaf|Mulberry Leaves]]. Every 12 in-game (3rl) hours, the Silkworms will check for leaves. If there are none, they will check again in 12 (3rl) hours, if at that point there are still no leaves, they will die. After they have eaten leaves 4 times, they will turn into [[Silkworm Cocoon]].&lt;br /&gt;
&lt;br /&gt;
Silkworms start at 0 and grow to 3. They require 4 [[Mulberry Leaf|Mulberry Leaves]] each to grow to [[Silkworm Cocoon]]. Each time a worm eats a leaf, the worm&#039;s quality can improve or decrease towards the leaf&#039;s quality.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Village&amp;diff=11800</id>
		<title>Legacy talk:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Village&amp;diff=11800"/>
		<updated>2010-04-15T06:30:41Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: Created page with &amp;#039;==Authority== I tried to add the info from some of the devs posts about authority. Someone needs to take a close look at it to be sure it reflects game reality and to flesh it ou…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Authority==&lt;br /&gt;
I tried to add the info from some of the devs posts about authority. Someone needs to take a close look at it to be sure it reflects game reality and to flesh it out. --[[User:SwordMage|SwordMage]] 06:30, April 15, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=11799</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=11799"/>
		<updated>2010-04-15T06:28:46Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieften, can exile a village member, can wear lawspeaker gear.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdmsan to him(teleport), can make people member of the village, can wear chieften gear.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having at least 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created.&lt;br /&gt;
&lt;br /&gt;
==Major Villages==&lt;br /&gt;
See [[:Category:Cities]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village_Claim&amp;diff=11798</id>
		<title>Legacy:Village Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village_Claim&amp;diff=11798"/>
		<updated>2010-04-15T06:19:09Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:V_claim.PNG‎&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] X10, [[requires::Bear Tooth]] x4, [[requires::Block of Wood]] x20, [[requires::Board]] x20, [[requires::Bone Material]] x40, [[requires::Deer Antlers]] x4, [[requires::Stone]] x200,  [[requires::LP]] x30,000&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as Village idol, this structure covers a large area and claims it, creating a [[village]]. To interact with objects in this area you must be part of the village or turn on criminal acts. The idol provides an initial village [[authority]] cap of 250,000 and drains 5000 authority per in-game day.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Adventure [A] &amp;amp;gt; Form village [V]&lt;br /&gt;
&lt;br /&gt;
It must be built far enough away from another village claim, [[banner]] or [[statue]].&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village_Claim&amp;diff=11797</id>
		<title>Legacy:Village Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village_Claim&amp;diff=11797"/>
		<updated>2010-04-15T06:18:35Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:V_claim.PNG‎&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] X10, [[requires::Bear Tooth]] x4, [[requires::Block of Wood]] x20, [[requires::Board]] x20, [[requires::Bone Material]] x40, [[requires::Deer Antlers]] x4, [[requires::Stone]] x200,  [[requires::LP]] x30,000&lt;br /&gt;
|type       = Structure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as Village idol, this structure covers a large area and claims it, creating a [[village]]. To interact with objects in this area you must be part of the village or turn on criminal acts. The idol provides an initial village [[authority]] cap of 250,000 and drains 5000 authority per in-game day.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Adventure [A] &amp;amp;gt; Form village [V]&lt;br /&gt;
&lt;br /&gt;
It must be built far enough away from another village claim, [[banner]] or [[statue]].&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Statue&amp;diff=11796</id>
		<title>Statue</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Statue&amp;diff=11796"/>
		<updated>2010-04-15T06:14:21Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:Statue.PNG‎&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Soldier&#039;s Sword]], [[requires::Stone]] x100&lt;br /&gt;
|type       = Structure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expands village claim at a range of 30 tiles in a square shape making a 60x60 claim around it. Each statue adds 20,000 to the village&#039;s maximum authority and drains 350 authority per in-game day.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Banner&amp;diff=11795</id>
		<title>Legacy:Banner</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Banner&amp;diff=11795"/>
		<updated>2010-04-15T06:11:59Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:Banner.PNG‎&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x25, [[branch|Branches]] x5&lt;br /&gt;
|type       = Structure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expands village claim at a range of 20 tiles in a square shape making a 40x40 claim around it.  Each banner adds 13,000 to the maximum [[authority]] and drains 250 authority per in-game day {{Verify}}.&lt;br /&gt;
&lt;br /&gt;
Requires 25 [[Linen Cloth]] and 5 [[branch|branches]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=11794</id>
		<title>Legacy:Apple Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=11794"/>
		<updated>2010-04-15T05:48:43Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 0&lt;br /&gt;
| image = File:Apple Pie.png&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Water]] (0.5 liters), [[requires::Wheat Flour]], [[requires::Apple]], [[requires::Butter]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| hunger     = 35&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Apple Pie, once baked, can be eaten by right clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [http://havenandhearth.wikia.com/wiki/Category:Foods food] fills 35 units of the [[hunger]] bar and gives 5 [http://havenandhearth.wikia.com/wiki/Attributes#Constitution CON] in [http://havenandhearth.wikia.com/wiki/Getting_Started#Increasing_Stats FEP]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; Coo{{Key|k}}ing &amp;gt; {{Key|B}}aking &amp;gt; {{Key|A}}pple Pie&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 3 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
The apple pie will be ready in approximately 18 minutes.&lt;br /&gt;
&lt;br /&gt;
==Total Basic Materials needed==&lt;br /&gt;
&lt;br /&gt;
0.5 l water&lt;br /&gt;
&lt;br /&gt;
1.0 l milk&lt;br /&gt;
&lt;br /&gt;
1 Apple&lt;br /&gt;
&lt;br /&gt;
2 wheat seed&lt;br /&gt;
[[Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=11793</id>
		<title>Legacy:Apple Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=11793"/>
		<updated>2010-04-15T05:36:13Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 20&lt;br /&gt;
| image = File:Apple Pie.png&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Water]] (0.5 liters), [[requires::Wheat Flour]], [[requires::Apple]], [[requires::Butter]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| hunger     = 35&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Apple Pie, once baked, can be eaten by right clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [http://havenandhearth.wikia.com/wiki/Category:Foods food] fills 35 units of the [[hunger]] bar and gives 5 [http://havenandhearth.wikia.com/wiki/Attributes#Constitution CON] in [http://havenandhearth.wikia.com/wiki/Getting_Started#Increasing_Stats FEP]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; Coo{{Key|k}}ing &amp;gt; {{Key|B}}aking &amp;gt; {{Key|A}}pple Pie&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 3 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
The apple pie will be ready in approximately 18 minutes.&lt;br /&gt;
&lt;br /&gt;
==Total Basic Materials needed==&lt;br /&gt;
&lt;br /&gt;
0.5 l water&lt;br /&gt;
&lt;br /&gt;
1.0 l milk&lt;br /&gt;
&lt;br /&gt;
1 Apple&lt;br /&gt;
&lt;br /&gt;
2 wheat seed&lt;br /&gt;
[[Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Militia_Training&amp;diff=11789</id>
		<title>Legacy:Militia Training</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Militia_Training&amp;diff=11789"/>
		<updated>2010-04-15T04:37:37Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost = 500&lt;br /&gt;
|req = [[skillreq::Unarmed Combat]]&lt;br /&gt;
}}&lt;br /&gt;
Militia Training enables to the use of Chop, Cleave, and Shield.&lt;br /&gt;
&lt;br /&gt;
It also teaches the clothmakers recipe for [[Vapntreyiu]] armor padding.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;A well armed milita (sic), being necessary to the security of a free state, the right of the people to keep and bear arms shall not be infringed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Militia Training means your character has learned the basics of organized warfare. He can now construct simple training dummies, and use more advanced combat techniques.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Militia_Training&amp;diff=11788</id>
		<title>Legacy:Militia Training</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Militia_Training&amp;diff=11788"/>
		<updated>2010-04-15T04:35:33Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost = 500&lt;br /&gt;
|req = [[skillreq::Unarmed Combat]]&lt;br /&gt;
}}&lt;br /&gt;
Militia Training enables to the use of Chop, Cleave, and Shield.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;A well armed milita (sic), being necessary to the security of a free state, the right of the people to keep and bear arms shall not be infringed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Militia Training means your character has learned the basics of organized warfare. He can now construct simple training dummies, and use more advanced combat techniques.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Toad&amp;diff=11787</id>
		<title>Legacy:Toad</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Toad&amp;diff=11787"/>
		<updated>2010-04-15T02:41:56Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = [[requires::Hunting]] {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frogs are the only creature, aside from [[Chicken]]s, [[Rabbit]]s and [[Rat]]s, that can be fought without them fighting back. This makes them good in helping novices figure out the [[Combat 101|Combat System]].&lt;br /&gt;
&lt;br /&gt;
They do not have any byproducts, cannot be wrung by their neck, and can be picked up by right-clicking them.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Rat&amp;diff=11786</id>
		<title>Legacy:Rat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Rat&amp;diff=11786"/>
		<updated>2010-04-15T02:41:06Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = [[requires::Hunting]] {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rats are the only creature, aside from [[Chicken]]s, [[Rabbit]]s and [[Frog]]s, that can be fought without them fighting back. This makes them good in helping novices figure out the [[Combat 101|Combat System]].&lt;br /&gt;
&lt;br /&gt;
They do not have any byproducts, cannot be wrung by their neck, and can be picked up by right-clicking them.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Earthworm&amp;diff=11785</id>
		<title>Legacy:Earthworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Earthworm&amp;diff=11785"/>
		<updated>2010-04-15T02:30:18Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[Pottery]]&lt;br /&gt;
|producedby = [[Forest Terrain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Digging in [[Forest Terrain]] has a chance to get an Earthworm. Earthworms can be equipped on a [[Fishing Pole]] to be used as [[bait]].&lt;br /&gt;
&lt;br /&gt;
Note that bait, unlike [[Fishing Lure|lures]], must be replaced after each attempt at catching a fish. However, they greatly increase the chance of catching a fish on each try.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Dig ({{Key|A}}dventure &amp;amp;gt; {{Key|D}}ig) in forested terrain.&lt;br /&gt;
[[Category:Fishing]]&lt;br /&gt;
[[Category:Tackle]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=11726</id>
		<title>Legacy:Fir Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=11726"/>
		<updated>2010-04-14T17:03:35Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Fir Cone]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fir tree provides wood. They can be grown by players with the proper skills and equipment. The seed used to grow a Fir Tree is the [[Fir Cone]].&lt;br /&gt;
Also since the great flood a Fir Tree can give 6-7 [[Fir Bough]].&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{How to grow tree}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources at q10:&#039;&#039;&#039; Branch x7, Log x2, Bark x3, Bough x5, Cone x2.&lt;br /&gt;
:{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
[[File:Picture_26.png|frame|Stage 1 - Fir Tree]]&lt;br /&gt;
| ||&lt;br /&gt;
[[File:Picture_25.png|frame|Stage 2 - Fir Tree]]&lt;br /&gt;
| ||&lt;br /&gt;
[[File:Picture_24.png|frame|Stage 3 - Fir Tree]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Elm_Seedling&amp;diff=11725</id>
		<title>Legacy:Elm Seedling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Elm_Seedling&amp;diff=11725"/>
		<updated>2010-04-14T16:53:28Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|name = Seedling&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used to plant an [[Elm Tree]]. See [[Tree]].&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Seedlings can be picked from a mature Elm tree.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=11699</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=11699"/>
		<updated>2010-04-14T05:30:58Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* Skill values */ wikifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How Quality Works=&lt;br /&gt;
Items have a numeric quality rating ranging from 1 to infinity. What the quality rating does, more exactly, varies from item to item, but the general point is that a higher quality value equals, quite simply, a better item. High quality food gives more food event points, high quality weapons deal more damage, and high quality armor soaks more damage. Some objects are slower to break when at high quality. The quality of an object is generally determined by the quality of the natural resources used in the making of the object, but also by the tools used in the process, like anvils, saws, smelters, the fuel used &amp;amp;c. The quality of natural resources are determined in several different ways, but most simple gatherings have their qualities determined by abstract quality points, placed randomly across the map. Base quality for most such objects (herbs, clay, soil, water, for example) is ten, when not under the influence of a quality point.&lt;br /&gt;
&lt;br /&gt;
Sometimes, quality has no effect on an item, despite the item having a quality-value. Cosmetic equipment is an example of this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt; is used to determine the improvement of crafted items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example a chainmail shirt with q40 would have two times more AC (&amp;amp;nbsp;6&amp;amp;nbsp;/ 10&amp;amp;nbsp;)&amp;amp;nbsp;than base chainmail shirt (&amp;amp;nbsp;3&amp;amp;nbsp;/ 5&amp;amp;nbsp;).&amp;amp;nbsp;( see below)&lt;br /&gt;
&lt;br /&gt;
[[File:Sqrt(q_div10).png]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&#039;&#039;&#039;There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New crafting skills are [[sewing]], [[smithing]], [[Glossary#Carpentry | carpentry]], [[cooking]], [[Glossary#Farming | farming]], and [[survival]].&lt;br /&gt;
&lt;br /&gt;
Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter&#039;s skill level, and crafter&#039;s stats. Which of these three are used seems to vary from item type to item type.&lt;br /&gt;
&lt;br /&gt;
==Armor and Clothing==&lt;br /&gt;
&lt;br /&gt;
Backpacks and cosmetic clothing are unaffected by quality.&lt;br /&gt;
&lt;br /&gt;
Armor gets increased HP and AC as its quality increases.&lt;br /&gt;
&lt;br /&gt;
AC is caluclated with &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp&lt;br /&gt;
&lt;br /&gt;
*Armor HP = Base qArmor*(qArmor / 10)&lt;br /&gt;
*Leather Armor: 100 HP, AC 1/2 (2R)&lt;br /&gt;
*Bear Cape: 300 HP, AC 0/1, +10 STR (1L and 6R)&lt;br /&gt;
*Chainmail Shirt: 300 HP, AC 3/5 (2R)&lt;br /&gt;
*Bronze Armor: 500 HP, AC 3-4/3-4 (2R)&lt;br /&gt;
*Plate Armor: 1000 HP, AC 6/3 (2R)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other things with armor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Leather Boots: 70 HP, AC 0/2 (8R)&lt;br /&gt;
*&lt;br /&gt;
Leather Pants: 100 HP, AC 1/2 (7R)&lt;br /&gt;
*Ranger&#039;s Boots: 70HP AC 1/1, +5 AGI&lt;br /&gt;
*Druid&#039;s Helm: 150 HP, AC 3/1 (1L)&lt;br /&gt;
*Hirdsman&#039;s Helmet: Only usable by Hirdsmen within a village. 400 HP, AC 4/2 (1L)&lt;br /&gt;
*Bear Cape&lt;br /&gt;
Boar Tusk Helmet: 100 HP, AC 0/3 (1L)&lt;br /&gt;
*Soldier&#039;s Helmet : 400 HP, AC 4/2 (1L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Weapon damage is increased by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stone Axe: 5 base dmg&lt;br /&gt;
*Militia Sword: 10 base dmg&lt;br /&gt;
*&lt;br /&gt;
Bronze Sword: 15 base dmg&lt;br /&gt;
*Soldier Sword: 20 base dmg&lt;br /&gt;
*Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg&lt;br /&gt;
*Bow: 18 base dmg&lt;br /&gt;
*Ranger bow: 23 base dmg&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
Food gives more FEP as its quality increases. It seems that it&#039;s based on the Pre-Ragnarok FEP levels.&lt;br /&gt;
&lt;br /&gt;
The FEPs gained by a piece of food is its base amount, multiplied by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;. -[[loftar]]&lt;br /&gt;
&lt;br /&gt;
Evidence suggests that quality does not effect how much hunger food restores.&lt;br /&gt;
&lt;br /&gt;
Increase quality can change what type of FEP is gained, as with fish.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Seeds quality is affected by your farming skill and reduced by it if its lower then the crop&#039;s QL&lt;br /&gt;
&lt;br /&gt;
Water recovers more stamina per hunger as its quality increases. Details unknown.&lt;br /&gt;
&amp;amp;gt; QL 10 water goes at a rate of 5% per 5% hunger&lt;br /&gt;
&amp;amp;gt; QL 65 water goes at a rate of 15-16% per 5% hunger&lt;br /&gt;
&lt;br /&gt;
Animals give higher quality items as their level increases.&lt;br /&gt;
:Affected by your butchering tools and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p21850].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter. Different items have different weights in averaging the quality of a final product.For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values. [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p22110]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceramics &#039;&#039;&#039;&lt;br /&gt;
*ceramic quality = (clay quality + dexterity)/2&lt;br /&gt;
*quality of baked/burned goods = (2*qitem + qkiln/oven + qfuel)/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewelry&#039;&#039;&#039;&lt;br /&gt;
*affected by both smithing and psyche&lt;br /&gt;
*quality for all accessoirs expect monocles and glasses is calculated with quality = sqrt(smithing*psyche)&lt;br /&gt;
*monocle and glass quality is the average of the materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*bear tooth talisman quality = (tooth quality + psyche)/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials&#039;&#039;&#039;&lt;br /&gt;
* board quality = sqrt(qLog * qTool)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
* cheese quality will get near the quality of the trays used, racks dont seem to affect quality&lt;br /&gt;
*butter quality = (3*qMilk + qChurn)/4&lt;br /&gt;
* butter-steamed cavebulb is affected by butter,water and cave bulb quality (not by branch though)&lt;br /&gt;
* beer quality = (wort quality + barrel quality)/2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Skill values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewing limits:&#039;&#039;&#039; &#039;&#039;quality affected by dexterity&#039;&#039;&lt;br /&gt;
* quality of leather items&lt;br /&gt;
* quality of cloth products&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithing limits:&#039;&#039;&#039; &#039;&#039;quality affected by strength and some times psyche&#039;&#039;&lt;br /&gt;
* quality of metal working recipes / jewelry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of cooking recpies&lt;br /&gt;
* quality of unbaked goods = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming limits:&#039;&#039;&#039; &lt;br /&gt;
* seeds when harvested (maxQuality = farming +3)&lt;br /&gt;
* quality of trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival limits:&#039;&#039;&#039; &lt;br /&gt;
* arrows, bone saw&lt;br /&gt;
* quality of herbs&lt;br /&gt;
* skinning and butchering; quality = (Survival +Tool quality)/2.&lt;br /&gt;
* bone quality only affected by survival.&lt;br /&gt;
The effect of survival is capped at 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksmanship limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of bows&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
&lt;br /&gt;
====Crafting formula====&lt;br /&gt;
&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{4q_{item} + q_{tool}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if\ } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where\ }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=11698</id>
		<title>Legacy:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=11698"/>
		<updated>2010-04-14T04:08:31Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWW.png|thumb|left]]{{Infobox_object&lt;br /&gt;
|name = Wild Windsown Weed&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
The wild plants in Haven and Hearth have been replaced with Wild Windsown Weeds, a new herb that you can forage for. This herb, when dried, converts into a seed of some kind that you can then plant with the [[Farming|farming skill]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
In order to see the Wild Windsown Weed you need to have at least 8 in the [[Glossary#Exploration|Exploration]] skill. They become more widely visible at 15 [[Glossary#Exploration|Exploration]]. They can be found in most terrains, and are often hard to see because of their size.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an [[Herbalist Table]] is 8 in game hours or about 2.6 hours of real time.&lt;br /&gt;
&lt;br /&gt;
The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same &amp;quot;area&amp;quot; they will tend to produce the same type of seed.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Four-Leaf_Clover&amp;diff=11697</id>
		<title>Legacy:Four-Leaf Clover</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Four-Leaf_Clover&amp;diff=11697"/>
		<updated>2010-04-14T04:05:52Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Grassland]], [[requires::Heath]], [[requires::Moor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
[[File:4-leaf-clover.png|thumb|left|39px]]&lt;br /&gt;
Four-Leaf Clovers can be found on grasslands and hearhlands. Once found, it can be fed to a [[Mouflon|mouflon]] or [[Auroch|auroch]] to attain [[wool]] or [[milk]] without having to tame the beast.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Get you [[perception]]*[[exploration]] over 180 and you will start seeing some on grasslands.&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Sausages&amp;diff=11679</id>
		<title>Category:Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Sausages&amp;diff=11679"/>
		<updated>2010-04-13T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sausages are made with the [[Meat Grinder]] and require [[Sausage Making]]. All sausages are made out of [[Raw Meat]] &amp;amp; [[Intestines]], and provide less [[hunger]] than the combination of their ingredients, but much more [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 660px; height: 224px;&amp;quot;&lt;br /&gt;
! Sausages !! Ingredients !! Str !! Agi !! Int !! Con !! Per !! Cha !! Dex !! Hunger&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Bear Salami]]&lt;br /&gt;
| align=left | Bear x2&lt;br /&gt;
| 4 || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || 3 || &amp;lt;br /&amp;gt; || 60&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Big Bear Banger]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Bear x2, Boar x2&lt;br /&gt;
| 8&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|[[Boar Baloney]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|Boar x3&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Boar Boudin]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Beef, Boar&lt;br /&gt;
| 3&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Cow Chorizo]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Beef x2&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Delicious Deer Dog]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Deer x3&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Fox Fuet]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Boar x2, Fox&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Fox Wurst]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Fox x2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|[[Lamb Sausages]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;|Boar, Mutton&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
| 55&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|[[Piglet Wursts]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|Boar&lt;br /&gt;
| 3&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|[[Running Rabbit Sausage]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|Fox x2, Rabbit&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|[[Tame Game Liverwurst]]&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top&amp;quot;|Beef, Rabbit&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
|  &amp;lt;br /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Wonderful Wilderness Wurst]]&lt;br /&gt;
| align=left | Beef x2, Boar x2,&amp;lt;br /&amp;gt;Fox x2, Rabbit x2&lt;br /&gt;
| 3 || 3 || 3 || 3 || 3 || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || 200&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Foods]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=11678</id>
		<title>Category:Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=11678"/>
		<updated>2010-04-13T20:53:52Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These foods are produced in an [[oven]]. The number of [[branch]]es used in the oven determines the cooking time; food cooked longer than necessary will turn to ash.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
! Baked Good !! Main Ingredient &lt;br /&gt;
! [[Wheat Flour|Flour]] !! [[Water]] !! [[Butter]] !! [[Branch]]es !! [[Hunger]] || [[FEP]]s&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Apple Pie]] || [[Apple]]&lt;br /&gt;
| 1 || 0.5L || 1 || 3 || 35 || 5 [[CON]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Blueberry Pie]] || [[Blueberries]]&lt;br /&gt;
| 1 || 0.5L || 0 || 3 || 35 || 4 [[INT]] + 3 [[PER]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Bread]] || &amp;lt;br&amp;gt;&lt;br /&gt;
| 1 || 1.0L || 0 || 3 || 50 || none&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Carrot Cake]] || 2 [[Carrot]]s &lt;br /&gt;
| 1 || 0.5L || 1 || 3 || 30 || 7 [[PER]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Chantrelle &amp;amp; Onion Pirozhki]] || [[Chantrelles]], [[Yellow Onion]]&lt;br /&gt;
| 1 || 1.0L || 0 || 3 || 50 || 4 [[CON]] + 4 [[DEX]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Honey Bun]] || 0.1L [[Honey]]&lt;br /&gt;
| 1 || 0.2L || 0 || 1 || 25 || 5 [[AGI]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Raisin Butter-Cake]] || [[Raisins]]&lt;br /&gt;
| 1 || 0.5L || 1 || 2 || 25 || 7 [[CHA]]&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | [[Ring of Brodgar]] || 0.1L [[Honey]], 2 [[Poppy Seeds]]&lt;br /&gt;
| 1 || 0.5L || 0 || 3 || 35 || 6 [[AGI]] + 3 [[PSY]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Baked_Goods&amp;diff=11677</id>
		<title>Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Baked_Goods&amp;diff=11677"/>
		<updated>2010-04-13T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[:Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=11676</id>
		<title>Category:Fish</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=11676"/>
		<updated>2010-04-13T20:52:12Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is used to list all varieties of fish in the game.&lt;br /&gt;
&lt;br /&gt;
All fish are caught with [[Fishing]], but you can only fish in areas where you see a fish jumping out of the water.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&amp;quot;Fish is now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, astronomical conditions, lure, hook and line type as well as quality on those. Where you fish also plays part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unconfirmed data==&lt;br /&gt;
&lt;br /&gt;
[[Image:Phases_of_the_Moon.png|600px]]&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All fish can be caught in all locations as of the new map.&lt;br /&gt;
&lt;br /&gt;
=== waxing crescent ===&lt;br /&gt;
Perch, Pike:&lt;br /&gt;
*Caught Waxing Crescent Moon, night time, morning, in lake shallows and depths, with woodfish or rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Plaice, Bream:&lt;br /&gt;
*Caught Waxing Crescent Moon, before and after dawn, in lake shallows, with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Brill, Roach:&lt;br /&gt;
*Caught Waxing Crescent Moon, Midnight, in river, with feather fly&lt;br /&gt;
&lt;br /&gt;
=== first quarter ===&lt;br /&gt;
Brill&lt;br /&gt;
*Caught first quarter moon, midnight to morning, in river, with woodfish&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Pinecone Plug&lt;br /&gt;
&lt;br /&gt;
=== waning crescent ===&lt;br /&gt;
Pike:&lt;br /&gt;
*Caught Waning Crescent Moon, from morning after sunrise through twilight, in lake shallows and depths, with rock lobster l&lt;br /&gt;
Bream:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Woodfish, Rock Lobster&lt;br /&gt;
Plaice:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Tin Fly&lt;br /&gt;
&lt;br /&gt;
=== Full Moon ===&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep Lake with woodfish&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow River with rock lobster&lt;br /&gt;
*Shallow Lake with leech, earthworm, feather fly, pinecone plug&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with earthworm, leech, rock lobster, tin fly, woodfish&lt;br /&gt;
*Shallow Lake with woodfish, rock lobster, tin fly, copper comet, feather fly&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with poppy wobbler, rock lobster, earthworm, feather fly, copper comet&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with poppy wobbler, copper comet, pinecone plug, woodfish&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with poppy wobbler&lt;br /&gt;
Brill&lt;br /&gt;
*Deep Lake with Feather Fly, Pinecone Plug&lt;br /&gt;
===&#039;&#039;&#039;Waning Gibbous&#039;&#039;&#039;===&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with Rock Lobster&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet, Pinecone Plug, Earthworm&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Copper Comet&lt;br /&gt;
*Deep River with Feather Fly&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with Rock Lobster&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Copper Comet, Woodfish, Earthworm&lt;br /&gt;
Brill&lt;br /&gt;
*Deep River with Earthworm, Leech, Feather Fly&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Summon&amp;diff=11674</id>
		<title>Legacy:Summon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Summon&amp;diff=11674"/>
		<updated>2010-04-13T20:47:10Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: /* Hird */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summoning can be done by finding the unjust player&#039;s [[Hearth Fire]] and holding left-click on the [[scent]] you have tracked and right-clicking their hearth fire.&lt;br /&gt;
&lt;br /&gt;
Note: You must have the [[rage]] skill to summon characters.&lt;br /&gt;
&lt;br /&gt;
==Scents==&lt;br /&gt;
&lt;br /&gt;
You may only summon with the following [[scent]]s:&lt;br /&gt;
*[[Reek of Theft]]&lt;br /&gt;
*[[Stench of Murder]]&lt;br /&gt;
*[[Stink of Battery]]&lt;br /&gt;
*[[Vile Vapor of Vandalism]]&lt;br /&gt;
&lt;br /&gt;
==Hird==&lt;br /&gt;
&lt;br /&gt;
Another type of summoning is when the [[chieftain]] of a [[village]] summons their [[hird]], a group of players that act as the villiage&#039;s army. To do this you must use &amp;quot;call of the hird&amp;quot; on your villiage idol and for 500 authority points per hirdsman you may call your hirdmen to that point.&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Vandalism&amp;diff=11673</id>
		<title>Legacy:Vandalism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Vandalism&amp;diff=11673"/>
		<updated>2010-04-13T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 50.000&lt;br /&gt;
| req        = [[skillreq::Theft]]&lt;br /&gt;
| reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vandalism allows you to destroy or build objects on the land owned by other player.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Theft&amp;diff=11672</id>
		<title>Legacy:Theft</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Theft&amp;diff=11672"/>
		<updated>2010-04-13T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 30.000&lt;br /&gt;
|req     = [[skillreq::Trespassing]]&lt;br /&gt;
|reqby   = [[Vandalism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Yours today, mine tomorrow.&amp;quot; Theft gives you the ability to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
This skill allows you to search through containers and remove items from them on others people&#039;s claims (and areas under village influence).  It also allows you to lift and carry non-inventory items off of claims.  &lt;br /&gt;
All of the listed actions result in dropping a [[scent]], which can be harvested by anyone with tracking and sufficient exploration/perception.  This [[scent]] can be used by someone to locate your hearth fire and summon you while you are offline, in order to exact revenge.&lt;br /&gt;
&lt;br /&gt;
In previous worlds, if you had no hearth fire, it would summon you at the Ring of Brodgar (the location, not the pastry).&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Theft&amp;diff=11671</id>
		<title>Legacy:Theft</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Theft&amp;diff=11671"/>
		<updated>2010-04-13T20:44:24Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 30.000&lt;br /&gt;
|req     = [[skillreq::Trespassing]]&lt;br /&gt;
|reqby   = [[Vandalism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Yours today, mine tomorrow.&amp;quot; Theft gives you the ability to steal from other player characters.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
This skill allows you to search through containers and remove items from them on others people&#039;s claims (and areas under village influence).  It also allows you to lift and carry non-inventory items off of claims.  &lt;br /&gt;
All of the listed actions result in dropping a [[scent]], which can be harvested by anyone with tracking and sufficient exploration/perception.  This [[scent]] can be used by someone to locate your hearth fire and summon you while you are offline, in order to exact revenge.&lt;br /&gt;
&lt;br /&gt;
In previous worlds, if you had no hearth fire, it would summon you at the Ring of Brodgar (the location, not the pastry).&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Trespassing&amp;diff=11669</id>
		<title>Trespassing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Trespassing&amp;diff=11669"/>
		<updated>2010-04-13T20:39:07Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trespassing allows you to manipulate the objects of another player such as lighting their fires or using their structure as well as opening and looking inside containers.  Each time you perform such an action, a scent may be left behind of where you committed the crime.&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 20,000&lt;br /&gt;
|req     = [[skillreq::The Will to Power]]&lt;br /&gt;
|reqby   = [[Theft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Owen has something in his chest, which he hides from me. It struck me, the other night, that he isn&#039;t always at home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trespassing allows your character to interact with objects placed on land owned by another player.&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Criminal_Acts&amp;diff=11668</id>
		<title>Criminal Acts</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Criminal_Acts&amp;diff=11668"/>
		<updated>2010-04-13T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acts which leave a [[scent]] behind unless high in stealth and intelligence.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Преступление (русский)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Акт, после которого остается [[Odor of Trespassing|запах]], если навыки скрытности (stealth) и интеллекта (intelligence) не высоки.&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Scents&amp;diff=11667</id>
		<title>Category:Scents</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Scents&amp;diff=11667"/>
		<updated>2010-04-13T20:36:56Z</updated>

		<summary type="html">&lt;p&gt;SwordMage: Created page with &amp;#039;These pages describe the various scents that can be detected. Category:Crime and Punishment&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages describe the various [[scent]]s that can be detected.&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>SwordMage</name></author>
	</entry>
</feed>