Legacy:Leather Armor: Difference between revisions

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|xsize = 1
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|skillreq = [[requires::Leather Working]]
|skillreq = [[requires::Leather Working]]
|objectsreq = [[requires::Leather]] x3
|objectsreq = [[requires::Leather]] x3

Revision as of 00:08, 21 March 2011

Template:Infobox object Leather Armor: 150 Hitpoints, Armor class 25/25

Quality Hitpoints Absorption Skills & Attributes
9 135 23/23 -1 Agility
10 150 25/25 -? Agility
18 ? 33/33 -2 Agility
31 ? 44/4 -2 Agility
40 300 50/50 -? Agility
90 450 75/75 -? Agility


How to Acquire

Craft > Leather working > Leather Armor

Notes

The quality of leather armor is the average quality of the leather used, softcapped by sqrt(Sewing*Dexterity).


Hitpoint - 15*quality

Armor Class - 25*sqrt(quality/10)

A quality 12 for instance has 180 HP and 27/27 Armor Class while a quality 30 has 450 HP and 43/43 Armor Class.