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	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-09T18:22:20Z</updated>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=122706</id>
		<title>Snekkja</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=122706"/>
		<updated>2026-06-08T13:51:04Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* General PvP safety */ typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 2.162&lt;br /&gt;
| yobst      = 5.796&lt;br /&gt;
| xinv       = 5&lt;br /&gt;
| yinv       = 5&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[Requires::Rope]] x8, [[requires::Bar of Hard Metal]], [[Requires::Tarsticks]] x10, [[Requires::Bone Glue]] x5, [[Requires::Board]] x60, [[Requires::Block of Wood]] x25&lt;br /&gt;
| repwith    = [[Tarsticks]]&lt;br /&gt;
|&lt;br /&gt;
| lockable=&lt;br /&gt;
| soak       = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Structures]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Ships &amp;amp; Boats|$Snekkja}}&lt;br /&gt;
&lt;br /&gt;
The Snekkja is a fast transport ship, capable of carrying 4 people and 16 units of cargo, such as bodies or chests. It also has a 5x5 inventory space for individual items. It is the current fastest watercraft on standard shallow and deep waters and in shallow and deep oceans, but the [[Knarr]] is faster on the High Seas. While boats will be destroyed near-instantly in High Seas, Snekkja is viable option for crossing a narrow sea between two continents.&lt;br /&gt;
&lt;br /&gt;
It has to be constructed in water, and must have a separately built [[Snekkja Sail]] equipped to it for it to function. Only one person is required to operate it. &lt;br /&gt;
&lt;br /&gt;
While Snekkja can have a [[Locks &amp;amp; Bolts|lock]] installed (see section below for finer details) cargo remains unsecured and is completely free for grabs when Snekkja is outside a [[Claim]].&lt;br /&gt;
&lt;br /&gt;
If damaged, [[Tarsticks]] can be used to repair a Snekkja., but &#039;&#039;&#039;you cannot perform the repair function while in [[Deep Water]], only in [[Shallow Water]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Snekkja is a small, oceangoing ship, capable of ferrying 4 people and 16 units of cargo. &amp;lt;s&amp;gt;The speed of the Snekkja increases with its quality.&amp;lt;/s&amp;gt; The Snekkja is faster than the Knarr on shallow and deep water. The Knarr is faster on the high seas. The Snekkja can be docked at a dock, much like the Knarr, and it can also be locked. The Snekkja does not, however, require siege machines to destroy.&amp;quot;&#039;&#039; ~jorb&lt;br /&gt;
&lt;br /&gt;
*Snekkja has higher base speed than [[Knarr]]. However Snekkja will be significantly slowed while sailing in High Seas.&lt;br /&gt;
&lt;br /&gt;
*Snekkja is the premier vessel of choice for voyages in rivers, lakes, and coastal seas. See [[Water Terrain]] for more details.&lt;br /&gt;
&lt;br /&gt;
*Snekkja is seaworthy enough to make a crossing between most neighboring continents, depending on the exact route. Stay near coasts as much as possible and minimize the distance you need to spend in High Seas. If you have access to a map of the continents, it should be easy to locate the narrowest channel.&lt;br /&gt;
&lt;br /&gt;
*Snekkja can be destroyed by hand or regular tools with enough [[Attributes#Strength|Strength]], so it is always recommended to park them within boundary of an active [[Personal Claim]] or [[Village Claim]] to deter [[Vandalism]] from other players.&lt;br /&gt;
&lt;br /&gt;
*Players can teleport themselves and their Snekkja back to a [[Ship Dock|Dock]] if they have one set for their ship.&lt;br /&gt;
&lt;br /&gt;
*When docked into claimed(?) [[Ship Dock]], Snekkja can &#039;&#039;&#039;not&#039;&#039;&#039; be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
==Lock==&lt;br /&gt;
&#039;&#039;&#039;Proceed with extreme caution as there is no way to remove a lock if you installed a wrong one.&#039;&#039;&#039; &amp;lt;small&amp;gt;This is only applicable to already attuned locks, that you do not have the master key for. Still, there have been multiple threads on forums about this happening, so here&#039;s this warning.&amp;lt;/small&amp;gt;&lt;br /&gt;
* See [[Locks &amp;amp; Bolts]] for detailed explanation of mechanics in question (if necessary.)&lt;br /&gt;
* Create attuned lock and store the master key for it in a safe location. &lt;br /&gt;
* Have attuned lock ready to install immediately after you finish the construction of the Snekkja. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anyone&#039;&#039;&#039; can operate Snekkja if it has no lock installed! &amp;lt;small&amp;gt;Note: this is no solution to create &amp;quot;public&amp;quot; ship as anyone is also free to install their own lock!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
* Create Slave Keys for people you want to be able to use the Snekkja. Avoid carrying said keys outside the safety of walls, if not necessary.&lt;br /&gt;
* if you don&#039;t already know &#039;&#039;&#039;exactly&#039;&#039;&#039; how the so-called advice &amp;quot;Drop key into water so you deny the attacker from stealing your ship&amp;quot; work, consider it a &#039;&#039;&#039;noob-trap&#039;&#039;&#039;.&lt;br /&gt;
* Pilot/helmsman &#039;&#039;&#039;instantly&#039;&#039;&#039; loses the ability to move the ship once they no longer hold the key.&lt;br /&gt;
* Since the patch &amp;quot;Fluid Incline&amp;quot; items stay on shallow water (they despawn after some time, like ground dropped items) (albeit the ship presumably blocks anyone from collecting the key from under it.)&lt;br /&gt;
* With a proper setup, a &amp;quot;Homing pigeon&amp;quot; can carry keys back to your base. See [[Birdhouse]].&lt;br /&gt;
*WIP: [[Glass Key]] interactions.&lt;br /&gt;
&lt;br /&gt;
==General PvP safety==&lt;br /&gt;
*Deep water can be more [[Asphyxiation|deadly]] than a battleaxe to the face.&lt;br /&gt;
*Snekkja is much faster than a dugout and significantly faster than a Rowboat. Escaping anyone using those should be very easy.&lt;br /&gt;
*Ships can turn/rotate instantly - a smaller watercraft does not have the advantage of being more maneuverable (aside from having a smaller hitbox.)&lt;br /&gt;
*Since w14, all ships of same type have the exact same speed, making chases skill-based. (Even with a small speed advantage, it was considered a &amp;quot;solved match-up&amp;quot; in favor of the faster ship.)&lt;br /&gt;
*While value of a Snekkja is subjective, they&#039;re considered rather cheap once [[Hard Metal]] becomes available en mass - excluding the quality factor.&lt;br /&gt;
*Stolen ship can have a rather limited practical value - presumably there&#039;s only one slave key for it, and previous owners can steal it back.&lt;br /&gt;
*If an attacker has sufficient [[Strength]] and prioritizes getting a kill, they might bash the Snekkja before &amp;quot;[[Hearth_Fire#Travel_to_your_Hearth_Fire|Travel to Hearth]]&amp;quot; kicks in.&lt;br /&gt;
*Factors above combined means you should mostly disregard the &amp;quot;tip&amp;quot; of &amp;quot;just drop the key in to the water, that way they can&#039;t steal your ship!&amp;quot;&lt;br /&gt;
*Circumstances, where you should try to swim away from an immobilized Snekkja, are quite rare. Swimming is generally so slow, that a hostile player can easily block a swimmer off from shallow water - even few tiles of Deep Water can be enough!&lt;br /&gt;
*Climbing into a hostile Snekkja leaves you, in many ways, at the mercy of its Helmsman - but even that is preferable to certain death of [[Drowning]].&lt;br /&gt;
&lt;br /&gt;
==Fast Travel==&lt;br /&gt;
&lt;br /&gt;
* If you get [[Hitpoints|Knocked Out]] by hostile players while at Snekkja&#039;s helm, &amp;quot;Travel to [[Hearth Fire]]&amp;quot; works normally, unless attackers manage to bash the ship before it can happen. You can also do it while conscious, but Snekkja will be left behind.&lt;br /&gt;
* If a Snekkja has been set up with &amp;quot;Home Dock&amp;quot; the helmsman can right click the Snekkja and select &amp;quot;Travel to Home Dock.&amp;quot; &amp;lt;s&amp;gt;This generally results in hefty amount of Travel Weariness and many players tend to have an alt do it since the cost is allowed to go over 100%&amp;lt;/s&amp;gt; This should&#039;ve been changed to static 0.1 point cost.&lt;br /&gt;
* &amp;quot;Travel to Home Dock&amp;quot; &#039;&#039;&#039;can&#039;&#039;&#039; be performed while in High Seas.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Starting in w14, ship quality increases the hitpoint pool, not speed. This is mostly relevant for travelling through High Seas.&lt;br /&gt;
* High Seas damage is a static/flat amount, not percentage-based, meaning a high quality Snekkja can endure longer oceanic voyages.&lt;br /&gt;
* [[Tarsticks]] always repair 40% of Snekkja&#039;s HP pool, meaning high quality Snekkja will have better &amp;quot;mileage&amp;quot; per unit of tar.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Snekkja can tow a dead [[whale]]?&lt;br /&gt;
* &amp;quot;Drop key into water so you deny the attacker from stealing your ship&amp;quot; -tip should be considered a &amp;quot;noob trap&amp;quot; if you don&#039;t know exactly what you&#039;re doing&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=122705</id>
		<title>Snekkja</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=122705"/>
		<updated>2026-06-08T10:38:34Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* General PvP safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 2.162&lt;br /&gt;
| yobst      = 5.796&lt;br /&gt;
| xinv       = 5&lt;br /&gt;
| yinv       = 5&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[Requires::Rope]] x8, [[requires::Bar of Hard Metal]], [[Requires::Tarsticks]] x10, [[Requires::Bone Glue]] x5, [[Requires::Board]] x60, [[Requires::Block of Wood]] x25&lt;br /&gt;
| repwith    = [[Tarsticks]]&lt;br /&gt;
|&lt;br /&gt;
| lockable=&lt;br /&gt;
| soak       = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Structures]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Ships &amp;amp; Boats|$Snekkja}}&lt;br /&gt;
&lt;br /&gt;
The Snekkja is a fast transport ship, capable of carrying 4 people and 16 units of cargo, such as bodies or chests. It also has a 5x5 inventory space for individual items. It is the current fastest watercraft on standard shallow and deep waters and in shallow and deep oceans, but the [[Knarr]] is faster on the High Seas. While boats will be destroyed near-instantly in High Seas, Snekkja is viable option for crossing a narrow sea between two continents.&lt;br /&gt;
&lt;br /&gt;
It has to be constructed in water, and must have a separately built [[Snekkja Sail]] equipped to it for it to function. Only one person is required to operate it. &lt;br /&gt;
&lt;br /&gt;
While Snekkja can have a [[Locks &amp;amp; Bolts|lock]] installed (see section below for finer details) cargo remains unsecured and is completely free for grabs when Snekkja is outside a [[Claim]].&lt;br /&gt;
&lt;br /&gt;
If damaged, [[Tarsticks]] can be used to repair a Snekkja., but &#039;&#039;&#039;you cannot perform the repair function while in [[Deep Water]], only in [[Shallow Water]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Snekkja is a small, oceangoing ship, capable of ferrying 4 people and 16 units of cargo. &amp;lt;s&amp;gt;The speed of the Snekkja increases with its quality.&amp;lt;/s&amp;gt; The Snekkja is faster than the Knarr on shallow and deep water. The Knarr is faster on the high seas. The Snekkja can be docked at a dock, much like the Knarr, and it can also be locked. The Snekkja does not, however, require siege machines to destroy.&amp;quot;&#039;&#039; ~jorb&lt;br /&gt;
&lt;br /&gt;
*Snekkja has higher base speed than [[Knarr]]. However Snekkja will be significantly slowed while sailing in High Seas.&lt;br /&gt;
&lt;br /&gt;
*Snekkja is the premier vessel of choice for voyages in rivers, lakes, and coastal seas. See [[Water Terrain]] for more details.&lt;br /&gt;
&lt;br /&gt;
*Snekkja is seaworthy enough to make a crossing between most neighboring continents, depending on the exact route. Stay near coasts as much as possible and minimize the distance you need to spend in High Seas. If you have access to a map of the continents, it should be easy to locate the narrowest channel.&lt;br /&gt;
&lt;br /&gt;
*Snekkja can be destroyed by hand or regular tools with enough [[Attributes#Strength|Strength]], so it is always recommended to park them within boundary of an active [[Personal Claim]] or [[Village Claim]] to deter [[Vandalism]] from other players.&lt;br /&gt;
&lt;br /&gt;
*Players can teleport themselves and their Snekkja back to a [[Ship Dock|Dock]] if they have one set for their ship.&lt;br /&gt;
&lt;br /&gt;
*When docked into claimed(?) [[Ship Dock]], Snekkja can &#039;&#039;&#039;not&#039;&#039;&#039; be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
==Lock==&lt;br /&gt;
&#039;&#039;&#039;Proceed with extreme caution as there is no way to remove a lock if you installed a wrong one.&#039;&#039;&#039; &amp;lt;small&amp;gt;This is only applicable to already attuned locks, that you do not have the master key for. Still, there have been multiple threads on forums about this happening, so here&#039;s this warning.&amp;lt;/small&amp;gt;&lt;br /&gt;
* See [[Locks &amp;amp; Bolts]] for detailed explanation of mechanics in question (if necessary.)&lt;br /&gt;
* Create attuned lock and store the master key for it in a safe location. &lt;br /&gt;
* Have attuned lock ready to install immediately after you finish the construction of the Snekkja. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anyone&#039;&#039;&#039; can operate Snekkja if it has no lock installed! &amp;lt;small&amp;gt;Note: this is no solution to create &amp;quot;public&amp;quot; ship as anyone is also free to install their own lock!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
* Create Slave Keys for people you want to be able to use the Snekkja. Avoid carrying said keys outside the safety of walls, if not necessary.&lt;br /&gt;
* if you don&#039;t already know &#039;&#039;&#039;exactly&#039;&#039;&#039; how the so-called advice &amp;quot;Drop key into water so you deny the attacker from stealing your ship&amp;quot; work, consider it a &#039;&#039;&#039;noob-trap&#039;&#039;&#039;.&lt;br /&gt;
* Pilot/helmsman &#039;&#039;&#039;instantly&#039;&#039;&#039; loses the ability to move the ship once they no longer hold the key.&lt;br /&gt;
* Since the patch &amp;quot;Fluid Incline&amp;quot; items stay on shallow water (they despawn after some time, like ground dropped items) (albeit the ship presumably blocks anyone from collecting the key from under it.)&lt;br /&gt;
* With a proper setup, a &amp;quot;Homing pigeon&amp;quot; can carry keys back to your base. See [[Birdhouse]].&lt;br /&gt;
*WIP: [[Glass Key]] interactions.&lt;br /&gt;
&lt;br /&gt;
==General PvP safety==&lt;br /&gt;
*Deep water can be more [[Asphyxiation|deadly]] than a battleaxe to the face.&lt;br /&gt;
*Snekkja is much faster than a dugout and significantly faster than a Rowboat. Escaping anyone using those should be very easy.&lt;br /&gt;
*Ships can turn/rotate instantly - a smaller watercraft does not have the advantage of being more maneuverable (aside form having s smaller hitbox.)&lt;br /&gt;
*Since w14, all ships of same type have the exact same speed, making chases skill-based. (Even with a small speed advantage, it was considered a &amp;quot;solved match-up&amp;quot; in favor of the faster ship.)&lt;br /&gt;
*While value of a Snekkja is subjective, they&#039;re considered rather cheap once [[Hard Metal]] becomes available en mass - excluding the quality factor.&lt;br /&gt;
*Stolen ship can have a rather limited practical value - presumably there&#039;s only one slave key for it, and previous owners can steal it back.&lt;br /&gt;
*If an attacker has sufficient [[Strength]] and prioritizes getting a kill, they might bash the Snekkja before &amp;quot;[[Hearth_Fire#Travel_to_your_Hearth_Fire|Travel to Hearth]]&amp;quot; kicks in.&lt;br /&gt;
*Factors above combined means you should mostly disregard the &amp;quot;tip&amp;quot; of &amp;quot;just drop the key in to the water, that way they can&#039;t steal your ship!&amp;quot;&lt;br /&gt;
*Circumstances, where you should try to swim away from an immobilized Snekkja, are quite rare. Swimming is generally so slow, that a hostile player can easily block a swimmer off from shallow water - even few tiles of Deep Water can be enough!&lt;br /&gt;
*Climbing into a hostile Snekkja leaves you, in many ways, at the mercy of its Helmsman - but even that is preferable to certain death of [[Drowning]].&lt;br /&gt;
&lt;br /&gt;
==Fast Travel==&lt;br /&gt;
&lt;br /&gt;
* If you get [[Hitpoints|Knocked Out]] by hostile players while at Snekkja&#039;s helm, &amp;quot;Travel to [[Hearth Fire]]&amp;quot; works normally, unless attackers manage to bash the ship before it can happen. You can also do it while conscious, but Snekkja will be left behind.&lt;br /&gt;
* If a Snekkja has been set up with &amp;quot;Home Dock&amp;quot; the helmsman can right click the Snekkja and select &amp;quot;Travel to Home Dock.&amp;quot; &amp;lt;s&amp;gt;This generally results in hefty amount of Travel Weariness and many players tend to have an alt do it since the cost is allowed to go over 100%&amp;lt;/s&amp;gt; This should&#039;ve been changed to static 0.1 point cost.&lt;br /&gt;
* &amp;quot;Travel to Home Dock&amp;quot; &#039;&#039;&#039;can&#039;&#039;&#039; be performed while in High Seas.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Starting in w14, ship quality increases the hitpoint pool, not speed. This is mostly relevant for travelling through High Seas.&lt;br /&gt;
* High Seas damage is a static/flat amount, not percentage-based, meaning a high quality Snekkja can endure longer oceanic voyages.&lt;br /&gt;
* [[Tarsticks]] always repair 40% of Snekkja&#039;s HP pool, meaning high quality Snekkja will have better &amp;quot;mileage&amp;quot; per unit of tar.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Snekkja can tow a dead [[whale]]?&lt;br /&gt;
* &amp;quot;Drop key into water so you deny the attacker from stealing your ship&amp;quot; -tip should be considered a &amp;quot;noob trap&amp;quot; if you don&#039;t know exactly what you&#039;re doing&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Clay&amp;diff=122676</id>
		<title>Cave Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Clay&amp;diff=122676"/>
		<updated>2026-06-03T08:23:40Z</updated>

		<summary type="html">&lt;p&gt;Vatas: Notes section add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]], [[requires::Pottery]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| terrain    = [[terrain::Cave]]&lt;br /&gt;
| specific   = Clay&lt;br /&gt;
|&lt;br /&gt;
| perexp     = 4000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clay]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is one of the variations of [[Clay]], which can be used to build structures and craft various items such as [[:Category:Pottery|Pottery]] or [[Brick]]s, is naturally green, and when it is Kilned, it makes green bricks and pottery.&lt;br /&gt;
&lt;br /&gt;
Due to its use in crafting [[Soap Clay]], it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
There is 2 options to gather {{PAGENAME}}:&lt;br /&gt;
*Can be found on cave terrain as forage with a quite rare spawn, and is seen more often and sometimes in groups of 2-8 in shallow water within caves.&lt;br /&gt;
*Can be found in green clay piles at caves, simple walk over the pile to scatter it and collect what hidden behind (piles not respawn like regular forage, they are objects created at world generation).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The quality of {{PAGENAME}} matters but even q1 cave clay is rather valuable, because of how much Soap Clay quality relies on Cauldron/Lye.&lt;br /&gt;
*Worst case scenario, it can be used to make [[Potter&#039;s Clay]] that is required for [[Minehole]]s past a certain depth.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forageable_Caveclay.png | Forageable cave clay.&lt;br /&gt;
Pile_Caveclay.jpg | Cave clay pile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silver_for_the_Ferryman&amp;diff=122675</id>
		<title>Silver for the Ferryman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silver_for_the_Ferryman&amp;diff=122675"/>
		<updated>2026-06-03T08:17:27Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How it works */ add &amp;quot;clarification&amp;quot; part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| ptext3     = The Ferryman&#039;s Silver saves you once from drowning. If you wear this ring when your character would drown, he will instead lose the ring, and be returned to the shore where he last stepped into the water.&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Jewelry]]&lt;br /&gt;
| objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::25%-40%]]&lt;br /&gt;
| egildatt   = [[egildatt::Intelligence]], [[egildatt::Lore]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 7L; 7R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelry|Silver for the Ferr$yman}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] enchanted with a spell that prevents the wearer from drowning. When swimming, the ring&#039;s magic knocks you out and teleports you to safety the moment your Stamina has reached 0% and you WOULD take an Asphyxiation damage tick, preventing the Asphyxiation damage while causing a Concussion. After teleporting you, the ring breaks. If wearing two ferryman rings, only one is broken. &lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
The place it tries to teleport you to is firstly &#039;&#039;&#039;the last piece of solid ground you stood on&#039;&#039;&#039;. However, if the ring doesn&#039;t know where that is (for example, if you entered the water via a boat instead of swimming, then leave the boat or get your boat smashed, the ring gets confused and doesn&#039;t know where to put you) the ring has a failsafe where it &#039;&#039;&#039;teleports you to your hearthfire&#039;&#039;&#039; instead. This effect will occur even if you&#039;re KOed and treading deep water and start drowning.&lt;br /&gt;
&lt;br /&gt;
Remarkably, &#039;&#039;&#039;&#039;&#039;the ring&#039;s teleport works in combat.&#039;&#039;&#039;&#039;&#039; Even if in combat and being struck, the ring will still teleport you to shore or your hearth, instantly breaking combat as well. This gives you the possibility of escaping combat by forcibly drowning yourself and teleporting away. If you want to force being teleported to your hearthfire, simply enter a boat and row into deep water, then exit the boat and drown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clarification:&#039;&#039;&#039; between KO and stamina running out, the attacker has a window of opportunity to simply loot off the ring(s)!&lt;br /&gt;
&lt;br /&gt;
== Escape Plan ==&lt;br /&gt;
If you wanted to build around this idea, you could carry a [[Coracle]] and ferryman ring equipped on you at all times. &lt;br /&gt;
&lt;br /&gt;
Should you suddenly find yourself in a situation you want to get out of, flee toward the nearest deep water source. &lt;br /&gt;
&lt;br /&gt;
Enter the coracle in shallow water, preferably with as little stamina as possible, then row to deep water, exit the coracle in the same direction you&#039;re rowing so that an attacker behind you gets stuck on your coracle, swim to your limits, and drown, teleporting you safely to your hearthfire with a minor concussion and all your belongings intact.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you have enough distance on your attacker, you could plow the ground with your hands right before entering your coracle to empty your stamina bar as much as possible.&lt;br /&gt;
&lt;br /&gt;
This plan is high-risk, high-reward. If your attacker is right on top of you, or worse has their own boat or coracle, it&#039;s possible they KO you while you&#039;re in deep water before you teleport, which will invariably spell your doom. But if you have enough distance, and sufficiently confuse your aggressor with your nonsensical actions, combat will instantly cease and you&#039;ll suddenly vanish before their eyes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* If you are KOed in a boat and the boat is smashed, as is often done by roaming sea bandits, the ring CAN save you even while you&#039;re KOed, but &#039;&#039;&#039;the attackers will almost surely steal the ring off of you&#039;&#039;&#039; before you drown, at which point the magic is broken and &#039;&#039;you will die.&#039;&#039;&lt;br /&gt;
* You cannot hold items on your cursor or equip/unequip items while swimming, so make sure the ring is equipped before entering the water. If you start swimming and the ring is not equipped, there is no way to equip it mid-swim.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122644</id>
		<title>Mallard Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122644"/>
		<updated>2026-05-24T11:01:34Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Catching */ copypaste the mallard hen improved version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a male duck. Its female counterpart is the [[Mallard Hen]]. Can be domesticated into [[Duck]]s.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
It can be necessary to catch Mallards alive, to complete a [[Credo]] or to acquire domesticated waterfowl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; as a quest objective means you need to grab a live one (from the wild, releasing already grabbed one won&#039;t work.) Fisherman and Hunter, very least, are relevant Credos.&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122643</id>
		<title>Mallard Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122643"/>
		<updated>2026-05-24T11:01:10Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Catching */ post-domestication clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a female duck. Its male counterpart is the [[Mallard Drake]]. Can be domesticated into [[Duck]]s.&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
It can be necessary to catch Mallards alive, to complete a [[Credo]] or to acquire domesticated waterfowl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; as a quest objective means you need to grab a live one (from the wild, releasing already grabbed one won&#039;t work.) Fisherman and Hunter, very least, are relevant Credos.&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122591</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122591"/>
		<updated>2026-05-16T08:11:28Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Patches: 2026 */ anvil hammer note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus | patch_remark = [[Anvil]] can now hold a hammer (a &#039;&#039;&#039;long&#039;&#039;&#039;-requested feature.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
}}{{#subobject:| patch_postid = 973354 | patch_date = 2026-05-02 | patch_title = Duckwall&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chasm_Conch&amp;diff=122465</id>
		<title>Chasm Conch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chasm_Conch&amp;diff=122465"/>
		<updated>2026-05-07T14:10:28Z</updated>

		<summary type="html">&lt;p&gt;Vatas: unconfirmed section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(10/11)-(-10/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(40/11)-(-40/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 100&lt;br /&gt;
|&lt;br /&gt;
| armor = 200&lt;br /&gt;
| hp    = 20000&lt;br /&gt;
| fhp   = Never&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Shard of Conch]] x16-26, [[Intestines]] x8, [[Entrails]] x20, [[Chasm Conch Meat]] x12, [[Horrid Love Dart]] x0-3, [[Grotesque Tumor]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Chasm Conch large endure snail lurking in [[Cave]]s. First creature with armor. Can&#039;t be lifted.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Passive until you aggro them. When aggroed hides in its conch and starts fighting only after recieving at least 40 000 armor damage. Can regen health slowly while huddled in its shell.&lt;br /&gt;
&lt;br /&gt;
During battle if it can&#039;t reach you, starts using [[Trunk Gunk]] - like a [[Mammoth]].&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:7&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Blood &amp;amp; Gore}} {{:Sudden Charge}} {{:Thunder Over}} {{:Bear Down}} {{:Dark Heart Move}} {{:Trunk Gunk}}&lt;br /&gt;
| {{:Bristle}} {{:Careful Approach}} {{:Rampant Rage}} {{:Unstoppable}} {{:Swift Evasion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Stronger than a bear, but very slow - about 2nd walking speed. Has a lot of armor (200/400), high piercing weapons (like [[Boar Spear]] or unarmed combat) are more effective than usual. It&#039;s a good idea to stack a lot IP and deal a lot of openings before it starts to fight back.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
[[File:Chasm Conch Alive.png|150px]] Alive Chasm Conch.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chasm Conch Dead.png|150px]] Dead Chasm Conch. Can be butсhered for [[Intestines]], [[Entrails]], [[Chasm Conch Meat]], [[Horrid Love Dart]] and [[Grotesque Tumor]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chasm Conch Butchered.png|150px]] Butсhered Chasm Conch. Can be chipped for [[Shard of Conch]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dead Chasm Conch can&#039;t be lifted.&lt;br /&gt;
*After butchering, conch can be chipped like usual boulder.&lt;br /&gt;
&lt;br /&gt;
==Unconfirmed==&lt;br /&gt;
&lt;br /&gt;
*Despawns when map is unloaded, like all creatures (with the exception of [[Troll]]s.)&lt;br /&gt;
*Can spawn at second cave layer (L2).&lt;br /&gt;
*Possibly more common the deeper you go.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Willow_Tree&amp;diff=122463</id>
		<title>Willow Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Willow_Tree&amp;diff=122463"/>
		<updated>2026-05-07T11:30:04Z</updated>

		<summary type="html">&lt;p&gt;Vatas: willow bark mention in main part of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Willow Catkin&lt;br /&gt;
| terrain    = [[Beech Grove]], [[Blue Sod]], [[Bounty Acre]], [[Cloud Range]], [[Deep Tangle]], [[Fen]], [[Flower Meadow]], [[Grass]], [[Green Brake]], [[Hard Steppe]], [[Highground]], [[Root Bosk]], [[Swamp]], [[Wald]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 8&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| barktype   = Willow Bark&lt;br /&gt;
| tfruit     = Willow Catkin&lt;br /&gt;
| tfruitqt   = 2&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 550 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 2&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Yields [[Willow Bark]] instead of generic/tough bark.&lt;br /&gt;
&lt;br /&gt;
When right-clicking a Willow Tree there is a chance to get the &amp;quot;&#039;&#039;By Weeping Willows&#039;&#039;&amp;quot; [[Experience Event]]. This event gives the hearthling 75 Experience Points.&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Willowdesk.png | A [[Study Desk]] made out of Willow Wood.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=V%C3%B6lva%27s_Wand&amp;diff=122444</id>
		<title>Völva&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=V%C3%B6lva%27s_Wand&amp;diff=122444"/>
		<updated>2026-05-05T18:06:45Z</updated>

		<summary type="html">&lt;p&gt;Vatas: reformat page layout, add a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 3&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Hearth Magic]], [[requires::Metal Working]]&lt;br /&gt;
| objectsreq   = [[requires::Bar of Cast Iron]] x3, [[requires::Bar of Bronze]], [[requires::A Beautiful Dream!]] x2&lt;br /&gt;
| producedby   = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 3000&lt;br /&gt;
| studytime    = 11:00&lt;br /&gt;
| mentalweight = 8&lt;br /&gt;
| expdrain     = 35&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
|&lt;br /&gt;
| slot         = 6L or 6R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|$Rite &amp;amp; Ritual|$Völva&#039;s Wand}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
*Can be equipped in the tool slot, purely cosmetic.&lt;br /&gt;
*Can also be stored in a tool belt. This might seem completely pointless, but a Völva&#039;s Wand is occasionally requested by distant questgivers for certain Credo quests, and since the wand is quite large, storing it in a belt slot is the most efficient way to transport it.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Bronze + _{q}Cast Iron+ _{q}Dream}{3} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength*Psyche *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
A Völva (pronounced vul-va) is a female shaman or seer in Germanic/Norse paganism, capable of telling fortunes or seeing the future. Perhaps the most recognizable Völva in folklore is [https://en.wikipedia.org/wiki/Freyja Freyja,] a goddess of love, beauty, fertility, sex, war, gold, and seiðr (magic for seeing and influencing the future). The word &amp;quot;Völva&amp;quot; literally means &amp;quot;wand carrier&amp;quot; or &amp;quot;staff bearer&amp;quot;, thus this item&#039;s name is technically &amp;quot;Wand Carrier&#039;s Wand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wand.png | A player with Volva&#039;s wand equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=V%C3%B6lva%27s_Wand&amp;diff=122434</id>
		<title>Völva&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=V%C3%B6lva%27s_Wand&amp;diff=122434"/>
		<updated>2026-05-04T11:17:23Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Gallery */ I guess you could store a Wand on your belt if you get a delivery quest and want to save on inventory space?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 3&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Hearth Magic]], [[requires::Metal Working]]&lt;br /&gt;
| objectsreq   = [[requires::Bar of Cast Iron]] x3, [[requires::Bar of Bronze]], [[requires::A Beautiful Dream!]] x2&lt;br /&gt;
| producedby   = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 3000&lt;br /&gt;
| studytime    = 11:00&lt;br /&gt;
| mentalweight = 8&lt;br /&gt;
| expdrain     = 35&lt;br /&gt;
| ccrafted     = yes&lt;br /&gt;
|&lt;br /&gt;
| slot         = 6L or 6R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|$Rite &amp;amp; Ritual|$Völva&#039;s Wand}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Bronze + _{q}Cast Iron+ _{q}Dream}{3} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength*Psyche *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
*Can be equipped in the tool slot, purely cosmetic.&lt;br /&gt;
*Can also be stored in a tool belt. Rather superfluous and unlikely to be of any real use.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
A Völva (pronounced vul-va) is a female shaman or seer in Germanic/Norse paganism, capable of telling fortunes or seeing the future. Perhaps the most recognizable Völva in folklore is [https://en.wikipedia.org/wiki/Freyja Freyja,] a goddess of love, beauty, fertility, sex, war, gold, and seiðr (magic for seeing and influencing the future). The word &amp;quot;Völva&amp;quot; literally means &amp;quot;wand carrier&amp;quot; or &amp;quot;staff bearer&amp;quot;, thus this item&#039;s name is technically &amp;quot;Wand Carrier&#039;s Wand&amp;quot;.&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wand.png | A player with Volva&#039;s wand equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Criminal_Acts&amp;diff=122433</id>
		<title>Criminal Acts</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Criminal_Acts&amp;diff=122433"/>
		<updated>2026-05-04T11:07:45Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Semantic pitfall */  typo fixes and a small rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|STUB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Information spread across multiple pages - see also: [[Scent]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Toggles|Toggle $Criminal Acts}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} refer to any action that your character will refuse to do unless &amp;quot;Criminal Acts&amp;quot; is toggled on, and the relevant [[Skills]] are learned. &lt;br /&gt;
&lt;br /&gt;
==Crimes==&lt;br /&gt;
When toggled on, and with the appropriate skills learned, the following actions are possible:&lt;br /&gt;
*[[Trespassing]] - The act of stepping on another character&#039;s claimed land.&lt;br /&gt;
&lt;br /&gt;
It is not trespassing if you tread on the land of someone who has made you a [[Kin]] and given you permission to do so. You will not be prompted - if criminal acts are off - to turn them on.&lt;br /&gt;
&lt;br /&gt;
*[[Vandalism]] - The act of destroying, or attempting to destroy, the claimed property of another character.&lt;br /&gt;
*[[Theft]] - The act of stealing, or attempting to steal, the claimed property of another character.&lt;br /&gt;
*[[Assault]] - Requires [[Rage]] - The act of attacking another character in any regards, except if that character is on your [[Personal Claim]] or [[Village Claim]].&lt;br /&gt;
*[[Battery]] - Requires [[Rage]] - The act of knocking another character unconscious, in any circumstance, except if that character is on your Personal Claim or Village Claim.&lt;br /&gt;
*[[Murder]] - The act of killing another character.&lt;br /&gt;
&lt;br /&gt;
All of these crimes will damage the player for 1 [[SHP]] per crime committed.&lt;br /&gt;
&lt;br /&gt;
==Punishment==&lt;br /&gt;
Each of these crimes, when committed, will leave a [[Scent]] which can either be used to track you, your hearthfire, or in the event of Theft, track the item that was stolen. While it is true that normally, the person the crime was committed against will normally be the one to do this, Rangers - players who track scents to punish the perpetrator - will often be the one who track crimes to their source. &lt;br /&gt;
&lt;br /&gt;
Alternatively, Scents of Vandalism, Battery, Theft and Murder can be used to craft [[Nidbane Fetter]]s, which summon [[Nidbane]]s to attack perpetrators of crimes. Nidbanes have stats that scale with the respective crime, with the strongest Nidbanes being driven by Murder. Nidbanes will attempt to kill the criminal used to summon them and take their [[Hearthling Skull]], denying their next character 10% of their ancestor&#039;s LP via burial.&lt;br /&gt;
&lt;br /&gt;
{{for|more information on tracking and scents|Scent}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;Toggle Criminal Acts&#039; is &amp;quot;all or nothing&amp;quot; - &#039;OFF&#039; position blocks you even from stepping inside a Private Claim area, while &#039;ON&#039; position removes all self-imposed limitations.&lt;br /&gt;
*Some actions require TCA to be turned on despite not leaving a Scent. These include &#039;picking up a Foraged item within a claim&#039; and &#039;interacting with a claimed quest giver&#039;. Latter in particular can be done even while Visitor status is active, and allows claiming Quest Givers while still leaving access to the public - or at least to anyone who is aware of this particular interaction.&lt;br /&gt;
&lt;br /&gt;
==Semantic pitfall==&lt;br /&gt;
There has been at least one case (likely more) where someone is told to &amp;quot;toggle criminal acts&amp;quot;, they insist they have and still are blocked from the action they are trying to do. When pressed further it turns out they only purchased the Crime skills, thinking that&#039;s what &amp;quot;toggle criminal acts&amp;quot; meant. By (the relevant) definition, toggle means &amp;quot;on/off switch&amp;quot; and you can&#039;t &amp;quot;un-buy&amp;quot; Crime skills. &lt;br /&gt;
&lt;br /&gt;
This kind of error is somewhat understandable in the context that a very large portion of the playerbase is ESL (English as Second Language, ie. not a native speaker.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Entrails&amp;diff=122380</id>
		<title>Entrails</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Entrails&amp;diff=122380"/>
		<updated>2026-04-27T06:17:31Z</updated>

		<summary type="html">&lt;p&gt;Vatas: how to use section with some elaboration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = None&amp;lt;br&amp;gt;(&#039;&#039;[[Hunting]]&#039;&#039;)&lt;br /&gt;
| objectsreq = [[requires::Sharp Tool]]&lt;br /&gt;
| producedby = Animal Corpses&lt;br /&gt;
| specific   = Bait&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Various innards from animals.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Entrails, like [[intestines]], are obtained by butchering large animals. They are also acquired from cleaning (gutting) small animal carcasses.&lt;br /&gt;
&lt;br /&gt;
The quality of entrails received is based on the level as well as the type of animal, the quantity is based solely on the type of animal. &amp;lt;!-- From lowest to highest are Aurochs/Mouflon, Fox, Boar, Deer, Bear. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early game, easy source of entrails are flocks of [[Chicken]]. They don&#039;t fight back, meaning that the hard part is finding them on grasslands of the Hearthland and chasing them down once they begin fleeing. Chickens also provide [[Feather]]s and [[Bone Material|Bones]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Entrails are mainly used in cooking, but there are few other types of crafted items as well.&lt;br /&gt;
&lt;br /&gt;
They can also be as bait for [[Bushcraft Fishingpole]].&lt;br /&gt;
&lt;br /&gt;
{{SharedData Quality BP}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122365</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122365"/>
		<updated>2026-04-26T07:06:49Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Patches: 2022 */ clarification on mound bed and winter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now negate winter&#039;s effects on crops by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122364</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=122364"/>
		<updated>2026-04-26T07:00:47Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Patches: 2026 */ add few remarks for major/requested developments that don&amp;#039;t necessarily have a dedicated page and/or are easier to miss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
:[//ringofbrodgar.com/index.php?title=Special%3APrefixIndex&amp;amp;prefix={{PAGENAMEE}} Sub-Pages]:{{arrow|R}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/doc|Doc/HowTo]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Graphics|GFX updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/User Interface|UI updates]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/Steam|Steam related stuff]] • &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Game Updates/bugged|Bugged ({{#ask:[[Patch changes/patch::Bugged]]|format=count}};{{#expr:{{#ask:[[Patch_pages::Bugged]]|format=count}}-1}})]]&amp;lt;!--&lt;br /&gt;
-- (-1) Some unresolved counting issue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Hafen related updates. See the [[Legacy:Game Updates]] page for past Legacy updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Total Patches: &amp;lt;b&amp;gt;{{#ask:[[patch_date::+]]|format=count}}&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2026|Patches: 2026]] ==&lt;br /&gt;
&amp;lt;!-- NOTES:&lt;br /&gt;
-- Patch_Date should be GMT/UTC time related. (forum defaults to &amp;quot;Central European Time&amp;quot;(CET) https://time.is/CET )&lt;br /&gt;
-- After saving some patch-data change, a browser page-cache-refresh is usually needed for it to show up. (its a SMW thing)&lt;br /&gt;
&lt;br /&gt;
}}{{#subobject:| patch_postid = xxxxxx | patch_date = 2026-xx-xx | patch_title = xxxxxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{  #subobject:| patch_postid = 968220 | patch_date = 2026-01-14 | patch_title = Grammophone Crane&lt;br /&gt;
}}{{#subobject:| patch_postid = 968752 | patch_date = 2026-01-22 | patch_title = Narwhal Study&lt;br /&gt;
}}{{#subobject:| patch_postid = 969085 | patch_date = 2026-01-29 | patch_title = Chessebell Poaching&lt;br /&gt;
}}{{#subobject:| patch_postid = 969527 | patch_date = 2026-02-05 | patch_title = Grand Pickle Brain | patch_remark = Unique tileset &amp;quot;Acre Clay Field&amp;quot;, no longer has to use the same tileset as &amp;quot;Dirt&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 969915 | patch_date = 2026-02-11 | patch_title = Polar Crocus&lt;br /&gt;
}}{{#subobject:| patch_postid = 970286 | patch_date = 2026-02-19 | patch_title = Fine Produce&lt;br /&gt;
}}{{#subobject:| patch_postid = 970576 | patch_date = 2026-02-26 | patch_title = Thatched Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 970945 | patch_date = 2026-03-05 | patch_title = Melon Support&lt;br /&gt;
}}{{#subobject:| patch_postid = 971471 | patch_date = 2026-03-12 | patch_title = Radish Butchery | patch_remark = Added: mass butchery command. Reworked: Fisherman Credo quests.&lt;br /&gt;
}}{{#subobject:| patch_postid = 972193 | patch_date = 2026-03-27 | patch_title = Monumental Tunnel&lt;br /&gt;
}}{{#subobject:| patch_postid = 972399 | patch_date = 2026-04-02 | patch_title = Onion Marker&lt;br /&gt;
}}{{#subobject:| patch_postid = 972898 | patch_date = 2026-04-16 | patch_title = Reinforced Map&lt;br /&gt;
}}{{#subobject:| patch_postid = 973129 | patch_date = 2026-04-23 | patch_title = Coq au Arch&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2026}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2025|Patches: 2025]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 955422 | patch_date = 2025-01-31 | patch_title = Listed Wound&lt;br /&gt;
}}{{#subobject:| patch_postid = 957693 | patch_date = 2025-02-28 | patch_title = Attribute Dream&lt;br /&gt;
}}{{#subobject:| patch_postid = 958504 | patch_date = 2025-04-07 | patch_title = Dormant Doe&lt;br /&gt;
}}{{#subobject:| patch_postid = 959565 | patch_date = 2025-06-21 | patch_title = Surveyor&#039;s Delight&lt;br /&gt;
}}{{#subobject:| patch_postid = 964214 | patch_date = 2025-12-05 | patch_title = World 16.1 | patch_remark = Start world 16.1.&lt;br /&gt;
}}{{#subobject:| patch_postid = 965402 | patch_date = 2025-12-14 | patch_title = Silken Sled | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 966058 | patch_date = 2025-12-21 | patch_title = Sled Yule | patch_remark = &amp;lt;s&amp;gt;16.1 world only.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}{{Patches per year table|2025}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2024|Patches: 2024]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 932593 | patch_date = 2024-01-22 | patch_title = Milling Water&lt;br /&gt;
}}{{#subobject:| patch_postid = 933296 | patch_date = 2024-02-11 | patch_title = Buzzcut Board&lt;br /&gt;
}}{{#subobject:| patch_postid = 933986 | patch_date = 2024-03-15 | patch_title = Pickling Brine&lt;br /&gt;
}}{{#subobject:| patch_postid = 935473 | patch_date = 2024-05-27 | patch_title = Color Wheel&lt;br /&gt;
}}{{#subobject:| patch_postid = 938576 | patch_date = 2024-09-12 | patch_title = Colorful Carpet&lt;br /&gt;
}}{{#subobject:| patch_postid = 945449 | patch_date = 2024-11-01 | patch_title = World 16 | patch_remark = Placeholder. (see [[#Other Development Posts]] for related forum posts.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 946773 | patch_date = 2024-11-07 | patch_title = Stonedolly &amp;amp; Cornpouch&lt;br /&gt;
}}{{#subobject:| patch_postid = 948379 | patch_date = 2024-11-16 | patch_title = Leaning Tooltip&lt;br /&gt;
}}{{#subobject:| patch_postid = 949456 | patch_date = 2024-11-24 | patch_title = Swinish Alchemy&lt;br /&gt;
}}{{#subobject:| patch_postid = 950158 | patch_date = 2024-11-30 | patch_title = Tansy Ridge&lt;br /&gt;
}}{{#subobject:| patch_postid = 951011 | patch_date = 2024-12-06 | patch_title = Casket Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 952073 | patch_date = 2024-12-17 | patch_title = Duckbilled Leg of Table&lt;br /&gt;
}}{{#subobject:| patch_postid = 952637 | patch_date = 2024-12-12 | patch_title = Yule Rat&lt;br /&gt;
}}{{Patches per year table|2024}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2023|Patches: 2023]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 916350 | patch_date = 2023-01-17 | patch_title = Pocket Bundle&lt;br /&gt;
}}{{#subobject:| patch_postid = 917728 | patch_date = 2023-03-07 | patch_title = Stack of Stacks | patch_remark = Bundles =&amp;gt; Stacks, [//www.havenandhearth.com/forum/viewtopic.php?p=918445#p918445 +Addition]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 919420 | patch_date = 2023-05-11 | patch_title = Foxhole Foxtrot&lt;br /&gt;
}}{{#subobject:| patch_postid = 919682 | patch_date = 2023-05-28 | patch_title = Realm of Toads&lt;br /&gt;
}}{{#subobject:| patch_postid = 919875 | patch_date = 2023-06-06 | patch_title = Lupine Labyrinth&lt;br /&gt;
}}{{#subobject:| patch_postid = 920069 | patch_date = 2023-06-22 | patch_title = Loose Velvet&lt;br /&gt;
}}{{#subobject:| patch_postid = 923510 | patch_date = 2023-10-13 | patch_title = World 15 | patch_remark = Start world W15, Related: [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635 Prelude: World 15])&lt;br /&gt;
}}{{#subobject:| patch_postid = 924750 | patch_date = 2023-10-22 | patch_title = Stacks of Shrimp&lt;br /&gt;
}}{{#subobject:| patch_postid = 925804 | patch_date = 2023-10-30 | patch_title = Crafting Cartographer&lt;br /&gt;
}}{{#subobject:| patch_postid = 927163 | patch_date = 2023-11-14 | patch_title = Bullfinch Falls&lt;br /&gt;
}}{{#subobject:| patch_postid = 928187 | patch_date = 2023-11-26 | patch_title = Misty Badger | patch_remark = Fixes &amp;quot;Hungercide&amp;quot;.&lt;br /&gt;
}}{{#subobject:| patch_postid = 929424 | patch_date = 2023-12-10 | patch_title = Wormhole Claim | patch_remark = &amp;quot;You can no longer study &amp;quot;[[Bond of Blood &amp;amp; Soil]]&amp;quot;s to gain control over [[Personal Claim|private claims]].&amp;quot; (New transfer method.)&lt;br /&gt;
}}{{#subobject:| patch_postid = 930408 | patch_date = 2023-12-21 | patch_title = Rednosed Yule&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2023}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2022|Patches: 2022]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 894880 | patch_date = 2022-01-16 | patch_title = Rotating Wolfdog&lt;br /&gt;
}}{{#subobject:| patch_postid = 895223 | patch_date = 2022-01-23 | patch_title = Raft Notified | patch_remark = Default client now supports audio notifications. Custom sound files can be easily added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 895976 | patch_date = 2022-02-13 | patch_title = Whirling Radii&lt;br /&gt;
}}{{#subobject:| patch_postid = 897649 | patch_date = 2022-03-20 | patch_title = Bull Ram&lt;br /&gt;
}}{{#subobject:| patch_postid = 900540 | patch_date = 2022-04-24 | patch_title = Sturdy Prayer&lt;br /&gt;
}}{{#subobject:| patch_postid = 901786 | patch_date = 2022-05-15 | patch_title = Grub-Grub&lt;br /&gt;
}}{{#subobject:| patch_postid = 902391 | patch_date = 2022-06-05 | patch_title = Tough Jugs&lt;br /&gt;
}}{{#subobject:| patch_postid = 902806 | patch_date = 2022-06-19 | patch_title = Guided Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 903345 | patch_date = 2022-07-10 | patch_title = Mulch Embankment&lt;br /&gt;
}}{{#subobject:| patch_postid = 905564 | patch_date = 2022-08-12 | patch_title = World 14 | patch_remark = Start world 14. [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=73070 Hotfix: Mine Pyres]&amp;lt;!--added here for now--&amp;gt;&lt;br /&gt;
}}{{#subobject:| patch_postid = 906490 | patch_date = 2022-08-17 | patch_title = Camping Shovel&lt;br /&gt;
}}{{#subobject:| patch_postid = 907897 | patch_date = 2022-08-26 | patch_title = Whitemetal Rain&lt;br /&gt;
}}{{#subobject:| patch_postid = 909109 | patch_date = 2022-09-04 | patch_title = Rainy Sponge&lt;br /&gt;
}}{{#subobject:| patch_postid = 910197 | patch_date = 2022-09-11 | patch_title = Liberty Shrimp | patch_remark = &amp;quot;Palisades will now never cascade from unclaimed land to claimed land.&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 911028 | patch_date = 2022-09-18 | patch_title = Juniper Buoy | patch_remark =  Can now effectively build a Village banner on water.&lt;br /&gt;
}}{{#subobject:| patch_postid = 911264 | patch_date = 2022-09-20 | patch_title = Winter Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 912183 | patch_date = 2022-10-02 | patch_title = Burying Roe&lt;br /&gt;
}}{{#subobject:| patch_postid = 912720 | patch_date = 2022-10-09 | patch_title = Champignon Cave&lt;br /&gt;
}}{{#subobject:| patch_postid = 913166 | patch_date = 2022-10-16 | patch_title = Darkwood Gilding&lt;br /&gt;
}}{{#subobject:| patch_postid = 913729 | patch_date = 2022-10-23 | patch_title = Strange Crown&lt;br /&gt;
}}{{#subobject:| patch_postid = 914069 | patch_date = 2022-10-30 | patch_title = Lights in the Dark | patch_remark = New zoned lighting.&lt;br /&gt;
}}{{#subobject:| patch_postid = 914294 | patch_date = 2022-11-04 | patch_title = Hat Placement&lt;br /&gt;
}}{{#subobject:| patch_postid = 914680 | patch_date = 2022-11-13 | patch_title = Summer Mound | patch_remark = Can now effectively delete winter by building [[Mound Bed]]s.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915019 | patch_date = 2022-11-23 | patch_title = Planting Roster&lt;br /&gt;
}}{{#subobject:| patch_postid = 915285 | patch_date = 2022-11-30 | patch_title = Fluid Incline | patch_remark = Dropped items, &#039;&#039;&#039;including keys&#039;&#039;&#039;, now remain in &#039;&#039;&#039;shallow&#039;&#039;&#039; water and can be picked up again.&lt;br /&gt;
}}{{#subobject:| patch_postid = 915763 | patch_date = 2022-12-18 | patch_title = Merry Hives&lt;br /&gt;
}}{{Patches per year table|2022}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2021|Patches: 2021]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 870538 | patch_date = 2021-01-10 | patch_title = Onion &amp;amp; Bacon&lt;br /&gt;
}}{{#subobject:| patch_postid = 870858 | patch_date = 2021-01-17 | patch_title = Wind in the Willows&lt;br /&gt;
}}{{#subobject:| patch_postid = 871122 | patch_date = 2021-01-24 | patch_title = Smoked Hedgedog&lt;br /&gt;
}}{{#subobject:| patch_postid = 871433 | patch_date = 2021-01-31 | patch_title = Roe, Roe, Roe yer Boat&lt;br /&gt;
}}{{#subobject:| patch_postid = 872208 | patch_date = 2021-02-21 | patch_title = Mushroom Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 872508 | patch_date = 2021-02-28 | patch_title = Seaworthy Movement&lt;br /&gt;
}}{{#subobject:| patch_postid = 872713 | patch_date = 2021-03-05 | patch_title = Ghost Apple Gelatin&lt;br /&gt;
}}{{#subobject:| patch_postid = 875621 | patch_date = 2021-04-02 | patch_title = World 13 | patch_remark = Start world 13.&lt;br /&gt;
}}{{#subobject:| patch_postid = 877560 | patch_date = 2021-04-11 | patch_title = Colorful Crucible | patch_remark = &#039;&#039;&amp;quot;You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 878788 | patch_date = 2021-04-18 | patch_title = Provincial Oven | patch_remark = &#039;&#039;&amp;quot;Dugout&amp;quot;s and &amp;quot;Coracle&amp;quot;s may now traverse swamp biomes.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 880227 | patch_date = 2021-04-25 | patch_title = Fishing for Finery | patch_remark = [[Fishline]]s. &lt;br /&gt;
}}{{#subobject:| patch_postid = 881346 | patch_date = 2021-05-02 | patch_title = Pelican Pool | patch_remark = Global pools have been &amp;quot;reworked&amp;quot; and this seemed to fix most complaints. &lt;br /&gt;
}}{{#subobject:| patch_postid = 882237 | patch_date = 2021-05-09 | patch_title = Stuffed Fireplace&lt;br /&gt;
}}{{#subobject:| patch_postid = 883237 | patch_date = 2021-05-16 | patch_title = Bumble Pyre | patch_remark = See [[Bough Pyre]] and [[Coade Clay]].&lt;br /&gt;
}}{{#subobject:| patch_postid = 883953 | patch_date = 2021-05-23 | patch_title = Tar Plow&lt;br /&gt;
}}{{#subobject:| patch_postid = 885267 | patch_date = 2021-06-06 | patch_title = Oyster Meteor&lt;br /&gt;
}}{{#subobject:| patch_postid = 885668 | patch_date = 2021-06-13 | patch_title = Possessed Purse&lt;br /&gt;
}}{{#subobject:| patch_postid = 885917 | patch_date = 2021-06-19 | patch_title = Still Brandy&lt;br /&gt;
}}{{#subobject:| patch_postid = 887108 | patch_date = 2021-07-18 | patch_title = Well Planted Calvados&lt;br /&gt;
}}{{#subobject:| patch_postid = 887295 | patch_date = 2021-07-25 | patch_title = Roe Stuffed Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 887546 | patch_date = 2021-08-01 | patch_title = Strawberry Turpentine | patch_remark = &#039;&#039;&amp;quot;Pick Axe&amp;quot; can now be used as a weapon, counting as an edged weapon to use axe-style attacks like &amp;quot;Chop&amp;quot;.&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 887975 | patch_date = 2021-08-08 | patch_title = Rocking Lemon&lt;br /&gt;
}}{{#subobject:| patch_postid = 888338 | patch_date = 2021-08-15 | patch_title = Incorrupt Rabbit | patch_remark = (&amp;lt;i&amp;gt;last (semi)regular-timed patch&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 888856 | patch_date = 2021-09-05 | patch_title = Raw Trucker&lt;br /&gt;
}}{{#subobject:| patch_postid = 889269 | patch_date = 2021-09-23 | patch_title = Hungry Hat&lt;br /&gt;
}}{{#subobject:| patch_postid = 889977 | patch_date = 2021-10-17 | patch_title = Ancestral Ropewalk&lt;br /&gt;
}}{{#subobject:| patch_postid = 890204 | patch_date = 2021-10-21 | patch_title = Harvest Skis | patch_remark = [[Scythe]]s now harvest 2x3 tiles in front of the character per swipe.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890477 | patch_date = 2021-10-28 | patch_title = Yesteryear&#039;s Patch | patch_remark = Big Crops, and trees &amp;amp; bushes in winter &amp;amp; spring patch.&lt;br /&gt;
}}{{#subobject:| patch_postid = 890747 | patch_date = 2021-11-07 | patch_title = Iced Bait | patch_remark = &#039;&#039;&amp;quot;Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default.&amp;quot;&#039;&#039; &lt;br /&gt;
}}{{#subobject:| patch_postid = 891155 | patch_date = 2021-11-14 | patch_title = Starboard Bough | patch_remark = &#039;&#039;&amp;quot;Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.&amp;quot;&#039;&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 891503 | patch_date = 2021-11-21 | patch_title = Spy-with-Eye | patch_remark = [[Scrying Ball|Scrying]] system added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 892482 | patch_date = 2021-12-05 | patch_title = Charter Shoo | patch_remark = Charter Stone re-added.&lt;br /&gt;
}}{{#subobject:| patch_postid = 893210 | patch_date = 2021-12-19 | patch_title = Merry Igloo!&lt;br /&gt;
}}{{Patches per year table|2021}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2020|Patches: 2020]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 845178 | patch_date = 2020-01-12 | patch_title = Spring Cleaning&lt;br /&gt;
}}{{#subobject:| patch_postid = 845611 | patch_date = 2020-01-19 | patch_title = A Fistful of Love&lt;br /&gt;
}}{{#subobject:| patch_postid = 846298 | patch_date = 2020-02-02 | patch_title = An Arrow to the Knee&lt;br /&gt;
}}{{#subobject:| patch_postid = 846676 | patch_date = 2020-02-09 | patch_title = Minor Fixes&lt;br /&gt;
}}{{#subobject:| patch_postid = 849042 | patch_date = 2020-03-04 | patch_title = Twilight of World 11&lt;br /&gt;
}}{{#subobject:| patch_postid = 849392 | patch_date = 2020-03-06 | patch_title = World 12 | patch_remark = Start world 12.&lt;br /&gt;
}}{{#subobject:| patch_postid = 850496 | patch_date = 2020-03-11 | patch_title = Searching for Action&lt;br /&gt;
}}{{#subobject:| patch_postid = 852672 | patch_date = 2020-03-22 | patch_title = Frozen Mushroom&lt;br /&gt;
}}{{#subobject:| patch_postid = 853890 | patch_date = 2020-03-29 | patch_title = Dressed in Ermine&lt;br /&gt;
}}{{#subobject:| patch_postid = 855061 | patch_date = 2020-04-05 | patch_title = Tough Cordage&lt;br /&gt;
}}{{#subobject:| patch_postid = 857035 | patch_date = 2020-04-12 | patch_title = Bound in Checkers&lt;br /&gt;
}}{{#subobject:| patch_postid = 858196 | patch_date = 2020-04-19 | patch_title = Mine Jesus&lt;br /&gt;
}}{{#subobject:| patch_postid = 858973 | patch_date = 2020-04-26 | patch_title = Garden Bell | patch_remark = Naval combat tweak: no attacking outside a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 859700 | patch_date = 2020-05-03 | patch_title = Smoked &#039;Shroom | patch_remark = Naval combat tweak: driver, and only the driver, can hit outside from a Ship.&lt;br /&gt;
}}{{#subobject:| patch_postid = 860349 | patch_date = 2020-05-10 | patch_title = Smoked Zebra&lt;br /&gt;
}}{{#subobject:| patch_postid = 860906 | patch_date = 2020-05-17 | patch_title = Creel Quern&lt;br /&gt;
}}{{#subobject:| patch_postid = 861722 | patch_date = 2020-05-28 | patch_title = Render Dock&lt;br /&gt;
}}{{#subobject:| patch_postid = 862926 | patch_date = 2020-06-27 | patch_title = Smoked Help&lt;br /&gt;
}}{{#subobject:| patch_postid = 863184 | patch_date = 2020-07-04 | patch_title = Olive Pigment&lt;br /&gt;
}}{{#subobject:| patch_postid = 863474 | patch_date = 2020-07-11 | patch_title = Sails Furled&lt;br /&gt;
}}{{#subobject:| patch_postid = 863801 | patch_date = 2020-07-19 | patch_title = Pink Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 863973 | patch_date = 2020-07-22 | patch_title = Creamy Crop Circle&lt;br /&gt;
}}{{#subobject:| patch_postid = 864337 | patch_date = 2020-07-31 | patch_title = Alchemical Adventures&lt;br /&gt;
}}{{#subobject:| patch_postid = 864925 | patch_date = 2020-08-16 | patch_title = Through a Glass Darkly&lt;br /&gt;
}}{{#subobject:| patch_postid = 865197 | patch_date = 2020-08-23 | patch_title = Beehive Fields Forever&lt;br /&gt;
}}{{#subobject:| patch_postid = 865496 | patch_date = 2020-08-30 | patch_title = Circle the Wagon&lt;br /&gt;
}}{{#subobject:| patch_postid = 865746 | patch_date = 2020-09-06 | patch_title = Pigeon Rock&lt;br /&gt;
}}{{#subobject:| patch_postid = 866111 | patch_date = 2020-09-20 | patch_title = Homing Dove&lt;br /&gt;
}}{{#subobject:| patch_postid = 866707 | patch_date = 2020-10-11 | patch_title = UI Scaling&lt;br /&gt;
}}{{#subobject:| patch_postid = 867208 | patch_date = 2020-10-18 | patch_title = Setting Icons&lt;br /&gt;
}}{{#subobject:| patch_postid = 867888 | patch_date = 2020-11-01 | patch_title = Map Rework&lt;br /&gt;
}}{{#subobject:| patch_postid = 868183 | patch_date = 2020-11-08 | patch_title = Off Grid | patch_remark = Long overdue &#039;other player minimap indicator&#039; + &#039;ground-grid&#039; support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 868558 | patch_date = 2020-11-16 | patch_title = Twinkle-Twinkle&lt;br /&gt;
}}{{#subobject:| patch_postid = 869036 | patch_date = 2020-11-29 | patch_title = Cattle Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 869413 | patch_date = 2020-12-06 | patch_title = Upon Further Inspection&lt;br /&gt;
}}{{#subobject:| patch_postid = 869606 | patch_date = 2020-12-13 | patch_title = Chicken Run&lt;br /&gt;
}}{{#subobject:| patch_postid = 869886 | patch_date = 2020-12-20 | patch_title = Merry Gingerbread!&lt;br /&gt;
}}{{Patches per year table|2020}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2019|Patches: 2019]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 801010 | patch_date = 2019-02-01 | patch_title = World 11 | patch_remark = Start world 11.&lt;br /&gt;
}}{{#subobject:| patch_postid = 802611 | patch_date = 2019-02-05 | patch_title = Smoking Mollusk&lt;br /&gt;
}}{{#subobject:| patch_postid = 806812 | patch_date = 2019-02-12 | patch_title = Pushing Millet&lt;br /&gt;
}}{{#subobject:| patch_postid = 810251 | patch_date = 2019-02-19 | patch_title = Jelly Kebab&lt;br /&gt;
}}{{#subobject:| patch_postid = 814334 | patch_date = 2019-02-28 | patch_title = Flag on the Moonmoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 816111 | patch_date = 2019-03-05 | patch_title = Sandy Scrimshaw&lt;br /&gt;
}}{{#subobject:| patch_postid = 818148 | patch_date = 2019-03-12 | patch_title = Stony Bird&#039;s Nest&lt;br /&gt;
}}{{#subobject:| patch_postid = 821265 | patch_date = 2019-03-21 | patch_title = Rhyme of the Ancient Seamark | patch_remark = ([[#Other_Posts | New launcher, replacing JNLP]])&lt;br /&gt;
}}{{#subobject:| patch_postid = 822880 | patch_date = 2019-03-27 | patch_title = Loving Lobster&lt;br /&gt;
}}{{#subobject:| patch_postid = 824522 | patch_date = 2019-04-03 | patch_title = Siege Chess&lt;br /&gt;
}}{{#subobject:| patch_postid = 825948 | patch_date = 2019-04-10 | patch_title = Studded Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 827789 | patch_date = 2019-04-18 | patch_title = Bog Turtle Boogaloo&lt;br /&gt;
}}{{#subobject:| patch_postid = 829108 | patch_date = 2019-04-25 | patch_title = Mead &amp;amp;amp; Cider&lt;br /&gt;
}}{{#subobject:| patch_postid = 830092 | patch_date = 2019-05-04 | patch_title = Cigar Box&lt;br /&gt;
}}{{#subobject:| patch_postid = 830671 | patch_date = 2019-05-08 | patch_title = Perry Flotsam&lt;br /&gt;
}}{{#subobject:| patch_postid = 833180 | patch_date = 2019-05-31 | patch_title = Beating Chest Totem&lt;br /&gt;
}}{{#subobject:| patch_postid = 833736 | patch_date = 2019-06-04 | patch_title = Rat Fries&lt;br /&gt;
}}{{#subobject:| patch_postid = 834652 | patch_date = 2019-06-15 | patch_title = Ceiling Pear&lt;br /&gt;
}}{{#subobject:| patch_postid = 835223 | patch_date = 2019-06-27 | patch_title = Butchered Bollocks&lt;br /&gt;
}}{{#subobject:| patch_postid = 835980 | patch_date = 2019-07-10 | patch_title = Stalking Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 836890 | patch_date = 2019-07-17 | patch_title = Indicator Thyme&lt;br /&gt;
}}{{#subobject:| patch_postid = 837328 | patch_date = 2019-07-25 | patch_title = Fealty Fountain&lt;br /&gt;
}}{{#subobject:| patch_postid = 837747 | patch_date = 2019-07-31 | patch_title = Wandering Chevon&lt;br /&gt;
}}{{#subobject:| patch_postid = 838119 | patch_date = 2019-08-08 | patch_title = Basket Pointer | patch_remark = Claim permission hiccup: [//www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=66223 forum topic]&lt;br /&gt;
}}{{#subobject:| patch_postid = 838895 | patch_date = 2019-08-21 | patch_title = Season&#039;s Greetings | patch_remark = New: Seasons.&lt;br /&gt;
}}{{#subobject:| patch_postid = 839333 | patch_date = 2019-08-28 | patch_title = Fall Time Frolicking&lt;br /&gt;
}}{{#subobject:| patch_postid = 839685 | patch_date = 2019-09-04 | patch_title = Kicksleddin&#039; on Thin Ice&lt;br /&gt;
}}{{#subobject:| patch_postid = 840336 | patch_date = 2019-09-12 | patch_title = Spring Chicken&lt;br /&gt;
}}{{#subobject:| patch_postid = 840954 | patch_date = 2019-09-27 | patch_title = Key Knarr Combat | patch_remark = New: Arbitrary keybinding support.&lt;br /&gt;
}}{{#subobject:| patch_postid = 841227 | patch_date = 2019-10-02 | patch_title = Snekkja | patch_remark = (new combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841556 | patch_date = 2019-10-10 | patch_title = Nothing but Testing | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 841787 | patch_date = 2019-10-16 | patch_title = Glimmer Thatch | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842007 | patch_date = 2019-10-24 | patch_title = Hit Sting | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842214 | patch_date = 2019-10-31 | patch_title = Shieldswipe | patch_remark = (mainly combat-test server update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842493 | patch_date = 2019-11-07 | patch_title = A Low Blow | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842737 | patch_date = 2019-11-14 | patch_title = Patriotic Takedown | patch_remark = (combat-test server only update)&lt;br /&gt;
}}{{#subobject:| patch_postid = 842984 | patch_date = 2019-11-21 | patch_title = Grandee&#039;s Horse&lt;br /&gt;
}}{{#subobject:| patch_postid = 843715 | patch_date = 2019-12-11 | patch_title = Feasting Leonardo&lt;br /&gt;
}}{{#subobject:| patch_postid = 844182 | patch_date = 2019-12-21 | patch_title = Orca Christmas&lt;br /&gt;
}}{{Patches per year table|2019}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2018|Patches: 2018]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 762526 | patch_date = 2018-01-11 | patch_title = Potter&#039;s Ribeye&lt;br /&gt;
}}{{#subobject:| patch_postid = 763553 | patch_date = 2018-01-18 | patch_title = Rasta Centipede&lt;br /&gt;
}}{{#subobject:| patch_postid = 764397 | patch_date = 2018-01-25 | patch_title = Cheesy Coracle&lt;br /&gt;
}}{{#subobject:| patch_postid = 765398 | patch_date = 2018-01-31 | patch_title = Navy Seals&lt;br /&gt;
}}{{#subobject:| patch_postid = 767109 | patch_date = 2018-02-08 | patch_title = Phrygian Barrel Basket&lt;br /&gt;
}}{{#subobject:| patch_postid = 768294 | patch_date = 2018-02-15 | patch_title = Valentine&#039;s Firefly&lt;br /&gt;
}}{{#subobject:| patch_postid = 769356 | patch_date = 2018-02-22 | patch_title = Wildgoat Turnip&lt;br /&gt;
}}{{#subobject:| patch_postid = 770382 | patch_date = 2018-03-01 | patch_title = Goat Sap&lt;br /&gt;
}}{{#subobject:| patch_postid = 771407 | patch_date = 2018-03-07 | patch_title = Fighting Quail | patch_remark = (&amp;lt;del&amp;gt;Combat Changes&amp;lt;/del&amp;gt;, Reverted)&lt;br /&gt;
}}{{#subobject:| patch_postid = 772440 | patch_date = 2018-03-12 | patch_title = Combat Revert&lt;br /&gt;
}}{{#subobject:| patch_postid = 772817 | patch_date = 2018-03-15 | patch_title = Leek Whistle&lt;br /&gt;
}}{{#subobject:| patch_postid = 773885 | patch_date = 2018-03-22 | patch_title = Mexican Eagle&lt;br /&gt;
}}{{#subobject:| patch_postid = 774709 | patch_date = 2018-03-28 | patch_title = Sheared Standeeaster&lt;br /&gt;
}}{{#subobject:| patch_postid = 775557 | patch_date = 2018-04-04 | patch_title = Bandy Rudolf&lt;br /&gt;
}}{{#subobject:| patch_postid = 775978 | patch_date = 2018-04-11 | patch_title = Wood Grease&lt;br /&gt;
}}{{#subobject:| patch_postid = 776476 | patch_date = 2018-04-18 | patch_title = A Bat out of Hell&lt;br /&gt;
}}{{#subobject:| patch_postid = 776874 | patch_date = 2018-04-23 | patch_title = Parka Blewit&lt;br /&gt;
}}{{#subobject:| patch_postid = 777613 | patch_date = 2018-05-02 | patch_title = Hookah Vines&lt;br /&gt;
}}{{#subobject:| patch_postid = 778060 | patch_date = 2018-05-07 | patch_title = Pearl Slime&lt;br /&gt;
}}{{#subobject:| patch_postid = 778527 | patch_date = 2018-05-14 | patch_title = A Beesting Easely&lt;br /&gt;
}}{{#subobject:| patch_postid = 779068 | patch_date = 2018-05-21 | patch_title = Cabinet Swarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 779795 | patch_date = 2018-05-29 | patch_title = Post Rose&lt;br /&gt;
}}{{#subobject:| patch_postid = 780617 | patch_date = 2018-06-05 | patch_title = Mercury Bones&lt;br /&gt;
}}{{#subobject:| patch_postid = 781230 | patch_date = 2018-06-13 | patch_title = Ranger&#039;s Honey&lt;br /&gt;
}}{{#subobject:| patch_postid = 781759 | patch_date = 2018-06-18 | patch_title = Bony Antvatar&lt;br /&gt;
}}{{#subobject:| patch_postid = 782260 | patch_date = 2018-06-25 | patch_title = Boneyard Lantern&lt;br /&gt;
}}{{#subobject:| patch_postid = 782690 | patch_date = 2018-07-02 | patch_title = Display Tumor&lt;br /&gt;
}}{{#subobject:| patch_postid = 783118 | patch_date = 2018-07-09 | patch_title = Lantern Footstool&lt;br /&gt;
}}{{#subobject:| patch_postid = 783587 | patch_date = 2018-07-17 | patch_title = Oak Apple Gold&lt;br /&gt;
}}{{#subobject:| patch_postid = 783975 | patch_date = 2018-07-23 | patch_title = Magnifying Cook&lt;br /&gt;
}}{{#subobject:| patch_postid = 784647 | patch_date = 2018-07-30 | patch_title = Locked Bollock&lt;br /&gt;
}}{{#subobject:| patch_postid = 785455 | patch_date = 2018-08-14 | patch_title = Truffle Snout&lt;br /&gt;
}}{{#subobject:| patch_postid = 786086 | patch_date = 2018-08-20 | patch_title = Wish upon a Star&lt;br /&gt;
}}{{#subobject:| patch_postid = 786814 | patch_date = 2018-08-27 | patch_title = Searchin&#039; Angler&lt;br /&gt;
}}{{#subobject:| patch_postid = 787336 | patch_date = 2018-09-03 | patch_title = Fish in Murky Waters&lt;br /&gt;
}}{{#subobject:| patch_postid = 787680 | patch_date = 2018-09-10 | patch_title = Louse Bites&lt;br /&gt;
}}{{#subobject:| patch_postid = 788062 | patch_date = 2018-09-17 | patch_title = Dynamic Cow&lt;br /&gt;
}}{{#subobject:| patch_postid = 788695 | patch_date = 2018-09-25 | patch_title = Fruitless Conch&lt;br /&gt;
}}{{#subobject:| patch_postid = 789201 | patch_date = 2018-10-01 | patch_title = Petrified Reindeer&lt;br /&gt;
}}{{#subobject:| patch_postid = 789973 | patch_date = 2018-10-10 | patch_title = Moths in the Dill&lt;br /&gt;
}}{{#subobject:| patch_postid = 790456 | patch_date = 2018-10-18 | patch_title = Seated in Valhalla&lt;br /&gt;
}}{{#subobject:| patch_postid = 791250 | patch_date = 2018-10-26 | patch_title = Frog Scholar&lt;br /&gt;
}}{{#subobject:| patch_postid = 791549 | patch_date = 2018-10-29 | patch_title = Apiary Cupcake&lt;br /&gt;
}}{{#subobject:| patch_postid = 792110 | patch_date = 2018-11-05 | patch_title = Dressing Beeswarm&lt;br /&gt;
}}{{#subobject:| patch_postid = 793014 | patch_date = 2018-11-15 | patch_title = Blazing Trellis&lt;br /&gt;
}}{{#subobject:| patch_postid = 793447 | patch_date = 2018-11-24 | patch_title = Fishy Owl&lt;br /&gt;
}}{{#subobject:| patch_postid = 793655 | patch_date = 2018-11-27 | patch_title = Grid Strider&lt;br /&gt;
}}{{#subobject:| patch_postid = 794514 | patch_date = 2018-12-14 | patch_title = Christmas Antwolf&lt;br /&gt;
}}{{Patches per year table|2018}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2017|Patches: 2017]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 700991 | patch_date = 2017-01-07 | patch_title = World 10 | patch_remark = Start world 10.&lt;br /&gt;
}}{{#subobject:| patch_postid = 703725 | patch_date = 2017-01-12 | patch_title = I am the Walrus&lt;br /&gt;
}}{{#subobject:| patch_postid = 707410 | patch_date = 2017-01-19 | patch_title = Swan Fishing&lt;br /&gt;
}}{{#subobject:| patch_postid = 710482 | patch_date = 2017-01-26 | patch_title = Bench Crab&lt;br /&gt;
}}{{#subobject:| patch_postid = 713804 | patch_date = 2017-02-01 | patch_title = Wolverine Instructions&lt;br /&gt;
}}{{#subobject:| patch_postid = 719746 | patch_date = 2017-02-16 | patch_title = Whack-a-Mole&lt;br /&gt;
}}{{#subobject:| patch_postid = 722170 | patch_date = 2017-02-22 | patch_title = Blessings of a Fair Realm&lt;br /&gt;
}}{{#subobject:| patch_postid = 724547 | patch_date = 2017-03-02 | patch_title = Bring out yer Dead&lt;br /&gt;
}}{{#subobject:| patch_postid = 726232 | patch_date = 2017-03-08 | patch_title = Another Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 733288 | patch_date = 2017-04-04 | patch_title = Picking a Fight&lt;br /&gt;
}}{{#subobject:| patch_postid = 734101 | patch_date = 2017-04-11 | patch_title = Beavertopia&lt;br /&gt;
}}{{#subobject:| patch_postid = 735097 | patch_date = 2017-04-19 | patch_title = Frolick in the Camomile&lt;br /&gt;
}}{{#subobject:| patch_postid = 736080 | patch_date = 2017-04-26 | patch_title = Runs Like Wind&lt;br /&gt;
}}{{#subobject:| patch_postid = 737787 | patch_date = 2017-05-10 | patch_title = Pushing Arrangements&lt;br /&gt;
}}{{#subobject:| patch_postid = 739255 | patch_date = 2017-05-24 | patch_title = Fat Bubble Adders&lt;br /&gt;
}}{{#subobject:| patch_postid = 740550 | patch_date = 2017-06-07 | patch_title = Kelp in the Wardrobe&lt;br /&gt;
}}{{#subobject:| patch_postid = 742708 | patch_date = 2017-06-28 | patch_title = Winged Mannequin&lt;br /&gt;
}}{{#subobject:| patch_postid = 743545 | patch_date = 2017-07-05 | patch_title = Granary Window&lt;br /&gt;
}}{{#subobject:| patch_postid = 744796 | patch_date = 2017-07-19 | patch_title = Ghost Sombrero&lt;br /&gt;
}}{{#subobject:| patch_postid = 746168 | patch_date = 2017-08-01 | patch_title = Credobility&lt;br /&gt;
}}{{#subobject:| patch_postid = 746925 | patch_date = 2017-08-09 | patch_title = Mystic Farmer&lt;br /&gt;
}}{{#subobject:| patch_postid = 747493 | patch_date = 2017-08-16 | patch_title = Grasshopper Previews&lt;br /&gt;
}}{{#subobject:| patch_postid = 748297 | patch_date = 2017-08-23 | patch_title = Etch-a-Sketch&lt;br /&gt;
}}{{#subobject:| patch_postid = 748927 | patch_date = 2017-08-30 | patch_title = Opium Nomad&lt;br /&gt;
}}{{#subobject:| patch_postid = 749973 | patch_date = 2017-09-13 | patch_title = Heart on Fire&lt;br /&gt;
}}{{#subobject:| patch_postid = 750382 | patch_date = 2017-09-20 | patch_title = Oozing Hot Wings&lt;br /&gt;
}}{{#subobject:| patch_postid = 751102 | patch_date = 2017-09-27 | patch_title = Exquisite Moodog&lt;br /&gt;
}}{{#subobject:| patch_postid = 751880 | patch_date = 2017-10-05 | patch_title = Gemology&lt;br /&gt;
}}{{#subobject:| patch_postid = 752828 | patch_date = 2017-10-11 | patch_title = Garden Glyph&lt;br /&gt;
}}{{#subobject:| patch_postid = 753506 | patch_date = 2017-10-18 | patch_title = Blubber Chest&lt;br /&gt;
}}{{#subobject:| patch_postid = 754267 | patch_date = 2017-10-25 | patch_title = Smithy Butterfly&lt;br /&gt;
}}{{#subobject:| patch_postid = 755729 | patch_date = 2017-11-09 | patch_title = Boring Wormhole&lt;br /&gt;
}}{{#subobject:| patch_postid = 756385 | patch_date = 2017-11-15 | patch_title = Two Birds With One Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 757044 | patch_date = 2017-11-23 | patch_title = In Otter News&lt;br /&gt;
}}{{#subobject:| patch_postid = 757895 | patch_date = 2017-11-29 | patch_title = Bull Lizard&lt;br /&gt;
}}{{#subobject:| patch_postid = 758941 | patch_date = 2017-12-07 | patch_title = Princess Thraxyr&#039;s Endless Levee of Dreams | patch_remark =First time a [[Dungeon]] was added to the game.&lt;br /&gt;
}}{{#subobject:| patch_postid = 759754 | patch_date = 2017-12-13 | patch_title = Flagging Butcher&lt;br /&gt;
}}{{#subobject:| patch_postid = 760437 | patch_date = 2017-12-20 | patch_title = Silent Night&lt;br /&gt;
}}{{Patches per year table|2017}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2016|Patches: 2016]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 600656 | patch_date = 2016-01-04 | patch_title = Fun Allowed&lt;br /&gt;
}}{{#subobject:| patch_postid = 601102 | patch_date = 2016-01-07 | patch_title = A Touch of Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 601965 | patch_date = 2016-01-13 | patch_title = A Touch of Vengeance&lt;br /&gt;
}}{{#subobject:| patch_postid = 603032 | patch_date = 2016-01-19 | patch_title = The Danger Zone&lt;br /&gt;
}}{{#subobject:| patch_postid = 604298 | patch_date = 2016-01-26 | patch_title = Death&lt;br /&gt;
}}{{#subobject:| patch_postid = 604884 | patch_date = 2016-01-27 | patch_title = Slingshot&lt;br /&gt;
}}{{#subobject:| patch_postid = 610880 | patch_date = 2016-02-18 | patch_title = World 9 | patch_remark = Start world 9.&lt;br /&gt;
}}{{#subobject:| patch_postid = 612934 | patch_date = 2016-02-23 | patch_title = Riff-Rafts&lt;br /&gt;
}}{{#subobject:| patch_postid = 613880 | patch_date = 2016-02-25 | patch_title = Mandrake Weather&lt;br /&gt;
}}{{#subobject:| patch_postid = 616910 | patch_date = 2016-03-02 | patch_title = My Horse is Amazing&lt;br /&gt;
}}{{#subobject:| patch_postid = 620286 | patch_date = 2016-03-10 | patch_title = Colorful Troll&lt;br /&gt;
}}{{#subobject:| patch_postid = 622997 | patch_date = 2016-03-15 | patch_title = Convenient Salve&lt;br /&gt;
}}{{#subobject:| patch_postid = 626139 | patch_date = 2016-03-24 | patch_title = Mammoth&lt;br /&gt;
}}{{#subobject:| patch_postid = 629364 | patch_date = 2016-03-30 | patch_title = Burning Harmonica&lt;br /&gt;
}}{{#subobject:| patch_postid = 632310 | patch_date = 2016-04-06 | patch_title = Catapult Metallic&lt;br /&gt;
}}{{#subobject:| patch_postid = 634340 | patch_date = 2016-04-12 | patch_title = Grade-A Milk&lt;br /&gt;
}}{{#subobject:| patch_postid = 636712 | patch_date = 2016-04-19 | patch_title = Rekt!-ing Ball&lt;br /&gt;
}}{{#subobject:| patch_postid = 639752 | patch_date = 2016-04-26 | patch_title = This Little Light O&#039; Mine&lt;br /&gt;
}}{{#subobject:| patch_postid = 641931 | patch_date = 2016-05-03 | patch_title = My Kind of Patch&lt;br /&gt;
}}{{#subobject:| patch_postid = 644547 | patch_date = 2016-05-10 | patch_title = Inbetween&lt;br /&gt;
}}{{#subobject:| patch_postid = 646088 | patch_date = 2016-05-17 | patch_title = Sonic Youth&lt;br /&gt;
}}{{#subobject:| patch_postid = 650702 | patch_date = 2016-06-07 | patch_title = Approaches to Combat&lt;br /&gt;
}}{{#subobject:| patch_postid = 652408 | patch_date = 2016-06-14 | patch_title = Approaches to Combat pt. II&lt;br /&gt;
}}{{#subobject:| patch_postid = 653712 | patch_date = 2016-06-20 | patch_title = Bagpipe Brawl&lt;br /&gt;
}}{{#subobject:| patch_postid = 655750 | patch_date = 2016-06-28 | patch_title = Loose Ends&lt;br /&gt;
}}{{#subobject:| patch_postid = 662715 | patch_date = 2016-07-27 | patch_title = My Log has Something to Tell You&lt;br /&gt;
}}{{#subobject:| patch_postid = 665863 | patch_date = 2016-08-10 | patch_title = Breath of Air&lt;br /&gt;
}}{{#subobject:| patch_postid = 668507 | patch_date = 2016-08-24 | patch_title = Thy Kingdom Come&lt;br /&gt;
}}{{#subobject:| patch_postid = 669865 | patch_date = 2016-08-30 | patch_title = King&#039;s Bounty&lt;br /&gt;
}}{{#subobject:| patch_postid = 673607 | patch_date = 2016-09-21 | patch_title = Bumfights&lt;br /&gt;
}}{{#subobject:| patch_postid = 675191 | patch_date = 2016-09-27 | patch_title = Dust &amp;amp;amp; Mud&lt;br /&gt;
}}{{#subobject:| patch_postid = 677159 | patch_date = 2016-10-05 | patch_title = Market Garden&lt;br /&gt;
}}{{#subobject:| patch_postid = 679152 | patch_date = 2016-10-12 | patch_title = Traveling Circus&lt;br /&gt;
}}{{#subobject:| patch_postid = 682705 | patch_date = 2016-10-26 | patch_title = Map Rabbit&lt;br /&gt;
}}{{#subobject:| patch_postid = 684380 | patch_date = 2016-11-01 | patch_title = A Taste of Wheel | patch_remark =Introduced &amp;quot;Food Input Types&amp;quot;&lt;br /&gt;
}}{{#subobject:| patch_postid = 686083 | patch_date = 2016-11-09 | patch_title = Red Wheat&lt;br /&gt;
}}{{#subobject:| patch_postid = 689956 | patch_date = 2016-11-30 | patch_title = Milling Time&lt;br /&gt;
}}{{#subobject:| patch_postid = 693143 | patch_date = 2016-12-14 | patch_title = Hairy Mallard&lt;br /&gt;
}}{{#subobject:| patch_postid = 694340 | patch_date = 2016-12-20 | patch_title = Merry Christmas!&lt;br /&gt;
}}&lt;br /&gt;
{{Patches per year table|2016}}&lt;br /&gt;
&lt;br /&gt;
== [[Game_Updates/Changes/2015|Patches: 2015]] ==&lt;br /&gt;
{{  #subobject:| patch_postid = 528201 | patch_date = 2015-08-28 | patch_title = A Far Green Country | patch_remark = Start world 8.&lt;br /&gt;
}}{{#subobject:| patch_postid = 537646 | patch_date = 2015-09-01 | patch_title = A Sound Badgering&lt;br /&gt;
}}{{#subobject:| patch_postid = 540866 | patch_date = 2015-09-03 | patch_title = Without Batting an Eye&lt;br /&gt;
}}{{#subobject:| patch_postid = 548061 | patch_date = 2015-09-08 | patch_title = Leeching Dry&lt;br /&gt;
}}{{#subobject:| patch_postid = 550264 | patch_date = 2015-09-10 | patch_title = Rollin&#039;-rollin&#039;-rollin&#039;&lt;br /&gt;
}}{{#subobject:| patch_postid = 554477 | patch_date = 2015-09-15 | patch_title = Paving the Way&lt;br /&gt;
}}{{#subobject:| patch_postid = 556536 | patch_date = 2015-09-17 | patch_title = Spit&#039;n&#039;Polish&lt;br /&gt;
}}{{#subobject:| patch_postid = 561194 | patch_date = 2015-09-22 | patch_title = Musical Qualities&lt;br /&gt;
}}{{#subobject:| patch_postid = 562841 | patch_date = 2015-09-24 | patch_title = Steady Drumbeat of Progress&lt;br /&gt;
}}{{#subobject:| patch_postid = 569163 | patch_date = 2015-10-02 | patch_title = Valhalla Rising&lt;br /&gt;
}}{{#subobject:| patch_postid = 571113 | patch_date = 2015-10-06 | patch_title = Bugskatchewan&lt;br /&gt;
}}{{#subobject:| patch_postid = 572311 | patch_date = 2015-10-08 | patch_title = A Few Little Things&lt;br /&gt;
}}{{#subobject:| patch_postid = 574705 | patch_date = 2015-10-13 | patch_title = Bugapalooza&lt;br /&gt;
}}{{#subobject:| patch_postid = 575573 | patch_date = 2015-10-15 | patch_title = Lucid Lynx&lt;br /&gt;
}}{{#subobject:| patch_postid = 577504 | patch_date = 2015-10-20 | patch_title = Lettuce Imagine&lt;br /&gt;
}}{{#subobject:| patch_postid = 580228 | patch_date = 2015-10-27 | patch_title = Coat of Many Colors&lt;br /&gt;
}}{{#subobject:| patch_postid = 581333 | patch_date = 2015-10-29 | patch_title = Samhain&lt;br /&gt;
}}{{#subobject:| patch_postid = 583096 | patch_date = 2015-11-03 | patch_title = Leniency Central&lt;br /&gt;
}}{{#subobject:| patch_postid = 583829 | patch_date = 2015-11-05 | patch_title = Cuck-Hombre&lt;br /&gt;
}}{{#subobject:| patch_postid = 586368 | patch_date = 2015-11-10 | patch_title = Le Petit Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 587191 | patch_date = 2015-11-12 | patch_title = Castles in the Sand&lt;br /&gt;
}}{{#subobject:| patch_postid = 589325 | patch_date = 2015-11-17 | patch_title = Dem Feels&lt;br /&gt;
}}{{#subobject:| patch_postid = 590205 | patch_date = 2015-11-19 | patch_title = A Touch of Fix&lt;br /&gt;
}}{{#subobject:| patch_postid = 591685 | patch_date = 2015-11-24 | patch_title = Le Happy Merchant&lt;br /&gt;
}}{{#subobject:| patch_postid = 592294 | patch_date = 2015-11-26 | patch_title = Dubloons&lt;br /&gt;
}}{{#subobject:| patch_postid = 593530 | patch_date = 2015-12-01 | patch_title = Apperances of Fix | patch_remark = (&amp;lt;i&amp;gt;bad spelling included&amp;lt;/i&amp;gt;)&lt;br /&gt;
}}{{#subobject:| patch_postid = 594157 | patch_date = 2015-12-03 | patch_title = Leather Feather&lt;br /&gt;
}}{{#subobject:| patch_postid = 596061 | patch_date = 2015-12-09 | patch_title = Animash&lt;br /&gt;
}}{{#subobject:| patch_postid = 597721 | patch_date = 2015-12-17 | patch_title = Seasons Greetings&lt;br /&gt;
}}{{Patches per year table|2015}}&lt;br /&gt;
&lt;br /&gt;
== Other Development Posts ==&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family:Courier New; font-size:1.0em; line-height:1.0; white-space:nowrap;&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;color:MidnightBlue;&amp;quot; | H&amp;amp;H forum other &amp;quot;Game Development&amp;quot; postings&lt;br /&gt;
 !  Date || Title&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2025&amp;lt;/b&amp;gt;-11-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=79655#p961479  Prelude: World 16.1]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76519#p944053  Prelude: World 16] (&#039;&#039;+video&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76310#p939531  Game Development: Haven &amp;amp; Hearth on Steam] (&#039;&#039;Part &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;/2: Superseded&#039;&#039;)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-09-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76322#p939975  Game Development: World 16, with Steam] (Part &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;/2, Planned for Nov 01, 2024)&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2024&amp;lt;/b&amp;gt;-11-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=76565#p945449  Game Development: World 16]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2023&amp;lt;/b&amp;gt;-09-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=74635#p921849   Prelude: World 15]   (World 15 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2023-10-13 || [//www.havenandhearth.com/forum/viewtopic.php??f=39&amp;amp;t=74737#p923510  Game Development: World 15]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2022&amp;lt;/b&amp;gt;-07-29 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72745#p904024   Prelude: World 14]   (World 14 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2022-08-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=72864#p905564  Game Development: World 14]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2021&amp;lt;/b&amp;gt;-03-21 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=69935#p873505   Prelude: World 13]   (World 13 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-02 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70116#p875621   Game Development: World 13]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2021-04-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=70509#p879184   Thingwalls Explained]   (info by Jorb)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2020&amp;lt;/b&amp;gt;-02-23 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67175#p847255   Prelude: World 12]   (World 12 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2020-03-06 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=67317#p849392   Game Development: World 12]&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2019&amp;lt;/b&amp;gt;-01-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62781#p796311   Prelude: World 11]   (World 11 announcement, +video)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-01-30 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967#p799543   Prelude, pt. II: World 11 Changelog]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-02-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=63024#p801010   Game Development: World 11]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-12 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=64628#p818105   New launcher, replacing JNLP]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-03-19 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=64805#p820418   New Siege Implementation: Siege Claims]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2019-09-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=66395#p840061   Food &amp;amp; Level Scaling Rework] (Whaddayathinkabout...)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2018&amp;lt;/b&amp;gt;-01-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=59589&amp;amp;p=761610   New Year: 2018 -- Loose Roadmap!]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2018-12-01 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62563&amp;amp;p=793961   Headsup: Change to movement implementation]   (carrying stuff while mounted.)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2017&amp;lt;/b&amp;gt;-01-07 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52822#p700991   Game Development: World 10]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-03-31 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=56910&amp;amp;p=732713   Boats of Skye]   (April 1st)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2017-05-09 || [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=57359&amp;amp;p=737662   Client performance rant]   (Loftar on client performance)&lt;br /&gt;
{{Wtable blank separation row|em=0.5}}&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;b&amp;gt;2016&amp;lt;/b&amp;gt;-02-04 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46591#p606136   Prelude]   (World 9 announcement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796#p610226   Prelude pt. II]   (World 9 patch notes)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-02-18 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46816#p610880   Game Development: World 9]&lt;br /&gt;
 |-&lt;br /&gt;
 | 2016-12-28 || [//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=52550&amp;amp;p=695611   Prelude: Happy New World!]   (&#039;&#039;World-10&#039;&#039;)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stack&amp;diff=122361</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stack&amp;diff=122361"/>
		<updated>2026-04-25T12:20:03Z</updated>

		<summary type="html">&lt;p&gt;Vatas: I&amp;#039;m pretty sure Jorb has used &amp;quot;heap&amp;quot; in patch notes recently, something like &amp;quot;increased heap size of X from n to N&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GM|inline=|$Adventure|$Toggles|Toggle $Automatic Item Stacking}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Data:Stacks|Stacks data input-page]]{{arrow|R}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All stackable items can be made to auto-stack, or not, by toggling the related option in the Toggles menu. (&#039;&#039;when normally acquiring items, or when transferred from stockpile&#039;&#039;)&lt;br /&gt;
*Odd/Annoying stack behaviors:&lt;br /&gt;
** 1 item stacks. Generated when crafting or sowing(not seeds) stuff from stacks. (&#039;&#039;Deemed intentional/workaround&#039;&#039;).&lt;br /&gt;
&amp;lt;!-- ** When area-sowing stuff from stacks (like carrots). The sowing stops when a single non-stacked item is encountered. --&amp;gt;&lt;br /&gt;
** Although a stack can (now) be used to create/initiate a stockpile. A cursor hold stack can only be added to existing stockpiles one item at a time. (&#039;&#039;General default behavior applied to manual stack transferring. ie: no exception in relation to when this don&#039;t matters&#039;&#039;)&lt;br /&gt;
* When auto stacking is OFF. Mass transferring items from player inventory (&#039;&#039;not scroll transfer&#039;&#039;), will (first)(still) add items to any non-full stacks.&lt;br /&gt;
* When auto stacking is ON. Anytime a stack is created the UI-focus moves to the world-plane. (&#039;&#039;Breaking consistent custom-client stockpile-input support&#039;&#039;)&lt;br /&gt;
* Item discovery system: Items automatically added to stacks do not trigger a potential discovery. But do maintain there discovery state. (&#039;&#039;ie: can still trigger a discovery when picked up from the stack&#039;&#039;)&lt;br /&gt;
* Build preview is not stack aware. Ergo: Is shows the build default when trying to preview the build with a stacked item. (&#039;&#039;Stones most notably&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(?:recheck) Although creating a stack with RMC+Shift will fill the stack with the available items. When using RMC+Shift with a stack-item on a existing stack just add that item and picks up next stack item). For filling up a existing stack RMC+Shift+Ctrl needs to be used. (Ender client checked only)&lt;br /&gt;
*Edible items can be eaten from open open stack container. Potentially leaving behind a mixed stack. When all items are converted in this way, so will the stack.&lt;br /&gt;
*Tables don&#039;t take stacked food items. (&#039;&#039;nor will any extended inventory at this moment.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Notable Crops-Planting Con ==&lt;br /&gt;
:&amp;lt;s&amp;gt;Area-planting crop-X from stacked crop-X items (ergo:not seeds), the planting stops every time when a none stacked crop-X item appears in the inventory.&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;lt;s&amp;gt;Apparent workaround: Have some food item open in the crafting window that requires crop-X items. (&#039;&#039;In this case leftover single crop-X items don&#039;t turn into a non stacked item, but stay single-item stacks&#039;&#039;)&amp;lt;/s&amp;gt;&lt;br /&gt;
::(&#039;&#039;Was fixed. Crop planting now has single-item stack behavior by default&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Notable stacking Con&#039;s ==&lt;br /&gt;
=== Item order ===&lt;br /&gt;
For those that use some client with sorting features, stacks come with a nice curveball.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;empty inventory presumed from here on&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Lets have a stockpile with the items &#039;&#039;&#039;&amp;lt;small&amp;gt;(FILO-side)&amp;lt;/small&amp;gt;[A,B,C,D]&amp;lt;small&amp;gt;(LIFO-side)&amp;lt;/small&amp;gt;&#039;&#039;&#039; in it.&amp;lt;br&amp;gt;&lt;br /&gt;
Now if you would load that stockpile into your inventory with auto-stacking disabled you would get &#039;&#039;&#039;[D,C,B,A]&#039;&#039;&#039;. (&#039;&#039;[FILO order nicely preserved&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Try that with auto-stack enabled and you get a stack with &#039;&#039;&#039;[C,D,B,A]&#039;&#039;&#039;. That&#039;s right, &#039;&#039;&#039;[C,D,..]&#039;&#039;&#039; instead of &#039;&#039;&#039;[D,C,..]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Why is that ... Well:&lt;br /&gt;
* &#039;&#039;&#039;[D]&#039;&#039;&#039; gets pulled first, which is a single item. so no stack yet.&amp;lt;br&amp;gt;&lt;br /&gt;
* Next is item &#039;&#039;&#039;[C]&#039;&#039;&#039;. Which get merged with &#039;&#039;&#039;[D]&#039;&#039;&#039; into a stack. Same as clicking &#039;&#039;&#039;[C]&#039;&#039;&#039; onto &#039;&#039;&#039;[D]&#039;&#039;&#039;. Which creates the stack &#039;&#039;&#039;[C,D]&#039;&#039;&#039;. (&#039;&#039;Why not &#039;&#039;&#039;[D,C]&#039;&#039;&#039;? ... Your guess here is as good as mine.&#039;&#039;)&lt;br /&gt;
* Now that there is a stack to which the other incoming items can be added, they are added at the end of the stack. so &#039;&#039;&#039;+[B]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039;[C,D,B]&#039;&#039;&#039;, and then &#039;&#039;&#039;+[A]&#039;&#039;&#039;=&amp;gt;&#039;&#039;&#039;[C,D,B,A]&#039;&#039;&#039;.&lt;br /&gt;
** Stacks unpacking works the same as with stockpile. so: Stack:&#039;&#039;&#039;[A,B,C,D]&#039;&#039;&#039; =&amp;gt; Inventory:&#039;&#039;&#039;[D,C,B,A]&#039;&#039;&#039;&lt;br /&gt;
(&#039;&#039;Ergo: if you like to maintain some item(Q) order, don&#039;t use auto-stacking. Auto-stacking will mix it up&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Simple check test: Have a stockpile with at the top 2 different quality stackable items. And repeat scroll-add/remove those 2 items (Stacks:On). Those two items will constantly swap there locations&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Stacks processing order ===&lt;br /&gt;
* When crafting. Stacks are processed by FIFO-order (unlike the FILO-order for single items). Although the last added stacks are selected when &#039;opening&#039; a container. During crafting the selection will switch to the first added stacks. (&#039;&#039;ie: screwing up any game order-consistency&#039;&#039;)&amp;lt;!-- Tested on Ender client only. --&amp;gt;&lt;br /&gt;
** To force crafting to start/select from the FIFO top. Switch crafting to some other item and back.&lt;br /&gt;
** The crafting auto-selection prefers stacks before selecting non-stacked items.&lt;br /&gt;
&amp;lt;!-- * While auto-stacking if off, it will not prevent the (?:game/Ender) from merging items/stacks(?) with existing stacks when mass-transferring them (player &amp;lt;-&amp;gt; container) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * When picking up items (auto-stacking: on). Items are added to the first non-stack or non-full stack. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
Powders like [[ashes]] or [[cavedust]] use different, older method to &amp;quot;stack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To differentiate, such items can be referred to as &amp;quot;heaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=122358</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=122358"/>
		<updated>2026-04-25T10:19:50Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* (Optional) The Graveyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
Haven and Hearth&#039;s character creation is heavily [https://en.wikipedia.org/wiki/Diegesis#In_video_games diegetic]. This makes it immersive, but also potentially confusing process. This page is a step-by-step guide on what to do.&lt;br /&gt;
&lt;br /&gt;
==Creating Your Character==&lt;br /&gt;
[[File:Character creation-Pool.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The Pool===&lt;br /&gt;
When creating a new character, you will begin as a small, nameless, shining ball with no tangible form. You are, for the time being, in a world that will fold  in on itself upon completing your character&#039;s creation. You have free reign here without any consequences: if you need to, now is a great time to familiarize yourself with the [[:Category:Controls|controls]] and user interface. Feel free to make some [[Discovery|discoveries]] and explore this pocket of existence. Nothing that happens to you (besides your hairstyle and hair color) will matter once you are properly thrown into the Hearthlands after the character creation is complete. Learn what you can, for you will soon be thrown to the wolves ... but don&#039;t linger &#039;&#039;too&#039;&#039; long, the wolves are much more fun.&lt;br /&gt;
&lt;br /&gt;
Exit the pool to the north east (north on your minimap) and you will be greeted with a welcome message. You will know you&#039;re going the right way when you see a Stone Arch.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Character creation-River.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
As you follow the path, you will receive another message telling you to choose between left and right. The message will make it clear that you are picking your character&#039;s gender by means of a forked road. Cross the river with the left path to incarnate as a female, and over the right for a male form. &lt;br /&gt;
&lt;br /&gt;
If you get stuck with a message saying {{gametext|You need the swimming skill to cross deep water}}, it&#039;s because you&#039;re walking into the edges of the [[Deep Water|deep water]] (deep water is a much darker blue than [[Shallow Water|shallow water]], whereas shallow water is closer to white in color). For now your character can only walk over shallow water. Being a floating orb can make this part tricky, but keep trying to position yourself in the very middle of the path you intend to take through the river. Click on the other side of the river to wade through, and behold your newly-born naked body!&lt;br /&gt;
&lt;br /&gt;
Follow the path where the forks meet again to continue. You will find a small pool of water contained by stones. Right-click on it to choose your hairstyle and hair color. You may rotate the camera to get a good idea of what your hearthling will look like from many angles. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, you can change your hairstyle with a [[Dressing Table]] if you so wish later on. Your hair color cannot be changed, however! &lt;br /&gt;
&lt;br /&gt;
Once you have chosen your desired look, continue walking down the path until you come to a clearing with a campfire, a wizard, and a small fenced-in area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Wizard.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The Wizard===&lt;br /&gt;
The Wizard urges that you choose your name. Right-click him and type your desired name into the textbox that appears. You can do this as many times as you want while you&#039;re here. Once you Right-click the Fire, the character will be known to yourself as the last name you chose. (Character Selection screen will always show that name!) You can always change your &#039;&#039;display&#039;&#039; name later via the Kith and Kin window, so others can see a different name than the one you chose with the Wizard. (Change isn&#039;t retroactive to people who have previously made Kin with a character.)&lt;br /&gt;
&lt;br /&gt;
You can pick any name for your character, even if another player has the same one, but you can&#039;t name two of your own characters the same name. (On a single account.) &lt;br /&gt;
&lt;br /&gt;
Character&#039;s skull and [[grave]] will always display the last name you chose. (For this reason, it&#039;s sometimes referred to as the &amp;quot;skull name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Inherit.jpg|thumb|400px|&#039;&#039;Inheriting.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===(Optional) The Graveyard===&lt;br /&gt;
The fenced-in area is your graveyard. &lt;br /&gt;
&lt;br /&gt;
If you have previous characters that [[Death|died]], they will have a gravestone here from which you can inherit. Right-click a stone to examine it, and click the Inherit button to pass on following to the new character:&lt;br /&gt;
*[[Credos]] (only ones fully completed)&lt;br /&gt;
*[[Hearth Fire]]&lt;br /&gt;
*[[Personal claim|Owned land]]&lt;br /&gt;
*Portion of [[Attributes]] and [[Abilities]] &lt;br /&gt;
*Amount of LP based on how much was spent on [[Skills]]&lt;br /&gt;
&lt;br /&gt;
Last two are affected by percentage modifier (base 15%, increased by [[Grave Cairn|simple burial]], [[Realm#Realm_Authority_Skills|state funeral]], [[Lament the Departed|remembrance by the descendant]], up to maximum of 60%.)&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;ve previously stocked on Numen points for [[Ancestral Worship]], usually the best course of action is to simply bury the ancestor and move on.&lt;br /&gt;
&lt;br /&gt;
Once again, you can change whose inheritance you will receive as many times as you want while you&#039;re here. It will only take effect when you leave. Presumably, if you change your mind and want to create brand new character without any inheritance, you need to restart the entire Character Creation process.&lt;br /&gt;
&lt;br /&gt;
The text on the center [[Runestone]] reads {{gametext|Deyr fé, deyja frændr, deyr sjálfr et sama}}. This text hails from an [//en.wikipedia.org/wiki/Havamal old Viking poem], meaning: &#039;&#039;&amp;quot;Cattle die, kinsmen die, you yourself die&amp;quot;&#039;&#039;. The poem goes on to say: &#039;&#039;&amp;quot;I know one thing, which never dies: the judgement of a dead man&#039;s life.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This is a [[Death|permadeath]] game, and death will indeed find you too. What matters is how you lived!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Spawn charter.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===(Optional) Spawn Charter===&lt;br /&gt;
Instead of spawning somewhere in the world randomly you can set yourself to spawn at [[Charter Stone]] or [[Wilderness Beacon]]. To do it, you should know code phrase which was set up by other players when they activated one of these structures.&lt;br /&gt;
&lt;br /&gt;
It`s suitable if you want start playing with your team in one place. [[Wilderness Beacon]] easy to build and it can be acquired very early in the game.&lt;br /&gt;
&lt;br /&gt;
Can be combined with inheriting a previous character, the Beacon&#039;s location will override the Ancestor&#039;s [[Hearth Fire]]. Useful mainly in two scenarios:&lt;br /&gt;
*You want to join group on the other side of the map while keeping some of the progress you&#039;ve already made. (Even more useful if you have other character to bury the Ancestor.)&lt;br /&gt;
*The location of your Ancestor&#039;s Hearth Fire is not a safe place to spawn in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Fire===&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Fire.jpg|thumb|400px]]&lt;br /&gt;
When you&#039;re done exploring and you&#039;ve settled on a name, Right-click the Fire to be spawned into the game world proper. &lt;br /&gt;
*If you used neither Graveyard of Charter, you will spawn into random spot with [[Hearth Fire]]. &lt;br /&gt;
*If you used Graveyard to inherit, you will spawn at the ancestor&#039;s Hearth Fire (as long as the pile of wood it turned into hasn&#039;t been destroyed.) &lt;br /&gt;
*If you used Charter with code of [[Wilderness Beacon]], your Hearth Fire will replace the beacon.&lt;br /&gt;
*If you used Charter with name of [[Charter Stone]], your Hearth Fire will spawn few meters away from the Stone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Following section is most likely outdated as devs have improved the collision with the Fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Walking into the [[Fire]], as with crossing the river, can be tricky for some. Your character has to essentially walk onto the fire, but sometimes it won&#039;t allow this to happen if you approach it at an odd angle. Walk backwards a bit if this happens and Right-click the [[Fire]] again. You may have to do this a few times for it to work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Valhalla.jpg|thumb|400px|&#039;&#039;Entrance to Valhalla.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Valhalla===&lt;br /&gt;
Valhalla is a mini-world with the sole purpose of doing battle. You can adjust your character stats with the available cheat sheet {{GM|Po$wers of the Afterlive|Set $Attributes}} You also have access to a host of weapons and armor that are scattered all around for players to pick up and use. There quality can also be adjusted. &lt;br /&gt;
&lt;br /&gt;
Valhalla is not available when one has no active character in the game. Ie: Dead characters don&#039;t count.&lt;br /&gt;
&lt;br /&gt;
You can enter Valhalla by right-clicking the rainbow on the west side of the starting pool, then select the character you wish to go as and click &amp;quot;Ride the Rainbow!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Characters in Valhalla are saved after logging out, and you can revisit whenever you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can get a head start by discovering a couple things during character creation: [[Branch]], [[Bark]], [[Spruce Bough]], [[Tough Bark]], [[Spruce Cone]], [[Pine Cone]], [[Willow Catkin]], [[Bittersweet Nightshade Berries]], [[Caprifole Berries]], [[Dirt]], [[Acre Clay]] from the clearing (will give both the specific acre clay and the generic [[Clay]] discovery), and [[Ball Clay]] from the river. It is possible to create clay items during creation, but they will not travel with you into the world.&lt;br /&gt;
&lt;br /&gt;
*If you get lucky and get an [[Experience Points#Experience_Events|Experience Event]] during character creation, you can craft a [[Cone Cow]] and study it. When you spawn in the world you retain whatever you put in your [[Study Interface|Study Report]]. Anything in your inventory is lost.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s possible (depending on in-game season and LP bonuses) to unlock [[Swimming]] while still in the character creation room and swim across the river in the middle, but attempting to use the Fire as an Wisp will result in error message: &amp;quot;You cannot walk the world without a body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=122357</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=122357"/>
		<updated>2026-04-25T10:17:29Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* The Wizard */  slight clarifications and some elaborations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
Haven and Hearth&#039;s character creation is heavily [https://en.wikipedia.org/wiki/Diegesis#In_video_games diegetic]. This makes it immersive, but also potentially confusing process. This page is a step-by-step guide on what to do.&lt;br /&gt;
&lt;br /&gt;
==Creating Your Character==&lt;br /&gt;
[[File:Character creation-Pool.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The Pool===&lt;br /&gt;
When creating a new character, you will begin as a small, nameless, shining ball with no tangible form. You are, for the time being, in a world that will fold  in on itself upon completing your character&#039;s creation. You have free reign here without any consequences: if you need to, now is a great time to familiarize yourself with the [[:Category:Controls|controls]] and user interface. Feel free to make some [[Discovery|discoveries]] and explore this pocket of existence. Nothing that happens to you (besides your hairstyle and hair color) will matter once you are properly thrown into the Hearthlands after the character creation is complete. Learn what you can, for you will soon be thrown to the wolves ... but don&#039;t linger &#039;&#039;too&#039;&#039; long, the wolves are much more fun.&lt;br /&gt;
&lt;br /&gt;
Exit the pool to the north east (north on your minimap) and you will be greeted with a welcome message. You will know you&#039;re going the right way when you see a Stone Arch.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Character creation-River.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
As you follow the path, you will receive another message telling you to choose between left and right. The message will make it clear that you are picking your character&#039;s gender by means of a forked road. Cross the river with the left path to incarnate as a female, and over the right for a male form. &lt;br /&gt;
&lt;br /&gt;
If you get stuck with a message saying {{gametext|You need the swimming skill to cross deep water}}, it&#039;s because you&#039;re walking into the edges of the [[Deep Water|deep water]] (deep water is a much darker blue than [[Shallow Water|shallow water]], whereas shallow water is closer to white in color). For now your character can only walk over shallow water. Being a floating orb can make this part tricky, but keep trying to position yourself in the very middle of the path you intend to take through the river. Click on the other side of the river to wade through, and behold your newly-born naked body!&lt;br /&gt;
&lt;br /&gt;
Follow the path where the forks meet again to continue. You will find a small pool of water contained by stones. Right-click on it to choose your hairstyle and hair color. You may rotate the camera to get a good idea of what your hearthling will look like from many angles. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, you can change your hairstyle with a [[Dressing Table]] if you so wish later on. Your hair color cannot be changed, however! &lt;br /&gt;
&lt;br /&gt;
Once you have chosen your desired look, continue walking down the path until you come to a clearing with a campfire, a wizard, and a small fenced-in area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Wizard.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===The Wizard===&lt;br /&gt;
The Wizard urges that you choose your name. Right-click him and type your desired name into the textbox that appears. You can do this as many times as you want while you&#039;re here. Once you Right-click the Fire, the character will be known to yourself as the last name you chose. (Character Selection screen will always show that name!) You can always change your &#039;&#039;display&#039;&#039; name later via the Kith and Kin window, so others can see a different name than the one you chose with the Wizard. (Change isn&#039;t retroactive to people who have previously made Kin with a character.)&lt;br /&gt;
&lt;br /&gt;
You can pick any name for your character, even if another player has the same one, but you can&#039;t name two of your own characters the same name. (On a single account.) &lt;br /&gt;
&lt;br /&gt;
Character&#039;s skull and [[grave]] will always display the last name you chose. (For this reason, it&#039;s sometimes referred to as the &amp;quot;skull name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Inherit.jpg|thumb|400px|&#039;&#039;Inheriting.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===(Optional) The Graveyard===&lt;br /&gt;
The fenced-in area is your graveyard. &lt;br /&gt;
&lt;br /&gt;
If you have previous characters that [[Death|died]], they will have a gravestone here from which you can inherit. Right-click a stone to examine it, and click the Inherit button to pass on following to the new character:&lt;br /&gt;
*[[Credos]] (only ones fully completed)&lt;br /&gt;
*[[Hearth Fire]]&lt;br /&gt;
*[[Personal claim|Owned land]]&lt;br /&gt;
*Portion [[Attributes]] and [[Abilities]] &lt;br /&gt;
*Amount of LP based on how much was spent on [[Skills]]&lt;br /&gt;
&lt;br /&gt;
Last two are affected by percentage modifier (base 15%, increased by [[Grave Cairn|simple burial]], [[Realm#Realm_Authority_Skills|state funeral]], [[Lament the Departed|remembrance by the descendant]], up to maximum of 60%.)&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;ve previously stocked on Numen points for [[Ancestral Worship]], best course of action is to simply bury the ancestor and move on.&lt;br /&gt;
&lt;br /&gt;
Once again, you can change whose inheritance you will receive as many times as you want while you&#039;re here. It will only take effect when you leave. Presumably, if you change your mind and want to create brand new character without any inheritance, you need to restart the entire Character Creation process.&lt;br /&gt;
&lt;br /&gt;
The text on the center [[Runestone]] reads {{gametext|Deyr fé, deyja frændr, deyr sjálfr et sama}}. This text hails from an [//en.wikipedia.org/wiki/Havamal old Viking poem], meaning: &#039;&#039;&amp;quot;Cattle die, kinsmen die, you yourself die&amp;quot;&#039;&#039;. The poem goes on to say: &#039;&#039;&amp;quot;I know one thing, which never dies: the judgement of a dead man&#039;s life.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This is a [[Death|permadeath]] game, and death will indeed find you too. What matters is how you lived!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Spawn charter.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===(Optional) Spawn Charter===&lt;br /&gt;
Instead of spawning somewhere in the world randomly you can set yourself to spawn at [[Charter Stone]] or [[Wilderness Beacon]]. To do it, you should know code phrase which was set up by other players when they activated one of these structures.&lt;br /&gt;
&lt;br /&gt;
It`s suitable if you want start playing with your team in one place. [[Wilderness Beacon]] easy to build and it can be acquired very early in the game.&lt;br /&gt;
&lt;br /&gt;
Can be combined with inheriting a previous character, the Beacon&#039;s location will override the Ancestor&#039;s [[Hearth Fire]]. Useful mainly in two scenarios:&lt;br /&gt;
*You want to join group on the other side of the map while keeping some of the progress you&#039;ve already made. (Even more useful if you have other character to bury the Ancestor.)&lt;br /&gt;
*The location of your Ancestor&#039;s Hearth Fire is not a safe place to spawn in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Fire===&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Fire.jpg|thumb|400px]]&lt;br /&gt;
When you&#039;re done exploring and you&#039;ve settled on a name, Right-click the Fire to be spawned into the game world proper. &lt;br /&gt;
*If you used neither Graveyard of Charter, you will spawn into random spot with [[Hearth Fire]]. &lt;br /&gt;
*If you used Graveyard to inherit, you will spawn at the ancestor&#039;s Hearth Fire (as long as the pile of wood it turned into hasn&#039;t been destroyed.) &lt;br /&gt;
*If you used Charter with code of [[Wilderness Beacon]], your Hearth Fire will replace the beacon.&lt;br /&gt;
*If you used Charter with name of [[Charter Stone]], your Hearth Fire will spawn few meters away from the Stone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Following section is most likely outdated as devs have improved the collision with the Fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Walking into the [[Fire]], as with crossing the river, can be tricky for some. Your character has to essentially walk onto the fire, but sometimes it won&#039;t allow this to happen if you approach it at an odd angle. Walk backwards a bit if this happens and Right-click the [[Fire]] again. You may have to do this a few times for it to work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Valhalla.jpg|thumb|400px|&#039;&#039;Entrance to Valhalla.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Valhalla===&lt;br /&gt;
Valhalla is a mini-world with the sole purpose of doing battle. You can adjust your character stats with the available cheat sheet {{GM|Po$wers of the Afterlive|Set $Attributes}} You also have access to a host of weapons and armor that are scattered all around for players to pick up and use. There quality can also be adjusted. &lt;br /&gt;
&lt;br /&gt;
Valhalla is not available when one has no active character in the game. Ie: Dead characters don&#039;t count.&lt;br /&gt;
&lt;br /&gt;
You can enter Valhalla by right-clicking the rainbow on the west side of the starting pool, then select the character you wish to go as and click &amp;quot;Ride the Rainbow!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Characters in Valhalla are saved after logging out, and you can revisit whenever you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can get a head start by discovering a couple things during character creation: [[Branch]], [[Bark]], [[Spruce Bough]], [[Tough Bark]], [[Spruce Cone]], [[Pine Cone]], [[Willow Catkin]], [[Bittersweet Nightshade Berries]], [[Caprifole Berries]], [[Dirt]], [[Acre Clay]] from the clearing (will give both the specific acre clay and the generic [[Clay]] discovery), and [[Ball Clay]] from the river. It is possible to create clay items during creation, but they will not travel with you into the world.&lt;br /&gt;
&lt;br /&gt;
*If you get lucky and get an [[Experience Points#Experience_Events|Experience Event]] during character creation, you can craft a [[Cone Cow]] and study it. When you spawn in the world you retain whatever you put in your [[Study Interface|Study Report]]. Anything in your inventory is lost.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s possible (depending on in-game season and LP bonuses) to unlock [[Swimming]] while still in the character creation room and swim across the river in the middle, but attempting to use the Fire as an Wisp will result in error message: &amp;quot;You cannot walk the world without a body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wickerman_Mask&amp;diff=122302</id>
		<title>Wickerman Mask</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wickerman_Mask&amp;diff=122302"/>
		<updated>2026-04-17T04:46:28Z</updated>

		<summary type="html">&lt;p&gt;Vatas: fix some of the errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = ?&lt;br /&gt;
| yitem      = ?&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x2, [[requires::Straw Twine]] x2, [[requires::Wicker]] x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1R&lt;br /&gt;
|&lt;br /&gt;
| statAGI    = 2&lt;br /&gt;
|&lt;br /&gt;
| statCUA    = 3&lt;br /&gt;
| statFRM    = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Facewear]]&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|Goat Mask}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is an item of clothing that boosts Will, Unarmed Combat and Farming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +1 AGI +3 UA +5 Farm&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +4 AGI +6 UA +10 Farm&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +6 AGI +9 UA +15 Farm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
AGI bonus = &amp;lt;math&amp;gt;2*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
UA bonus = &amp;lt;math&amp;gt;3*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Farm bonus = &amp;lt;math&amp;gt;5*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* {{PAGENAME}} = &amp;lt;math&amp;gt;\frac{(_{q}Horn+ _{q}Bone)}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[4]{Will*Psyche*Farming*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bonuses = &amp;lt;math&amp;gt;_{q10}Bonuses*\sqrt{\frac{_{q}Mask}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wickerman_Mask&amp;diff=122301</id>
		<title>Wickerman Mask</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wickerman_Mask&amp;diff=122301"/>
		<updated>2026-04-17T04:45:30Z</updated>

		<summary type="html">&lt;p&gt;Vatas: may contain copypaste errors from &amp;quot;Goat Mask&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = ?&lt;br /&gt;
| yitem      = ?&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x2, [[requires::Straw Twine]] x2, [[requires::Wicker]] x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1R&lt;br /&gt;
|&lt;br /&gt;
| statWIL    = 1&lt;br /&gt;
|&lt;br /&gt;
| statCUA    = 3&lt;br /&gt;
| statFRM    = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Facewear]]&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|Goat Mask}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is an item of clothing that boosts Will, Unarmed Combat and Farming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +1 AGI +3 UA +5 Farm&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +4 AGI +6 UA +10 Farm&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +6 AGI +9 UA +15 Farm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
AGI bonus = &amp;lt;math&amp;gt;2*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
UA bonus = &amp;lt;math&amp;gt;3*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Farm bonus = &amp;lt;math&amp;gt;5*\sqrt{quality/10}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* {{PAGENAME}} = &amp;lt;math&amp;gt;\frac{(_{q}Horn+ _{q}Bone)}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[4]{Will*Psyche*Farming*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bonuses = &amp;lt;math&amp;gt;_{q10}Bonuses*\sqrt{\frac{_{q}Mask}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reinforced_Tunnel&amp;diff=122300</id>
		<title>Reinforced Tunnel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reinforced_Tunnel&amp;diff=122300"/>
		<updated>2026-04-17T04:38:23Z</updated>

		<summary type="html">&lt;p&gt;Vatas: slightly edited copy-paste from &amp;quot;timber tunnel&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = ?&lt;br /&gt;
| yobst      = ?&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x12, [[requires::Nugget of Common Metal]] x4&lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = ?&lt;br /&gt;
| soak       = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|$Reinforced Tunnel}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;2x8&#039;&#039;&#039; tile radius. They can be bit of a hassle to build due to requiring [[Block of Wood|wood]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the X tier of tunnel supports that stands aside of Mining support/columns:&lt;br /&gt;
*[[Timber Tunnel]]: 1x5 Tile Radius&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122282</id>
		<title>Cave Passage</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122282"/>
		<updated>2026-04-11T09:25:16Z</updated>

		<summary type="html">&lt;p&gt;Vatas: new section: terrain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}}s are a natural formation that allows players to enter and exit the first [[Cave]] layer form the &amp;quot;overworld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Res Communis==&lt;br /&gt;
Even when [[claim]]ed, a {{PAGENAME}} seems to be a special case that always counts as &amp;quot;[https://en.wikipedia.org/wiki/Res_communis Res communis]&amp;quot; - it&#039;s never a [[Crime]] to enter/exit, and not even [[Claim|visitor buff]] will prevent anyone from doing so. (Almost everything else in Hearthlands is &amp;quot;[https://en.wikipedia.org/wiki/Res_nullius Res nullius]&amp;quot; which can be claimed as property protected by [[Scent|Hearthlaw]].&lt;br /&gt;
&lt;br /&gt;
==Base Security==&lt;br /&gt;
If you build a base that contains a {{PAGENAME}}, not properly fortifying both sides can compromise notjust one, but both of them. Village claim extended downwards is more secure because people using the {{PAGENAME}} technically never leave the Vclaim. (verify!) meanwhile, having two separate Personal Claims on the overworld and cave layer means Visitor Buff does not persist between them.&lt;br /&gt;
&lt;br /&gt;
==Naturalia==&lt;br /&gt;
[[Dusk Fern]]s specifically only spawn within a certain distance from the &#039;&#039;cave-side&#039;&#039; of a Cave Passage.&lt;br /&gt;
&lt;br /&gt;
==Relation to Terrain==&lt;br /&gt;
{{PAGENAME}} can only exist as a part of a cliff. This means they can be relatively rare in [[grassland]]s and [[forest]]s, but are abundant in the ridges [[Badlands]] and all over [[mountain]]s.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dandelion&amp;diff=122277</id>
		<title>Dandelion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dandelion&amp;diff=122277"/>
		<updated>2026-04-09T09:42:34Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How to Acquire */ I do not have comprehensive list, but most forests I can say definitely do not have dandelions. I recently took notice that &amp;#039;Pine Barren&amp;#039; has them, and I think &amp;#039;Shady Copse&amp;#039; is another?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Grassland]]s, Some [[terrain::Forest]]s&lt;br /&gt;
| specific     = Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 10&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 50&lt;br /&gt;
| studytime    = 0:37&lt;br /&gt;
| mentalweight = 1&lt;br /&gt;
| expdrain     = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
Dandelion is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
A staple of most newbies&#039; LP gains.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
They are commonly found in every [[grassland]] biome, and more rarely in specific types of [[forest]]. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
[[Hardcap]]ped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dandelion_ingame.png | Dandelion ingame.&lt;br /&gt;
Dandelion - (on wall).png | A dandelion as a wall decoration.&lt;br /&gt;
Dandelion_in_Garden_Pot.png | Dandelion in Garden Pot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dandelion&amp;diff=122271</id>
		<title>Dandelion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dandelion&amp;diff=122271"/>
		<updated>2026-04-08T10:15:07Z</updated>

		<summary type="html">&lt;p&gt;Vatas: Does this edit break anything?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Grassland]]s , some [[terrain::Forest]]s&lt;br /&gt;
| specific     = Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 10&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 50&lt;br /&gt;
| studytime    = 0:37&lt;br /&gt;
| mentalweight = 1&lt;br /&gt;
| expdrain     = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
Dandelion is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
A staple of most newbies&#039; LP gains.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
They are commonly found in [[grassland]], and [[moor]] biomes, and more rarely in [[forest]]. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
[[Hardcap]]ped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dandelion_ingame.png | Dandelion ingame.&lt;br /&gt;
Dandelion - (on wall).png | A dandelion as a wall decoration.&lt;br /&gt;
Dandelion_in_Garden_Pot.png | Dandelion in Garden Pot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122269</id>
		<title>Mallard Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122269"/>
		<updated>2026-04-08T08:04:12Z</updated>

		<summary type="html">&lt;p&gt;Vatas: rewrite catch guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a female duck. Its male counterpart is the [[Mallard Drake]].&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; in this case means you need to grab a live one (from the wild, no releasing already grabbed one.) This is relevant for certain [[Credos]] quests. (Fisherman and Hunter at least.)&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122268</id>
		<title>Mallard Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122268"/>
		<updated>2026-04-08T08:02:34Z</updated>

		<summary type="html">&lt;p&gt;Vatas: rewrite catch guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a male duck. Its female counterpart is the [[Mallard Hen]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; in this case means you need to grab a live one (from the wild, no releasing already grabbed one.) This is relevant for certain [[Credos]] quests. (Fisherman and Hunter at least.)&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122185</id>
		<title>Cave Passage</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122185"/>
		<updated>2026-04-03T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Vatas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}}s are a natural formation that allows players to enter and exit the first [[Cave]] layer form the &amp;quot;overworld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Res Communis==&lt;br /&gt;
Even when [[claim]]ed, a {{PAGENAME}} seems to be a special case that always counts as &amp;quot;[https://en.wikipedia.org/wiki/Res_communis Res communis]&amp;quot; - it&#039;s never a [[Crime]] to enter/exit, and not even [[Claim|visitor buff]] will prevent anyone from doing so. (Almost everything else in Hearthlands is &amp;quot;[https://en.wikipedia.org/wiki/Res_nullius Res nullius]&amp;quot; which can be claimed as property protected by [[Scent|Hearthlaw]].&lt;br /&gt;
&lt;br /&gt;
==Base Security==&lt;br /&gt;
If you build a base that contains a {{PAGENAME}}, not properly fortifying both sides can compromise notjust one, but both of them. Village claim extended downwards is more secure because people using the {{PAGENAME}} technically never leave the Vclaim. (verify!) meanwhile, having two separate Personal Claims on the overworld and cave layer means Visitor Buff does not persist between them.&lt;br /&gt;
&lt;br /&gt;
==Naturalia==&lt;br /&gt;
[[Dusk Fern]]s specifically only spawn within a certain distance from the &#039;&#039;cave-side&#039;&#039; of a Cave Passage.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122184</id>
		<title>Cave Passage</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Passage&amp;diff=122184"/>
		<updated>2026-04-03T09:34:00Z</updated>

		<summary type="html">&lt;p&gt;Vatas: &amp;quot;Cave Passage&amp;quot; is what &amp;quot;Icon settings&amp;quot; calls &amp;quot;cave entrance&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}}s are a natural formation that allows players to enter and exit the first [[Cave]] layer form the &amp;quot;overworld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even when [[claim]]ed, a {{PAGENAME}} seems to count as &amp;quot;[https://en.wikipedia.org/wiki/Res_communis Res communis]&amp;quot; - it&#039;s not a [[Crime]] to enter/exit, and not even [[Claim|visitor buff]] will prevent anyone from doing so. If you build a base that contains a {{PAGENAME}} Not properly fortifying both sides can compromise notjust one, but both of them.&lt;br /&gt;
&lt;br /&gt;
[[Dusk Fern]]s specifically only spawn within a certain distance from the cave-side of a Cave Passage.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122172</id>
		<title>Heath</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122172"/>
		<updated>2026-04-03T04:32:26Z</updated>

		<summary type="html">&lt;p&gt;Vatas: blueberry mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Heath&lt;br /&gt;
|&lt;br /&gt;
| type    = Grassland&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Badger]], [[Chick]], [[Cock]], [[Earthworm]], [[Fox]], [[Hen]], [[Ladybug]], [[Mouflon]], [[Rabbit Buck]], [[Rabbit Doe]], [[Silkmoth]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Bloated Bolete]], [[Blueberry]], [[Clover]], [[Dandelion]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Arrowwood Bush]], [[Blackthorn Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Gorse Bush]], [[Holly Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of [[Grassland]], pink/purple-ish Heath is a source of [[foraging|forageables]] such as [[Clover]]s, [[Dandelion]]s and [[Bloated Bolete]]s, however, they are poor terrain for finding lumber, and as such, may not be the best place to settle down in during the early game without nearby access to more wooded terrains and biomes, such as [[Forest]]s, though, after getting some progress in the game, they can become very useful for finding starter animals for farming.&lt;br /&gt;
&lt;br /&gt;
Atypical for a Grassland-type biome, [[Blueberry|blueberries]] grow on it. They&#039;re usually only present in Forest-type biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeathMap.png | Heath terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Real Life Lore==&lt;br /&gt;
Gets its color from [https://en.wikipedia.org/wiki/Calluna this plant]. One of the &amp;quot;common names&amp;quot; for it is simply &amp;quot;heather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from terrain/flavour graphics, it&#039;s not directly represented in-game (ie. not any kind of foraged or usable item, despite several historical uses.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Blueberries&amp;diff=122171</id>
		<title>Blueberries</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Blueberries&amp;diff=122171"/>
		<updated>2026-04-03T04:28:47Z</updated>

		<summary type="html">&lt;p&gt;Vatas: Heath is the only grassland terrain with blueberries, AFAIK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| terrain    = [[terrain::Forest]], [[terrain::Heath]]&lt;br /&gt;
| specific   = Berry&lt;br /&gt;
|&lt;br /&gt;
| perexp     = 5 &amp;lt;!-- This data come from the Legacy page, en is potentially questionable (no direct way to verify) --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| energy     = 75&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| int        = 1&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Forage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
&lt;br /&gt;
Blueberries can be eaten by right clicking on them and selecting the &amp;quot;Eat&amp;quot; option. This [[:Category:Foods|food]] restores 75% of the [[energy]] bar and gives 1 [[Intelligence]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
Furthermore, you need blueberries as an ingredient for [[Blueberry Pie]] and [[Sacrebleu]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Blueberries grow wild on [[Forest Terrain]]. If you have the [[Foraging]] skill and happen across one, you can harvest it. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
Blueberries are very common, a Perception*Exploration value of 5 is enough to find it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Blueberries_ingame.png | Blueberries ingame&lt;br /&gt;
Blueberries_in_Garden_Pot.png | Blueberries in Garden Pot.&lt;br /&gt;
Finished_Blueberry_in_Garden_Pot.png | Finished Blueberry in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122170</id>
		<title>Heath</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122170"/>
		<updated>2026-04-03T04:27:46Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Real Life Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Heath&lt;br /&gt;
|&lt;br /&gt;
| type    = Grassland&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Badger]], [[Chick]], [[Cock]], [[Earthworm]], [[Fox]], [[Hen]], [[Ladybug]], [[Mouflon]], [[Rabbit Buck]], [[Rabbit Doe]], [[Silkmoth]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Bloated Bolete]], [[Blueberry]], [[Clover]], [[Dandelion]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Arrowwood Bush]], [[Blackthorn Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Gorse Bush]], [[Holly Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of [[Grassland]], pink/purple-ish Heath is a source of [[foraging|forageables]] such as [[Clover]]s, [[Dandelion]]s and [[Bloated Bolete]]s, however, they are poor terrain for finding lumber, and as such, may not be the best place to settle down in during the early game without nearby access to more wooded terrains and biomes, such as [[Forest]]s, though, after getting some progress in the game, they can become very useful for finding starter animals for farming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeathMap.png | Heath terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Real Life Lore==&lt;br /&gt;
Gets its color from [https://en.wikipedia.org/wiki/Calluna this plant]. One of the &amp;quot;common names&amp;quot; for it is simply &amp;quot;heather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from terrain/flavour graphics, it&#039;s not directly represented in-game (ie. not any kind of foraged or usable item, despite several historical uses.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122169</id>
		<title>Heath</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heath&amp;diff=122169"/>
		<updated>2026-04-01T18:26:10Z</updated>

		<summary type="html">&lt;p&gt;Vatas: real life lore section added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Heath&lt;br /&gt;
|&lt;br /&gt;
| type    = Grassland&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Badger]], [[Chick]], [[Cock]], [[Earthworm]], [[Fox]], [[Hen]], [[Ladybug]], [[Mouflon]], [[Rabbit Buck]], [[Rabbit Doe]], [[Silkmoth]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Bloated Bolete]], [[Blueberry]], [[Clover]], [[Dandelion]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Arrowwood Bush]], [[Blackthorn Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Gorse Bush]], [[Holly Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of [[Grassland]], pink/purple-ish Heath is a source of [[foraging|forageables]] such as [[Clover]]s, [[Dandelion]]s and [[Bloated Bolete]]s, however, they are poor terrain for finding lumber, and as such, may not be the best place to settle down in during the early game without nearby access to more wooded terrains and biomes, such as [[Forest]]s, though, after getting some progress in the game, they can become very useful for finding starter animals for farming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeathMap.png | Heath terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Real Life Lore==&lt;br /&gt;
The pink/purple-ish colour of this biome comes from a [https://en.wikipedia.org/wiki/Calluna plant sometimes simply called &amp;quot;heather&amp;quot;] &lt;br /&gt;
&lt;br /&gt;
Aside from terrain/flavour graphics, it&#039;s not directly represented in-game (ie. not any kind of foraged or usable item.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lava&amp;diff=122117</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lava&amp;diff=122117"/>
		<updated>2026-03-27T15:18:33Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[Bucket]], [[Barrel]]&lt;br /&gt;
| producedby = [[terrain|Lava]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
Lava is a resource that requires a container that can hold liquid and is used for crafting. If left in any container for 24 RL hours, it will turn into [[Lava Rock]], if it cooled in a [[Barrel]] you need to break the container and it spawn a [[Boulder|Lava Rock Boulder]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Lava can be acquired from any Lava tile (left click on container and then right click on surface).&lt;br /&gt;
&lt;br /&gt;
Can be filled in: [[Barrel]], [[Bucket]], [[Glass Jug]] (Note that only Barrels seem to have a (clear) way to be broken, to get the rock out.) &lt;br /&gt;
&lt;br /&gt;
Can not be filled in: [[Wooden Cup]], [[Leaf Cup]], [[Birchbark Kuksa]]&lt;br /&gt;
&lt;br /&gt;
Note: To get the lava discovery for a character, one needs to get some lava directly from source. Taking lava stored in other containers will not give the lava discovery.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be used as fuel for: [[Fireplace]] (1L), [[Kiln]] (3L),[[Oven]] (3L), [[Stack Furnace]] (3L), [[Clay Cauldron]] (1L), [[Crucible]] (0.5L)&lt;br /&gt;
&lt;br /&gt;
Place a [[Branch]] on a Bucket of Lava to light the  [[Branch]].&lt;br /&gt;
&lt;br /&gt;
Lava can light a [[fire]] without using any Lava.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
It has quality nodes the same like soil/water/rock... Lava quality from any Lava tile is hard-capped by survival. But only down to a minimum quality of 10. &lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lava_Rock&amp;diff=122116</id>
		<title>Lava Rock</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lava_Rock&amp;diff=122116"/>
		<updated>2026-03-27T15:16:30Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[requires::Lava]]&lt;br /&gt;
| producedby = [[Bucket]] or [[Barrel]]&lt;br /&gt;
| specific   = Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Rock&#039;&#039;&#039; is a type of [[Stone]], which is the resulting product of cooled down [[lava]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Pickup hot [[Lava]] with a bucket or barrel from an active caldera, and letting the lava cool down for 24 RL hours.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting the lava rock out of a Barrel involves destroying it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unclear if there&#039;s any way to get Lava Rock out of a Bucket or a Glass Jug, as neither container has no simple &amp;quot;break&amp;quot; or &amp;quot;crack&amp;quot; option when filled with &amp;quot;rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pavement-Lava Rock.png | {{PAGENAME}} as pavement.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122106</id>
		<title>Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122106"/>
		<updated>2026-03-27T09:47:55Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How to Acquire */ unbaked, not dough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Unbaked Liver Paté]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 5&lt;br /&gt;
| dex        = 7&lt;br /&gt;
| psy        = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unbaked Liver Paté}}&lt;br /&gt;
&lt;br /&gt;
A Liver Paté, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients for [[Unbaked Liver Paté]], attach yourself into cauldron with boiling water and execute the recipe to produce the dough. Place the dough in the [[oven]], fuel it with 4 [[Branch|branches]] and light it. When baking other foods at the same time as Liver Patés, be certain that they have the same bake time or else said other foods will be unfinished. (currently, all doughs should require 4 branches (equivalent to 2 coal) worth of fuel to bake in an oven.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122105</id>
		<title>Unbaked Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122105"/>
		<updated>2026-03-27T09:47:32Z</updated>

		<summary type="html">&lt;p&gt;Vatas: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   = requires::Fine Butchery | objectsreq = requires::Entrails x5, requires::Butter x1, requires::Any Onion x1, optional:requires::Spices | producedby = Cauldron }}  {{GM|$Craft|$Food|$Meat Dishes|Liver $Paté}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Entrails]] x5, [[requires::Butter]] x1, [[requires::Any Onion]] x1, optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|Liver $Paté}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122104</id>
		<title>Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122104"/>
		<updated>2026-03-27T09:44:10Z</updated>

		<summary type="html">&lt;p&gt;Vatas: one copypaste error made it through + add game dev call&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Unbaked Liver Paté]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 5&lt;br /&gt;
| dex        = 7&lt;br /&gt;
| psy        = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unbaked Liver Paté}}&lt;br /&gt;
&lt;br /&gt;
A Liver Paté, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients for [[Liver Paté Dough]], attach yourself into cauldron with boiling water and execute the recipe to produce the dough. Place the dough in the [[oven]], fuel it with 4 [[Branch|branches]] and light it. When baking other foods at the same time as Liver Patés, be certain that they have the same bake time or else said other foods will be unfinished. (currently, all doughs should require 4 branches (equivalent to 2 coal) worth of fuel to bake in an oven.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122103</id>
		<title>Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_Pat%C3%A9&amp;diff=122103"/>
		<updated>2026-03-27T09:42:41Z</updated>

		<summary type="html">&lt;p&gt;Vatas: copypaste job using Plum Pudding as base, should be accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Unbaked Liver Paté]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| str        = 5&lt;br /&gt;
| dex        = 7&lt;br /&gt;
| psy        = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Plum Liver Paté}}&lt;br /&gt;
&lt;br /&gt;
A Liver Paté, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients for [[Liver Paté Dough]], attach yourself into cauldron with boiling water and execute the recipe to produce the dough. Place the dough in the [[oven]], fuel it with 4 [[Branch|branches]] and light it. When baking other foods at the same time as Liver Patés, be certain that they have the same bake time or else said other foods will be unfinished. (currently, all doughs should require 4 branches (equivalent to 2 coal) worth of fuel to bake in an oven.)&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122102</id>
		<title>Monumental Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122102"/>
		<updated>2026-03-27T09:09:49Z</updated>

		<summary type="html">&lt;p&gt;Vatas: added kind of an important detail /(support radius)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x1, [[requires::Stone]] x2000&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Covers a 30 tile radius from the central &amp;quot;footprint&amp;quot; tile.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mine_Support&amp;diff=122101</id>
		<title>Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mine_Support&amp;diff=122101"/>
		<updated>2026-03-27T09:08:54Z</updated>

		<summary type="html">&lt;p&gt;Vatas: monumental column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x16, [[requires::Bar of Common Metal]] x1&lt;br /&gt;
| repwith    = [[Block of Wood]]&amp;lt;br&amp;gt;(&amp;lt;i&amp;gt;repairs 33.&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;% per unit&amp;lt;/i&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = 150&lt;br /&gt;
| soak       = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|Mine $Support}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;nine&#039;&#039;&#039; tile radius. They can be bit of a hassle to build due to requiring [[Block of Wood|wood]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the first tier of Mining support/columns, below [[Stone Column]]s:&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
For a mine support structure to prevent a cave-in, it must touch the center of the tile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quoted from Loftar&lt;br /&gt;
|&amp;lt;SuperDaddy&amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;loftar&amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This means tiles covered by the column radius just slightly aren&#039;t supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Minesupport2.png|thumb|200px|A picture showing the tiles around a support that are safe to mine.]]&lt;br /&gt;
&lt;br /&gt;
==Support Radius==&lt;br /&gt;
&lt;br /&gt;
[[File:Mine_Support_Radius.png|500px|The squares around the support that are safe to mine.]]&lt;br /&gt;
&lt;br /&gt;
All tiles marked in blue are covered by mine support. When unstable tile in a radius is mined instead of cave-in support takes damage. Mining a tile outside of the blue area may cause a cave-in. This structure will support mining within a 9 tile radius.&lt;br /&gt;
&lt;br /&gt;
==Variable Materials==&lt;br /&gt;
[[File:Mine_Support_Design.png|Design guide for mine support]]&lt;br /&gt;
&lt;br /&gt;
[//i.imgur.com/qOaWIkt.png +3(83) cases] (&#039;&#039;bushes not included yet. imgur shared for the moment&#039;&#039;)&lt;br /&gt;
[[File:Wooden Column.jpg|Every type of wood]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122100</id>
		<title>Monumental Column</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Monumental_Column&amp;diff=122100"/>
		<updated>2026-03-27T09:01:53Z</updated>

		<summary type="html">&lt;p&gt;Vatas: stub, but reportedly there was a fake news saying it costs 30 steel so way better than nothing I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x1, [[requires::Stone]] x2000&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Timber_Tunnel&amp;diff=122099</id>
		<title>Timber Tunnel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Timber_Tunnel&amp;diff=122099"/>
		<updated>2026-03-27T08:48:50Z</updated>

		<summary type="html">&lt;p&gt;Vatas: mostly copypaste, hopefully without blatant errors. much is obviously missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = ??&lt;br /&gt;
| yobst      = ??&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x5, [[requires::Nugget of Common Metal]] x1&lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = ??&lt;br /&gt;
| soak       = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bollock&amp;diff=122096</id>
		<title>Bollock</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bollock&amp;diff=122096"/>
		<updated>2026-03-26T14:38:54Z</updated>

		<summary type="html">&lt;p&gt;Vatas: add &amp;quot;skillreq&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[Horse]], [[Sheep|Ram]], [[Goat|Billy]], [[Pig]], or [[Cattle|Bull]]&lt;br /&gt;
| specific   = Raw Meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are the testicles of male domesticated animals and are a byproduct of castration. They function identically to [[Raw Meat]] and act as a variable ingredient in recipes which require raw meat.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Taming&amp;diff=122095</id>
		<title>Talk:Taming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Taming&amp;diff=122095"/>
		<updated>2026-03-26T14:16:21Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* Charisma */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:: It appears to gain 15 each successful tame, but this may vary. (I&#039;ve seen Aurochs taming go from 15 to 45, given stats of UA63, ST87, AGI100)&lt;br /&gt;
:: Taming may be based on farming instead, sample size of 2 players with 7 animals. player 1 tamed 5 animals, all increased 30% progress, player 2 tamed 2 animals, both increased by 20% instead, only significant stat variance between players was Farming, as player 2 had much higher combat attributes with ~30 farming, but player 1 had lower combat attributes, but had ~180 farming]&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth, I got 20% on a boar and then 30% on a mouflon, ~185 farming&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
From zunzon:&lt;br /&gt;
&lt;br /&gt;
There&#039;s no dependency on stats or attributes during taming, and successful taming step always give flat 30 points to taming.&lt;br /&gt;
I assume it was written when inspection didn&#039;t show taming progress, and animals which decreased overall progress waiting too long showed lower numbers than expected. I took responsibility to remove any mentions of stat dependency and taming progress variation since it&#039;s misleading.&lt;br /&gt;
&lt;br /&gt;
== Charisma ==&lt;br /&gt;
&lt;br /&gt;
The only stat or attribute I&#039;ve ever heard to help in Taming, but even this is speculative. IIRC Nomad (Credo that infamously includes Taming quests) does have quests involving Charisma, though. (Increase it, or create an artifact.)&lt;br /&gt;
&lt;br /&gt;
--[[User:Vatas|Vatas]] ([[User talk:Vatas|talk]]) 14:16, 26 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Asphyxiation&amp;diff=122072</id>
		<title>Asphyxiation</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Asphyxiation&amp;diff=122072"/>
		<updated>2026-03-24T05:59:13Z</updated>

		<summary type="html">&lt;p&gt;Vatas: permadeath explanation, even if redundant with pages &amp;quot;drowning&amp;quot; and &amp;quot;swimming&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox wound&lt;br /&gt;
| ptext1      = You&#039;ve held your head under the waterline for far longer than was good for you, and paid the price. You feel a little stupid still.&lt;br /&gt;
|&lt;br /&gt;
| treatedwith = Nothing&lt;br /&gt;
| cause       = Swimming at 0% stamina.&lt;br /&gt;
| penalty     = -5 [[INT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Take 10% of [[Hitpoints|MHP]] worth of Asphyxiation for every second you spend [[swimming]] at 0% stamina.&lt;br /&gt;
&lt;br /&gt;
Heals very fast, 5-10 points in an hour.&lt;br /&gt;
&lt;br /&gt;
==Permadeath==&lt;br /&gt;
Compared to direct [[Execute|PvE]] or [[Murder|PvP]] combat having generous &amp;quot;KO Protection&amp;quot;, [[Drowning]] just plain kills you. Hearthlings can&#039;t &amp;quot;Travel to Hearth Fire&amp;quot; while swimming, regardless if KO or not.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fine_Butchery&amp;diff=122068</id>
		<title>Fine Butchery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fine_Butchery&amp;diff=122068"/>
		<updated>2026-03-22T07:29:00Z</updated>

		<summary type="html">&lt;p&gt;Vatas: Only cooking is 100% verified as buying it made Fine Butchery available. Something else is also needed, as simply buying cooking on another character didn&amp;#039;t make FB available. Sausage Making most plausible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1          = &lt;br /&gt;
| ptext2          = &lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 15,000&lt;br /&gt;
| skills_required = Cooking, Sausage Making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fine Butchery allows you to gather [[Bollock]]s and [[Brain]]s from animals.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pearl_Glue&amp;diff=122029</id>
		<title>Pearl Glue</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pearl_Glue&amp;diff=122029"/>
		<updated>2026-03-19T16:07:36Z</updated>

		<summary type="html">&lt;p&gt;Vatas: more clean list of materials, in alphabetical order. I don&amp;#039;t know how to not include the empty line at the start (other than removing the dot from the first entry, which would imho be even uglier) also realized in this format you don&amp;#039;t want commas at the end of each entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = &amp;lt;br&amp;gt;&lt;br /&gt;
*[[requires::Bone Glue]] x10&lt;br /&gt;
*[[requires::Coal]] or [[requires::Black Coal]]&lt;br /&gt;
*[[requires::Limestone]]&lt;br /&gt;
*[[requires::Lye]] x0.1 kg&lt;br /&gt;
*[[requires::Salt]] x0.1 kg&lt;br /&gt;
| producedby = [[requires::Cauldron]] (with 5.0 liters)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|P$earl Glue}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a difficulty processed crafting ingredient.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
* Wet {{PAGENAME}} is made using a [[Metal Cauldron|metal cauldron]] or a [[Clay Cauldron|clay cauldron]]. There needs to be at least 5.0 liters of boiling [[water]] in the cauldron to execute the craft. 1.0 liters of water is consumed per glue crafted; &lt;br /&gt;
&lt;br /&gt;
* After recieving [[Wet Pearl Glue]], dry that on a [[Herbalist Table]] for an in-game week to turn it into [[Pearl Glue]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*The quality of {{PAGENAME}} crafted with the Clay Cauldron is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{_{q}WetGlue= \frac{_{q}AvqIngredients*6 + _{q}Cauldron + \frac{_{q}Water}{2}}{8}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The quality of {{PAGENAME}} crafted with the Metal Cauldron is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;_{q}WetGlue= {\frac{_{q}AvqIngredients*6 + _{q}Cauldron + _{q}Water}{8}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*And is [[softcap]]ped by: &amp;lt;math&amp;gt;\sqrt[2]{Perception*Cooking}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Afterwards the quality is the average between the Herbalist Table and wet glue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;PearlGlue= \frac{TableQ + Wet Wet Glue}{2}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grand_Study_Desk&amp;diff=122028</id>
		<title>Grand Study Desk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grand_Study_Desk&amp;diff=122028"/>
		<updated>2026-03-19T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;Vatas: more clean list of materials, in alphabetical order. I don&amp;#039;t know how to not include the empty line at the start (other than removing the dot from the first entry, which would imho be even uglier)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = ?&lt;br /&gt;
| yobst      = ?&lt;br /&gt;
| xinv       = 11&lt;br /&gt;
| yinv       = 11&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Carpentry]], [[requires::Deep Artifice]]&lt;br /&gt;
| objectsreq = &amp;lt;br&amp;gt;&lt;br /&gt;
*[[requires::Bar of Any Metal]] x6,&lt;br /&gt;
*[[requires::Block of Wood]] x20,&lt;br /&gt;
*[[requires::Board]] x24,&lt;br /&gt;
*[[requires::Cloth]] x2&lt;br /&gt;
*[[requires::Pearl Glue]] x2,&lt;br /&gt;
*[[requires::Wood Polish]] x4,&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|F$urniture &amp;amp; Decorations|$Grand Study Desk}}&lt;br /&gt;
&lt;br /&gt;
A big study desk with a 11x11 inventory grid in which you can store [[Curiosity|Curiosities]]. Curiosities stored in a study desk will replace items in your Study Screen as they are used up, creating an auto queue for Curiosities.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Each character may only have one active Study Desk at a time. When you build A study desk, it will bind to your character. right clicking an unbound desk allows you to &amp;quot;take possession&amp;quot; of that desk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone may take items from a bound study desk, and anyone may put items into a study desk while the owner is &#039;&#039;&#039;online&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The study desk will prioritize replacing identical curiosities as they are used, but will accept different curiosities if none are present. In this fashion, if you are studying a cone cow, with a cone cow and a dandelion on your study desk, the queue of items would go cone cow-&amp;gt;cone cow-&amp;gt; dandelion.&lt;br /&gt;
&lt;br /&gt;
The study desk of a deceased character will be rendered &amp;quot;&#039;&#039;This study desk is not used.&#039;&#039;&amp;quot;, as possession is not transferred through inheritance.&lt;br /&gt;
&lt;br /&gt;
Be careful when clicking the study desk of an other (friendly) hearthling. As its easy to miss-click &amp;quot;take possession&amp;quot; instead of &amp;quot;open&amp;quot;, which can have a significant negative study impact for the effected hearthling.&lt;br /&gt;
&lt;br /&gt;
==Notes:==&lt;br /&gt;
* The study desk quits functioning, and becomes unbound after some time, if placed inside a vehicle ([[Rowboat]], [[Cart]], [[Leanto]], etc.). Make sure to avoid storing it in these places while its in use.&lt;br /&gt;
* Study Desks have a quality when inspected but is unknown how/if this affects anything.&lt;br /&gt;
* When building a study desk. Its unconditionally set as the players currently owned study desk. (&#039;&#039;ie: breaking link with currently used study desk by player.&#039;&#039;)&lt;br /&gt;
* (&#039;&#039;some items don&#039;t have/show a related icon on the desk. like Whirling Snowflake&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Murder&amp;diff=122015</id>
		<title>Murder</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Murder&amp;diff=122015"/>
		<updated>2026-03-17T13:21:23Z</updated>

		<summary type="html">&lt;p&gt;Vatas: /* How to Use */ aiming to make this part up to 20% more fool-proof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1          = Blood fell on the icy moor,&amp;lt;br&amp;gt;Where brother slew brother,&amp;lt;br&amp;gt;When Alfthing&#039;s line was broken.&lt;br /&gt;
| ptext2          = Murder gives you the ability to be in combat with a knocked out Hearthling who is not currently enjoying Knockout Protection, for example a Hearthling in a Murderous Rage, allowing you the potentiality to slay them.&lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 150,000&lt;br /&gt;
| skills_required = Rage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
	&lt;br /&gt;
Murder unlocks two abilities:&lt;br /&gt;
	&lt;br /&gt;
*An action to enter Murderous Rage, a status effect which lasts 24 real life hours and makes Hearthling deal 20% increased grievous damage, in exchange for nullifying &#039;&#039;&#039;their own&#039;&#039;&#039; knockout protection.&lt;br /&gt;
	&lt;br /&gt;
*Allowed to stay/start combat with any knocked out Hearthling, who does &#039;&#039;&#039;not&#039;&#039;&#039; have knockout protection. In other words, allows you (to continue) to attack/murder characters who are &#039;&#039;&#039;both&#039;&#039;&#039; knocked out &#039;&#039;and&#039;&#039; in a Murderous Rage.&lt;br /&gt;
	&lt;br /&gt;
Therefore, if you have the LP, &#039;&#039;&#039;there is no reason not to buy both Rage and Murder.&#039;&#039;&#039; It does not opt you in for death, like how unlocking [[Rage]] in w11 disabled KO protection &#039;&#039;&#039;permanently&#039;&#039;&#039;. Instead giving you.. &lt;br /&gt;
A) a passive ability to commit vigilante justice against people who&#039;ve opted to enter Murderous Rage. &lt;br /&gt;
B) an active ability to enter Murderous Rage yourself.&lt;br /&gt;
&lt;br /&gt;
==Murderous Rage==&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Entering into a Murderous Rage cancels your Knockout Protection, allowing other Hearthlings the possibility of having combat relations with you after you have been knocked out, and preventing you from traveling to your Hearth Fire or logging out while knocked out. A Murderous Rage increases the amount of Grievous Damage you deal in combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once activated, it will last for 24 real life hours, during which all attacks deal 20% increased Grievous Damage, or in other wounds, give 20% more HHP wounds to your opponent. This makes it a good deal easier to murder someone by hitting high damage attacks, preferably one huge finishing attack like a Cleave.&lt;br /&gt;
&lt;br /&gt;
While in a Murderous Rage you cannot teleport to your Hearth Fire or log out when KOed if your target also has murder, because you will still be in combat, your only choice is to hope your opponent has mercy on you.&lt;br /&gt;
&lt;br /&gt;
As such, Murderous Rage should only be used if you accept the risk and want the highest chance of slaughtering someone.&lt;br /&gt;
&lt;br /&gt;
==How to not get murdered==&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have &#039;&#039;&#039;murderous rage&#039;&#039;&#039; active on yourself when you are downed, players are forced respect Knockout Protection. [[Execute|Unlike certain wild animals.]]&lt;br /&gt;
&lt;br /&gt;
Note: [[Leech]]es can be &amp;quot;reverse pick pocketed&amp;quot; into your equipment slots while downed by players intent to kill you, check for those when your character wakes up and use Ctrl+clicking on them to quickly and directly drop them off.&lt;br /&gt;
&lt;br /&gt;
Murderous Rage only helps attackers to deal lethal damage more easily/likely with a finishing move like Cleave that has potential to deal enough HHP damage to directly kill you instead of just KO.&lt;br /&gt;
&lt;br /&gt;
Important thing is to not only have high pool of [[hitpoints]], but also to not have wounds. [[Concussion]] damage, at least, scales from your MHP regardless of how much your actual HHP is.&lt;br /&gt;
&lt;br /&gt;
Wearing [[Armor]] also helps. Not letting enemy create full Openings will reduce their damage potential, but (WIP, there are ton of nuances I&#039;m not sure how to address.) &lt;br /&gt;
&lt;br /&gt;
==Things that are not technically murder==&lt;br /&gt;
&lt;br /&gt;
Ironically, deep water is more deadly than a massive battle axe - all an attacker needs to do is KO someone on a boat and then break the boat, and they will almost certainly drown. In this case, the game only considers that attacker committed the crime of &amp;quot;Battery&amp;quot; by Knocking Out the victim. While this does have consequences, the Outlaw status will only last one third when compared to crime of &amp;quot;Murder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia/Old==&lt;br /&gt;
(Unless &amp;quot;Alfthing&amp;quot; is supposed to be a proto-Germanic equivalent to &amp;quot;Abel&amp;quot; - the Genesis narrative isn&#039;t referenced. Unlike in Salem, where the equivalent skill is explicitly named [https://salemthegame.wiki/page/The_Story_of_Cain_%26_Abel|&amp;quot;The Story of Cain &amp;amp; Abel&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the Lord said unto Cain, Where is Abel thy brother? And he said, I know not: Am I my brother&#039;s keeper?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Genesis, 4:9&lt;br /&gt;
&lt;br /&gt;
Murder does quite exactly as it implies, and grants you other, more effective ways, of ending the lives of your fellow Hearthlings.&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Extraction_Press&amp;diff=122012</id>
		<title>Extraction Press</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Extraction_Press&amp;diff=122012"/>
		<updated>2026-03-16T10:12:52Z</updated>

		<summary type="html">&lt;p&gt;Vatas: new section for tips and notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Winemaking]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x12, [[requires::Board]] x6&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
| lift       = No&lt;br /&gt;
|&lt;br /&gt;
| xinv       = 5&lt;br /&gt;
| yinv       = 5&lt;br /&gt;
|&lt;br /&gt;
| sthp       = 100&lt;br /&gt;
| soak       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Workstations &amp;amp; Utilities|E$xtraction Press}}&lt;br /&gt;
&lt;br /&gt;
An Extraction Press is used to recycling fruits into juices, which in turn is fermented into drinks and eventually [[Vinegar]]. &lt;br /&gt;
&lt;br /&gt;
Press can hold 25 items in 5x5 inventory, and up to 10 liters of liquids.  &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Extraction Press Quality = &amp;lt;math&amp;gt;\frac{_{q}AvgBoard + _{q}AvgBlock}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Product Quality = &amp;lt;math&amp;gt;\frac{(_{q}Ingredients * 3) + _{q}ExtractionPress}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Litres !! Product !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 0.4 || [[Applejuice]] ||  leaves [[Apple Core]] behind&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds of Flax]] || 0.5 || [[Linseed Oil]] || per 50 seeds&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || 0.2 || [[Grapejuice]] || leaves [[Seeds of Grape]] behind&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || 0.4 || [[Pearjuice]] || leaves [[Pear Core]] behind&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive]] || 0.1 || [[Olive Oil]] || leaves [[Olive Kernel]] behind&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Seed]] || 0.5 || [[Hempseed Oil]] || per 50 seeds&lt;br /&gt;
|}&lt;br /&gt;
==Notes &amp;amp; Tips==&lt;br /&gt;
Moving seeds into the Press can be a slow/tedious process, as every 50 seeds requires pressing &amp;quot;Take&amp;quot; (currently, there is no way to move seeds from a barrel directly to a press.) However it&#039;s possible to open a nearby seed barrel and move the deed stacks gradually as you proceed. (Drag barrel/inventory/Press windows near each other. Initially put in few stacks, start &amp;quot;Press&amp;quot; and keep gradually moving the seeds.&lt;/div&gt;</summary>
		<author><name>Vatas</name></author>
	</entry>
</feed>