<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tmp0340</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tmp0340"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Tmp0340"/>
	<updated>2026-06-14T06:03:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122041</id>
		<title>User talk:Vatas</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122041"/>
		<updated>2026-03-20T14:05:58Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quote from Legacy:Drying Frame/talk&lt;br /&gt;
|-&lt;br /&gt;
|Trying to determine how long bear hide takes to dry, I put one on frame (note to self, the second one from the wall) around 23.50 my local time will post update when its dried.&lt;br /&gt;
-Vatas 2015-12-10&lt;br /&gt;
It would appear that bear hides take 24+ hours to dry.&lt;br /&gt;
Boarhide timer 12.00 (sorry for using this page as notepad)&lt;br /&gt;
-Vatas 2015-12-11&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s what talk pages are for, though you were writing this on a wrong page. Don&#039;t edit Legacy:&amp;lt;pagename&amp;gt; if you want to update for hafen, but instead edit the redirect from &amp;lt;pagename&amp;gt; . For example if you want to update drying frame, go to [[Drying Frame]] page, click edit and delete the redirect and update the page accordingly., but leave the legacy page as it was.--[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 07:39, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Carrying Speed Table==&lt;br /&gt;
&lt;br /&gt;
As requested. I might clean it up a bit later &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 06:38, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;Liftable&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;43 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;91 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;173 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Wheel || Crawl ||walk||walk&lt;br /&gt;
|-&lt;br /&gt;
| Churn ||crawl || walk ||run&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(full)|| Crawl || walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(empty) ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Clay Caludron ||Crawl ||| walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Herb Table ||Crawl || |walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| oldtrunk ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| boulder(1) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| rowboat(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| wheelbarrow(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| dugout ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| log ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Stonethrone ||walk || run || sprint&lt;br /&gt;
|-&lt;br /&gt;
| table-stone ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Runestone ||crawl || crawl || walk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks! Added a first column for liftable name so that other columns could just have move speed, didn&#039;t clean them all in case there&#039;s some trick to do it faster than manually delte every single one&lt;br /&gt;
&lt;br /&gt;
--[[User:Vatas|Vatas]] ([[User talk:Vatas|talk]]) 08:12, 14 January 2020 (EST)&lt;br /&gt;
:I just did it manualy, but for future reference, if you kept track of these things in Excel or Google Sheet, you can then export the table as a CSV file and then insert it into this website that MvGulik showed: http://mlei.net/shared/tool/csv-wiki.htm &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 14:12, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Bond of Blood &amp;amp; Soil ==&lt;br /&gt;
&lt;br /&gt;
ps: I don&#039;t see what parts are supposed to be outdated [https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;amp;diff=next&amp;amp;oldid=110367 here].&lt;br /&gt;
Bond can still be taken from ko&#039;ed players. (ie:stolen)&lt;br /&gt;
And a bond not in the owners &amp;lt;s&amp;gt;inventory&amp;lt;/s&amp;gt;(study) will start to lose presence points.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:30, 11 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== objectsreq formatting ==&lt;br /&gt;
&lt;br /&gt;
:Ref: [//ringofbrodgar.com/index.php?title=Pearl_Glue&amp;amp;action=history Pearl_Glue history]&lt;br /&gt;
:Think that&#039;s about it on the potential simple-formatting options to make it look better/more natural.&lt;br /&gt;
:Personal I don&#039;t really like the additional leading space used by the list items, but there is no real simple direct way to make them less wide, so it is what it is.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:14, 20 March 2026 (UTC)&lt;br /&gt;
::Are we sure we want UL there? List bullets • don&#039;t add much visually. Semantically use of list seems correct indeed.&lt;br /&gt;
::And inline CSS? That doesn&#039;t feel &amp;quot;fairly clean for editing purposes&amp;quot;. &amp;lt;style&amp;gt; could be moved into the infobox template, probably.&lt;br /&gt;
::Also, no love for multiplication sign ×   &amp;lt;small&amp;gt;: (&amp;lt;/small&amp;gt;    --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 13:46, 20 March 2026 (UTC)&lt;br /&gt;
::P.S. &#039;&#039;&#039;skillreq&#039;&#039;&#039; could be formatted the same style (and other comma-separated infobox lists as well)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122040</id>
		<title>User talk:Vatas</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122040"/>
		<updated>2026-03-20T13:54:20Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quote from Legacy:Drying Frame/talk&lt;br /&gt;
|-&lt;br /&gt;
|Trying to determine how long bear hide takes to dry, I put one on frame (note to self, the second one from the wall) around 23.50 my local time will post update when its dried.&lt;br /&gt;
-Vatas 2015-12-10&lt;br /&gt;
It would appear that bear hides take 24+ hours to dry.&lt;br /&gt;
Boarhide timer 12.00 (sorry for using this page as notepad)&lt;br /&gt;
-Vatas 2015-12-11&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s what talk pages are for, though you were writing this on a wrong page. Don&#039;t edit Legacy:&amp;lt;pagename&amp;gt; if you want to update for hafen, but instead edit the redirect from &amp;lt;pagename&amp;gt; . For example if you want to update drying frame, go to [[Drying Frame]] page, click edit and delete the redirect and update the page accordingly., but leave the legacy page as it was.--[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 07:39, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Carrying Speed Table==&lt;br /&gt;
&lt;br /&gt;
As requested. I might clean it up a bit later &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 06:38, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;Liftable&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;43 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;91 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;173 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Wheel || Crawl ||walk||walk&lt;br /&gt;
|-&lt;br /&gt;
| Churn ||crawl || walk ||run&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(full)|| Crawl || walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(empty) ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Clay Caludron ||Crawl ||| walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Herb Table ||Crawl || |walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| oldtrunk ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| boulder(1) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| rowboat(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| wheelbarrow(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| dugout ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| log ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Stonethrone ||walk || run || sprint&lt;br /&gt;
|-&lt;br /&gt;
| table-stone ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Runestone ||crawl || crawl || walk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks! Added a first column for liftable name so that other columns could just have move speed, didn&#039;t clean them all in case there&#039;s some trick to do it faster than manually delte every single one&lt;br /&gt;
&lt;br /&gt;
--[[User:Vatas|Vatas]] ([[User talk:Vatas|talk]]) 08:12, 14 January 2020 (EST)&lt;br /&gt;
:I just did it manualy, but for future reference, if you kept track of these things in Excel or Google Sheet, you can then export the table as a CSV file and then insert it into this website that MvGulik showed: http://mlei.net/shared/tool/csv-wiki.htm &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 14:12, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Bond of Blood &amp;amp; Soil ==&lt;br /&gt;
&lt;br /&gt;
ps: I don&#039;t see what parts are supposed to be outdated [https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;amp;diff=next&amp;amp;oldid=110367 here].&lt;br /&gt;
Bond can still be taken from ko&#039;ed players. (ie:stolen)&lt;br /&gt;
And a bond not in the owners &amp;lt;s&amp;gt;inventory&amp;lt;/s&amp;gt;(study) will start to lose presence points.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:30, 11 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== objectsreq formatting ==&lt;br /&gt;
&lt;br /&gt;
:Ref: [//ringofbrodgar.com/index.php?title=Pearl_Glue&amp;amp;action=history Pearl_Glue history]&lt;br /&gt;
:Think that&#039;s about it on the potential simple-formatting options to make it look better/more natural.&lt;br /&gt;
:Personal I don&#039;t really like the additional leading space used by the list items, but there is no real simple direct way to make them less wide, so it is what it is.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:14, 20 March 2026 (UTC)&lt;br /&gt;
::Are we sure we want UL there? List bullets • don&#039;t add much.&lt;br /&gt;
::And inline CSS? That doesn&#039;t feel &amp;quot;fairly clean for editing purposes&amp;quot;. &amp;lt;style&amp;gt; could be moved into the infobox template, probably.&lt;br /&gt;
::Also, no love for multiplication sign ×   &amp;lt;small&amp;gt;: (&amp;lt;/small&amp;gt;    --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 13:46, 20 March 2026 (UTC)&lt;br /&gt;
::P.S. &#039;&#039;&#039;skillreq&#039;&#039;&#039; could be formatted the same style (and other comma-separated infobox lists as well)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122039</id>
		<title>User talk:Vatas</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122039"/>
		<updated>2026-03-20T13:49:47Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: add skillreq note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quote from Legacy:Drying Frame/talk&lt;br /&gt;
|-&lt;br /&gt;
|Trying to determine how long bear hide takes to dry, I put one on frame (note to self, the second one from the wall) around 23.50 my local time will post update when its dried.&lt;br /&gt;
-Vatas 2015-12-10&lt;br /&gt;
It would appear that bear hides take 24+ hours to dry.&lt;br /&gt;
Boarhide timer 12.00 (sorry for using this page as notepad)&lt;br /&gt;
-Vatas 2015-12-11&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s what talk pages are for, though you were writing this on a wrong page. Don&#039;t edit Legacy:&amp;lt;pagename&amp;gt; if you want to update for hafen, but instead edit the redirect from &amp;lt;pagename&amp;gt; . For example if you want to update drying frame, go to [[Drying Frame]] page, click edit and delete the redirect and update the page accordingly., but leave the legacy page as it was.--[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 07:39, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Carrying Speed Table==&lt;br /&gt;
&lt;br /&gt;
As requested. I might clean it up a bit later &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 06:38, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;Liftable&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;43 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;91 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;173 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Wheel || Crawl ||walk||walk&lt;br /&gt;
|-&lt;br /&gt;
| Churn ||crawl || walk ||run&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(full)|| Crawl || walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(empty) ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Clay Caludron ||Crawl ||| walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Herb Table ||Crawl || |walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| oldtrunk ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| boulder(1) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| rowboat(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| wheelbarrow(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| dugout ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| log ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Stonethrone ||walk || run || sprint&lt;br /&gt;
|-&lt;br /&gt;
| table-stone ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Runestone ||crawl || crawl || walk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks! Added a first column for liftable name so that other columns could just have move speed, didn&#039;t clean them all in case there&#039;s some trick to do it faster than manually delte every single one&lt;br /&gt;
&lt;br /&gt;
--[[User:Vatas|Vatas]] ([[User talk:Vatas|talk]]) 08:12, 14 January 2020 (EST)&lt;br /&gt;
:I just did it manualy, but for future reference, if you kept track of these things in Excel or Google Sheet, you can then export the table as a CSV file and then insert it into this website that MvGulik showed: http://mlei.net/shared/tool/csv-wiki.htm &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 14:12, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Bond of Blood &amp;amp; Soil ==&lt;br /&gt;
&lt;br /&gt;
ps: I don&#039;t see what parts are supposed to be outdated [https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;amp;diff=next&amp;amp;oldid=110367 here].&lt;br /&gt;
Bond can still be taken from ko&#039;ed players. (ie:stolen)&lt;br /&gt;
And a bond not in the owners &amp;lt;s&amp;gt;inventory&amp;lt;/s&amp;gt;(study) will start to lose presence points.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:30, 11 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== objectsreq formatting ==&lt;br /&gt;
&lt;br /&gt;
:Ref: [//ringofbrodgar.com/index.php?title=Pearl_Glue&amp;amp;action=history Pearl_Glue history]&lt;br /&gt;
:Think that&#039;s about it on the potential simple-formatting options to make it look better/more natural.&lt;br /&gt;
:Personal I don&#039;t really like the additional leading space used by the list items, but there is no real simple direct way to make them less wide, so it is what it is.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:14, 20 March 2026 (UTC)&lt;br /&gt;
::Are we sure we want UL there? List bullets • don&#039;t add much.&lt;br /&gt;
::And inline CSS? That doesn&#039;t feel &amp;quot;fairly clean for editing purposes&amp;quot;. &amp;lt;style&amp;gt; could be moved into the infobox template, probably.&lt;br /&gt;
::Also, no love for multiplication sign ×   &amp;lt;small&amp;gt;: (&amp;lt;/small&amp;gt;    --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 13:46, 20 March 2026 (UTC)&lt;br /&gt;
::P.S. &#039;&#039;&#039;skillreq&#039;&#039;&#039; could be formatted the same style&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122038</id>
		<title>User talk:Vatas</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Vatas&amp;diff=122038"/>
		<updated>2026-03-20T13:47:07Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: add nerd ranting about visual style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quote from Legacy:Drying Frame/talk&lt;br /&gt;
|-&lt;br /&gt;
|Trying to determine how long bear hide takes to dry, I put one on frame (note to self, the second one from the wall) around 23.50 my local time will post update when its dried.&lt;br /&gt;
-Vatas 2015-12-10&lt;br /&gt;
It would appear that bear hides take 24+ hours to dry.&lt;br /&gt;
Boarhide timer 12.00 (sorry for using this page as notepad)&lt;br /&gt;
-Vatas 2015-12-11&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s what talk pages are for, though you were writing this on a wrong page. Don&#039;t edit Legacy:&amp;lt;pagename&amp;gt; if you want to update for hafen, but instead edit the redirect from &amp;lt;pagename&amp;gt; . For example if you want to update drying frame, go to [[Drying Frame]] page, click edit and delete the redirect and update the page accordingly., but leave the legacy page as it was.--[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 07:39, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Carrying Speed Table==&lt;br /&gt;
&lt;br /&gt;
As requested. I might clean it up a bit later &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 06:38, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;Liftable&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;43 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;91 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=45em | &amp;lt;span style=&amp;quot;font-size: 1em;&amp;quot;&amp;gt;173 STR&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Wheel || Crawl ||walk||walk&lt;br /&gt;
|-&lt;br /&gt;
| Churn ||crawl || walk ||run&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(full)|| Crawl || walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| Barrel(empty) ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Clay Caludron ||Crawl ||| walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Herb Table ||Crawl || |walk ||walk&lt;br /&gt;
|-&lt;br /&gt;
| oldtrunk ||Crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| boulder(1) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| rowboat(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| wheelbarrow(empty) ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| dugout ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| log ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Stonethrone ||walk || run || sprint&lt;br /&gt;
|-&lt;br /&gt;
| table-stone ||crawl || walk || walk&lt;br /&gt;
|-&lt;br /&gt;
| Runestone ||crawl || crawl || walk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks! Added a first column for liftable name so that other columns could just have move speed, didn&#039;t clean them all in case there&#039;s some trick to do it faster than manually delte every single one&lt;br /&gt;
&lt;br /&gt;
--[[User:Vatas|Vatas]] ([[User talk:Vatas|talk]]) 08:12, 14 January 2020 (EST)&lt;br /&gt;
:I just did it manualy, but for future reference, if you kept track of these things in Excel or Google Sheet, you can then export the table as a CSV file and then insert it into this website that MvGulik showed: http://mlei.net/shared/tool/csv-wiki.htm &amp;lt;br&amp;gt;--[[User:Rexz|Rexz]] ([[User talk:Rexz|talk]]) 14:12, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Bond of Blood &amp;amp; Soil ==&lt;br /&gt;
&lt;br /&gt;
ps: I don&#039;t see what parts are supposed to be outdated [https://ringofbrodgar.com/index.php?title=A_Bond_of_Blood_%26_Soil&amp;amp;diff=next&amp;amp;oldid=110367 here].&lt;br /&gt;
Bond can still be taken from ko&#039;ed players. (ie:stolen)&lt;br /&gt;
And a bond not in the owners &amp;lt;s&amp;gt;inventory&amp;lt;/s&amp;gt;(study) will start to lose presence points.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:30, 11 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== objectsreq formatting ==&lt;br /&gt;
&lt;br /&gt;
:Ref: [//ringofbrodgar.com/index.php?title=Pearl_Glue&amp;amp;action=history Pearl_Glue history]&lt;br /&gt;
:Think that&#039;s about it on the potential simple-formatting options to make it look better/more natural.&lt;br /&gt;
:Personal I don&#039;t really like the additional leading space used by the list items, but there is no real simple direct way to make them less wide, so it is what it is.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:14, 20 March 2026 (UTC)&lt;br /&gt;
::Are we sure we want UL there? List bullets • don&#039;t add much.&lt;br /&gt;
::And inline CSS? That doesn&#039;t feel &amp;quot;fairly clean for editing purposes&amp;quot;. &amp;lt;style&amp;gt; could be moved into the infobox template, probably.&lt;br /&gt;
::Also, no love for multiplication sign ×   &amp;lt;small&amp;gt;: (&amp;lt;/small&amp;gt;    --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 13:46, 20 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bell_Tower&amp;diff=121468</id>
		<title>Bell Tower</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bell_Tower&amp;diff=121468"/>
		<updated>2026-02-21T14:53:35Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 2.888&lt;br /&gt;
| yobst      = 1.434&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x10, [[requires::Board]] x20, [[requires::Block of Wood]] x50, [[requires::Stone]] x15, [[requires::Rope]]&lt;br /&gt;
| repwith    = [[Bar of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Bell Tower}}&lt;br /&gt;
&lt;br /&gt;
A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ringing a Bell Tower might trigger an experience event [[Experience Points|Bells Ringing]] for everyone around a minimap.&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Experience-Bells_Ringing.png&amp;diff=121467</id>
		<title>File:Experience-Bells Ringing.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Experience-Bells_Ringing.png&amp;diff=121467"/>
		<updated>2026-02-21T14:49:56Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Uploaded directly from https://www.havenandhearth.com/mt/r/paginae/exp/belltower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Uploaded directly from https://www.havenandhearth.com/mt/r/paginae/exp/belltower&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121416</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121416"/>
		<updated>2026-02-16T14:20:56Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Slots==&lt;br /&gt;
&lt;br /&gt;
MvGulik is it possible to use bot and change current equipment slots?&lt;br /&gt;
&lt;br /&gt;
there new 6R and 6L pouch slots and total now is 10R 10L, so every equipment 6+ now have wrong information on wiki, need to add +1 to everything equipped into 6+ --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 06:33, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll take a look at it. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:50, 17 November 2024 (UTC)&lt;br /&gt;
:Done. At least for all pages that contained a &amp;quot;|slot=&amp;quot; entry. Pages using this data might take some time to update. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you, now i will work on items for 6 slots little bit later. --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 11:32, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kith and Kin Menu ==&lt;br /&gt;
&lt;br /&gt;
The Kith/Kin/village/realm interface has been recreated since last time I edited this page. I&#039;d prefer someone with access to village/realm interfaces update this subsection for me. I don&#039;t have access to them, so i&#039;d only be able to halfheartedly update the kith menu.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 14:09, 3 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm okay, will look at it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]])  10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
&lt;br /&gt;
==== Forest type ====&lt;br /&gt;
* [[Soil]] - Main resource.&lt;br /&gt;
* [[Earthworm]] - Secondary resource. (&#039;&#039;Occasionally. 1/~30..40 something&#039;&#039;)&lt;br /&gt;
* [[Odd Tuber]] - Rare additional soil related curiosity.&lt;br /&gt;
* Other stuff encountered: (&#039;&#039;assumed highly random&#039;&#039;)&lt;br /&gt;
** Note: that other stuff works same as [[Beach Salvage]] it&#039;s a trash pull from players, related to zone where that was disappear.) --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 09:05, 1 December 2019 (EST)&lt;br /&gt;
** [[Raw Adder]] (&#039;&#039;critter related to surrounding terrain ([[Deep Tangle]])&#039;&#039;)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:12, 1 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Terrain/Speed !! Crawl !! Walk !! Run !! Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Water || 1.0 || 2.0 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Swimming || 1.4 || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Others || 1.4 || 2.8 || 3.5 || (4.5)&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || colspan=4 | (Untested. Uses 2 terrain types)&lt;br /&gt;
|}&lt;br /&gt;
Basic hearthling with agility 10 on flat tiles. Rounded to what made the most sense.&amp;lt;br&amp;gt;&lt;br /&gt;
Not to sure about the overall accuracy due to some relative high deviations in some cases. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:27, 15 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuel Units ==&lt;br /&gt;
&lt;br /&gt;
Maybe one day we can have &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;baseCookTime&amp;lt;/span&amp;gt; attribute for every item that requires firing, baking, boiling etc. So we can use the power of templates for auto-calculation of irl (or ingame) time and amount of fuel units.--Tmp0340&lt;br /&gt;
:Obvious problem is stuff like that: {{quote|Coal acts as two branches worth of fuel when using kilns, ovens, cauldrons, and any other wood-fueled objects. It acts as 1 tick of fuel when using smelters and crucibles.|[[Coal]]}}. Seems like with the approach described above objects would additionally require &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;fuelFactor%%fuelName%%&amp;lt;/span&amp;gt; values, e. g. &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;fuelFactorCoal = 1/2&amp;lt;/span&amp;gt; for smelters. Yeah, i can see the implementation of the base idea is getting too complicated already--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 08:41, 16 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yea, your absolutely right. Way to complicated. Lets not do or try that. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:32, 16 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Really? Why not? Thought pondering different approaches here might help with future implementation --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:20, 16 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. fuel tick time, tick time, tick time. &amp;lt;code&amp;gt;(4+(52÷60))×3.29=16.01133333&amp;lt;/code&amp;gt;, yea, 16.0 in-game minutes seems about right. 15 game minutes =&amp;gt; 4:37 (&#039;&#039;to short&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:40, 16 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. Could add &#039;Fuel&#039; to &#039;specific&#039; parm. But: 1) Fuel page is redirect to Glossary#Fuel (&#039;&#039;Generics pages should be moved to there own sub-name section&#039;&#039;), 2) Would not allow ticks input, which should support one and two inputs. Hmm. Perhaps a dedicated fuel parm, and auto add &#039;Fuel&#039; to the &#039;specific&#039; data. We&#039;ll see. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 14:06, 16 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121400</id>
		<title>Template talk:Quote</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121400"/>
		<updated>2026-02-16T09:03:22Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visuals ==&lt;br /&gt;
&lt;br /&gt;
why the red highlight, whats wrong with you people? --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 07:18, 16 February 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark theme issue ==&lt;br /&gt;
&lt;br /&gt;
Quote&#039;s [https://i.ibb.co/zWMSNgqh/snp.png text is barely visible] if Dark theme is active. Screenshot uses Skin: Vector (2022) and Color: Dark --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:02, 16 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121399</id>
		<title>Template talk:Quote</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121399"/>
		<updated>2026-02-16T09:02:00Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Dark theme issue */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visuals ==&lt;br /&gt;
&lt;br /&gt;
why the red highlight, whats wrong with you people?&lt;br /&gt;
&lt;br /&gt;
== Dark theme issue ==&lt;br /&gt;
&lt;br /&gt;
Quote&#039;s [https://i.ibb.co/zWMSNgqh/snp.png text is barely visible] if Dark theme is active. Screenshot uses Skin: Vector (2022) and Color: Dark --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:02, 16 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121398</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121398"/>
		<updated>2026-02-16T08:41:30Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Fuel Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Slots==&lt;br /&gt;
&lt;br /&gt;
MvGulik is it possible to use bot and change current equipment slots?&lt;br /&gt;
&lt;br /&gt;
there new 6R and 6L pouch slots and total now is 10R 10L, so every equipment 6+ now have wrong information on wiki, need to add +1 to everything equipped into 6+ --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 06:33, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll take a look at it. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:50, 17 November 2024 (UTC)&lt;br /&gt;
:Done. At least for all pages that contained a &amp;quot;|slot=&amp;quot; entry. Pages using this data might take some time to update. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you, now i will work on items for 6 slots little bit later. --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 11:32, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kith and Kin Menu ==&lt;br /&gt;
&lt;br /&gt;
The Kith/Kin/village/realm interface has been recreated since last time I edited this page. I&#039;d prefer someone with access to village/realm interfaces update this subsection for me. I don&#039;t have access to them, so i&#039;d only be able to halfheartedly update the kith menu.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 14:09, 3 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm okay, will look at it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]])  10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
&lt;br /&gt;
==== Forest type ====&lt;br /&gt;
* [[Soil]] - Main resource.&lt;br /&gt;
* [[Earthworm]] - Secondary resource. (&#039;&#039;Occasionally. 1/~30..40 something&#039;&#039;)&lt;br /&gt;
* [[Odd Tuber]] - Rare additional soil related curiosity.&lt;br /&gt;
* Other stuff encountered: (&#039;&#039;assumed highly random&#039;&#039;)&lt;br /&gt;
** Note: that other stuff works same as [[Beach Salvage]] it&#039;s a trash pull from players, related to zone where that was disappear.) --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 09:05, 1 December 2019 (EST)&lt;br /&gt;
** [[Raw Adder]] (&#039;&#039;critter related to surrounding terrain ([[Deep Tangle]])&#039;&#039;)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:12, 1 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Terrain/Speed !! Crawl !! Walk !! Run !! Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Water || 1.0 || 2.0 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Swimming || 1.4 || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Others || 1.4 || 2.8 || 3.5 || (4.5)&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || colspan=4 | (Untested. Uses 2 terrain types)&lt;br /&gt;
|}&lt;br /&gt;
Basic hearthling with agility 10 on flat tiles. Rounded to what made the most sense.&amp;lt;br&amp;gt;&lt;br /&gt;
Not to sure about the overall accuracy due to some relative high deviations in some cases. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:27, 15 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuel Units ==&lt;br /&gt;
&lt;br /&gt;
Maybe one day we can have &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;baseCookTime&amp;lt;/span&amp;gt; attribute for every item that requires firing, baking, boiling etc. So we can use the power of templates for auto-calculation of irl (or ingame) time and amount of fuel units.--Tmp0340&lt;br /&gt;
:Obvious problem is stuff like that: {{quote|Coal acts as two branches worth of fuel when using kilns, ovens, cauldrons, and any other wood-fueled objects. It acts as 1 tick of fuel when using smelters and crucibles.|[[Coal]]}}. Seems like with the approach described above objects would additionally require &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;fuelFactor%%fuelName%%&amp;lt;/span&amp;gt; values, e. g. &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 110%; letter-spacing: -0.02em; font-style: italic&amp;quot;&amp;gt;fuelFactorCoal = 1/2&amp;lt;/span&amp;gt; for smelters. Yeah, i can see the implementation of the base idea is getting too complicated already--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 08:41, 16 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121397</id>
		<title>Template talk:Quote</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template_talk:Quote&amp;diff=121397"/>
		<updated>2026-02-16T07:18:15Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Visuals */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visuals ==&lt;br /&gt;
&lt;br /&gt;
why the red highlight, whats wrong with you people?&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Kiln&amp;diff=121396</id>
		<title>Kiln</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Kiln&amp;diff=121396"/>
		<updated>2026-02-16T07:11:42Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Actually, this edit makes no sense in long term. Whole &amp;quot;How to Acquire&amp;quot; section should be turned into template and propagated to every Building page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = 1.798&lt;br /&gt;
| yobst       = 1.798&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Pottery]]&lt;br /&gt;
| objectsreq  = [[requires::Clay]] x35&lt;br /&gt;
| repwith     = [[Clay]]&amp;lt;br&amp;gt;(&amp;lt;i&amp;gt;repairs 10% per unit&amp;lt;/i&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| lift        = No&lt;br /&gt;
| has_quality = Yes&lt;br /&gt;
| sthp        = 500&lt;br /&gt;
| soak        = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&amp;lt;span id=&amp;quot;GM01&amp;quot;&amp;gt;&amp;lt;!--An anchor to Game Menu--&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Kiln}}&lt;br /&gt;
&lt;br /&gt;
A kiln is mainly used to turn &amp;quot;unfired&amp;quot; clay objects into hardened ceramics. It has 25 (5 x 5) slot inventory that items to be processed are placed in.&lt;br /&gt;
&lt;br /&gt;
High [[quality]] kiln is a cornerstone of industry, propagating and spiraling it&#039;s quality to most items through tools like [[Treeplanter&#039;s Pot]] and materials like [[Bone Ash]] (for [[Bone Clay]]) and [[Brick]]s.&lt;br /&gt;
&lt;br /&gt;
Certain liquids can only be stored in [[Clay Jar]]s (in this case, quality doesn&#039;t matter.) These are [[Alchemy|Any Elixir]] and some extracts like [[Snake Juice]]. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
#Collect enough clay. Keep in mind that the kiln has [[#Quality|quality value]], so clay quality matters.&lt;br /&gt;
#Make sure to learn [[Pottery]] [[Glossary#Skills|skill]]&lt;br /&gt;
#Find a suitable spot or [[Terraforming|prepare]] 3x3 building area&lt;br /&gt;
#Select Kiln in Build menu to place the construction site. See [[#GM01|full Game Menu path]]&lt;br /&gt;
&lt;br /&gt;
Placement tips:&lt;br /&gt;
*Many Kiln products require further clay. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.&lt;br /&gt;
*The Kiln will need [[Fuel|fuel]] for the fire, and the quality of the fuel will impact finished products. Consider how accessible your kiln will be to your tree farm.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
The quality of the kiln is the average quality of the clay used to make it, and is not [[softcap|softcapped]]. &lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a kiln&#039;s products is determined by a weighted average:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Product&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qUnburntProduct + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to help visualize/measure the effect of a kiln is to compare it to hypothetically using a q0 Kiln - the end product will increase in quality equal to one quarter of the quality of the Kiln.&lt;br /&gt;
&lt;br /&gt;
Full &amp;quot;human readable&amp;quot; instructions for napkin math: divide productQ by two, divide fuelQ by four, divide KilnQ by 4, and add them all op.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
&lt;br /&gt;
Kilns are fueled by [[fuel]], which burns away when the kiln is lit. To add this fuel:&lt;br /&gt;
&lt;br /&gt;
# Left-click fuel, e.g. a [[Branch]] in your inventory.&lt;br /&gt;
# Right-click the Kiln on the map.(Hold down shift to avoid repeating step one.)&lt;br /&gt;
# Continue adding fuel until you have as much as you&#039;ll need. Different items require different amounts of fuel. Bricks require two ticks(branches), and most other things require more.&lt;br /&gt;
# Right-click the Kiln to see the Kiln&#039;s inventory and fuel indicator (the bar on the right.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within this inventory you may place unburnt objects which you wish to fire in the kiln. These include:&lt;br /&gt;
&lt;br /&gt;
* Objects like [[Pot]], [[Treeplanter&#039;s Pot]], [[Urn]], [[Clay Jar]] , [[Toy Chariot]]&lt;br /&gt;
* Raw [[clay]], which becomes colored [[brick|bricks]]&lt;br /&gt;
* [[Bone]]s , which become [[Bone Ash]]&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
The amount of objects in the kiln has no effect on the amount of fuel needed, but the type of objects may require different firing times.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Real Time !! In-Game Time !! [[Glossary#Fuel|Fuel units]] !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ashes]] || 0:54:43 || 3:00:01 || 12 ||  made from [[Pitbaked Goods]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:13:41 || 0:45:00 ||  3 ||  made from [[Board]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Block of Wood]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Branch]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Bark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Ash]] || 0:25:12 || 1:22:54 || 6 ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Branding Iron]] || 0:04:33 || 0:14:58 || 1 || warm up&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Brick]] || 0:08:58 || 0:29:30 || 2 || [[Coade Clay]] excluded&lt;br /&gt;
|-&lt;br /&gt;
| 1:49:25 || 6:00:00 || 23 || made from [[Coade Clay]] 		&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceramic Knife]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Jar]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Pipe]] || 0:21:07 || 1:09:28 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthenware Platter]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishwrap]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruitroast]] || 0:18:07 ||  0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garden Pot]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Impression]] || 0:21:10 || 1:09:38 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malted Barley]] || 0:04:33 || 0:14:58 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malted Wheat]] || 0:04:33 || 0:14:58 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom-Burst Glutton]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mug]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nutjerky]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pot]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcelain Plate]] || 0:36:18 || 1:59:26  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneware Vase]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stuffed Bird]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Chariot]] || 0:21:10 || 1:09:38 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Treeplanter&#039;s Pot]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Urn]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ceramics Chart.png | frame | Kiln made from every kind of clay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121395</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Glossary&amp;diff=121395"/>
		<updated>2026-02-16T06:16:01Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Fuel Units */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Slots==&lt;br /&gt;
&lt;br /&gt;
MvGulik is it possible to use bot and change current equipment slots?&lt;br /&gt;
&lt;br /&gt;
there new 6R and 6L pouch slots and total now is 10R 10L, so every equipment 6+ now have wrong information on wiki, need to add +1 to everything equipped into 6+ --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 06:33, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll take a look at it. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:50, 17 November 2024 (UTC)&lt;br /&gt;
:Done. At least for all pages that contained a &amp;quot;|slot=&amp;quot; entry. Pages using this data might take some time to update. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:04, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you, now i will work on items for 6 slots little bit later. --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 11:32, 17 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kith and Kin Menu ==&lt;br /&gt;
&lt;br /&gt;
The Kith/Kin/village/realm interface has been recreated since last time I edited this page. I&#039;d prefer someone with access to village/realm interfaces update this subsection for me. I don&#039;t have access to them, so i&#039;d only be able to halfheartedly update the kith menu.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 14:09, 3 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm okay, will look at it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]])  10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
&lt;br /&gt;
==== Forest type ====&lt;br /&gt;
* [[Soil]] - Main resource.&lt;br /&gt;
* [[Earthworm]] - Secondary resource. (&#039;&#039;Occasionally. 1/~30..40 something&#039;&#039;)&lt;br /&gt;
* [[Odd Tuber]] - Rare additional soil related curiosity.&lt;br /&gt;
* Other stuff encountered: (&#039;&#039;assumed highly random&#039;&#039;)&lt;br /&gt;
** Note: that other stuff works same as [[Beach Salvage]] it&#039;s a trash pull from players, related to zone where that was disappear.) --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 09:05, 1 December 2019 (EST)&lt;br /&gt;
** [[Raw Adder]] (&#039;&#039;critter related to surrounding terrain ([[Deep Tangle]])&#039;&#039;)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:12, 1 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Terrain/Speed !! Crawl !! Walk !! Run !! Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Water || 1.0 || 2.0 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Swimming || 1.4 || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| Others || 1.4 || 2.8 || 3.5 || (4.5)&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || colspan=4 | (Untested. Uses 2 terrain types)&lt;br /&gt;
|}&lt;br /&gt;
Basic hearthling with agility 10 on flat tiles. Rounded to what made the most sense.&amp;lt;br&amp;gt;&lt;br /&gt;
Not to sure about the overall accuracy due to some relative high deviations in some cases. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:27, 15 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuel Units ==&lt;br /&gt;
&lt;br /&gt;
Maybe one day we can have &amp;lt;span style=&amp;quot;font-family: monospace; color: #666; font-size: 120%; letter-spacing: -0.075em; font-style: italic&amp;quot;&amp;gt;basecooktime&amp;lt;/span&amp;gt; attribute for every item that requires firing, baking, boiling etc. So we can use the power of templates for auto-calculation of irl (or ingame) time and amount of fuel units.&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Kiln&amp;diff=121394</id>
		<title>Kiln</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Kiln&amp;diff=121394"/>
		<updated>2026-02-16T06:04:12Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: for sake of consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = 1.798&lt;br /&gt;
| yobst       = 1.798&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Pottery]]&lt;br /&gt;
| objectsreq  = [[requires::Clay]] x35&lt;br /&gt;
| repwith     = [[Clay]]&amp;lt;br&amp;gt;(&amp;lt;i&amp;gt;repairs 10% per unit&amp;lt;/i&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| lift        = No&lt;br /&gt;
| has_quality = Yes&lt;br /&gt;
| sthp        = 500&lt;br /&gt;
| soak        = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Kiln}}&lt;br /&gt;
&lt;br /&gt;
A kiln is mainly used to turn &amp;quot;unfired&amp;quot; clay objects into hardened ceramics. It has 25 (5 x 5) slot inventory that items to be processed are placed in.&lt;br /&gt;
&lt;br /&gt;
High [[quality]] kiln is a cornerstone of industry, propagating and spiraling it&#039;s quality to most items through tools like [[Treeplanter&#039;s Pot]] and materials like [[Bone Ash]] (for [[Bone Clay]]) and [[Brick]]s.&lt;br /&gt;
&lt;br /&gt;
Certain liquids can only be stored in [[Clay Jar]]s (in this case, quality doesn&#039;t matter.) These are [[Alchemy|Any Elixir]], [[Rustroot Extract]], and [[Snake Juice]]. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
*35 [[Clay]]&lt;br /&gt;
*[[Pottery]] skill&lt;br /&gt;
*a 3x3 paved(see Lay Stone in [[Terraforming]])/grassland area to place it&lt;br /&gt;
&lt;br /&gt;
#Plow a 3x3 area.&lt;br /&gt;
#Lay Stone on the plowed area.&lt;br /&gt;
#Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used [[clay]] quality.&lt;br /&gt;
#Build -&amp;gt; Buildings &amp;amp; Construction -&amp;gt; Furnaces and Fireplaces -&amp;gt; Kiln to place the construction site.&lt;br /&gt;
&lt;br /&gt;
Placement tips:&lt;br /&gt;
*Many Kiln products require further [[clay]]. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.&lt;br /&gt;
*The Kiln will need [[Fuel|fuel]] for the fire, and the quality of the fuel will impact finished products. Consider how accessible your kiln will be to your tree farm.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
The quality of the kiln is the average quality of the clay used to make it, and is not [[softcap|softcapped]]. &lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a kiln&#039;s products is determined by a weighted average:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Product&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qUnburntProduct + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to help visualize/measure the effect of a kiln is to compare it to hypothetically using a q0 Kiln - the end product will increase in quality equal to one quarter of the quality of the Kiln.&lt;br /&gt;
&lt;br /&gt;
Full &amp;quot;human readable&amp;quot; instructions for napkin math: divide productQ by two, divide fuelQ by four, divide KilnQ by 4, and add them all op.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
&lt;br /&gt;
Kilns are fueled by [[fuel]], which burns away when the kiln is lit. To add this fuel:&lt;br /&gt;
&lt;br /&gt;
# Left-click fuel, e.g. a [[Branch]] in your inventory.&lt;br /&gt;
# Right-click the Kiln on the map.(Hold down shift to avoid repeating step one.)&lt;br /&gt;
# Continue adding fuel until you have as much as you&#039;ll need. Different items require different amounts of fuel. Bricks require two ticks(branches), and most other things require more.&lt;br /&gt;
# Right-click the Kiln to see the Kiln&#039;s inventory and fuel indicator (the bar on the right.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within this inventory you may place unburnt objects which you wish to fire in the kiln. These include:&lt;br /&gt;
&lt;br /&gt;
* Objects like [[Pot]], [[Treeplanter&#039;s Pot]], [[Urn]], [[Clay Jar]] , [[Toy Chariot]]&lt;br /&gt;
* Raw [[clay]], which becomes colored [[brick|bricks]]&lt;br /&gt;
* [[Bone]]s , which become [[Bone Ash]]&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
The amount of objects in the kiln has no effect on the amount of fuel needed, but the type of objects may require different firing times.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Real Time !! In-Game Time !! [[Glossary#Fuel|Fuel units]] !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ashes]] || 0:54:43 || 3:00:01 || 12 ||  made from [[Pitbaked Goods]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:13:41 || 0:45:00 ||  3 ||  made from [[Board]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Block of Wood]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Branch]]&lt;br /&gt;
|-&lt;br /&gt;
|                          0:36:29 || 2:00:00 ||  8 ||  made from [[Bark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Ash]] || 0:25:12 || 1:22:54 || 6 ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Branding Iron]] || 0:04:33 || 0:14:58 || 1 || warm up&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Brick]] || 0:08:58 || 0:29:30 || 2 || [[Coade Clay]] excluded&lt;br /&gt;
|-&lt;br /&gt;
| 1:49:25 || 6:00:00 || 23 || made from [[Coade Clay]] 		&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceramic Knife]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Jar]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Pipe]] || 0:21:07 || 1:09:28 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthenware Platter]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishwrap]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruitroast]] || 0:18:07 ||  0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garden Pot]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Impression]] || 0:21:10 || 1:09:38 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malted Barley]] || 0:04:33 || 0:14:58 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malted Wheat]] || 0:04:33 || 0:14:58 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom-Burst Glutton]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mug]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nutjerky]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pot]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcelain Plate]] || 0:36:18 || 1:59:26  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneware Vase]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stuffed Bird]] || 0:18:07 || 0:59:36 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] || 0:54:33 || 2:59:28 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Chariot]] || 0:21:10 || 1:09:38 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Treeplanter&#039;s Pot]] || 0:36:18 || 1:59:26 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Urn]] || 1:49:25 || 6:00:00 || 23 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ceramics Chart.png | frame | Kiln made from every kind of clay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Frost_Flower&amp;diff=120657</id>
		<title>Frost Flower</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Frost_Flower&amp;diff=120657"/>
		<updated>2026-01-17T21:55:03Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: cleaning up a minor hiccup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = any [[terrain::Grassland]]&lt;br /&gt;
| specific     = Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 150&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 250&lt;br /&gt;
| studytime    = 0:36&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
They are commonly found on any [[Grassland]]s during winter.&lt;br /&gt;
&lt;br /&gt;
[[Hardcap]]ped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120597</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120597"/>
		<updated>2026-01-12T15:59:16Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Skill Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unverified==&lt;br /&gt;
&lt;br /&gt;
If anyone wants to help update this, please feel free.--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 19:12, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Silkfarming may be needed for Druidic Rite, as the latter affects silk filaments. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:11, 19 November 2015 (EST)&lt;br /&gt;
*Gardening may be required for Forestry. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 05:24, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The skill tree image ==&lt;br /&gt;
&lt;br /&gt;
Hey kitsune, that&#039;s one sexy skill tree. Did you use any specific program to make that, or did you make it by hand? Either way it looks great.&lt;br /&gt;
&lt;br /&gt;
As a side note: if that skill tree is 100% accurate, I&#039;ll go through later and ensure the skill pages match the image.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 05:13, 17 December 2018 (EST)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just Adobe Illustrator by hands - same for cheeses.&lt;br /&gt;
&lt;br /&gt;
We use that [//docs.google.com/drawings/d/127knFyFJ1HJNy4cOksPI9At1DnnLP7L91-Cu1YTjP4M/edit?usp=sharing &#039;Skill Tree&#039;] to share info about skill tree(you can change it if find some mistake) - can&#039;t sure it&#039;s 100% accurate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming is not required for Deep Artifice. --(&#039;&#039;[[user:Turtlesir|Turtlesir]] 26 February 2019&#039;&#039;) (&#039;&#039;moved from image talk&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Starting Skills, Required By. ==&lt;br /&gt;
&lt;br /&gt;
The starting skills, &amp;quot;Oral Tradition&amp;quot;, &amp;quot;Primitive Tools&amp;quot; &amp;amp; &amp;quot;Wilderness Survival&amp;quot;, have &amp;quot;Required By&amp;quot; items. Although it seem logical for some of those items to be there (&#039;&#039;some other items do not look logical&#039;&#039;). The issue with this is that: 1) this is somewhat of a judgement call, and 2) if maintained it seems kinda inconsistent to also have items that are flagged as not requiring any skills(None). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:06, 31 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Setting those to &amp;quot;None&amp;quot; until some alternative better idea comes along. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:11, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potential &amp;quot;required Skill&amp;quot; issue. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m starting to see to meany items that, to be activated, seem to require a [[skills|skill]] (&#039;&#039;[[foraging]] in this case&#039;&#039;) that&#039;s way lower than the minimal skill one might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
For example the [[Wooden Roadsign]], which needs wooden blocks, can be build while only having the foraging skill. (&#039;&#039;The foraging skill might not be needed either - to be checked&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
While the need for wooden blocks suggest that it would at least need the [[lumberjacking]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Its of course the discovery-teaching features in the game that allow for discovering items, while bypassing the skill that &amp;quot;normally&amp;quot; would be needed to generate/discover said items.&amp;lt;br&amp;gt;&lt;br /&gt;
So issue-1 would be. What minimal skill to use in the items infobox. The &amp;quot;&#039;&#039;technical minimal&#039;&#039;&amp;quot; skill, or the &amp;quot;&#039;&#039;hermit-path minimal&#039;&#039;&amp;quot; that would exclude/ignore the discovery-teaching feature.&amp;lt;br&amp;gt;&lt;br /&gt;
And potential issue-2. Is the technical minimal skill currently needed (&#039;&#039;in related cases&#039;&#039;), not a result of &amp;quot;&#039;&#039;no skill adjustment on already existed items&#039;&#039;&amp;quot; after the discovery-teaching features where added.&amp;lt;br&amp;gt;&lt;br /&gt;
The most informational option would be to add both of them (&#039;&#039;in related cases&#039;&#039;). ... But that&#039;s also the most expensive(&#039;&#039;work load&#039;&#039;) option, which I&#039;m currently not entertaining.&amp;lt;br&amp;gt;&lt;br /&gt;
... &#039;&#039;more data needed&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:12, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other example:&amp;lt;br&amp;gt;&lt;br /&gt;
Although to find(&#039;&#039;?:unchecked&#039;&#039;) or pickup stinging nettle in the wild one needs the foraging skill. Getting the Stinging Nettle discovery by other means (&#039;&#039;learning or garden Pot&#039;&#039;) enables the crafting of: (&#039;&#039;for a hearthling with the basic 3 skills only&#039;&#039;)&lt;br /&gt;
* Nettle Pants (Stinging Nettle)&lt;br /&gt;
* Nettle Shirt (Stinging Nettle)&lt;br /&gt;
Potentially also:&lt;br /&gt;
* Bark Reinforcement (&#039;&#039;bark&#039;&#039;, string)&lt;br /&gt;
* Sprucecap (&#039;&#039;Spruce Bough x2&#039;&#039;, String)&lt;br /&gt;
The required Foraging skill on those 4 items is as such a derived skill. The real requirement here would be the Stinging Nettle discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;a derived skill would be needed: if your the only hearthling in a otherwise unpopulated world&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
I figure a lot of specified required skills are actual derived skills. Which would make it the current RoB default.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:17, 4 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:... Those derived, non mandatory, skills could potentially be specified as &amp;quot;(&#039;&#039;advisory&#039;&#039;)&amp;quot; skills. Without the &amp;quot;required::&amp;quot; part. And would be related, and limited, to skills needed in relation to the needed materials. ... First things first. Collection some data (&#039;&#039;low priority though&#039;&#039;) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 22:01, 11 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 100% sure yet, but it seems logical. For build items that truly require a particular skill (&#039;&#039;other than just the discovery of the related materials&#039;&#039;). Those structures also can&#039;t be repaired without that skill. ie: Alternative backwards skill checking method. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:53, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s [https://i.ibb.co/7Nt9n6Dr/from.jpg dump of assorted thoughts] on [[Skills#List_of_Skills|List of Skills]] table improvement(?). I feel like TOC can be omitted completely. Skill text takes to much space and could be replaced with a basic skill description. And so on.&lt;br /&gt;
&lt;br /&gt;
The result could look like [https://i.ibb.co/vxtP6nZG/to.jpg this].&lt;br /&gt;
&lt;br /&gt;
:Will give them some though.&lt;br /&gt;
:On the &#039;no TOC&#039; part. Do note that without a normal TOC there is currently no way to jump to an other section in the skill page, as the current image-map-links go to the related skill pages. If that would be changed/fixed any new image-map will also need to come with a updated image-mapping to keep its TOC function alive. One implementation problem is that the text in the image is currently to small to be used as alternative TOC for the skill a page.&lt;br /&gt;
:(The TOC, collapsed or not, state is remembered per user.)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:00, 11 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::As for &#039;no TOC&#039;: it seems to me that with the suggested compacted table there is no need for TOC in the page header. You see, a wiki user who needs detailed info on a certain skill would rather use wiki search. And a user who is just browsing can scroll the table. Right now we have to scroll through TOC anyway. Also, as suggested, the prerequisites tree-view (table&#039;s last column) can be use to navigate the table in a quick jump manner. &lt;br /&gt;
::Thank you for sharing your thoughts MvGulik. Better to find any flaws in suggestions now, before any changes applied, at the mock-up stage  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:41, 12 January 2026 (UTC)&lt;br /&gt;
::P.S. Oh, now I see no point of removing TOC from the &amp;quot;page header&amp;quot; as it was made collapse-able. It may stay :D&lt;br /&gt;
&lt;br /&gt;
:::{{quote|You see, ... quick jump manner.}} Really, whatever. Just to clear something up. Over time you lost just about any credibility you initially had with me. How you like to proceed is up to you. But to me you do seem to have some second underlying, non-positive, reason for being on RoB-wiki. Which in my case is not really a reversible point of view. (&#039;&#039;and that&#039;s about it for me on that subject&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:05, 12 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for pointing that out. If you would like to provide details on harm I&#039;ve done to wiki or wiki users, my user page seems like a right place  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:03, 12 January 2026 (UTC)&lt;br /&gt;
::::Now I can see some issues with my message above: &lt;br /&gt;
::::# {{quote| no point of removing TOC from the &amp;quot;page header&amp;quot; as it was made collapse-able}} - the incorrect statement, as TOC was collapse-able for a while (like always?)&lt;br /&gt;
::::# Tone of the message itself can be considered informal and even rude I guess. &lt;br /&gt;
::::What other issues have I missed?  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 15:58, 12 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120596</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120596"/>
		<updated>2026-01-12T14:03:12Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Skill Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unverified==&lt;br /&gt;
&lt;br /&gt;
If anyone wants to help update this, please feel free.--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 19:12, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Silkfarming may be needed for Druidic Rite, as the latter affects silk filaments. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:11, 19 November 2015 (EST)&lt;br /&gt;
*Gardening may be required for Forestry. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 05:24, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The skill tree image ==&lt;br /&gt;
&lt;br /&gt;
Hey kitsune, that&#039;s one sexy skill tree. Did you use any specific program to make that, or did you make it by hand? Either way it looks great.&lt;br /&gt;
&lt;br /&gt;
As a side note: if that skill tree is 100% accurate, I&#039;ll go through later and ensure the skill pages match the image.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 05:13, 17 December 2018 (EST)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just Adobe Illustrator by hands - same for cheeses.&lt;br /&gt;
&lt;br /&gt;
We use that [//docs.google.com/drawings/d/127knFyFJ1HJNy4cOksPI9At1DnnLP7L91-Cu1YTjP4M/edit?usp=sharing &#039;Skill Tree&#039;] to share info about skill tree(you can change it if find some mistake) - can&#039;t sure it&#039;s 100% accurate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming is not required for Deep Artifice. --(&#039;&#039;[[user:Turtlesir|Turtlesir]] 26 February 2019&#039;&#039;) (&#039;&#039;moved from image talk&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Starting Skills, Required By. ==&lt;br /&gt;
&lt;br /&gt;
The starting skills, &amp;quot;Oral Tradition&amp;quot;, &amp;quot;Primitive Tools&amp;quot; &amp;amp; &amp;quot;Wilderness Survival&amp;quot;, have &amp;quot;Required By&amp;quot; items. Although it seem logical for some of those items to be there (&#039;&#039;some other items do not look logical&#039;&#039;). The issue with this is that: 1) this is somewhat of a judgement call, and 2) if maintained it seems kinda inconsistent to also have items that are flagged as not requiring any skills(None). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:06, 31 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Setting those to &amp;quot;None&amp;quot; until some alternative better idea comes along. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:11, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potential &amp;quot;required Skill&amp;quot; issue. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m starting to see to meany items that, to be activated, seem to require a [[skills|skill]] (&#039;&#039;[[foraging]] in this case&#039;&#039;) that&#039;s way lower than the minimal skill one might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
For example the [[Wooden Roadsign]], which needs wooden blocks, can be build while only having the foraging skill. (&#039;&#039;The foraging skill might not be needed either - to be checked&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
While the need for wooden blocks suggest that it would at least need the [[lumberjacking]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Its of course the discovery-teaching features in the game that allow for discovering items, while bypassing the skill that &amp;quot;normally&amp;quot; would be needed to generate/discover said items.&amp;lt;br&amp;gt;&lt;br /&gt;
So issue-1 would be. What minimal skill to use in the items infobox. The &amp;quot;&#039;&#039;technical minimal&#039;&#039;&amp;quot; skill, or the &amp;quot;&#039;&#039;hermit-path minimal&#039;&#039;&amp;quot; that would exclude/ignore the discovery-teaching feature.&amp;lt;br&amp;gt;&lt;br /&gt;
And potential issue-2. Is the technical minimal skill currently needed (&#039;&#039;in related cases&#039;&#039;), not a result of &amp;quot;&#039;&#039;no skill adjustment on already existed items&#039;&#039;&amp;quot; after the discovery-teaching features where added.&amp;lt;br&amp;gt;&lt;br /&gt;
The most informational option would be to add both of them (&#039;&#039;in related cases&#039;&#039;). ... But that&#039;s also the most expensive(&#039;&#039;work load&#039;&#039;) option, which I&#039;m currently not entertaining.&amp;lt;br&amp;gt;&lt;br /&gt;
... &#039;&#039;more data needed&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:12, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other example:&amp;lt;br&amp;gt;&lt;br /&gt;
Although to find(&#039;&#039;?:unchecked&#039;&#039;) or pickup stinging nettle in the wild one needs the foraging skill. Getting the Stinging Nettle discovery by other means (&#039;&#039;learning or garden Pot&#039;&#039;) enables the crafting of: (&#039;&#039;for a hearthling with the basic 3 skills only&#039;&#039;)&lt;br /&gt;
* Nettle Pants (Stinging Nettle)&lt;br /&gt;
* Nettle Shirt (Stinging Nettle)&lt;br /&gt;
Potentially also:&lt;br /&gt;
* Bark Reinforcement (&#039;&#039;bark&#039;&#039;, string)&lt;br /&gt;
* Sprucecap (&#039;&#039;Spruce Bough x2&#039;&#039;, String)&lt;br /&gt;
The required Foraging skill on those 4 items is as such a derived skill. The real requirement here would be the Stinging Nettle discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;a derived skill would be needed: if your the only hearthling in a otherwise unpopulated world&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
I figure a lot of specified required skills are actual derived skills. Which would make it the current RoB default.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:17, 4 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:... Those derived, non mandatory, skills could potentially be specified as &amp;quot;(&#039;&#039;advisory&#039;&#039;)&amp;quot; skills. Without the &amp;quot;required::&amp;quot; part. And would be related, and limited, to skills needed in relation to the needed materials. ... First things first. Collection some data (&#039;&#039;low priority though&#039;&#039;) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 22:01, 11 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 100% sure yet, but it seems logical. For build items that truly require a particular skill (&#039;&#039;other than just the discovery of the related materials&#039;&#039;). Those structures also can&#039;t be repaired without that skill. ie: Alternative backwards skill checking method. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:53, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s [https://i.ibb.co/7Nt9n6Dr/from.jpg dump of assorted thoughts] on [[Skills#List_of_Skills|List of Skills]] table improvement(?). I feel like TOC can be omitted completely. Skill text takes to much space and could be replaced with a basic skill description. And so on.&lt;br /&gt;
&lt;br /&gt;
The result could look like [https://i.ibb.co/vxtP6nZG/to.jpg this].&lt;br /&gt;
&lt;br /&gt;
:Will give them some though.&lt;br /&gt;
:On the &#039;no TOC&#039; part. Do note that without a normal TOC there is currently no way to jump to an other section in the skill page, as the current image-map-links go to the related skill pages. If that would be changed/fixed any new image-map will also need to come with a updated image-mapping to keep its TOC function alive. One implementation problem is that the text in the image is currently to small to be used as alternative TOC for the skill a page.&lt;br /&gt;
:(The TOC, collapsed or not, state is remembered per user.)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:00, 11 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::As for &#039;no TOC&#039;: it seems to me that with the suggested compacted table there is no need for TOC in the page header. You see, a wiki user who needs detailed info on a certain skill would rather use wiki search. And a user who is just browsing can scroll the table. Right now we have to scroll through TOC anyway. Also, as suggested, the prerequisites tree-view (table&#039;s last column) can be use to navigate the table in a quick jump manner. &lt;br /&gt;
::Thank you for sharing your thoughts MvGulik. Better to find any flaws in suggestions now, before any changes applied, at the mock-up stage  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:41, 12 January 2026 (UTC)&lt;br /&gt;
::P.S. Oh, now I see no point of removing TOC from the &amp;quot;page header&amp;quot; as it was made collapse-able. It may stay :D&lt;br /&gt;
&lt;br /&gt;
:::{{quote|You see, ... quick jump manner.}} Really, whatever. Just to clear something up. Over time you lost just about any credibility you initially had with me. How you like to proceed is up to you. But to me you do seem to have some second underlying, non-positive, reason for being on RoB-wiki. Which in my case is not really a reversible point of view. (&#039;&#039;and that&#039;s about it for me on that subject&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:05, 12 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for pointing that out. If you would like to provide details on harm I&#039;ve done to wiki or wiki users, my user page seems like a right place  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:03, 12 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120590</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120590"/>
		<updated>2026-01-12T10:36:23Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Skill Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unverified==&lt;br /&gt;
&lt;br /&gt;
If anyone wants to help update this, please feel free.--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 19:12, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Silkfarming may be needed for Druidic Rite, as the latter affects silk filaments. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:11, 19 November 2015 (EST)&lt;br /&gt;
*Gardening may be required for Forestry. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 05:24, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The skill tree image ==&lt;br /&gt;
&lt;br /&gt;
Hey kitsune, that&#039;s one sexy skill tree. Did you use any specific program to make that, or did you make it by hand? Either way it looks great.&lt;br /&gt;
&lt;br /&gt;
As a side note: if that skill tree is 100% accurate, I&#039;ll go through later and ensure the skill pages match the image.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 05:13, 17 December 2018 (EST)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just Adobe Illustrator by hands - same for cheeses.&lt;br /&gt;
&lt;br /&gt;
We use that [//docs.google.com/drawings/d/127knFyFJ1HJNy4cOksPI9At1DnnLP7L91-Cu1YTjP4M/edit?usp=sharing &#039;Skill Tree&#039;] to share info about skill tree(you can change it if find some mistake) - can&#039;t sure it&#039;s 100% accurate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming is not required for Deep Artifice. --(&#039;&#039;[[user:Turtlesir|Turtlesir]] 26 February 2019&#039;&#039;) (&#039;&#039;moved from image talk&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Starting Skills, Required By. ==&lt;br /&gt;
&lt;br /&gt;
The starting skills, &amp;quot;Oral Tradition&amp;quot;, &amp;quot;Primitive Tools&amp;quot; &amp;amp; &amp;quot;Wilderness Survival&amp;quot;, have &amp;quot;Required By&amp;quot; items. Although it seem logical for some of those items to be there (&#039;&#039;some other items do not look logical&#039;&#039;). The issue with this is that: 1) this is somewhat of a judgement call, and 2) if maintained it seems kinda inconsistent to also have items that are flagged as not requiring any skills(None). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:06, 31 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Setting those to &amp;quot;None&amp;quot; until some alternative better idea comes along. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:11, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potential &amp;quot;required Skill&amp;quot; issue. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m starting to see to meany items that, to be activated, seem to require a [[skills|skill]] (&#039;&#039;[[foraging]] in this case&#039;&#039;) that&#039;s way lower than the minimal skill one might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
For example the [[Wooden Roadsign]], which needs wooden blocks, can be build while only having the foraging skill. (&#039;&#039;The foraging skill might not be needed either - to be checked&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
While the need for wooden blocks suggest that it would at least need the [[lumberjacking]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Its of course the discovery-teaching features in the game that allow for discovering items, while bypassing the skill that &amp;quot;normally&amp;quot; would be needed to generate/discover said items.&amp;lt;br&amp;gt;&lt;br /&gt;
So issue-1 would be. What minimal skill to use in the items infobox. The &amp;quot;&#039;&#039;technical minimal&#039;&#039;&amp;quot; skill, or the &amp;quot;&#039;&#039;hermit-path minimal&#039;&#039;&amp;quot; that would exclude/ignore the discovery-teaching feature.&amp;lt;br&amp;gt;&lt;br /&gt;
And potential issue-2. Is the technical minimal skill currently needed (&#039;&#039;in related cases&#039;&#039;), not a result of &amp;quot;&#039;&#039;no skill adjustment on already existed items&#039;&#039;&amp;quot; after the discovery-teaching features where added.&amp;lt;br&amp;gt;&lt;br /&gt;
The most informational option would be to add both of them (&#039;&#039;in related cases&#039;&#039;). ... But that&#039;s also the most expensive(&#039;&#039;work load&#039;&#039;) option, which I&#039;m currently not entertaining.&amp;lt;br&amp;gt;&lt;br /&gt;
... &#039;&#039;more data needed&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:12, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other example:&amp;lt;br&amp;gt;&lt;br /&gt;
Although to find(&#039;&#039;?:unchecked&#039;&#039;) or pickup stinging nettle in the wild one needs the foraging skill. Getting the Stinging Nettle discovery by other means (&#039;&#039;learning or garden Pot&#039;&#039;) enables the crafting of: (&#039;&#039;for a hearthling with the basic 3 skills only&#039;&#039;)&lt;br /&gt;
* Nettle Pants (Stinging Nettle)&lt;br /&gt;
* Nettle Shirt (Stinging Nettle)&lt;br /&gt;
Potentially also:&lt;br /&gt;
* Bark Reinforcement (&#039;&#039;bark&#039;&#039;, string)&lt;br /&gt;
* Sprucecap (&#039;&#039;Spruce Bough x2&#039;&#039;, String)&lt;br /&gt;
The required Foraging skill on those 4 items is as such a derived skill. The real requirement here would be the Stinging Nettle discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;a derived skill would be needed: if your the only hearthling in a otherwise unpopulated world&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
I figure a lot of specified required skills are actual derived skills. Which would make it the current RoB default.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:17, 4 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:... Those derived, non mandatory, skills could potentially be specified as &amp;quot;(&#039;&#039;advisory&#039;&#039;)&amp;quot; skills. Without the &amp;quot;required::&amp;quot; part. And would be related, and limited, to skills needed in relation to the needed materials. ... First things first. Collection some data (&#039;&#039;low priority though&#039;&#039;) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 22:01, 11 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 100% sure yet, but it seems logical. For build items that truly require a particular skill (&#039;&#039;other than just the discovery of the related materials&#039;&#039;). Those structures also can&#039;t be repaired without that skill. ie: Alternative backwards skill checking method. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:53, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s [https://i.ibb.co/7Nt9n6Dr/from.jpg dump of assorted thoughts] on [[Skills#List_of_Skills|List of Skills]] table improvement(?). I feel like TOC can be omitted completely. Skill text takes to much space and could be replaced with a basic skill description. And so on.&lt;br /&gt;
&lt;br /&gt;
The result could look like [https://i.ibb.co/vxtP6nZG/to.jpg this].&lt;br /&gt;
&lt;br /&gt;
:Will give them some though.&lt;br /&gt;
:On the &#039;no TOC&#039; part. Do note that without a normal TOC there is currently no way to jump to an other section in the skill page, as the current image-map-links go to the related skill pages. If that would be changed/fixed any new image-map will also need to come with a updated image-mapping to keep its TOC function alive. One implementation problem is that the text in the image is currently to small to be used as alternative TOC for the skill a page.&lt;br /&gt;
:(The TOC, collapsed or not, state is remembered per user.)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:00, 11 January 2026 (UTC)&lt;br /&gt;
::As for &#039;no TOC&#039;: it seems to me that with the suggested compacted table there is no need for TOC in the page header. You see, a wiki user who needs detailed info on a certain skill would rather use wiki search. And a user who is just browsing can scroll the table. Right now we have to scroll through TOC anyway. Also, as suggested, the prerequisites tree-view (table&#039;s last column) can be use to navigate the table in a quick jump manner. &lt;br /&gt;
::Thank you for sharing your thoughts MvGulik. Better to find any flaws in suggestions now, before any changes applied, at the mock-up stage  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:41, 12 January 2026 (UTC)&lt;br /&gt;
::P.S. Oh, now I see no point of removing TOC from the &amp;quot;page header&amp;quot; as it was made collapse-able. It may stay :D&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120589</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120589"/>
		<updated>2026-01-12T09:41:50Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Skill Table */ just some more yappin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unverified==&lt;br /&gt;
&lt;br /&gt;
If anyone wants to help update this, please feel free.--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 19:12, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Silkfarming may be needed for Druidic Rite, as the latter affects silk filaments. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:11, 19 November 2015 (EST)&lt;br /&gt;
*Gardening may be required for Forestry. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 05:24, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The skill tree image ==&lt;br /&gt;
&lt;br /&gt;
Hey kitsune, that&#039;s one sexy skill tree. Did you use any specific program to make that, or did you make it by hand? Either way it looks great.&lt;br /&gt;
&lt;br /&gt;
As a side note: if that skill tree is 100% accurate, I&#039;ll go through later and ensure the skill pages match the image.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 05:13, 17 December 2018 (EST)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just Adobe Illustrator by hands - same for cheeses.&lt;br /&gt;
&lt;br /&gt;
We use that [//docs.google.com/drawings/d/127knFyFJ1HJNy4cOksPI9At1DnnLP7L91-Cu1YTjP4M/edit?usp=sharing &#039;Skill Tree&#039;] to share info about skill tree(you can change it if find some mistake) - can&#039;t sure it&#039;s 100% accurate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming is not required for Deep Artifice. --(&#039;&#039;[[user:Turtlesir|Turtlesir]] 26 February 2019&#039;&#039;) (&#039;&#039;moved from image talk&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Starting Skills, Required By. ==&lt;br /&gt;
&lt;br /&gt;
The starting skills, &amp;quot;Oral Tradition&amp;quot;, &amp;quot;Primitive Tools&amp;quot; &amp;amp; &amp;quot;Wilderness Survival&amp;quot;, have &amp;quot;Required By&amp;quot; items. Although it seem logical for some of those items to be there (&#039;&#039;some other items do not look logical&#039;&#039;). The issue with this is that: 1) this is somewhat of a judgement call, and 2) if maintained it seems kinda inconsistent to also have items that are flagged as not requiring any skills(None). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:06, 31 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Setting those to &amp;quot;None&amp;quot; until some alternative better idea comes along. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:11, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potential &amp;quot;required Skill&amp;quot; issue. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m starting to see to meany items that, to be activated, seem to require a [[skills|skill]] (&#039;&#039;[[foraging]] in this case&#039;&#039;) that&#039;s way lower than the minimal skill one might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
For example the [[Wooden Roadsign]], which needs wooden blocks, can be build while only having the foraging skill. (&#039;&#039;The foraging skill might not be needed either - to be checked&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
While the need for wooden blocks suggest that it would at least need the [[lumberjacking]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Its of course the discovery-teaching features in the game that allow for discovering items, while bypassing the skill that &amp;quot;normally&amp;quot; would be needed to generate/discover said items.&amp;lt;br&amp;gt;&lt;br /&gt;
So issue-1 would be. What minimal skill to use in the items infobox. The &amp;quot;&#039;&#039;technical minimal&#039;&#039;&amp;quot; skill, or the &amp;quot;&#039;&#039;hermit-path minimal&#039;&#039;&amp;quot; that would exclude/ignore the discovery-teaching feature.&amp;lt;br&amp;gt;&lt;br /&gt;
And potential issue-2. Is the technical minimal skill currently needed (&#039;&#039;in related cases&#039;&#039;), not a result of &amp;quot;&#039;&#039;no skill adjustment on already existed items&#039;&#039;&amp;quot; after the discovery-teaching features where added.&amp;lt;br&amp;gt;&lt;br /&gt;
The most informational option would be to add both of them (&#039;&#039;in related cases&#039;&#039;). ... But that&#039;s also the most expensive(&#039;&#039;work load&#039;&#039;) option, which I&#039;m currently not entertaining.&amp;lt;br&amp;gt;&lt;br /&gt;
... &#039;&#039;more data needed&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:12, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other example:&amp;lt;br&amp;gt;&lt;br /&gt;
Although to find(&#039;&#039;?:unchecked&#039;&#039;) or pickup stinging nettle in the wild one needs the foraging skill. Getting the Stinging Nettle discovery by other means (&#039;&#039;learning or garden Pot&#039;&#039;) enables the crafting of: (&#039;&#039;for a hearthling with the basic 3 skills only&#039;&#039;)&lt;br /&gt;
* Nettle Pants (Stinging Nettle)&lt;br /&gt;
* Nettle Shirt (Stinging Nettle)&lt;br /&gt;
Potentially also:&lt;br /&gt;
* Bark Reinforcement (&#039;&#039;bark&#039;&#039;, string)&lt;br /&gt;
* Sprucecap (&#039;&#039;Spruce Bough x2&#039;&#039;, String)&lt;br /&gt;
The required Foraging skill on those 4 items is as such a derived skill. The real requirement here would be the Stinging Nettle discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;a derived skill would be needed: if your the only hearthling in a otherwise unpopulated world&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
I figure a lot of specified required skills are actual derived skills. Which would make it the current RoB default.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:17, 4 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:... Those derived, non mandatory, skills could potentially be specified as &amp;quot;(&#039;&#039;advisory&#039;&#039;)&amp;quot; skills. Without the &amp;quot;required::&amp;quot; part. And would be related, and limited, to skills needed in relation to the needed materials. ... First things first. Collection some data (&#039;&#039;low priority though&#039;&#039;) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 22:01, 11 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 100% sure yet, but it seems logical. For build items that truly require a particular skill (&#039;&#039;other than just the discovery of the related materials&#039;&#039;). Those structures also can&#039;t be repaired without that skill. ie: Alternative backwards skill checking method. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:53, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s [https://i.ibb.co/7Nt9n6Dr/from.jpg dump of assorted thoughts] on [[Skills#List_of_Skills|List of Skills]] table improvement(?). I feel like TOC can be omitted completely. Skill text takes to much space and could be replaced with a basic skill description. And so on.&lt;br /&gt;
&lt;br /&gt;
The result could look like [https://i.ibb.co/vxtP6nZG/to.jpg this].&lt;br /&gt;
&lt;br /&gt;
:Will give them some though.&lt;br /&gt;
:On the &#039;no TOC&#039; part. Do note that without a normal TOC there is currently no way to jump to an other section in the skill page, as the current image-map-links go to the related skill pages. If that would be changed/fixed any new image-map will also need to come with a updated image-mapping to keep its TOC function alive. One implementation problem is that the text in the image is currently to small to be used as alternative TOC for the skill a page.&lt;br /&gt;
:(The TOC, collapsed or not, state is remembered per user.)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:00, 11 January 2026 (UTC)&lt;br /&gt;
::As for &#039;no TOC&#039;: it seems to me that with the suggested compacted table there is no need for TOC in the page header. You see, a wiki user who needs detailed info on a certain skill would rather use wiki search. And a user who is just browsing can scroll the table. Right now we have to scroll through TOC anyway. Also, as suggested, the prerequisites tree-view (table&#039;s last column) can be use to navigate the table in a quick jump manner. &lt;br /&gt;
::Thank you for sharing your thoughts MvGulik. Better to find any flaws in suggestions now, before any changes applied, at the mock-up stage  --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:41, 12 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120576</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Skills&amp;diff=120576"/>
		<updated>2026-01-11T13:03:04Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: /* Skill Table */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unverified==&lt;br /&gt;
&lt;br /&gt;
If anyone wants to help update this, please feel free.--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 19:12, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Silkfarming may be needed for Druidic Rite, as the latter affects silk filaments. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:11, 19 November 2015 (EST)&lt;br /&gt;
*Gardening may be required for Forestry. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 05:24, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The skill tree image ==&lt;br /&gt;
&lt;br /&gt;
Hey kitsune, that&#039;s one sexy skill tree. Did you use any specific program to make that, or did you make it by hand? Either way it looks great.&lt;br /&gt;
&lt;br /&gt;
As a side note: if that skill tree is 100% accurate, I&#039;ll go through later and ensure the skill pages match the image.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 05:13, 17 December 2018 (EST)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just Adobe Illustrator by hands - same for cheeses.&lt;br /&gt;
&lt;br /&gt;
We use that [//docs.google.com/drawings/d/127knFyFJ1HJNy4cOksPI9At1DnnLP7L91-Cu1YTjP4M/edit?usp=sharing &#039;Skill Tree&#039;] to share info about skill tree(you can change it if find some mistake) - can&#039;t sure it&#039;s 100% accurate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Farming is not required for Deep Artifice. --(&#039;&#039;[[user:Turtlesir|Turtlesir]] 26 February 2019&#039;&#039;) (&#039;&#039;moved from image talk&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Starting Skills, Required By. ==&lt;br /&gt;
&lt;br /&gt;
The starting skills, &amp;quot;Oral Tradition&amp;quot;, &amp;quot;Primitive Tools&amp;quot; &amp;amp; &amp;quot;Wilderness Survival&amp;quot;, have &amp;quot;Required By&amp;quot; items. Although it seem logical for some of those items to be there (&#039;&#039;some other items do not look logical&#039;&#039;). The issue with this is that: 1) this is somewhat of a judgement call, and 2) if maintained it seems kinda inconsistent to also have items that are flagged as not requiring any skills(None). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 18:06, 31 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Setting those to &amp;quot;None&amp;quot; until some alternative better idea comes along. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:11, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Potential &amp;quot;required Skill&amp;quot; issue. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m starting to see to meany items that, to be activated, seem to require a [[skills|skill]] (&#039;&#039;[[foraging]] in this case&#039;&#039;) that&#039;s way lower than the minimal skill one might expect.&amp;lt;br&amp;gt;&lt;br /&gt;
For example the [[Wooden Roadsign]], which needs wooden blocks, can be build while only having the foraging skill. (&#039;&#039;The foraging skill might not be needed either - to be checked&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
While the need for wooden blocks suggest that it would at least need the [[lumberjacking]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Its of course the discovery-teaching features in the game that allow for discovering items, while bypassing the skill that &amp;quot;normally&amp;quot; would be needed to generate/discover said items.&amp;lt;br&amp;gt;&lt;br /&gt;
So issue-1 would be. What minimal skill to use in the items infobox. The &amp;quot;&#039;&#039;technical minimal&#039;&#039;&amp;quot; skill, or the &amp;quot;&#039;&#039;hermit-path minimal&#039;&#039;&amp;quot; that would exclude/ignore the discovery-teaching feature.&amp;lt;br&amp;gt;&lt;br /&gt;
And potential issue-2. Is the technical minimal skill currently needed (&#039;&#039;in related cases&#039;&#039;), not a result of &amp;quot;&#039;&#039;no skill adjustment on already existed items&#039;&#039;&amp;quot; after the discovery-teaching features where added.&amp;lt;br&amp;gt;&lt;br /&gt;
The most informational option would be to add both of them (&#039;&#039;in related cases&#039;&#039;). ... But that&#039;s also the most expensive(&#039;&#039;work load&#039;&#039;) option, which I&#039;m currently not entertaining.&amp;lt;br&amp;gt;&lt;br /&gt;
... &#039;&#039;more data needed&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:12, 26 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other example:&amp;lt;br&amp;gt;&lt;br /&gt;
Although to find(&#039;&#039;?:unchecked&#039;&#039;) or pickup stinging nettle in the wild one needs the foraging skill. Getting the Stinging Nettle discovery by other means (&#039;&#039;learning or garden Pot&#039;&#039;) enables the crafting of: (&#039;&#039;for a hearthling with the basic 3 skills only&#039;&#039;)&lt;br /&gt;
* Nettle Pants (Stinging Nettle)&lt;br /&gt;
* Nettle Shirt (Stinging Nettle)&lt;br /&gt;
Potentially also:&lt;br /&gt;
* Bark Reinforcement (&#039;&#039;bark&#039;&#039;, string)&lt;br /&gt;
* Sprucecap (&#039;&#039;Spruce Bough x2&#039;&#039;, String)&lt;br /&gt;
The required Foraging skill on those 4 items is as such a derived skill. The real requirement here would be the Stinging Nettle discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;a derived skill would be needed: if your the only hearthling in a otherwise unpopulated world&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
I figure a lot of specified required skills are actual derived skills. Which would make it the current RoB default.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:17, 4 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:... Those derived, non mandatory, skills could potentially be specified as &amp;quot;(&#039;&#039;advisory&#039;&#039;)&amp;quot; skills. Without the &amp;quot;required::&amp;quot; part. And would be related, and limited, to skills needed in relation to the needed materials. ... First things first. Collection some data (&#039;&#039;low priority though&#039;&#039;) ... --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 22:01, 11 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 100% sure yet, but it seems logical. For build items that truly require a particular skill (&#039;&#039;other than just the discovery of the related materials&#039;&#039;). Those structures also can&#039;t be repaired without that skill. ie: Alternative backwards skill checking method. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:53, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Table ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s [https://i.ibb.co/7Nt9n6Dr/from.jpg dump of assorted thoughts] on [[Skills#List_of_Skills|List of Skills]] table improvement(?). I feel like TOC can be omitted completely. Skill text takes to much space and could be replaced with a basic skill description. And so on.&lt;br /&gt;
&lt;br /&gt;
The result could look like [https://i.ibb.co/vxtP6nZG/to.jpg this].&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120330</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120330"/>
		<updated>2026-01-04T07:22:02Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Tmp0340 uploaded a new version of File:Clay workflow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
×4 upscale&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120305</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120305"/>
		<updated>2026-01-01T09:29:56Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Tmp0340 uploaded a new version of File:Clay workflow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
×4 upscale&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120285</id>
		<title>Ring of Brodgar:W16.N</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120285"/>
		<updated>2026-01-01T07:28:06Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Have I mentioned i shouldn&amp;#039;t be allowed to edit wiki?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{MT|m=fw|}}&lt;br /&gt;
&lt;br /&gt;
==Fast-world vs Slow/Main-world==&lt;br /&gt;
:Although overall there should not be any significant &#039;general&#039; differences between fast and slow worlds.&lt;br /&gt;
:But there will be some of course, like, for example, time related changes.&lt;br /&gt;
&lt;br /&gt;
:Any fast-world specific features or data should be marked as such (&amp;lt;i&amp;gt;See the [[template:Marktext|Marktext]] template for this&amp;lt;/i&amp;gt;). And should not replace any main-world related data/info.&lt;br /&gt;
:This also means that fast world specific data can&#039;t (should not!) be used inside the current infoboxes.&lt;br /&gt;
:Also do this on talk-pages. It allows easy searching for 16.1 related cases. A simple &amp;lt;code&amp;gt;{{t|MT|m{{=}}fw|16.1}}&amp;lt;/code&amp;gt; would do.&lt;br /&gt;
&lt;br /&gt;
:Alternatively spotted difference can also be dumped in this page. While using this page&#039;s Talk-page for discussion about particular changes, or for dumping raw data. (&#039;&#039;ie: general collection&#039;&#039;)&lt;br /&gt;
:A later option, when more is known, would be using a &amp;quot;W16.1&amp;quot; sub-page and adding a link to it from the main subject page. (&#039;&#039;ie: &amp;quot;Kiln/w16.1&amp;quot;. Used sub-page name might change&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
:As its currently unclear where all the fast- vs slow-world differences might be, no potential other solutions are considered at this point.&lt;br /&gt;
&lt;br /&gt;
:When it come to time related changes. The dev&#039;s will probably use some general ratio change or changes. These ratio&#039;s would be general targets.&lt;br /&gt;
&lt;br /&gt;
:-[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:44, 29 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W16.1 Discoveries Thread==&lt;br /&gt;
{{HFL|title=W16.1 Discoveries Thread|aps=https://www.havenandhearth.com/forum/viewtopic.php?f=40&amp;amp;t=79780}}&lt;br /&gt;
* Trees: +Dragon tree.&lt;br /&gt;
** +You need an axe to chop boughs. (all trees)&lt;br /&gt;
* Clothing: +Birch bark (Cap, Shirt, Pants).&lt;br /&gt;
* Biome: +Bad lands, Resource: +Bad sand, (+&amp;lt;i&amp;gt;Some unknown tree that did not make it&amp;lt;/i&amp;gt;).&lt;br /&gt;
* Thicket: +Difficult to see buff, +Wound: Thicket Thorns.&lt;br /&gt;
* Biome(kinda): +River Bed, Resource: +River Bed Clay.&lt;br /&gt;
* Tools: Stone axe: +Nerfed -20% mining quality.&lt;br /&gt;
* Cave entry: +Enforced build exclusion zone.&lt;br /&gt;
* Thingwall: You can&#039;t hop between continents if the starting TW and destination TW are not in the same realm.&lt;br /&gt;
* Gates: Rage: +removes the ability to pass gates while in combat.&lt;br /&gt;
* Herbs: +Glowshroom, new mushroom growing in caves. (&#039;&#039;at 10ql gives 720lp with study time of 2h44m08s, mw 6, exp cost 12&#039;&#039;)&lt;br /&gt;
* General decay: Other than acting faster because of the faster game-time, its rate might also have been increased on top of that.&lt;br /&gt;
* Kritter(Bird): Goshawk (~badlands)&lt;br /&gt;
* Wound: +Thicket Thorns.&lt;br /&gt;
&lt;br /&gt;
;Bugs&lt;br /&gt;
:Thorny thicket debuff can stay active if exiting thicket other than walking out. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=79790 Ref]&lt;br /&gt;
:&amp;lt;s&amp;gt;Can&#039;t dig mountain snow without a pickaxe.&amp;lt;/s&amp;gt; (apparently fixed)&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
* Game-time vs real time ratio for 16.1 seems to be around 5&lt;br /&gt;
** General result after experimental testing: 3.29*0.5=4.935. ie: the exact value and potential uncertainty are still unknown.&lt;br /&gt;
** Only checked against game datetime progression ([[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]]). Although other sources suggest this also applies to other game stuff.&lt;br /&gt;
&lt;br /&gt;
Suggestion: add Fast World time calculation directly into [[Template:Time]] output&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120284</id>
		<title>Ring of Brodgar:W16.N</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120284"/>
		<updated>2026-01-01T07:26:20Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Undo revision 120283 by Tmp0340 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{MT|m=fw|}}&lt;br /&gt;
&lt;br /&gt;
==Fast-world vs Slow/Main-world==&lt;br /&gt;
:Although overall there should not be any significant &#039;general&#039; differences between fast and slow worlds.&lt;br /&gt;
:But there will be some of course, like, for example, time related changes.&lt;br /&gt;
&lt;br /&gt;
:Any fast-world specific features or data should be marked as such (&amp;lt;i&amp;gt;See the [[template:Marktext|Marktext]] template for this&amp;lt;/i&amp;gt;). And should not replace any main-world related data/info.&lt;br /&gt;
:This also means that fast world specific data can&#039;t (should not!) be used inside the current infoboxes.&lt;br /&gt;
:Also do this on talk-pages. It allows easy searching for 16.1 related cases. A simple &amp;lt;code&amp;gt;{{t|MT|m{{=}}fw|16.1}}&amp;lt;/code&amp;gt; would do.&lt;br /&gt;
&lt;br /&gt;
:Alternatively spotted difference can also be dumped in this page. While using this page&#039;s Talk-page for discussion about particular changes, or for dumping raw data. (&#039;&#039;ie: general collection&#039;&#039;)&lt;br /&gt;
:A later option, when more is known, would be using a &amp;quot;W16.1&amp;quot; sub-page and adding a link to it from the main subject page. (&#039;&#039;ie: &amp;quot;Kiln/w16.1&amp;quot;. Used sub-page name might change&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
:As its currently unclear where all the fast- vs slow-world differences might be, no potential other solutions are considered at this point.&lt;br /&gt;
&lt;br /&gt;
:When it come to time related changes. The dev&#039;s will probably use some general ratio change or changes. These ratio&#039;s would be general targets.&lt;br /&gt;
&lt;br /&gt;
:-[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:44, 29 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W16.1 Discoveries Thread==&lt;br /&gt;
{{HFL|title=W16.1 Discoveries Thread|aps=https://www.havenandhearth.com/forum/viewtopic.php?f=40&amp;amp;t=79780}}&lt;br /&gt;
* Trees: +Dragon tree.&lt;br /&gt;
** +You need an axe to chop boughs. (all trees)&lt;br /&gt;
* Clothing: +Birch bark (Cap, Shirt, Pants).&lt;br /&gt;
* Biome: +Bad lands, Resource: +Bad sand, (+&amp;lt;i&amp;gt;Some unknown tree that did not make it&amp;lt;/i&amp;gt;).&lt;br /&gt;
* Thicket: +Difficult to see buff, +Wound: Thicket Thorns.&lt;br /&gt;
* Biome(kinda): +River Bed, Resource: +River Bed Clay.&lt;br /&gt;
* Tools: Stone axe: +Nerfed -20% mining quality.&lt;br /&gt;
* Cave entry: +Enforced build exclusion zone.&lt;br /&gt;
* Thingwall: You can&#039;t hop between continents if the starting TW and destination TW are not in the same realm.&lt;br /&gt;
* Gates: Rage: +removes the ability to pass gates while in combat.&lt;br /&gt;
* Herbs: +Glowshroom, new mushroom growing in caves. (&#039;&#039;at 10ql gives 720lp with study time of 2h44m08s, mw 6, exp cost 12&#039;&#039;)&lt;br /&gt;
* General decay: Other than acting faster because of the faster game-time, its rate might also have been increased on top of that.&lt;br /&gt;
* Kritter(Bird): Goshawk (~badlands)&lt;br /&gt;
* Wound: +Thicket Thorns.&lt;br /&gt;
&lt;br /&gt;
;Bugs&lt;br /&gt;
:Thorny thicket debuff can stay active if exiting thicket other than walking out. [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=79790 Ref]&lt;br /&gt;
:&amp;lt;s&amp;gt;Can&#039;t dig mountain snow without a pickaxe.&amp;lt;/s&amp;gt; (apparently fixed)&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
* Game-time vs real time ratio for 16.1 seems to be around 5&lt;br /&gt;
** General result after experimental testing: 3.29*0.5=4.935. ie: the exact value and potential uncertainty are still unknown.&lt;br /&gt;
** Only checked against game datetime progression ([[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]]). Although other sources suggest this also applies to other game stuff.&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120283</id>
		<title>Ring of Brodgar:W16.N</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar:W16.N&amp;diff=120283"/>
		<updated>2026-01-01T07:25:16Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Other Stuff==&lt;br /&gt;
* Game-time vs real time ratio for 16.1 seems to be around 5&lt;br /&gt;
** General result after experimental testing: 3.29*0.5=4.935. ie: the exact value and potential uncertainty are still unknown.&lt;br /&gt;
** Only checked against game datetime progression ([[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]]). Although other sources suggest this also applies to other game stuff.&lt;br /&gt;
&lt;br /&gt;
: Suggestion: add Fast World time calculation directly into [[Template:Time]] output&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tree_Bough&amp;diff=120282</id>
		<title>Tree Bough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tree_Bough&amp;diff=120282"/>
		<updated>2026-01-01T06:53:38Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: So, I use &amp;quot;{{MT|&amp;quot; Like this, right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Tree Bough]]}}&lt;br /&gt;
}}&lt;br /&gt;
Tree Bough can be picked by hand, no tool needed.&lt;br /&gt;
&lt;br /&gt;
{{MT|m=fw|You need an axe to chop boughs.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GenericTypePage]]&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tree_Bough&amp;diff=120281</id>
		<title>Tree Bough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tree_Bough&amp;diff=120281"/>
		<updated>2026-01-01T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Trying out &amp;quot;{{MT|...&amp;quot; (incorrect way probably)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Tree Bough]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{MT|m=old|Tree Bough can be picked by hand, no tool needed.}}&lt;br /&gt;
&lt;br /&gt;
{{MT|m=fw|You need an axe to chop boughs.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GenericTypePage]]&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay&amp;diff=120280</id>
		<title>Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay&amp;diff=120280"/>
		<updated>2026-01-01T03:32:01Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Still tweaking the clay sources chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
| specific   = Casting Material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay is a core ingredient for [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
There are multiple types of clay. Craft recipes and buildings which do not specify a type required will accept any, and multiple types may be used together in such cases.&lt;br /&gt;
Clay types are as follows:&lt;br /&gt;
*[[File:Acre Clay.png|link=]] [[Acre Clay]] – dug up on [[Mudflat|Mudflats]].&lt;br /&gt;
*[[File:Riverbed Clay.png|32px|link=]] [[Riverbed Clay]] – dug up on [[Riverbed |Riverbeds]].&lt;br /&gt;
*[[File:Ball Clay.png|link=]] [[Ball Clay]] – dug up in the [[Water_Terrain#Shallow_Water|shallow water]].&lt;br /&gt;
*[[File:Sea Clay.png|32px|link=]] [[Sea Clay]] – dug up in the [[Water_Terrain#Shallow_Water|ocean shallow water]].&lt;br /&gt;
*[[File:Gray Clay.png|link=]] [[Gray Clay]] – appears in any shallow surface water.&lt;br /&gt;
*[[File:Cave Clay.png|link=]] [[Cave Clay]] – appears in caves.&lt;br /&gt;
*[[File:Fine_Clay.png|link=]] [[Fine Clay]] – includes few types of clay:&lt;br /&gt;
**[[File:Pit Clay.png|link=]] [[Pit Clay]] – harvested from [[Clay_Pit|Clay Pits]].&lt;br /&gt;
**[[File:Soap Clay.png|link=]] [[Soap Clay]] – must be crafted.&lt;br /&gt;
*[[File:Coade Clay.png|link=]] [[Coade Clay]] – must be crafted.&lt;br /&gt;
*[[File:Bone Clay.png|link=]] [[Bone Clay]] – must be crafted.&lt;br /&gt;
*[[File:Potter&#039;s Clay.png|link=]] [[Potter&#039;s Clay]] – must be crafted.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&#039;&#039;&#039;Ball Clay&#039;&#039;&#039; is obtained by digging in surface shallow water, 1-5 pieces from each tile. It regenerates over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Clay&#039;&#039;&#039; is obtained by digging in surface ocean shallow water, 1-5 pieces from each tile. It regenerates over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre Clay&#039;&#039;&#039; can be dug up from [[Mudflat]]s like soil, the terrain deepening with each piece dug. It&#039;s not a renewable resource.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverbed Clay&#039;&#039;&#039; can be dug up from [[Riverbed]]s like sand, the character will continue extracting sand until either the inventory is full or the player instructs the character to do otherwise - infinite resource.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gray Clay&#039;&#039;&#039; and  &#039;&#039;&#039;Cave Clay&#039;&#039;&#039; are found as &amp;quot;[[Foraging|herb]]&amp;quot; in surface shallow waters and caves respectively. &amp;lt;!--Mud Heap / Clay Pool info is missing--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Clay&#039;&#039;&#039; can be collected from rare Clay Pits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coade, Soap, Bone&#039;&#039;&#039; and &#039;&#039;&#039;Potter&#039;s&#039;&#039;&#039; types of clay are crafted. &#039;&#039;&#039;Potter&#039;s Clay&#039;&#039;&#039; recipe requires completing of [[Credos#Potter|Potter credo]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2em;&amp;quot;&amp;gt;[[File:Clay workflow.png|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
For quality information see each clay type&#039;s dedicated page.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Ball and Acre Clay can be dug out by hand, but it&#039;s much faster with a [[Shovel]].&lt;br /&gt;
&lt;br /&gt;
For tips on finding clay, see the [[Finding high quality water, clay, and soil]] page.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120279</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120279"/>
		<updated>2026-01-01T03:31:03Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Tmp0340 uploaded a new version of File:Clay workflow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
×4 upscale&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120278</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120278"/>
		<updated>2025-12-31T14:14:27Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Tmp0340 uploaded a new version of File:Clay workflow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
×4 upscale&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay&amp;diff=120277</id>
		<title>Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay&amp;diff=120277"/>
		<updated>2025-12-31T13:46:45Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
| specific   = Casting Material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay is a core ingredient for [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
There are multiple types of clay. Craft recipes and buildings which do not specify a type required will accept any, and multiple types may be used together in such cases.&lt;br /&gt;
Clay types are as follows:&lt;br /&gt;
*[[File:Acre Clay.png|link=]] [[Acre Clay]] – dug up on [[Mudflat|Mudflats]].&lt;br /&gt;
*[[File:Riverbed Clay.png|32px|link=]] [[Riverbed Clay]] – dug up on [[Riverbed |Riverbeds]].&lt;br /&gt;
*[[File:Ball Clay.png|link=]] [[Ball Clay]] – dug up in the [[Water_Terrain#Shallow_Water|shallow water]].&lt;br /&gt;
*[[File:Sea Clay.png|32px|link=]] [[Sea Clay]] – dug up in the [[Water_Terrain#Shallow_Water|ocean shallow water]].&lt;br /&gt;
*[[File:Gray Clay.png|link=]] [[Gray Clay]] – appears in any shallow surface water.&lt;br /&gt;
*[[File:Cave Clay.png|link=]] [[Cave Clay]] – appears in caves.&lt;br /&gt;
*[[File:Fine_Clay.png|link=]] [[Fine Clay]] – includes few types of clay:&lt;br /&gt;
**[[File:Pit Clay.png|link=]] [[Pit Clay]] – harvested from [[Clay_Pit|Clay Pits]].&lt;br /&gt;
**[[File:Soap Clay.png|link=]] [[Soap Clay]] – must be crafted.&lt;br /&gt;
*[[File:Coade Clay.png|link=]] [[Coade Clay]] – must be crafted.&lt;br /&gt;
*[[File:Bone Clay.png|link=]] [[Bone Clay]] – must be crafted.&lt;br /&gt;
*[[File:Potter&#039;s Clay.png|link=]] [[Potter&#039;s Clay]] – must be crafted.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&#039;&#039;&#039;Ball Clay&#039;&#039;&#039; is obtained by digging in surface shallow water, 1-5 pieces from each tile. It regenerates over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Clay&#039;&#039;&#039; is obtained by digging in surface ocean shallow water, 1-5 pieces from each tile. It regenerates over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre Clay&#039;&#039;&#039; can be dug up from [[Mudflat]]s like soil, the terrain deepening with each piece dug. It&#039;s not a renewable resource.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverbed Clay&#039;&#039;&#039; can be dug up from [[Riverbed]]s like sand, the character will continue extracting sand until either the inventory is full or the player instructs the character to do otherwise - infinite resource.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gray Clay&#039;&#039;&#039; and  &#039;&#039;&#039;Cave Clay&#039;&#039;&#039; are found as &amp;quot;[[Foraging|herb]]&amp;quot; in surface shallow waters and caves respectively. &amp;lt;!--Mud Heap / Clay Pool info is missing--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Clay&#039;&#039;&#039; can be collected from rare Clay Pits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coade, Soap, Bone&#039;&#039;&#039; and &#039;&#039;&#039;Potter&#039;s&#039;&#039;&#039; types of clay are crafted. &#039;&#039;&#039;Potter&#039;s Clay&#039;&#039;&#039; recipe requires completing of [[Credos#Potter|Potter credo]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2em;&amp;quot;&amp;gt;[[File:Clay workflow.png|760px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
For quality information see each clay type&#039;s dedicated page.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Ball and Acre Clay can be dug out by hand, but it&#039;s much faster with a [[Shovel]].&lt;br /&gt;
&lt;br /&gt;
For tips on finding clay, see the [[Finding high quality water, clay, and soil]] page.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120276</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120276"/>
		<updated>2025-12-31T13:46:05Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
×4 upscale&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120275</id>
		<title>File:Clay workflow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Clay_workflow.png&amp;diff=120275"/>
		<updated>2025-12-31T13:44:35Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Tmp0340 uploaded a new version of File:Clay workflow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;br /&gt;
Clay sources and craft workflow diagram&lt;br /&gt;
&lt;br /&gt;
Designed for 600px (×1-4) width usage&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Riverbed_Clay&amp;diff=120273</id>
		<title>Talk:Riverbed Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Riverbed_Clay&amp;diff=120273"/>
		<updated>2025-12-31T10:54:40Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could please someone check if it can be used as a replacement for&lt;br /&gt;
:· &#039;&#039;&#039;Ball Clay&#039;&#039;&#039; in &#039;&#039;&#039;Coade Clay&#039;&#039;&#039; craft&lt;br /&gt;
:· &#039;&#039;&#039;Acre Clay&#039;&#039;&#039; in &#039;&#039;&#039;Potters Clay&#039;&#039;&#039; craft&lt;br /&gt;
--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:06, 31 December 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It can&#039;t, just a regular clay, as a sea clay. Nothing special. --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 09:36, 31 December 2025 (UTC)&lt;br /&gt;
::Thanks a ton ♥ --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 10:54, 31 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Riverbed_Clay&amp;diff=120269</id>
		<title>Talk:Riverbed Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Riverbed_Clay&amp;diff=120269"/>
		<updated>2025-12-31T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Created page with &amp;quot;Could please someone check if it can be used as a replacement for  · &amp;#039;&amp;#039;&amp;#039;Ball Clay&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;Coade Clay&amp;#039;&amp;#039;&amp;#039; craft  · &amp;#039;&amp;#039;&amp;#039;Acre Clay&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;Potters Clay&amp;#039;&amp;#039;&amp;#039; craft --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could please someone check if it can be used as a replacement for&lt;br /&gt;
 · &#039;&#039;&#039;Ball Clay&#039;&#039;&#039; in &#039;&#039;&#039;Coade Clay&#039;&#039;&#039; craft&lt;br /&gt;
 · &#039;&#039;&#039;Acre Clay&#039;&#039;&#039; in &#039;&#039;&#039;Potters Clay&#039;&#039;&#039; craft&lt;br /&gt;
--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 09:06, 31 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=FEP&amp;diff=119321</id>
		<title>FEP</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=FEP&amp;diff=119321"/>
		<updated>2025-10-23T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: +&amp;quot;Hunger&amp;quot;, &amp;quot;Energy&amp;quot; and &amp;quot;Feasting&amp;quot; mention (confirmation needed); +&amp;quot;Deep Worm&amp;quot; mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See the [[FEP Table]] for information on the FEP values of specific foods.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Food Event Points&#039;&#039;&#039; (&#039;&#039;&#039;FEPs&#039;&#039;&#039;) are obtained by eating food. Once you have enough points, one of your [[Attributes]] (Strength, Agility, etc.) will be increased by either one or two points.&lt;br /&gt;
&lt;br /&gt;
By placing the cursor over the &#039;&#039;&#039;Food Event Points&#039;&#039;&#039; bar on the character sheet, you can see how many FEPs you currently have and how many you need. To increase an attribute point, you must accumulate a number of FEPs equal to or greater than your highest attribute (ignoring modifiers).&lt;br /&gt;
*Example: My highest attribute is [[Strength]], which is 57.&lt;br /&gt;
*To gain another attribute point, I must eat enough food to gain at least 57 FEP.&lt;br /&gt;
&lt;br /&gt;
:However: &lt;br /&gt;
Eating a unique food item lowers the total number of FEPs needed to gain an attribute point. This modifier resets every time you gain an attribute point, and you can again eat unique food items. &lt;br /&gt;
*Example: Eating two blueberries, a  three blueberry pies, and eight roasted perch counts as 3 unique food items. &lt;br /&gt;
*If you gain an attribute point, you can eat the food items again and get the same bonus for three unique foods.&lt;br /&gt;
&lt;br /&gt;
Which attribute is earned is determined by how many FEPs you have towards each attribute.&lt;br /&gt;
*Example: if you only eat [[yellowfeet]] gives 1 [[STR]] and 1 [[INT]] per food item.&lt;br /&gt;
*Upon filling the FEP bar, you will have a 50% chance of Strength increasing by one, and a 50% chance of Intelligence increasing by one. &lt;br /&gt;
*After an attribute is increased, your FEP bar is reset, so any excess FEPs are lost &lt;br /&gt;
**Do note however that excess FEP will be calculated in determining your next attribute point.&lt;br /&gt;
&lt;br /&gt;
The FEP value a food item gives is determined by its [[quality]]&lt;br /&gt;
&lt;br /&gt;
==FEP Requirement Reduction/Variety Bonus==&lt;br /&gt;
&lt;br /&gt;
Although new players start out having issues keeping their character full on food, it quite quickly reverses as a settlement gets set up. Eventually emptying the food bar becomes a chore that must be done in order to gain stats. Eating a variety of food makes this go much more quickly, but often involves introducing the possibility of gaining stats of a type you&#039;re not currently interested in. Obviously there&#039;s a balance of eating as many food types as possible and eating only the FEP types that you want. Better quality food helps too since it increases the quantity of FEPs a food gives without changing the amount of fullness you gain from it.&lt;br /&gt;
&lt;br /&gt;
The FEPs required to fill a food bar are reduced for each and every unique food item you consume while filling that FEP bar. The FEPs provided by the food itself are irrelevant, as long as the type of food is different. For example, if you eat [[Roasted Fox Meat]] and [[Blueberries]] (both give 1 INT), the bar will still be reduced.&lt;br /&gt;
&lt;br /&gt;
According to Loftar, the forumula for the FEP reduction is: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac {2 * \sqrt {Max Stat *10}}{10} &amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or approximately &amp;lt;math&amp;gt; 0.632 * \sqrt{max} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where max = the highest unmodified attribute of the character.&lt;br /&gt;
&lt;br /&gt;
Example: The highest attribute on a character is Con at 64. That means for each new food type eaten, the required FEP is lowered by 0.632 * sqrt(64) = 0.632 * 8 = 5.056 or rounded to 5.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This is according to a post by Loftar here: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=9383&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Joe has 15 in all attributes. So he needs 15 FEPs to get his next attribute increase. He eats enough bear meat to give him 10.5 Strength FEPs, and his Strength goes up by one. Wait, he needed a total of 15 FEPs didn&#039;t he? This is an example of the &amp;quot;variety bonus&amp;quot; that&#039;s applied to eating. The first item he eats reduces his required FEPs by 30%, to 10.5 from 15. Because he ate only STR giving FEPs, his STR went up to 16.&lt;br /&gt;
&lt;br /&gt;
Joe now has 16 STR, so he&#039;ll need 16 FEPs for his next attribute increase. He eats some bear meat, reducing his needed FEPs to 11.2 (30% reduction). Later that day he decided he&#039;d like to eat blueberries. Upon eating blueberries his total FEPs required drops to 8.8 (21% reduction from 11.2). The variety bonus concerns food types, not the FEPs they give. Both cooked perch and blueberries provide pure INT FEPs, but they count as two separate items for the variety bonus.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, he&#039;s eaten only cooked bear meat and blueberries, giving him 4.0 STR FEPs and 4.8 INT FEPs. When the food bar is full, the proportion of the whole that an FEP type represents of the food bar becomes the chance that he will gain that stat. As a result, Joe has a 45.5% (4.0/8.8) chance of gaining STR and a 54.5% (4.8/8.8) chance of gaining INT. Despite having more chance of getting INT FEPs, Joe gets another STR point and his total STR goes up to 17.&lt;br /&gt;
&lt;br /&gt;
If INT had gone up to 16 instead of STR getting another point, his total FEPs required to level would not have changed. Because his STR went up though, he&#039;ll have to eat more FEPs next time around to get another stat point. This of course could be compensated by the variety bonus if he has more food types around to eat instead.&lt;br /&gt;
&lt;br /&gt;
As per the example, increasing FEPs is based on your highest attribute. This is why it is recommended to raise your attributes evenly, since it will affect how many FEPs you require to raise every other attribute. Before allowing one attribute to become excessively dominant, consider increasing your other attributes so that you&#039;ll have a greater variety of skills available when needed. Raising Intelligence from 10 to 11 when you have 200 strength is just as difficult as raising strength from 200 to 201.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Factors==&lt;br /&gt;
[[Hunger]] and [[Satiations]] affect FEP and attribute gain, so be sure to read about them as well.&lt;br /&gt;
&lt;br /&gt;
[[Symbel|Feasting]] (eating by a [[table]]) provides both FEPs and Hunger, irrespective of current [[Energy]]. But without a table if your Energy is below Healing (8000%), the only effect of eating is to gain Energy.&lt;br /&gt;
&lt;br /&gt;
Some other effects like [[Deep Worm]] wound can modify total FEP gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mine_Beam&amp;diff=118856</id>
		<title>Mine Beam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mine_Beam&amp;diff=118856"/>
		<updated>2025-05-21T19:39:41Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Add Support Radius image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]], [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x8&lt;br /&gt;
| repwith    = [[Nugget of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Mine $Beam}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;thirteen&#039;&#039;&#039; tile radius. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the third tier of Mining support columns, ahead of  [[Mine Support]]s and [[Stone Column]]s.&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
Mine support take damage every time it prevents a cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
[[File:Mine_Beam_Support_Radius.png|296px|The squares around the tile-centered mine beam that are safe to mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Column&amp;diff=118855</id>
		<title>Stone Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Column&amp;diff=118855"/>
		<updated>2025-05-21T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Add another /* Support Radius */ image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Tunneling]]&lt;br /&gt;
| objectsreq = [[requires::Stone]] x30 [[requires::Bar of Hard Metal]] x1&lt;br /&gt;
| repwith    = [[Nugget of Common Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Stone $Column}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;eleven&#039;&#039;&#039; tile radius. They are generally more convenient to build in a mine due to being built with stone instead of wood or metal.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the second tier of Mining support columns, between [[Mine Support]]s and [[Mine Beam]]s.&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
Mine support take damage every time it prevents a cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
&lt;br /&gt;
[[File:Stone_Column_Radius.png|500px|The squares around the column that are safe to mine.]]&lt;br /&gt;
[[File:Stone_Column_Support_Radius.png|256px|]]&lt;br /&gt;
&lt;br /&gt;
All tiles marked in blue are safe to mine. Mining a tile outside of the blue area may cause a cave-in. This structure will support mining within a 11 tile radius.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone_Column_Design.png|Design guide for stone column]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Stone Columns can be built on the surface and in houses too for aesthetics.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Stone_Column_Support_Radius.png&amp;diff=118854</id>
		<title>File:Stone Column Support Radius.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Stone_Column_Support_Radius.png&amp;diff=118854"/>
		<updated>2025-05-21T19:31:02Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: A picture showing the tiles around a stone column that are safe to mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A picture showing the tiles around a stone column that are safe to mine&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mine_Beam_Support_Radius.png&amp;diff=118853</id>
		<title>File:Mine Beam Support Radius.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mine_Beam_Support_Radius.png&amp;diff=118853"/>
		<updated>2025-05-21T19:29:53Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: A picture showing the tiles around a Mine Beam that are safe to mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A picture showing the tiles around a Mine Beam that are safe to mine&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=118767</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=118767"/>
		<updated>2025-04-25T04:58:18Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Soak value added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.89&lt;br /&gt;
| yobst      = 0.89&lt;br /&gt;
| xyobst_txt = Intermediate milestone: (0.526 x 0.162).&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Stoneworking]] ?&lt;br /&gt;
| objectsreq = - Initial Milestone:&amp;lt;br&amp;gt; [[requires::Stone]] x90, [[requires::Rope]] x4&amp;lt;br&amp;gt;&lt;br /&gt;
- Subsequent Milestones:&amp;lt;br&amp;gt; [[Stone]] x5&lt;br /&gt;
|&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Roads &amp;amp; Logistics|M$ilestone}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s allow you to construct trials to teleport and pathfind along. They can&#039;t be built indoors.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*You can teleport using the milestone or a wooden roadsign.&lt;br /&gt;
*Milestones can create/hold up to 4 tails, whereas [[Wooden Roadsign]]s can only create/hold 1 trail.&lt;br /&gt;
*Milestones posts are a lot more difficult to grief than wooden roadsigns, with much higher soak and hp.&lt;br /&gt;
** Exception: Any intermediate Milestones containing a broken trail is relative easy to destroy. (&#039;&#039;assuming zero soak&#039;&#039;)&lt;br /&gt;
*You can build and connect &#039;to&#039; a master wooden roadsign at the end of a milestone trail to allow bidirectional travel.&lt;br /&gt;
*Travelling and exiting a trail at a non master trail post gives a &amp;quot;waylaid&amp;quot; debuff that lasts 10-15 minutes, allowing travel along the trail from any trail post.&lt;br /&gt;
**Heartlings can hold up to 3 different waylaid debuff&#039;s. After which the last one is replaced by newer ones.&lt;br /&gt;
**A waylaid debuff is also removed, or not given, when exiting at a related master trail post.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Milestone posts Range: 31 tiles (default placement). Manual: Smaller than 31.5 tiles.&lt;br /&gt;
* &amp;quot;&#039;&#039;There is no space by the destination&#039;&#039;.&amp;quot; message: Although the general spawn area around trail posts is ~6x6 tiles. The game itself looks for reachable tiles (&#039;&#039;to prevent potential spawning on the wrong side of a nearby wall&#039;&#039;). Or, if the direct area around the exit trail-post/(spawn point) is crowded by other objects, it usually fails to find a reachable free tile.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&#039;&#039;&#039;Note: the paragraphs below are Legacy info and need to be verified/adjusted/rewritten&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road(trail).&lt;br /&gt;
&lt;br /&gt;
If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail.  You can no longer extend this trail.  If you want to extend it, you&#039;ll have to destroy the last milestone.  Then the new last milestone will have gone back to default last milestone behaviour.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&lt;br /&gt;
Build a milestone. (Right) Click &amp;quot;Extend&amp;quot;. You now have a cursor to place a second milestone. &amp;lt;s&amp;gt;The second milestone needs to be placed within 500 pixels of the one you just extended from.&amp;lt;/s&amp;gt; You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select &amp;quot;Make Trail&amp;quot;. You now get to name the trail, and you&#039;ll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you&#039;ve connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road(trail).&lt;br /&gt;
&lt;br /&gt;
The radius on the original milestone, shown during placement, is the &amp;quot;turn radius&amp;quot;. Once the dude enters this circle, when following a trail, he&#039;ll start pathfinding towards the next stone(trail post) in line.&lt;br /&gt;
&lt;br /&gt;
==Word for the Wise==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Road&amp;lt;/s&amp;gt;(Milestone) posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road(trail), make sure to place the posts relatively close together so you don&#039;t walk off the road(trail) (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads(trails) that won&#039;t interfere with other peoples building. No player likes taking these things down.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118754</id>
		<title>Talk:Rabbit Frost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118754"/>
		<updated>2025-04-16T14:59:42Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently Min &#039;&#039;&#039;Per*Exp&#039;&#039;&#039; ≤ 1300. Spotted with 21 Exp and 62 Prc --Tmp0340&lt;br /&gt;
:Min &#039;&#039;&#039;perexp&#039;&#039;&#039; &amp;lt; 1200. Detected with 23 Exp and 51 Prc (that one was still invisible for 21 Exp and 52 Prc) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:58, 15 April 2025 (UTC)&lt;br /&gt;
:::Min &#039;&#039;&#039;perexp&#039;&#039;&#039; ≤ 1050. Detected with 21 Exp and 50 Prc (sadly were unable to check with lower stats ATM) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 11:48, 16 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Note that &amp;quot;&#039;&#039;still invisible&#039;&#039;&amp;quot; don&#039;t necessarily means Exp*Prc is actually below the items base level (&#039;&#039;its a hint it might be&#039;&#039;), as seeing it is a random thing. &#039;&#039;What matters in such a case is how it was tested to give the case some statistical significance.&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 17:47, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::{{quote|how it was tested.}} Two cases were tested by reloading game map with the same herbs by the use of an indoor location:&lt;br /&gt;
:::1. Herb is spotted&lt;br /&gt;
:::2. Player enters housing while herb is still within the sight radius&lt;br /&gt;
:::3. Player changes gear to modify stats&lt;br /&gt;
:::4. Player exits/peeks through door to check the herb&#039;s visibility.&lt;br /&gt;
:::Results were conclusive in both cases, herb visibility was determined by gear/bonuses/result stats.&lt;br /&gt;
:::Is there anything I missed?&lt;br /&gt;
:::--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 18:09, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::{{quote|Is there anything I missed?}}&lt;br /&gt;
::::Hmm. not sure due to limited herb visibility testing myself -- See below why.&lt;br /&gt;
::::Technical pondering ... If this method, when repeating it multiple time in a row (per character case), gives the same outcome for all tries. The map reloading part might not reset the herb invisible (on herb and/or character). When repeating will give different results the reloading part works. At that point it becomes a statistical counting game: How many tries(herb not showing) did it take for a herb to show up (shown == Proof Exp*Prc &amp;gt;= herb base level). The closer one gets to the herb base level the more tries it will take (&#039;&#039;mind you its still random&#039;&#039;). (&#039;&#039;infinite tries of course if Exp*Prc drops below the herb&#039;s base level. Which is why actually proving the actual base level is a bit of an headache&#039;&#039;)&lt;br /&gt;
::::Practically, I would round Exp*Prc a bit down (2 or 3 significant digits) after settling on a potential near base level value. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:14, 15 April 2025 (UTC)&lt;br /&gt;
:::::{{quote|round Exp*Prc a bit down}} Since the wiki should provide reliable information, rounding such requirements &#039;&#039;&#039;up&#039;&#039;&#039; (to &amp;quot;nice&amp;quot; numbers) might help avoid errors --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:59, 16 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118753</id>
		<title>Talk:Rabbit Frost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118753"/>
		<updated>2025-04-16T11:49:15Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently Min &#039;&#039;&#039;Per*Exp&#039;&#039;&#039; ≤ 1300. Spotted with 21 Exp and 62 Prc --Tmp0340&lt;br /&gt;
:Min &#039;&#039;&#039;perexp&#039;&#039;&#039; &amp;lt; 1200. Detected with 23 Exp and 51 Prc (that one was still invisible for 21 Exp and 52 Prc) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:58, 15 April 2025 (UTC)&lt;br /&gt;
:::Min &#039;&#039;&#039;perexp&#039;&#039;&#039; ≤ 1050. Detected with 21 Exp and 50 Prc (sadly were unable to check with lower stats ATM) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 11:48, 16 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Note that &amp;quot;&#039;&#039;still invisible&#039;&#039;&amp;quot; don&#039;t necessarily means Exp*Prc is actually below the items base level (&#039;&#039;its a hint it might be&#039;&#039;), as seeing it is a random thing. &#039;&#039;What matters in such a case is how it was tested to give the case some statistical significance.&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 17:47, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::{{quote|how it was tested.}} Two cases were tested by reloading game map with the same herbs by the use of an indoor location:&lt;br /&gt;
:::1. Herb is spotted&lt;br /&gt;
:::2. Player enters housing while herb is still within the sight radius&lt;br /&gt;
:::3. Player changes gear to modify stats&lt;br /&gt;
:::4. Player exits/peeks through door to check the herb&#039;s visibility.&lt;br /&gt;
:::Results were conclusive in both cases, herb visibility was determined by gear/bonuses/result stats.&lt;br /&gt;
:::Is there anything I missed?&lt;br /&gt;
:::--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 18:09, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::{{quote|Is there anything I missed?}}&lt;br /&gt;
::::Hmm. not sure due to limited herb visibility testing myself -- See below why.&lt;br /&gt;
::::Technical pondering ... If this method, when repeating it multiple time in a row (per character case), gives the same outcome for all tries. The map reloading part might not reset the herb invisible (on herb and/or character). When repeating will give different results the reloading part works. At that point it becomes a statistical counting game: How many tries(herb not showing) did it take for a herb to show up (shown == Proof Exp*Prc &amp;gt;= herb base level). The closer one gets to the herb base level the more tries it will take (&#039;&#039;mind you its still random&#039;&#039;). (&#039;&#039;infinite tries of course if Exp*Prc drops below the herb&#039;s base level. Which is why actually proving the actual base level is a bit of an headache&#039;&#039;)&lt;br /&gt;
::::Practically, I would round Exp*Prc a bit down (2 or 3 significant digits) after settling on a potential near base level value. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:14, 15 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118734</id>
		<title>Talk:Rabbit Frost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118734"/>
		<updated>2025-04-15T18:09:37Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently &#039;&#039;&#039;Minimum Per*Exp&#039;&#039;&#039; ≤ 1300. Spotted with 21 Exp and 62 Prc --Tmp0340&lt;br /&gt;
:&#039;&#039;&#039;perexp&#039;&#039;&#039; &amp;lt; 1200. Detected with 23 Exp and 51 Prc (that one was still invisible for 21 Exp and 52 Prc) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:58, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Note that &amp;quot;&#039;&#039;still invisible&#039;&#039;&amp;quot; don&#039;t necessarily means Exp*Prc is actually below the items base level (&#039;&#039;its a hint it might be&#039;&#039;), as seeing it is a random thing. &#039;&#039;What matters in such a case is how it was tested to give the case some statistical significance.&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 17:47, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::{{quote|how it was tested.}} Two cases were tested by reloading game map with the same herbs by the use of an indoor location:&lt;br /&gt;
:::1. Herb is spotted&lt;br /&gt;
:::2. Player enters housing while herb is still within the sight radius&lt;br /&gt;
:::3. Player changes gear to modify stats&lt;br /&gt;
:::4. Player exits/peeks through door to check the herb&#039;s visibility.&lt;br /&gt;
:::Results were conclusive in both cases, herb visibility was determined by gear/bonuses/result stats.&lt;br /&gt;
:::Is there anything I missed?&lt;br /&gt;
:::--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 18:09, 15 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=118733</id>
		<title>User talk:MvGulik</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=118733"/>
		<updated>2025-04-15T17:49:22Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Regarding [[Study Desk]] [https://ringofbrodgar.com/index.php?title=Study_Desk&amp;amp;oldid=118728 Latest edit]: &lt;br /&gt;
{{quote|(&#039;&#039;some items don&#039;t have/show a related icon on the desk. like Whirling Snowflake&#039;&#039;.)}}&lt;br /&gt;
&lt;br /&gt;
I believe these should be referred to as &#039;&#039;object overlays&#039;&#039; or just &#039;&#039;3D models&#039;&#039; perhaps. As the term &#039;&#039;Icons&#039;&#039; is more commonly used for 2D images (like for inventory widgets). Please correct this if my assumption is wrong. &lt;br /&gt;
&lt;br /&gt;
It seems that the Whirling Snowflake is a creature technically, judging by &#039;&#039;gfx/kritter/whirlingsnowflake/whirlingsnowflake&#039;&#039; res name.&lt;br /&gt;
&lt;br /&gt;
It appears that the noted exception occurs to items with no corresponding gfx/terobjs/%%itemname%% resource. &lt;br /&gt;
Also do barter stands behave the same way? --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 16:25, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:{{quote|Please correct this if my assumption is wrong.}}&lt;br /&gt;
:All make sense, so nothing to correct. ... Other than perhaps the used Talk page. The Study-Desk Talk would have make more sense. (will move&lt;br /&gt;
:No sure though if the related study-desk note needs to be as technical as that. But feel free to rewrite it and adding a copy on the barter stand page.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 17:21, 15 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::{{quote|The Study-Desk Talk would have make more sense.}}&lt;br /&gt;
::Oh, indeed. That&#039;s right. Thank you very much, I didn&#039;t consider it.&lt;br /&gt;
::{{quote|But feel free to rewrite it and adding a copy on the barter stand page.}}&lt;br /&gt;
::I’d like to verify a couple of details first.&lt;br /&gt;
::Once again, thank you for your quick response. My question has been resolved, this topic may be blanked. &lt;br /&gt;
::--[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 17:49, 15 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=118730</id>
		<title>User talk:MvGulik</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=118730"/>
		<updated>2025-04-15T16:26:05Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: just some lame nerd shit akchually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Regarding [[Study Desk]] [https://ringofbrodgar.com/index.php?title=Study_Desk&amp;amp;oldid=118728 Latest edit]: &lt;br /&gt;
{{quote|(&#039;&#039;some items don&#039;t have/show a related icon on the desk. like Whirling Snowflake&#039;&#039;.)}}&lt;br /&gt;
&lt;br /&gt;
I believe these should be referred to as &#039;&#039;object overlays&#039;&#039; or just &#039;&#039;3D models&#039;&#039; perhaps. As the term &#039;&#039;Icons&#039;&#039; is more commonly used for 2D images (like for inventory widgets). Please correct this if my assumption is wrong. &lt;br /&gt;
&lt;br /&gt;
It seems that the Whirling Snowflake is a creature technically, judging by &#039;&#039;gfx/kritter/whirlingsnowflake/whirlingsnowflake&#039;&#039; res name.&lt;br /&gt;
&lt;br /&gt;
It appears that the noted exception occurs to items with no corresponding gfx/terobjs/%%itemname%% resource. &lt;br /&gt;
Also do barter stands behave the same way? --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 16:25, 15 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118729</id>
		<title>Talk:Rabbit Frost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118729"/>
		<updated>2025-04-15T14:58:48Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently &#039;&#039;&#039;Minimum Per*Exp&#039;&#039;&#039; ≤ 1300. Spotted with 21 Exp and 62 Prc --Tmp0340&lt;br /&gt;
:&#039;&#039;&#039;perexp&#039;&#039;&#039; &amp;lt; 1200. Detected with 23 Exp and 51 Prc (that one was still invisible for 21 Exp and 52 Prc) --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 14:58, 15 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118726</id>
		<title>Talk:Rabbit Frost</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Rabbit_Frost&amp;diff=118726"/>
		<updated>2025-04-14T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Minimum Per*Exp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently &#039;&#039;&#039;Minimum Per*Exp&#039;&#039;&#039; ≤ 1300. Spotted with 21 Exp and 62 Prc&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Tmp0340&amp;diff=118489</id>
		<title>User talk:Tmp0340</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Tmp0340&amp;diff=118489"/>
		<updated>2025-03-19T10:38:51Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: reply to reply about no reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Thanks for the Clay_workflow.png image update. One little issue though. Think it would be better it the start of the lines was less faint. They don&#039;t need to jump out, but are currently a bit close to being indistinguishable (&#039;&#039;background: not all monitors have the same color/contrast display capabilities, especially at the high and low range&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 00:33, 17 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you very much for the feedback {{Ticon|n=thumbsup}} Hopefully fixed that --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 11:36, 17 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Perfect {{Ticon|n=ok}} {{Ticon|c=&amp;amp;#128578;}} --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 12:08, 17 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki logo ==&lt;br /&gt;
&lt;br /&gt;
Wonder if we should put something crispier on wglogo.png, like this [https://i.ibb.co/0RrY4q84/logo.png]&lt;br /&gt;
Can it be updated at all with current permissions?&lt;br /&gt;
&lt;br /&gt;
:Image(1): I like the text style. Although overall it kinda feels a bit plain to me, but that&#039;s probably because I&#039;m so used to the current one (&#039;&#039;Which is actual not that nice. lol&#039;&#039;).&lt;br /&gt;
:Updating: Only Spiff can change/update that image, but I don&#039;t expect any problems with that.&lt;br /&gt;
:(&#039;&#039;Anyone else likes to add any ideas?&#039;&#039;)&lt;br /&gt;
:+ Previewed the image inside the main-page (&#039;&#039;browser inspect&#039;&#039;) [https://i.imgur.com/Lerrjs0.png], and it actual feels kinda nice. Although ... I first thought it was clipped at the top.&lt;br /&gt;
: --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 21:21, 2 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here is [https://i.ibb.co/jvZS7qmS/v-1-0-1a.png ver.1.0.1] with tuned vertical position and cleaner inner texture&lt;br /&gt;
&lt;br /&gt;
:::I like it [https://i.imgur.com/9z9Cewr.png]. Think I&#039;ll wait until friday to send it to Spiff, unless you like to play around with it a bit more ofc. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 08:01, 4 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Maybe give it an extra week or two: currently there&#039;s no changes planned, but hopefully there might be some critique and suggestions. I&#039;m... ugh... quite hesitating, but it actually feels such a major thing as the wiki logo should be discussed at the forum (LOL IKR SHM FR XD)&lt;br /&gt;
&lt;br /&gt;
::::: Extra time: Sure, no problem.&lt;br /&gt;
::::: Forum: I&#039;m not a fan of the forum. But you are of course free to give it try.&lt;br /&gt;
::::: If you like you could also create a dedicated Rob-page like, for example, [[Ring_of_Brodgar_talk:RoB-wiki_Logo_...|RoB-wiki_Logo_...]] for RoB editors. Might lower the feedback barrier for them. (&#039;&#039;and/or use it as a redirection to the related forum post/thread. Easier for displaying image.&#039;&#039;)&lt;br /&gt;
::::: --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:09, 4 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: [https://i.ibb.co/kVNTYsVG/v22.png Ver.1.1.0] or something. Left a message at [https://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&amp;amp;start=880 forum] for any additional feedback&lt;br /&gt;
:: [https://i.ibb.co/6chkccgK/v-1-1-1.png Ver. 1.1.1], final polishing (unless there is any feedback). [https://i.ibb.co/8L1YKyLW/Screenshot-2025-03-02.png Preview]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;You got (forum) mail&#039;&#039;&amp;quot; One part of it {{quote|O yea. When your done waiting on forum feedback about wiki-logo (and the logo itself). Just upload it to RoB, and I send the replacement request to Spiff. Looks perfect as is as far as I&#039;m concerned.}} --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:14, 4 March 2025 (UTC)&lt;br /&gt;
:: Thank you for the reply! Uploaded to [https://ringofbrodgar.com/wiki/File:Pre-wglogo.png File:Pre-wglogo.png]. Cropped it down to 154 × 154 to fit better into old MonoBook skin. --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 12:34, 4 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Cool. Request send. (&#039;&#039;Update, or reply, could potentially take some time depending on Spiffs RL activities&#039;&#039;.) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:11, 4 March 2025 (UTC)&lt;br /&gt;
::::Sorry to say I got no response on the alternative RoB-logo subject(&#039;&#039;x2&#039;&#039;) from Spiff. Why ¯\(°_o)/¯ (&#039;&#039;but it kinda closes the case for me&#039;&#039;) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:57, 19 March 2025 (UTC)&lt;br /&gt;
:::::Thank you for dedicating your time and efforts to contact Sir Spiff {{Ticon|n=thumbsup}} As you have passed it up the chain we can only wait --[[User:Tmp0340|Tmp0340]] ([[User talk:Tmp0340|talk]]) 10:38, 19 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tansy&amp;diff=118465</id>
		<title>Tansy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tansy&amp;diff=118465"/>
		<updated>2025-03-11T15:40:25Z</updated>

		<summary type="html">&lt;p&gt;Tmp0340: Update min perexp (based on 22 Prc × 11 Exp detection)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Grass]], [[terrain::Cloud Range]], [[terrain::Greens Ward]], [[terrain::Heath]], [[terrain::Dry Flat]]&lt;br /&gt;
| specific     = Spices, Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 250&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 250&lt;br /&gt;
| studytime    = 1:31&lt;br /&gt;
| mentalweight = 2&lt;br /&gt;
| expdrain     = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Spices|spice]] and a [[Flower]] that can be used in various recipes for additional FEP buff, also is a Curiosity which can be used in the Study Report to earn Learning Points. &lt;br /&gt;
&lt;br /&gt;
Furthermore, when picking {{PAGENAME}} you get [[Buff#Scent of Tansy|Scent of Tansy]] buff, which tread shields you from midges, you can right- click tansy to use Rub on skin to extend buff. The buff lasts for 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be planted in [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tansy_ingame.png | Tansy ingame.&lt;br /&gt;
Tansy_in_Garden_Pot.png | Tansy in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Tmp0340</name></author>
	</entry>
</feed>