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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zou</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zou"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Zou"/>
	<updated>2026-06-19T13:13:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=20987</id>
		<title>Legacy:Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=20987"/>
		<updated>2011-03-25T06:18:06Z</updated>

		<summary type="html">&lt;p&gt;Zou: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&lt;br /&gt;
|type = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|hp = 2500&lt;br /&gt;
|soak = 25}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, hard to destroy without the aid of a [[Battering Ram]] for an average player.&lt;br /&gt;
&lt;br /&gt;
*You will need at least 626 strength to damage it with your bare hands. (576 with a pickaxe, 484 with a sledgehammer.)&lt;br /&gt;
&lt;br /&gt;
*You will need at least 36 strength to damage it with a battering ram.&lt;br /&gt;
&lt;br /&gt;
A pickaxe does not help while using a battering ram, according to loftar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; {{Key|W}}alls and Fences &amp;gt; {{Key|P}}alisade&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the wall. &lt;br /&gt;
Two empty tiles with cornerposts on either side make building a gate possible. Once a gate has been built, the character laying the final touch on the gate will receive a [[Key]] for it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All palisades, cornerposts and gates should be constructed on paved tiles to lessen the decay rate. Gates require extra 2 paved tiles in front of and behind them.&lt;br /&gt;
&lt;br /&gt;
*As of World 3, the initial cornerpost must set for 24 (realtime) hours before further construction can begin.&lt;br /&gt;
&lt;br /&gt;
*There is an option to seal palisade cornerposts, once sealed nobody will be able to extend walls from that cornerpost. (WARNING: SEALING IS PERMANENT)&lt;br /&gt;
&lt;br /&gt;
*Each gate requires its own unique key to be opened, one key is received for free upon completion of the gate. Keys can be named. If you want additional keys then you will have to copy them via the use of a [[Key-Mold]]. Each copy will require a nugget of metal.&lt;br /&gt;
&lt;br /&gt;
*If you finish by building your gate with the first and last palisade corner post you will only have to build one initial corner post, additional gates will require more cornerposts.&lt;br /&gt;
&lt;br /&gt;
*You only need to build 1 palisade cornerpost to make a square wall with 1 gate, not 4, unless you want 4 gates. You can actually make two gates with one initial cornerpost. Design your palisade with a front square with a front gate, and a back square having the second gate in between the front and back squares.&lt;br /&gt;
&lt;br /&gt;
*Seal all of your cornerposts and keep the materials to make a battering ram spare to prevent yourself from being sealed in by griefers.&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=20986</id>
		<title>Legacy:Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=20986"/>
		<updated>2011-03-25T06:13:32Z</updated>

		<summary type="html">&lt;p&gt;Zou: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&lt;br /&gt;
|type = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|hp = 2500&lt;br /&gt;
|soak = 25}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, hard to destroy without the aid of a [[Battering Ram]] for an average player.&lt;br /&gt;
&lt;br /&gt;
*You will need at least 626 strength to damage it with your bare hands. (576 with a pickaxe, 484 with a sledgehammer.)&lt;br /&gt;
&lt;br /&gt;
*You will need at least 36 strength to damage it with a battering ram.&lt;br /&gt;
&lt;br /&gt;
A pickaxe does not help while using a battering ram, according to loftar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; {{Key|W}}alls and Fences &amp;gt; {{Key|P}}alisade&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the wall. &lt;br /&gt;
Two empty tiles with cornerposts on either side make building a gate possible. Once a gate has been built, the character laying the final touch on the gate will receive a [[Key]] for it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All palisades, cornerposts and gates should be constructed on paved tiles to lessen the decay rate. Gates require extra 2 paved tiles in front of and behind them.&lt;br /&gt;
&lt;br /&gt;
*As of World 3, the initial cornerpost must set for 24 (realtime) hours before further construction can begin.&lt;br /&gt;
&lt;br /&gt;
*There is an option to seal palisade cornerposts, once sealed nobody will be able to extend walls from that cornerpost. (WARNING: SEALING IS PERMANENT)&lt;br /&gt;
&lt;br /&gt;
*Each gate requires its own unique key to be opened, one key is received for free upon completion of the gate. Keys can be named. If you want additional keys then you will have to copy them via the use of a [[Key-Mold]]. Each copy will require a nugget of metal.&lt;br /&gt;
&lt;br /&gt;
*If you finish by building your gate with the first and last palisade corner post you will only have to build one initial corner post, additional gates will require more cornerposts.&lt;br /&gt;
&lt;br /&gt;
*You only need to build 1 palisade cornerpost to make a square wall with 1 gate, not 4, unless you want 4 gates.&lt;br /&gt;
&lt;br /&gt;
*Seal all of your cornerposts and keep the materials to make a battering ram spare to prevent yourself from being sealed in by griefers.&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Zou&amp;diff=20968</id>
		<title>User:Zou</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Zou&amp;diff=20968"/>
		<updated>2011-03-25T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;Zou: Created page with &amp;quot;Zou is the greatest person alive.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zou is the greatest person alive.&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=20966</id>
		<title>Legacy:Peculiar Flotsam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=20966"/>
		<updated>2011-03-25T00:31:55Z</updated>

		<summary type="html">&lt;p&gt;Zou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 3000&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = [[requires::none]]&lt;br /&gt;
|studytime = 4:00&lt;br /&gt;
|lpefficiency = 750&lt;br /&gt;
|lpgainperweight = 333.33&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|mentalweight = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Found in deep water at 110 [[Perception]] * [[Exploration]]. One of the best forageable curiosities, second only to the [[River Pearl]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=20963</id>
		<title>Legacy:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=20963"/>
		<updated>2011-03-25T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;Zou: /* Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Skills|Skill List]]. Also see the [http://www.havenandhearth.com/portal/res/skills.png skill tree].&lt;br /&gt;
&lt;br /&gt;
==Incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;Unarmed Combat also refers to the non-incrementable skill, [[Unarmed Combat]].&#039;&#039;&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Unarmed Combat (such as punches and dodging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Melee Combat while fighting with weapons such as Stone axe, Battleaxe of the Twelfth Bay, Militia Sword and Soldier&#039;s Sword. e.g. Sting, Valorous Strike.&lt;br /&gt;
*Also affects the chance of blocking with shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
*Increased speed of aiming with sling and bows.&lt;br /&gt;
*Softcaps the crafting of bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
*In conjunction with [[Perception]], determines how often you will find [[Foraging|herbs]] and other items in different areas.&lt;br /&gt;
*When anyone commits criminal acts in Haven and Hearth, they will probably leave behind a scent. Exploration determines how easy it is to find those scents, and how frequently they may be used to track the perpetrator (Perception*Exploration).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Influences visibility and quantity of crimes scents, which you leave (Intelligence*Stealth). See [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sewing===&lt;br /&gt;
*Increases the softcap a character has on the quality of leather and silk items that are crafted.&lt;br /&gt;
*You cannot craft items of a higher quality rating using sewing recipes higher than your skill value (sqrt(Dexterity*Sewing)).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smithing===&lt;br /&gt;
*Increases the softcap a character has on the quality of smithing production.&lt;br /&gt;
*You cannot craft items of a higher quality rating using smithing recipes higher than your skill value &amp;lt;math&amp;gt;sqrt(Strength*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*You cannot craft jewelry of a higher quality rating than your skill value &amp;lt;math&amp;gt;sqrt(Psyche*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*Smithing does not affect the quality of [[Bar of Wrought Iron |wrought iron]], [[Bar of Steel |steel]], or [[Bar of Bronze |bronze]].&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
&#039;&#039;Carpentry also refers to the non-incrementable skill, [[Carpentry]].&#039;&#039;&lt;br /&gt;
*Increases the softcap a character has on the quality of many wooden items, mainly [[Board | boards]].&lt;br /&gt;
*You cannot craft items of a higher quality rating using carpentry recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
*Increases the softcap a character has on the quality of all cooking recipes that do not involve [[Oven | ovens]]. e.g. Affects the quality of [[Bread Dough | Bread dough]], not [[Bread | bread]] itself.&lt;br /&gt;
*Stat can be raised by wearing a [[Chef&#039;s Hat | Chef&#039;s Hat]].&lt;br /&gt;
*Note that the softcap on the quality of [[Roasted Meat | Roasted Meat]] is determined by [[Skills#Survival|Survival]], not cooking.&lt;br /&gt;
*Gives a tidiness bonus to [[The Symbel]]&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&#039;&#039;Farming also refers to the non-incrementable skill, [[Farming]].&#039;&#039;&lt;br /&gt;
*Increases the quality of the seeds/plants you harvest (randomized +5\-5).&lt;br /&gt;
*You cannot grow up plants of a quality rating higher than your skill value + 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Increases the softcap a character has on the quality of herbs picked.&lt;br /&gt;
*Increases the quality of meat, bones, and hides taken from animals.&lt;br /&gt;
*You cannot craft items of a higher quality rating using survival recipes higher than your skill value.&lt;br /&gt;
*Survival recipes: fishing gear, ranged weapons, roasted meat, boiled egg.&lt;br /&gt;
*The hardcap for Survival more than 1. There is lots of benefit in going above 1.&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=20962</id>
		<title>Legacy:Skills</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Skills&amp;diff=20962"/>
		<updated>2011-03-25T00:13:26Z</updated>

		<summary type="html">&lt;p&gt;Zou: /* Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Skills|Skill List]]. Also see the [http://www.havenandhearth.com/portal/res/skills.png skill tree].&lt;br /&gt;
&lt;br /&gt;
==Incrementable Skills==&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;Unarmed Combat also refers to the non-incrementable skill, [[Unarmed Combat]].&#039;&#039;&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Unarmed Combat (such as punches and dodging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
*Affects the effectiveness of moves in combat whose weights are affected by Melee Combat while fighting with weapons such as Stone axe, Battleaxe of the Twelfth Bay, Militia Sword and Soldier&#039;s Sword. e.g. Sting, Valorous Strike.&lt;br /&gt;
*Also affects the chance of blocking with shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
*Increased speed of aiming with sling and bows.&lt;br /&gt;
*Softcaps the crafting of bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
*In conjunction with [[Perception]], determines how often you will find [[Foraging|herbs]] and other items in different areas.&lt;br /&gt;
*When anyone commits criminal acts in Haven and Hearth, they will probably leave behind a scent. Exploration determines how easy it is to find those scents, and how frequently they may be used to track the perpetrator (Perception*Exploration).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
*Influences visibility and quantity of crimes scents, which you leave (Intelligence*Stealth). See [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sewing===&lt;br /&gt;
*Increases the softcap a character has on the quality of leather and silk items that are crafted.&lt;br /&gt;
*You cannot craft items of a higher quality rating using sewing recipes higher than your skill value (sqrt(Dexterity*Sewing)).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smithing===&lt;br /&gt;
*Increases the softcap a character has on the quality of smithing production.&lt;br /&gt;
*You cannot craft items of a higher quality rating using smithing recipes higher than your skill value &amp;lt;math&amp;gt;sqrt(Strength*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*You cannot craft jewelry of a higher quality rating than your skill value &amp;lt;math&amp;gt;sqrt(Psyche*Smithing)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*Smithing does not affect the quality of [[Bar of Wrought Iron |wrought iron]], [[Bar of Steel |steel]], or [[Bar of Bronze |bronze]].&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
&#039;&#039;Carpentry also refers to the non-incrementable skill, [[Carpentry]].&#039;&#039;&lt;br /&gt;
*Increases the softcap a character has on the quality of many wooden items, mainly [[Board | boards]].&lt;br /&gt;
*You cannot craft items of a higher quality rating using carpentry recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
*Increases the softcap a character has on the quality of all cooking recipes that do not involve [[Oven | ovens]]. e.g. Affects the quality of [[Bread Dough | Bread dough]], not [[Bread | bread]] itself.&lt;br /&gt;
*Stat can be raised by wearing a [[Chef&#039;s Hat | Chef&#039;s Hat]].&lt;br /&gt;
*Note that the softcap on the quality of [[Roasted Meat | Roasted Meat]] is determined by [[Skills#Survival|Survival]], not cooking.&lt;br /&gt;
*Gives a tidiness bonus to [[The Symbel]]&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&#039;&#039;Farming also refers to the non-incrementable skill, [[Farming]].&#039;&#039;&lt;br /&gt;
*Increases the quality of the seeds/plants you harvest (randomized +5\-5).&lt;br /&gt;
*You cannot grow up plants of a quality rating higher than your skill value + 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
*Increases the softcap a character has on the quality of herbs picked.&lt;br /&gt;
*Increases the quality of meat, bones, and hides taken from animals.&lt;br /&gt;
*You cannot craft items of a higher quality rating using survival recipes higher than your skill value.&lt;br /&gt;
*Survival recipes: fishing gear, ranged weapons, roasted meat, boiled egg.&lt;br /&gt;
*The hardcap for Survival is 9001. There is no benefit in going above 9001.&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Zou</name></author>
	</entry>
</feed>