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		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31127</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31127"/>
		<updated>2014-07-13T05:29:20Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Maturation time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31126</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31126"/>
		<updated>2014-07-12T03:50:01Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Maturation time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31125</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31125"/>
		<updated>2014-07-12T03:38:17Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Maturation time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Mining&amp;diff=31123</id>
		<title>Legacy talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Mining&amp;diff=31123"/>
		<updated>2014-07-09T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that [[Mining#How_to_mine]] could use some organization as that mass of text looks too long. Perhaps it could be separated into 2 or 3 sub-sections. Just a suggestion, I&#039;m too much of a lazy ass to fix it myself--[[User:Deadguy60|Deadguy60]] 19:56, 23 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Looking for information about what&#039;s new with mining in World 7, information about cave-ins are in the pages:[[Mine Hole]] and [[Mine Support]]. I was thinking of creating a subsection in this page about cave-ins. I&#039;d also like to mention that there isn&#039;t a page for the object that people call [[Cave-in Boulder]]. --[[User:Deadguy60|Deadguy60]] ([[User talk:Deadguy60|talk]]) 20:26, 30 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mining Ability ==&lt;br /&gt;
Was curious how much MA I need for level 3 as I am just working on my mine hole to level 3 however there was not a lot of info around.&lt;br /&gt;
Did some tests with tools I have on level 2, so the information was available, please add whatever you test.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mining Ability&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
Str     Tool       Speed    Mine?      Message&lt;br /&gt;
---     ----       -----    -----      -------&lt;br /&gt;
42      20 (S)     N/A       No        That rock is very much too hard for you to mine.&lt;br /&gt;
42      20 (S)     N/A       No        That rock is much too hard for you to mine.&lt;br /&gt;
52      20 (S)     N/A       No        That rock is very much too hard for you to mine.&lt;br /&gt;
52      20 (S)     N/A       No        That rock is much too hard for you to mine.&lt;br /&gt;
44      27 (S)     ?         Yes       N/A&lt;br /&gt;
100     23 (P)     ~3s       Yes       N/A&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 2&lt;br /&gt;
Str     Tool       Speed    Mine?      Message&lt;br /&gt;
---     ----       -----    -----      -------&lt;br /&gt;
157     14 (P)     N/A       No        You do not even manage to scratch that rock.&lt;br /&gt;
157     36 (S)     N/A       No        That rock is much to hard for you to mine.&lt;br /&gt;
113     36 (S)     N/A       No        That rock is very much to hard for you to mine.&lt;br /&gt;
157     112 (P)    &amp;lt;1s       Yes       N/A&lt;br /&gt;
113     112 (P)    ~1s       Yes       N/A&lt;br /&gt;
65      23 (P)     N/A       No        That rock is slightly too hard for you to mine.&lt;br /&gt;
100     23 (P)     ~9s       Yes       N/A(slow mining speed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 3&lt;br /&gt;
Str     Tool       Speed    Mine?      Message&lt;br /&gt;
---     ----       -----    -----      -------&lt;br /&gt;
177     112 (P)    &amp;lt;1s       Yes       N/A&lt;br /&gt;
177      37 (S)    &amp;gt;10s      Yes       N/A&lt;br /&gt;
127     112 (P)    ~1s       Yes       N/A&lt;br /&gt;
133      37 (S)     N/A      No        That rock is just slightly to hard for you to mine.&lt;br /&gt;
123      37 (S)     N/A      No        That rock is slightly to hard for you to mine.&lt;br /&gt;
167      10 (S)     N/A      No        That rock is very much to hard for you to mine.&lt;br /&gt;
167      13 (S)     N/A      No        That rock is very much to hard for you to mine.&lt;br /&gt;
167      19 (S)     N/A      No        That rock is much to hard for you to mine.&lt;br /&gt;
123      19 (S)     N/A      No        That rock is very much to hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 4&lt;br /&gt;
Str     Tool       Speed    Mine?      Message&lt;br /&gt;
---     ----       -----    -----      -------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 5&lt;br /&gt;
Str     Tool       Speed    Mine?      Message&lt;br /&gt;
---     ----       -----    -----      -------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Strategy (archived)==&lt;br /&gt;
&lt;br /&gt;
You can mine zig-zagged lines north south east and west without getting cave-ins and putting mine supports down everywhere. This method is best for mining tunnels to do prospecting. Start by putting a mine support down with this you can do a zigzag in any direction listed above. To start mine 3 tiles in the direction that will be zig-zagged then turn right or left mine 2 tiles then another 2 tiles in the direction your going then back whichever direction you first chose and repeat. Doing this will not create any straight line longer than 3 tiles. DO NOT use this technique for going diagnal it always causes cave-ins when leaving the mine support radius.&lt;br /&gt;
&lt;br /&gt;
The zig-zag  pattern can be easily walkable by removing the center tile in the zig-zag. To do so is tricky and often ends in a cave-in. You must stand behind the center tile near the wall&lt;br /&gt;
E.G.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color:red;font-size:150%;font-weight:bold;width:4em;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
WWWPW&lt;br /&gt;
WPPXW&lt;br /&gt;
WPWWW&lt;br /&gt;
WPPPW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;!-- I know, Going a little overboard with the styling. --&amp;gt;&lt;br /&gt;
Stand on the X tile and mine the center W tile. You will be mining diagonally.&lt;br /&gt;
It might be best just to build and space out mine supports to safely create the straight path.&lt;br /&gt;
&lt;br /&gt;
--The above no longer works, since mining got updated for w7 --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 05:34, 27 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
--Used statistical data to calculate average ore you get per tile as described in this link. http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=36780 -Xcom 05:00, 9 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=31122</id>
		<title>Legacy:Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=31122"/>
		<updated>2014-07-09T15:33:58Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| image   = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 200&lt;br /&gt;
| req     = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
==How to mine==&lt;br /&gt;
Mining requires building a [[mine hole]] or [[cave]]. Have a [[stone axe]] (slow) or [[pickaxe]] (very fast) equipped and use Adventure [A] -&amp;amp;gt; Mine [M] and click on a black tile. Walls within 50 tiles of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character&#039;s mining ability. Make sure to bring plenty of drink to restore stamina quickly.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)&lt;br /&gt;
&lt;br /&gt;
The world consists of multiple layers--the surface and five underground layers.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to chip out the wall, either extracting [[Ore]] from the tile or chipping out [[stone|stones]].  Whether the hearthling is able to extract ore (or [[stone|stones]]) depends on the [[soak]] of the wall.  That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor.  Ore exists in veins, so you may very well mine nothing but rock.&lt;br /&gt;
&lt;br /&gt;
Note: Because World 4 has brought an entirely new mining system there is confusion.&lt;br /&gt;
One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it&#039;s ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.&lt;br /&gt;
&lt;br /&gt;
A miner should have the Nature/Industry [[Personal Beliefs]] slider set completely towards Industry to have the maximum 20% chance of mining ore containing [[metal]]. When the Nature/Industry slider is set to the middle, the miner has only a 10% chance.&lt;br /&gt;
&lt;br /&gt;
Messages that occur while mining (each message means 10-15 more Mining ability to mine):&lt;br /&gt;
* You don&#039;t even manage to scratch that rock.&lt;br /&gt;
* That rock is very much too hard for you to mine.&lt;br /&gt;
* That rock is much too hard for you to mine.&lt;br /&gt;
* That rock is slightly too hard for you to mine.&lt;br /&gt;
* That rock is just slightly too hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]] or [[Bear Cape]] or temporarily with buffs from [[wine]] or [[Boar Tusk Snuff]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
({{NeedInfo}}:Mining Mechanics) &amp;lt;br/&amp;gt;&lt;br /&gt;
({{NeedInfo}}:Cave-ins) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from &amp;quot;empty&amp;quot; rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck. It is also worth noting that the quality of mining products is based on the same nodes as clay, so nearby ore quality will be decreased by digging ball clay from shallow water in caves. &lt;br /&gt;
&lt;br /&gt;
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality base goes up by 10 each layer, however it is unknown the exact amount hardness goes up.&lt;br /&gt;
&lt;br /&gt;
==Quoting Phaen==&lt;br /&gt;
[[File:Mining_Layers.png|right]]&lt;br /&gt;
&amp;quot;A couple of things to note:&lt;br /&gt;
:There are five underground layers.&lt;br /&gt;
:The black areas represent solid rock.&lt;br /&gt;
:Caves are natural passageways and they only appear on the first underground layer.&lt;br /&gt;
:You can use mining to dig a path between any two things (minehole or cave) as long as they&#039;re on the same layer.&lt;br /&gt;
:Building a minehole on any layer will allow you to access the next layer below it.&lt;br /&gt;
:Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher.&lt;br /&gt;
:Deeper layers have a higher minimum hardness, but you can get unlucky and find harder.&lt;br /&gt;
:Silver deposits do not exist on layer 1. You must dig deeper.&lt;br /&gt;
:Gold deposits do not exist on layer 1 or 2. You must dig deeper.&lt;br /&gt;
:Silver and Gold do not have a quality, other ores do.&lt;br /&gt;
:Prospecting searches the layer below the layer you are currently standing.&amp;quot;[http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=26319&amp;amp;start=10#p330486]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mining gives you the ability to mine metals in mines, that can be constructed at geology points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Average Ore Per Tile==&lt;br /&gt;
You get about 3.3 ore per tile on average when mining a vain. This equates to the following numbers.&lt;br /&gt;
1.51 tiles to get 1 bar of any metal&lt;br /&gt;
3.79 tiles to get 1 wrought iron bar&lt;br /&gt;
7.57 tiles per 1 gold nugget &lt;br /&gt;
3.79 tiles for 1 silver nugget.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=31121</id>
		<title>Legacy:Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=31121"/>
		<updated>2014-07-09T15:31:31Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| image   = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 200&lt;br /&gt;
| req     = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
==How to mine==&lt;br /&gt;
Mining requires building a [[mine hole]] or [[cave]]. Have a [[stone axe]] (slow) or [[pickaxe]] (very fast) equipped and use Adventure [A] -&amp;amp;gt; Mine [M] and click on a black tile. Walls within 50 tiles of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character&#039;s mining ability. Make sure to bring plenty of drink to restore stamina quickly.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)&lt;br /&gt;
&lt;br /&gt;
The world consists of multiple layers--the surface and five underground layers.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to chip out the wall, either extracting [[Ore]] from the tile or chipping out [[stone|stones]].  Whether the hearthling is able to extract ore (or [[stone|stones]]) depends on the [[soak]] of the wall.  That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor.  Ore exists in veins, so you may very well mine nothing but rock.&lt;br /&gt;
&lt;br /&gt;
Note: Because World 4 has brought an entirely new mining system there is confusion.&lt;br /&gt;
One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it&#039;s ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.&lt;br /&gt;
&lt;br /&gt;
A miner should have the Nature/Industry [[Personal Beliefs]] slider set completely towards Industry to have the maximum 20% chance of mining ore containing [[metal]]. When the Nature/Industry slider is set to the middle, the miner has only a 10% chance.&lt;br /&gt;
&lt;br /&gt;
Messages that occur while mining (each message means 10-15 more Mining ability to mine):&lt;br /&gt;
* You don&#039;t even manage to scratch that rock.&lt;br /&gt;
* That rock is very much too hard for you to mine.&lt;br /&gt;
* That rock is much too hard for you to mine.&lt;br /&gt;
* That rock is slightly too hard for you to mine.&lt;br /&gt;
* That rock is just slightly too hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]] or [[Bear Cape]] or temporarily with buffs from [[wine]] or [[Boar Tusk Snuff]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
({{NeedInfo}}:Mining Mechanics) &amp;lt;br/&amp;gt;&lt;br /&gt;
({{NeedInfo}}:Cave-ins) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from &amp;quot;empty&amp;quot; rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck. It is also worth noting that the quality of mining products is based on the same nodes as clay, so nearby ore quality will be decreased by digging ball clay from shallow water in caves. &lt;br /&gt;
&lt;br /&gt;
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality base goes up by 10 each layer, however it is unknown the exact amount hardness goes up.&lt;br /&gt;
&lt;br /&gt;
==Quoting Phaen==&lt;br /&gt;
[[File:Mining_Layers.png|right]]&lt;br /&gt;
&amp;quot;A couple of things to note:&lt;br /&gt;
:There are five underground layers.&lt;br /&gt;
:The black areas represent solid rock.&lt;br /&gt;
:Caves are natural passageways and they only appear on the first underground layer.&lt;br /&gt;
:You can use mining to dig a path between any two things (minehole or cave) as long as they&#039;re on the same layer.&lt;br /&gt;
:Building a minehole on any layer will allow you to access the next layer below it.&lt;br /&gt;
:Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher.&lt;br /&gt;
:Deeper layers have a higher minimum hardness, but you can get unlucky and find harder.&lt;br /&gt;
:Silver deposits do not exist on layer 1. You must dig deeper.&lt;br /&gt;
:Gold deposits do not exist on layer 1 or 2. You must dig deeper.&lt;br /&gt;
:Silver and Gold do not have a quality, other ores do.&lt;br /&gt;
:Prospecting searches the layer below the layer you are currently standing.&amp;quot;[http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=26319&amp;amp;start=10#p330486]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mining gives you the ability to mine metals in mines, that can be constructed at geology points.&lt;br /&gt;
&lt;br /&gt;
Used statistical data to calculate average ore you get per tile as described in this link. http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=36780 -Xcom 05:00, 9 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Herbalist_Table&amp;diff=31120</id>
		<title>Legacy talk:Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Herbalist_Table&amp;diff=31120"/>
		<updated>2014-07-09T15:25:37Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used scripts to log time between % increase when drying different objects on a table as described in this link. http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=36780&amp;amp;p=485385#p485385 -Xcom 05:00, 9 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; talk/discussion page. Use [+] to start a new talk section/topic. &amp;lt;font size=&amp;quot;1&amp;quot; color=&amp;quot;gray&amp;quot;&amp;gt;Last cleared: 06:09, 10 September 2013 (EDT)&amp;lt;/font&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31119</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31119"/>
		<updated>2014-07-09T07:58:43Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Maturation time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31118</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31118"/>
		<updated>2014-07-09T04:24:10Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Cheese&amp;diff=31117</id>
		<title>Legacy talk:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Cheese&amp;diff=31117"/>
		<updated>2014-07-09T04:12:36Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the results are not proven or the results are fishy then don&#039;t fill them in. Wikia is not the place for untrue info. Perhaps everything after stage 2 should be emptied and redone with the use of multiple sources.[[User:Sami1337|Sami1337]] 14:53, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The last two levels seem to be pretty much an unreliable tangle, could someone with data sort it out please? [[User:Ar-Pharazon|Ar-Pharazon]] 10:06, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fixed it up a bit. Musky Milben is still unknown territory for me, and I&#039;m still looking to try the rest of the Jorbonzola transformations. If Jorbonzola is not our tier 4, then Musky Milben evolves into something, that will evolve into our twelfth cheese.&lt;br /&gt;
Maybe it should be noted that certain cheese transformations vary greatly on time. Cellar-Cave Cheddar is amazingly fast, within the span of 16 RL hours. Tasty Emmentaler to Musky Milben is amazingly slow, my rough guess is at least one RL week. Most other cheeses seem to follow the 56 hour rule, but maybe this should be looked into. -[[User:Lightning4|Lightning4]] 18:00, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cellar chedder=6 days, brodgar blue =4 days, jorb = 7days, midnight blue = 21 days&lt;br /&gt;
If thats right then midnight takes a total of 38 game days to complete.&lt;br /&gt;
Which would be about 13 real days. Wow two weeks for that :|&lt;br /&gt;
&lt;br /&gt;
If the recipes are flawed they shouldn&#039;t be on here at all. I understand groups of players are keeping the recipes to themselves but the correct recipes will have to come to light at some point.&lt;br /&gt;
&lt;br /&gt;
The recipes for Jorb, brodgar, and midnight are correct. I&#039;ll see about trading for the others once I can kill bears again.--[[User:Veuri|Veuri]] 10:40, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think its safe to say any further exploration of cheese recipes is halted until domestication is introduced, unless of course you live on/near grassland.[[User:Veuri|Veuri]] 07:54, September 9, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the lvl 2+ cheeses should be deleted and readded only for those the person adding it is sure about (this way there won&#039;t be a few false one with most being correct), I deleted it already but it was reverted.&lt;br /&gt;
&lt;br /&gt;
At least some of the cheese recipes of stage 2 and up are correct. A better way of disputing a recipe would be to leave a note on this talk page about which recipe you think is wrong. If multiple people agree it is wrong, it probably is and can be fixed. Otherwise, individual user error can propagate into the charts. For the time being, I feel the disclaimer to be sufficient. -[[User:Erik the Blue|Erik the Blue]] 18:18, September 29, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Someone stated that the cheese that change in mines actually work in caves. Someone please confirm this. [[User:Dataslycer|Dataslycer]] 16:19, April 1, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its true, curds left in a cave become mothzarella, once in IRC, loftar himself said that the mine branch of cheeses (mothzarella, Cave Cheddar, etc) was made with caves in mind.[[User:Veuri|Veuri]] 22:54, April 2, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar recepie does not works for me. Always got a Generic Gouda at second stage in mine and cave.&lt;br /&gt;
[[User:Wad|Wad]]&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=32462  --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 00:02, 18 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I used scripted time loggers to calculate the exact time it took to go up 1%. Then compared to other results to find the time it takes to finish all the different types of cheese. Still have to add few more and re organize the tables proper afterwards. -Xcom 05:00, 9 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Cheese&amp;diff=31116</id>
		<title>Legacy talk:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Cheese&amp;diff=31116"/>
		<updated>2014-07-09T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the results are not proven or the results are fishy then don&#039;t fill them in. Wikia is not the place for untrue info. Perhaps everything after stage 2 should be emptied and redone with the use of multiple sources.[[User:Sami1337|Sami1337]] 14:53, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The last two levels seem to be pretty much an unreliable tangle, could someone with data sort it out please? [[User:Ar-Pharazon|Ar-Pharazon]] 10:06, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fixed it up a bit. Musky Milben is still unknown territory for me, and I&#039;m still looking to try the rest of the Jorbonzola transformations. If Jorbonzola is not our tier 4, then Musky Milben evolves into something, that will evolve into our twelfth cheese.&lt;br /&gt;
Maybe it should be noted that certain cheese transformations vary greatly on time. Cellar-Cave Cheddar is amazingly fast, within the span of 16 RL hours. Tasty Emmentaler to Musky Milben is amazingly slow, my rough guess is at least one RL week. Most other cheeses seem to follow the 56 hour rule, but maybe this should be looked into. -[[User:Lightning4|Lightning4]] 18:00, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cellar chedder=6 days, brodgar blue =4 days, jorb = 7days, midnight blue = 21 days&lt;br /&gt;
If thats right then midnight takes a total of 38 game days to complete.&lt;br /&gt;
Which would be about 13 real days. Wow two weeks for that :|&lt;br /&gt;
&lt;br /&gt;
If the recipes are flawed they shouldn&#039;t be on here at all. I understand groups of players are keeping the recipes to themselves but the correct recipes will have to come to light at some point.&lt;br /&gt;
&lt;br /&gt;
The recipes for Jorb, brodgar, and midnight are correct. I&#039;ll see about trading for the others once I can kill bears again.--[[User:Veuri|Veuri]] 10:40, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think its safe to say any further exploration of cheese recipes is halted until domestication is introduced, unless of course you live on/near grassland.[[User:Veuri|Veuri]] 07:54, September 9, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the lvl 2+ cheeses should be deleted and readded only for those the person adding it is sure about (this way there won&#039;t be a few false one with most being correct), I deleted it already but it was reverted.&lt;br /&gt;
&lt;br /&gt;
At least some of the cheese recipes of stage 2 and up are correct. A better way of disputing a recipe would be to leave a note on this talk page about which recipe you think is wrong. If multiple people agree it is wrong, it probably is and can be fixed. Otherwise, individual user error can propagate into the charts. For the time being, I feel the disclaimer to be sufficient. -[[User:Erik the Blue|Erik the Blue]] 18:18, September 29, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Someone stated that the cheese that change in mines actually work in caves. Someone please confirm this. [[User:Dataslycer|Dataslycer]] 16:19, April 1, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its true, curds left in a cave become mothzarella, once in IRC, loftar himself said that the mine branch of cheeses (mothzarella, Cave Cheddar, etc) was made with caves in mind.[[User:Veuri|Veuri]] 22:54, April 2, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar recepie does not works for me. Always got a Generic Gouda at second stage in mine and cave.&lt;br /&gt;
[[User:Wad|Wad]]&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=32462  --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 00:02, 18 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I used scripted time loggers to calculate the exact time it took to go up 1%. Then compared to other results to find the time it takes to finish all the different types of cheese. Still have to add few more and re organize the tables proper afterwards.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=31115</id>
		<title>Legacy:Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=31115"/>
		<updated>2014-07-09T04:05:43Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Plant Fibres]] x8&lt;br /&gt;
|repwith = [[requires::Board]] x4&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with a [[Treeplanter&#039;s Pot]] and any one of [[Apple Core]], [[Fir Cone]], [[Mulberry]], nut, pine cone or any catkin to create a new [[Tree]] of that type. Also used to dry [[Wild Windsown Weed]]s to random seeds, to hatch [[silkworm|Silkworms]], to germinate wheat seeds for [[beermaking|Beermaking]], to cure [[Fresh Hemp Bud|Hemp Buds]], to dry [[tobacco|Tobacco]] leaves, to dry [[raisins|Raisins]] from [[grapes|Grapes]], to dry and ferment [[tea|Tea]] leaves, and to dry [[Boiled Pepper Drupes]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; H{{Key|e}}rbalist Table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Building a herbalist&#039;s table requires plant fibres, which may be difficult to find for new players.&lt;br /&gt;
&lt;br /&gt;
1. Ask somebody nicely for plant fibres.&lt;br /&gt;
&lt;br /&gt;
2. If nobody&#039;s willing to donate or trade, and you can&#039;t acquire them by less legal means, then harvest your own fibres from [[hemp]] or [[flax]]. To get those, dry [[Wild Windsown Weed|wild windsown weeds]] (WWW) on a [[Drying Frame|drying frame]], and with a random chance you get a flax or hemp seed. Plant seeds into ploughed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the herbalist&#039;s table is much faster than on a frame (Real time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
Place any of the precursors of items mentioned above to the herbalist table and wait. [[Tree]]&#039;s take about 2.5 hours to sprout from [[Treeplanter&#039;s Pot|treeplanter&#039;s pots]]; [[Silkworm Egg]]s takes about 8 hours to hatch; [[Fresh Tea Leaves]] take 40 minutes to dry into [[Green Tea Leaves|green tea leaves]]; those ferment into [[Black Tea Leaves]] in about 8-12hours if left on the table. As currently (18. April 2010) both kinds of tea leaves do the same, there is no danger in fermenting green ones (however the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Teal Leaves. However making black tea is beneficial if your Herbalist table q &amp;gt; Fresh Tea Leaves q)&lt;br /&gt;
&lt;br /&gt;
You can also dry [[Wild Windsown Weed|WWWs]] on the table, but this is only useful if your table is &amp;gt;q10, as the default drying frame will be q10 and produce q10 seeds from default q10 WWWs. If you are looking for wheat, drying WWWs on the table is NOT recommended. If a WWW dries into a [[Wheat Seed|wheat seed]] and is left on the table, it will germinate and be lost for farming. Refer to [[Beermaking|beermaking information]] on intentional germination. Wheat seeds, once germinated, will not change anymore, so the table is safe for beermaking purposes.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
The quality of the herbalist table affects everything produced by it.&lt;br /&gt;
&lt;br /&gt;
The quality of anything produced on a table is the average of the precursor item and the table quality. This means you can test the quality of a table by checking the quality of items produced.&lt;br /&gt;
&lt;br /&gt;
The quality of a Herbalist Table is &amp;lt;math&amp;gt; 2*averageFibreq + averageBoardq + averageBlockq \over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
The lengths of time it takes to get the various items from their precursor items on a herbalist table are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Process&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;Length of game time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;Real time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tea Leaves]] || 2 hours || 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Treeplanter&#039;s Pot|Sprouted Sapling&amp;amp;nbsp; ]] || 4 hours || 1 hour 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] || 8 hours || 160 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm]] || 1 day || 8 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Germinated Wheat Seed]] || 2 days || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Raisins]] || 2 days || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tea Leaves]] || 2 day || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Cured Hemp Bud]] || 6 days || 40 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Cured Tobacco Leaf]] || 6 days || 40 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Pepper Drupes]] || 6 days || 40 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Treeplanter&#039;s Pot|Sprouted Sapling]] is assuming full nature.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=31114</id>
		<title>Legacy:Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=31114"/>
		<updated>2014-07-09T04:04:57Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Plant Fibres]] x8&lt;br /&gt;
|repwith = [[requires::Board]] x4&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with a [[Treeplanter&#039;s Pot]] and any one of [[Apple Core]], [[Fir Cone]], [[Mulberry]], nut, pine cone or any catkin to create a new [[Tree]] of that type. Also used to dry [[Wild Windsown Weed]]s to random seeds, to hatch [[silkworm|Silkworms]], to germinate wheat seeds for [[beermaking|Beermaking]], to cure [[Fresh Hemp Bud|Hemp Buds]], to dry [[tobacco|Tobacco]] leaves, to dry [[raisins|Raisins]] from [[grapes|Grapes]], to dry and ferment [[tea|Tea]] leaves, and to dry [[Boiled Pepper Drupes]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; H{{Key|e}}rbalist Table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Building a herbalist&#039;s table requires plant fibres, which may be difficult to find for new players.&lt;br /&gt;
&lt;br /&gt;
1. Ask somebody nicely for plant fibres.&lt;br /&gt;
&lt;br /&gt;
2. If nobody&#039;s willing to donate or trade, and you can&#039;t acquire them by less legal means, then harvest your own fibres from [[hemp]] or [[flax]]. To get those, dry [[Wild Windsown Weed|wild windsown weeds]] (WWW) on a [[Drying Frame|drying frame]], and with a random chance you get a flax or hemp seed. Plant seeds into ploughed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the herbalist&#039;s table is much faster than on a frame (Real time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
Place any of the precursors of items mentioned above to the herbalist table and wait. [[Tree]]&#039;s take about 2.5 hours to sprout from [[Treeplanter&#039;s Pot|treeplanter&#039;s pots]]; [[Silkworm Egg]]s takes about 8 hours to hatch; [[Fresh Tea Leaves]] take 40 minutes to dry into [[Green Tea Leaves|green tea leaves]]; those ferment into [[Black Tea Leaves]] in about 8-12hours if left on the table. As currently (18. April 2010) both kinds of tea leaves do the same, there is no danger in fermenting green ones (however the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Teal Leaves. However making black tea is beneficial if your Herbalist table q &amp;gt; Fresh Tea Leaves q)&lt;br /&gt;
&lt;br /&gt;
You can also dry [[Wild Windsown Weed|WWWs]] on the table, but this is only useful if your table is &amp;gt;q10, as the default drying frame will be q10 and produce q10 seeds from default q10 WWWs. If you are looking for wheat, drying WWWs on the table is NOT recommended. If a WWW dries into a [[Wheat Seed|wheat seed]] and is left on the table, it will germinate and be lost for farming. Refer to [[Beermaking|beermaking information]] on intentional germination. Wheat seeds, once germinated, will not change anymore, so the table is safe for beermaking purposes.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
The quality of the herbalist table affects everything produced by it.&lt;br /&gt;
&lt;br /&gt;
The quality of anything produced on a table is the average of the precursor item and the table quality. This means you can test the quality of a table by checking the quality of items produced.&lt;br /&gt;
&lt;br /&gt;
The quality of a Herbalist Table is &amp;lt;math&amp;gt; 2*averageFibreq + averageBoardq + averageBlockq \over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
The lengths of time it takes to get the various items from their precursor items on a herbalist table are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Process&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;Length of game time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;Real time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tea Leaves]] || 2 hours || 40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Treeplanter&#039;s Pot|Sprouted Sapling&amp;amp;nbsp; ]] || 4 hours || 1 hour 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] || 8 hours || 160 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm]] || 1 day || 8 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Germinated Wheat Seed]] || 2 days || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Raisins]] || 2 days || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tea Leaves]] || 2 day || 16 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Cured Hemp Bud]] || 6 days || 40 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Cured Tobacco Leaf]] || 6 days || 40 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Pepper Drupes]] || 6 days || 40 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Please add exact times to this table if you know them! (and specify game time or real time, or both)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Treeplanter&#039;s Pot|Sprouted Sapling]] is assuming full nature.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31113</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=31113"/>
		<updated>2014-07-09T03:50:22Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.1L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], or [[Stone Mansion]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
!Maturation time (real hours)&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=28722</id>
		<title>Legacy:Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=28722"/>
		<updated>2013-06-30T14:19:09Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|lift       = No&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Mining]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x20 [[requires::Nugget of Any Common Metal]] x2&lt;br /&gt;
|repwith    =  Don&#039;t need to repair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Supports hold up the mine to prevent cave-ins.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mine near the edge of the circle, because it won&#039;t prevent cave-ins. &lt;br /&gt;
&lt;br /&gt;
Quoted from Loftar:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
:&amp;amp;lt;SuperDaddy&amp;amp;gt; Does it count if the radius is touching part of the tile?&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;amp;lt;loftar&amp;amp;gt; Well, to be precise, it needs to touch the exact center of the tile.&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;amp;lt;loftar&amp;amp;gt; Also, I should probably reveal so much that existing cave-in boulders *vastly* increase the likelyhood of new cave-ins&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also removing existing mine support causes &#039;&#039;&#039;massive&#039;&#039;&#039; cave-in, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Supportradius.jpg|thumb|200px|When placing the mine support, the support radius is visible. (Note: This image is showing a previous and now incorrect mine support radius.)]]&lt;br /&gt;
[[File:minesupport2.png|thumb|200px|The squares around the support that is safe to mine]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hearth_Fire&amp;diff=28551</id>
		<title>Legacy:Hearth Fire</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hearth_Fire&amp;diff=28551"/>
		<updated>2013-06-17T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|caption = Online / Offline&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Branch]] x5, [[requires::A Beautiful Dream!]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|soak = 5&lt;br /&gt;
}} A Hearth Fire provides a place for your character to appear when logging on and to [[fast Travel|fast travel]] to when ingame. The color of the Hearth Fire&#039;s flame denotes whether the owner of the fire is online or not (bright green = online, white/pale green = offline).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|A}}dventure &amp;amp;gt; Light {{Key|H}}earth Fire&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Your own hearth fire does not have a hitbox for you, i.e. you can move through it, just like others can&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A hearth fire is destructible (soak=5dmg), but has a lot of hit points, and therefore will take a long time to break.&lt;br /&gt;
&lt;br /&gt;
*A hearth fire has 250 hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You can destroy a Hearth Fire on your [[Stake Claim|Personal claim]] without leaving a scent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you attempt to destroy a Hearth fire that is not on your personal claim, then you will then leave the [[Vile Vapor of Vandalism]] scent.&lt;br /&gt;
&lt;br /&gt;
*[[Death|Reincarnated]] characters start the game at their Ancestor&#039;s Hearth Fire, if they exit via the ladder.&lt;br /&gt;
*If you make a new hearth fire, the old one will turn into a lightable regular fire.&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Traveller%27s_Sack&amp;diff=28488</id>
		<title>Legacy:Traveller&#039;s Sack</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Traveller%27s_Sack&amp;diff=28488"/>
		<updated>2013-06-14T17:39:23Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Hardened Leather]] x5, [[requires::String]] x8&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveller&#039;s Sack takes the spot of one of your hands and increases a player&#039;s inventory space by an amount depending on its quality. Up to two may be equipped at once. Sacks with a quality below 20 will provide the player an additional vertical row, while sacks with a quality greater than or equal to 20 will provide both a vertical and horizontal row.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
*Gather the 13 ingredients into your inventory: 5 [[Hardened Leather]] and 8 [[String]]&lt;br /&gt;
*Select the recipe: [C]raft &amp;gt; [L]eather Working &amp;gt; Tra[v]eller&#039;s Sack&lt;br /&gt;
*Click the Craft button&lt;br /&gt;
==Quality==&lt;br /&gt;
Q = (average(Hardened Leather q)+average(String q))/2&lt;br /&gt;
&lt;br /&gt;
Quality is [[softcap|softcapped]] by [[ sqrt(Sewing * Dextarity) ]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if (Q &amp;lt; Sewing) then qTraveller&#039;s Sack = Q&lt;br /&gt;
&lt;br /&gt;
if (Q &amp;gt; Sewing) then qTraveller&#039;s Sack = (Q+ sqrt(Sewing * Dextarity) )/2&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=28233</id>
		<title>Legacy:Raw Troll Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=28233"/>
		<updated>2013-06-02T12:27:28Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Troll]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 50&lt;br /&gt;
}}&lt;br /&gt;
Raw Troll Meat can only be roasted into [[Roasted Troll Meat]].&amp;lt;br&amp;gt;&lt;br /&gt;
40 Hunger units given&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Butcher the corpse of a [[Troll]].&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=28079</id>
		<title>Legacy:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=28079"/>
		<updated>2013-04-17T13:24:12Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 9&lt;br /&gt;
|ysize = 9&lt;br /&gt;
|skillreq = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x300, [[requires::Straw]] x600, [[requires::Block of Wood]] x50, [[requires::Board]] x25; AND [[requires::Bar of Bronze]] x5, or [[requires::Bar of Cast Iron]] x5, or [[requires::Bar of Wrought Iron]] x5, or [[requires::Bar of Steel]] x5&lt;br /&gt;
|lift = No&lt;br /&gt;
|soak = 40&lt;br /&gt;
|repwith = [[requires::Stone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A stone mansion is a constructable building (similar to the [[Log Cabin]]) which requires a large amount of resources, but has a lot of space. The sheer amount of resources required, make it inaccessible to all but villages and the highly dedicated claim owner.&lt;br /&gt;
&lt;br /&gt;
Stone Mansions come with an upstairs floor; by digging a [[cellar]] on the ground floor, you can have 3 floors of 8x8 storage space.&lt;br /&gt;
&lt;br /&gt;
Stone mansions have 1500 hit points.&lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&amp;quot;The previous Inn of Brodgar is now buildable under the name of &amp;quot;Stone Mansion&amp;quot;. It has 8x8 tiles of floor space, two floors, and the [[cellar]] space of wet dreams (though you&#039;ll need to dig out 48 cellar stones to get it). It costs 300 stones, 600 straw, 50 wood blocks, 25 boards and 5 bars of metal to build.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can build a stone mansion generally on a 9x9 paved area. How to plow a field and lay stone, see [[terraforming]].&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|B}}uildings &amp;amp;gt; Stone {{K|M}}ansion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=28078</id>
		<title>Legacy:Stone Mansion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stone_Mansion&amp;diff=28078"/>
		<updated>2013-04-17T13:21:50Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 9&lt;br /&gt;
|ysize = 9&lt;br /&gt;
|skillreq = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x300, [[requires::Straw]] x600, [[requires::Block of Wood]] x50, [[requires::Board]] x25; AND [[requires::Bar of Bronze]] x5, or [[requires::Bar of Cast Iron]] x5, or [[requires::Bar of Wrought Iron]] x5, or [[requires::Bar of Steel]] x5&lt;br /&gt;
|lift = No&lt;br /&gt;
|soak = 40&lt;br /&gt;
|hp = 1500&lt;br /&gt;
|repwith = [[requires::Stone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A stone mansion is a constructable building (similar to the [[Log Cabin]]) which requires a large amount of resources, but has a lot of space. The sheer amount of resources required, make it inaccessible to all but villages and the highly dedicated claim owner.&lt;br /&gt;
&lt;br /&gt;
Stone Mansions come with an upstairs floor; by digging a [[cellar]] on the ground floor, you can have 3 floors of 8x8 storage space.&lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&amp;quot;The previous Inn of Brodgar is now buildable under the name of &amp;quot;Stone Mansion&amp;quot;. It has 8x8 tiles of floor space, two floors, and the [[cellar]] space of wet dreams (though you&#039;ll need to dig out 48 cellar stones to get it). It costs 300 stones, 600 straw, 50 wood blocks, 25 boards and 5 bars of metal to build.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can build a stone mansion generally on a 9x9 paved area. How to plow a field and lay stone, see [[terraforming]].&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|B}}uildings &amp;amp;gt; Stone {{K|M}}ansion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bone_Clay&amp;diff=27926</id>
		<title>Legacy:Bone Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bone_Clay&amp;diff=27926"/>
		<updated>2012-12-09T07:19:05Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| objectsreq = [[requires::Bone Ash]] x5, [[requires::Cave Clay]], [[requires::Feldspar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bone Clay is currently only used to make [[Porcelain Plate]], [[Porcelain Doll]] and [[Ceramic Meat Grinder]]. Due to the limited maximum quality of most clay some advanced players use bone clay to make high quality kilns and bricks. This allows for very high quality products that wouldn&#039;t be possible with other forms of clay. Pottery is required to make bone clay.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&#039;&#039;It may be less than obvious, but the resultant quality depends on your character&#039;s Intelligence and Perception. -- Loftar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{Q_{Boneclay}}=\frac{{Q_{Bone ash}}+{Q_{Feldspar}}\times{4}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of November 8th, 2010 every clay has a specific color when kilned into bricks.&lt;br /&gt;
&lt;br /&gt;
When Bone Clay is burned in a Kiln it makes White [[Brick]]s.&lt;br /&gt;
&lt;br /&gt;
[[specific::Clay| ]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27925</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27925"/>
		<updated>2012-12-09T04:49:48Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Becoming Lawspeaker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[Village Claim|village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
If you have a village you can build [[Crossroads]] in it. This can be really helpful because they can be used to get in or out of the village without the need of keys. You also gain the ability to teleport to the village idol.&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
==Becoming Lawspeaker==&lt;br /&gt;
&lt;br /&gt;
After a Village Idol is ready to turn into a Village the first person to open the Village creation window and create the village will become the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
A Lawspeaker can&#039;t leave the village by any means, other then death, until he renounces his role.&lt;br /&gt;
&lt;br /&gt;
There is no way to become a Lawspeaker of a village no matter the authority of the village if there already exists one. The only way to become a Lawspeaker of a specific village is to kill or have the Lawspeaker of that village renounce his role.&lt;br /&gt;
&lt;br /&gt;
If a village have no Lawspeaker only members of that village can become Lawspeaker if said village have more then 50k authority. If the same village drops below 50k authority if there are no Lawspeaker anyone can become the Lawspeaker of said village (members of that village or not). An exception exists where if a member of a village already have a role in that village he cannot become Lawspeaker of that same village.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t become a Lawspeaker if your a Chieftain. The Chieftain first needs to remove his role by any means before becoming the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village if it has more then 50k authority. Right click from visible range and become one. If the village has more then 50k authority trespass skill is needed and criminal acts needs to be turned on, although no sents are left taking over the empty village as described. If the village drops below 50k authority anyone can become the Lawspeaker and no trespass skill is needed. Of course the person attempting to become Lawspeaker of a empty village can not be a Lawspeaker of another village.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27924</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27924"/>
		<updated>2012-12-09T04:45:30Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Becoming Lawspeaker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[Village Claim|village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
If you have a village you can build [[Crossroads]] in it. This can be really helpful because they can be used to get in or out of the village without the need of keys. You also gain the ability to teleport to the village idol.&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
==Becoming Lawspeaker==&lt;br /&gt;
&lt;br /&gt;
After a Village Idol is ready to turn into a Village the first person to open the Village creation window and create the village will become the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
A Lawspeaker can&#039;t leave the village by any means, other then death, until he renounces his role.&lt;br /&gt;
&lt;br /&gt;
There is no way to become a Lawspeaker of a village no matter the authority of the village if there already exists one. The only way to become a Lawspeaker of a specific village is to kill or have the Lawspeaker of that village renounce his role.&lt;br /&gt;
&lt;br /&gt;
If a village have no Lawspeaker only members of that village can become Lawspeaker if said village have more then 50k authority. If the same village drops below 50k authority if there are no Lawspeaker anyone can become the Lawspeaker of said village (members of that village or not). An exception exists where if a member of a village already have a role as in being the chieftain of a village he cannot become Lawspeaker of that same village.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t become a Lawspeaker if your a Chieftain. The Chieftain first needs to remove his role by any means before becoming the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village. Right click from visible range and become one. If the village has more then 50k authority trespass skill is needed and criminal acts needs to be turned on, although no sents are left taking over the empty village as described. Of course the person attempting to become Lawspeaker of a empty village can not be a Lawspeaker of another village.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker&amp;diff=27724</id>
		<title>Legacy:Lawspeaker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker&amp;diff=27724"/>
		<updated>2012-10-30T08:12:28Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Lawspeaker can wear Lawspeaker gear (such as the [[Lawspeaker&#039;s Hat]] and [[Lawspeaker&#039;s Robes]]), revoke personal claims on village property, kick players out of the village, and remove the [[Chieftain]] from office.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Village]] of how to become a Lawspeaker.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27723</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=27723"/>
		<updated>2012-10-30T08:08:20Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[Village Claim|village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
If you have a village you can build [[Crossroads]] in it. This can be really helpful because they can be used to get in or out of the village without the need of keys. You also gain the ability to teleport to the village idol.&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
&lt;br /&gt;
==Becoming Lawspeaker==&lt;br /&gt;
&lt;br /&gt;
After a Village Idol is ready to turn into a Village the first person to open the Village creation window and create the village will become the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
A Lawspeaker can&#039;t leave the village by any means, other then death, until he renounces his role.&lt;br /&gt;
&lt;br /&gt;
There is no way to become a Lawspeaker of a village no matter the authority of the village if there already exists one. The only way to become a Lawspeaker of a specific village is to kill or have the Lawspeaker of that village renounce his role.&lt;br /&gt;
&lt;br /&gt;
If a village have no Lawspeaker only members of that village can become Lawspeaker, with an exception of members that have other roles in that village.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t become a Lawspeaker if your a Chieftain. The Chieftain first needs to remove his role by any means before becoming the Lawspeaker.&lt;br /&gt;
&lt;br /&gt;
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village. Right click from visible range and become one. If the village has more then 50k authority trespass skill is needed and criminal acts needs to be turned on, although no sents are left taking over the empty village as described. Of course the person attempting to become Lawspeaker of a empty village can not be a Lawspeaker of another village.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clay_Cauldron&amp;diff=27703</id>
		<title>Legacy:Clay Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clay_Cauldron&amp;diff=27703"/>
		<updated>2012-10-15T03:21:07Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Clay]] x25, [[requires::Block of Wood]] x3&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|repwith = [[requires::Clay]] x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay Cauldrons require [[water]] and [[branch]]es to function, and can hold a maximum of 30 liters of [[water]] and 15 [[branch]]es or 3 [[Block of Wood|blocks of wood]]. While functional, clay cauldrons can be used to process [[Green Tea Leaves|tea leaves]] into [[tea]] and [[silkworm cocoon]]s into [[silk filament]]s and making [[Ring of Brodgar Dough]], among other things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compare the a normal [[Cauldron]] a Clay Cauldrons differs in that it:&lt;br /&gt;
* halves the quality of the water inside it.&lt;br /&gt;
* takes one tick (the length of time equal to one [[branch]]) to heat up enough to be used. (5 minutes, 33 seconds).&lt;br /&gt;
&lt;br /&gt;
When the cauldron is used in crafting an item, the cauldrons effect of the outcome of the quality in the formula is shown below. Note that all Clay Cauldrons have a default quality of 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{Cauldron + Water}{2} }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{\frac{Cauldron + Water}{2} + River Pearl Mussel}{2} = Boiled River Pearl Mussel}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Cla{{K|y}} Cauldron&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
See [[Cauldron]] &amp;quot;How to Use&amp;quot; section.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=27702</id>
		<title>Legacy:Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=27702"/>
		<updated>2012-10-15T03:19:02Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]] x6&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cauldrons require [[water]] and fuel (i.e. [[branch]]es, [[charcoal]]) to function. The qualities of the water, fuel, ingredients and of the cauldron itself affect the quality of the result differently depending on the product.&lt;br /&gt;
&lt;br /&gt;
After loading the cauldron with fuel, click &amp;quot;Light&amp;quot; to begin boiling the water. A metal cauldron does not need time to heat water like a [[Clay_Cauldron|clay cauldron]].&lt;br /&gt;
&lt;br /&gt;
Picking up a lit cauldron removes all fuel from it and hence extinguishes the flame. This is useful for saving water although note that you lose all the fuel and cannot get it back.&lt;br /&gt;
&lt;br /&gt;
When cauldrons are used in item crafting the cauldron portion of the formula is given by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{Cauldron + Water}{2} }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{\frac{Cauldron + Water}{2} + River Pearl Mussel}{2} = Boiled River Pearl Mussel}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Ca{{K|u}}ldron&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Cauldrons can be used for a wide variety of crafted items. In all cases, right click on the boiling cauldron and then choose the desired craft. &lt;br /&gt;
&lt;br /&gt;
*[[Chicken Egg]] turns to [[Boiled Egg]]&lt;br /&gt;
*[[Peppercorn]] turns to [[Boiled Pepper Drupes]]&lt;br /&gt;
*[[River Pearl Mussel]] turns to [[Boiled River Pearl Mussel]]&lt;br /&gt;
*[[Bone Material]] x10 turns to [[Bone Glue]]&lt;br /&gt;
*[[Cavebulb]] and [[Butter]] turn to [[Butter-steamed Cavebulb]]&lt;br /&gt;
*[[Dead Cock]], [[Creamy Camembert]] x2, [[Peapod]] x2, [[Milk]], and [[Butter]] turn into [[Creamy Cock]]&lt;br /&gt;
*[[Batter]] and any fillet of fish turn into [[Fishsticks]]&lt;br /&gt;
*[[Batter]] and [[Yellow Onion]] x2 turn into [[Onion Rings]]&lt;br /&gt;
*[[Leather]] x3 and [[Wax]] x2 turn into [[Hardened Leather]]&lt;br /&gt;
*[[Intestines]] and [[Vinegar]] turn into [[Rennet]], which must be stored in an empty [[Jar]]&lt;br /&gt;
*[[Eel]], [[Butter]], and [[Peapod]] x4 turn into [[Ring of Brodgar (Seafood)]]&lt;br /&gt;
*[[Water]], [[Honey]], [[Flour]], and [[Poppy Seeds]] x2 turn into [[Ring of Brodgar Dough]]&lt;br /&gt;
*[[Silkworm Cocoon]] turns into [[Silk Filament]]&lt;br /&gt;
*[[Carrot]]x2 and [[Peapod]]x2 turn into [[Spring Stew]]&lt;br /&gt;
*[[Vinegar]], [[Beetroot]] x2, [[Beetroot Leaves]] x2, and [[Stinging Nettle]] x2 turn into [[Stinging Salad]]&lt;br /&gt;
*[[Green Tea Leaves]] x2 or [[Black Tea Leaves]] x2 turn into [[Tea]], which must be stored in an empty [[Tea Pot]]&lt;br /&gt;
*[[Hops Cones]] x2 and [[Wheat Grist]] x5 turn into [[Wort]], which must be stored in an empty [[Bucket]]&lt;br /&gt;
*[[Filet of Brill]], [[Vinegar]], [[Yellow Onion]], [[Beetroot]], and [[Peapod]] x5 turn into [[Zesty Brill]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27701</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27701"/>
		<updated>2012-10-15T03:09:59Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the cauldron is used in crafting an item, the cauldrons effect of the outcome of the quality in the formula is shown below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{Cauldron + Water}{2} }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{\frac{Cauldron + Water}{2} + River Pearl Mussel}{2} = Boiled River Pearl Mussel}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27700</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27700"/>
		<updated>2012-10-15T03:08:57Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the cauldron is used in crafting an item, the cauldrons effect of the outcome of the quality in the formula is shown below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{Cauldron + Water}{2} }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ \frac{\frac{Cauldron + Water}{2} + Mussel}{2} = Boiled Mussel}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27699</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27699"/>
		<updated>2012-10-15T02:25:19Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calderon quality affect the quality of water placed in it.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Goldbeater%27s_Skin&amp;diff=27021</id>
		<title>Legacy talk:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Goldbeater%27s_Skin&amp;diff=27021"/>
		<updated>2012-06-11T00:10:34Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Quality===&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=27144&amp;lt;br/&amp;gt;&lt;br /&gt;
Just putting this here for anyone trying to decipher the equation.&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] 11:36, 15 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The approximate formula is.&lt;br /&gt;
Goldbeater = ( intest * 10 + vinegar * 5 + ( (caldron + water)/2 ) * 3)/18&lt;br /&gt;
The formula might be wrong but there is a strong likelihood the game does strange rounding errors trying to calculate the goldbeater. Because of this this formula is sometimes 1Q higher then the real value.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27020</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27020"/>
		<updated>2012-06-11T00:03:57Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xcom: Please use the wiki Preview feature if things don&#039;t do if you expect, or experiment on some wiki sandbox. (or use your(this) Talk page for that.) --[[User:MvGulik|MvGulik]] 04:27, 4 June 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry about that thanks for tip.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Barter_Stand&amp;diff=27019</id>
		<title>Legacy:Barter Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Barter_Stand&amp;diff=27019"/>
		<updated>2012-06-11T00:00:36Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* How to Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x10, [[requires::Block of Wood]] x5, [[requires::Linen Cloth]] x10&lt;br /&gt;
|repwith = [[requires::Linen Cloth]]&lt;br /&gt;
|lift = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Vending Stand]], but instead of coins it uses items.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Barte{{Key&lt;br /&gt;
|r}} Stand&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&lt;br /&gt;
Stands follow a special rule for ownership:&lt;br /&gt;
&lt;br /&gt;
The player who first puts an item into the stand is the owner of the stand, and is the one who sets prices and loads items for sale. Other players may interact with the stand to buy items even if they would normally lack privileges to interact with items on the claim. &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
===How to Add Items for Sale===&lt;br /&gt;
# Once the Barter Stand is built, open up its UI (User Interface) with an interaction click.&lt;br /&gt;
# Next, pick up an item from your inventory you want to sell. Left click it onto an empty barter slot.&lt;br /&gt;
#* Barter stands always have five barter slots.&lt;br /&gt;
#* You can add additional items of the same type (but not necessarily the same quality) to the same  barter slot.&lt;br /&gt;
&lt;br /&gt;
===How to Set a Price===&lt;br /&gt;
# Once the Barter Stand is built, open up its UI (User Interface) with an interaction click.&lt;br /&gt;
# Next, click the &amp;quot;Change&amp;quot; button in the barter slot. You can now set what you are requesting for by clicking on an item in the inventory.&lt;br /&gt;
# A small &amp;quot;Item Type&amp;quot; window will appear.  You can use this to switch from a specific item to a type (e.g. &amp;quot;[[Stinging Nettle]]&amp;quot; versus &amp;quot;Any String&amp;quot;), to adjust the minimum requested quality, or to request more than one item as payment.&lt;br /&gt;
&lt;br /&gt;
===To change ownership===&lt;br /&gt;
# First all items must be removed from the barter stand.&lt;br /&gt;
# Then place any item in any barter slot and remove it. This will free the barter stand to other users.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The quality of the items used affects how many items can be stocked in the Barter Stand, shown by the &amp;quot;slots&amp;quot; entry at the bottom.&lt;br /&gt;
*Sales are always of individual items;  adding additional items to a specific barter slot lets the barter stand make more sales before needing to restock.&lt;br /&gt;
*Only items already in your inventory can be requested, making it difficult for those without a certain object (such as metal or a valuable crafted item) to obtain it through a stand.&lt;br /&gt;
*When the Barter Stand is destroyed, all items in the stand are lost.&lt;br /&gt;
*It is intended that barter stands can change owners if there are no items for sale. However, this is currently bugged.  &lt;br /&gt;
*Barter stands follow the same rules for theft as any other container. That is, a barter stand built on unclaimed land allows anyone to take items without paying for them; a barter stand built on a village claim allows villagers to freely take items; etc.&lt;br /&gt;
*Another use of Barter/Vending stands is to discover items. The owner of the stand can&#039;t discover items this way as the owner can&#039;t buy from their own stand.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27018</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27018"/>
		<updated>2012-06-10T23:52:48Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xcom: Please use the wiki Preview feature if things don&#039;t do if you expect, or experiment on some wiki sandbox. (or use your(this) Talk page for that.) --[[User:MvGulik|MvGulik]] 04:27, 4 June 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry about that thanks for tip.&lt;br /&gt;
&lt;br /&gt;
The only way to get around the bug where users of barter stands cant be changed is by removing all items from the barter stand, then placing any item in the sails slot and remove it. This will unlock the barter stand to other users.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27017</id>
		<title>User talk:Xcom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Xcom&amp;diff=27017"/>
		<updated>2012-06-10T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xcom: Please use the wiki Preview feature if things don&#039;t do if you expect, or experiment on some wiki sandbox. (or use your(this) Talk page for that.) --[[User:MvGulik|MvGulik]] 04:27, 4 June 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry about that thanks for tip.&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26935</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26935"/>
		<updated>2012-06-04T08:05:32Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{Intestens * 10 + Vinegar * 5 + ( { Caldron + Water \over 2 }) * 3 }{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26934</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26934"/>
		<updated>2012-06-04T08:04:47Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{Intestens * 10 + Vinegar * 5 + ( { Caldron + Water } { 2 }) * 3 }{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26933</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26933"/>
		<updated>2012-06-04T08:04:00Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{Intestens * 10 + Vinegar * 5 + ( {Caldron + Water} / {2}) * 3 }{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26932</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26932"/>
		<updated>2012-06-04T08:03:26Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26931</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26931"/>
		<updated>2012-06-04T08:01:44Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) \over 2) * 3 }{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26923</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26923"/>
		<updated>2012-06-04T07:01:01Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ {Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 } / { 18 } }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26922</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26922"/>
		<updated>2012-06-04T07:00:40Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ {Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }decided{ 18 } }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1 when making the goldbeater.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26921</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26921"/>
		<updated>2012-06-04T06:59:48Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ {Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }decided{ 18 } }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26920</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26920"/>
		<updated>2012-06-04T06:59:15Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ {Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }decided{ 18 } }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26919</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26919"/>
		<updated>2012-06-04T06:56:56Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ {Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }/{ 18 } }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26918</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=26918"/>
		<updated>2012-06-04T06:54:47Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Sewing*Dexterity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goldbeater&#039;s formula is approximately:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{ Intestens * 10 + Vinegar * 5 + ( (Caldron + Water) / 2) * 3 }/{ 18 }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game does a odd integer rounding so in some instances the Q drops by 1.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=25878</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=25878"/>
		<updated>2012-04-15T03:07:58Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
Softcaped by sqrt(sewing*dex) - needs verifying&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=25877</id>
		<title>Legacy:Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Goldbeater%27s_Skin&amp;diff=25877"/>
		<updated>2012-04-15T03:07:44Z</updated>

		<summary type="html">&lt;p&gt;Xcom: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Calf&#039;s Intestines]] x2, [[requires::Vinegar]] x3&lt;br /&gt;
}}&lt;br /&gt;
A Goldbeater&#039;s Skin is a required item for crafting all jewelry except [[Spectacles]], [[Pearl Necklace]] and [[Bear Tooth Talisman]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
&lt;br /&gt;
Softcaped by sqrt(sewing*dex)&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|J|&lt;br /&gt;
}}ewelry &amp;gt; {{Key&lt;br /&gt;
&lt;br /&gt;
|G|&lt;br /&gt;
}}oldbeater&#039;s Skin&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Trespassing&amp;diff=25677</id>
		<title>Trespassing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Trespassing&amp;diff=25677"/>
		<updated>2012-03-29T13:17:41Z</updated>

		<summary type="html">&lt;p&gt;Xcom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Infobox skill&lt;br /&gt;
|cost = 20,000&lt;br /&gt;
|req = [[skillreq::The Will to Power]]&lt;br /&gt;
}}Trespassing allows you to manipulate the objects of another player, such as to light their fires or use their structures, and also to open and look inside containers. Be cautious, since each time you perform such an action, you will leave [[Odor of Trespassing]] scents, which can be harvested by anyone with [[Ranging]] and sufficient [[Skills#Exploration|exploration]]/[[Attributes#perception|perception]]. This could get you into trouble, and even killed, since this [[Scent|scent]] can be used to locate you or your hearth fire.&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Owen has something in his chest, which he hides from me. It struck me, the other night, that he isn&#039;t always at home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trespassing allows your character to interact with objects placed on land owned by another player.&lt;br /&gt;
==Notes==&lt;br /&gt;
Trespassing and assault are the only criminal actions whose scents cannot be used to summon you at your hearth fire.&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;br /&gt;
[[Category:content]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Spinning_Wheel&amp;diff=24644</id>
		<title>Legacy talk:Spinning Wheel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Spinning_Wheel&amp;diff=24644"/>
		<updated>2012-03-15T10:41:19Z</updated>

		<summary type="html">&lt;p&gt;Xcom: Created page with &amp;quot;Did some minor experiments. Asuming the formula below is correct: MaterialQ = ((3 * avg material Q) + spinning wheel Q)/4   Then the spnning wheel Q is the the avarage of the 3 d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did some minor experiments. Asuming the formula below is correct:&lt;br /&gt;
MaterialQ = ((3 * avg material Q) + spinning wheel Q)/4 &lt;br /&gt;
&lt;br /&gt;
Then the spnning wheel Q is the the avarage of the 3 different materials used.&lt;br /&gt;
Spinning wheel Q = (Branch avg Q + Block avg Q + board avg Q) / 3&lt;/div&gt;</summary>
		<author><name>Xcom</name></author>
	</entry>
</feed>