<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheOriginalFive</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheOriginalFive"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/TheOriginalFive"/>
	<updated>2026-06-23T04:13:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=84150</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=84150"/>
		<updated>2020-07-22T13:06:52Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Added study parts to herder quests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from Jorb {{patch|title|Credobility}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete.&lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. &amp;lt;s&amp;gt;If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&amp;lt;/s&amp;gt; This has been changed with the {{Patch|title|Searching for Action}} patch, there is now a separate button for abandoning the entire credo, abandoning the first quests rerolls it for free on a cooldown.&lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that&#039;s relevant for that credo.&lt;br /&gt;
*Each credo has 5 levels. Each level gives you 1 out of 5 bonuses in Order. &lt;br /&gt;
*Pursuing a credo costs 10,000 LP, and an additional 10,000 LP for each other credo you have completed previously.&lt;br /&gt;
*To complete one credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
** Tailor depends on Farmer&lt;br /&gt;
** Gardener depends on Farmer.&lt;br /&gt;
** Potter depends on Farmer.&lt;br /&gt;
&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
**Gem Hunter depends on Quarryman.&lt;br /&gt;
***Pearl Diver depends on Fisherman and Gem Hunter.&lt;br /&gt;
**Miner depends on Quarryman.&lt;br /&gt;
***Cave Hermit Depends on Miner and Mystic&lt;br /&gt;
***Blacksmith depends on Miner and Lumberjack.&lt;br /&gt;
&lt;br /&gt;
*Lumberjack depends on Forager and Hunter&lt;br /&gt;
**Strider depends on Lumberjack and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Mystic depends on Forager and Fisherman&lt;br /&gt;
&lt;br /&gt;
*Nomad depends on Fisherman, Forager and Hunter.&lt;br /&gt;
**Herder depends on Farmer and Nomad.&lt;br /&gt;
**Wandering Sage depends on Mystic and Nomad.&lt;br /&gt;
&lt;br /&gt;
*Scholar depends on Gardener and Quarryman. (Mystic requirement was removed in the Apiary Cupcake patch) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Credotree-v2.png|left|940px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 credos available in game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked. (+20%)&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence/survival.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;crabs&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering. (does not apply to tamed animals)&lt;br /&gt;
*Ranged weapons deal slightly more damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039; like [[Beaver Tail]]/[[Beaver Teeth]]/[[Adder Fang]]/[[Swan Feather]]/[[Nine-Tails]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception/agility.&lt;br /&gt;
*Create and gild an artifact for marksmanship/agility.&lt;br /&gt;
*Catch &#039;&#039;critter&#039;&#039;.&lt;br /&gt;
*Eat an [[Ants]]/[[Dried Batwings]]&lt;br /&gt;
*Eat roasted or spitroasted meat &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Score a bull&#039;s eye on an archery target &#039;&#039;(make sure to have at least 7 tiles between you and target)&#039;&#039;&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039; (mostly weak animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking. (+20%)&lt;br /&gt;
*Faster crop growth. (+10%)&lt;br /&gt;
*Increased crop yield. (+20%)&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs. (+30%)&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (oak spire, beaver teeth, barkboat)&lt;br /&gt;
*Fell x &#039;&#039;tree&#039;&#039;&lt;br /&gt;
*Gain a point in &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Craft an &#039;&#039;artifact&#039;&#039; of &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Eat roasted beaver/bear meat.&lt;br /&gt;
*Eat fruit/nut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt;.&lt;br /&gt;
*Gain &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; points in Will, Lore, Charisma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Chip &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Visit a cave level &#039;&#039;x&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;ore&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill &#039;&#039;x&#039;&#039; bats&lt;br /&gt;
*Eat withercorn/cavebulb/dried batwing/spitroasted bat meat&lt;br /&gt;
*Create an artifact for masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Bring  &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of dexterity/charisma&lt;br /&gt;
*Experience &amp;quot;Pricked by the Spindle&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Visit &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Create an artifact for &amp;lt;i&amp;gt;a certain attribute or skill&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Tame &amp;lt;i&amp;gt;a tameable creature&amp;lt;/i&amp;gt;&lt;br /&gt;
*Put an arrow in &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of &amp;lt;i&amp;gt;an ability&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
&lt;br /&gt;
[[File:miner.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your soul has moved forever deep into the eternal night -- lit only by flashes of roaring, red fire -- of the mine, and through your veins courses a blood stained by heavy metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The mountain whispers to you of a time before the Old Gods. Descending the Miner&#039;s Shaft promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Masonry +15&lt;br /&gt;
*Significant chance to localize caveins.&lt;br /&gt;
*Ore mined smelts faster. (+25%)&lt;br /&gt;
*Chance to pulverize tiles when mining.&lt;br /&gt;
*Increased baseline quality of rocks hewn. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine x Stone&lt;br /&gt;
*Chip x Stone&lt;br /&gt;
*Study a Curiosity&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;item&amp;lt;i&amp;gt; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill x [[Bat]]&lt;br /&gt;
*Kill x [[Green Ooze]]&lt;br /&gt;
*Eat [[Spitroast Bat|spitroasted bat meat]]&lt;br /&gt;
*Plant a Towercap&lt;br /&gt;
*Make a pickaxe / Miner&#039;s Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strider==&lt;br /&gt;
&lt;br /&gt;
[[File:strider.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing.&lt;br /&gt;
&#039;&#039;You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river.&lt;br /&gt;
&#039;&#039;They say that the first Strider was the Moon itself, racing the Sun across the firmament.&lt;br /&gt;
&#039;&#039;Taking the Strider&#039;s Stride promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*+50% Swimming.&lt;br /&gt;
*Chance of getting additional hides when flaying animals.&lt;br /&gt;
*Quality bonus on wild animals killed. (+10%)&lt;br /&gt;
*Not interrupted by combat when raiding insect nests.&lt;br /&gt;
*+15% damage with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception\survival.&lt;br /&gt;
*Create and gild an artifact of marksmanship\survival\will.&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Fell a &#039;&#039;tree&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039; .&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039; filet .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cave Hermit==&lt;br /&gt;
&lt;br /&gt;
[[File:caveHermit.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The surface of the Hearth has grown but a distant memory, and the waves of history may wash whichever ways they please, far above in that raging, tumultous world of light and day.&lt;br /&gt;
&#039;&#039;Your world has become another, calmer, darker, deeper, and more ancient one, of peace and meditation, far below in the cool and pitch of the deepest caverns, where Hearthling sight fades, and other senses grow instead to terrible powers.&lt;br /&gt;
&#039;&#039;You spend your nights eternal far down, down near the roots of the Mountain, in the musk of cavebulbs, with a touch of slime, and the haunting symphonies of a thousand bats screeching in awful symphony.&lt;br /&gt;
&#039;&#039;Your ways are those of stone, and of thought, and of communion, ultimately, with the dark of the cavernous Underworld.&lt;br /&gt;
&#039;&#039;Staring into the Cave Hermit&#039;s Abyss promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Significantly increased risk of mining out trolls.&lt;br /&gt;
*Ability to eat Stalagooms &amp;amp; Cave Slime.&lt;br /&gt;
*+1.5% study speed per cave level you descend.&lt;br /&gt;
*Deal 5% extra damage per cave level you descend.&lt;br /&gt;
*Trolls no longer attack you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*Catch an opium dragon&lt;br /&gt;
*Bring &#039;&#039;item&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Plant x Poppycaps/Towercaps/Withercorn&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; x times (mystic and stone related mostly)&lt;br /&gt;
*Experience &#039;&#039;an experience event&#039;&#039; (bat guano, abyssal chasm, cave organ, &amp;quot;caving in&amp;quot;)&lt;br /&gt;
*Defeat slime\bat\boreworm&lt;br /&gt;
*Eat dried bat wings&lt;br /&gt;
*Eat spit roasted bat meat&lt;br /&gt;
*Mine certain stone on certain mine level&lt;br /&gt;
*Mine certain amount of stone on certain cave level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gardener==&lt;br /&gt;
&lt;br /&gt;
[[File:gardener.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers.&lt;br /&gt;
&#039;&#039;Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass.&lt;br /&gt;
&#039;&#039;The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves.&lt;br /&gt;
&#039;&#039;Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden.&lt;br /&gt;
&#039;&#039;The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener&#039;s Stalk promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Can plant Blood Sterns, Farming +5&lt;br /&gt;
*Can plant Cavebulbs, Farming +5&lt;br /&gt;
*Halved soil and water required for gardening pots.&lt;br /&gt;
*Can plant Chiming Bluebells, Farming +10&lt;br /&gt;
*Doubled yield from gardening pots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) point of dexterity/lore/farming&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Eat &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick tree or bush seed&lt;br /&gt;
*Harvest garden grown plant&lt;br /&gt;
*Plant garden grown plant&lt;br /&gt;
*Create and gild an artifact of dexterity/lore/farming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
&lt;br /&gt;
[[File:Blacksmith.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal.&lt;br /&gt;
&#039;&#039;You know the stuff which makes up all the Hearth -- earth and wood -- and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. &#039;&#039;&lt;br /&gt;
&#039;&#039;Pounding the Blacksmith&#039;s Anvil promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Smithing +15&lt;br /&gt;
*Small quality bonus to all fuel added to Smelters and Finery Forges. (+10%)&lt;br /&gt;
*Higher chance to increase quality when pounding Wrought Iron.&lt;br /&gt;
*Small quality bonus when smithing. (+5%)&lt;br /&gt;
*Small chance to double output when smithing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of smithing/strength&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times metal items &lt;br /&gt;
*Study metal/stone &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;metal craft&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Mine &#039;&#039;ore&#039;&#039; &#039;&#039;x&#039;&#039; times&lt;br /&gt;
*Acquire [[Bloom]]&lt;br /&gt;
*Acquire [[Slag]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potter==&lt;br /&gt;
&lt;br /&gt;
[[File:Potter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the crack of a single shard, you can recall the errors of all hearthkin.&#039;&#039;&lt;br /&gt;
&#039;&#039;The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day.&#039;&#039;&lt;br /&gt;
&#039;&#039;Spinning the Potter&#039;s Wheel promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Small quality bonus when digging [[Ball Clay|ball clay]]. (+10%)&lt;br /&gt;
*Large quality bonus when digging [[Acre Clay|acre clay]]. (+25%)&lt;br /&gt;
*Chance to harvest more [[Cave Clay|cave]], [[Gray Clay|gray]], and [[Pit Clay|pit]] clays.&lt;br /&gt;
*Ability to make &amp;quot;[[Potter&#039;s Clay]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of dexterity/masonry/perception&lt;br /&gt;
*Make &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; for dexterity/masonry/perception&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times clay/glass items &lt;br /&gt;
*Study clay/glass &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring clay/glass &#039;&#039;craft&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; different [[Clay]]&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Bone Clay]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Feldspar]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Bone Ash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gem Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:GemHunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color.&#039;&#039;&lt;br /&gt;
&#039;&#039;All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself.&#039;&#039;&lt;br /&gt;
&#039;&#039;Tracing the Gem Hunter&#039;s Seam promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Higher chance of mining out gems.&lt;br /&gt;
*Higher chance of mining out larger gems.&lt;br /&gt;
*Can mine out pear cut gems.&lt;br /&gt;
*Small chance of doubling a gem mined out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Strength&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of masonry&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Perception&lt;br /&gt;
*Cut &#039;&#039;x&#039;&#039; [[:Category:Gemstones|Gemstone]]  &lt;br /&gt;
*Study [[:Category:Gemstones|Gemstone]] (specific gem/cut/size)&lt;br /&gt;
*Study [[Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to surface &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[Poppycaps]] to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Eat [[Withercorn]]&lt;br /&gt;
*Eat [[Roast Bat]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; different [[:Category:Gemstones|Gem]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearl Diver==&lt;br /&gt;
&lt;br /&gt;
[[File:pearldiver.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake.&#039;&#039;&lt;br /&gt;
&#039;&#039;You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you -- gnawing at you, like grains of sand lodged in the iridescence of your mind -- and you have begun testing the waters to find the secret places of which the mussels whisper.&#039;&#039;&lt;br /&gt;
&#039;&#039;The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver&#039;s Breath promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Constitution +10&lt;br /&gt;
*Halved asphyxiation damage when drowning.&lt;br /&gt;
*Significant quality bonus when picking mussels and oysters. (+50%, +80% in combination with the Forage bonus)&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Significantly increased chances of finding [[Pearl|pearls]]. (Works on picking, not boiling or cracking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Jotun Mussel]].&lt;br /&gt;
*Acquire a Mother of / River / Oyster - Pearl.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Opened Oyster]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Create an artifact of exploration/constitution/psyche.&lt;br /&gt;
*Defeat a &#039;&#039;waterbased&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Eat [[Crab Roe]].&lt;br /&gt;
*Eat a [[Clambake]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/constitution/psyche.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Walrus %26 Carpenter]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Clambake]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Green Kelp]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Gray Clay]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Cattail]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[River Pearl Mussel]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Oyster]].&lt;br /&gt;
*Study a [[Bark Boat]] curiosity.&lt;br /&gt;
*Study a [[Beaver Teeth]] curiosity.&lt;br /&gt;
*Study a [[Crab Claw]] curiosity.&lt;br /&gt;
*Study a [[Fishy Eyeball]] curiosity.&lt;br /&gt;
*Study a [[Deep Sea Atavism]] curiosity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cook==&lt;br /&gt;
&lt;br /&gt;
[[File:cook.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook&#039;s Pot promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increased speed when cooking.&lt;br /&gt;
*Constitution +15&lt;br /&gt;
*Quality bonus when cooking. (+10%)&lt;br /&gt;
*Cooking +30&lt;br /&gt;
*Chance to double the output when cooking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Salt Basin]].&lt;br /&gt;
*Create an artifact of constitution/cooking/perception.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; points of  [[Perception]].&lt;br /&gt;
*Deliver cooked [[Food]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of cooking/constitution.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Sausages]].&lt;br /&gt;
*Cook &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Study an animal part.&lt;br /&gt;
*Study [[Forest Lizard]]/[[Strange Root]]/[[Cattail Head]]/[[Oak Apple]]/[[Cornucopia]]/[[Weird Beetroot]]/[[Tangled Bramble]]/[[Ant Soldier]]/[[Onion Braid]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scholar==&lt;br /&gt;
&lt;br /&gt;
[[File:Scholar.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Through ardent studies of worlds natural and hidden, you have grown into an accomplished knower of things seen and unseen, and yet your mind unsatiated reaches further still, into vast troves of wisdom yet unsounded. You have, lately, in love of knowledge, felt the beckon of a new calling, and wisdom becomes every day more and more an end in itself to you, apart from pratical application. You are a mentor to the young, a wise elder, or a recluse in exile among tomes and parchments, and only seldom one finds your fingers without a trace of ink, or the dust of old manuscripts. The old texts speak of a time before the Hearth was lit, when it burned only as a spark in the eyes of the old gods. From the first curiosity all knowledge took flame. Learning the Scholar&#039;s Wisdom promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Intelligence +15, Lore +15&lt;br /&gt;
*Small chance to avoid consuming studied curiosities.&lt;br /&gt;
*[[Hearth Magic|&#039;Contemplation &amp;amp; Meditation&#039;]] cost reduced by half.&lt;br /&gt;
*Extra row and column on your [[Study Desk]].&lt;br /&gt;
*Ability to create [[Scholarly Account]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Create an artifact of lore/intelligence.&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Learning Points]].&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Experience Points]].&lt;br /&gt;
*Deliver [[Curiosity]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/intelligence.&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]].&lt;br /&gt;
*Study &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]]. (a lot of rare and expensive curio)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herder==&lt;br /&gt;
&lt;br /&gt;
[[File:Herder.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; You have traveled far and wide, and your herds have grown plentiful in your footsteps. You have become a Herder, always working diligently for the health and bounty of your animals and herds, grazing upon the lush grasslands of the hearth. You spend your days on horseback, tending to the needs of your flocks, keeping beasts of prey away, and following the seasonal migrations in search of greener pastures. The sagas say that the Old Gods once drove a herd of cattle across the firmament, and that the stars sprung to light where their hooves trod. Undertaking the Herders&#039;s Trek promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wild animals always accept [[Clover|clover]].&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals eats 20% less.&lt;br /&gt;
*Pony Power of horses lasts longer.&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals have shorter gestation period.&lt;br /&gt;
*Sizeable quality bonus to all domestic meats. (10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deliver hide of domestic animal to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Tether domestic animal to a &#039;&#039;questgiver&#039;&#039;. (distant)&lt;br /&gt;
*Milk a domestic animal.&lt;br /&gt;
*Slay a domestic animal.&lt;br /&gt;
*Flay a domestic animal.&lt;br /&gt;
*Gain x point(s) of [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Eat spitroasted domestic meat.&lt;br /&gt;
*Create an artifact for [[Attributes#Charisma|Charisma]], [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (auroch&#039;s hair, bear tooth, possibly animal parts).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wandering Sage==&lt;br /&gt;
&lt;br /&gt;
[[File:Wandering_Sage.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have wandered the Hearth, deep in mystical contemplation on the signs and omens, and sought to commune with far flung Rowan trees, dark streams, and stands of Alder. Your learned wisdom exceeds most, and yet new depths of ignorance reveal themselves behind each new revelation of spirited nature. You can hear the spirits of things vast and faint whisper to you from the shadowy world beyond the veil of the Hearth, and they trace your footsteps wherever your wanderlust aching takes you. Meditation, and the journey as a goal in itself, are your lodestars. You have seen, in terrifying visions, how the Old Gods rode in chariots of Ash and Bronze, thundering over the ancient steppes in ages beyond reckoning, and your feet long always to trace those furrows. Embarking on the Wandering Sage&#039;s Pilgrimage promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gain less [[Travel Weariness]] (-20%).&lt;br /&gt;
*+5% experience gain.&lt;br /&gt;
*Reduced stamina drain from walking.&lt;br /&gt;
*Frequent experience gain when seeing natural wonders (trigger random +250 exp without lore event).&lt;br /&gt;
*Chance for additional(to other rewards) increases to local qualities when completing quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt; (localised resource related)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*Make &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an wild animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Eat roasted &amp;lt;i&amp;gt;meat&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;fish&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=81069</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=81069"/>
		<updated>2019-12-14T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: How starvation heals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:guide]]&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fulfilled. Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that [[Ancient Root]] can instantly heal any wound for some amount depend on it&#039;s quality, include wounds that can be healed only over time or even permanent.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png]] || Adder Bite || N/A || PvE with [[Adder]]s. || Damage steadily increases before start healing slowly over time.  -15 [[STR]] penalty. &amp;lt;br&amp;gt; Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png]] || Allergic Reaction || N/A || Suffer at the same time: &amp;lt;br&amp;gt; Adder Bite, Antcid Burns, Beesting,  Midge Bite, Nettle Burns &amp;lt;br&amp;gt;   2 different types safe - the more types you suffer the worse it comes  || -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png]] || Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] || Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png]] || Beesting || [[Kelp Cream]] || Working with [[Bee Skep]], [[Midge Swarm]]s || -2 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat || Heals very slowly over time (&#039;&#039;1 per ~24h RL -To be confirmed /&#039;&#039; {{verify}})&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] || Blunt Trauma || [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png]] || Bum Burn || N/A || 10% from eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] || Concussion || [[Cold Compress]], [[Opium]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png]] || Crab Caressed || N/A || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png]] || Hearth Burn|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]], [[Opium]] || Standing in swamps with other wounds present, especially Crab Caressed. ||   Has a chance to grow or shrink periodically.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png]] || Jellyfish Sting || [[Yarrow]] || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png]] || Midge Bite || [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.&amp;lt;br&amp;gt;Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png]] || Nettle Burn || N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png]] || Pipe Wheeze || N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] || Punch Sore || [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png]] || QuickSilver Poisoning || N/A || Crafting [[Felt]] and gilding [[Felt Inlay]] &amp;lt;br&amp;gt;  Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png]] || Sand Flea Bites || [[Yarrow]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] || Severe Mauling || [[Hartshorn Salve]], [[Opium]] || Cave-Ins, PvE with [[Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png]] || Something Broken || [[Camomile Compress]] || Cave-Ins, PvE with [[Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] || Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]]. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, PvE with [[Boar]] || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50+ damage in one hit will result in Wretched Gore ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. May converts into Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png]] || Camomile Compressed || Infected Sore, Something Broken, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png]] || Honey Waybound || Black Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Given primarily by bats and other animals&lt;br /&gt;
**No stat loss, but can stack up and reduce HHP to dangerous levels&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Cave-Ins at lower layers in the world will cause much more severe wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;br /&gt;
&lt;br /&gt;
*Adder Bite&lt;br /&gt;
**You can die in one real night if you do not take care of this wound (Starting with Adder Bite 10 and having 230 constitution).&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***Resting / Sleeping in bed (Stamina Full?)&lt;br /&gt;
***Energy is over 8000% or more&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=80806</id>
		<title>Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barter_Stand&amp;diff=80806"/>
		<updated>2019-12-02T05:02:13Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Naming barter hands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]] ?&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Cloth]] ?&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = ?&lt;br /&gt;
|soak = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Economy &amp;amp; Extensions|B$arter Stand}}&lt;br /&gt;
&lt;br /&gt;
Barter stands can be used to safely and automatically trade items between Hearthlings.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
[[File:F6ATcV2.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
===Making it Accessible===&lt;br /&gt;
&lt;br /&gt;
When placing the Barter Stand on your claim, it can only be used by people with permission to enter your claim - *unless* you put it on the edge of your claim, in which case strangers can then use the Barter Stand as they won&#039;t need to enter your claimed land.&lt;br /&gt;
&lt;br /&gt;
===Taking ownership===&lt;br /&gt;
&lt;br /&gt;
Right-click the barter stand to claim ownership. Only the stand owner can administer the stand, but anyone can buy from it.&lt;br /&gt;
&lt;br /&gt;
===Connecting the containers===&lt;br /&gt;
&lt;br /&gt;
Barter stands interact with two [[:Category:Containers|containers]], one for buying and one for selling. They do not have to be placed right next to it, in fact they can be quite far away, up to a distance of 225 tiles away from the stand, including being inside a structure, and can have walls and other structures in between. This allows you to build the stand outside your walls, and keep the containers safely inside. The stand owner needs [[Theft]] permissions to both of these containers for it to work (i.e. they need to be on your [[Personal Claim|claim]] or a [[Village Claim|joint claim]] where you can take things).&lt;br /&gt;
&lt;br /&gt;
If your container does not have enough space to receive the payment, the sale will be blocked and you will need to make space available for the purchase(s) to continue.&lt;br /&gt;
&lt;br /&gt;
# Open up the stand interface by right-clicking.&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; and put the green (giving) hand in the first container. Items inside this container will be sold. You can place as many of you want of up to 5 different types of items.&lt;br /&gt;
# Put the red (taking) hand in the second container. When someone makes a purchase, their payment goes into this container.&lt;br /&gt;
&lt;br /&gt;
===Setting a Price===&lt;br /&gt;
&lt;br /&gt;
# Open the stand interface again. If you&#039;ve already put items in the selling container (green hand), you&#039;ll see that they have automatically filled one of the 5 slots in the barter stand interface.&lt;br /&gt;
# Click the &amp;quot;Change&amp;quot; button in the barter slot, then click on any item in your inventory to set what you want in return. If the item belongs to any categories (e.g. [[Stinging Nettle]] versus [[String]]), you can choose between these.&lt;br /&gt;
#:&#039;&#039;Note: the stand can currently only accept items which are used in crafting recipes, for example all of the ingredients, but none of the specific baked goods (though you can select the general baked goods category). This may take a good while to fix.&#039;&#039;&lt;br /&gt;
# Set the desired amount/quality. Press enter to save the entries.. At the moment you can only sell 1 of an item at a time, thus you cannot sell multiples for 1 item in return.&lt;br /&gt;
# Set the minimal [[Quality|qualities]]. If you don&#039;t care about these, just leave them at 0 and it will accept any quality.&lt;br /&gt;
&lt;br /&gt;
After all this is set up, all you have to do to keep the trading going is to refill the selling containers, and empty the collection containers every now and then.&lt;br /&gt;
&lt;br /&gt;
===Resigning ownership===&lt;br /&gt;
&lt;br /&gt;
Click resign ownership at the bottom of the menu that comes up when you right click the stand.&lt;br /&gt;
&lt;br /&gt;
===Stand destruction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be developed: currently stands are indestructible.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- *None owned stands follow the same general rules as for other claimed or unclaimed objects.&lt;br /&gt;
*Claimed stands follow the same rules as for [[Hearth Fire]]s. Ergo: You can destroy a stand(&#039;&#039;owned, but not by you&#039;&#039;) on your personal claim without leaving vandalism scent. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide from the Community Fair, world 10&#039;s biggest public market==&lt;br /&gt;
&lt;br /&gt;
Green hands mark containers in which you have items you want to sell. Red hands mark containers where payment will be teleported.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a rule of thumb: don&#039;t place multiple green hands together, and don&#039;t mix green hands with red hands in the same cupboard. You can, however, place multiple red hands together in the same cupboard.&amp;lt;br&amp;gt;&lt;br /&gt;
After pressing the change button select the payment type, either by clicking on coins in your inventory or the item you want people to pay with.&amp;lt;br&amp;gt;&lt;br /&gt;
You must have discovered the item before you can select it. Not all items can be selected via the change button because loftar and jorb didn&#039;t add them to the barter stand system.&amp;lt;br&amp;gt;&lt;br /&gt;
For example you can make people pay with the meat of an animal of a specific kind (bear or moose), but you can&#039;t make people pay with apple pies.&amp;lt;br&amp;gt;&lt;br /&gt;
The first box (on top of the change button) where you can enter numbers, is for the amount of currency and the second is for quality.&amp;lt;br&amp;gt;&lt;br /&gt;
If you select silver or gold coins as your currency, don&#039;t type in quality because silver and gold doesn&#039;t have any.&amp;lt;br&amp;gt;&lt;br /&gt;
But if you want people to pay with bones or pearls, you can put the quality there, it will take that quality minimum and higher.&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure you have both green and red hands for each item you are selling, otherwise it won&#039;t be possible to sell.&amp;lt;br&amp;gt;&lt;br /&gt;
The maximum range for green and red hands to be active is 250 tiles (2.5 minimaps) so if you take them home, the shop will stop working.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why we give out houses inside the community fair. If you want to use cast iron coins, you can print them west of the charter stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Side note, the rule of thumbs can be broken if you know exactly what you are doing. For example if you have multiple green hands together you&#039;ll be selling same object at different slots, and if you have red and green hands together you will be selling objects that people sell you from another stand. Make sure not to do it with coins since they stack. Even if people pay with a few coins, money will always stack once it gets teleported to a cupboard from someone&#039;s inventory. If you would like people to sell you stuff and you want to pay coins for it, you can right click a stack of coins in your inventory and select Make Piles. It will make many stacks of coins with the amount you&#039;ve entered. Then you can place those stacks as individual objects inside the cupboard with a green hand, and have the &amp;quot;Change&amp;quot; button select whatever you want people to sell you. Use the first box to set the amount and the second box to set the quality.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Barter stand colour guide.png|thumb|left]] &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Re-implemented in update {{patch|title|Le Happy Merchant}}.&lt;br /&gt;
&lt;br /&gt;
* Barter stand hands can be named by right clicking them, similar to keys.&lt;br /&gt;
&lt;br /&gt;
* Sales are always of individual items;  adding additional items to the selling container lets the barter stand make more sales before needing to restock.&lt;br /&gt;
&lt;br /&gt;
* Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
&lt;br /&gt;
* Currently, Barter Stands do not give item discoveries, so you still need to have obtained at least one of the item yourself to be able to craft something with it.&lt;br /&gt;
&amp;lt;!-- *Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Trellis&amp;diff=80791</id>
		<title>Trellis</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Trellis&amp;diff=80791"/>
		<updated>2019-11-30T12:53:08Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Terrains that trellis can be built on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x3, [[requires::String]] &lt;br /&gt;
|repwith    = [[Block of Wood]] &lt;br /&gt;
|lift       = No&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Trellis}}&lt;br /&gt;
&lt;br /&gt;
The trellis is a supporting structure required to grow certain kinds of crops. It does not have a quality, and does not affect the quality of crops grown on it. It can be built on unpaved ground with the exception of sand.&lt;br /&gt;
&lt;br /&gt;
==Positioning==&lt;br /&gt;
The trellis has two interaction points, located on the two tiles on either side of it (perpendicular to its long axis). Although a hearthling can walk between two trellises on adjacent tiles, they will not be able to sow or harvest when standing between them. Make sure to leave a free tile on at least one side, as a trellis blocked on both sides by other objects cannot be used. There is one exception: another trellis. It is possible to place 3 functioning trellises on 1 tile, although harvesting from the middle trellis is difficult unless you are using a custom client.&lt;br /&gt;
&lt;br /&gt;
[[File:Trellis-positioning.png|300px]]&lt;br /&gt;
[[File:Trell.png|thumb|The optimal set-up: 6 trellises next to each other. With a custom client, 3 can be accessed from each side.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each number refers&lt;br /&gt;
#A free tile on one side&lt;br /&gt;
#Blocked both sides&lt;br /&gt;
#Free on both sides&lt;br /&gt;
#One of interaction points of ③&lt;br /&gt;
&lt;br /&gt;
==In-game Text==&lt;br /&gt;
Certain plants -- notably Grapes -- cannot be grown except on a Trellis.&lt;br /&gt;
&lt;br /&gt;
==List of Crops Requiring a Trellis==&lt;br /&gt;
* [[Peppercorn Crop]]&lt;br /&gt;
* [[Cucumber Crop]]&lt;br /&gt;
* [[Grapes Crop]]&lt;br /&gt;
* [[Hops Crop]]&lt;br /&gt;
* [[Pea Crop]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* (Terrain) Can&#039;t be build on Ice. (&#039;&#039;presuming it can only be build on ploughed ground, but that data is kinda missing from the page&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wolf&amp;diff=80529</id>
		<title>Wolf</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wolf&amp;diff=80529"/>
		<updated>2019-10-11T10:05:44Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: They spawn in forests too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq   = 50&lt;br /&gt;
|&lt;br /&gt;
| hp      = 500&lt;br /&gt;
| fhp     = 400&lt;br /&gt;
|&lt;br /&gt;
| loot    = [[Fresh Wolf Hide]] x2, [[Intestines]] x4, [[Entrails]] x3, [[Raw Wolf]] x10, [[Bone Material]] x6, [[Wolf&#039;s Claw]] x2-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Brown wolves that roam mountains and forests and hunt every living creature, spawn in packs with 3-8 species, aggroes all as one.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Wolves are extremely aggressive, and will likely engage in combat with nearby players and animals. Aggroing any one wolf will cause the entire pack to also engage.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Fell Scratch}}{{:Chomp}}{{:Shredding Paw}}{{:Blood &amp;amp; Gore}}&lt;br /&gt;
|&lt;br /&gt;
{{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Not strong creatures on their own; The problem is numbers. Note that unlike other creatures, wolves never split - so you can&#039;t aggro them one by one.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Wolf]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Wolf&#039;s Claw]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WolfPride.png|200px|400px]] Wolf Pack roaming [[Mountain]].&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Camomile&amp;diff=80468</id>
		<title>Talk:Camomile</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Camomile&amp;diff=80468"/>
		<updated>2019-09-25T13:03:46Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Query about terrains.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perception and Exploration values.==&lt;br /&gt;
I had 52 exploration and 76 perception when I first saw camomile. These were buffed values. --(&#039;&#039;6 June 2017&#039;&#039;)TheOriginalFive&lt;br /&gt;
&lt;br /&gt;
I&#039;ve a feeling 6k is more the &amp;quot;see half&amp;quot; or &amp;quot;see all&amp;quot; value from a couple other reports. Just had someone post seeing one with a 4158 combined score on the forums. Not sure where to put it yet, so not going to edit in a new value as of yet. --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 18:05, 12 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How rare is camomile in W11 now? Has anyone found it anywhere aside from flower terrain, which some continents don&#039;t have, and swamps?--(&#039;&#039;6 June 2017&#039;&#039;)TheOriginalFive&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sturdy_Bed&amp;diff=60382</id>
		<title>Sturdy Bed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sturdy_Bed&amp;diff=60382"/>
		<updated>2018-04-01T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x8, [[requires::Cloth]] x6, [[requires::Feather]] x20&lt;br /&gt;
|repwith    = [[requires::Cloth]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|St$urdy Bed}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
A bed made from wood, cloth, and feathers.&lt;br /&gt;
&lt;br /&gt;
Right clicking the bed and selecting &#039;sleep&#039; will log that character out and return the player to the character selection screen.&lt;br /&gt;
&lt;br /&gt;
The cloth material appearance is in the following order: Mattress, duvet and pillow with the respective amounts being 3, 2 and 1.[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48672&amp;amp;start=50#p636787]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
Beds are used to remove [[Travel_Weariness|travel weariness]] and heal [[Hitpoints|wounds]]. The amount removed depends on quality.&lt;br /&gt;
&lt;br /&gt;
Beds can restore a full bar of SHP within 1-2 real hours, but reduce energy as a result if this happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added variable materials in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48672 &amp;quot;Rekt!-ing Ball&amp;quot;]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sturdy_Bed&amp;diff=60381</id>
		<title>Sturdy Bed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sturdy_Bed&amp;diff=60381"/>
		<updated>2018-04-01T08:59:25Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Info and purpose on beds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x8, [[requires::Cloth]] x6, [[requires::Feather]] x20&lt;br /&gt;
|repwith    = [[requires::Cloth]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|St$urdy Bed}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
A bed made from wood, cloth, and feathers.&lt;br /&gt;
&lt;br /&gt;
Right clicking the bed and selecting &#039;sleep&#039; will log that character out and return the player to the character selection screen.&lt;br /&gt;
&lt;br /&gt;
The cloth material appearance is in the following order: Mattress, duvet and pillow with the respective amounts being 3, 2 and 1.[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48672&amp;amp;start=50#p636787]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
Beds are used to remove [[Travel_Weariness|travel weariness]] and restore [[Hitpoints|health]]. The amount removed depends on quality.&lt;br /&gt;
&lt;br /&gt;
Beds can restore a full bar of SHP and HHP within 1-2 real hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added variable materials in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48672 &amp;quot;Rekt!-ing Ball&amp;quot;]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=60364</id>
		<title>Suckling&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=60364"/>
		<updated>2018-03-31T08:15:23Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Cattle|Calf]], [[requires::Sheep|Lamb]] or [[requires::Horse|Foal]]&lt;br /&gt;
| producedby = any [[Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Suckling&#039;s Maw is used to produce [[Rennet]] for making cheese, and [[Goldbeater&#039;s Skin]] for making [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Slaughter a young [[Cattle|calf]], [[Sheep|lamb]] or [[Horse|foal]] of either gender, equip any [[sharp tool]] and butcher the animal to acquire one suckling&#039;s maw. It must be done within a few real days of the animal&#039;s birth, else you will not be able to collect the maws.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality will be same as quality of the meat, thereby affected by meat quality multiplier of the animal, and softcapped by tool quality and farming skill.&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Horse&amp;diff=60363</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Horse&amp;diff=60363"/>
		<updated>2018-03-31T08:13:47Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Info on horse milk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox creature&lt;br /&gt;
|caption  = Foal &amp;amp;raquo; Mare &amp;amp;raquo; Stallion&lt;br /&gt;
|location = Domestic Areas&lt;br /&gt;
|avgLevel = N/A&lt;br /&gt;
|hp       = ?&lt;br /&gt;
|butcherQuality = ?&lt;br /&gt;
|loot     = [[Fresh Horse Hide]], [[Entrails]] x4, [[Intestines]] x3, [[Raw Horse]] x8, [[Bone Material]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are domesticated creatures, kept mainly as transportation. In order to obtain Horses, you must [[Taming|tame]] [[Wild Horse]]s. {{PAGENAME}}s can be lead around by right clicking a [[Rope]] onto the animal.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} eat ??????{verify}} units of [[Fodder]] per day (a [[Food Trough]] holds 2000 units; 1L of [[swill]] = 10 fodder). Pregnant mares eat ?????{{verify}} times as much at ??????{{verify}} units per day. A lactating mare eats ???????{{verify}} units of food per day, plus 0.1 unit for every 1L of milk produced.{{verify}}&lt;br /&gt;
&lt;br /&gt;
In grasslands biome, the horses feed from the natural grass as well, feeding less from the [[Food Trough]].&lt;br /&gt;
&lt;br /&gt;
==Mare== &lt;br /&gt;
[[File:Horsestats.png|frame|&#039;&#039;Horse information window&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Mares are female {{PAGENAME}}s. They are kept for their ability to produce Foals, as well as for their meat.&lt;br /&gt;
&lt;br /&gt;
==Stallion==&lt;br /&gt;
Stallions are male {{PAGENAME}}s. Left with a mare, the stallion will impregnate her, indicated by a distinct mating animation. stallions are also used to pull Wagons.&lt;br /&gt;
&lt;br /&gt;
==Foal==&lt;br /&gt;
&lt;br /&gt;
Foals are adolescent {{PAGENAME}}s. They will grow into either a mare or a stallion in 10 real life days. In addition to the regular products, foals give you a [[Suckling&#039;s Maw]] when butchered.&lt;br /&gt;
&lt;br /&gt;
==How to acquire==&lt;br /&gt;
&lt;br /&gt;
To obtain a mare or stallion you have to tame a [[Wild Horse]].&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
A Mare will take 4.5 real life days to give birth.{{verify}}&lt;br /&gt;
&lt;br /&gt;
A foal takes 10 real life days to grow up.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Breeding for animals with higher quality stats is much more difficult than it is to grow higher quality crops. The quality of any of the foal&#039;s stat is the average of the male and female&#039;s stat, +20 -&amp;gt; -5 {{verify}}, and then soft capped by the breeding quality of the male involved. Since you&#039;re typically looking for multiple stats, on top of getting more breeding stat, this can prove to be a slow task.&lt;br /&gt;
&lt;br /&gt;
Mares can have twins on rare occasions.??????????????????{{verify}}&lt;br /&gt;
&lt;br /&gt;
You can tell the gender of foals by the information window title, it will say stallion for males and mare for females.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
&lt;br /&gt;
While mares produce milk, they can&#039;t be milked.&lt;br /&gt;
&lt;br /&gt;
==Special stats==&lt;br /&gt;
Horses have three unique values which can be bred: Endurance, Stamina, and Metabolism. &lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; determines how much pony power the horse has. &lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; determines how fast the horse regenerates pony power from its food meter.&lt;br /&gt;
&#039;&#039;&#039;Metabolism&#039;&#039;&#039; determines how much pony power each unit of food is converted to.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
*It is a good idea to separate the Males from the Females, to ensure that you can select the highest quality Male to mate with. You should also use your lowest quality horse/bull to pull a wagon, since quality has no effect on wagon-pulling and if you have to flee and leave your wagon behind, then the loss will not be as bad.&lt;br /&gt;
&lt;br /&gt;
*Horses can be equipped with [[Saddlebags]], which act as an inventory for the animal. Saddlebags have a 4x4 inventory space.&lt;br /&gt;
&lt;br /&gt;
*You can hearth home with a horse, while mounted.&lt;br /&gt;
&lt;br /&gt;
*The horse tracks its last rider, so if you dismount while visiting someone&#039;s claim, you can still remount without losing the horse, much the same as with boats.&lt;br /&gt;
&lt;br /&gt;
*It is possible to use emotes while riding a horse.&lt;br /&gt;
&lt;br /&gt;
an old april fool&#039;s prank. jorb and loftar promised horses during legacy haven&lt;br /&gt;
&lt;br /&gt;
[[File:Horse.gif]]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;diff=55218</id>
		<title>A Bond of Blood &amp; Soil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;diff=55218"/>
		<updated>2017-12-22T05:08:06Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Yeomanry]]&lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = [[requires::Personal Claim]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Automatically generated by building a personal claim. While the first bond is free, any subsequent bonds cost 1000 LP.&lt;br /&gt;
&lt;br /&gt;
Hovering over a bond will show how much presence is left in it, depending on claim size.&lt;br /&gt;
&lt;br /&gt;
When right clicking on a bond, you can rename or declaim it.&lt;br /&gt;
&lt;br /&gt;
If you study a bond that doesn&#039;t belong to you for 96 real hours, it will become yours unless the owner renews the bond at their claim pole within that time.&lt;br /&gt;
&lt;br /&gt;
As of yet there is no way to track down the exact location of a bond&#039;s claim automatically. You need to hold a bond and then right click it on a claim to figure out whether it matches.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;diff=55217</id>
		<title>A Bond of Blood &amp; Soil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;diff=55217"/>
		<updated>2017-12-22T05:04:22Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Basic info about a bond.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Yeomanry]]&lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = [[requires::Personal Claim]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Automatically generated by building a personal claim. While the first bond is free, any subsequent bonds cost 1000 LP.&lt;br /&gt;
&lt;br /&gt;
Hovering over a bond will show how much presence is left in it, depending on claim size.&lt;br /&gt;
&lt;br /&gt;
When right clicking on a bond, you can rename or declaim it.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Folded_Roasting_Spit&amp;diff=52577</id>
		<title>Folded Roasting Spit</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Folded_Roasting_Spit&amp;diff=52577"/>
		<updated>2017-10-08T09:02:20Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Added byproducts of roasting spit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 3&lt;br /&gt;
| caption    = &lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x3, [[requires::String]] x2, [[requires::Branch]] x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|R$oasting Spit}}&lt;br /&gt;
&lt;br /&gt;
Pick up and place on a [[Fireplace]] to assemble the Roasting Spit. Cleaned small animal carcasses such as [[Rabbit]] and [[Squirrel]] can be placed on it to make spitroasted meat.&lt;br /&gt;
&lt;br /&gt;
Some spit roasted recipes yield more meat than butchering does ([[Spitroast Squirrel]] and [[Spitroast Chicken]] most notably), at the cost of destroying whatever bones the critter would&#039;ve given up if butchered.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Note: As of Sep 27, 2017 the quality of the spit influences the end product, and that goes for small animals as well. Skills/attributes do not affect the quality of the roasted meat, and depending on the spitroast quality, you will get back the same quality (or lower) as the animal that was put on the spit.&lt;br /&gt;
&lt;br /&gt;
All animals can now be placed on to a spitroast with the exception of trolls and mammoth. You will lose the skin, bones, and entrails; but gain spitroasted meat and bone ash.&lt;br /&gt;
&lt;br /&gt;
All spitroasted meat gives 250% energy and 2% hunger per piece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Deployed_Roasting_Spit.png|250px|thumb|right|A Deployed Roasting Spit]]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=51970</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=51970"/>
		<updated>2017-09-20T11:01:54Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: /* Experience Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through Experience Events and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
Experience Events are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will. &lt;br /&gt;
&lt;br /&gt;
=== Experience Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Event&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |EXP&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |How to Acquire&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Lore Text&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Talking Tree.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Talking Tree &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Greet a [[quest]]-giving tree.&lt;br /&gt;
|&#039;&#039;&amp;quot;For some reason some power higher than yourself has compelled you to seek out this tree, and it is to your great amazement that you hear -- directionless, as if in echo from everywhere and nowhere -- it speak to you in a soft seductive voice. Perhaps it desires something?&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Abyssal Chasm.png]]&lt;br /&gt;
|&#039;&#039;&#039; Abyssal Chasm &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Abyssal Chasm]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Ancient Windthrow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ancient Windthrow &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ancient Windthrow]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Marriage of Light and Dark.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Marriage of Light and Dark &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Right before picking your gender during [[character creation]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-By Weeping Willows.png]]&lt;br /&gt;
|&#039;&#039;&#039; By Weeping Willows &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Stand under a [[Willow Tree]] and right click it.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Carrying Light.png]]&lt;br /&gt;
|&#039;&#039;&#039; Carrying Light &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Have a [[firebrand]] burn longer than twenty seconds{{verify}}.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Caving In.png]]&lt;br /&gt;
|&#039;&#039;&#039; Caving In &#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|See a [[cave|cave entrance]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Clay Pit.png]]&lt;br /&gt;
|&#039;&#039;&#039; Clay Pit &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Clay Pit]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A peculiar, slow, bubbling, combined with a light reek of moisture, decaying matter, and earth, reveals the unmistakable presence of a Clay Pit.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Conversant Boulder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Conversant Boulder &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find a [[quest]]-giving boulder.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Crashing Through the Forest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Crashing Through the Forest &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Observe a [[Dryad]].&lt;br /&gt;
|&#039;&#039;&amp;quot;An Otherworldly presence, squirming roots and shaking aspen, seemingly bending the natural world around the path it cuts, comes crashing through the foliage in a most sublime spectacle&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn Breaking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn Breaking &#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|Exit a [[:Category:Buildings|building]] or [[cave]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn on the Mountain.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn on the Mountain &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Be on a [[mountain]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Drawing Blood.png]]&lt;br /&gt;
|&#039;&#039;&#039; Drawing Blood &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Random chance while butchering a corpse.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Driving out the Darkness.png]]&lt;br /&gt;
|&#039;&#039;&#039; Driving out the Darkness &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Light a [[fire]] or [[fireplace]] at night, or in a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Familiar Face.png]]&lt;br /&gt;
|&#039;&#039;&#039; Familiar Face &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Walk onto shallow water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fashioned with Love.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fashioned with Love &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Craft anything.&lt;br /&gt;
|&#039;&#039;&amp;quot;You know that you at some point may have to part with this thing that you made, and that&#039;s fine, but for now, for this once, you stand in silent, humble, marvel at the simple perfection here sprung forth from your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fragrance of Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fragrance of Flowers &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Pick a [[Flower|flower]]&lt;br /&gt;
|&#039;&#039;&amp;quot;The air here carries a breath of sweet perfume, and you feel the fullness of life pulsating everywhere around you, draped in a note of divine simplicity. These flowers smell lovely.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Geyser.png]]&lt;br /&gt;
|&#039;&#039;&#039; Geyser &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Geyser]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A furiously bubbling cauldron, steaming with brimstone and possibility, stands before you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Great Cave Organ.png]]&lt;br /&gt;
|&#039;&#039;&#039; Great Cave Organ &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Great Cave Organ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Grave Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Grave Flowers &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[Flower]] on a grave&lt;br /&gt;
|&#039;&#039;&amp;quot;With a heavy heart you place your flowers at the door of the crypt and final resting place of a Hearthling now quickly fading from memory, in defiant offering to time, death, and decay.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Guano Pile.png]]&lt;br /&gt;
|&#039;&#039;&#039; Guano Pile &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Guano Pile]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Haven &amp;amp; Hearth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Haven &amp;amp; Hearth &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Walk out of the pool during character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Having a Seat.png]]&lt;br /&gt;
|&#039;&#039;&#039; Having a Seat &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Sit down on a chair.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is nice to rest your weary bones from time to time. It is nice to lay down your burdens. It is nice to have a seat.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Headwaters.png]]&lt;br /&gt;
|&#039;&#039;&#039; Headwaters &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find [[Localized Resources | Headwaters]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heart of the Woods.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heart of the Woods &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Heart of the Woods]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A slow, thumping, beat, pulsating with the age of the forest around you, reveals a Heart of the Wood over yonder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heave-ho!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heave-ho! &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift anything.&lt;br /&gt;
|&#039;&#039;Boom! You ripped that thing right off of the ground! It never stood a chance!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Ice Spire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ice Spire &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ice Spire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-In Golden Fields.png]]&lt;br /&gt;
|&#039;&#039;&#039; In Golden Fields &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Harvest [[Barley]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Jotun Mussel.png]]&lt;br /&gt;
|&#039;&#039;&#039; Jotun Mussel &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Jotun Mussel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Laying Old Bones to Rest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Laying Old Bones To Rest &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Put a skeleton or skull into a grave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Leaping Free.png]]&lt;br /&gt;
|&#039;&#039;&#039; Leaping Free &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Jump down or climb up a cliff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Letting go of your Dream.png]]&lt;br /&gt;
|&#039;&#039;&#039; Letting go of your Dream &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drop [[A Beautiful Dream!]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mandrake%27s_Shriek.png]]&lt;br /&gt;
|&#039;&#039;&#039; Mandrake&#039;s Shriek &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find [[Spirited Mandrake Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Monster in the Cellar.png]]&lt;br /&gt;
|&#039;&#039;&#039; Monster in the Cellar &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Enter a [[cellar]]. One [[Rat]] will spawn in conjunction with this event.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natural_Gallery.png]]&lt;br /&gt;
|&#039;&#039;&#039; Natural Gallery &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Random occurrence when mining.&lt;br /&gt;
|Your axe suddenly bites into nothing but the damp of long-trapped air, as a final plunge to the rock crumbles a thin wall, and reveals a natural cave gallery, stretching some ways into the darkness ahead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-New Land.png]]&lt;br /&gt;
|&#039;&#039;&#039; New Land &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Walk from one terrain onto another.&lt;br /&gt;
|&#039;&#039;&amp;quot;A feeling of mixed excitement and trepidation comes over you as you stand here, by this edge between two lands, waiting to cross.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nidbanes_shadow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nidbane&#039;s Shadow &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|See the Nidbane.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nuggets of Wisdom.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nuggets of Wisdom &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Craft metal nuggets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Omen_of_ruin.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Omen of Ruin &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Log in during Hearth land&#039;s end is coming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Pricked by the Spindle.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Pricked by the Spindle &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Random occurrence when using a [[Spinning Wheel]]. Deals 5 SHP damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Quenching Thirst.png]]&lt;br /&gt;
|&#039;&#039;&#039; Quenching Thirst &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drink water.&lt;br /&gt;
|&#039;&#039;&amp;quot;You drink deep and greedily in full, dank, draughts, as visions of mist and Huldra dance within the theatre of your mind&#039;s eye. Only rarely have you, in hindsight, ever felt this thirsty, and having quenched that thirst now leaves you feeling unusually alive. For the briefest moment the road ahead seems clear.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Roaring Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Roaring Fire &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Light a Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Rock Crystal.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Rock Crystal &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Rock Crystal]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Salt Basin.png]]&lt;br /&gt;
|&#039;&#039;&#039; Salt Basin &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Salt Basin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Say Cheese.png]]&lt;br /&gt;
|&#039;&#039;&#039; Say Cheese &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Slice a cheese out of tray.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sensing the Beast.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sensing the Beast &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|See a large wild animal ([[Boar]], [[Deer]], [[Bear]], ...).&lt;br /&gt;
|&#039;&#039;&amp;quot;You suddenly freeze at a muffled noise in the distance. Up-ahead stands a majestic beast, in a defiant stride of wilderness triumphant, caring not for the ways of Hearthlings. Nature is amazing.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Setting the Vats.png]]&lt;br /&gt;
|&#039;&#039;&#039; Setting the Vats &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Fill a [[tanning tub]] with [[Prepared Animal Hide]]s.&lt;br /&gt;
|&#039;&#039;&amp;quot;Is it just you, or are you always the one left doing this? It reeks to the High Havens, the stuff seems to seep into every pore of your being, and, frankly, its heavy, and if you had a gold pebble for every bucket you&#039;ve dropped...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Soot_Cogs_and_Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Soot, Cogs &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Open a lit [[ore smelter]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sowing Time.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sowing Time &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Plant seeds.&lt;br /&gt;
|&#039;&#039;&amp;quot;With a light heart you lighten your burden, and give unto the field all that which same shall soon be given back from it in turn. The exchange leaving you both the richer.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Spelunking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Spelunking &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Enter a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Stalagoomba&#039;s Dance.png]]&lt;br /&gt;
|&#039;&#039;&#039; Stalagoomba&#039;s Dance &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Find one or more [[Stalagoomba]]s&lt;br /&gt;
| You&#039;re not sure if it&#039;s because you have been eating mushrooms, but distantly you can swear you hear the beating of rhythmic drums, as a conga line of Stalagoombas dance past.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Earth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Earth &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Dig ([[Land Survey|leveling]] works).&lt;br /&gt;
|&#039;&#039;&amp;quot;You raise your shovel and strike, strike the earth. Dirt flies everywhere and a strong, luminous sense of good omens concerning the project comes over you. The gods smile at your ambitions.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Root.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Root &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Lift a [[bush]] or destroy tree stumps.&lt;br /&gt;
|&#039;&#039;&amp;quot;Well, that took some doing, but you finally managed to untangle those darn roots, and get that thing out of the ground. Now for what to make of it...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swan-lake.png]]&lt;br /&gt;
|&#039;&#039;&#039; Swan Lake &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find [[Swan]] in lake&lt;br /&gt;
|&#039;&#039;&amp;quot;The spark of a soft tremor leaps across the fabric of reality, as a majestic apparition, in ghostly white, glides over waters yonder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Symbel.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Symbel &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Feast at a table with [[symbel]]s&lt;br /&gt;
|&#039;&#039;&amp;quot;It is not every meal that feels like a grand banquet held in a well-lit Hall, in the company of Kings, to symphonies of blowing horns and roaring fires, flowing with mead, but this one does.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Mother Lode.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Mother Lode &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find an [[Ore]] vein by [[mining]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Tables Have Turned.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Tables Have Turned &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift and place a [[table]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Things Piling Up.png]]&lt;br /&gt;
|&#039;&#039;&#039; Things Piling Up &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Place a stockpile by hand or wheelbarrow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Timber!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Timber! &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Chop down a tree.&lt;br /&gt;
|&#039;&#039;&amp;quot;With your final whack of the hatchet, the tree comes crashing down in a flurrious cascade of twig and branch. Your sense of satisfaction is complete.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Treading Grass.png]]&lt;br /&gt;
|&#039;&#039;&#039; Treading Grass &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Walk onto [[grassland]] terrain.&lt;br /&gt;
|&#039;&#039;&amp;quot;A patch of grass brushes against your feet, touching them with dew and damp. It tickles, reminding you of childhood joys, as a smile radiates out across your lips, and further on and away toward a universe which you in this moment know could not know evil.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Udder Shudder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Udder Shudder &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Milk an animal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Watercraft.png]]&lt;br /&gt;
|&#039;&#039;&#039; Watercraft &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[rowboat]] onto water.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is with a sense of bold adventure that you plunge your craft into the water, and ready yourself to board.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Well Wishing.png]]&lt;br /&gt;
|&#039;&#039;&#039; Well Wishing&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Draw water from a [[well]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Wind &amp;amp; Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Wind &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Go through the fire at the end of character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=51285</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=51285"/>
		<updated>2017-09-09T06:57:37Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: /* Tailor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that relevant for that credo.&lt;br /&gt;
*Each credo have 5 levels. Each level give you 1 of 5 bonuses in Order. &lt;br /&gt;
*To complete credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
*Lumberjack depends on Hunter and Forager.&lt;br /&gt;
*Mystic depends on Fisherman and Forager.&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
*Tailor depends on Farmer&lt;br /&gt;
*Nomad depends on Fisherman, Forager, and Hunter&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 9 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create and gild an artifact of marksmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
*Get crazy high on pipestuff.&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Mine x &#039;&#039;stone&#039;&#039;&lt;br /&gt;
*Chip x &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Visit a cave level x&lt;br /&gt;
*Bring ore to quest giver&lt;br /&gt;
*kill x bat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of dexterity/charisma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Visit &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; (this seems bugged at the moment - the quest generator can pick literally any NPC in the world leading in extraordinarily long hikes over 4 hours long - abandon whenever possible)&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; (again, the same anomaly seems to have been observed just like above)&lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Create an artifact for &amp;lt;i&amp;gt;a certain bonus&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Tame &amp;lt;i&amp;gt;a tameable creature&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=51162</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=51162"/>
		<updated>2017-09-05T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: /* Tailor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that relevant for that credo.&lt;br /&gt;
*Each credo have 5 levels. Each level give you 1 of 5 bonuses in Order. &lt;br /&gt;
*To complete credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
*Lumberjack depends on Hunter and Forager.&lt;br /&gt;
*Mystic depends on Fisherman and Forager.&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
*Tailor depends on Farmer&lt;br /&gt;
*Nomad depends on Fisherman, Forager, and Hunter&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 9 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create and gild an artifact of marksmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
*Get crazy high on pipestuff.&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Mine x &#039;&#039;stone&#039;&#039;&lt;br /&gt;
*Chip x &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Visit a cave level x&lt;br /&gt;
*Bring ore to quest giver&lt;br /&gt;
*kill x bat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=50953</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=50953"/>
		<updated>2017-08-29T07:35:55Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Added cause of infected sore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:guide]]&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: MHP = 100 * sqrt([[Constitution|Con]] / 10).&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage in world 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain [[Attributes]]. These values and the wounds are visible on the [[Health &amp;amp; Wounds]] button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small wounds may heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png]] Adder Bite || N/A || PvE with [[Adder]]. || Damage steadily increases before healing slowly over time.  -15 [[STR]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png]] Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -[[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png]] Black-eyed || [[Toad Butter]], [[Rootfill]] || Cave-ins || Gives a -10 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png]] Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png]] Crab Caressed || N/A || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png]] Infected Sore || [[Camomile compress]], [[Bar of Soap]] || Standing in swamps with other wounds present, especially Crab Caressed. ||   has a chance to grow or shrink periodically&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png]] Muddied Prospects || N/A || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png]] Nerve Damage|| Permanent || Receive multiple Adder Bite wounds || -[[INT]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png]] Nasty Wart|| Permanent || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.&amp;lt;br&amp;gt;Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png]] Something Broken || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50+ damage in one hit will result in Wretched Gore ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Given primarily by bats and other animals&lt;br /&gt;
**No stat loss, but can stack up and reduce HHP to dangerous levels&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Cave-Ins at lower layers in the world will cause much more severe wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=50945</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=50945"/>
		<updated>2017-08-29T03:03:15Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Salmon lure changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
{{Verify}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
!Time and moon phase&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Copper Comet]], [[Grasshopper]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Burbot]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 3 CON, 1.5 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x3&lt;br /&gt;
| [[Earthworm]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]]?&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Chub]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Grayling]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 PER, 1.25 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaret]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 4.5 CON, 1.5 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
| 06.00-08.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Depths, River Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruffe]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelt]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Grub]], [[Entrails]]&lt;br /&gt;
| River Depths, River Shallows&lt;br /&gt;
| 1 CHAR, 1 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Tench]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT, 1 CON, 1 PER&lt;br /&gt;
|- &lt;br /&gt;
| [[Trout]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Grasshopper]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2.5 STR, 1.88 PER, 1.88 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zander]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Pinecone Plug]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Bushcraft Fishingpole]] or [[Primitive Casting-Rod]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]].&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your survival skill. You can also use a higher quality tree for the pole and higher quality bone for the hook. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependent on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival [[Hardcap]]s the caught fish quality.&lt;br /&gt;
&lt;br /&gt;
All fish are caught with [[Fishing]], but you can only fish in areas where you see a fish jumping out of the water.&lt;br /&gt;
&lt;br /&gt;
==Phases of the Moon==&lt;br /&gt;
&lt;br /&gt;
[[Image:Phases_of_the_Moon.png|600px]]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50918</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50918"/>
		<updated>2017-08-28T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Extra fishing credo objectives.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
  &#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
  &#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
  &#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
  &#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
  &#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that relevant for that credo.&lt;br /&gt;
*Each credo have 5 levels. Each level give you 1 of 5 bonuses in Order. &lt;br /&gt;
*To complete credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
*Lumberjack depends on Hunter and Forager.&lt;br /&gt;
*Mystic depends on Fisherman and Forager.&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
*Tailor depends on Farmer&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 8 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create and gild an artifact of marksmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Mine x &#039;&#039;stone&#039;&#039;&lt;br /&gt;
*Chip x &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Visit a cave level x&lt;br /&gt;
*Bring ore to quest giver&lt;br /&gt;
*kill x bat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50883</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50883"/>
		<updated>2017-08-27T08:38:24Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: More farming credos I noticed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
  &#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
  &#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
  &#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
  &#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
  &#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that relevant for that credo.&lt;br /&gt;
*Each credo have 5 levels. Each level give you 1 of 5 bonuses in Order. &lt;br /&gt;
*To complete credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
*Lumberjack depends on Hunter and Forager.&lt;br /&gt;
*Mystic depends on Fisherman and Forager.&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
*Tailor depends on Farmer&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 8 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create and gild an artifact of marksmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Mine x &#039;&#039;stone&#039;&#039;&lt;br /&gt;
*Chip x &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Visit a cave level x&lt;br /&gt;
*Bring ore to quest giver&lt;br /&gt;
*kill x bat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barley_Wort&amp;diff=50627</id>
		<title>Barley Wort</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barley_Wort&amp;diff=50627"/>
		<updated>2017-08-20T02:09:12Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Time for complete fermentation measured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize       = 2&lt;br /&gt;
|ysize       = 2&lt;br /&gt;
|skillreq    = None&lt;br /&gt;
|objectsreq  = [[requires::Bucket]], [[requires::Water]] x5L [[requires:: Barley Grist]], [[Hops Cones]] x2&lt;br /&gt;
|producedby  = [[requires::Metal Cauldron]], or [[Requires:: Clay Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
[[category:Powders, Liquids, and Seeds]], [[category:Liquids]]&lt;br /&gt;
== What it is==&lt;br /&gt;
* Barley Wort is used in making [[Beer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to Acquire ===&lt;br /&gt;
* With an empty [[Bucket]] in hand or in an adjacent container, use a [[Cauldron]] with at least 5 Liters of water and craft together [[Barley Grist]] and [[Hops Cones]] to create 5 liters of {{PAGENAME}}&lt;br /&gt;
* Quality appears to be calculated as &amp;lt;math&amp;gt;\frac{(_{q}BarleyGrist*3) + (_{q}HopCones*3) + _{q}Cauldron + _{q}Water} {8}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Use ===&lt;br /&gt;
* Place up to 30 Liters of {{PAGENAME}} into a [[Demijohn]] and wait for the liquid to ferment. after a week in real time, it will turn into [[Beer]]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50560</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=50560"/>
		<updated>2017-08-17T02:45:23Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Added possible quests for forager and hunter paths,placeholders for other sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
  &#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
  &#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
  &#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
  &#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
  &#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that relevant for that credo.&lt;br /&gt;
*Each credo have 5 levels. Each level give you 1 of 5 bonuses in Order. &lt;br /&gt;
*To complete credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
*Lumberjack depends on Hunter and Forager.&lt;br /&gt;
*Mystic depends on Fisherman and Forager.&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 6 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration.&lt;br /&gt;
*Create an artifact of exploration/survival.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create an artifact of marksmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible quests&#039;&#039;&#039;&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bonfire&amp;diff=49866</id>
		<title>Bonfire</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bonfire&amp;diff=49866"/>
		<updated>2017-08-07T00:24:55Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Hafen amount of fuel needed in coal units.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.&amp;quot; -jorb&lt;br /&gt;
&lt;br /&gt;
See [[Legacy:Bonfire | legacy Bonfire]] for more information. Please transfer information here when it has been verified to work the same as legacy.&lt;br /&gt;
&lt;br /&gt;
Takes 50 coals to fully fuel it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Re-implemented in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48195 &amp;quot;Burning Harmonica&amp;quot;]&lt;br /&gt;
[[Category:Immobile Structures]]&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=49350</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=49350"/>
		<updated>2017-06-25T11:59:34Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: /* Restorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity Knocks&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Bear&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
*20%·μ Oppressive&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded&lt;br /&gt;
*10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*30%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*30%·μ Striking&lt;br /&gt;
*30%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Death or Glory&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +10% Dizzy&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and al other opponents in range.&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Badger&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20 Reeling&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of Oppressive openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+20% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+30% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
|Takedown&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+30% Reeling&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uppercut&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*15% Reeling&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=49346</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=49346"/>
		<updated>2017-06-25T03:36:40Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Feigned dodge can be learned from foxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity Knocks&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Bear&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
*20%·μ Oppressive&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded&lt;br /&gt;
*10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*30%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*30%·μ Striking&lt;br /&gt;
*30%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Death or Glory&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +10% Dizzy&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and al other opponents in range.&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Badger&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20 Reeling&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of Oppressive openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+20% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+30% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
|Takedown&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+30% Reeling&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uppercut&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*15% Reeling&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cellar&amp;diff=49345</id>
		<title>Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cellar&amp;diff=49345"/>
		<updated>2017-06-25T03:20:48Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Locks &amp;amp; bolts no longer required for clearing out cellars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]] or [[requires::Stonestead]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|lift       = No&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Economy &amp;amp; Extensions|Construct C$ellar}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Only one cellar can be created per building.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], [[Stonestead]] or a [[Stone Mansion]]. You must have [[Locks &amp;amp; Bolts]] and have [[Discovery|discovered]] the necessary ingredients to do this.&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|B}}uildings &amp;amp; Construction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and place containers and other objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]] and right click on the newly-constructed cellar door to remove a [[boulder]].  Once all boulders are removed from the cellar, it may be entered and used. &lt;br /&gt;
&lt;br /&gt;
The skill [[Locks &amp;amp; Bolts]] is required only for the construction of the cellar, players without the skill are able to remove the boulders.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders to be removed and produces a 6x4 cellar.&lt;br /&gt;
*The Timber House requires 24 boulders to be removed and produces a 9x6 cellar.&lt;br /&gt;
*The Stone Mansion requires 48 boulders to be removed and produces a 12x8 cellar.&lt;br /&gt;
*The Stonestead requires 24 boulders to be removed and produces a 7x8 cellar.&lt;br /&gt;
*The Stone Tower requires 56 boulders to be removed and produces a 14x14 cellar.&lt;br /&gt;
*The Great Hall requires 96 boulders to be removed and produces a 14x14 cellar.&lt;br /&gt;
*The Windmill requires 40 boulders to be removed and produces a 8x8 cellar.&lt;br /&gt;
&lt;br /&gt;
All cellars have two squares which are effectively unusable: the staircase which is always in the upper left corner of the cellar and the square directly in front of it.&lt;br /&gt;
&lt;br /&gt;
The color scheme of the doorway is the most used board and the outlining square is the block.  Both use the inner color scheme, not the bark.  It does not use a secondary board/block at all.  The handle relies on the metal.&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Camomile&amp;diff=49292</id>
		<title>Talk:Camomile</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Camomile&amp;diff=49292"/>
		<updated>2017-06-06T12:50:58Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Created page with &amp;quot;==Perception and Exploration values.== I had 52 exploration and 76 perception when I first saw camomile. These were buffed values. --TheOriginalFive&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perception and Exploration values.==&lt;br /&gt;
I had 52 exploration and 76 perception when I first saw camomile. These were buffed values. --TheOriginalFive&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fireplace&amp;diff=49155</id>
		<title>Fireplace</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fireplace&amp;diff=49155"/>
		<updated>2017-05-19T12:39:46Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Coal can refuel a fireplace, I tried it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Wilderness Survival]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x10&lt;br /&gt;
|lift = No&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Fireplace}}&lt;br /&gt;
&lt;br /&gt;
A fireplace is the direct upgrade of a [[fire]]. Like a fire, it can be used as a stationary [[:Category:Light_Sources|light source]] and is required to roast [[Raw Meat]] and fry [[Fried Egg]]s and [[Pancake]]s. Unlike a fire though, it&#039;s permanent, and can be refueled with [[Branch|branches]], [[Block of Wood|blocks of wood]] and [[Coal|coal]].&lt;br /&gt;
&lt;br /&gt;
The fireplace also builds heat while burning, turning into smoldering ashes when fuel runs out. As long as it&#039;s hot (represented by the red bar besides the fuel gauge), it can be relit without needing another [[firebrand]], you need simply to add more fuel, then right click it and use &amp;quot;Light My Fire&amp;quot;. Because of this you only need to light one firebrand when you log on. To fully fill a fireplace needs only 2 blocks, which will burn for hours, allowing you to use a torch to light furnaces from it when you need it. Even if it goes out, it will remain hot for another couple of hours and can be easily relit.&lt;br /&gt;
&lt;br /&gt;
Another feature is that you can place a [[Roasting Spit]] over it to roast [[Bat]]s, [[Chicken]]s and [[Rabbit]]s. There is currently not yet a purpose to the fireplace inventory.&lt;br /&gt;
&lt;br /&gt;
Using a branch on a partially fueled fireplace will add it to the fireplace as fuel. When fully fueled and lit, using a branch on a fireplace will turn it into a firebrand. It can always be used to light a [[Torch]], regardless of fuel level. It cannot be built inside [[:Category:Housing|houses]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build a fireplace, fill it with branches or blocks of wood, then light it using a [[Firebrand]] or [[Torch]].&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Roasting Spit handle will always be in the direction the Fireplace construction sign is facing; if you place the Fireplace facing down, the spit will place over it vertically.&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=48982</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=48982"/>
		<updated>2017-04-27T03:44:54Z</updated>

		<summary type="html">&lt;p&gt;TheOriginalFive: Wound damage for &amp;quot;Pricked by the Spindle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through Experience Events and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
Experience Events are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will. &lt;br /&gt;
&lt;br /&gt;
=== Experience Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Event&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |EXP&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |How to Acquire&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Lore Text&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Talking Tree.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Talking Tree &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Greet a [[quest]]-giving tree.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Abyssal Chasm.png]]&lt;br /&gt;
|&#039;&#039;&#039; Abyssal Chasm &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Abyssal Chasm]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Ancient Windthrow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ancient Windthrow &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ancient Windthrow]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Marriage of Light and Dark.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Marriage of Light and Dark &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Right before picking your gender during [[character creation]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-By Weeping Willows.png]]&lt;br /&gt;
|&#039;&#039;&#039; By Weeping Willows &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Stand under a [[Willow Tree]] and right click it.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Carrying Light.png]]&lt;br /&gt;
|&#039;&#039;&#039; Carrying Light &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Have a [[firebrand]] burn longer than twenty seconds{{verify}}.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Caving In.png]]&lt;br /&gt;
|&#039;&#039;&#039; Caving In &#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|See a [[cave|cave entrance]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Clay Pit.png]]&lt;br /&gt;
|&#039;&#039;&#039; Clay Pit &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Clay Pit]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Conversant Boulder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Conversant Boulder &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find a [[quest]]-giving boulder.&lt;br /&gt;
|&#039;&#039;&amp;quot;A peculiar, slow, bubbling, combined with a light reek of moisture, decaying matter, and earth ,reveals the unmistakable presence of a Clay Pit.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Crashing Through the Forest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Crashing Through the Forest &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Observe a [[Dryad]].&lt;br /&gt;
|&#039;&#039;&amp;quot;An Otherworldly presence, squirming roots and shaking aspen, seemingly bending the natural world around the path it cuts, comes crashing through the foliage in a most sublime spectacle&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn Breaking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn Breaking &#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|Exit a [[:Category:Buildings|building]] or [[cave]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn on the Mountain.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn on the Mountain &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Be on a [[mountain]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Drawing Blood.png]]&lt;br /&gt;
|&#039;&#039;&#039; Drawing Blood &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Random chance while butchering a corpse.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Driving out the Darkness.png]]&lt;br /&gt;
|&#039;&#039;&#039; Driving out the Darkness &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Light a [[fire]] or [[fireplace]] at night, or in a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Familiar Face.png]]&lt;br /&gt;
|&#039;&#039;&#039; Familiar Face &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Walk onto shallow water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fashioned with Love.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fashioned with Love &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Craft anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fragrance of Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fragrance of Flowers &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Pick a [[Flower|flower]]&lt;br /&gt;
|&#039;&#039;&amp;quot;The air here carries a breath of sweet perfume, and you feel the fullness of life pulsating everywhere around you, draped in a note of divine simplicity. These flowers smell lovely.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Geyser.png]]&lt;br /&gt;
|&#039;&#039;&#039; Geyser &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Geyser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Grave Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Grave Flowers &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[Flower]] on a grave&lt;br /&gt;
|&#039;&#039;&amp;quot;With a heavy heart you place your flowers at the door of the crypt and final resting place of a Hearthling now quickly fading from memory, in defiant offering to time, death, and decay.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Haven &amp;amp; Hearth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Haven &amp;amp; Hearth &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Walk out of the pool during character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Having a Seat.png]]&lt;br /&gt;
|&#039;&#039;&#039; Having a Seat &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Sit down on a chair.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Headwaters.png]]&lt;br /&gt;
|&#039;&#039;&#039; Headwaters &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find [[Localized Resources | Headwaters]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heart of the Woods.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heart of the Woods &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Heart of the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heave-ho!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heave-ho! &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Ice Spire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ice Spire &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ice Spire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-In Golden Fields.png]]&lt;br /&gt;
|&#039;&#039;&#039; In Golden Fields &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Harvest [[Barley]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Jotun Mussel.png]]&lt;br /&gt;
|&#039;&#039;&#039; Jotun Mussel &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Jotun Mussel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Leaping Free.png]]&lt;br /&gt;
|&#039;&#039;&#039; Leaping Free &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Jump down or climb up a cliff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Letting go of your Dream.png]]&lt;br /&gt;
|&#039;&#039;&#039; Letting go of your Dream &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drop [[A Beautiful Dream!]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mandrake%27s_Shriek.png]]&lt;br /&gt;
|&#039;&#039;&#039; Mandrake&#039;s Shriek &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find [[Spirited Mandrake Root]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Monster in the Cellar.png]]&lt;br /&gt;
|&#039;&#039;&#039; Monster in the Cellar &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Enter a [[cellar]]. One [[Rat]] will spawn in conjunction with this event.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natural_Gallery.png]]&lt;br /&gt;
|&#039;&#039;&#039; Natural Gallery &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Random occurrence when mining.&lt;br /&gt;
|Your axe suddenly bites into nothing but the damp of long-trapped air, as a final plunge to the rock crumbles a thin wall, and reveals a natural cave gallery, stretching some ways into the darkness ahead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-New Land.png]]&lt;br /&gt;
|&#039;&#039;&#039; New Land &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Walk from one terrain onto another.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nidbanes_shadow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nidbane&#039;s Shadow &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|See the Nidbane.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Omen_of_ruin.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Omen of Ruin &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Log in during Hearth land&#039;s end is coming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Pricked by the Spindle.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Pricked by the Spindle &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Random occurrence when using a [[Spinning Wheel]]. Deals 5 SHP damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Quenching Thirst.png]]&lt;br /&gt;
|&#039;&#039;&#039; Quenching Thirst &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drink water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Roaring Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Roaring Fire &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Light a Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Rock Crystal.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Rock Crystal &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Rock Crystal]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Salt Basin.png]]&lt;br /&gt;
|&#039;&#039;&#039; Salt Basin &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Salt Basin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sensing the Beast.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sensing the Beast &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|See a large wild animal ([[Boar]], [[Deer]], [[Bear]], ...).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Setting the Vats.png]]&lt;br /&gt;
|&#039;&#039;&#039; Setting the Vats &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Fill a [[tanning tub]] with [[Prepared Animal Hide]]s.&lt;br /&gt;
|&#039;&#039;&amp;quot;Is it just you, or are you always the one left doing this? It reeks to the High Havens, the stuff seems to seep into every pore of your being, and, frankly, its heavy, and if you had a gold pebble for every bucket you&#039;ve dropped...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Soot_Cogs_and_Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Soot, Cogs &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Open a lit [[ore smelter]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sowing Time.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sowing Time &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Plant seeds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Spelunking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Spelunking &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Enter a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Stalagoomba&#039;s Dance.png]]&lt;br /&gt;
|&#039;&#039;&#039; Stalagoomba&#039;s Dance &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Find one or more [[Stalagoomba]]s&lt;br /&gt;
| You&#039;re not sure if it&#039;s because you have been eating mushrooms, but distantly you can swear you hear the beating of rhythmic drums, as a conga line of Stalagoombas dance past.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Earth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Earth &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Dig ([[Land Survey|leveling]] works).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Root.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Root &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Lift a [[bush]] or destroy tree stumps.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swan-lake.png]]&lt;br /&gt;
|&#039;&#039;&#039; Swan Lake &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find [[Swan]] in lake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Symbel.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Symbel &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Feast at a table with [[symbel]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Mother Lode.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Mother Lode &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find an [[Ore]] vein by [[mining]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Tables Have Turned.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Tables Have Turned &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift and place a [[table]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Things Piling Up.png]]&lt;br /&gt;
|&#039;&#039;&#039; Things Piling Up &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Place a stockpile by hand or wheelbarrow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Timber!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Timber! &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Chop down a tree.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Treading Grass.png]]&lt;br /&gt;
|&#039;&#039;&#039; Treading Grass &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Walk onto [[grassland]] terrain.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Udder Shudder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Udder Shudder &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Milk an animal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Watercraft.png]]&lt;br /&gt;
|&#039;&#039;&#039; Watercraft &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[rowboat]] onto water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Well Wishing.png]]&lt;br /&gt;
|&#039;&#039;&#039; Well Wishing&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Draw water from a [[well]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Wind &amp;amp; Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Wind &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Go through the fire at the end of character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Laying old bones to rest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Laying Old Bones to Rest &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Bury a dead character.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Say Cheese.png]]&lt;br /&gt;
|&#039;&#039;&#039; Say Cheese &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Slice a cheese out of tray.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>TheOriginalFive</name></author>
	</entry>
</feed>