Legacy:Bear Cape: Difference between revisions
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(just a few less brackets makes the medicine go down, the medicine go down...) |
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Quality Formula: <math>sqrt(sqrt(Sewing*Dex | Quality Formula: <math>sqrt(sqrt(Sewing*Dex) * Qskin) + sqrt(qtooth)</math> | ||
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Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math> | Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math> |
Revision as of 11:35, 25 March 2011
Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.
Quality | Strength | Hitpoints | Armor Class |
10 | +10 | 50 | 0/15 |
40 | +20 | 200 | 0/30 |
90 | +30 | 450 | 0/45 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
When equipped, it occupies both the cape and headwear slots.
Quality Formula:
Strength bonus = . Hitpoint value = . Armor Class =