Legacy:Bear Cape: Difference between revisions

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(just a few less brackets makes the medicine go down, the medicine go down...)
(as the most delightful fix)
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Quality Formula: <math>sqrt(sqrt(Sewing*Dex)) * (Qskin) + sqrt(qtooth)</math>
Quality Formula: <math>sqrt(sqrt(Sewing*Dex) * Qskin) + sqrt(qtooth)</math>
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Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math>
Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math>

Revision as of 11:35, 25 March 2011

Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.


Quality Strength Hitpoints Armor Class
10 +10 50 0/15
40 +20 200 0/30
90 +30 450 0/45



How to Acquire

Craft > Leather Working > Bear Cape


Notes

When equipped, it occupies both the cape and headwear slots.


Quality Formula:

Strength bonus = . Hitpoint value = . Armor Class =