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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turtlesir</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turtlesir"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Turtlesir"/>
	<updated>2026-06-15T23:23:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Axe&amp;diff=75435</id>
		<title>Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Axe&amp;diff=75435"/>
		<updated>2019-03-10T16:07:50Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Does not affect chipping speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Primitive Tools]]&lt;br /&gt;
| objectsreq = [[requires::Stone]], [[requires::Branch]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot    = 4L or 4R&lt;br /&gt;
| basedmg = 30&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|S$tone Axe}}&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Stone Axe&#039;&#039;&#039; is made from 1 [[stone]] and 1 [[branch]]. It can be used to chop down a [[tree]], shear a [[sheep]], skin and butcher an [[Creatures|Creature]] or for combat (30 base damage). It increases the effectiveness of destroying objects (adds 1 damage when destroying) and affects quality of skins, raw meats, [[intestines]], and [[entrails]] when skinning and butchering.&lt;br /&gt;
&lt;br /&gt;
One is required to cut a [[log]] into [[Block of Wood|blocks]]s. With a [[Metal Axe]], you get ~25% more blocks per log than you get with a stone axe. Different types of logs provide different amounts of blocks, see more [[Tree|here]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of a stone axe is the average of materials used, and is [[Softcap|softcapped]] by [[Intelligence]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
[[Metal Axe]] chops trees down faster and with less stamina cost, and produces more blocks from logs than stone axe. [[Woodsman&#039;s Axe]] chops down trees even faster while producing same amount of blocks as Metal Axe.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=75434</id>
		<title>Poppy Pod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=75434"/>
		<updated>2019-03-09T20:17:39Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Remove tag properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[Farming]]&lt;br /&gt;
| objectsreq = [[requires::Poppy Crop]]&lt;br /&gt;
| producedby = [[requires::Poppy Crop]]&lt;br /&gt;
| energy     = 150&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 1 || psy2 = 0&lt;br /&gt;
| sat1       = Vegetables || sat1eff    = 15 || sat1chance = 20&lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance =&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Poppy pods can be eaten as are, but can also be dried on a herbalist table to [[dried poppy pod]]s. [[Dried poppy pod]]s can be ground to [[poppy grist]], which can be boiled in a [[cauldron]] and thus reduced to [[opium]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Can be obtained at the secret stage (After the last and which is fairly random in terms of when it is actually reached) of the [[Poppy Crop]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=75433</id>
		<title>Poppy Pod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=75433"/>
		<updated>2019-03-09T17:34:12Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Corrected satiations, remove notice tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[Farming]]&lt;br /&gt;
| objectsreq = [[requires::Poppy Crop]]&lt;br /&gt;
| producedby = [[requires::Poppy Crop]]&lt;br /&gt;
| energy     = 150&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 1 || psy2 = 0&lt;br /&gt;
| sat1       = Vegetables || sat1eff    = 15 || sat1chance = 20&lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance =&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Poppy pods can be eaten as are, but can also be dried on a herbalist table to [[dried poppy pod]]s. [[Dried poppy pod]]s can be ground to [[poppy grist]], which can be boiled in a [[cauldron]] and thus reduced to [[opium]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Can be obtained at the secret stage (After the last and which is fairly random in terms of when it is actually reached) of the [[Poppy Crop]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Metal_Plow&amp;diff=75432</id>
		<title>Metal Plow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Metal_Plow&amp;diff=75432"/>
		<updated>2019-03-09T15:09:30Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Also requires farming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq = [[requires::Farming]], [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Hard Metal]] x3, [[requires::Block of Wood]] x6, [[requires::Tree Bough]] x2&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|image        = Image:Metal_Plow2.jpeg&lt;br /&gt;
|repwith = [[requires::Bar of Hard Metal]] &lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|M$etal Plow}}&lt;br /&gt;
&lt;br /&gt;
A metal plow is an object used to plow a field. When a player right clicks a plow, he assumes control of the plow with the player moving behind it. Using a wooden plow uses considerably less stamina than [[Terraforming|Landscape &amp;gt; Plow Field]]. The metal plow is one of the few items that can be moved without picking it up (although you can pick it up). It also moves faster than the [[Wooden Plow]] moving at running speed as oppose to the wooden plow&#039;s crawling speed, and not only does it save time, it saves [[Stamina]] as well.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
After right clicking the plow, left click an area to move the plow towards that area. Each time a plow leaves a tile, it will plow that field regardless if how far it went previously. A plow, however, cannot traverse through paved ground. To stop plowing, right click anywhere on the screen.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=75082</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=75082"/>
		<updated>2019-02-24T14:40:01Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Added info about moving claim pole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc. Paving is no longer required to stop decay.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Template:Key|1 = A}}dventure &amp;gt; {{Template:Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Template:Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence (this is to prevent troll-claims by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up.&lt;br /&gt;
&lt;br /&gt;
If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Personal claims cannot be revoked by a village extending onto it. They can only be revoked if the village owned the land claim is on before the personal claim was made.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Permissions can be changed on the fly by changing a kin&#039;s chat colour, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each colour at the Pole. &lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. Anyone you memorize or kin is set to white as a default. This is useful for claiming a spot and setting certain actions to allow &amp;quot;public access&amp;quot; to the claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Even a newly created character can walk through a claim they have no rights to by turning on [[Criminal Acts]] in {{Template:Key|1 = A}}dventure &amp;gt; {{Template:Key|1 = T}}oggles, but this action leaves an [[Odor of Trespassing]].&lt;br /&gt;
&lt;br /&gt;
*Party members will have &#039;&#039;&#039;ALL&#039;&#039;&#039; permissions to your claim regardless of what you have assigned to them via kin&#039;s chat colour. Only form parties with people you trust completely.&lt;br /&gt;
&lt;br /&gt;
*There is an exception to the rule above. For quite some time now you&#039;re able to decide whether or not party members can fully access your claim. You can do so by going into {{Template:Key|1 = A}}dventure &amp;gt; {{Template:Key|1 = T}}oggle &amp;gt; Toggle {{Template:Key|1 = P}}arty Permissions.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*If inactive, Claim Poles have no soak and can be easily destroyed by hand.&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Paving&amp;diff=74807</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Paving&amp;diff=74807"/>
		<updated>2019-02-17T18:20:53Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: /* Pavement Styles */ Added link to material designer tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hafen-Pavement.jpg|thumb|300px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|La$ndscaping|$Lay Stone}}&lt;br /&gt;
&lt;br /&gt;
Pavement is the result of laying [[metal]], [[stone]] and [[brick]]s, which requires [[Stone Working]]. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*If you make a mistake, it&#039;s easiest to use {{Template:Key|1 = A}}dventure &amp;gt; La{{Template:Key|1 = n}}dscaping &amp;gt; Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure &amp;gt; {{Template:Key|1 = D}}ig.&lt;br /&gt;
&lt;br /&gt;
*Bats won&#039;t spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.&lt;br /&gt;
&lt;br /&gt;
*If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.&lt;br /&gt;
&lt;br /&gt;
*There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.&lt;br /&gt;
&lt;br /&gt;
*Re-implemented metal paving in update {{patch|title|Catapult Metallic}} at the cost of one bar per tile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important&#039;&#039;&#039;: Paved tiles decay by being overgrown with vines (implemented in update {{patch|title|Hookah Vines}}). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.&lt;br /&gt;
**Vines can be removed {{Template:Key|1 = A}}dventure &amp;gt; Destro{{Template:Key|1 = y}}&lt;br /&gt;
***Silver &amp;amp; Gold paving never decay.&lt;br /&gt;
&lt;br /&gt;
==Pavement Order==&lt;br /&gt;
[[File:Pavement Order example.jpg|thumb|&#039;&#039;Dolomite overlaps Sandstone and Gneiss, but not Feldspar&#039;&#039;]]&lt;br /&gt;
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.&lt;br /&gt;
&lt;br /&gt;
The order is as follows: (&#039;&#039;any Brick overlays any Stone, etc&#039;&#039;)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! 1: [[Brick]]s !! 2: Special stones !! 3: [[Stone]]s !! 4: [[Ore]]s&lt;br /&gt;
 |- style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 | &amp;lt;!-- Bricks --&amp;gt;&lt;br /&gt;
* Red (Acre) Brick&lt;br /&gt;
* Yellow (Ball) Brick&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Unknown position: &#039;&#039;&amp;lt;br&amp;gt; Gray (mud) Brick &amp;lt;br&amp;gt; Blue (Pit) Brick &amp;lt;br&amp;gt; Green (Cave) Brick &amp;lt;br&amp;gt; Pink (Potter) Brick &amp;lt;br&amp;gt; White (Bone) Brick &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | &amp;lt;!-- Special stones --&amp;gt;&lt;br /&gt;
* [[ Slag     ]]&lt;br /&gt;
* [[ Cat Gold ]]&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Unknown position: &#039;&#039;&amp;lt;br&amp;gt; [[Bat Rock]] &#039;&#039;&#039;(type:?)&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Meteorite]] &amp;lt;br&amp;gt; [[Rock Crystal]] &amp;lt;br&amp;gt; [[Shard of Conch]] &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | &amp;lt;!-- Stones --&amp;gt;&lt;br /&gt;
* [[ Marble    ]]&lt;br /&gt;
* [[ Feldspar  ]]&lt;br /&gt;
* [[ Flint     ]]&lt;br /&gt;
* [[ Limestone ]]&lt;br /&gt;
* [[ Schist    ]]&lt;br /&gt;
* [[ Quartz    ]]&lt;br /&gt;
* [[ Dolomite  ]]&lt;br /&gt;
* [[ Sandstone ]]&lt;br /&gt;
* [[ Porphyry  ]]&lt;br /&gt;
* [[ Basalt    ]]&lt;br /&gt;
* [[ Granite   ]]&lt;br /&gt;
* [[ Gneiss    ]]&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Unknown position: &#039;&#039;&amp;lt;br&amp;gt; [[Bat Rock]] &#039;&#039;&#039;(type:?)&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Hornblende]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | &amp;lt;!-- Ores --&amp;gt;&lt;br /&gt;
* [[ Cinnabar  ]]{{verify}}&lt;br /&gt;
* [[ Horn Silver  ]]&lt;br /&gt;
* [[ Galena       ]]&lt;br /&gt;
* [[ Cassiterite  ]]&lt;br /&gt;
* [[ Chalcopyrite ]]&lt;br /&gt;
* [[ Heavy Earth  ]]&lt;br /&gt;
* [[ Iron Ochre   ]]&lt;br /&gt;
* [[ Bloodstone   ]]&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Unknown position: &#039;&#039;&amp;lt;br&amp;gt; [[Black Ore]] &amp;lt;br&amp;gt; [[Direvein]] &amp;lt;br&amp;gt; [[Leaf Ore]] &amp;lt;br&amp;gt; [[Malachite]] &amp;lt;br&amp;gt; [[Schrifterz]] &amp;lt;br&amp;gt; [[Silvershine]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br  clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pavement Styles==&lt;br /&gt;
Also see the [https://carrygun.gitlab.io/hmdt/preview.html Material Designer tool].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; text-align:center;&amp;quot;&lt;br /&gt;
 ! width=&amp;quot;70&amp;quot; | [[Stone]]&lt;br /&gt;
 ! width=&amp;quot;128&amp;quot; | Result&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Basalt.png | link=]] &amp;lt;br&amp;gt; [[Basalt]]&lt;br /&gt;
 | [[File:Pavement-Basalt.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Dolomite.png | link=]] &amp;lt;br&amp;gt; [[Dolomite]]&lt;br /&gt;
 | [[File:Pavement-Dolomite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Feldspar.png | link=]] &amp;lt;br&amp;gt; [[Feldspar]]&lt;br /&gt;
 | [[File:Pavement-Feldspar.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Flint.png | link=]] &amp;lt;br&amp;gt; [[Flint]]&lt;br /&gt;
 | [[File:Pavement-Flint.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Gneiss.png | link=]] &amp;lt;br&amp;gt; [[Gneiss]]&lt;br /&gt;
 | [[File:Pavement-Gneiss.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Granite.png | link=]] &amp;lt;br&amp;gt; [[Granite]]&lt;br /&gt;
 | [[File:Pavement-Granite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;height:128px;&amp;quot; | [[File:Hornblende.png | link=]] &amp;lt;br&amp;gt; [[Hornblende]]&lt;br /&gt;
 | [[File:Pavement-Hornblende.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Limestone.png | link=]] &amp;lt;br&amp;gt; [[Limestone]]&lt;br /&gt;
 | [[File:Pavement-Limestone.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Marble.png | link=]] &amp;lt;br&amp;gt; [[Marble]]&lt;br /&gt;
 | [[File:Pavement-Marble.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Porphyry.png | link=]] &amp;lt;br&amp;gt; [[Porphyry]]&lt;br /&gt;
 | [[File:Pavement-Porphyry.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Quartz.png | link=]] &amp;lt;br&amp;gt; [[Quartz]]&lt;br /&gt;
 | [[File:Pavement-Quartz.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Sandstone.png | link=]] &amp;lt;br&amp;gt; [[Sandstone]]&lt;br /&gt;
 | [[File:Pavement-Sandstone.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Schist.png | link=]] &amp;lt;br&amp;gt; [[Schist]]&lt;br /&gt;
 | [[File:Pavement-Schist.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; text-align:center;&amp;quot;&lt;br /&gt;
 ! width=&amp;quot;70&amp;quot; | [[Ore]]&lt;br /&gt;
 ! width=&amp;quot;128&amp;quot; | Result&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Black Ore.png | link=]] &amp;lt;br&amp;gt; [[Black Ore]]&lt;br /&gt;
 | [[File:Pavement-Black Ore.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bloodstone.png | link=]] &amp;lt;br&amp;gt; [[Bloodstone]]&lt;br /&gt;
 | [[File:Pavement-Bloodstone.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cassiterite.png | link=]] &amp;lt;br&amp;gt; [[Cassiterite]]&lt;br /&gt;
 | [[File:Pavement-Cassiterite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Chalcopyrite.png | link=]] &amp;lt;br&amp;gt; [[Chalcopyrite]]&lt;br /&gt;
 | [[File:Pavement-Chalcopyrite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cinnabar.png | link=]] &amp;lt;br&amp;gt; [[Cinnabar]]&lt;br /&gt;
 | [[File:Pavement-Cinnabar.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Direvein.png | link=]] &amp;lt;br&amp;gt; [[Direvein]]&lt;br /&gt;
 | [[File:Pavement-Direvein.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Galena.png | link=]] &amp;lt;br&amp;gt; [[Galena]]&lt;br /&gt;
 | [[File:Pavement-Galena.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Heavy Earth.png | link=]] &amp;lt;br&amp;gt; [[Heavy Earth]]&lt;br /&gt;
 | [[File:Pavement-Heavy Earth.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Horn Silver.png | link=]] &amp;lt;br&amp;gt; [[Horn Silver]]&lt;br /&gt;
 | [[File:Pavement-Horn Silver.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Iron Ochre.png | link=]] &amp;lt;br&amp;gt; [[Iron Ochre | Iron Ochre]]&lt;br /&gt;
 | [[File:Pavement-Iron Ochre.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Leaf Ore.png | link=]] &amp;lt;br&amp;gt; [[Leaf Ore]]&lt;br /&gt;
 | [[File:Pavement-Leaf Ore.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Malachite.png | link=]] &amp;lt;br&amp;gt; [[Malachite]]&lt;br /&gt;
 | [[File:Pavement-Malachite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Silvershine.png | link=]] &amp;lt;br&amp;gt; [[Silvershine]]&lt;br /&gt;
 | [[File:Pavement-Silvershine.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Schrifterz.png | link=]] &amp;lt;br&amp;gt; [[Schrifterz]]&lt;br /&gt;
 | [[File:Pavement-Schrifterz.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; text-align:center;&amp;quot;&lt;br /&gt;
 ! width=&amp;quot;70&amp;quot; | Metal&lt;br /&gt;
 ! width=&amp;quot;128&amp;quot; | Result&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Bar of Bronze.png | link=]] &amp;lt;br&amp;gt; [[Bar of Bronze]]&lt;br /&gt;
 | [[File:Pavement-Metal-Bronze.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Cast Iron.png | link=]] &amp;lt;br&amp;gt; [[Bar of Cast Iron]]&lt;br /&gt;
 | [[File:Pavement-Metal-Cast Iron.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Copper.png | link=]] &amp;lt;br&amp;gt; [[Bar of Copper]]&lt;br /&gt;
 | [[File:Pavement-Metal-Copper.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Gold.png | link=]] &amp;lt;br&amp;gt; [[Bar of Gold]]&lt;br /&gt;
 | [[File:Pavement-Metal-Gold.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Meteoric Iron.png | link=]] &amp;lt;br&amp;gt; [[Bar of Meteoric Iron]]&lt;br /&gt;
 | [[File:Pavement-Metal-Metiron.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Rose Gold.png | link=]] &amp;lt;br&amp;gt; [[Bar of Rose Gold]]&lt;br /&gt;
 | [[File:Pavement-Metal-RoseGold.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Silver.png | link=]] &amp;lt;br&amp;gt; [[Bar of Silver]]&lt;br /&gt;
 | [[File:Pavement-Metal-Silver.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bar of Steel.png | link=]] &amp;lt;br&amp;gt; [[Bar of Steel]]&lt;br /&gt;
 | [[File:Pavement-Metal-Steel.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Bar of Tin.png | link=]] &amp;lt;br&amp;gt; [[Bar of Tin]]&lt;br /&gt;
 | [[File:Pavement-Metal-Tin.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Bar of Wrought Iron.png | link=]] &amp;lt;br&amp;gt; [[Bar of Wrought Iron]]&lt;br /&gt;
 | [[File:Pavement-Metal-Wrought Iron.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; text-align:center;&amp;quot;&lt;br /&gt;
 ! width=&amp;quot;70&amp;quot; | [[Brick]]&lt;br /&gt;
 ! width=&amp;quot;128&amp;quot; | Result&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Pit Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Blue (Pit) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Blue.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ball Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Yellow (Ball) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Yellow.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Acre Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Red (Acre) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Red.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cave_Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Green (Cave) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Green.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Gray_Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Gray Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Black.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Potter&#039;s_Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | Pink (Potter) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-Pink.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bone Brick.png | link=]] &amp;lt;br&amp;gt; [[Brick | White (Bone) Brick]]&lt;br /&gt;
 | [[File:Pavement-Brick-White.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; text-align:center;&amp;quot;&lt;br /&gt;
 ! width=&amp;quot;70&amp;quot; | Special stone&lt;br /&gt;
 ! width=&amp;quot;128&amp;quot; | Result&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Bat Rock.png | link=]] &amp;lt;br&amp;gt; [[Bat Rock]]&lt;br /&gt;
 | [[File:Pavement-Bat Rock.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cat Gold.png | link=]] &amp;lt;br&amp;gt; [[Cat Gold]]&lt;br /&gt;
 | [[File:Pavement-Cat Gold.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Meteorite.png | link=]] &amp;lt;br&amp;gt; [[Meteorite]]&lt;br /&gt;
 | [[File:Pavement-Meteorite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Rock_Crystal.png | link=]] &amp;lt;br&amp;gt; [[Rock Crystal]]&lt;br /&gt;
 | [[File:Pavement-Rock Crystal.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Shard of Conch.png | link=]] &amp;lt;br&amp;gt; [[Shard of Conch]]&lt;br /&gt;
 | [[File:Pavement-Conchite.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Hafen-Slag.png | link=]] &amp;lt;br&amp;gt; [[Slag]]&lt;br /&gt;
 | [[File:Pavement-Slag.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Paving.png|Several types of metal paving.&lt;br /&gt;
Gold.png|Gold paving.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Swirling_Vortex&amp;diff=74804</id>
		<title>Swirling Vortex</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Swirling_Vortex&amp;diff=74804"/>
		<updated>2019-02-17T17:44:50Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: /* Notes */ changed unclear biweekly term to every two weeks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|lift = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Whirlpools are a special type of object that are found infrequently in rivers and lakes. They were introduced at the beginning of World 10. &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
Whirlpools function as both a utility and a hazard. Using a whirlpool will transport you to another whirlpool somewhere else in the world, offering a fast mode of transportation across large distances.&lt;br /&gt;
&lt;br /&gt;
However, using a whirlpool inflicts decay damage on your ship, and it is possible to break your ship and drown to death. Caution should be used with whirlpools, and it&#039;s advised to only use undamaged ships when entering whirlpools.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
According to research done by LostJustice on the forums, whirlpools behave as follows:&lt;br /&gt;
&lt;br /&gt;
-Whirlpools are not bidirectional, meaning that the &#039;destination&#039; of one whirlpool does not necessarily connect to the original whirlpool.&lt;br /&gt;
&lt;br /&gt;
-Whirlpools deal a base damage of 50% on boats, multiplied by the number of people in the boat. This means that entering a whirlpool with more than one person in your boat will result in certain death (or at least destroy your boat).&lt;br /&gt;
&lt;br /&gt;
-Whirlpool destinations are temporary, and appear to change randomly every two weeks.&lt;br /&gt;
&lt;br /&gt;
==Whirlpool on Map==&lt;br /&gt;
[[File:whirlpool_map.png]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wicker_Picker&amp;diff=74797</id>
		<title>Wicker Picker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wicker_Picker&amp;diff=74797"/>
		<updated>2019-02-17T14:28:18Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 3&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Branch]] x8, [[requires::Treebark]] x4, [[requires::Bone Glue]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot  = 4L or 4R&lt;br /&gt;
| xinv      = 4&lt;br /&gt;
| yinv      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|W$icker Picker}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Wicker Picker is a container that can be used to transport and store any mushrooms, true herbs, fruits, berries, nuts, leaves, flowers and holds 20 slots in a 4x5 grid.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Only empty Wicker Picker can be carried in the inventory.&lt;br /&gt;
*Filled Wicker Picker must be equipped in the 4L or 4R slot or stored in a container like [[Cupboard]] or [[Saddlebags]]&lt;br /&gt;
*Added in update {{patch|title|Phrygian Barrel Basket}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wicker_Picker_2.jpg|A player wearing filled Wicker Picker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave&amp;diff=74619</id>
		<title>Cave</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave&amp;diff=74619"/>
		<updated>2019-02-16T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: /* Flora */ Fixed missing bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| name    = Cave&lt;br /&gt;
| image   = File:CaveTerrain.png&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = No&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Bat]], [[Boreworm]], [[Cave Angler]], [[Cave Centipede]], [[Cave Louse]], [[Cave Moth]], [[Chasm Conch]], [[Forest Snail]], [[Green Ooze]], [[Rat]], [[Stalagoomba]], [[Troll]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Glimmermoss]], [[Cavebulb]], [[Cave Coral]], [[Stalagoom]], [[Cave Lantern]], [[Lamp Stalk]]&lt;br /&gt;
| plants  = [[Witherstand]], [[Poppycaps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entrances to caves can be found around the world on the side of cliffs. When entered, they lead to a cave.&lt;br /&gt;
&lt;br /&gt;
Caves function similarly to [[Minehole]]s. They lead underground. Currently, all caves lead to Level 1, can only be found on the surface, and cannot be artificially created.&lt;br /&gt;
&lt;br /&gt;
Caves are often used as small camps or homesteads, since they have reduced decay and can lead to metal. Since [[Minehole]]s can be expensive to build, caves will usually be your best bet for getting access to metal early-game.&lt;br /&gt;
&lt;br /&gt;
Special flora and fauna native to the underground spawn here, such as [[Glimmermoss]], [[Cavebulb]]s and [[Stalagoom]]s, and [[Bat]]s, [[Troll]]s and [[Green Ooze]].&lt;br /&gt;
&lt;br /&gt;
Anytime a cave appears on your minimap while on the surface, and anytime you enter a cave, there is a chance you can trigger an experience.&lt;br /&gt;
&lt;br /&gt;
When fermenting cheese, setting cheese in a cave counts as setting it in a [[Minehole]].&lt;br /&gt;
&lt;br /&gt;
Caves are much more common in Hafen than they were in Legacy Haven.\&lt;br /&gt;
&lt;br /&gt;
Decay does happen in caves since W11, but at 1/10th (10%) of the speed.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Anytime while adventuring around, you can find things such as [[Cavebulb]]s, [[Stalagoom]]s, [[Cave Coral]] and [[Glimmermoss]] on the ground. They are forageables, and therefor you can pick them.&lt;br /&gt;
&lt;br /&gt;
[[Stalagoom]]s are a small, white mushroom. They can be studied, but you can also eat them if you have unlocked the perk that allows you to do so in the Cave Hermit credo.&lt;br /&gt;
&lt;br /&gt;
[[Cavebulb]]s are highly sought after, not only because they themselves give [[Psyche]] when eaten, a very hard to raise attribute since few foods give it, but can also be used to make [[Butter-steamed Cavebulb]]s, one of the best [[Psyche]] foods.&lt;br /&gt;
&lt;br /&gt;
[[Glimmermoss]] is even more valuable than [[Cavebulb]]s, as they are one of the best [[Curiosities]] in the game.&lt;br /&gt;
&lt;br /&gt;
[[Cave Coral]] is a decent [[Curiosity]], and can be used to make a [[Cave Coral Ring]], a primitive ring.&lt;br /&gt;
&lt;br /&gt;
You may also rarely find [[Cave Clay]], a green type of clay, in shallow water underground, and even rarer simply lying on the ground. It is a [[Fine Clay]], making it very precious and valuable in the crafting of [[Bone Clay]].&lt;br /&gt;
&lt;br /&gt;
[[Cave Lantern]]s are a rare, green-glowing mushroom. They are both a curio and useable in mushroom recipes.&lt;br /&gt;
&lt;br /&gt;
[[Witherstand]] can be found around the area, and [[Withercorn]], a food, can be harvested from them.&lt;br /&gt;
&lt;br /&gt;
[[Poppycaps]] can also be found. You can harvest [[Poppycaps]] from them, or destroy them for extra ones if they&#039;re empty.&lt;br /&gt;
&lt;br /&gt;
[[Lamp Stalk]]s are essentially underground [[Cattail]]s which function as curiosities. Be careful though, as there is a chance that what you&#039;re picking [[Cave Angler|isn&#039;t a Lamp Stalk at all!]]&lt;br /&gt;
&lt;br /&gt;
You may also spot a [[Towercap]], which is a giant mushroom that functions as both a tree and mine support.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
There is less fauna in caves than on the surface, but they all are more unique and interesting.&lt;br /&gt;
&lt;br /&gt;
The most common are [[Bat]]s, which are aggressive, can fly, attack in packs, and can be quite dangerous to a new Hearthling. However, if you are to fashion a cape from their skin and wings, a [[Bat Wing]], if you will, they will recognize you as their own and will not attack you. Keep in mind they will still fight back if you attack them!&lt;br /&gt;
&lt;br /&gt;
About as common as bats are [[Cave Moth]]s. They function similarly to [[Silkmoth]]s or [[Monarch Butterfly|Monarch Butterflies]]. They fly around without a care in the world, and if you&#039;re quick you can catch and study them.&lt;br /&gt;
&lt;br /&gt;
[[Rat]]s prefer the moist dankness of a cave and sometimes make homes there. [[Forest Snail]]s, as well, enjoy the isolation and safety of a cave, and can be found making their way through the tunnels.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may find a [[Cave Centipede]] scurrying about. They are both a curio, and can be [[Centibab|skewered and roasted.]]&lt;br /&gt;
&lt;br /&gt;
You can sometimes spot a group of [[Stalagoomba]]s wandering around. They are a decent curio.&lt;br /&gt;
&lt;br /&gt;
[[Boreworm]]s are usually seen deeper down, but can spawn on any level. They can burrow into the ground and come up somewhere else like [[Mole]]s, and are quite tough. Their hides, when dry, act as leather, even when they haven&#039;t been tanned yet.&lt;br /&gt;
&lt;br /&gt;
[[Cave Louse]], disgusting beetle-like creatures, are also seen in deeper levels. They are very strong and spawn in large herds, meaning it can take some doing (And many people.) to exterminate them.&lt;br /&gt;
&lt;br /&gt;
[[Green Ooze]], or more commonly referred to as Slimes, are green, sentient piles of a gelatinous substance. They can sometimes spawn on a tile that has been mined, and although they aren&#039;t too strong alone, when critically hurt they split into multiple more Slimes, meaning you must kill them fast. They give [[Cave Slime]] when killed, which is used in some foods, and can even be eaten raw once you&#039;ve unlocked the required perk from the Cave Hermit credo, the same one that allows you to eat [[Stalagoom]]s.&lt;br /&gt;
&lt;br /&gt;
Among the most fearsome, and most curious, is the [[Chasm Conch]], a massive snail with thick armor. These creatures are the only ones in the game to have an armor value, at around 200/400. This makes armor piercing weapons necessary for victory against them. When killed, they can be butchered for unique meats and other resources. However, most notable is after being butchered they leave behind their shell, which can be chipped for [[Shard of Conch|Shards of Conch]]. These shards both act as a stone (An imaginably rare stone!) and can be used to build [[Conch Chair|a one-of-a-kind chair!]]&lt;br /&gt;
&lt;br /&gt;
However, the rarest creature found in the underground is a [[Troll]].&lt;br /&gt;
&lt;br /&gt;
[[Troll]]s are the strongest creatures in the game. They are hostile to everyone but people who have fully completed the Cave Hermit credo. They often take large groups of strong players to kill, drop very valuable loot, and deal high-damage attacks capable of killing quickly, often in just a few hits!&lt;br /&gt;
&lt;br /&gt;
==Items and Materials==&lt;br /&gt;
&lt;br /&gt;
The walls of caves can be mined using an axe or pickaxe, and will give whatever stone/ore is inside the tiles you&#039;re mining. You can randomly get [[Cat Gold]], [[Petrified Seashell]]s, and [[Strange Crystal]]s when mining, all of which act as overall bad [[Curiosities]], except Cat Gold can be used to make [[Pyrite Spark]]s, a quick an easy fire-lighting tool, and [[Golden Cat]]s, a very much good [[Curiosity]], and [[Petrified Seashell]]s can be used to make a [[Fossil Collection]], which is also a good curio.&lt;br /&gt;
&lt;br /&gt;
You can also find [[Rock Crystal]]s, [[Geyser]]s, [[Guano Pile]]s and [[Great Cave Organ]]s rarely in a cave, all of which have unique properties. See [[Localized Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Stalagmite]]s are relatively common, and can be chipped like a boulder. They can only give [[Limestone]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Rowboat&amp;diff=74049</id>
		<title>Rowboat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Rowboat&amp;diff=74049"/>
		<updated>2019-02-04T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Added tarring requirement in recipe so there is no confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x10, [[requires::Board]] x25; [[requires::Tar]] x2.5L (applied after construction, see Tarring section)&lt;br /&gt;
|repwith = [[Board]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Rowboat}}&lt;br /&gt;
&lt;br /&gt;
A rowboat can hold up to two liftable items (such as containers or constructions) and travel at running speed in water. Rowboats can also carry up to two people, a navigator and a passenger, and are liftable themselves but cannot be placed inside other Rowboats, [[Cart]]s, [[Wagon]]s or other similar objects. &lt;br /&gt;
&lt;br /&gt;
Since Rowboats can carry 2 two liftable items, like [[Coffer]]s or [[Crate]]s, players can use Rowboats to transport a much larger number of items at faster speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When lifting a full rowboat with 2 liftable items in it, you will move at a very slow pace (slower than crawling).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To board a rowboat, right-click on the boat when it&#039;s on a water tile. When you are ready to leave the rowboat, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the rowboat into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
You, as well as your passenger, can fish while sitting in a rowboat.&lt;br /&gt;
&lt;br /&gt;
==Tarring The Rowboat==&lt;br /&gt;
After building your Rowboat, apply 2.5L of [[Tar]] to the boat. Completing this step is required to make the rowboat Sea-worthy.&lt;br /&gt;
&lt;br /&gt;
==Alternative==&lt;br /&gt;
[[File:Hafen-Knarr.png|right|150px|thumbnail|alt=Knarr|[[Knarr]] - Costly alternative to the Rowboat]]&lt;br /&gt;
Alternative to Rowboat is a [[Knarr]], which can be build after discovering [[Bar_of_Common_Metal|Any Common Metal]], [[Tarsticks]], [[Rope]], [[Bone Glue]], [[Board]] and [[Block of Wood]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Added variable materials in update {{patch|title|Mammoth}}.&lt;br /&gt;
&lt;br /&gt;
* Rowboats can only be built on land.&lt;br /&gt;
&lt;br /&gt;
* Rowboats cannot carry live animals or vehicles.&lt;br /&gt;
&lt;br /&gt;
* You can pick up liftable objects while sitting in a boat. You can then put them in the boat by right-clicking it, if you have enough space. It doesn&#039;t apply to vehicles such as other rowboats (you can lift them, but not put them in the boat).&lt;br /&gt;
&lt;br /&gt;
* You can place [[Cupboard|cupboards]] inside of a boat, however they can only be placed while empty. &lt;br /&gt;
&lt;br /&gt;
* Rowboat speed - 7.5 tile per second.&lt;br /&gt;
&lt;br /&gt;
* Boats, just like [[wagon]]s, can travel freely through claimed areas without the need for criminal action. (&#039;&#039;Exit the boat with care when doing so.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
*Since boat stealing could earn you the wrath of the more physically capable players, it might be best to hide your extra boats.&lt;br /&gt;
[[Category:Special Structures]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=74048</id>
		<title>Log Cabin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=74048"/>
		<updated>2019-02-04T18:34:07Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 5&lt;br /&gt;
|ysize = 5&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x80, [[requires::Board]] x40, [[requires::Thatching Material]] x20&lt;br /&gt;
|lift = No&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
|sthp = 5000&lt;br /&gt;
|soak = 5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|B$uildings &amp;amp; Construction|Houses &amp;amp; $Buildings|Lo$g Cabin}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;br /&gt;
&lt;br /&gt;
A log cabin is a constructable [[:Category:Buildings|building]]. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.&lt;br /&gt;
&lt;br /&gt;
This is especially true for [[Cupboard]]s which are destroyed in one decay hit.  Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
If a log cabin is allowed to decay completely, all objects contained inside will be appear where the cabin once stood.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
In order to begin constructing a log cabin you must have a 5x5* paved or grassland area of flat ground for the log cabin to set down. See [[Terraforming]] for information on how to level terrain, plow a field, and lay stone. Log cabins require 80 blocks of wood, 40 boards, and 20 [[thatching]] material of any type, making it unwise to begin construction without ready access to wood and boughs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other higher soak buildings, Log Cabins start with very little when they&#039;re first constructed, slowly gaining more over the course of 3 days until their soak is at maximum. This makes it possible for even a brand new character to destroy a freshly built cabin in a short amount of time with just a stone axe.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Outer Wall: Primary Blocks, outer color&lt;br /&gt;
&lt;br /&gt;
Door: Primary Boards, inner color&lt;br /&gt;
&lt;br /&gt;
Pointy bits on the corners: Secondary Blocks, inner color&lt;br /&gt;
&lt;br /&gt;
Roof: Primary Thatching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary materials are based on the most prevalent type. The amount of secondary materials must be at least 50% that of the primary, or the primary material will be used for the secondary colours as well.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mandrake_Root&amp;diff=39712</id>
		<title>Mandrake Root</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mandrake_Root&amp;diff=39712"/>
		<updated>2016-03-29T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Mandrake_Root.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|perexp     = 240&lt;br /&gt;
|terrain    = [[terrain:Unknown Forest Terrain A]], [[terrain:Unknown Forest Terrain B]], [[terrain::Moor]], near [[Grave Cairn|Graves]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
&lt;br /&gt;
{{verify}} perexp&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are used in the crafting of [[Nidbane Fetter]]s. They decay and disappear from inventories and containers over time.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{PAGENAME}}s can be found on a few specific terrains: two forest terrains, one grassland (Moor) and near [[Grave Cairn|Graves]].&lt;br /&gt;
&lt;br /&gt;
If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce {{PAGENAME}}, so they can only be found by chance and by increasing exploration and perception skills. The lowest reported [[Perception]] * [[Exploration]] score to spot {{PAGENAME}} has been 240 (16 EXP, 15 PER).&lt;br /&gt;
&lt;br /&gt;
The only product that utilizes {{PAGENAME}} are [[Nidbane Fetter]]s.&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:Forageable_Mandrake.png|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Sometimes a [[Spirited Mandrake Root]] can be found instead. It can be used for the same purpose as the normal one, but runs away when you try to pick it, and decays into a permanent, non-decaying version of the Mandrake Root.&lt;br /&gt;
*[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47082 Added in update &amp;quot;Mandrake Weather&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mandrake_Root.png&amp;diff=39711</id>
		<title>File:Mandrake Root.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mandrake_Root.png&amp;diff=39711"/>
		<updated>2016-03-29T15:22:02Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mandrake_Roots&amp;diff=39710</id>
		<title>Mandrake Roots</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mandrake_Roots&amp;diff=39710"/>
		<updated>2016-03-29T15:21:12Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Turtlesir moved page Mandrake Roots to Mandrake Root&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mandrake Root]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mandrake_Root&amp;diff=39709</id>
		<title>Mandrake Root</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mandrake_Root&amp;diff=39709"/>
		<updated>2016-03-29T15:21:12Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Turtlesir moved page Mandrake Roots to Mandrake Root&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mandrake Roots are relatively common, and can be found on two forest terrains, one grass terrain, and near graves.&lt;br /&gt;
&lt;br /&gt;
Nidbanes require Mandrake Roots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47082 Added in update &amp;quot;Mandrake Weather&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nidbane_Fetter&amp;diff=39708</id>
		<title>Nidbane Fetter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nidbane_Fetter&amp;diff=39708"/>
		<updated>2016-03-29T15:09:50Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj |image = File:Hafen-Nidbane_Fetter.png |xsize = 1 |ysize = 1 |skillreq   = requires::Hearth Magic ? |objectsreq = requires::Scent of a heinous crime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Nidbane_Fetter.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Hearth Magic]] ?&lt;br /&gt;
|objectsreq = [[requires::Scent]] of a heinous crime ([[Theft]], [[Vandalism]], [[Battery]], or [[Murder]], [[requires::Mandrake Root]], [[requires::Bar of Hard Metal]], [[requires::A Beautiful Dream!]] x4, [[requires::Wax]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|Ni$dbane Fetter}}&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is used in conjunction with a [[Runed Dolmen]] to summon a [[Nidbane]], a wraith used to exact justice on Hearthlings that have committed [[Criminal Acts]] against you, or anyone else whom a crime has been committed against.&lt;br /&gt;
&lt;br /&gt;
Fetter quality affects the summoned Nidbane&#039;s stats, and is [[softcap]]ped by [[Psyche]] and [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
See the [[Runed Dolmen]] page for detailed instructions on how to use them.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Nidbane_Fetter.png&amp;diff=39707</id>
		<title>File:Nidbane Fetter.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Nidbane_Fetter.png&amp;diff=39707"/>
		<updated>2016-03-29T15:08:40Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Runed_Dolmen&amp;diff=39706</id>
		<title>Runed Dolmen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Runed_Dolmen&amp;diff=39706"/>
		<updated>2016-03-29T15:03:04Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|lift       = No&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1.5&lt;br /&gt;
|skillreq   = [[requires::Stoneworking]] &amp;lt;unconfirmed&amp;gt;&lt;br /&gt;
|objectsreq = [[requires::Dream]] x20, [[requires::Stone]] x60, [[requires::Bone]] x30&lt;br /&gt;
|repwith    = [[Stone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|Runed Do$lmen}}&lt;br /&gt;
&lt;br /&gt;
The [[{{PAGENAME}}]] is used in conjunction with a [[Nidbane Fetter]] to summon a [[Nidbane]], a wraith used to exact justice on Hearthlings that have committed [[Criminal Acts]] against you, or anyone else whom a crime has been committed against. You may need to have discovered a heinous scent ([[Theft]], [[Vandalism]], [[Battery]], or [[Murder]]) to unlock this object. Runed Dolmen can&#039;t be built indoors.&lt;br /&gt;
&lt;br /&gt;
Jorb has stated that Runed Dolmen quality IS important in reference to the strength of the Nidbane summoned.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
Right-click the {{PAGENAME}} to open its inventory, and place a Nidbane Fetter inside. A Nidbane will spawn shortly after. &lt;br /&gt;
&lt;br /&gt;
*If a Nidbane is slain, and unsuccessful in its mission, the Nidbane Fetter inside of the Dolmen that represents that Nidbane will shatter.&lt;br /&gt;
&lt;br /&gt;
*If a Nidbane is successful, the fetter will be replaced with the skull of the criminal the Nidbane killed.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Runed Dolmen only have one variable colour, which is determined by the primary stone used in construction.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wooden_Roadsign&amp;diff=39705</id>
		<title>Wooden Roadsign</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wooden_Roadsign&amp;diff=39705"/>
		<updated>2016-03-29T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj |image = File:Hafen-Wooden_Roadsign.png |xsize = 1 |ysize = 1 |skillreq = ? |objectsreq =  - Initial Roadsign:&amp;lt;br /&amp;gt; requires::Block of Wood x16&amp;lt;br /&amp;gt; -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Wooden_Roadsign.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = &lt;br /&gt;
- Initial Roadsign:&amp;lt;br /&amp;gt; [[requires::Block of Wood]] x16&amp;lt;br /&amp;gt;&lt;br /&gt;
- Subsequent Roadsigns:&amp;lt;br /&amp;gt; ? {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|W$ooden Roadsign}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s allow you to construct roads to teleport and pathfind along. They are a cheaper variant of [[Milestone]]s. They can&#039;t be built indoors.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
See the [[Milestone]] page for more information on roads.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Wooden_Roadsign.png&amp;diff=39704</id>
		<title>File:Wooden Roadsign.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Wooden_Roadsign.png&amp;diff=39704"/>
		<updated>2016-03-29T14:11:37Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39703</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39703"/>
		<updated>2016-03-29T14:06:59Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Milestone.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stoneworking]] ?&lt;br /&gt;
|objectsreq = &lt;br /&gt;
- Initial Milestone:&amp;lt;br /&amp;gt; [[requires::Stone]] x90, [[requires::Rope]] x4&amp;lt;br /&amp;gt;&lt;br /&gt;
- Subsequent Milestones:&amp;lt;br /&amp;gt; [[Stone]] x5 {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|M$ilestone}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s allow you to construct roads to teleport and pathfind along. They can&#039;t be built indoors.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*You can teleport using the stone milestone or a wooden roadsign.&lt;br /&gt;
*Stone milestones can connect/create up to 4 roads, whereas [[Wooden Roadsign]]s can only create 1.&lt;br /&gt;
*Stone roads are a lot more difficult to grief, with much higher soak and hp.&lt;br /&gt;
*You can connect wooden roadsigns to the end of a stone road to allow bidirectional travel.&lt;br /&gt;
*When travelling a road, you get a &amp;quot;waylaid&amp;quot; debuff that lasts 10-15 minutes, allowing travel along the road from any point.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: the paragraphs below are Legacy info and need to be verified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road.&lt;br /&gt;
&lt;br /&gt;
If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail.  You can no longer extend this trail.  If you want to extend it, you&#039;ll have to destroy the last milestone.  Then the new last milestone will have gone back to default last milestone behaviour.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&lt;br /&gt;
Build a milestone. (Right) Click &amp;quot;Extend&amp;quot;. You now have a cursor to place a second milestone. The second milestone needs to be placed within 500 pixels of the one you just extended from. You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select &amp;quot;Make Trail&amp;quot;. You now get to name the trail, and you&#039;ll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you&#039;ve connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road.&lt;br /&gt;
&lt;br /&gt;
The radius on the original milestone, shown during placement, is the &amp;quot;turn radius&amp;quot;. Once the dude enters this circle, when following a trail, he&#039;ll start pathfinding towards the next stone in line.&lt;br /&gt;
&lt;br /&gt;
==Word for the Wise==&lt;br /&gt;
&lt;br /&gt;
Road posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road, make sure to place the posts relatively close together so you don&#039;t walk off the road (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads that won&#039;t interfere with other peoples building. No player likes taking these things down.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39702</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39702"/>
		<updated>2016-03-29T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Milestone.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stoneworking]] ?&lt;br /&gt;
|objectsreq = &lt;br /&gt;
- Initial Milestone:&amp;lt;br /&amp;gt; [[requires::Stone]] x90, [[requires::Rope]] x4&amp;lt;br /&amp;gt;&lt;br /&gt;
- Subsequent Milestones:&amp;lt;br /&amp;gt; [[Stone]] x5 {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|M$ilestone}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s allow you to construct roads to teleport and pathfind along.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*You can teleport using the stone milestone or a wooden roadsign.&lt;br /&gt;
*Stone milestones can connect/create up to 4 roads, whereas [[Wooden Roadsign]]s can only create 1.&lt;br /&gt;
*Stone roads are a lot more difficult to grief, with much higher soak and hp.&lt;br /&gt;
*You can connect wooden roadsigns to the end of a stone road to allow bidirectional travel.&lt;br /&gt;
*When travelling a road, you get a &amp;quot;waylaid&amp;quot; debuff that lasts 10-15 minutes, allowing travel along the road from any point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: the paragraphs below are Legacy info and need to be verified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road.&lt;br /&gt;
&lt;br /&gt;
If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail.  You can no longer extend this trail.  If you want to extend it, you&#039;ll have to destroy the last milestone.  Then the new last milestone will have gone back to default last milestone behaviour.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&lt;br /&gt;
Build a milestone. (Right) Click &amp;quot;Extend&amp;quot;. You now have a cursor to place a second milestone. The second milestone needs to be placed within 500 pixels of the one you just extended from. You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select &amp;quot;Make Trail&amp;quot;. You now get to name the trail, and you&#039;ll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you&#039;ve connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road.&lt;br /&gt;
&lt;br /&gt;
The radius on the original milestone, shown during placement, is the &amp;quot;turn radius&amp;quot;. Once the dude enters this circle, when following a trail, he&#039;ll start pathfinding towards the next stone in line.&lt;br /&gt;
&lt;br /&gt;
==Word for the Wise==&lt;br /&gt;
&lt;br /&gt;
Road posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road, make sure to place the posts relatively close together so you don&#039;t walk off the road (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads that won&#039;t interfere with other peoples building. No player likes taking these things down.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Milestone.png&amp;diff=39701</id>
		<title>File:Milestone.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Milestone.png&amp;diff=39701"/>
		<updated>2016-03-29T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39700</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milestone&amp;diff=39700"/>
		<updated>2016-03-29T13:56:08Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Turtlesir moved page Milestone to Legacy:Milestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Milestone]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Milestone&amp;diff=39699</id>
		<title>Legacy:Milestone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Milestone&amp;diff=39699"/>
		<updated>2016-03-29T13:56:08Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Turtlesir moved page Milestone to Legacy:Milestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Road Building]]&lt;br /&gt;
|objectsreq = &lt;br /&gt;
- Initial Milestone:&amp;lt;br /&amp;gt; [[requires::Stone]] x150, [[requires::Rope]] x4,&amp;lt;br /&amp;gt; [[requires::A Beautiful Dream!]] x5&amp;lt;br /&amp;gt;&lt;br /&gt;
- Subsequent Milestones: [[Stone]] x5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Construction|Mi$lestone}}&lt;br /&gt;
&lt;br /&gt;
[[Road Building]] allows you to construct milestone objects that you or another Hearthling can then follow.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road.&lt;br /&gt;
&lt;br /&gt;
If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail.  You can no longer extend this trail.  If you want to extend it, you&#039;ll have to destroy the last milestone.  Then the new last milestone will have gone back to default last milestone behaviour.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&lt;br /&gt;
Build a milestone. (Right) Click &amp;quot;Extend&amp;quot;. You now have a cursor to place a second milestone. The second milestone needs to be placed within 500 pixels of the one you just extended from. You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select &amp;quot;Make Trail&amp;quot;. You now get to name the trail, and you&#039;ll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you&#039;ve connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road.&lt;br /&gt;
&lt;br /&gt;
The radius on the original milestone, shown during placement, is the &amp;quot;turn radius&amp;quot;. Once the dude enters this circle, when following a trail, he&#039;ll start pathfinding towards the next stone in line.&lt;br /&gt;
&lt;br /&gt;
==Word for the Wise==&lt;br /&gt;
&lt;br /&gt;
Road posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road, make sure to place the posts relatively close together so you don&#039;t walk off the road (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads that won&#039;t interfere with other peoples building. No player likes taking these things down.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=39680</id>
		<title>Legacy:Carrot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=39680"/>
		<updated>2016-03-28T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Legacy:Farming|Farming]]&lt;br /&gt;
|objectsreq = [[requires::Legacy:Carrot Seeds|Carrot Seed]]&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 1&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Carrots can be eaten raw, planted as a crop, or used as an ingredient for various [[food]] recipes. This [[food]] fills 10 units of the [[hunger]] bar and gives 1 [[Perception]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[File:Carrot_stages.png|thumb|left]]&lt;br /&gt;
Carrots have four stages of growth:&lt;br /&gt;
*Stage 1: The carrot field cannot be picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 2: Harvesting the carrot field provides one carrot (regardless of your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 3: Harvesting the carrot field provides 1-3 [[Legacy:Carrot Seeds|carrot seeds]] (depending on your [[Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 4: Harvesting the carrot field provides 1-3 carrots (depending on your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
Carrots take around 20 hours to pass through their whole growth cycle, if not [[Legacy:Bee Hive|pollinated]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
To plant a carrot or carrot seed, left-click it, then right click a plowed field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Crops]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=39678</id>
		<title>Legacy:Carrot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=39678"/>
		<updated>2016-03-28T15:33:28Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Turtlesir moved page Legacy:Legacy Carrot to Legacy:Carrot over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Legacy:Farming|Farming]]&lt;br /&gt;
|objectsreq = [[requires::Legacy:Carrot Seeds|Carrot Seed]]&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 1&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Carrots can be eaten raw, planted as a crop, or used as an ingredient for various [[food]] recipes. This [[food]] fills 10 units of the [[hunger]] bar and gives 1 [[Perception]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[File:Carrot_stages.png|thumb|left]]&lt;br /&gt;
Carrots have four stages of growth:&lt;br /&gt;
*Stage 1: The carrot field cannot be picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 2: Harvesting the carrot field provides one carrot (regardless of your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 3: Harvesting the carrot field provides 1-3 [[Legacy:Carrot Seeds|carrot seeds]] (depending on your [[Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 4: Harvesting the carrot field provides 1-3 carrots (depending on your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
Carrots take around 20 hours to pass through their whole growth cycle, if not [[Legacy:Bee Hive|pollinated]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
To plant a carrot or carrot seed, left-click it, then right click a plowed field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Crops]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Troll&amp;diff=39674</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Troll&amp;diff=39674"/>
		<updated>2016-03-28T13:35:04Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: /* Types of Trolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox creature&lt;br /&gt;
|image    = File:Hafen-Troll.png&lt;br /&gt;
|location = [[Mine]] or [[Cave]]&lt;br /&gt;
|avgLevel = ?&lt;br /&gt;
|hp       = ?&lt;br /&gt;
|fhp   = ?&lt;br /&gt;
|butcherQuality = ?&lt;br /&gt;
|loot     = [[Fresh Troll Hide]] x2, [[Troll Meat]] x30, [[Trollbone]] x8, [[Troll Skull]]&amp;lt;br&amp;gt;&lt;br /&gt;
and, depending on variation:&lt;br /&gt;
*[[Troll Tusks]]&lt;br /&gt;
*[[Troll&#039;s Third Eye]]&lt;br /&gt;
*[[Troll Tail]]&lt;br /&gt;
*[[Troll Hair]]&lt;br /&gt;
*[[Troll Nose]]&lt;br /&gt;
*[[Troll Mushrooms]]&lt;br /&gt;
*...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: the following info is from Legacy Haven and needs to be {{verify}}d!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trolls are the strongest creatures in the game, with a lot of HP, and the strongest hits per each strike. Trolls are also extremely rare with only a handful of reported encounters of finding them when mining out a tile underground. It&#039;s about 0.002% chance of respawn from each mining grid. Little is known about them, aside from the fact that their bones and skulls are prized trade-goods, the latter because of its use as a curiosity.&lt;br /&gt;
They do not have ability to cross water, allowing for ranged fighters to take them down easily. Their level is dependent on the depth of the mine they are found in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He&#039;s got about 800 HP at mining level 1 (Caves) and about 5000 HP at mining level 5. He can kill new clear character (alt) in 1 hit dealing about 300-750 damage in 1 hit, at the same time knocking out our character, and in the next hit - killing character. To hit, Troll sometimes has to gain 2 IP; It&#039;s giving a little moment before hit.&lt;br /&gt;
&lt;br /&gt;
Raw Hide and Meat are [[softcap]]ped by [[Survival]] and your carving tool. Bones are only softcapped by Survival.&lt;br /&gt;
&lt;br /&gt;
==Types of Trolls==&lt;br /&gt;
Trolls come in different variations, each with their own unique drop. Combinations of these are possible. (list is incomplete)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Type &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop&lt;br /&gt;
!Use&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hafen-Troll-TypeTusks.jpg|150px]]&lt;br /&gt;
|Normal/Tusked&lt;br /&gt;
|[[File:Hafen-Troll_Tusks.png|link=]]&lt;br /&gt;
|[[Troll Tusks]] &lt;br /&gt;
|Curio (2x1, LP = 8000, weight = 16, expdrain = 500, studytime = ?), [[Bone Material]], ...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Troll-TypeEye.jpg|150px]]&lt;br /&gt;
|Three-Eyed&lt;br /&gt;
|[[File:Hafen-Troll&#039;s_Third_Eye.png|link=]]&lt;br /&gt;
|[[Troll&#039;s Third Eye]] &lt;br /&gt;
|Curio (LP = 5000, weight = 20, expdrain = 250, studytime = ?), food (E = 2000, hun = 2, sat = ?, PER = 75, INT = 25, PSY = 20), ...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Troll-TypeTail.jpg|150px]]&lt;br /&gt;
|Tailed&lt;br /&gt;
|[[File:Hafen-Troll_Tail.png|link=]]&lt;br /&gt;
|[[Troll Tail]] &lt;br /&gt;
|Food (1x2, E = 2000, hun = 2, sat = ?, AGI = 50, CON = 50, PSY = 20), ...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Troll-TypeHair.jpg|150px]]&lt;br /&gt;
|Hairy&lt;br /&gt;
|[[File:Hafen-Troll_Hair.png|link=]]&lt;br /&gt;
|[[Troll Hair]] &lt;br /&gt;
|Curio?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Troll-TypeNose.jpg|150px]]&lt;br /&gt;
|Nosed&lt;br /&gt;
|[[File:Hafen-Troll_Nose.png|link=]]&lt;br /&gt;
|[[Troll Nose]] &lt;br /&gt;
|Food? (2x1)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Troll-TypeMushroom.jpg|150px]]&lt;br /&gt;
|Mushroom&lt;br /&gt;
|[[File:Hafen-Troll_Mushrooms.png|link=]]&lt;br /&gt;
|[[Troll Mushrooms]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[Image:DeadTroll.png]] [[Image:Troll_2.jpg]], [[Image:Troll_3.jpg]], [[Image:Troll_dead.jpg]], [[Image:Troll_butch.jpg]], [[Image:Troll_skl.jpg]]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Pavement.jpg&amp;diff=39580</id>
		<title>File:Pavement.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Pavement.jpg&amp;diff=39580"/>
		<updated>2016-03-25T15:35:51Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(if this is your claim and you want credit for it, contact [http://www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=160002 me] on the forum)&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Paving&amp;diff=39579</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Paving&amp;diff=39579"/>
		<updated>2016-03-25T15:14:20Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: updated example image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hafen-Pavement.jpg|thumb|300px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|La$ndscaping|$Lay Stone}}&lt;br /&gt;
&lt;br /&gt;
Pavement is the result of laying [[stone]] and [[brick]]s, which requires [[Stone Working]]. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land. (is the latter still true?)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you make a mistake, it&#039;s easiest to use {{Template:Key|1 = A}}dventure &amp;gt; La{{Template:Key|1 = n}}dscaping &amp;gt; Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure &amp;gt; {{Template:Key|1 = D}}ig.&lt;br /&gt;
&lt;br /&gt;
*Bats won&#039;t spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.&lt;br /&gt;
&lt;br /&gt;
*If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.&lt;br /&gt;
&lt;br /&gt;
*There are currently some terrains that cannot be paved, notibly swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.&lt;br /&gt;
&lt;br /&gt;
[[File:Pavement Order example.jpg|thumb|&#039;&#039;Dolomite overlaps Sandstone and Gneiss, but not Feldspar&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Pavement Order==&lt;br /&gt;
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.&lt;br /&gt;
&lt;br /&gt;
The order is as follows:&lt;br /&gt;
:&#039;&#039;&#039;Bricks:&#039;&#039;&#039; Red (Acre) Brick » Yellow (Ball) Brick » &#039;&#039;&#039;Special stones:&#039;&#039;&#039; Slag » Cat Gold » &#039;&#039;&#039;Stones:&#039;&#039;&#039; Marble » Feldspar » Flint » Limestone » Schist » Quartz » Dolomite » Sandstone » Porphyry » Basalt » Granite » Gneiss » Cinnabar » &#039;&#039;&#039;Ores:&#039;&#039;&#039; Horn Silver » Galena » Cassiterite » Chalcopyrite » Heavy Earth » Iron Ochre » Bloodstone&lt;br /&gt;
&lt;br /&gt;
(still needs some ores, pit bricks, rock crystal)&lt;br /&gt;
&lt;br /&gt;
==Pavement Styles==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Brick]]&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brick-Blue.png|link=]] &lt;br /&gt;
|[[Brick|Blue (Pit) Brick]] &lt;br /&gt;
|[[File:Pavement-Brick-Blue.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brick-Yellow.png|link=]]&lt;br /&gt;
|width=&amp;quot;120&amp;quot;|[[Brick|Yellow (Ball) Brick]] &lt;br /&gt;
|[[File:Pavement-Brick-Yellow.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brick-Red.png|link=]]&lt;br /&gt;
|[[Brick|Red (Acre) Brick]] &lt;br /&gt;
|[[File:Pavement-Brick-Red.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Special stone&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hafen-Rock_Crystal.png|link=]]&lt;br /&gt;
|[[Rock Crystal]] &lt;br /&gt;
|[[File:Pavement-RockCrystal.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Cat Gold.png|link=]]&lt;br /&gt;
|width=&amp;quot;120&amp;quot;|[[Cat Gold]] &lt;br /&gt;
|[[File:Pavement-Catgold.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hafen-Slag.png|link=]]&lt;br /&gt;
|[[Slag]] &lt;br /&gt;
|[[File:Pavement-Slag.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Stone]]&lt;br /&gt;
!Result&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Basalt.png|link=]]&lt;br /&gt;
|width=&amp;quot;120&amp;quot;|[[Basalt]] &lt;br /&gt;
|[[File:Pavement_basalt.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Cinnabar.png|link=]]&lt;br /&gt;
|[[Cinnabar]] &lt;br /&gt;
|[[File:Pavement-Cinnabar.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Dolomite.png|link=]]&lt;br /&gt;
|[[Dolomite]] &lt;br /&gt;
|[[File:Pavement-Dolomite.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Feldspar.png|link=]]&lt;br /&gt;
|[[Feldspar]] &lt;br /&gt;
|[[File:Pavement-Feldspar.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Flint.png|link=]]&lt;br /&gt;
|[[Flint]] &lt;br /&gt;
|[[File:Pavement-Flint.png|128px]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Gneiss.png|link=]]&lt;br /&gt;
|[[Gneiss]] &lt;br /&gt;
|[[File:Pavement-Gneiss.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Granite.png|link=]]&lt;br /&gt;
|[[Granite]] &lt;br /&gt;
|[[File:Pavement-Granite.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Limestone.png|link=]]&lt;br /&gt;
|[[Limestone]] &lt;br /&gt;
|[[File:Pavement-Limestone.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Marble.png|link=]]&lt;br /&gt;
|[[Marble]] &lt;br /&gt;
|[[File:Pavement-Marble.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Porphyry.png|link=]]&lt;br /&gt;
|[[Porphyry]] &lt;br /&gt;
|[[File:Pavement-Porphyry.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Quartz.png|link=]]&lt;br /&gt;
|[[Quartz]] &lt;br /&gt;
|[[File:Pavement-Quartz.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Sandstone.png|link=]]&lt;br /&gt;
|[[Sandstone]] &lt;br /&gt;
|[[File:Pavement-Sandstone.png]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Schist.png|link=]]&lt;br /&gt;
|[[Schist]] &lt;br /&gt;
|[[File:Pavement-Schist.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Ore]]&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Ore.png|link=]] &lt;br /&gt;
|width=&amp;quot;120&amp;quot;|[[Black Ore]] &lt;br /&gt;
|[[File:Pavement-BlackOre.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodstone.png|link=]] &lt;br /&gt;
|[[Bloodstone]] &lt;br /&gt;
|[[File:Pavement-Bloodstone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cassiterite.png|link=]] &lt;br /&gt;
|[[Cassiterite]] &lt;br /&gt;
|[[File:Pavement-Cassiterite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chalcopyrite.png|link=]] &lt;br /&gt;
|[[Chalcopyrite]] &lt;br /&gt;
|[[File:Pavement-Chalcopyrite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Direvein.png|link=]] &lt;br /&gt;
|[[Direvein]] &lt;br /&gt;
|[[File:Pavement-Direvein.png]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Galena.png|link=]] &lt;br /&gt;
|[[Galena]] &lt;br /&gt;
|[[File:Pavement-Galena.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Earth.png|link=]] &lt;br /&gt;
|[[Heavy Earth]] &lt;br /&gt;
|[[File:Pavement-HeavyEarth.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Horn Silver.png|link=]] &lt;br /&gt;
|[[Horn Silver]] &lt;br /&gt;
|[[File:Pavement-HornSilver.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron ochre.png|link=]] &lt;br /&gt;
|[[Iron ochre|Iron Ochre]] &lt;br /&gt;
|[[File:Pavement-IronOchre.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leaf Ore.png|link=]] &lt;br /&gt;
|[[Leaf Ore]] &lt;br /&gt;
|[[File:Pavement-LeafOre.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malachite.png|link=]] &lt;br /&gt;
|[[Malachite]] &lt;br /&gt;
|[[File:Pavement-Malachite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silvershine.png|link=]] &lt;br /&gt;
|[[Silvershine]] &lt;br /&gt;
|[[File:Pavement-Silvershine.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schrifterz.png|link=]] &lt;br /&gt;
|[[Schrifterz]] &lt;br /&gt;
|[[File:Pavement-Schrifterz.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Pavement.jpg&amp;diff=39578</id>
		<title>File:Pavement.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Pavement.jpg&amp;diff=39578"/>
		<updated>2016-03-25T15:11:41Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39570</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39570"/>
		<updated>2016-03-24T19:50:05Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox creature&lt;br /&gt;
|image    = File:Hafen-Mammoth.png&lt;br /&gt;
|location = &lt;br /&gt;
|avgLevel = &lt;br /&gt;
|hp       = 3200-4000 ?&lt;br /&gt;
|fhp   = 800 ?&lt;br /&gt;
|butcherQuality = &lt;br /&gt;
|loot     = [[Fresh Mammoth Hide]] x4, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x25, [[Mammoth Tusk]] x2, [[Bone Material]] x16 {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48003&amp;amp;sid=f15484e13fbdbca49fb46bf2303c9288 &amp;quot;Mammoth&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39544</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39544"/>
		<updated>2016-03-24T17:32:38Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox creature&lt;br /&gt;
|image    = File:Hafen-Mammoth.png&lt;br /&gt;
|location = &lt;br /&gt;
|avgLevel = &lt;br /&gt;
|hp       = 3200-4000 ?&lt;br /&gt;
|fhp   = 800 ?&lt;br /&gt;
|butcherQuality = &lt;br /&gt;
|loot     = [[Fresh Mammoth Hide]] x4, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x24, [[Mammoth Tusk]] x2, [[Bone Material]] x16 {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48003&amp;amp;sid=f15484e13fbdbca49fb46bf2303c9288 &amp;quot;Mammoth&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glazed_Grazer_Dog&amp;diff=39543</id>
		<title>Glazed Grazer Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glazed_Grazer_Dog&amp;diff=39543"/>
		<updated>2016-03-24T15:39:30Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: tame horse meat is allowed since Mammoth patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
|objectsreq = [[requires::Wildhorse Meat]] or [[requirse::Horse Meat]] x3, [[requires::Honey]] (0.2L), [[requires::Intestines]]&lt;br /&gt;
|producedby = [[requires::Meatgrinder]]&lt;br /&gt;
|energy = 600&lt;br /&gt;
|hunger = 4&lt;br /&gt;
|str    = 3&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 4&lt;br /&gt;
|dex    = 3&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
|sat1       = Dairy&lt;br /&gt;
|sat1eff    = 2&lt;br /&gt;
|sat1chance = 4&lt;br /&gt;
|sat2       = Meat&lt;br /&gt;
|sat2eff    = 5&lt;br /&gt;
|sat2chance = 6&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Glazed Grazer Dog}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 600% of the [[energy]] bar, and gives 3 [[Strength]], 4 [[Charisma]], and 3 [[Dexterity]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a Meatgrinder to make Glazed Grazer Dog.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Sausages&amp;diff=39542</id>
		<title>Category:Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Sausages&amp;diff=39542"/>
		<updated>2016-03-24T15:38:20Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Foods]]&lt;br /&gt;
[[Category:Meat]]&lt;br /&gt;
Sausages are made with a [[Meatgrinder]] and require the skill [[Sausage Making]]. All sausages are made out of [[Raw Meat]] and either [[Intestines]] or a [[Stitched Casing]], and provide less [[Hunger]] than the combination of their ingredients, but many more [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Sausage&lt;br /&gt;
!Ingredients&lt;br /&gt;
! style=&amp;quot;background-color: #E7C3C3&amp;quot; | [[Attributes#Strength|STR]]&lt;br /&gt;
! style=&amp;quot;background-color: #A8BCFA&amp;quot; | [[Attributes#Agility|AGI]]&lt;br /&gt;
! style=&amp;quot;background-color: #C8E3FE&amp;quot; | [[Attributes#Intelligence|INT]]&lt;br /&gt;
! style=&amp;quot;background-color: #E1C2FF&amp;quot; | [[Attributes#Constitution|CON]]&lt;br /&gt;
! style=&amp;quot;background-color: #FDDFB3&amp;quot; | [[Attributes#Perception|PER]]&lt;br /&gt;
! style=&amp;quot;background-color: #B5FDB5&amp;quot; | [[Attributes#Charisma|CHA]]&lt;br /&gt;
! style=&amp;quot;background-color: #F5F9C5&amp;quot; | [[Attributes#Dexterity|DEX]]&lt;br /&gt;
! style=&amp;quot;background-color: #DBC0FD&amp;quot; | [[Attributes#Psyche|PSY]]&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background-color: #C4C4C4&amp;quot; | [[Hurt]]--&amp;gt;&lt;br /&gt;
![[Hunger]]&lt;br /&gt;
![[Energy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Badger Botillo]]&lt;br /&gt;
|[[Raw Badger|Badger]] x2&lt;br /&gt;
| || 2 || || 4 || || || ||  || | 4% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salami]]&lt;br /&gt;
|[[Raw Bear|Bear]] x2&lt;br /&gt;
|4 || ||  || || || 3 || ||  || | 6% || 650%&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bear Banger]]&lt;br /&gt;
|[[Raw Bear|Bear]] x2, [[Raw Pork|Pork]] or [[Raw Wild Pork|Wild Pork]] x2&lt;br /&gt;
|10 || ||  || ||  || ||  || || | 10% || 900%&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Baloney]]&lt;br /&gt;
|[[Raw Wild Pork|Wild Pork]] x3&lt;br /&gt;
|2 || 2 || || 2 || ||  || ||  || | 4.5% || 800%&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Boudin]]&lt;br /&gt;
|[[Raw Beef|Beef]] or [[Raw Wild Beef|Wild Beef]], [[Raw Wild Pork|Wild Pork]]&lt;br /&gt;
|3 || || ||3 || ||  || ||  || | 6% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavedog]]&lt;br /&gt;
|[[Raw Bat|Bat]] x2, [[Stalagoom]]&lt;br /&gt;
| ||  || || || 3 || || || 2 || | 3.5% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|[[Chicken Chorizo]]&lt;br /&gt;
|[[Raw Chicken Meat|Chicken]], [[Raw Mutton|Mutton]] or [[Raw Wild Mutton|Wild Mutton]]&lt;br /&gt;
| ||  || || || 5 || || 3 || || | 4.5% || 400%&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow Chorizo]]&lt;br /&gt;
|[[Raw Beef|Beef]] or [[Raw Wild Beef|Wild Beef]] x2&lt;br /&gt;
|1 ||  || || 5 || ||  || ||  || | 6% || 600%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delicious Deer Dog]]&lt;br /&gt;
|[[Raw Venison|Venison]] x3&lt;br /&gt;
| || 10 || 2 || || 2 || 2 || ||  || | 8% || 800%&lt;br /&gt;
|-&lt;br /&gt;
|[[Elk Dog]]&lt;br /&gt;
|[[Raw Moose|Moose]], [[Raw Deer|Deer]]&lt;br /&gt;
|4 || || 3 || 2 || ||  || ||  || | 3% || 400%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Fuet]]&lt;br /&gt;
|[[Raw Pork|Pork]] or [[Raw Wild Pork|Wild Pork]] x2, [[Raw Fox|Fox]]&lt;br /&gt;
| 2 || 2 || ||  || ||  || ||  || | 6% || 700%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Wurst]]&lt;br /&gt;
|[[Raw Fox|Fox]] x2&lt;br /&gt;
| || || 2 || || 1 || ||  || || | 4% || 350%&lt;br /&gt;
|-&lt;br /&gt;
|[[Glazed Grazer Dog]]&lt;br /&gt;
|[[Wildhorse Meat|Wildhorse]] or [[Horse Meat|Horse]] x3, [[Honey]] (0.2L)&lt;br /&gt;
|3 || || || || || 4 || 3 || || | 4% || 600%&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamb Sausages]]&lt;br /&gt;
|[[Raw Mutton|Mutton]], [[Raw Pork|Pork]] or [[Raw Wild Pork|Wild Pork]]&lt;br /&gt;
| ||  || || || 7 || ||  || || | 5.5% || 600%&lt;br /&gt;
|-&lt;br /&gt;
|[[Piglet Wursts]]&lt;br /&gt;
|[[Raw Pork|Pork]] or [[Raw Wild Pork|Wild Pork]]&lt;br /&gt;
| 3 || ||  || ||  || ||  || || | 3% || 350%&lt;br /&gt;
|-&lt;br /&gt;
|[[Running Rabbit Sausage]]&lt;br /&gt;
|[[Raw Fox|Fox]] x2, [[Raw Rabbit|Rabbit]]&lt;br /&gt;
| || 4 || 1 || ||  || ||  || || | 5% || 700%&lt;br /&gt;
|-&lt;br /&gt;
|[[Tame Game Liverwurst]]&lt;br /&gt;
|[[Raw Beef|Beef]], [[Raw Rabbit|Rabbit]]&lt;br /&gt;
| || 3 || || 4 || ||  || ||  || | 6% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonderful Wilderness Wurst]]&lt;br /&gt;
|[[Raw Venison|Venison]] x2, [[Raw Rabbit|Rabbit]] x2,&amp;lt;br&amp;gt;[[Raw Wild Pork|Wild Pork]] x2, [[Raw Bear|Bear]], [[Raw Fox|Fox]], [[Intestines]] x2&lt;br /&gt;
|  ||  || ||  || ||  || || 12 || | 20% || 1200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality== &lt;br /&gt;
&lt;br /&gt;
Quality of produced sausages is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;SausageQ = \frac{3\ *\ (\frac{avgMeatQ + avgIntestinesQ}{2}) +\ GrinderQ}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Dexterity]] and [[Cooking]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Knarr&amp;diff=39541</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Knarr&amp;diff=39541"/>
		<updated>2016-03-24T15:30:08Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: new recipe as of Mammoth patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Knarr.png&lt;br /&gt;
|xsize = 3.5&lt;br /&gt;
|ysize = 10.5&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[Requires::Rope]] x75, [[Requires::Cloth]] x50, [[Requires::Tarsticks]] x50, [[Requires::Bar of Common Metal]] x20, [[Requires::Bone Glue]] x20, [[Requires::Board]] x 200, [[Requires::Block of Wood]] x100&lt;br /&gt;
|repwith = ??&lt;br /&gt;
|lift = No&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Knarr}}&lt;br /&gt;
&lt;br /&gt;
The Knarr is a large transport ship, capable of carrying 10 people and 64 units of cargo, such as bodies or chests. It also has a 10x10 inventory space for individual items. The Knarr has a base speed of four (which is the same as the rowboat), which increases asymptotically toward 8 with increased quality.&lt;br /&gt;
&lt;br /&gt;
It has to be constructed in water. Only one person is required to operate it. Currently it can not be locked or otherwise protected against theft.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=47319 Added in update &amp;quot;My Horse is Amazing&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Roast_Mammoth&amp;diff=39540</id>
		<title>Roast Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Roast_Mammoth&amp;diff=39540"/>
		<updated>2016-03-24T15:24:03Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{Infobox metaobj |image      = File:Hafen-Roast_Mammoth.png |objectsreq = requires::Mammoth Meat |producedby = requires::Fire (lit) or requires::Fireplace (lit) |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Roast_Mammoth.png&lt;br /&gt;
|objectsreq = [[requires::Mammoth Meat]]&lt;br /&gt;
|producedby = [[requires::Fire]] (lit) or [[requires::Fireplace]] (lit)&lt;br /&gt;
|energy = 200&lt;br /&gt;
|hunger = 4&lt;br /&gt;
|str = 6.5&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 3.5&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{verify}} FEP&#039;s&lt;br /&gt;
&lt;br /&gt;
Eating a serving of roasted [[Mammoth]] fills 200% [[energy]] for 4% [[hunger]], and gives 6.5 [[Strength]] and 3.5 [[Constitution]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to lit a [[fire]] in order to roast meat.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|F}}ood &amp;gt; {{Key|R}}oast Meat&lt;br /&gt;
&lt;br /&gt;
The quality of the roasted meat depends on your [[Perception]] and [[Survival]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Roast_Mammoth.png&amp;diff=39539</id>
		<title>File:Roast Mammoth.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Roast_Mammoth.png&amp;diff=39539"/>
		<updated>2016-03-24T15:23:17Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth_Meat&amp;diff=39538</id>
		<title>Mammoth Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth_Meat&amp;diff=39538"/>
		<updated>2016-03-24T15:17:23Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{Infobox metaobj |image = File:Hafen-Mammoth_Meat.png |xsize = 1 |ysize = 1 |skillreq = None |objectsreq = requires::Mammoth |producedby = requires::Category:Sharp Tool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|image = File:Hafen-Mammoth_Meat.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Mammoth]]&lt;br /&gt;
|producedby = [[requires::Category:Sharp Tools|Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butcher a [[Mammoth]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
You need to lit a [[fire]] in order to roast meat.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|F}}ood &amp;gt; {{Key|R}}oast Meat&lt;br /&gt;
&lt;br /&gt;
The quality of the roasted meat depends on your [[Perception]] and [[Survival]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_Meat.png&amp;diff=39537</id>
		<title>File:Mammoth Meat.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_Meat.png&amp;diff=39537"/>
		<updated>2016-03-24T15:17:16Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ivory_Figurine&amp;diff=39536</id>
		<title>Ivory Figurine</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ivory_Figurine&amp;diff=39536"/>
		<updated>2016-03-24T15:12:38Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj | image = File:Hafen-Ivory_Figurine.png | xsize = 1 | ysize = 1 | skillreq   = ? | objectsreq = requires::Mammoth Tusk | lpgain       = 4000 | studytime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Ivory_Figurine.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = ?&lt;br /&gt;
| objectsreq = [[requires::Mammoth Tusk]]&lt;br /&gt;
| lpgain       = 4000&lt;br /&gt;
| studytime    = 9.00&lt;br /&gt;
| mentalweight = 25&lt;br /&gt;
| expdrain = 100&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|C$uriosities|?}}&lt;br /&gt;
&lt;br /&gt;
{{verify}} studytime&lt;br /&gt;
&lt;br /&gt;
An [[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by ?.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Ivory_Figurine.png&amp;diff=39535</id>
		<title>File:Ivory Figurine.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Ivory_Figurine.png&amp;diff=39535"/>
		<updated>2016-03-24T15:08:57Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth_Tusk&amp;diff=39534</id>
		<title>Mammoth Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth_Tusk&amp;diff=39534"/>
		<updated>2016-03-24T15:07:13Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj |image      = File:Hafen-Mammoth_Tusk.png |xsize      = 2 |ysize      = 3 |skillreq   = requires::Hunting |objectsreq = Dead requires::Mammoth }}  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Mammoth_Tusk.png&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 3&lt;br /&gt;
|skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = Dead [[requires::Mammoth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are collected from a dead and butchered [[Mammoth]]. They are used in crafting the [[Ivory Figurine]] curio.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Collect the bones of a butchered [[Mammoth]] corpse.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Equal to the mammoth, [[softcap]]ped by [[Survival]].&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_Tusk.png&amp;diff=39533</id>
		<title>File:Mammoth Tusk.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_Tusk.png&amp;diff=39533"/>
		<updated>2016-03-24T15:04:42Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Troll_Hide&amp;diff=39532</id>
		<title>Troll Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Troll_Hide&amp;diff=39532"/>
		<updated>2016-03-24T15:03:54Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Troll_Hide.png&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| objectsreq = [[requires::Fresh Troll Hide]]&lt;br /&gt;
| producedby = [[requires::Drying Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prepared Animal Hides]]&lt;br /&gt;
&lt;br /&gt;
The product after hanging a [[Fresh Troll Hide]] on a [[Drying Frame]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Dry the fresh hide of a [[Troll]] on a drying frame.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth_Hide&amp;diff=39531</id>
		<title>Mammoth Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth_Hide&amp;diff=39531"/>
		<updated>2016-03-24T15:03:25Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj | image      = File:Hafen-Mammoth_Hide.png | xsize      = 2 | ysize      = 2 | objectsreq = requires::Fresh Mammoth Hide | producedby = requires::Dryin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Mammoth_Hide.png&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| objectsreq = [[requires::Fresh Mammoth Hide]]&lt;br /&gt;
| producedby = [[requires::Drying Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prepared Animal Hides]]&lt;br /&gt;
&lt;br /&gt;
The product after hanging a [[Fresh Mammoth Hide]] on a [[Drying Frame]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Dry the fresh hide of a [[Mammoth]] on a drying frame.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_Hide.png&amp;diff=39530</id>
		<title>File:Mammoth Hide.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_Hide.png&amp;diff=39530"/>
		<updated>2016-03-24T15:03:20Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fresh_Mammoth_Hide&amp;diff=39529</id>
		<title>Fresh Mammoth Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fresh_Mammoth_Hide&amp;diff=39529"/>
		<updated>2016-03-24T15:01:44Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: Created page with &amp;quot;{{infobox metaobj |image      = File:Hafen-Fresh_Mammoth_Hide.png |xsize      = 2 |ysize      = 2 |skillreq = Hunting |objectsreq = Mammoth Corpse |p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Fresh_Mammoth_Hide.png&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq = [[Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Mammoth|Mammoth Corpse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hides]]&lt;br /&gt;
&lt;br /&gt;
The freshly cut hide from a [[Mammoth]]. Needs to be dried to be used for crafting or [[tanning]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{PAGENAME}}s are obtained by killing a [[Mammoth]] and skinning it while holding a sharp object such as a [[Stone Axe|stone axe]]. Each mammoth provides 4 hides.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The [[quality]] of a {{PAGENAME}} is affected by [[survival]] and the [[sharp tool]] quality (ie.: stone axe).&lt;br /&gt;
&lt;br /&gt;
If (ToolQ &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If (Survival &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool quality [[softcap]] is applied before the survival softcap.&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Fresh_Mammoth_Hide.png&amp;diff=39528</id>
		<title>File:Fresh Mammoth Hide.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Fresh_Mammoth_Hide.png&amp;diff=39528"/>
		<updated>2016-03-24T15:01:38Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39527</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=39527"/>
		<updated>2016-03-24T15:00:00Z</updated>

		<summary type="html">&lt;p&gt;Turtlesir: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox creature&lt;br /&gt;
|image    = File:Hafen-Mammoth.png&lt;br /&gt;
|location = &lt;br /&gt;
|avgLevel = &lt;br /&gt;
|hp       = 3200-4000 ?&lt;br /&gt;
|fhp   = 800 ?&lt;br /&gt;
|butcherQuality = &lt;br /&gt;
|loot     = [[Fresh Mammoth Hide]] x4, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x24, [[Mammoth Tusk]], [[Bone Material]] x16 {{verify}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Added in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48003&amp;amp;sid=f15484e13fbdbca49fb46bf2303c9288 &amp;quot;Mammoth&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Turtlesir</name></author>
	</entry>
</feed>