Legacy:Bear Cape: Difference between revisions

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Quality Formula: <math>(Qskin + Qtooth)/2</math> and is softcapped by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math>
Quality Formula: <math>Qskin + Qtooth \over 2</math> and is softcapped by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math>
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Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math>
Strength bonus = <math>10*\sqrt{quality/10}</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*\sqrt{quality/10}</math>
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Clothing]]
[[Category:Armor]]
[[Category:Armor]]

Revision as of 06:32, 17 May 2011

Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.


Quality Strength Hitpoints Armor Class
10 +10 50 0/15
40 +20 200 0/30
90 +30 450 0/45



How to Acquire

Craft > Leather Working > Bear Cape


Notes

When equipped, it occupies both the cape and headwear slots.


Quality Formula: and is softcapped by

Strength bonus = . Hitpoint value = . Armor Class =