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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tirioll</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tirioll"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Tirioll"/>
	<updated>2026-06-30T16:00:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beast_Ring&amp;diff=75255</id>
		<title>Beast Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beast_Ring&amp;diff=75255"/>
		<updated>2019-03-01T19:10:56Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]?&lt;br /&gt;
| objectsreq = [[requires::Finebone]] x3, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 5L, 5R&lt;br /&gt;
| egildpct = [[egildpct::15%-20%]]&lt;br /&gt;
| egildatt = [[egildatt::Strength]], [[egildatt::Agility]]&lt;br /&gt;
|statSTR    = 2&lt;br /&gt;
|statAGI    = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelry|B$east Ring}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] imbued with the essence of the beast within. Increases [[Attributes#Strength|Strength]] and [[Attributes#Agility|Agility]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
![[Strength]]&lt;br /&gt;
![[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +4&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +6&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Quality Formula: &amp;lt;math&amp;gt;\frac{_{q}AvgFinebone+ _{q}String}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[4]{Psyche*Will*Survival*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bonuses = &amp;lt;math&amp;gt;_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
beastringhand.png|A player wearing a beast ring.&lt;br /&gt;
Beast Ring - (on wall).png|A beast ring decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mining&amp;diff=49300</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mining&amp;diff=49300"/>
		<updated>2017-06-17T17:46:31Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* Mining Difficulty and Ore Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| image   = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 1000&lt;br /&gt;
| req     = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;King Under The Mountain,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crowned in stone and steel,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;His deep mine and torch-lit halls.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropiate materials.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
Mining allows you to mine underground for minerals using an axe or a pickaxe. It&#039;s required to construct [[Mine Hole]]s and [[Mine Support]]s. It also unlocks [[Tunneling]] skill with which you are able to construct [[Stone Column]]s.&lt;br /&gt;
&lt;br /&gt;
==How to mine==&lt;br /&gt;
To begin mining, you must first build a [[Mine Hole]] or find a [[Cave]]. Have a [[Stone Axe]], [[Metal Axe]] or a [[Pickaxe]] equipped and use {{GM|$Adventure|$Mine}} and click on a wall. Walls within the 49 tiles (7x7) of a cave entrance cannot be mined. Be careful, as mining without supports may cause a cave-in that can cause HHP and SHP damage and will kill you if you get hit by too many.&lt;br /&gt;
&lt;br /&gt;
Mining drains stamina based on the type of the tool used, it&#039;s quality and the hardness of the tile relative to a character&#039;s mining ability. Make sure to bring plenty of drink to restore stamina quickly.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)&lt;br /&gt;
&lt;br /&gt;
The world consists of multiple layers--the surface and five underground layers.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to chip out the wall, extracting [[Ore]] or [[stone|stones]], depending on the what mineral node it is.&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:Initial Cave walls are neutral, and will not give stone or ore (except for occasional [[Cat Gold]]). They must be mined to expose what minerals are directly around it. Minerals ([[Stone]] and [[Ore]]) exist in [[Nodes|nodes]]. Various stone nodes build almost all of the underground. Sometimes ore nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. You can also use [[Rustroot Extract]] to find ore in the layer below you.&lt;br /&gt;
&lt;br /&gt;
Whether the hearthling is able to extract [[Ore|ore]] or [[stone|stones]] depends on the hardness of the wall. That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor. &lt;br /&gt;
The higher your strength is and the better quality tools you use, the faster the mining spot will be mined. Also, mining spots contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it&#039;s ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined stones and ore are automatically placed in inventory, or dropped to the ground if you lack the space in inventory.&lt;br /&gt;
&lt;br /&gt;
Depending on the hardness of the wall compared to the [[Quality|quality]] of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.&lt;br /&gt;
Messages that occur while mining (each message means you need 10-15 more Mining ability to mine succesfully):&lt;br /&gt;
* You don&#039;t even manage to scratch that rock.&lt;br /&gt;
* That rock is very much too hard for you to mine.&lt;br /&gt;
* That rock is much too hard for you to mine.&lt;br /&gt;
* That rock is slightly too hard for you to mine.&lt;br /&gt;
* That rock is just slightly too hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability to mine out walls easier scales with [[Mining Ability]] , calculated in W8  as    &amp;lt;math&amp;gt;\sqrt {Strength * avgTool}&amp;lt;/math&amp;gt;. Note that the tool&#039;s average is calculated based on double the qualities for pickaxes and normal qualities for axes. Formula for it is suspected to be &amp;lt;math&amp;gt; AvgTool = \sqrt[2]{\frac{Essence^2+Substance^2+Vitality^2}{3}} &amp;lt;/math&amp;gt;  for axes or double that for pickaxes. Said formula has also been affectionately referred to as &amp;quot;the whole square average thinger&amp;quot;, it&#039;s a technical term.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a q 20/20/20 [[Pickaxe]] (remember that pickaxe quality counts double in the formula) and 60 Strength. Your mining ability would equal to sqrt(60 * 40) = ~50 Mining ability. Let&#039;s assume you tried to mine a wall and received &amp;quot;That rock is much too hard for you to mine&amp;quot; message. That means you would need at least 80 or more Mining ability to start mining that wall.&lt;br /&gt;
&lt;br /&gt;
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]], [[Bear Cape]] or rings: [[Forge Ring]] and [[Thane&#039;s Ring]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Safety and Cave-ins==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Cave-ins currently do not cause death, but they can destroy some objects like stockpiles if a boulder falls on them.&lt;br /&gt;
&lt;br /&gt;
===Mining with supports===&lt;br /&gt;
To mine without any risk of cave-in you need to be mining a tile where the centre of the tile is covered by a [[Mine Support]] or a [[Stone Column]]. To see the radius of a support you can go to Build -&amp;gt; Buildings &amp;amp; Construction then choose a support and hover it over a built support so they coincide. Or use a custom client to see them at all times.&lt;br /&gt;
&lt;br /&gt;
You may also safely mine some tiles around a minehole entrance. According to jorb:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The minehole entrance is a support with the same radius as a normal wooden support.  ~~Jorb 09 Dec. 2015&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mining without supports===&lt;br /&gt;
&lt;br /&gt;
You can mine without supports, though be aware that some tiles will cause cave-ins. Even some initial cave walls can cause one.&lt;br /&gt;
There is a method to avoid them though. It is somewhat similar to the &amp;quot;Minesweeper&amp;quot; game. Some tiles will cause dust particles to fall from the ceiling when mined. That means one or more of the 8 tiles around the tile (3x3 square with the said tile in center) you just mined will cause a cave-in. So if a tile doesn&#039;t cause particles to fall, it means that the 8 tiles around it are safe to mine (unless it itself is a cave-in tile, then it won&#039;t cause particles to fall {{Verify}}).&lt;br /&gt;
See [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless&#039; guide to haven and hearth] for more info on this method.&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Underground there are 3 types of mining related [[Nodes|nodes]]. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from &amp;quot;empty&amp;quot; rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefore a very good stroke of luck.&lt;br /&gt;
&lt;br /&gt;
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality potential goes up each layer significantly, however it is unknown the exact amount hardness goes up.&lt;br /&gt;
&lt;br /&gt;
Quality of mined ore is hardcapped by [[Masonry]] and softcapped by mining tool&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
[[file:Metal_Tree.png|800px|Metal Tree]]&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=48226</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=48226"/>
		<updated>2017-03-04T04:48:52Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity Knocks&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Bear&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded&lt;br /&gt;
*10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Striking&lt;br /&gt;
*10%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +10% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
*Wolverine&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|If your opponent has more than 25% of Oppressive openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=48186</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=48186"/>
		<updated>2017-03-04T01:26:37Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity Knocks&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Wolverine&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded&lt;br /&gt;
*10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Striking&lt;br /&gt;
*10%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +10% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
*Wolverine&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|If your opponent has more than 25% of Oppressive openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Tirioll&amp;diff=47290</id>
		<title>User:Tirioll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Tirioll&amp;diff=47290"/>
		<updated>2017-02-10T01:50:49Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: Created page with &amp;quot;== Proposed table format for foods with variable ingredients ==  === Fishwrap === {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot; ! Ingredient 1  ! Ingredient 2  ! In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposed table format for foods with variable ingredients ==&lt;br /&gt;
&lt;br /&gt;
=== Fishwrap ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Ingredient 1 &lt;br /&gt;
! Ingredient 2 &lt;br /&gt;
! Ingredient 3 &lt;br /&gt;
! FEP&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! STR&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! AGI&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! INT&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! CON&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! PER&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! CHA&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! DEX&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! WIL&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
! PSY&amp;lt;br&amp;gt;+1 &lt;br /&gt;
! &amp;lt;br&amp;gt;+2 &lt;br /&gt;
|-&lt;br /&gt;
| Ruffe        &lt;br /&gt;
| Mulberry     &lt;br /&gt;
|              &lt;br /&gt;
|      4.28 &lt;br /&gt;
|      0 &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|      0.28 &lt;br /&gt;
|        &lt;br /&gt;
|       1.4 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|         2 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       0.6 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|-&lt;br /&gt;
| Ruffe        &lt;br /&gt;
| Seaberry     &lt;br /&gt;
|              &lt;br /&gt;
|       4.2 &lt;br /&gt;
|      0 &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|         1 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       2.2 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       0.6 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|-&lt;br /&gt;
| Roach        &lt;br /&gt;
| Mulberry     &lt;br /&gt;
|              &lt;br /&gt;
|      3.94 &lt;br /&gt;
|      0 &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|      0.14 &lt;br /&gt;
|        &lt;br /&gt;
|         1 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|         2 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       0.8 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|-&lt;br /&gt;
| Roach        &lt;br /&gt;
| Seaberry     &lt;br /&gt;
|              &lt;br /&gt;
|       3.9 &lt;br /&gt;
|      0 &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|         1 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       2.1 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|       0.8 &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|-&lt;br /&gt;
|              &lt;br /&gt;
|              &lt;br /&gt;
|              &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|-&lt;br /&gt;
|              &lt;br /&gt;
|              &lt;br /&gt;
|              &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|           &lt;br /&gt;
|        &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cottage_Throne&amp;diff=44696</id>
		<title>Cottage Throne</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cottage_Throne&amp;diff=44696"/>
		<updated>2017-01-15T08:18:59Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Cottage_Throne.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Leather]] x 4, [[requires::Board]] x6, [[requires::Block of Wood]] x10&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|symbelfep = 1&lt;br /&gt;
|symbelhun = 5&lt;br /&gt;
|chair = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|Co$ttage Throne}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a type of [[Chair]], furniture that allows you to Feast at a [[Table]]. A character can sit in a chair by right-clicking on it.&lt;br /&gt;
&amp;lt;!-- Sitting in a chair will speed up [[Stamina]] recovery (as well as the generation of [[Hunger]]), similar to drinking from a [[Water]] container. (not yet implemented) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44724 &amp;quot;Samhain&amp;quot;]&lt;br /&gt;
*Chair quality has no effect on the symbel bonuses.&lt;br /&gt;
*If you get stuck in a chair by people placing objects around you, you can destroy the chair while sitting on it to escape.&lt;br /&gt;
*There&#039;s currently a bug that rotates the chair you&#039;re sitting on along with you while trying to Travel to your Hearth Fire.&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Throne&amp;diff=44695</id>
		<title>Stone Throne</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Throne&amp;diff=44695"/>
		<updated>2017-01-15T08:17:53Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|image      = &lt;br /&gt;
|xsize      = ?&lt;br /&gt;
|ysize      = ?&lt;br /&gt;
|skillreq   = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x 25&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|symbelfep = 0&lt;br /&gt;
|symbelhun = 2&lt;br /&gt;
|chair = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|Sto$ne Throne}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a type of [[Chair]], furniture that allows you to Feast at a [[Table]]. A character can sit in a chair by right-clicking on it.&lt;br /&gt;
&amp;lt;!-- Sitting in a chair will speed up [[Stamina]] recovery (as well as the generation of [[Hunger]]), similar to drinking from a [[Water]] container. (not yet implemented) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Chair quality has no effect on the symbel bonuses.&lt;br /&gt;
&amp;lt;!-- * Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44724 &amp;quot;Samhain&amp;quot;] &lt;br /&gt;
* If you get stuck in a chair by people placing objects around you, you can destroy the chair while sitting on it to escape.&lt;br /&gt;
*There&#039;s currently a bug that rotates the chair you&#039;re sitting on along with you while trying to Travel to your Hearth Fire. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Teapot&amp;diff=44334</id>
		<title>Teapot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Teapot&amp;diff=44334"/>
		<updated>2016-12-05T02:52:09Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Teapot.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Clay]] x2&lt;br /&gt;
|producedby = [[requires::Kiln|Kiln]]&lt;br /&gt;
|symbelfep = 1&lt;br /&gt;
|symbelhun = 3&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Symbel- &amp;amp; Tableware|Teap$ot}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are used to craft [[tea]], which is then traditionally poured into a [[mug]] to drink. It can be drunk straight from the pot however, or poured into another liquid container. They can hold 1.0 L of any [[:Category:Liquids|liquid]].&lt;br /&gt;
&lt;br /&gt;
It can also be placed on a [[Table]] for decorative purposes, as well as to reduce [[hunger]] and increase how many [[FEP]]s are provided by foods when [[The Symbel|feasting]].&lt;br /&gt;
&lt;br /&gt;
Teapot quality affects quality of crafted tea.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To make a tea pot, you need the [[Pottery]] skill and 2 units of [[clay]].&lt;br /&gt;
&lt;br /&gt;
The resultant Unfired Teapot must then be fired in a [[Kiln]].&lt;br /&gt;
&lt;br /&gt;
==How to Unlock==&lt;br /&gt;
&lt;br /&gt;
You need to pick [[Green Tea Leaves]] or [[Black Tea Leaves]] to unlock the option to craft Teapots.&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Teapot&amp;diff=44333</id>
		<title>Teapot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Teapot&amp;diff=44333"/>
		<updated>2016-12-05T02:41:12Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Teapot.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Clay]] x2&lt;br /&gt;
|producedby = [[requires::Kiln|Kiln]]&lt;br /&gt;
|symbelfep = 1&lt;br /&gt;
|symbelhun = 3&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Symbel- &amp;amp; Tableware|Teap$ot}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are used to craft [[tea]], which is then traditionally poured into a [[mug]] to drink. It can be drunk straight from the pot however, or poured into another liquid container. They can hold 1.0 L of any [[:Category:Liquids|liquid]].&lt;br /&gt;
&lt;br /&gt;
It can also be placed on a [[Table]] for decorative purposes, as well as to reduce [[hunger]] and increase how many [[FEP]]s are provided by foods when [[The Symbel|feasting]].&lt;br /&gt;
&lt;br /&gt;
Teapot quality does not affect quality of crafted tea.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To make a tea pot, you need the [[Pottery]] skill and 2 units of [[clay]].&lt;br /&gt;
&lt;br /&gt;
The resultant Unfired Teapot must then be fired in a [[Kiln]].&lt;br /&gt;
&lt;br /&gt;
==How to Unlock==&lt;br /&gt;
&lt;br /&gt;
You need to pick [[Green Tea Leaves]] or [[Black Tea Leaves]] to unlock the option to craft Teapots.&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Symbel&amp;diff=44296</id>
		<title>Talk:Symbel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Symbel&amp;diff=44296"/>
		<updated>2016-11-30T08:20:08Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: Created page with &amp;quot;Why isn&amp;#039;t Wine Bottle showing up?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why isn&#039;t [[Wine Bottle]] showing up?&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wine_Bottle&amp;diff=43654</id>
		<title>Wine Bottle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wine_Bottle&amp;diff=43654"/>
		<updated>2016-11-04T19:02:16Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Wine Bottle.png&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x4, [[requires::Cork]]&lt;br /&gt;
|symbelfep = 1.5&lt;br /&gt;
|symbelhun = 5&lt;br /&gt;
|symbelwear = 10&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Symbel- &amp;amp; Tableware|$Wine Bottle}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is placed on [[Table]]s for decorative purposes as well to reduce how full food makes you and how many [[FEP]]s food provides. They also serve as liquid containers.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} Quality = &amp;lt;math&amp;gt;\frac{_{q}AvgGlass + _{q}Cork}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Quality]] for details on how quality effects base values.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Wine bottles may eventually be able to hold wine.&lt;br /&gt;
*Wine bottles hold 2.0l of water.&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42747</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42747"/>
		<updated>2016-10-17T18:55:35Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* List of Gilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gilding&#039;&#039;&#039; is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types pieces of clothing, and some armors can be gilded. Every piece of gildable piece of equipment can be gilded once with 100% chance of success. Equipment can sometimes receive a second gilding slot, based on a certain chance. When a piece of equipment has a free slot for gilding, &amp;quot;&#039;&#039;Gildable&#039;&#039;&amp;quot; will show up in the tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for a second slot. &lt;br /&gt;
&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
&lt;br /&gt;
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]]. Your own personal level in that attribute also heavily contributes to the chance for additional slots. &lt;br /&gt;
&lt;br /&gt;
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a [[Bark Reinforcement]] (survival 50%-90%) to a [[Lawspeaker&#039;s Hat]] (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
| 25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +4&lt;br /&gt;
| [[Psyche]] +3&lt;br /&gt;
|&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need Deep Artifice skill.&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42746</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42746"/>
		<updated>2016-10-17T18:51:46Z</updated>

		<summary type="html">&lt;p&gt;Tirioll: /* Shirts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 20%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tirioll</name></author>
	</entry>
</feed>