<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zachary09</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zachary09"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Zachary09"/>
	<updated>2026-06-16T23:40:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=122712</id>
		<title>Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=122712"/>
		<updated>2026-06-14T17:57:08Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Added a paragraph stating about Inspecting a wall &amp;amp; drying time for W16.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.998&lt;br /&gt;
| yobst      = 0.998&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Yeomanry]]&lt;br /&gt;
| objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate:&amp;lt;br&amp;gt;&lt;br /&gt;
*2 wide - [[Block of Wood]] x30&lt;br /&gt;
*3 wide - [[Block of Wood]] x45&lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = 2500&lt;br /&gt;
| soak       = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Walls &amp;amp; Fen$ces|$Palisade}}&lt;br /&gt;
&lt;br /&gt;
A sturdy dried wall, covered by an active claim, is indestructible without the aid of a [[Siegecraft|Siege Engine]] or a [[Wrecking Ball]].&lt;br /&gt;
&lt;br /&gt;
Constructing a [//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=72166|a properly built wall] should be of immediate, if not &#039;&#039;the first&#039;&#039;, concern of someone staking a new [[claim]].&lt;br /&gt;
&lt;br /&gt;
You can Inspect a freshly built palisade in order to check if it has dried. Non-dried palisades are inherently unsafe and can be easily destroyed by both Hearthlings and some wild animals. Based on a test performed on World 16.0 it takes 2 real-life days for a palisade to dry.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Begin by constructing a cornerpost. Right click on the cornerpost to extend the wall. Use &amp;quot;Prepare for gate&amp;quot; to place another cornerpost 2 tiles away in any direction, when the second post is finished, a gate can be built between them. Be sure to build your gate falling &#039;&#039;&#039;outward&#039;&#039;&#039;, as if it&#039;s going over a moat around your wall, this is important for [[Metal Lock|locking]].&lt;br /&gt;
&lt;br /&gt;
Make sure to read the [[#Gates|Gates]] section. Until than stick to visitor gates!&lt;br /&gt;
&lt;br /&gt;
A freshly built palisade&#039;s soak will increase slowly from zero to full over the course of three days. This means that it can be broken with a starting character with only 10 Strength. After 24 hours they require higher strength or a [[ram]] to break.&amp;lt;br&amp;gt;&lt;br /&gt;
The drying time speeds up for wall segments that have fully dried neighboring segments. A single new segment connected to two dried segments takes for example just one real day to dry.&lt;br /&gt;
&lt;br /&gt;
==Sealing==&lt;br /&gt;
A cornerpost has the option of being sealed after being built. This prevents any additional extensions from being built off that post. &#039;&#039;&#039;Warning: sealing a cornerpost is permanent. Sealing used to be highly recommended, but building walls without claim permissions has been disallowed. (You can&#039;t do it even as a crime.) Same applies to sealing itself.&lt;br /&gt;
&lt;br /&gt;
==Repairing==&lt;br /&gt;
Degraded wall part can easily be repaired with blocks of wood (&#039;&#039;also needs Yeomanry skill&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
This include active damage from a [[Battering Ram]]. Do note that this is a &#039;&#039;&#039;contested feature/bug&#039;&#039;&#039; and as such it might change in the future (&#039;&#039;or not&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Cascade damage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:0.5em&amp;quot;&amp;gt;[//i.imgur.com/Y1zgrex.gif [[File:Wall_Cascade_gif-link.png|link=]]&amp;lt;br&amp;gt;Wall cascading Gif-anim (Imgur)]&amp;lt;/div&amp;gt;&lt;br /&gt;
When a palisade, or [[Brickwall|brick wall]], segment is destroyed, it has a chance to take adjoining segments down with it. This chance is rolled again for the adjoining segment, which can break another adjoining segment. Ultimately this results in a damage cascade, whereby destroying one segment usually results in a large number of destroyed segments. Sometimes even up to 20 or more.&lt;br /&gt;
&lt;br /&gt;
When a cascade destroys a cornerpost that branches off into different directions, multiple cascades can occur, continuing in each direction.&lt;br /&gt;
&lt;br /&gt;
* Cascade damage can only progress between wall parts with the same, or from high to lower, soak value.&lt;br /&gt;
* Cascade damage will only happen between properly aligned wall-segments. (this includes corner-posts) &amp;lt;!-- screenshots or diagram will work better here than some long textual explanation. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Potential bug (&#039;&#039;ie: not verified by dev&#039;s as bug or no-bug&#039;&#039;) &amp;lt;!-- Not linking to current related topic due to the failure of forum mods, including dev&#039;s, in keeping that topic clear of trolling-BS --&amp;gt;&lt;br /&gt;
* Cascade damage will not effect wall parts that have some obstruction/object at there center-point (ie: blocks cascade damage from progressing). Like for example some misplaced (or not) chopped down tree log, or some random dropped cave-in related boulder. The exception here are gates. Gates, open or closed, will ignore any objects inside them and as such are always susceptible to cascade damage.&lt;br /&gt;
** Caveat: Unless the tree-log, inside a wall segment, is not out of reach on the outside of your wall, they can of course be potentially removed by the attacking party.&lt;br /&gt;
&lt;br /&gt;
Although it take a massive amount of blocks and a equivalent amount of work. Building a cascade proof wall, without resorting to tree logs, is a innate game possibly. Either way will not prevent a wall from being breached, it will just minimizes the initial breach. (&#039;&#039;its has however a repairing downside compared to a regular tree-log spiked wall.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cascade damage will also not effect wall parts that are under construction (&#039;&#039;a single block suffices&#039;&#039;). Allowing, for example, the building of standalone gates (As in: Destroying the gate cornerposts before finishing the partial build gate. &#039;&#039;Don&#039;t do this unless you know the potential down sides.&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
Gates can &#039;&#039;&#039;not&#039;&#039;&#039; be [[Metal_Lock#Lockpicking|lockpicked]], regardless of type and quality of the lock. Any quality wooden lock will secure your base just fine.&lt;br /&gt;
&lt;br /&gt;
Palisade and [[Brickwall|Brick Wall]] give players two options when building gates, a normal gate or a visitor gate. &lt;br /&gt;
&lt;br /&gt;
Normal gate, when opened, allow any players to pass through normally with no exceptions. &lt;br /&gt;
&lt;br /&gt;
Visitor gate however, will apply a [[Village Claim#visitor buff|Visitor buff]] to any players (except the owner) who pass through it. The Visitor buff prevents a player from committing any [[Criminal Acts]], including initiating or engaging in combat, even if the criminal acts are toggled on. Thus, these gates are ideal for letting in strangers or players that you do not fully trust for making a trade or a tour of your base, or to provide a peaceful public area within your claim for a market or inn. Visitor gates are marked with two red flags as shown below.&lt;br /&gt;
*WARNING: Visitor gates prevent anyone in combat from passing through it (both PvP and PvE combat), even the owner (Animals excluded!). It is recommended to have both normal and visitor gates on your claim, even if you intend to utilize visitor gates on most parts of your base, so that you can pass through your walls safely (via normal gates) when being chased by animals or other players while still in combat.&lt;br /&gt;
*Note: there is no way to remove the visitor buff while inside the claim, it can only be removed by exiting the claim.&lt;br /&gt;
*The direction of visitor gates does not matter. They apply the buff no matter which direction you pass through it.&lt;br /&gt;
*WARNING: The claim priority matters! If person got visitor debuff for village, it can commit crimes on private claims inside the village if it not cover the gates.  (ref: {{HFL|p=869342|title=Gates questions|date=04 Dec 2020}})&lt;br /&gt;
*You could be shot throught any open gates (both visitor and normal).&lt;br /&gt;
*WARNING: Visitor buff does not prevent looting from knocked out characters. This issue might also extend towards all objects that have their own built-in claims, such as [[Hearth Fire|hearth fires]], [[Leanto|leantos]] and [[Tent|tents]]. [//www.havenandhearth.com/forum/viewtopic.php?p=869342#p869342]&lt;br /&gt;
&lt;br /&gt;
[[File:Gates_Example.png ]]&lt;br /&gt;
A Normal Gate next to a Visitor Gate.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*For couple of reasons related to security and griefing, you should extend the claim at least one tile beyond the wall.&lt;br /&gt;
&lt;br /&gt;
*Palisade &amp;amp; [[Brick wall]] elements allow for a maximum terrain slope of 5 units. This is however checked per selected build section!&lt;br /&gt;
&lt;br /&gt;
*An unprotected Palisade (no active claims) can be damaged by hand. {{Patch|Bog Turtle Boogaloo}}&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t build walls within 6 tiles of water. You also cannot build walls on a claim you have no rights to (not even with Criminal Acts).&lt;br /&gt;
&lt;br /&gt;
*If a copy of your Master Key gets stolen, but you have a spare, you can install a new lock with the old Master Key in your inventory.&lt;br /&gt;
&lt;br /&gt;
*You can right click your Master Key onto a new lock in your inventory to make them match. This is useful if you have multiple walls, or if you&#039;re using an &#039;airlock&#039; as outlined below.&lt;br /&gt;
&lt;br /&gt;
*A gate can be made more secure by building an airlock system. Going through one gate and closing it before opening the other makes sure someone can&#039;t rush in while you&#039;re going outside.&lt;br /&gt;
:[[File:Palisade airlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
*When trying to extend a wall onto forest terrain, you can get an error message saying you can&#039;t build there. You can remedy this by plowing, then either paving or stomping to dirt.&lt;br /&gt;
&lt;br /&gt;
*Extreme caution should be used when building palisades near cliffs as areas that appear usable, and may even allow the laying of stone or brick, may NOT allow the placement of a palisade.&lt;br /&gt;
&lt;br /&gt;
*You can continue building from a palisade segment that is connected to a sealed cornerpost and this means that you can seal a cornerpost immediately after building the segments in the directions you want to build to. You can also build a gate to a sealed cornerpost if the adjacent cornerpost is not sealed.&lt;br /&gt;
&lt;br /&gt;
*A palisade will keep you almost as safe as a [[Brickwall]] as long as you keep an active claim over the palisade and check regularly for siege engines and battering rams. Brickwalls only stand up longer to bashing and require characters with a higher total strength to operate the ram, but that won&#039;t make much of a difference.&lt;br /&gt;
&lt;br /&gt;
*For practice, one may try building a small [[Roundpole Fence]]. The game mechanics for building the [[Roundpole Fence|fence]], Palisade, and [[Brickwall]] are identical. If you make a mistake with the fence, it&#039;s easy to see where you goofed up and correct. The only thing that is not the same is the building being blocked by water, fences can be built closer to water than Palisades or Brick walls.&lt;br /&gt;
&lt;br /&gt;
*Wagons fit through two tile wide gates, though it can be a bit hard to position them correctly. It is suggested to build a three tile wide gate if you plan on using a wagon.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s possible to build 3 tile wide gates. To do this you need to choose the option &amp;quot;Prepare for gate&amp;quot; and move the mouse to the 4th tile from the cornerpost.&lt;br /&gt;
[[File:ThreeTilesGates.jpg]]&lt;br /&gt;
&lt;br /&gt;
*You will need at least 121 strength to damage it with a battering ram solo. Two characters with around 36 strength each is enough to do damage with a battering ram. Other tools, such as a pickaxe, do not help while using a battering ram, according to loftar. (Verify, does this refer to state before or after the {{Patch|Bog Turtle Boogaloo}})&lt;br /&gt;
&lt;br /&gt;
*Sealing without permissions was made impossible in  {{Patch|Smoked Zebra}})&lt;br /&gt;
* Mimimum STR that allows bashing Palisade (when un[[claim]]ed) is 729 (with [[Sledgehammer]] equipped.)&lt;br /&gt;
&lt;br /&gt;
*WARNING: Walls do not block ua/melee attacks, which have a slightly bigger range(15) than a wall it thick(11). So don&#039;t stand to close to a wall when there is a hostile on the other side. ref:[//www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=27270#p345766]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dual Wall Targeting.webp | How to target two wall sections.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=122710</id>
		<title>Ashes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=122710"/>
		<updated>2026-06-13T13:21:45Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Acquire */ Added a column regarding fuel efficiency when burning different kinds of ash-yielding items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Baked Goods]], [[requires::Pitbaked Goods]], [[requires::Firebrand]], [[requires::Board]], [[requires::Block of Wood]]  or [[requires::Bone Ash]]&lt;br /&gt;
| producedby = [[requires::Oven]], [[requires::Kiln]], or Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
The remains of overcooked food, burnt out wood or crumbled [[Bone Ash]].&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks up to 1 kg&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
* Using a [[Kiln]]: [[Board]] can be burnt into 0.20kg of ashes total (requires 3 units of fuel), [[Block of Wood]] will burn into 0.40kg of ashes total (requires 8 units of fuel).&lt;br /&gt;
* [[Bone Ash]] can be crumbled into 0.20 kg of regular ashes.&lt;br /&gt;
* [[Firebrand|Firebrands]] placed in the inventory whilst still lit will turn into ashes. Not too efficient since they only turn into 0.01kg of ashes.&lt;br /&gt;
* Left [[:Category:Baked Goods|Baked Goods]] in a lit [[oven]] for too long.&lt;br /&gt;
* Left [[Pitbaked Goods]] in [[Fireplace]] or [[Kiln]] for too long.&lt;br /&gt;
* Fuel: Minimum units/ticks needed. (&#039;&#039;see: [[Glossary#Fuel]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Data suggests the best possible ashes to fuel ratio comes from burning [[Bone]]s. The highest possible quality of ashes should come either from [[Board]]s or [[Bone]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! Source&lt;br /&gt;
 ! Method&lt;br /&gt;
 ! Produces (kg)&lt;br /&gt;
 ! Fuel&lt;br /&gt;
 ! kg Ashes per unit of Fuel (full Kiln)&lt;br /&gt;
 |-&lt;br /&gt;
 | Board&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.20&lt;br /&gt;
 | 3 units&lt;br /&gt;
 | 0.(3)&lt;br /&gt;
 |-&lt;br /&gt;
 | Block of Wood&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.40 &lt;br /&gt;
 | 8 units&lt;br /&gt;
 | 0.5&lt;br /&gt;
 |-&lt;br /&gt;
 | Bone&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.20&lt;br /&gt;
 | 6 units&lt;br /&gt;
 | &#039;&#039;&#039;0.8(3)&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Bark (all)&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.01..0.04&lt;br /&gt;
 | 8 units&lt;br /&gt;
 | 0.03125..0.125&lt;br /&gt;
 |-&lt;br /&gt;
 | Branch&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.01 &lt;br /&gt;
 | 8 units&lt;br /&gt;
 | 0.03125&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Ashes Quality = &amp;lt;math&amp;gt;\frac{_{q}burntMaterial * 2 + _{q}Kiln|or|Oven + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* ([[Oven]]) Gives same quality ash as Kiln. But takes only 4 blocks per burn instead of 10.&lt;br /&gt;
* ([[Fireplace]]) Gives blocks/2 ash quality, and takes at least twice as long to turn into ash.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Royal_Jelly&amp;diff=122709</id>
		<title>Royal Jelly</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Royal_Jelly&amp;diff=122709"/>
		<updated>2026-06-13T12:23:10Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Use */ Adjusted the description of boost obtained from applying Royal Jelly to a Bee Skep. Made it less mixed up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| ptext3     = When applied to a Bee Skep, Royal Jelly significantly increases the Skep&#039;s output of Larvae, and increases its quality by +1.&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Beekeeping]]&lt;br /&gt;
| objectsreq = [[requires::Beehive Dungeon]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| agi        = 5&lt;br /&gt;
| dex        = 5&lt;br /&gt;
| agi2       = 20&lt;br /&gt;
| dex2       = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Loot]]&lt;br /&gt;
&lt;br /&gt;
Royal Jelly is an item obtained inside [[Beehive Dungeon]] from the bee chests scattered inside certain rooms. &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Royal Jelly can be used to increase [[Bee Larvae]] production of a [[Bee Skep]] and raise it&#039;s quality by +1.&lt;br /&gt;
&lt;br /&gt;
Right-click the item on a Bee Skep to improve it, you can only improve a skep with Royal Jelly once but you can improve the same skep with [[Propolis|Propolis.]] &lt;br /&gt;
&lt;br /&gt;
A visual difference is noticed in the entrance of the skep showing the white jelly.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ranger%27s_Bow&amp;diff=122708</id>
		<title>Ranger&#039;s Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ranger%27s_Bow&amp;diff=122708"/>
		<updated>2026-06-10T17:50:33Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Possibly fixed the damage calculation formula by removing an unnecessary parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Yew Bough]] x2, [[requires::Silk Thread]] x8, [[requires::Steel Nugget]] x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot       = 6L and 6R&lt;br /&gt;
| basedmg    = 60&lt;br /&gt;
| armorpen   = 5&lt;br /&gt;
| cskill     = [[requires::Marksmanship]]&lt;br /&gt;
| ammoreq    = [[requires::Stone Arrow]], [[requires::Bone Arrow]], [[requires::Metal Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Ran$ger&#039;s Bow}}&lt;br /&gt;
&lt;br /&gt;
A Ranger&#039;s Bow, is a high-tier ranged weapon. It fires ([[Stone Arrow|Stone]],[[Bone Arrow|Bone]] or [[Metal Arrow|Metal) Arrows]] which affect the damage dealt. A player aims the bow at a location, after some time the bow will shoot an arrow, you can&#039;t move when you arming the arrow. Arrow flies in straigh line and if touches the target it will hit it.&lt;br /&gt;
&lt;br /&gt;
The Ranger&#039;s bow is the improved version of the [[Hunter&#039;s Bow]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
When crafting, the qualities of a bow are softcapped by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Carpentry*Marksmanship}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage scales with Marksmanship skill and bow quality using the following formula: &amp;lt;math&amp;gt;Damage = (Bow Base Damage)*\sqrt{\sqrt{Marksmanship *{q}Bow}/10}+_{base}Arrow Damage*\sqrt{_{q}Arrow/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stone Arrows have a base damage of 10. Bone Arrows have a base damage of 15. Metal Arrows have a base damage of 20.&lt;br /&gt;
The arrows have 5%, 10%, 15% armor penetration respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
rbow.png | A ranger&#039;s bow used as a wall decoration.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Birthday_Cake&amp;diff=122685</id>
		<title>Birthday Cake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Birthday_Cake&amp;diff=122685"/>
		<updated>2026-06-04T11:52:30Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: (debatable change) Deleted a line regarding Hunger and FEPs provided, as this information is available in the sidebar already.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Blueberry Pie]], [[requires::Milk]] (0.2 liters), [[requires::Honey]] (0.2 liters), [[requires::Chicken Egg]], [[requires::Butter]],  [[requires::Candle]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| energy     = 1000&lt;br /&gt;
| hunger     = 1.5&lt;br /&gt;
| cha2       = 12&lt;br /&gt;
| psy2       = 5&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Sweets &amp;amp; Desserts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Baked Goods|$Cakes|B$irthday Cake}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] isn&#039;t baked as other cakes are. It instead uses a baked [[Blueberry Pie]] as an ingredient. {{PAGENAME}} can be eaten by right-clicking on it and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the cake.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Smoke_Shed&amp;diff=122674</id>
		<title>Smoke Shed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Smoke_Shed&amp;diff=122674"/>
		<updated>2026-06-01T15:32:39Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Use */ added information about blocks of wood required to smoke 1 batch of sausages, as it&amp;#039;s the same as smoking meat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 1.282&lt;br /&gt;
| yobst      = 1.188&lt;br /&gt;
| xinv       = 4&lt;br /&gt;
| yinv       = 4&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Carpentry]], [[requires::Pottery]]&amp;lt;!-- Technically: None --&amp;gt;&lt;br /&gt;
| objectsreq = [[requires::Board]] x12, [[requires::Block of Wood]] x4, [[requires::Thatching Material]] x6, [[requires::Brick]] x10&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|S$moke Shed}}&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
The Smoke Shed can be loaded with [[Raw Meat]], [[Filet of Any Fish]], [[Sausages|Any Sausage]], [[Raw Crab]], or [[Raw Lobster]] and fueled with up to 10 [[Block of Wood|blocks of wood]]. After around {{time|R&amp;amp;G|21|53}} anything placed in the smoker will become its smoked variant, resulting in decreased hunger or increased and/or altered FEP points.&lt;br /&gt;
&lt;br /&gt;
Filled with 10 blocks a smoke shed can do (3 or 4){{verify||batches per 10 blocks}} batches of smokes meat.&lt;br /&gt;
&lt;br /&gt;
A minimum of 5 blocks is required for 1 batch of meat or sausages.&lt;br /&gt;
&lt;br /&gt;
Adder meat smokes roughly twice as fast as other types of meat.&lt;br /&gt;
&lt;br /&gt;
Different types of [[Block of Wood]] used for fuel affect the FEPs or hunger of the resulting smoked meat, save for [[Block of Mirkwood|Mirkwood]] which adds no extra FEPs in any situation.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
The quality of the Smoke Shed is the average quality of the materials used to make it, and is not [[softcap|softcapped]]. &lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a Smoke Shed&#039;s products is determined by a weighted average:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Product&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;_qUncookedMeat*2 + _qWood + _qSmokeShed\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presented below is a table of ideal smoking combinations for various sausages and a few smoked meats which are very commonly utilized in high-end recipes.&lt;br /&gt;
&lt;br /&gt;
Sausages with no particularly useful smoking recipes have been omitted.&lt;br /&gt;
&lt;br /&gt;
Data provided from: [//hnhfood.vatsul.com/ Vatsul Cookbook]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SMOKING TABLE&lt;br /&gt;
!Item&lt;br /&gt;
!Low Hunger&lt;br /&gt;
!High FEPs&lt;br /&gt;
|-&lt;br /&gt;
|[[Badger Botillo]]&lt;br /&gt;
|Hornbeam&lt;br /&gt;
|Oak (&#039;&#039;&#039;CON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Beaver Dog]]&lt;br /&gt;
| -&lt;br /&gt;
|Cave Lantern/Laurel (&#039;&#039;&#039;INT&#039;&#039;&#039;) {{tpipe}} Trombone Chantrelle/Laurel (&#039;&#039;&#039;CON2&#039;&#039;&#039;) &lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salami]]&lt;br /&gt;
|Stone Pine&lt;br /&gt;
|Wood Strawberry (&#039;&#039;&#039;STR&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bear Banger]]&lt;br /&gt;
|Teabush&lt;br /&gt;
|Boar/Larch (&#039;&#039;&#039;STR&#039;&#039;&#039;) {{tpipe}} Pork/Whitebeam (&#039;&#039;&#039;CON2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Baloney]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Boudin]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavedog]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Chicken Chorizo]]&lt;br /&gt;
| -&lt;br /&gt;
|Wild Mutton/Lemon (&#039;&#039;&#039;PER&#039;&#039;&#039;) {{tpipe}} Mutton/Lemon (&#039;&#039;&#039;CHA2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow Chorizo]]&lt;br /&gt;
| -&lt;br /&gt;
|Beef/Sycamore (&#039;&#039;&#039;CON2&#039;&#039;&#039;) {{tpipe}} Auroch/Sycamore (&#039;&#039;&#039;CON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Delicious Deer Dog]]&lt;br /&gt;
|Wood Strawberry&lt;br /&gt;
|King&#039;s Oak (&#039;&#039;&#039;AGI2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Elk Dog]]&lt;br /&gt;
| -&lt;br /&gt;
|Chaste (&#039;&#039;&#039;INT2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Fuet]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Wurst]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Glazed Grazer Dog]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[King of the Woods]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamb Sausages]]&lt;br /&gt;
| -&lt;br /&gt;
|Pork/Apple (&#039;&#039;&#039;CON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynxalami]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Moodog]]&lt;br /&gt;
| -&lt;br /&gt;
|Beef/Almond (&#039;&#039;&#039;STR&#039;&#039;&#039;) {{tpipe}} Wild Beef/Conker (&#039;&#039;&#039;CON2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Piglet Wursts]]&lt;br /&gt;
|Pork/Gray Alder (&#039;&#039;&#039;CON2&#039;&#039;&#039;)&lt;br /&gt;
|Pork/Osier (&#039;&#039;&#039;CON2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Running Rabbit Sausage]]&lt;br /&gt;
| -&lt;br /&gt;
|Sorb (&#039;&#039;&#039;AGI&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Swan Neck]]&lt;br /&gt;
| -&lt;br /&gt;
|Dusk Fern+Sycamore (&#039;&#039;Per&#039;&#039;), Green Kelp+Sycamore (&#039;&#039;Cha&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfdog]]&lt;br /&gt;
| Pepper/Gray Alder (&#039;&#039;&#039;INT2&#039;&#039;&#039;)&lt;br /&gt;
| Laurel/Sycamore (&#039;&#039;&#039;INT2&#039;&#039;&#039;) {{tpipe}} Kvann/Rowan (&#039;&#039;&#039;STR2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonderful Wilderness Wurst]]&lt;br /&gt;
| -&lt;br /&gt;
|Chase (&#039;&#039;&#039;PSY2&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tame Game Liverwurst]]&lt;br /&gt;
| -&lt;br /&gt;
|Blackpine (&#039;&#039;&#039;CON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|[[Walrus &amp;amp; Carpenter]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Smoked [[Raw Pork|Pork]] (&#039;&#039;Bacon&#039;&#039;)&lt;br /&gt;
| -&lt;br /&gt;
|Hornbeam&lt;br /&gt;
|}&lt;br /&gt;
[[File:Smoking List W13.png|left|thumb|List of various smoking options, including less than optimal choices.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Watermelon&amp;diff=122673</id>
		<title>Watermelon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Watermelon&amp;diff=122673"/>
		<updated>2026-05-31T20:00:58Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Changed # of seeds obtained to observed amount (54 seeds obtained 31.05.2026)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 2&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Seeds of Watermelon]]&lt;br /&gt;
| producedby = [[requires::Watermelon Crop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} requires a 2 x 2 empty space in your inventory in order to pick it up. If you slice a Watermelon you get 3 [[Watermelon Slice]] and 5-54 [[Seeds of Watermelon]] of the same quality of the watermelon. &amp;lt;!-- returned seeds can be more than 50 (52(in one stack):+farm,+gard. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You must plant 5 Watermelon seed, wait for the Watermelon to grow to full size and harvest it (5 growing stages). &lt;br /&gt;
&lt;br /&gt;
With the Watermelon in your inventory you can right click the pumpkin and select &amp;quot;Slice&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=World&amp;diff=122648</id>
		<title>World</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=World&amp;diff=122648"/>
		<updated>2026-05-27T16:14:51Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Current World&amp;#039;s */ fixed an extremely minor typo error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{  #subobject:| world_nr =  1   | world_type = legacy | world_date_start = 2009-04-04 | world_date_end = 2009-09-07&lt;br /&gt;
}}{{#subobject:| world_nr =  2   | world_type = legacy | world_date_start = 2009-09-07 | world_date_end = 2010-02-07&lt;br /&gt;
}}{{#subobject:| world_nr =  3   | world_type = legacy | world_date_start = 2010-03-01 | world_date_end = 2011-01-11&lt;br /&gt;
}}{{#subobject:| world_nr =  4   | world_type = legacy | world_date_start = 2011-01-11 | world_date_end = 2011-03-13&lt;br /&gt;
}}{{#subobject:| world_nr =  5   | world_type = legacy | world_date_start = 2011-03-13 | world_date_end = 2011-08-24&lt;br /&gt;
}}{{#subobject:| world_nr =  6   | world_type = legacy | world_date_start = 2011-08-24 | world_date_end = 2013-06-03&lt;br /&gt;
}}{{#subobject:| world_nr =  7   | world_type = legacy | world_date_start = 2013-06-03 | world_date_end = &lt;br /&gt;
}}{{#subobject:| world_nr =  8   | world_type = hafen  | world_date_start = 2015-08-28 | world_date_end = 2016-02-17&lt;br /&gt;
}}{{#subobject:| world_nr =  9   | world_type = hafen  | world_date_start = 2016-02-18 | world_date_end = 2017-01-07&lt;br /&gt;
}}{{#subobject:| world_nr = 10   | world_type = hafen  | world_date_start = 2017-01-07 | world_date_end = 2019-02-01&lt;br /&gt;
}}{{#subobject:| world_nr = 11   | world_type = hafen  | world_date_start = 2019-02-01 | world_date_end = 2020-03-06&lt;br /&gt;
}}{{#subobject:| world_nr = 12   | world_type = hafen  | world_date_start = 2020-03-06 | world_date_end = 2021-04-02&lt;br /&gt;
}}{{#subobject:| world_nr = 13   | world_type = hafen  | world_date_start = 2021-04-02 | world_date_end = 2022-08-12&lt;br /&gt;
}}{{#subobject:| world_nr = 14   | world_type = hafen  | world_date_start = 2022-08-12 | world_date_end = 2023-10-13&lt;br /&gt;
}}{{#subobject:| world_nr = 15   | world_type = hafen  | world_date_start = 2023-10-13 | world_date_end = 2024-11-01&lt;br /&gt;
}}{{#subobject:| world_nr = 16   | world_type = hafen  | world_date_start = 2024-11-01 20:00:00 | world_date_end = &lt;br /&gt;
}}{{#subobject:| world_nr = 16.1 | world_type = hafen  | world_date_start = 2025-12-05 20:00:00 | world_date_end = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Ring small.png|frame|right|&#039;&#039;The Ring of Brodgar, a structure which has appeared in every version of the world and signifies the center.&#039;&#039;]]&lt;br /&gt;
This page records time details of each world and some of the significant changes made in those worlds.&amp;lt;br&lt;br /&gt;
&amp;gt;Linked world-maps (&#039;&#039;if any&#039;&#039;) are generally 5kx5k pixels, so not related to real world size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(Note: The automated time parts on this page use the last cached-page date as its current date. ie: Hit the page-[Refresh] option if the current world time is way off. ... Its a MW thing.)&amp;lt;/span&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Current Worlds =&lt;br /&gt;
&lt;br /&gt;
==World 16==&lt;br /&gt;
Featured changes: Added to Steam.&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::16]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::16]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|16}}&lt;br /&gt;
&lt;br /&gt;
==World 16.1==&lt;br /&gt;
Featured changes: Additional secondary game-world. Limited duration and time running faster compared to w16 world.&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::16.1]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::16.1]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|16.1}}&lt;br /&gt;
&lt;br /&gt;
= Previous Worlds =&lt;br /&gt;
&lt;br /&gt;
==World 1== &lt;br /&gt;
Was the first world open to the public, it featured simpler graphics, no deep water and no manual [[mine]] placement.&lt;br /&gt;
Players exiting the spawn room would always find themselves by Ring of Brodgar, a ring of Stonehenge-like rocks.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tree]] replanting, true [[Village|Villages]], civilization weakening wild animals, [[Decay]] and [[Scents]] were introduced later in World 1.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::1]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; ([//www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=2 Original Hearthling (Swedish) Poetry])&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::1]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; ([//www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=1575 End of the World Thread])&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|1}} or &amp;lt;i&amp;gt;5 Months 3 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 2==&lt;br /&gt;
Introduced [[Foraging]], the [[Quality]] system, new skill values and attributes for crafting, more types of [[Tree|Trees]], deep water and new terrain types.&lt;br /&gt;
[[Boat|Boats]], [[Scent]] decay, [[Charter Stone|Charter Stones]], status effects, and [[Travel Weariness]] were introduced later in World 2.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::2]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; ([//www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1806 Greetings New World Post]. It took 2hrs to get back online.)&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::2]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; ([//www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=5340 End of the World Pics])&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|2}} or &amp;lt;i&amp;gt;5 Months 0 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 3==&lt;br /&gt;
Removed the existance of Ring of Brodgar as an optional starting place, although the Stonehenge-like structure still exists in every world.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::3]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::3]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|3}} or &amp;lt;i&amp;gt;10 Months 1 Day&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 4==&lt;br /&gt;
On Sunday, January 9th, Jorb announced on the forum (link?) that a recent change had introduced data corruption to the current database for World 3. It was determined that the only satisfactory fix was a reset of the world. It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4. At that time, all characters will be reset, and all players will need to make new characters. Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::4]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::4]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; (This world was shut down due to rampant skill gains from botting)&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|4}} or &amp;lt;i&amp;gt;2 Months 2 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 5==&lt;br /&gt;
Introduced the [[Curiosity]] and [[Discovery]] system for gaining [[LP]], and the spawn room no longer gave [[Bread]] and a [[Fishing Pole]].&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::5]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::5]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; (Guesswork)&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|5}} or &amp;lt;i&amp;gt;7 Months 11 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 6==&lt;br /&gt;
Was introduced after an unexpected crash ended World 5. The only major difference is that [[Charter Stone|Charter Stones]] have been removed.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::6]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::6]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt; (Guesswork)&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|6}} or &amp;lt;i&amp;gt;1 Year 7 Months 10 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 7 - Legacy==&lt;br /&gt;
Some notable changes include the quality of natural resources such as [[water]] and [[clay]] are now [[Hardcap|hardcapped]] by the collecting hearthling&#039;s [[Survival]], [[Underdeveloped Hearthling Skull|Skulls of players]] have been made collectable, and buildings such as [[log cabin]]s have a waiting time before they can be built.&lt;br /&gt;
&lt;br /&gt;
World 7, though mostly uninhabited, remains playable for verified accounts for as long as the original server lives.&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::7]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: not yet (running as &amp;quot;Legacy&amp;quot; since August 2015)&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|7}}&lt;br /&gt;
&lt;br /&gt;
==World 8==&lt;br /&gt;
Introduces Haven 2.0 (referred to as Hafen), a completely rebuilt Haven and Hearth with a 3D engine and a professional, third party server. This world has seen many changes and regular updates, improving upon almost all of the previous worlds&#039; features such as a [[Metal Lock|Lock &amp;amp; Key]] system that negates the need for key alts, terrain that allows for natural height differences (and actual [[Mountain]]s) and [[Terraforming|Landscaping]] by Hearthlings, with countless new variations of biomes, establishing new animals such as [[Badger]]s, [[Bat]]s, rideable [[Horse]]s, [[Lynx]], [[Moose]] and [[Squirrel]]s, many new [[tree]]s each with a distinct wood color and two completely new types of plants, [[Bush]]es and [[Trellis|Vines]], variations of [[stone]]s and [[ore]]s similarly with distinct colors, and several new buildings, tools, curiosities, foods and clothing. Objects can now be placed and built in any rotation. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drying&amp;quot; mechanic that restricted building house signs and extending wall cornerposts has been replaced with all buildings and walls starting with 0 soak and and gradually increasing their soak up to certain value their in day or two. The automation of menial tasks means less clicking now (building walls, terraforming, farming).&lt;br /&gt;
&lt;br /&gt;
This iteration has been mostly about getting the new engine on par with the old Legacy Haven feature-wise, though some new features were added, including the failed [[Fate]] system, [[Quality|Tri-Qualities]], [[Food Satiations]], variety of [[Wounds]], [[Valhalla]] as the Hearthling afterlife, the [[Village_Claim#Visitor_buff|Visitor buff]] preventing crimes when walking through a claimed gate, the foundations of a [[Quest]] system, and sending [[Nidbane|Nidbanes]] to avenge crimes. Some outdated features such as [[legacy:Personal Beliefs]] have been removed altogether, and long-standing core bugs have been fixed. This world had the biggest surface area to date, spanning an impressive 24.1 billion tiles. However due to an apparent problem at generation, this world also was significantly shorter on rivers than any world before or since, making this large world unusually difficult to traverse.&lt;br /&gt;
&lt;br /&gt;
The developers were able to put so much time and effort into this world through the introduction of an unprecedented (and heavily contested) cash shop payment system, which sells subscriptions for unlimited playtime. Free users could still play, but only for a measly 7 hours per week. Various cosmetic in-game objects were also purchasable, such as Patch Support Hats and custom images for some in-game items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:World Size: Circular, with bounds of 175,000 x 175,000 tiles&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::8]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::8]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|8}} or &amp;lt;i&amp;gt;5 Months 22 Days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 9==&lt;br /&gt;
Big update to sieging mechanics, including a [[Claim Shield]] and [[Catapult]], complete removal of the [[Fate]] system, localized resources, expanded on the [[Quest]] system from w8 with randomly generated quests.&lt;br /&gt;
&lt;br /&gt;
The payment system is overhauled to be less inhibiting on free players. There is no more playtime, but a level cap instead. Paying users can level up a bit faster, and have a slightly higher level cap. A new skill, [[Painting]], is added to allow free users to make [[Custom Image Sketch|Sketch]]es.&lt;br /&gt;
&lt;br /&gt;
:(Initial) World Size: 250x250 minimaps&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::9]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::9]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|9}} or &amp;lt;i&amp;gt;10 months, 20 days&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==World 10==&lt;br /&gt;
Level caps removed. Paying now gives increased FEP/LP gain, more inventory space and [[Subscription_Bonuses|convenience]].&lt;br /&gt;
&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::10]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::10]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|10}}&lt;br /&gt;
&lt;br /&gt;
===World 10 statues ===&lt;br /&gt;
There are unique statues placed in the world to commemorate events that happened in previous worlds. They cannot be destroyed and serve no purpose beyond being fun easter eggs. Consider building your base around them if you want to add a unique touch to your land.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arksu.png|A statue of a robot commemorating the village of Arksu&#039;s botting in world four.&lt;br /&gt;
Thirdwoll.png|A statue commemorating two players who made funny H&amp;amp;H themed comic strips in world three.&lt;br /&gt;
Hearte.png|A statue of a rubberband commemorating the extreme lag in world six.&lt;br /&gt;
Peepookaka.png|A statue of a pilgrim signing a treaty with Chief Peepookaka, commemorating Peepookaka&#039;s huge influence in the game Salem which was also released by seatribe.&lt;br /&gt;
KXLW9Zj.png|A statue of Blaze, the strongest player in World two.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===World 10 apocalypse===&lt;br /&gt;
Shortly before the world reset, trolls started spawning on the surface and a massive amount of meteorites crashed into the heartlands.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Untitled.png|System messages were sent shortly before the world reset.&lt;br /&gt;
Abovetroll.jpg|An above ground troll in someone&#039;s pumpkin patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World 11==&lt;br /&gt;
[[File:w11_icon.png|thumb|link=|World 11: &amp;lt;s&amp;gt;Start&amp;lt;/s&amp;gt;, [//www.dolda2000.com/~fredrik/hafen/pss/w11 &amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;]]]&lt;br /&gt;
Animated [//www.dolda2000.com/~fredrik/hafen/pss/realms-2 realm expansion history] for W11 by Loftar.&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::11]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::11]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|11}} or &amp;lt;i&amp;gt;1 year, 1 month and 5 days&amp;lt;/i&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World 12==&lt;br /&gt;
[[File:w12_icon.png|thumb|link=|World 12: [//www.dolda2000.com/~fredrik/hafen/pss/w12 &amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;], &amp;lt;s&amp;gt;End&amp;lt;/s&amp;gt;]]&lt;br /&gt;
Animated [//www.dolda2000.com/~fredrik/hafen/pss/realms-3 realm expansion history] for W12 by Loftar.&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::12]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::12]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|12}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World 13==&lt;br /&gt;
[[File:w13_icon.png|thumb|link=|World 13: &amp;lt;s&amp;gt;Start&amp;lt;/s&amp;gt;, [//www.dolda2000.com/~fredrik/hafen/pss/w13 &amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;]]]&lt;br /&gt;
Featured changes to worldwide fast-travel and realm expansions, removing community-constructed options.&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::13]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::13]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|13}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- :{{HFL|p=905868|title=World 13 map}} - &amp;lt;i&amp;gt;Terrain map at end of world-13&amp;lt;/i&amp;gt;&#039;&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World 14==&lt;br /&gt;
[[File:w14_icon.png|thumb|link=|World 14: [//www.dolda2000.com/~fredrik/hafen/pss/w14 &amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;], &amp;lt;s&amp;gt;End&amp;lt;/s&amp;gt;]]&lt;br /&gt;
Featured changes ...&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::14]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::14]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|14}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World 15==&lt;br /&gt;
[[File:w15_icon.png|thumb|link=|World 15: [//www.dolda2000.com/~fredrik/hafen/pss/w15 &amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;], [//www.dolda2000.com/~fredrik/hafen/pss/w15-2 &amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;]]]&lt;br /&gt;
Featured changes: New early-world &#039;wild crops&#039;, Volcanoes &amp;amp; Hot boiling [[Lava]], &amp;quot;Siege Power&amp;quot; and &amp;quot;Siege Boost&amp;quot; removed, [[Thing Challenge|Thing Peace]] introduced, [[Wall|Walls]] repairable without a timer, Eating below 8000% [[energy]] grants no [[FEP]]s, [[hunger]], or [[satiations]] unless done at a [[The Symbel|table]].&lt;br /&gt;
:Began: &amp;lt;code&amp;gt;{{#ask:[[world_nr::15]]|?world_date_start#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:Ended: &amp;lt;code&amp;gt;{{#ask:[[world_nr::15]]|?world_date_end#LOCL|format=plainlist|headers=hide|mainlabel=-}}&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Total:&amp;lt;/b&amp;gt; {{time|WD|15}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cavebulb&amp;diff=122462</id>
		<title>Cavebulb</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cavebulb&amp;diff=122462"/>
		<updated>2026-05-06T20:45:06Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Notes */ added missing information about Glow of the Cavebulb buff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Cave]] or [[requires::Minehole]]&lt;br /&gt;
| terrain    = [[terrain::Cave]]&lt;br /&gt;
| specific   = Tuber, Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp     = 525&lt;br /&gt;
|&lt;br /&gt;
| energy     = 175&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| psy        = 1&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Vegetables&lt;br /&gt;
| sat2       = Forage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 175% of your [[energy]] bar, and gives hard to get [[Attributes#Psyche|Psyche]] [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
Cavebulbs are used in [[Butter-steamed Cavebulb]] and are highly sought by players, thus they can be valuable in terms of trading.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Cavebulbs are found in [[Cave|caves]], with a fairly high [[Foraging#Exploration|exploration]] and [[Attributes#Perception|perception]] requirement.&lt;br /&gt;
&lt;br /&gt;
Get your Perception * Exploration over 525 and you will begin to see them.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Eating a raw Cavebulb grants the player a short lasting &#039;&#039;&#039;&#039;&#039;Glow of the Cavebulb&#039;&#039;&#039;&#039;&#039; buff which increases Psyche and Perception (Psyche increases by a larger amount than Perception).&lt;br /&gt;
&lt;br /&gt;
Can be planted in a [[Garden Pot]] after completing level 2/5 [[Credos#Gardener|Gardener credo]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
cavebulb_plant.png | Cavebulb ingame&lt;br /&gt;
Cavebulb - (on wall).png | A cavebulb used as a wall decoration.&lt;br /&gt;
Cavebulb_in_Garden_Pot.png | Cavebulb in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pickling_Crock&amp;diff=122122</id>
		<title>Pickling Crock</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pickling_Crock&amp;diff=122122"/>
		<updated>2026-03-28T10:55:05Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Quality */ fixed a misnamed object (referencing pickling jar instead of pickling crock)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = 0.708&lt;br /&gt;
| yobst       = 0.708&lt;br /&gt;
| xinv       = 6&lt;br /&gt;
| yinv       = 6&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Glass Blowing]]&lt;br /&gt;
| objectsreq  = [[requires::Molten Glass]] x10, [[requires::Nugget of Any Metal]] x3&lt;br /&gt;
| repwith     = [[Molten Glass]]&lt;br /&gt;
|&lt;br /&gt;
| lift        = Yes&lt;br /&gt;
| liquid_size = 20&lt;br /&gt;
| sthp        = 50&lt;br /&gt;
| soak        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Containers|B$arrels &amp;amp; Casks|$Pickling Crock}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Add [[Beetroot]]s, any size [[Brain]]s, [[Carrot]]s, [[Egg]]s, [[Herring]], [[Olive]]s, [[Cucumber]]s, or [[Onion]]s - max 36 items, can mixed types;&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; that [[Egg]]s must be boiled before pickling.&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; that jar can hold only 18 [[Cucumber]]s due it&#039;s size.&lt;br /&gt;
*Fill the jar with [[Pickling Brine]] - can hold 20 L when empty, but only 10 L when inventory is full.&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; crock needs at least 1.40 L of [[Pickling Brine]] to start pickling.&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; that production of 1 pickle consumes 0.10 L of [[Pickling Brine]].&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; 5 L of [[Pickling Brine]] required to produce 36 pickles, a full inventory of crock, leaving 1.4 L as baseline which can&#039;t be consumed otherwise.&lt;br /&gt;
*After 25.5-51 RL hours right-click jar and put out prepared pickles.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of pickles crafted with the Pickling Crock is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{q}Products ={ \frac{_{q}Ingredients*4 + _{q}Brine*4+ _{q}Crock}{9}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note that product formula is different from [[Pickling Jar]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*To [[Pickling Brine]] can be applied 2 spices, further 1 spice can be added in most meal recipes and can lead to extremely good final variants.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=121361</id>
		<title>Ashes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=121361"/>
		<updated>2026-02-13T14:07:38Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Acquire */ Added branch as a suitable source of Ash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Baked Goods]], [[requires::Pitbaked Goods]], [[requires::Firebrand]], [[requires::Board]], [[requires::Block of Wood]]  or [[requires::Bone Ash]]&lt;br /&gt;
| producedby = [[requires::Oven]], [[requires::Kiln]], or Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
The remains of overcooked food, burnt out wood or crumbled [[Bone Ash]].&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks up to 1 kg&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
* Using a [[Kiln]]: [[Board]] can be burnt into 0.20kg of ashes total (requires 3 units of fuel), [[Block of Wood]] will burn into 0.40kg of ashes total (requires 8 units of fuel).&lt;br /&gt;
* [[Bone Ash]] can be crumbled into 0.20 kg of regular ashes.&lt;br /&gt;
* [[Firebrand|Firebrands]] placed in the inventory whilst still lit will turn into ashes. Not too efficient since they only turn into 0.01kg of ashes.&lt;br /&gt;
* Left [[:Category:Baked Goods|Baked Goods]] in a lit [[oven]] for too long.&lt;br /&gt;
* Left [[Pitbaked Goods]] in [[Fireplace]] or [[Kiln]] for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! Source&lt;br /&gt;
 ! Method&lt;br /&gt;
 ! Produces (kg)&lt;br /&gt;
 |-&lt;br /&gt;
 | Board&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.20 &lt;br /&gt;
 |-&lt;br /&gt;
 | Block of Wood&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.40 &lt;br /&gt;
 |-&lt;br /&gt;
 | Bone&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.20 &lt;br /&gt;
 |-&lt;br /&gt;
 | Branch&lt;br /&gt;
 | Kiln&lt;br /&gt;
 | 0.01 &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* ([[Oven]]) Gives same quality ash as Kiln. But takes only 4 blocks per burn instead of 10.&lt;br /&gt;
* ([[Fireplace]]) Gives blocks/2 ash quality, and takes at least twice as long to turn into ash.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Winemaking&amp;diff=120613</id>
		<title>Winemaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Winemaking&amp;diff=120613"/>
		<updated>2026-01-14T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Winemaking Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1          = In autumn vineyards,&amp;lt;br&amp;gt;Drunk with song and laughter,&amp;lt;br&amp;gt;And bittersweet juice,&amp;lt;br&amp;gt;Red with love and promise.&lt;br /&gt;
| ptext2          = You know a good vintage when you taste one, and also how to grow grapes and press them, to actually make wine. The secret? Ferment grape juice in demijohns, and store it in barrels.&lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 1,000&lt;br /&gt;
| skills_required = Farming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Winemaking Process==&lt;br /&gt;
#Grow Grapes.&lt;br /&gt;
#Put Grapes in [[Winepress]] to get Grape Juice.&lt;br /&gt;
#Use a bucket to transfer the Grape Juice to a Demijohn to ferment into Wine. Alternatively, you can also lift the demijohn and right click the press to transfer the grape juice.&lt;br /&gt;
#After one real-life week, the Grape Juice will turn into Wine.&lt;br /&gt;
#Store the Wine in a Barrel (without risk of having it turn into vinegar), or leave it (in the demijohn) for another week to become Vinegar.&lt;br /&gt;
#Drink up!&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=120543</id>
		<title>Lawspeaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=120543"/>
		<updated>2026-01-07T15:56:53Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* In-Game Text */ removed the (sic) from inline text as there is nothing wrong with the original text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1          = Where there was strife, let there be kinship.&amp;lt;br&amp;gt;Where there was hunger, let there be bread.&amp;lt;br&amp;gt;Where, yesteryear, pyres burned, let there be law.&lt;br /&gt;
| ptext2          = The Lawspeaker&#039;s position is held in high regard by traditional Hearthling society. His tasks vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages.&lt;br /&gt;
|&lt;br /&gt;
| skill_cost      = 20,000&lt;br /&gt;
| skills_required = Hearth Magic, Yeomanry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
Begin constructing the [[Village Claim|Village Idol]] by choosing &amp;quot;Form Village&amp;quot; in the Adventure Menu.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anyone with the skill Lawspeaking can click on a [[Village Claim|Village Idol]] of a village without a [[Lawspeaker|Lawspeaker]] and becomes the new lawspeaker of this village. The Lawspeaker has several abilities:&lt;br /&gt;
&lt;br /&gt;
*Revoke the Privilege! = Disbands a personal claim (within the [[village]] in question; Lawspeaker must be standing on the [[Personal Claim]] when attempting to disband) by spending Village [[Authority]].&lt;br /&gt;
*Oath of Allegiance = Invites the person oathed in to join the village.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Thing_Challenge&amp;diff=118961</id>
		<title>Thing Challenge</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Thing_Challenge&amp;diff=118961"/>
		<updated>2025-06-20T16:06:16Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How it works */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Siegecraft]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x5, [[requires::Brimstone]] x4, [[requires::Block of Wood]] x20, [[requires::Bone]] x5, [[requires::String]] x5&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| lift       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Government]]&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is used to break the [[Thingpeace]] in a province, making [[Battering Ram]] &amp;amp; [[Catapult]] possible to build and operate within that [[province]]. The Thing Challenge must be built near the [[Thingwall]] of the province.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
The Thing Challenge can be built from any metal, the type of metal determines how long it will take to complete, and for how long prior to completion it will be destructible by other players.&lt;br /&gt;
&lt;br /&gt;
- [[Bar of Gold|Gold Bar]]: 3 hours completion, 20 minutes destructibility.&lt;br /&gt;
&lt;br /&gt;
- Other [[Bar of Precious Metal|Precious Metal]]: 6 hours completion, 40 minutes destructibility.&lt;br /&gt;
&lt;br /&gt;
- [[Bar of Hard Metal]]: 12 hours completion, 60 minutes destructibility.&lt;br /&gt;
&lt;br /&gt;
- [[:Category:Metal Bar|Any other metal]]: 24 hours completion, 120 minutes destructibility.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=95360</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=95360"/>
		<updated>2022-07-09T12:48:01Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Available Plants */ fixed a minor grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
|&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
| objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
|&lt;br /&gt;
| lift = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unfired Garden Pot}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Spring Water]] or [[Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garden Pots remain active in the winter, unlike [[Crops]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{K|C}}raft &amp;gt; Po{{K|t}}s &amp;amp; Pottery&amp;gt; {{K|G}}arden Pot and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 23 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source and wait.&lt;br /&gt;
#After 1:49:25 minutes you will get a Garden Pot.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 12x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 4L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the &lt;br /&gt;
#You can harvest the plant when &amp;quot;Pick&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants, [[Gardener]] credo doubles this amount.&lt;br /&gt;
#The pot holds up 4 charges, meaning you can plant and harvest up to 4 herbs before having to refill soil &amp;amp; water. This amount doubles with [[Credos#Gardener|Gardener Credo]].&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Clean out option.&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
*There is no difference where the garden pot is placed, but the plant growing time may vary by +\- 8 hours.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Image !! Plant !! Time (RL)!!  Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blueberries in Garden Pot.png|center|100px]] || [[Blueberry]] || 3.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Stern in Garden Pot.png|center|100px]] || [[Bloodstern]] || 4 days ||  Requires Gardener Credo Level 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Troll Mushrooms in Garden Pot.png|center|100px]] ||[[Troll Mushrooms]] || 9 days  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chantrelles in Garden Pot.png|center|100px]] ||[[Chantrelles]] || 7 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chives in Garden Pot.png|center|100px]] ||[[Chives]] || 2 days ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clover in Garden Pot.png|center|100px]] ||[[Clover]] || 2.5 days  || May grow [[Four Leaf Clover]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dandelion in Garden Pot.png|center|100px]] ||[[Dandelion]] || 0.333 days (8 hours)  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dill in Garden Pot.png|center|100px]] ||[[Dill]] || 5.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kvann in Garden Pot.png|center|100px]] ||[[Kvann]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dewy Lady&#039;s Mantle in Garden Pot.png|center|100px]] ||[[Lady&#039;s Mantle]] || 5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parasol Mushroom in Garden Pot.png|center|100px]] ||[[Parasol Mushroom]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uncommon Snapdragon in Garden Pot.png|center|100px]] ||[[Uncommon Snapdragon]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stinging Nettle in Garden Pot.png|center|100px]] ||[[Stinging Nettle]] || 2.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strawberry in Garden Pot.png|center|100px]] ||[[Strawberry]] || 3 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarrow in Garden Pot.png|center|100px]] ||[[Yarrow]] || 4 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:StalagoomPot.png|center|100px]] ||[[Stalagoom]] || 7.5 Days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cavebulb in Garden Pot.png|center|100px]] ||[[Cavebulb]] || 5 Days   ||Requires Gardener Credo Level 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chiming Bluebell.gif|center|100px]] ||[[Chiming Bluebell]] || 7 Days ||  Requires Gardener Credo Level 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sage in Garden Pot.png|center|100px]] ||[[Sage]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thyme in Garden Pot.png|center|100px]] ||[[Thyme]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heartsease_in_gardenpot.png |center|100px]] ||[[Heartsease]] || 1 Day ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*Quality of growing plant calculated by &amp;lt;math&amp;gt;\frac{_{q}Garden Pot*  10 + _{q}Earth+ _{q}Water + _{q}Plant* 8}{20} &amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by [[Farming]]&lt;br /&gt;
&lt;br /&gt;
*[[Unfired Garden Pot]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Masonry*Farming}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Garden Pot]] Quality = &amp;lt;math&amp;gt;2*_qUnburnt + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ceramics Chart.png|frame|Garden pot made from every kind of clay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Still&amp;diff=95307</id>
		<title>Still</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Still&amp;diff=95307"/>
		<updated>2022-07-06T15:20:26Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to use */ added units into the table headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj|objectsreq=[[requires::Bar of Copper]] x6, [[requires::Bar of Any Metal]] x4|repwith=[[requires::Metal Bar]]|skillreq=[[requires::Winemaking]], [[requires::Deep Artifice]]|lift       = Yes|xsize=3|ysize=3}}&lt;br /&gt;
&lt;br /&gt;
A Still is used to distill drinks to get unique drinks, it can hold up to 50L of liquid.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
Pour a liquid and fuel the still, being lighted it will start distilling slowly. Rate of distillation depends on ingredient, for example putting 10 liters of wine will  provide 1 liter of brandy, hence has rate 1:10.&lt;br /&gt;
&lt;br /&gt;
List of liquids you can distill&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Input&lt;br /&gt;
!Result&lt;br /&gt;
!Rate [product:resource]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|[[Brandy]]&lt;br /&gt;
| 1:10&lt;br /&gt;
|-&lt;br /&gt;
|[[Cider]]&lt;br /&gt;
|[[Calvados]]&lt;br /&gt;
| 1:10&lt;br /&gt;
|-&lt;br /&gt;
|[[Terebinth Sap]]&lt;br /&gt;
|[[Turpentine]]&lt;br /&gt;
| 1:10&lt;br /&gt;
|-&lt;br /&gt;
|[[Salt Water|Salt water]]&lt;br /&gt;
|[[Water]]&lt;br /&gt;
| 1:1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Right now the quality of the still and fuel does not matter for the quality of result. It relies solely on input quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there is a [http://www.havenandhearth.com/forum/viewtopic.php?p=889182#p889182 report on the forum] that Still has started [[Softcap]]&amp;lt;nowiki/&amp;gt;ping the distilled liquid.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mead&amp;diff=94804</id>
		<title>Mead</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mead&amp;diff=94804"/>
		<updated>2022-06-26T05:24:03Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Confirmed that mead kept in a drinking horn will turn into vinegar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 0 &amp;lt;!--Liquid--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Winemaking]]&lt;br /&gt;
| objectsreq = [[requires::Mead Must]]&lt;br /&gt;
| producedby = [[requires::Demijohn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Alcohol]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be stored in a [[Barrel]].&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} buffs the effects of [[Food Satiations|Vegetables]] and [[Food Satiations|Meat]] by 0.5%, [[Food Satiations|Cheese]] by 1.0%  per gulp at [[Quality|Q10]]. Each drink will also add a negative satiation against itself, thus granting diminishing return on the buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mead has changed, tested 2/18/2020, buffed vegetables, game, and nuts and seeds)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Build a [[Demijohn]] and fill it with [[Mead Must]]. Must turns to Mead after ?? {{verify|fermentation time}}. In order to halt the fermented mead&#039;s further progression into [[Vinegar]], one must store it in a barrel or a [[Drinking Horn]]. CONFIRMED: Mead stored in a [[Drinking Horn]] will turn into [[Vinegar]] overtime.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
The proper way to drink Mead is from the [[Drinking Horn]], not drinking out of a proper vessel halves the effective quality of your Mead.&lt;br /&gt;
&lt;br /&gt;
==Drinking==&lt;br /&gt;
*Quality 10 {{PAGENAME}} recovers 10% stamina and drains 20% energy per 0.05L sip. Higher quality {{PAGENAME}} will decrease the energy drain but stamina recovery remains the same at all qualities. &lt;br /&gt;
:*This makes high quality Mead useful for performing stamina draining tasks without having to eat as much to recover, thus preserving your hunger bonus. Though energy is always shown as a whole number, it is not simply rounded up or down. For example, Q11 {{PAGENAME}} will alternate between draining 20% and 19% energy at regular intervals. Other drinkable liquids follow the same rules and formula.&lt;br /&gt;
*Energy Drain= &amp;lt;math&amp;gt;(\frac{1}{\sqrt{quality/10}} + 1) * 10&amp;lt;/math&amp;gt;&lt;br /&gt;
*Gives energy if Q &amp;gt;20&lt;br /&gt;
:*According to that formula initial quality growth is more effective, and it always higher than 10% per 0.05 sip. Naturally stamina regenerate 10% per 10% energy.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the {{PAGENAME}} depends solely on the quality of the mead must.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=94636</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=94636"/>
		<updated>2022-06-18T05:38:11Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Fresh Water Fish */ updated Zander location to include W13, Lake Shallows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Woodsman&#039;s Fishline]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=94635</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=94635"/>
		<updated>2022-06-18T02:18:00Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Fresh Water Fish */ added Sturgeon find chance in Lake Shallows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Woodsman&#039;s Fishline]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Milling_Machine&amp;diff=94588</id>
		<title>Milling Machine</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Milling_Machine&amp;diff=94588"/>
		<updated>2022-06-12T03:17:46Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Notes */ fixed some annoying typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 3&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Basic Mechanics]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x20, [[requires::Board]] x10, [[requires::Stone]] x40, [[requires::Rope]] x8, [[requires::Bone Glue]] x8, [[requires::Windmill]]&lt;br /&gt;
| repwith    = &lt;br /&gt;
| lift       = No&lt;br /&gt;
|&lt;br /&gt;
| sthp       =&lt;br /&gt;
| soak       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Economy &amp;amp; Extensions|Milling Machi$ne}}&lt;br /&gt;
&lt;br /&gt;
The Milling Machine must be constructed inside a [[Windmill]]. Currently, it is used to grind flour at a significantly faster rate than using a [[Quern]].&lt;br /&gt;
&lt;br /&gt;
Right click with the wheat or barley on the machine. When it stops working right click with a bucket or barrel to gather the flour.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Currently the milling machines do not take quality of machine into account when calculating flour quality, but loftar stated in comments of the patch he may change that in a later patch referring to bee skeps/hives.&lt;br /&gt;
* Stamina is not drained, but it seems that [[Uncrushed Husk]] is not produced.&lt;br /&gt;
* When the milling machine is active, one can only add the same type of product to be milled.&lt;br /&gt;
* When its not active, but still holds some flour, generating another flour types will replace the older flour types present the mill.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If Milling Machine was destroyed, you can&#039;t build a new one in that [[Windmill]] until the server is restarted.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94523</id>
		<title>Log Cabin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94523"/>
		<updated>2022-06-07T01:27:47Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Changed size of Log Cabin to actual, observed ingame value, of 4x4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 4&lt;br /&gt;
| ysize = 4&lt;br /&gt;
| skillreq = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x80, [[requires::Board]] x40, [[requires::Thatching Material]] x20&lt;br /&gt;
| lift = No&lt;br /&gt;
| lockable=&lt;br /&gt;
| repwith = [[requires::Board]]&lt;br /&gt;
| sthp = 5000&lt;br /&gt;
| soak = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Houses &amp;amp; $Buildings|$Log Cabin}}&lt;br /&gt;
&lt;br /&gt;
A log cabin is a constructable [[:Category:Buildings|building]]. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.&lt;br /&gt;
&lt;br /&gt;
This is especially true for [[Cupboard]]s which are destroyed in one decay hit.  Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
If a log cabin is allowed to decay completely, all objects contained inside will remain where the cabin once stood.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
In order to begin constructing a log cabin you must have a 5x5* paved or grassland area (4x4 if using custom placegrid values and centering the construction zone inside of a 4x4 square) of flat ground for the log cabin to set down. See [[Terraforming]] for information on how to level terrain, plow a field, and lay stone. Log cabins require 80 blocks of wood, 40 boards, and 20 [[thatching]] material of any type, making it unwise to begin construction without ready access to wood and boughs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other higher soak buildings, Log Cabins start with very little when they&#039;re first constructed, slowly gaining more over the course of 3 days until their soak is at maximum. This makes it possible for even a brand new character to destroy a freshly built cabin in a short amount of time with just a stone axe.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Outer Wall: Primary Blocks, outer color&lt;br /&gt;
&lt;br /&gt;
Door: Primary Boards, inner color&lt;br /&gt;
&lt;br /&gt;
Pointy bits on the corners: Secondary Blocks, inner color&lt;br /&gt;
&lt;br /&gt;
Roof: Primary Thatching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary materials are based on the most prevalent type. The amount of secondary materials must be at least 50% that of the primary, or the primary material will be used for the secondary colours as well.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94522</id>
		<title>Log Cabin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94522"/>
		<updated>2022-06-07T01:26:41Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Undo revision 94521 by Zachary09 (talk) (i made some mistake)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 5&lt;br /&gt;
| ysize = 5&lt;br /&gt;
| skillreq = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x80, [[requires::Board]] x40, [[requires::Thatching Material]] x20&lt;br /&gt;
| lift = No&lt;br /&gt;
| lockable=&lt;br /&gt;
| repwith = [[requires::Board]]&lt;br /&gt;
| sthp = 5000&lt;br /&gt;
| soak = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Houses &amp;amp; $Buildings|$Log Cabin}}&lt;br /&gt;
&lt;br /&gt;
A log cabin is a constructable [[:Category:Buildings|building]]. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.&lt;br /&gt;
&lt;br /&gt;
This is especially true for [[Cupboard]]s which are destroyed in one decay hit.  Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
If a log cabin is allowed to decay completely, all objects contained inside will remain where the cabin once stood.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
In order to begin constructing a log cabin you must have a 5x5* paved or grassland area of flat ground for the log cabin to set down. See [[Terraforming]] for information on how to level terrain, plow a field, and lay stone. Log cabins require 80 blocks of wood, 40 boards, and 20 [[thatching]] material of any type, making it unwise to begin construction without ready access to wood and boughs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other higher soak buildings, Log Cabins start with very little when they&#039;re first constructed, slowly gaining more over the course of 3 days until their soak is at maximum. This makes it possible for even a brand new character to destroy a freshly built cabin in a short amount of time with just a stone axe.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Outer Wall: Primary Blocks, outer color&lt;br /&gt;
&lt;br /&gt;
Door: Primary Boards, inner color&lt;br /&gt;
&lt;br /&gt;
Pointy bits on the corners: Secondary Blocks, inner color&lt;br /&gt;
&lt;br /&gt;
Roof: Primary Thatching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary materials are based on the most prevalent type. The amount of secondary materials must be at least 50% that of the primary, or the primary material will be used for the secondary colours as well.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94521</id>
		<title>Log Cabin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Log_Cabin&amp;diff=94521"/>
		<updated>2022-06-07T01:26:14Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: The log cabin is actually 4x4 when placed with placegrid 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 5 (4)&lt;br /&gt;
| ysize = 5 (4)&lt;br /&gt;
| skillreq = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x80, [[requires::Board]] x40, [[requires::Thatching Material]] x20&lt;br /&gt;
| lift = No&lt;br /&gt;
| lockable=&lt;br /&gt;
| repwith = [[requires::Board]]&lt;br /&gt;
| sthp = 5000&lt;br /&gt;
| soak = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Houses &amp;amp; $Buildings|$Log Cabin}}&lt;br /&gt;
&lt;br /&gt;
A log cabin is a constructable [[:Category:Buildings|building]]. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.&lt;br /&gt;
&lt;br /&gt;
This is especially true for [[Cupboard]]s which are destroyed in one decay hit.  Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
If a log cabin is allowed to decay completely, all objects contained inside will remain where the cabin once stood.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
In order to begin constructing a log cabin you must have a 5x5* paved or grassland area of flat ground for the log cabin to set down. See [[Terraforming]] for information on how to level terrain, plow a field, and lay stone. Log cabins require 80 blocks of wood, 40 boards, and 20 [[thatching]] material of any type, making it unwise to begin construction without ready access to wood and boughs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other higher soak buildings, Log Cabins start with very little when they&#039;re first constructed, slowly gaining more over the course of 3 days until their soak is at maximum. This makes it possible for even a brand new character to destroy a freshly built cabin in a short amount of time with just a stone axe.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Outer Wall: Primary Blocks, outer color&lt;br /&gt;
&lt;br /&gt;
Door: Primary Boards, inner color&lt;br /&gt;
&lt;br /&gt;
Pointy bits on the corners: Secondary Blocks, inner color&lt;br /&gt;
&lt;br /&gt;
Roof: Primary Thatching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary materials are based on the most prevalent type. The amount of secondary materials must be at least 50% that of the primary, or the primary material will be used for the secondary colours as well.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grapejuice&amp;diff=94465</id>
		<title>Grapejuice</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grapejuice&amp;diff=94465"/>
		<updated>2022-05-31T07:09:07Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Acquire */ clarified the possibility of extracting grapejuice from the press with a barrel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 0 &amp;lt;!--Liquid--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Grapes]]&lt;br /&gt;
| producedby = [[requires::Extraction Press]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Put [[Grapes]] into an [[Extraction Press]], right-click it and press the Press button. This will put grapejuice in the press (shown as a bar); two full pressings will fill the press with juice.&lt;br /&gt;
&lt;br /&gt;
With an empty bucket selected or an empty barrel (or a barrel partially filled with grapejuice), right-click the press to fill the bucket or barrel with juice.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Grapejuice is placed in [[demijohn]]s to ferment into [[Wine]]. Grapejuice will not ferment if placed in a [[barrel]]. If left in the press or any container (other than the demijohn) for 5 hours, it will turn into [[Stale Grapejuice]] which eventually turns into [[Vinegar]].&lt;br /&gt;
&lt;br /&gt;
If you add more grapejuice later, the fermentation doesn&#039;t reset but averages.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
:&#039;&#039;Loftar wrote:&#039;&#039; Nope, it&#039;s not reset; the time it will take for the fermentation to finish is the average of the time for the fresh and the half-fermented grape-juice to complete, weighted by the amount of each. In other words, if you have a barrel with Ae liters of grape-juice which will take De units of time to ferment, and put in An liters of fresh grape-juice which will take Dn units of time to ferment, the time it will take for the mixture to complete will be ((De * Ae) + (Dn * An)) / (Ae + An).&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the grapejuice depends on the quality of the extraction press and the averaged qualities of the pressed grapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\operatorname{Q_{grapejuice}} = \frac{ 3AvgQ_{grapes} + Q_{extraction\_press} }{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Taming&amp;diff=94446</id>
		<title>Taming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Taming&amp;diff=94446"/>
		<updated>2022-05-26T20:12:17Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Taming Procedure */ fixed some issues with grammatical errors and needless double spaces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animals, like [[Boar]], [[Mouflon]], [[Aurochs]], [[Wildhorse]] and [[Wildgoat]] can be tamed and domesticated. You need the [[Animal Husbandry]] skill in order to tame. The process is similar to [[steelmaking]]: It is simple but somewhat dangerous and requires vigilance and skill.&lt;br /&gt;
&lt;br /&gt;
==Taming Procedure==&lt;br /&gt;
&lt;br /&gt;
The process begins by feeding the animal a [[Clover]], leashing them with a rope and then hitching the animal to a [[Hitching Post]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To feed an animal a clover, in both temporary usage and leashing:&lt;br /&gt;
&lt;br /&gt;
# pick up a clover from your inventory and right-click it onto the animal.&lt;br /&gt;
# Wait for the animal to come to you.  This may include the animal jumping about and incrementally approaching you.  Don&#039;t move or click anywhere, or the process will be cancelled.&lt;br /&gt;
# Once the animal gets all the way to you, they will either take the clover or not.&lt;br /&gt;
# Once they have eaten the clover, they will slowly walk away, that&#039;s the time to try and leash them or &#039;work&#039; on them with shears, etc.&lt;br /&gt;
# Grab the rope from your inventory and right click the animal.&lt;br /&gt;
# The only visual indicator of the leash success is the slight change to the image of the rope itself.  The rope can be placed back into your inventory.&lt;br /&gt;
# The animal will follow you despite any visual indicator.&lt;br /&gt;
&lt;br /&gt;
*Afterwards a yellow number will appear on the animal. This is the overall taming progress and it increases in increments. Starting at 15 and completed at 100. This is also shown when checking quality.&lt;br /&gt;
&lt;br /&gt;
After a random period of time (between 12-46 hours, needs more testing) the animal will enter into a combat stance. This means it is ready to be progressed.&lt;br /&gt;
&lt;br /&gt;
Note: having found and leashed an aurochs then a full day later finding and leashing a mouflon, they both went into combat stand at the same time the following day, which means the aurochs took a full day longer to trigger.  So there might be animal-specific timings, but needs more confirmation.&lt;br /&gt;
*If the animal remains in this state for over 5 hours it will decrease taming progress. If taming progress drops below zero animal despawn.&lt;br /&gt;
&lt;br /&gt;
Now you need to attack the animal in a specific way. This can be done at any level, so long as you can easily defeat the animal with punches.&lt;br /&gt;
*Set a combat deck where your only offensive move is punch. If you need more than punch to be effective, you aren&#039;t ready to tame.&lt;br /&gt;
*Attack the animal and &#039;&#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039; hit peace in the upper right corner.&#039;&#039;&#039;( reminder, that means the icon only shows 1 sword, not the crossed swords)&lt;br /&gt;
*Beat the ever-living shit out of it. Show no mercy on that slob.&lt;br /&gt;
*Assuming it was both ready to be tamed AND peaced at the start: The animal will not die at the end and gain progress.  it will suddently leave combat and start walking away&lt;br /&gt;
*Leash and reattach the animal to a free post. It does not need to be the same post as before.&lt;br /&gt;
*It appears to gain 15 each successful tame, but this may vary.  (I&#039;ve seen Aurochs taming go from 15 to 45, given stats of UA63, ST87, AGI100)&lt;br /&gt;
*Repeat until the progress reaches 100. A frame-eating purple cloud will show the transformation&lt;br /&gt;
&lt;br /&gt;
This procedure is repeated until the animal is tamed. Each animal seems to tame at similar speeds. A fresh animal to tamed one takes roughly 3-4 days. Even at 200 strength the punches won&#039;t kill a mouflon. If you kill the animal it is because you did it incorrectly.&lt;br /&gt;
&lt;br /&gt;
Many animals can be tamed at the same time without issue. Each animal needs one hitching post. Wild animals also don&#039;t need a food trough. Be careful on providing enough space for them or they may end up attacking obstacles in their way, even hitching posts.&lt;br /&gt;
&lt;br /&gt;
One animal needs one rope to be lead. If you want to lead multiple animals back at once you will need multiple ropes. Riding a horse does not seem to cause issues at any point when you are taming, except when you&#039;re just beginning to tame and using [[Clover|clover]] to convince the animal - then the horse will block the animal, effectively preventing the animal from eating said [[Clover|clover]].&lt;br /&gt;
&lt;br /&gt;
==Taming Tips==&lt;br /&gt;
&lt;br /&gt;
Taming is not difficult provided that you are prepared&lt;br /&gt;
&lt;br /&gt;
*Taming is done best at the mid-game where you have access to enough armor to ignore the blows of the animal. Using defences is fine, but it is slower.&lt;br /&gt;
**If you are a relatively new character it is not recommended to tame without a large safety margin.&lt;br /&gt;
**For more experienced individuals, or merely large groups, taming can be done very early on.&lt;br /&gt;
*Having high Unarmed (or Melee Combat if you hate LP) and Agility will be extremely helpful and save you from being knocked out, killed, or forced to flee combat before either happens; provided you know what you&#039;re doing, keep your openings low, and generally understand the current [[Combat moves|Combat]] system.&lt;br /&gt;
*Noting the above, one should consider the balance between Armor and Agility, i.e. the strongest metal armor will &#039;&#039;&#039;severely&#039;&#039;&#039; hamper your agility. Especially with recent combat changes that give unarmed (hint: all animal attacks are unarmed) low &#039;&#039;armor ignoring hits&#039;&#039;, wearing full steel armor with low agility and constitution may result in KOs or death from countless small wounds. Weaker armor with little or no effect on agility ([[Badger Hide Vest]], [[Bat Wing]], [[Boar Tusk Helmet]], [[Winged Helmet]], even leather armors) and of course those that provide a bonus or gilding slot for agility are usually enough to reduce low-opening hits to nearly nothing when worn together.&lt;br /&gt;
**Swords can be used, especially at lower openings where their damage will be negligible, and with an extremely high hit one can complete a taming session almost instantly; however it may still be possible to kill the animal you are trying to tame (especially [[Mouflon]])&lt;br /&gt;
*Timings are spaced by random intervals and animals need to be checked. Ensure you can check on your animals every 12 hours.&lt;br /&gt;
*For [[Boar|boars]] and [[Goat|goats]] remember they are quite likely to become aggressive before or even during the time you offer them the clover.  Prepare to have many clover attempts thwarted forcing flight or fight if you don&#039;t stay with deep water or a cliff between you and the animal until the very last moment.&lt;br /&gt;
*That being said, the ability to outrun boars becomes very useful once you begin beating it into submission. Hit, run, reduce openings, and repeat.&lt;br /&gt;
*Taming can also be done with ranged attacks from a Sling or Bow. Good for characters who are not built for Unarmed/Melee combat.&lt;br /&gt;
**You can do this by running to a boat on water after aggroing the animal and stay out of the attack range. Just keep shooting at it. Long cliffs can also be used. Just keep shooting at the animal as it tries to run around the cliff. When the animal is about to reach you, jump down or up depending where you are and keep shooting at it again. Rinse and Repeat.&lt;br /&gt;
**Be careful when using a bow as you might accidentally kill the animal you are taming. It&#039;s better to use a sling for minimal damage. Only use a bow if you&#039;re certain that the HHP damage accumulated by the animal is still below the HHP threshold it&#039;s supposed to be tamed/die when you shoot it.&lt;br /&gt;
*By using inspect on the animal you can see it&#039;s tamed percentage.&lt;br /&gt;
&lt;br /&gt;
==Domesticated Animals==&lt;br /&gt;
&lt;br /&gt;
[[Aurochs]] become [[Cow|Cows]]:&lt;br /&gt;
*Cows are used for their sizeable supply of milk and ability to make [[Cow Cheese]].&lt;br /&gt;
*The meat functions as aurochs meat.&lt;br /&gt;
*Raw beef is needed for the [[Tame Game Liverwurst]] recipe.&lt;br /&gt;
[[Mouflon]]s become [[Sheep|Sheeps]]:&lt;br /&gt;
*Sheep are used for [[Wool]] and make a small amount of sheep&#039;s milk, needed for [[Sheep Cheese]].&lt;br /&gt;
*The meat functions as mouflon meat.&lt;br /&gt;
*Sheep reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
[[Boar]]s become [[Pig|Pigs]]:&lt;br /&gt;
*Pigs are used since they give a large amount of meat and animal fat. &lt;br /&gt;
*The meat functions as boar meat.&lt;br /&gt;
*Pigs can hunt for [[Black Truffles|black]] or [[White Truffles|white truffles]].&lt;br /&gt;
[[Wildhorse]]s become [[Horse|Horses]]:&lt;br /&gt;
*Horses can be kept and re-used, unlike wild horses. &lt;br /&gt;
*They last far longer and rapidly regenerate pony power via satiety. Satiety is regenerated by food troughs.&lt;br /&gt;
*The meat functions as wildhorse meat.&lt;br /&gt;
[[Wildgoat]]s become [[Goat]]s:&lt;br /&gt;
*Goats are used for [[Mohair]](type of wool) and make a small amount of goat&#039;s milk, needed for [[Goat Cheese]]. &lt;br /&gt;
*The meat functions as wildgoat meat.&lt;br /&gt;
*Goat reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hunter%27s_Bow&amp;diff=94439</id>
		<title>Hunter&#039;s Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hunter%27s_Bow&amp;diff=94439"/>
		<updated>2022-05-25T10:52:24Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Fixed a misplaced bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Leather]] x1, [[requires::Tree Bough]] x2, [[requires::String]] x8&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot = 5L and 5R&lt;br /&gt;
|&lt;br /&gt;
| basedmg = 30&lt;br /&gt;
| cskill  = [[requires::Marksmanship]]&lt;br /&gt;
| ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]], [[requires::Metal Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Hunter&#039;s $Bow}}&lt;br /&gt;
&lt;br /&gt;
A Hunter&#039;s Bow, is a medium ranged weapon. It fires ([[Stone Arrow|Stone]], [[Bone Arrow|Bone]] or [[Metal Arrow|Metal Arrows]]) which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly in that trajectory.&lt;br /&gt;
&lt;br /&gt;
The [[Ranger&#039;s Bow]] is a significant upgrade to the Hunter&#039;s bow.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
When crafting, the qualities of a bow are softcapped by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Carpentry*Marksmanship}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage scales with Marksmanship skill and bow quality using the following formula: &amp;lt;math&amp;gt;Damage = (Bow Base Damage)*\sqrt{\sqrt{Marksmanship *{q}Bow}/10}+_{base}Arrow Damage*\sqrt{_{q}Arrow/10}\Big)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stone Arrows have a base damage of 10. Bone Arrows have a base damage of 15. Metal Arrows have a base damage of 20.&lt;br /&gt;
The arrows have 10%, 15%, and 20% armor penetration respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hunter&#039;s Bow - (on wall).png | A hunter&#039;s bow used as a wall decoration.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* {{Patch|Colorful Troll}} {{quote|Holding an object aloft no longer blocks arrows from hitting you.}}&lt;br /&gt;
* {{Patch|Colorful Troll}} {{quote|you should also now be able to fire through open gates.}}&lt;br /&gt;
* {{Patch|Colorful Troll}} {{quote|You can no longer fight or aim a bow while carrying things aloft.}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Domestic_Honey&amp;diff=94435</id>
		<title>Domestic Honey</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Domestic_Honey&amp;diff=94435"/>
		<updated>2022-05-24T14:24:11Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Clarified honey pickup method from beehives - honey can be picked up not only with a bucket, but also with a barrel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Beekeeping]]&lt;br /&gt;
| objectsreq = [[requires::Bucket]]&lt;br /&gt;
| producedby = [[requires::Bee Skep]]&lt;br /&gt;
| specific = Sweetener, Honey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honey&#039;&#039;&#039; is a cooking ingredient used in several high-tier [[food]] recipes. It is produced by [[Bee Skep]]s.&lt;br /&gt;
&lt;br /&gt;
Honey can be stored in [[Bucket]]s and [[Barrel]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
For information on how Domestic Honey is produced, as well as it&#039;s quality, please refer to the mechanics of a [[Bee Skep]].&lt;br /&gt;
&lt;br /&gt;
When a bee hive appears to be leaking honey, it can be harvested by right-clicking the hive with a [[Bucket]] or a [[Barrel]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Entrails&amp;diff=94431</id>
		<title>Entrails</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Entrails&amp;diff=94431"/>
		<updated>2022-05-23T08:22:41Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Acquire */ Chickens flee once a Hearthling or other aggroing hostile animal gets close enough. Adjusted description for this fact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Sharp Tool]] &lt;br /&gt;
| producedby = Animal Corpses&lt;br /&gt;
| specific   = Bait&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entrails are used in a few crafting recipes, and also as bait.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Entrails, like [[intestines]], are obtained by butchering large animals. They are also acquired from cleaning (gutting) small animal carcasses.&lt;br /&gt;
&lt;br /&gt;
The quality of entrails received is based on the level as well as the type of animal, the quantity is based solely on the type of animal. &amp;lt;!-- From lowest to highest are Aurochs/Mouflon, Fox, Boar, Deer, Bear. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early game, easiest source of entrails are flocks of [[Chicken]]. They don&#039;t fight back, meaning that the hard part is finding them on grasslands of the Hearthland and chasing them down once they begin fleeing. Chickens also provide [[Feather]]s and [[Bone Material|Bones]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Written_Sign&amp;diff=94415</id>
		<title>Written Sign</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Written_Sign&amp;diff=94415"/>
		<updated>2022-05-20T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* How to Use */ swapped &amp;quot;much&amp;quot; with &amp;quot;many&amp;quot; - i.e. fixed a grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x4, [[Requires::Block of Wood]] x4&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Furniture|S$igns &amp;amp; Display|$Written Sign}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a sign on which you can write messages for other players to read. Each {{PAGENAME}} can hold up to 100 characters. They can be lifted and moved.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
After the {{PAGENAME}} is build, you can click on it with the right mouse button to carve your message. That message cannot be altered later. When you write more than 100 characters on the {{PAGENAME}}, the game will tell you that you have too many characters.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Knarr&amp;diff=80891</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Knarr&amp;diff=80891"/>
		<updated>2019-12-09T15:29:12Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: clarified the knarr page a little - regarding locks &amp;amp; lockpicking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 3.5&lt;br /&gt;
|ysize = 10.5&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[Requires::Rope]] x75, [[Requires::Cloth]] x50, [[Requires::Tarsticks]] x50, [[Requires::Bar of Common Metal]] x20, [[Requires::Bone Glue]] x20, [[Requires::Board]] x 200, [[Requires::Block of Wood]] x100&lt;br /&gt;
|repwith = [[Tarsticks]]&lt;br /&gt;
|xinv = 10&lt;br /&gt;
|yinv = 10&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Knarr}}&lt;br /&gt;
&lt;br /&gt;
The Knarr is a large transport ship, capable of carrying 10 people and 64 units of cargo, such as bodies or chests. It also has a 10x10 inventory space for individual items. The Knarr has a base speed of four (which is the same as the rowboat), which increases asymptotically toward 8 with increased quality.&lt;br /&gt;
&lt;br /&gt;
It has to be constructed in water. Only one person is required to operate it. A [[Wooden Lock]], [[Metal Lock]] or [[Steel Lock]] can be installed into it to allow only people with the key to move it. Additionally, a Knarr cannot be lockpicked, meaning any lock can be installed to prevent theft altogether.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Abilty to lock down added in update {{patch|title|Thy Kingdom Come}}&lt;br /&gt;
* Sketch images can be placed on the sail and variable materials added in update {{patch|title|Burning Harmonica}}&lt;br /&gt;
* Added in update {{patch|title|My Horse is Amazing}}&lt;br /&gt;
[[Category:Special Structures]]&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80828</id>
		<title>Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80828"/>
		<updated>2019-12-05T12:52:04Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Baking Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 350&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::Pottery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[Barley Seeds|barley seeds]] into [[Barley Flour|barley flour]]. The main materials used are barley flour and water. [[Fuel]] is used in the oven when baking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;&#039;&#039;Rising slowly,&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Leavened with time&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Sweet as the ages.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someting smells lovely, and you seem to know&lt;br /&gt;
what. You&#039;ve learned the basics of whipping up&lt;br /&gt;
a good bread or pie.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
(in progress)&lt;br /&gt;
&lt;br /&gt;
Each [[branch]] used as fuel lasts roughly 4:50 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[ash]]. &lt;br /&gt;
&lt;br /&gt;
A [[block of wood]] or [[coal]] may also be used as fuel. Using blocks of wood is inadvisable, because they can be split into 5 branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]] (10 CON)&lt;br /&gt;
*[[Bark Bread]] (5 CON, 5 WIL)&lt;br /&gt;
*[[Blueberry Pie]] (4 INT, 3 PER)&lt;br /&gt;
*[[Butter Scones]] (3 DEX, 2 INT)&lt;br /&gt;
*[[Bread]] (5 CON)&lt;br /&gt;
*[[Carrot Cake]] (7 PER)&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]] (4 CON, 4 DEX)&lt;br /&gt;
*[[Fishpie]] (5 INT, 2 PER)&lt;br /&gt;
*[[Fruitroast]]&lt;br /&gt;
*[[Greenleaf Pie]]&lt;br /&gt;
*[[Honeybun]] (4 AGI)&lt;br /&gt;
*[[Linseed Loaf]] (1 INT, 2 CON, 3 PER)&lt;br /&gt;
*[[Meatpie]] (5 STR, 4 CON)&lt;br /&gt;
*[[Pea Pie]] (4 CON, 1 PER, 2 CHA)&lt;br /&gt;
*[[Pumpkin Bread]] (4 CON, 2 CHA)&lt;br /&gt;
*[[Pumpkin Pie]] (2 STR, 6 CON)&lt;br /&gt;
*[[Raisin Butter-Cake]] (7 CHA)&lt;br /&gt;
*[[Ring of Brodgar (Baking)]] (6 AGI, 3 PSY)&lt;br /&gt;
*[[Wellplaiced Pie]] (4 INT, 4 PER, 2 CHA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Nutjerky]]&lt;br /&gt;
*[[Fishwrap]]&lt;br /&gt;
&lt;br /&gt;
Note: these items can be bakes in a heated [[Fireplace]], but require 18 minutes there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;? Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Baked Birchbark Bream]] (5 INT, 5 CHA, 4 DEX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Birthday Cake]], though it is not baked in an [[Oven]], also requires this skill.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80789</id>
		<title>Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80789"/>
		<updated>2019-11-30T02:34:41Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Baking Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 350&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::Pottery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[Barley Seeds|barley seeds]] into [[Barley Flour|barley flour]]. The main materials used are barley flour and water. [[Fuel]] is used in the oven when baking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;&#039;&#039;Rising slowly,&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Leavened with time&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Sweet as the ages.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someting smells lovely, and you seem to know&lt;br /&gt;
what. You&#039;ve learned the basics of whipping up&lt;br /&gt;
a good bread or pie.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
(in progress)&lt;br /&gt;
&lt;br /&gt;
Each [[branch]] used as fuel lasts roughly 4:50 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[ash]]. &lt;br /&gt;
&lt;br /&gt;
A [[block of wood]] or [[coal]] may also be used as fuel. Using blocks of wood is inadvisable, because they can be split into 5 branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]] (10 CON)&lt;br /&gt;
*[[Bark Bread]] (5 CON, 5 WIL)&lt;br /&gt;
*[[Blueberry Pie]] (4 INT, 3 PER)&lt;br /&gt;
*[[Butter Scones]] (3 DEX, 2 INT)&lt;br /&gt;
*[[Bread]] (5 CON)&lt;br /&gt;
*[[Carrot Cake]] (7 PER)&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]] (4 CON, 4 DEX)&lt;br /&gt;
*[[Fishpie]] (5 INT, 2 PER)&lt;br /&gt;
*[[Honeybun]] (4 AGI)&lt;br /&gt;
*[[Linseed Loaf]] (1 INT, 2 CON, 3 PER)&lt;br /&gt;
*[[Meatpie]] (5 STR, 4 CON)&lt;br /&gt;
*[[Pea Pie]] (4 CON, 1 PER, 2 CHA)&lt;br /&gt;
*[[Pumpkin Bread]] (4 CON, 2 CHA)&lt;br /&gt;
*[[Pumpkin Pie]] (2 STR, 6 CON)&lt;br /&gt;
*[[Raisin Butter-Cake]] (7 CHA)&lt;br /&gt;
*[[Ring of Brodgar (Baking)]] (6 AGI, 3 PSY)&lt;br /&gt;
*[[Wellplaiced Pie]] (4 INT, 4 PER, 2 CHA)&lt;br /&gt;
*[[Fruitroast]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Nutjerky]]&lt;br /&gt;
*[[Fishwrap]]&lt;br /&gt;
&lt;br /&gt;
Note: these items can be bakes in a heated [[Fireplace]], but require 18 minutes there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;? Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Baked Birchbark Bream]] (5 INT, 5 CHA, 4 DEX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Birthday Cake]], though it is not baked in an [[Oven]], also requires this skill.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80788</id>
		<title>Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Baking&amp;diff=80788"/>
		<updated>2019-11-30T02:15:28Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Baking Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 350&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::Pottery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[Barley Seeds|barley seeds]] into [[Barley Flour|barley flour]]. The main materials used are barley flour and water. [[Fuel]] is used in the oven when baking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;&#039;&#039;Rising slowly,&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Leavened with time&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Sweet as the ages.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someting smells lovely, and you seem to know&lt;br /&gt;
what. You&#039;ve learned the basics of whipping up&lt;br /&gt;
a good bread or pie.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
(in progress)&lt;br /&gt;
&lt;br /&gt;
Each [[branch]] used as fuel lasts roughly 4:50 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[ash]]. &lt;br /&gt;
&lt;br /&gt;
A [[block of wood]] or [[coal]] may also be used as fuel. Using blocks of wood is inadvisable, because they can be split into 5 branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]] (10 CON)&lt;br /&gt;
*[[Bark Bread]] (5 CON, 5 WIL)&lt;br /&gt;
*[[Blueberry Pie]] (4 INT, 3 PER)&lt;br /&gt;
*[[Butter Scones]] (3 DEX, 2 INT)&lt;br /&gt;
*[[Bread]] (5 CON)&lt;br /&gt;
*[[Carrot Cake]] (7 PER)&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]] (4 CON, 4 DEX)&lt;br /&gt;
*[[Fishpie]] (5 INT, 2 PER)&lt;br /&gt;
*[[Honeybun]] (4 AGI)&lt;br /&gt;
*[[Linseed Loaf]] (1 INT, 2 CON, 3 PER)&lt;br /&gt;
*[[Meatpie]] (5 STR, 4 CON)&lt;br /&gt;
*[[Pea Pie]] (4 CON, 1 PER, 2 CHA)&lt;br /&gt;
*[[Pumpkin Bread]] (4 CON, 2 CHA)&lt;br /&gt;
*[[Pumpkin Pie]] (2 STR, 6 CON)&lt;br /&gt;
*[[Raisin Butter-Cake]] (7 CHA)&lt;br /&gt;
*[[Ring of Brodgar (Baking)]] (6 AGI, 3 PSY)&lt;br /&gt;
*[[Wellplaiced Pie]] (4 INT, 4 PER, 2 CHA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Fruitroast]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Nutjerky]]&lt;br /&gt;
*[[Fishwrap]]&lt;br /&gt;
&lt;br /&gt;
Note: these items can be bakes in a heated [[Fireplace]], but require 18 minutes there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;? Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Baked Birchbark Bream]] (5 INT, 5 CHA, 4 DEX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Birthday Cake]], though it is not baked in an [[Oven]], also requires this skill.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=80782</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=80782"/>
		<updated>2019-11-29T03:24:03Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Experience Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through Experience Events and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
Experience Events are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realm&#039;s]] bank to use as they will. &lt;br /&gt;
&lt;br /&gt;
=== Experience Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Event&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |EXP&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |How to Acquire&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Lore Text&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Camp in the Woods.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Camp in the Woods &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Build a [[Leanto]].&lt;br /&gt;
|&#039;&#039;&amp;quot;The land feels old here, yet strangely welcoming. Around you are the sounds of the forest, and a stillness of ages. It&#039;s quite a nice camp you&#039;ve got going.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Talking Tree.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Talking Tree &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Greet a [[quest]]-giving tree.&lt;br /&gt;
|&#039;&#039;&amp;quot;For some reason some power higher than yourself has compelled you to seek out this tree, and it is to your great amazement that you hear -- directionless, as if in echo from everywhere and nowhere -- it speak to you in a soft seductive voice. Perhaps it desires something?&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Abyssal Chasm.png]]&lt;br /&gt;
|&#039;&#039;&#039; Abyssal Chasm &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Abyssal Chasm]]&lt;br /&gt;
|&#039;&#039;&amp;quot;There is a draft, quite cool, from lower recesses, and it is only a faint echo from below which prevents you from suddenly tumbling headfirst down the scar on the world which now stretches out before you. You have found an Abyssal Chasm, and from it blow ill winds.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Ancient Windthrow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ancient Windthrow &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ancient Windthrow]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Sometime, in the great old beginnings, when the Old Gods where still young, free and wild, a mighty tree did here come crashing down. Now there is only shade, and damp, and the slow decay of ages. You have found an Ancient Windthrow&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Marriage of Light and Darkness.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Marriage of Light and Darkness &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Right before picking your gender during [[character creation]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-By Weeping Willows.png]]&lt;br /&gt;
|&#039;&#039;&#039; By Weeping Willows &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Stand under a [[Willow Tree]] and right click it.&lt;br /&gt;
|&#039;&#039;&amp;quot;Why does Old Man Willow weep? In longing for youth and friends bygone, or in sadness at the touch of an axe or an ill wind? Beyond the rustling of leaves you can, in any event, swear that you heard him sobbing.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Carrying Light.png]]&lt;br /&gt;
|&#039;&#039;&#039; Carrying Light &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Have a [[firebrand]] burn longer than twenty seconds.&lt;br /&gt;
|&#039;&#039;&amp;quot;You hold the flame gasping between your cupped hands, shielded from a light breeze, and wafting like silk. In the world around and beyond you, cold and darkness linger, ever encroaching upon the houses of light and life. This moment will not last forever, but for now you carry warmth into the world where you tread. It is a rare thing for a Firebrand to last this long.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Catch In The Net.png]]&lt;br /&gt;
|&#039;&#039;&#039; Catch In The Net &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Pick [[Fishing Net]] with a fish.&lt;br /&gt;
|&#039;&#039;&amp;quot;You struggle to reel in the net, heavy as it is, splashing with the shimmering silver of a grand haul.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Caving In.png]]&lt;br /&gt;
|&#039;&#039;&#039; Caving In &#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|See a [[cave|cave entrance]].&lt;br /&gt;
|&#039;&#039;&amp;quot;You pass a bend in the road, and then suddenly there it is: A mysterious cave entrance peeking out from behind a tree. Your sense of adventure and the curious is tingled. Will you cave in?&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Chanting Shroom.png]]&lt;br /&gt;
|&#039;&#039;&#039; Chanting &#039;Shroom &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Meet a [[quest]]-giving mushroom.&lt;br /&gt;
|&#039;&#039;&amp;quot;For some time you have heard a droning chant somewhere far in the back of your mind, and it is only now, standing before this giant cave mushroom, that you get the sudden realization that the sound is actually real, and emanating from it. A deep voice, old with the ages of the cave around you, speaks to you.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Clay Pit.png]]&lt;br /&gt;
|&#039;&#039;&#039; Clay Pit &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Clay Pit]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A peculiar, slow, bubbling, combined with a light reek of moisture, decaying matter, and earth, reveals the unmistakable presence of a Clay Pit.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Conversant Boulder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Conversant Boulder &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find a [[quest]]-giving boulder.&lt;br /&gt;
|&#039;&#039;&amp;quot;An eerie feeling creeps over you as it slowly begins to dawn on you that the personage you have been searching for is none other than that old boulder now lying supinely before you, counting clouds, stars, and years. You can hear its whisper everywhere around you.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Crashing Through the Forest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Crashing Through the Forest &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Observe a [[Dryad]].&lt;br /&gt;
|&#039;&#039;&amp;quot;An Otherworldly presence, squirming roots and shaking aspen, seemingly bending the natural world around the path it cuts, comes crashing through the foliage in a most sublime spectacle&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn Breaking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn Breaking &#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|Exit a [[:Category:Buildings|building]] or [[cave]] at dawn (04:45-07:15).&lt;br /&gt;
|&#039;&#039;&amp;quot;They say that the night is always at its darkest just before dawn, and never was this more true than this morning, as the sun rises in unusual splendor over the horizons, burning away any lingering shadows of the night. This fast breaking dawn is truly spectacular.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn on the Mountain.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn on the Mountain &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Be on a [[mountain]] at dawn (04:45-07:15).&lt;br /&gt;
|&#039;&#039;&amp;quot;Far away in the distant horizon, a great fiery orb rises in the sky, casting its warming light over the cold and age of the mountain. The view from here is breathtaking.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Drawing Blood.png]]&lt;br /&gt;
|&#039;&#039;&#039; Drawing Blood &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Random chance while butchering a corpse.&lt;br /&gt;
|&#039;&#039;&amp;quot;You plunge the sharp end of your tool deep into the carcass lying prone in front of you, and draw from it a steaming gush of blood. Something profound, something concerning the cyclicity of life, and the eternal return, briefly occurs to you, but you soon shake it off and return to the sanguine task ahead of you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Driving out the Darkness.png]]&lt;br /&gt;
|&#039;&#039;&#039; Driving out the Darkness &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Light a [[fire]] or [[fireplace]] at night, or in a cave.&lt;br /&gt;
|&#039;&#039;&amp;quot;The light rushes out into every nook and cranny around you, driving off shadows and darkness further into hidden recesses, and revealing ever new possibilities everywhere around you.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Fairy Stone.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fairy Stone &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Fairy Stone]].&lt;br /&gt;
|&#039;&#039;&amp;quot;Ahead lies a reminiscence of dances past, &#039;neath solstice and full moon, around some ancient stone, laden with magyckal import. A smell of fungi lingers, where tiny feet once trod the ground.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Fall of The Beaver King.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fall of The Beaver King &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Kill a [[Beaver Lodge|Beaver King]]&lt;br /&gt;
|&#039;&#039;&amp;quot;You saw the Beaver King fall, his throne overtuned, his crown stolen away and dissapeared and you remember the lesson well.&amp;quot;&#039;&#039;&lt;br /&gt;
+5% damage against Beavers&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Falling_Star.png]]&lt;br /&gt;
|&#039;&#039;&#039; Falling Star &#039;&#039;&#039;&lt;br /&gt;
|N\A&lt;br /&gt;
|Announces start of [[Meteorite]] falling.&lt;br /&gt;
|&#039;&#039;&amp;quot;A red star, dying in a final glory wreathed in flames, races across the firmament of the Hearth. Perhaps you can find it when it tumbles to the Hearth?&amp;quot;&#039;&#039;&lt;br /&gt;
Allow to use [[Hearth Magic|Star Gaze]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Familiar Face.png]]&lt;br /&gt;
|&#039;&#039;&#039; Familiar Face &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Walk onto shallow water.&lt;br /&gt;
|&#039;&#039;&amp;quot;Far, deep down in the blue fathoms, you notice a familiar face looking back at you. A soft smile spreads out across the face of the stranger recognized, and there is calm. You hear sounds of water.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fashioned with Love.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fashioned with Love &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Craft anything.&lt;br /&gt;
|&#039;&#039;&amp;quot;You know that you at some point may have to part with this thing that you made, and that&#039;s fine, but for now, for this once, you stand in silent, humble, marvel at the simple perfection here sprung forth from your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fragrance of Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fragrance of Flowers &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Pick a [[Flower|flower]]&lt;br /&gt;
|&#039;&#039;&amp;quot;The air here carries a breath of sweet perfume, and you feel the fullness of life pulsating everywhere around you, draped in a note of divine simplicity. These flowers smell lovely.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Freshly Baked.png]]&lt;br /&gt;
|&#039;&#039;&#039; Freshly Baked &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Look inside an oven with newly completed bread inside.&lt;br /&gt;
|&#039;&#039;&amp;quot;The sweet smell of freshly baked bread wafts against you from the still warm oven. Truly wonderful.&amp;quot;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Geyser.png]]&lt;br /&gt;
|&#039;&#039;&#039; Geyser &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Geyser]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A furiously bubbling cauldron, steaming with brimstone and possibility, stands before you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Great Cave Organ.png]]&lt;br /&gt;
|&#039;&#039;&#039; Great Cave Organ &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Great Cave Organ]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Sombre, haunting notes echo within the bellows of this colossal, stalagmite structure of these cavernous underworlds, as ill fumes spew forth from below. Who knows what secret pathways connect it to the deeper core of the Hearth?&amp;quot;&amp;quot;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Grave Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Grave Flowers &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[Flower]] on a grave&lt;br /&gt;
|&#039;&#039;&amp;quot;With a heavy heart you place your flowers at the door of the crypt and final resting place of a Hearthling now quickly fading from memory, in defiant offering to time, death, and decay.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Guano Pile.png]]&lt;br /&gt;
|&#039;&#039;&#039; Guano Pile &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Guano Pile]]&lt;br /&gt;
|&#039;&#039;&amp;quot;The buzzing of countless flies, along with the chirping of almost as many bats, and a deep, putrid reek of feces, can only mean one thing: You have found a sizeable Guano Pile.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Haven &amp;amp; Hearth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Haven &amp;amp; Hearth &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Walk out of the pool during character creation.&lt;br /&gt;
|&#039;&#039;There is light, and you find yourself surrounded by a vast and dark forest, with a path ahead of you stretching far off into some distant greenery. All around you, the land draws heavy breaths of wind, carrying with it scents of pine, and earth, and age. You feel light, almost floating, and yet strangely also heavier than you have ever felt before. Centuries are everywhere around, and within you.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Having a Seat.png]]&lt;br /&gt;
|&#039;&#039;&#039; Having a Seat &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Sit down on a chair.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is nice to rest your weary bones from time to time. It is nice to lay down your burdens. It is nice to have a seat.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Headwaters.png]]&lt;br /&gt;
|&#039;&#039;&#039; Headwaters &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find [[Localized Resources | Headwaters]]&lt;br /&gt;
|&#039;&#039;&amp;quot;The river winds, on and on, and up and away. Whether you have followed the river here, or whether you stumbled upon it, you have nevertheless discovered its source here at these Headwaters. From this spring the river is continously made anew.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heart of the Woods.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heart of the Woods &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Heart of the Woods]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A slow, thumping, beat, pulsating with the age of the forest around you, reveals a Heart of the Wood over yonder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heave-ho!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heave-ho! &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift anything.&lt;br /&gt;
|&#039;&#039;Boom! You ripped that thing right off of the ground! It never stood a chance!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Ice Spire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ice Spire &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ice Spire]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Before you a gleaming spike of ice and silver rises toward the heavens, refractured with the cool of the snow and the mountain, sparkling like a million diamonds in the sun. You have found an Ice Spire.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-In Golden Fields.png]]&lt;br /&gt;
|&#039;&#039;&#039; In Golden Fields &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Harvest [[Barley]] or [[Wheat]].&lt;br /&gt;
|&#039;&#039;&amp;quot;Everywhere around you are golden stands of grain, ripe for the harvest, glowing in the sun, and scenting the winds with hints of grass and soil. These fields are truly a sight to behold, and the labors ahead of you seem lessened by their glory.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Irminsul.png]]&lt;br /&gt;
|&#039;&#039;&#039; Irminsul &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Irminsul]].&lt;br /&gt;
|&#039;&#039;&amp;quot;In a clearing before you stand a dark, brooding tree, covering in smears of blood, as if from some profane rite.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Jotun Mussel.png]]&lt;br /&gt;
|&#039;&#039;&#039; Jotun Mussel &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Jotun Mussel]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Cast out before you as if by some Jotun hand lies an entish Mussel, glittering in the sun, and tattling tales of secret treasure.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Kelp Island.png]]&lt;br /&gt;
|&#039;&#039;&#039; Kelp Island&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Kelp Island]].&lt;br /&gt;
|&#039;&#039;&amp;quot;Glistering in the briny foam yonder lies a reeking, green mass of tangled kelp, afloat in the ocean, drifting in the wind and currents.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Last Screech of the Night Queen.png]]&lt;br /&gt;
|&#039;&#039;&#039; Last Screech of the Night Queen &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Kill a [[Bat Cave|Night Queen]]&lt;br /&gt;
|&#039;&#039;&amp;quot;You saw the Night Queen fall, and you heard her last cry out or anguish, booming through the vast, dark halls where her endless brood lay slaughtered in cold blood before your trampling feet, and the chill now haunts you to your dying breath.&amp;quot;&#039;&#039;&lt;br /&gt;
Ordinary Bats no longer attack you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Laying Old Bones to Rest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Laying Old Bones To Rest &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Put a skeleton or skull into a grave.&lt;br /&gt;
|&#039;&#039;&amp;quot; It is in sombre rememberance of the finalities of death and passing that you watch, as old bones are laid to rest, now consigned forever to the quiet of a cold tomb, and of eternity.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Leaping Free.png]]&lt;br /&gt;
|&#039;&#039;&#039; Leaping Free &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Jump down or climb up a cliff.&lt;br /&gt;
|&#039;&#039;&amp;quot;Time pauses and leaves you suspended mid-air, a fly trapped in the amber of time, and for a lifetime passed in the wink of an eye, you hang there from nothing, in defiant conquest of time and space. The thunder of the world surging back into motion is deafening.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Letting go of your Dream.png]]&lt;br /&gt;
|&#039;&#039;&#039; Letting go of your Dream &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drop [[A Beautiful Dream!]].&lt;br /&gt;
|&#039;&#039;&amp;quot;You open your hand just slightly, and suddenly it&#039;s gone in a puff of pink and sugar. Perhaps you threw it away. Perhaps you just dropped it. Perhaps you gave it to the world. Either way you let go of your beautiful dream, and it is now gone.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mandrake%27s_Shriek.png]]&lt;br /&gt;
|&#039;&#039;&#039; Mandrake&#039;s Shriek &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find [[Spirited Mandrake Root]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Chillingly your blood freezes as a howl as if from some midnight-haunting banshee pierces the dark. The root in your hand has come alive in the moonlight, and darts away from you before you have time to react.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mistle Kiss.png]]&lt;br /&gt;
|&#039;&#039;&#039; Mistle Kiss &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Use [[Emotes#Lean in and Kiss|Lean in and Kiss]] on another player in front of [[Mistletoe]]. &lt;br /&gt;
|&#039;&#039;&amp;quot;You lean in, drawing waiting breaths of Mistle, and of another soul near yours, and...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Mixing Up the Medicine.png]]&lt;br /&gt;
|&#039;&#039;&#039; Mixing Up the Medicine &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Create a medicinal substance.&lt;br /&gt;
|&#039;&#039;&amp;quot;There is a sublime smell, pungent, with creamy notes, as if from onion or poppy, arising from the poultice before you, in reminder of the selfless joys of the healer&#039;s calling.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Monolith.png]]&lt;br /&gt;
|&#039;&#039;&#039; Monolith&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Monolith]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A tall pilar of solid, singular, stone rises before you, covered in blood, whether from Heartling or beast, laden with portent.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Monster in the Cellar.png]]&lt;br /&gt;
|&#039;&#039;&#039; Monster in the Cellar &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Enter a [[cellar]]. One [[Rat]] will spawn in conjunction with this event.&lt;br /&gt;
|&#039;&#039;&amp;quot;The darker corners of this place can be ominously frightening sometimes. There&#039;s that frantic clawing from within the walls, and just now you can swear that you saw something large, with ravenous red eyes, skulking in the pitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natural_Gallery.png]]&lt;br /&gt;
|&#039;&#039;&#039; Natural Gallery &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Random occurrence when mining.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your axe suddenly bites into nothing but the damp of long-trapped air, as a final plunge to the rock crumbles a thin wall, and reveals a natural cave gallery, stretching some ways into the darkness ahead.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-New Land.png]]&lt;br /&gt;
|&#039;&#039;&#039; New Land &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Walk from one terrain onto another.&lt;br /&gt;
|&#039;&#039;&amp;quot;A feeling of mixed excitement and trepidation comes over you as you stand here, by this edge between two lands, waiting to cross.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nidbanes_shadow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nidbane&#039;s Shadow &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|See the Nidbane.&lt;br /&gt;
|&#039;&#039;&amp;quot;An ill wind sweeps in with the vengeful shadow of a Nidbane approaching. The Nidbanes are vengeful spirits summoned to carry vengeance to those who have broken the Hearthlaw, on behalf of the wronged.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nuggets of Wisdom.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nuggets of Wisdom &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Craft metal nuggets.&lt;br /&gt;
|&#039;&#039;&amp;quot;In the writhing of molten metal before you, you see woven the threads of distant futures and near pasts, reflected in the pure magic of fire. Clearly nuggets of wisdom, those!&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Omen_of_ruin.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Omen of Ruin &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Log in during Hearth land&#039;s end is coming&lt;br /&gt;
|&#039;&#039;&amp;quot;A dark sense of foreboding fills the air of every living place under the Hearth. Somewhere in the world, foul incantations of ruin are being spoken, and if the ritual currently taking place is not prevented, the Hearth will come to ruin, perhaps to be reborn.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Planting for the Future.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Planting for the Future &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Random occurrence when planting trees and bushes.&lt;br /&gt;
|&#039;&#039;&amp;quot;You pad the sapling gently with the moist of the soil, and can, for the brief flash of an instant, see the entire future of this plant, from now to mighty timber, laid out before you, and your act of planting it suddenly seems laden with portent.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Pounding_Metal.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Pounding Metal &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Random occurrence when using anvil.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is a very special feeling that, pounding metal to form by hammer and muscle. The metallic reverb of your rhythm rings out far and wide.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Pricked by the Spindle.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Pricked by the Spindle &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Random occurrence when using a [[Spinning Wheel]]. Deals 5 SHP damage.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is like a fairy tale of unraveling thread, and more pain than you had honestly expected, as a red droplet bleeds out where you, just now, pricked yourself on the spindle. Ouch!&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Quenching Thirst.png]]&lt;br /&gt;
|&#039;&#039;&#039; Quenching Thirst &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drink water.&lt;br /&gt;
|&#039;&#039;&amp;quot;You drink deep and greedily in full, dank, draughts, as visions of mist and Huldra dance within the theatre of your mind&#039;s eye. Only rarely have you, in hindsight, ever felt this thirsty, and having quenched that thirst now leaves you feeling unusually alive. For the briefest moment the road ahead seems clear.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Roaring Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Roaring Fire &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Light a Fire&lt;br /&gt;
|&#039;&#039;&amp;quot;ou are at the end of your efforts when, from crooked tinder set before you, there suddenly leaps, born of a single spark, a mighty Worm of flames blazing, wrapped in manes of soot and crimson. Writhing and twisting he roars and hisses, before finally disappearing down into the captivity of his lumbered prison. The odor of a single, singed hair will linger for hours.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Rock Crystal.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Rock Crystal &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Rock Crystal]]&lt;br /&gt;
|&#039;&#039;&amp;quot;A gleaming wonder of the natural world appears, refracting worlds within worlds within its crystal, and chiming deep, pure, notes.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Salt Basin.png]]&lt;br /&gt;
|&#039;&#039;&#039; Salt Basin &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Salt Basin]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Before you stands a pool reflecting the white gold of pure salt, in hues of blue. You have found a natural Salt Basin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Say Cheese.png]]&lt;br /&gt;
|&#039;&#039;&#039; Say Cheese &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Slice a cheese out of tray.&lt;br /&gt;
|&#039;&#039;&amp;quot;As you draw along the edge of the tray, the soft, salt and briny smell of fresh cut cheese plays sensually in your nostrils. You smile in simple delight.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sensing the Beast.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sensing the Beast &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|See a large wild animal ([[Boar]], [[Deer]], [[Bear]], ...).&lt;br /&gt;
|&#039;&#039;&amp;quot;You suddenly freeze at a muffled noise in the distance. Up-ahead stands a majestic beast, in a defiant stride of wilderness triumphant, caring not for the ways of Hearthlings. Nature is amazing.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Setting the Vats.png]]&lt;br /&gt;
|&#039;&#039;&#039; Setting the Vats &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Fill a [[tanning tub]] with [[Prepared Animal Hide]]s.&lt;br /&gt;
|&#039;&#039;&amp;quot;Is it just you, or are you always the one left doing this? It reeks to the High Havens, the stuff seems to seep into every pore of your being, and, frankly, its heavy, and if you had a gold pebble for every bucket you&#039;ve dropped...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Soot_Cogs_and_Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Soot, Cogs &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Open a lit [[ore smelter]].&lt;br /&gt;
|&#039;&#039;&amp;quot;There is an acrid taste in the air here, and black particles dance in hot furnace drafts, and the heavy sighs of bellows. Somewhere far off you can hear the clattering of cogs, and everywhere around you is the pressing heat of a hundred coal fires.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sowing Time.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sowing Time &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Plant seeds.&lt;br /&gt;
|&#039;&#039;&amp;quot;With a light heart you lighten your burden, and give unto the field all that which same shall soon be given back from it in turn. The exchange leaving you both the richer.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Spelunking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Spelunking &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Enter a cave.&lt;br /&gt;
|&#039;&#039;&amp;quot;You&#039;ve entered a cave, and the light from the outside now grows fainter as you delve deeper into it. The cave appears to stretch on for some distance into the pitch. Your sense of excitement tingles, as a light breeze from within the recesses of the mountain touches your cheek, carrying with it a faint, pungent scent of mushrooms and cavebulbs.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Spring_Air.png]]&lt;br /&gt;
|&#039;&#039;&#039; Spring Air &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Walk from snow tile onto grass during Spring.&lt;br /&gt;
|&#039;&#039;&amp;quot;Spring is in the air, and everywhere there are the in-winter-forgotten sounds of buzzing, crawling, growing, and dripping, soft at first, but increasing in intensity with every day that passes. Praise be to those kind fortunes who set the Hearth in bloom with another year.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Stalagoomba&#039;s Dance.png]]&lt;br /&gt;
|&#039;&#039;&#039; Stalagoomba&#039;s Dance &#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|Find one or more [[Stalagoomba]]s&lt;br /&gt;
|&#039;&#039;&amp;quot;You&#039;re not sure if it&#039;s because you have been eating mushrooms, but distantly you can swear you hear the beating of rhythmic drums, as a conga line of Stalagoombas dance past.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Earth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Earth &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Dig earth.&lt;br /&gt;
|&#039;&#039;&amp;quot;You raise your shovel and strike, strike the earth. Dirt flies everywhere and a strong, luminous sense of good omens concerning the project comes over you. The gods smile at your ambitions.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Root.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Root &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Lift a [[bush]] or destroy tree stumps.&lt;br /&gt;
|&#039;&#039;&amp;quot;Well, that took some doing, but you finally managed to untangle those darn roots, and get that thing out of the ground. Now for what to make of it...&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sundering the Hill .png]]&lt;br /&gt;
|&#039;&#039;&#039; Sundering the Hill &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Kill an [[Ant Hill Dungeon|Ant Queen]]&lt;br /&gt;
|&#039;&#039;&amp;quot;You saw the God Empress fall, and you heard the crackling of her eggs tramplet under your feet. You were there when a great House of Antdom was forever extinguished, and the ancient hill it built sundered.&amp;quot;&#039;&#039;&lt;br /&gt;
You now raid [[Ant Hill]]s faster. (x2 speed)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swan-lake.png]]&lt;br /&gt;
|&#039;&#039;&#039; Swan Lake &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find [[Swan]] in lake&lt;br /&gt;
|&#039;&#039;&amp;quot;The spark of a soft tremor leaps across the fabric of reality, as a majestic apparition, in ghostly white, glides over waters yonder.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Symbel.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Symbel &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Feast at a table with [[symbel]]s&lt;br /&gt;
|&#039;&#039;&amp;quot;It is not every meal that feels like a grand banquet held in a well-lit Hall, in the company of Kings, to symphonies of blowing horns and roaring fires, flowing with mead, but this one does.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Summit of The Mountain.png]]&lt;br /&gt;
|&#039;&#039;&#039; Summit of The Mountain&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Summit of The Mountain]].&lt;br /&gt;
|&#039;&#039;&amp;quot;High above you, cold, unforgiving, and eternal, rises a tall peak of the mountain, grasping after even the clouds and stars themselves.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Thar She Blows.png]]&lt;br /&gt;
|&#039;&#039;&#039; Thar She Blows&#039;&#039;&#039;&lt;br /&gt;
|750&lt;br /&gt;
|Meet a [[Cachalot]].&lt;br /&gt;
|&#039;&#039;&amp;quot;Far in the distance you see it, sublime, moving graciously through the waters, betraying nothing of its immensity against a backdrop lacking every reference for size. Hail great Leviathan of the endless fathoms!&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Mother Lode.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Mother Lode &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find an [[Ore]] vein by [[mining]].&lt;br /&gt;
|&#039;&#039;&amp;quot;As the dust settles you suddenly see it, gleaming like some long forgotten treasure in the dark. You&#039;ve struck an ore vein.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Tables Have Turned.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Tables Have Turned &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift and place a table.&lt;br /&gt;
|&#039;&#039;&amp;quot;You set the table down with a thud, sending a cascade of long undisturbed dust and cobwebs in a spray through the air, as vain hope suddenly turns established fact: The tables have turned.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Things Piling Up.png]]&lt;br /&gt;
|&#039;&#039;&#039; Things Piling Up &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Place a stockpile by hand or wheelbarrow.&lt;br /&gt;
|&#039;&#039;&amp;quot;You quietly think to yourself that all of cultured life is one long quest in pursuit of piling one thing ontop of another.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Timber!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Timber! &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Chop down a tree.&lt;br /&gt;
|&#039;&#039;&amp;quot;With your final whack of the hatchet, the tree comes crashing down in a flurrious cascade of twig and branch. Your sense of satisfaction is complete.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Touch of Silk.png]]&lt;br /&gt;
|&#039;&#039;&#039; Touch of Silk&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Crafting Silk.&lt;br /&gt;
|&#039;&#039;&amp;quot;You let the fibers of the material flow through your fingers like a rapid stream, almost frictionless. There is a slight cool note in the touch, but otherwise there is only the softness of a summer cloud, in this touch of silk.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Treading Grass.png]]&lt;br /&gt;
|&#039;&#039;&#039; Treading Grass &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Walk onto [[grassland]] terrain.&lt;br /&gt;
|&#039;&#039;&amp;quot;A patch of grass brushes against your feet, touching them with dew and damp. It tickles, reminding you of childhood joys, as a smile radiates out across your lips, and further on and away toward a universe which you in this moment know could not know evil.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Truffle Unearthed.png]]&lt;br /&gt;
|&#039;&#039;&#039; Truffle Unearthed &#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Dig up a Truffle with your leashed pig.&lt;br /&gt;
|&#039;&#039;&amp;quot;Suddenly it lays bare and unearthed before you, dreaming in thick, earthy tones, the prize sought: A piece of fine truffle. You tremble with joy, excitement, and the intense musk of &#039;shroom.&amp;quot;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Udder Shudder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Udder Shudder &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Milk an animal&lt;br /&gt;
|&#039;&#039;&amp;quot;As you sit down to draw milk, an eerie, if not entirely unpleasant, feeling comes over you. You feel close to the animal, and to the world around you.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Watercraft.png]]&lt;br /&gt;
|&#039;&#039;&#039; Watercraft &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[rowboat]] onto water.&lt;br /&gt;
|&#039;&#039;&amp;quot;It is with a sense of bold adventure that you plunge your craft into the water, and ready yourself to board.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Well Wishing.png]]&lt;br /&gt;
|&#039;&#039;&#039; Well Wishing&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Draw water from a [[well]].&lt;br /&gt;
|&#039;&#039;&amp;quot;The bucket rattles down to bluer fathoms below, and, as it does, the sublime beauty of the world around you suddenly occurs to you. Your heart takes the opportunity to make a secret wish.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Wind &amp;amp; Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Wind &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Go through the fire at the end of character creation.&lt;br /&gt;
|&#039;&#039;&amp;quot;You burn in the fire for what seems like an eternity, in unbearable pain singing through every fibre of your body, convulsing in darkness and flame, and it is with relief that you then suddenly sense the quite different  note of a cool breeze, somewhere high above and beyond the fire and the pain. The breeze grows softly stronger, soothing  your charred skin, and cooling the rage around you, Before long, there is only the wind.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Crucible&amp;diff=80777</id>
		<title>Crucible</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Crucible&amp;diff=80777"/>
		<updated>2019-11-28T18:48:52Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Quality */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Brick]] x15, [[requires::Clay]] x5&lt;br /&gt;
|repwith = [[requires::Brick]] (?)&lt;br /&gt;
|soak = 5&lt;br /&gt;
|lift    = No&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Crucible}}&lt;br /&gt;
&lt;br /&gt;
A crucible is used for making [[sand]] into [[glass]], crafting objects from glass,  and smelting a [[metal bar]] into [[nugget]]s (or vice versa).&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Place a single piece of [[coal]] into the crucible, light it with a [[firebrand]] or a [[torch]], then right click it to walk close to it. Then simply craft objects that require the crucible.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The crucible does have a quality which is determined by the quality of the bricks and clay used to make it (Unlike a [[Quern]] for example). However, it has no effect on any of it&#039;s products. Perhaps this could change.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hookah&amp;diff=76115</id>
		<title>Hookah</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hookah&amp;diff=76115"/>
		<updated>2019-04-29T12:16:52Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* In-Game Example */ fixed an obnoxious grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Steel]] x2, [[requires::Bar of Bronze]] x2,  [[requires::Raw Glass]] x4, [[requires::Cloth]] x2&lt;br /&gt;
|lift       = Yes&lt;br /&gt;
|repwith = [[requires::Glass]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|H$ookah}}&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hookah it&#039;s a furniture that can be filled with [[Cured Hemp Bud]]s, [[Opium]] or [[Pipestuff]] and lit, causing the Hookah to emit smoke for ?? minutes, as well as turning them into a small light source. Hookah works faster than [[Clay Pipe]] or [[Bull Pipe]].&lt;br /&gt;
&lt;br /&gt;
Smoking produces two distinct buffs for your character. The longer the character smokes, the more potent the buff is. each 0.01kg of substance smoked takes 40 sec and adds 10% to your buff meter, however, your character loses roughly 4% buff per minute, so the character must smoke at least 7 minutes and 0.12kg before recieving a full 100% buff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039; Hookah decay outside, even under the claim.&lt;br /&gt;
&lt;br /&gt;
===In The Fog===&lt;br /&gt;
&lt;br /&gt;
Smoking [[Cured Hemp Bud]]s gives the &#039;&#039;&#039;In The Fog&#039;&#039;&#039; buff and decrease Hunger at 2.5% above normal for quality 10.&lt;br /&gt;
&lt;br /&gt;
===Smoke &amp;amp; Fire===&lt;br /&gt;
[[File:Smoke&amp;amp;Fire.png]]&lt;br /&gt;
Smoking [[Pipestuff]] in a clay pipe or in a [[Cigar]] gives the &#039;&#039;&#039;Smoke &amp;amp; Fire&#039;&#039;&#039; buff that temporarily increases [[Intelligence]] and [[Psyche]], and reducing [[Agility]]. Each 10% of buff adds 1 intelligence and psyche, while subtracting 1 agility, for a maximum possible buff of +10 intelligence and psyche, and -10 agility at 100%&lt;br /&gt;
&lt;br /&gt;
===Chasing the Dragon===&lt;br /&gt;
For each puff of the pipe, the buff accumulates a certain amount of wound points. You can see on the buff how many points of damage it has accumulated.&lt;br /&gt;
&lt;br /&gt;
As the buff ticks down, there is a chance to convert wound points accumulated in the buff into healing of certain wound types, namely: Infected sore, Wretched Gore, Concussion, Blunt Trauma, and Punch Sore.&lt;br /&gt;
When the buff is empty -- i.e. has ticked down entirely -- the remaining accumulated wound points -- i.e. those not used for healing -- are gradually applied as a new wound &amp;quot;Dragon Bite&amp;quot;, which itself heals over time. &lt;br /&gt;
&lt;br /&gt;
The buff can only hold a certain amount of wound points, and as you begin approaching that amount, some damage is applied directly as a &amp;quot;Dragon Bite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can Catch [[Opium Dragon]]s while high on opium.&lt;br /&gt;
&lt;br /&gt;
Please be advised that smoking opium can kill your character.&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
To use a Hookah, first you will need [[Cured Hemp Bud]]s, [[Opium]] or [[Pipestuff]]. You will then need to right click the Hookah with pipestuff, opium or cured hemp to fill the Hookah. Once it&#039;s full, light it using a [[Firebrand]] or [[Torch]], and right-click Hookah to start smoking. You can refill the Hookah while it is lit, so you do not have to light it multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hafen-Hookah.png|Empty&lt;br /&gt;
Hookah2.png|Full&lt;br /&gt;
Hookah4.png|Lit&lt;br /&gt;
Hookah3.png|Smoking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Border_Cairn&amp;diff=76016</id>
		<title>Border Cairn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Border_Cairn&amp;diff=76016"/>
		<updated>2019-04-20T03:02:14Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: Updated required materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq   = [[requires::Hearth Magic]],[[requires::Yeomanry]] and [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Cloth]] x15, [[requires::Block of Wood]] x45, [[requires::Stone]] x60&lt;br /&gt;
|repwith    = [[requires::Stone]]&lt;br /&gt;
|lift       = No&lt;br /&gt;
|sthp       = ?&lt;br /&gt;
|soak       = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Government|$Realm Management|$Border Cairn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Realm Object similar to the [[Village Banner]] which extends the Realm&#039;s claim in a square shape in a 450x450 tile area around it. The Border Cairn drain 10 [[authority]] per in-game day and increases the realm authority cap by 5,000. Once built, it becomes immediately active. After 2 RL hours, further border cairns can be constructed on the claim and will require a realm challenge to destroy.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Border Cairn must be placed on a flat 3x3 area, at least 3 tiles away from other structures, and can be built only on realm&#039;s territory. Furthermore, there cannot be another realm in a 450x450 area around the cairn.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=76015</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=76015"/>
		<updated>2019-04-20T01:02:48Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Available Plants */ Changed Dandelion grow time from 8 hours to to 0.333 days to support the table format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|Po$ts &amp;amp; Pottery|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{K|C}}raft &amp;gt; {{K|O}}dds &amp;amp; Ends &amp;gt; {{K|G}}arden Pot, and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 23 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source, and wait.&lt;br /&gt;
#After 1:49:25 minutes you will get an Garden Pot.&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
*There is no difference where the garden pot is placed, but the plant growing time may varies for +\- 8 hours.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Image !! Plant !! Time (RL)!!  Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blueberries in Garden Pot.png|center|100px]] || [[Blueberry]] || 3.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Stern in Garden Pot.png|center|100px]] || [[Bloodstern]] || 4 days ||  Requires Gardener Credo &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Troll Mushrooms in Garden Pot.png|center|100px]] ||[[Troll Mushrooms]] || 9 days  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chantrelles in Garden Pot.png|center|100px]] ||[[Chantrelles]] || 7 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chives in Garden Pot.png|center|100px]] ||[[Chives]] || 2 days ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clover in Garden Pot.png|center|100px]] ||[[Clover]] || 2.5 days  || May grow [[Four Leaf Clover]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dandelion in Garden Pot.png|center|100px]] ||[[Dandelion]] || 0.333 days (8 hours)  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dill in Garden Pot.png|center|100px]] ||[[Dill]] || 5.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kvann in Garden Pot.png|center|100px]] ||[[Kvann]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dewy Lady&#039;s Mantle in Garden Pot.png|center|100px]] ||[[Lady&#039;s Mantle]] || 5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parasol Mushroom in Garden Pot.png|center|100px]] ||[[Parasol Mushroom]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uncommon Snapdragon in Garden Pot.png|center|100px]] ||[[Uncommon Snapdragon]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stinging Nettle in Garden Pot.png|center|100px]] ||[[Stinging Nettle]] || 2.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strawberry in Garden Pot.png|center|100px]] ||[[Strawberry]] || 3 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarrow in Garden Pot.png|center|100px]] ||[[Yarrow]] || 4 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:StalagoomPot.png|center|100px]] ||[[Stalagoom]] || 7.5 Days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cavebulb in Garden Pot.png|center|100px]] ||[[Cavebulb]] || 5 Days   ||Requires Gardener Credo&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chiming Bluebell.gif|center|100px]] ||[[Chiming Bluebell]] || 7 Days ||  Requires Gardener Credo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*Quality of growing plant calculated by &amp;lt;math&amp;gt;\frac{_{q}Garden Pot*  10 + _{q}Earth+ _{q}Water + _{q}Plant* 8}{20} &amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by [[Farming]]&lt;br /&gt;
&lt;br /&gt;
*[[Unfired Garden Pot]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Masonry*Farming}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Garden Pot]] Quality = &amp;lt;math&amp;gt;2*_qUnburnt + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Pick&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Clean out option.&lt;br /&gt;
==In-Game Examples==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ceramics Chart.png|frame|Garden pot made from every kind of clay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Added in update {{patch|title|Market Garden}}.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bunny_Slippers&amp;diff=74434</id>
		<title>Bunny Slippers</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bunny_Slippers&amp;diff=74434"/>
		<updated>2019-02-14T17:54:42Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Sewing]]&lt;br /&gt;
|egildpct = [[egildpct::5%-20%]]&lt;br /&gt;
|egildatt =  [[Agility]] {{#set:egildatt=Agility}}&lt;br /&gt;
|objectsreq = [[requires::Rabbit Fur]] x2, [[requires::String]]&lt;br /&gt;
|slot = 8R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Boots &amp;amp; Shoes|$Bunny Slippers}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] are cosy footwear. Provides no stat bonuses but has an 5%-20% [[Special:SearchByProperty/:Egildatt/Agility|Agility]] [[Gilding]] slot.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Slippers Quality = &amp;lt;math&amp;gt;\frac{_{q}Fur + _{q}String}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Sewing*Dexterity}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bunny Slippers make your character run faster while chasing (having right-clicked) small [[Creatures]] like [[Rabbit]], [[Hedgehog]] or [[Forest Lizard]].&lt;br /&gt;
&lt;br /&gt;
At World 11 it was confirmed that this item&#039;s bonus speed works only when chasing [[Rabbit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Boots &amp;amp; Shoes]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Noobfit.png|A player wearing bunny slippers.&lt;br /&gt;
Bunny Slippers - (on wall).png|Bunny slippers decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=52547</id>
		<title>Poppy Pod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=52547"/>
		<updated>2017-10-06T14:55:03Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[Farming]]&lt;br /&gt;
| objectsreq = [[requires::Poppy Crop]]&lt;br /&gt;
| producedby = [[requires::Poppy Crop]]&lt;br /&gt;
| energy     = 100&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 5 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Bread || sat1eff    = 2 || sat1chance = 6&lt;br /&gt;
| sat2       = Cheese || sat2eff    = 1 || sat2chance = 8&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Poppy pods can be eaten as are, but can also be dried on a herbalist table to [[dried poppy pod]]s. [[Dried poppy pod]]s can be ground to [[poppy grist]], which can be boiled in a [[cauldron]] and thus reduced to [[opium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Can be obtained at the secret stage (After the last and which is fairly random in terms of when it is actually reached) of the [[Poppy Crop]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=52536</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=52536"/>
		<updated>2017-10-05T18:57:51Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need 4 items combined together with the fishing skill:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] can be used with lures, and requires that the fishing command be clicked on a jumping fish.&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait, and fish are caught automatically once you click on a water with the fishing command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More info to be Added on Fishing pole specs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
All [[String]], except [[Hide Strap]]s and [[Stinging Nettle]], count as Fishing Line. [[Spindly Taproot]]s, [[Yarn]], [[Plant Fibres]], and [[Silk Thread]] all work.&lt;br /&gt;
&lt;br /&gt;
Be aware that fishing line can break, so if high quality string is difficult for you to find, it might be safer to opt for more abundant, lower quality string. If you are very serious about fishing you will want to raise your own [[Finer Plant Fibre|plant fibre]] to get the best quality fishing line you can.&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Currently, there are four types of fish hooks.&lt;br /&gt;
&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Be aware that, much like the fishing line, you can lose your fishing hook. Using your the prized gold nugget passed down by your ancestors might not be wise.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[category:bait]]}}  {{#ask: [[category:ants]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but can be lost.&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
{{Verify}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Copper Comet]], [[Grasshopper]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Burbot]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 3 CON, 1.5 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x3&lt;br /&gt;
| [[Earthworm]], [[Entrails]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Tin Fly]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Chub]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Grayling]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 PER, 1.25 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaret]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 4.5 CON, 1.5 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Depths, River Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruffe]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelt]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths, Lake Shallows&lt;br /&gt;
| 1 CHAR, 1 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Tench]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT, 1 CON, 1 PER&lt;br /&gt;
|- &lt;br /&gt;
| [[Trout]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Grasshopper]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2.5 STR, 1.88 PER, 1.88 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zander]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Pinecone Plug]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phases of the Moon==&lt;br /&gt;
&lt;br /&gt;
[[Image:Phases_of_the_Moon.png|600px]]&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Butter-steamed_Cavebulb&amp;diff=52535</id>
		<title>Butter-steamed Cavebulb</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Butter-steamed_Cavebulb&amp;diff=52535"/>
		<updated>2017-10-04T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Butter-steamed_Cavebulb.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]] ?&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Cavebulb]], [[objectsreq::requires::Butter]]&lt;br /&gt;
|producedby = [[requires::Cauldron]] (with 1.0 liters)&lt;br /&gt;
|energy = 600&lt;br /&gt;
|hunger = 5&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 10&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|sat1       = Vegetables&lt;br /&gt;
|sat1eff    = 10&lt;br /&gt;
|sat1chance = 3&lt;br /&gt;
|sat2       = Dairy&lt;br /&gt;
|sat2eff    = 5&lt;br /&gt;
|sat2chance = 6&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Garden Greens|Butter-steamed $Cavebulb}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Butter-steamed Cavebulb is a food that grants mostly [[Psyche]] [[FEP]]s, and as such is highly sought after by high end crafters.&lt;br /&gt;
&lt;br /&gt;
A Butter-steamed Cavebulb produced using [[Cowsmilk]] [[Butter]] also grants Constitution [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a cauldron to make a butter-steamed cavebulb. Add water &amp;amp; fuel to the cauldron, light it and execute the recipe.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seedcrisp_Flatbread&amp;diff=52524</id>
		<title>Seedcrisp Flatbread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seedcrisp_Flatbread&amp;diff=52524"/>
		<updated>2017-10-03T11:31:19Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = &lt;br /&gt;
| energy     = 100&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 1 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 1 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 2&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       =  || sat1eff    =  || sat1chance = &lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires 4 branches worth of fuel to burn into an edible product.&lt;br /&gt;
&lt;br /&gt;
This is currently the best known food for Will.&lt;br /&gt;
&lt;br /&gt;
Barley Flour seedcrisp flatbread dough after burning provides additional 0.25 Constitution points per Effective Quality point (for example, a quality 10 Barley Flour Seedcrisp Flatbread provides 1 STR+1, 1.25 CON+1, 2 WIL+2).&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seedcrisp_Flatbread&amp;diff=52523</id>
		<title>Seedcrisp Flatbread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seedcrisp_Flatbread&amp;diff=52523"/>
		<updated>2017-10-03T11:31:07Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = &lt;br /&gt;
| energy     = 100&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 1 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 1 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 2&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       =  || sat1eff    =  || sat1chance = &lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Requires 4 branches worth of fuel to burn into an edible product.&lt;br /&gt;
&lt;br /&gt;
This is currently the best known food for Will.&lt;br /&gt;
&lt;br /&gt;
Barley Flour seedcrisp flatbread dough after burning provides additional 0,25 Constitution points per Effective Quality point (for example, a quality 10 Barley Flour Seedcrisp Flatbread provides 1 STR+1, 1.25 CON+1, 2 WIL+2).&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cruel_Splinter&amp;diff=52415</id>
		<title>Cruel Splinter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cruel_Splinter&amp;diff=52415"/>
		<updated>2017-10-01T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
| skillreq     = [[requires::??]]&lt;br /&gt;
| objectsreq   = &lt;br /&gt;
| producedby   = &lt;br /&gt;
| lpgain       = 9000&lt;br /&gt;
| studytime    = 32&lt;br /&gt;
| mentalweight = 25&lt;br /&gt;
| expdrain     = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Is it sometimes acquired when chopping wooden logs using any axe.&lt;br /&gt;
&lt;br /&gt;
The above is confirmed for chopping wooden logs using a Woodsman&#039;s Axe.&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52285</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52285"/>
		<updated>2017-09-24T09:22:29Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* FEP information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], [[Great Hall]] or [[Stone Tower]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|8 STR +1, 4 AGI +2 (12 FEP)&lt;br /&gt;
|16 STR +1, 8 AGI +2 (24 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 PER, 3 CHA (8 FEP)&lt;br /&gt;
|20 PER, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|8 STR +2, 2 WIL +2 (10 FEP)&lt;br /&gt;
|24 STR +2, 6 WIL +2 (30 FEP)&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|35 INT +1, 15 INT +2, 10 PSY +1 (60 FEP)&lt;br /&gt;
|35 INT +1, 15 INT +2, 10 PSY +1 (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)&lt;br /&gt;
&lt;br /&gt;
==Cow cheese tree==&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Sheep cheese tree==&lt;br /&gt;
Below is shown a tree of sheep milk cheese variations. See more [[Sheep_Cheese|here]].&lt;br /&gt;
[[File:5D7lp0J.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52233</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52233"/>
		<updated>2017-09-23T08:45:20Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* FEP information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], [[Great Hall]] or [[Stone Tower]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|8 STR +1, 4 AGI +2 (12 FEP)&lt;br /&gt;
|16 STR +1, 8 AGI +2 (24 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 PER, 3 CHA (8 FEP)&lt;br /&gt;
|20 PER, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|8 STR +2, 2 WIL +2 (10 FEP)&lt;br /&gt;
|24 STR +2, 6 WIL +2 (30 FEP)&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)&lt;br /&gt;
&lt;br /&gt;
==Cow cheese tree==&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Sheep cheese tree==&lt;br /&gt;
Below is shown a tree of sheep milk cheese variations. See more [[Sheep_Cheese|here]].&lt;br /&gt;
[[File:5D7lp0J.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52058</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52058"/>
		<updated>2017-09-20T20:32:35Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* FEP information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], [[Great Hall]] or [[Stone Tower]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 PER, 3 CHA (8 FEP)&lt;br /&gt;
|20 PER, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|8 STR +2, 2 WIL +2 (10 FEP)&lt;br /&gt;
|24 STR +2, 6 WIL +2 (30 FEP)&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)&lt;br /&gt;
&lt;br /&gt;
==Cow cheese tree==&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Sheep cheese tree==&lt;br /&gt;
Below is shown a tree of sheep milk cheese variations. See more [[Sheep_Cheese|here]].&lt;br /&gt;
[[File:5D7lp0J.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52057</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52057"/>
		<updated>2017-09-20T20:31:49Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* FEP information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], [[Great Hall]] or [[Stone Tower]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 PER, 3 CHA (8 FEP)&lt;br /&gt;
|20 PER, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|8 STR +2, 2 WIL +2 (10 FEP)&lt;br /&gt;
|24 STR +2, 6 WIL +2 (30 FEP)&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|100 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)&lt;br /&gt;
&lt;br /&gt;
==Cow cheese tree==&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Sheep cheese tree==&lt;br /&gt;
Below is shown a tree of sheep milk cheese variations. See more [[Sheep_Cheese|here]].&lt;br /&gt;
[[File:5D7lp0J.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52056</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=52056"/>
		<updated>2017-09-20T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;Zachary09: /* FEP information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], [[Great Hall]] or [[Stone Tower]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 PER, 3 CHA (8 FEP)&lt;br /&gt;
|20 PER, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|8 STR, 2 WILL (10 FEP)&lt;br /&gt;
|24 STR, 6 WILL (30 FEP)&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|50 STR +2&lt;br /&gt;
|100 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)&lt;br /&gt;
&lt;br /&gt;
==Cow cheese tree==&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Sheep cheese tree==&lt;br /&gt;
Below is shown a tree of sheep milk cheese variations. See more [[Sheep_Cheese|here]].&lt;br /&gt;
[[File:5D7lp0J.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>Zachary09</name></author>
	</entry>
</feed>