Legacy talk:Bee Hive: Difference between revisions
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*[http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=29787 Advanced beehive experiment] HnH Forum: by Xcom » Sat Dec 22, 2012 | *[http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=29787 Advanced beehive experiment] HnH Forum: by Xcom » Sat Dec 22, 2012 | ||
*Technical | *Technical beehive range details: The actual radius used be a beehive seems between 13.601~ and 13.63~ tiles (13, or 13.5 will do on the main page). Probably manually adjusted by dev's for aesthetic reasons. Additional background info on data: Most distant tiles from beehive that are still pollinated, (+13 by +4) and (+11 by +8) are both at a distance of 13.601~(sqrt(185)) tiles. Displayed GUI beehive diameter is 299 pixels(default zoom) -> max(exclusive) distance 13.63~ = "(299+1)/11/2" (1:maxErrorDeviation, 11:tileSizeY, 2:toRadius). --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 19:28, 4 September 2013 (EDT) | ||
== Temp archived == | == Temp archived == |
Revision as of 23:28, 4 September 2013
Multiple Beehives
There seems to be a limit to how many crops a beehive will pollinate in a given time. This is in relation to some (old, world3) observed results when using only a single beehive on a full field with fast growing crops. --MvGulik 07:58, 10 February 2011 (CST)
- I think that disproportionate grow is associated with random "grow" hit rather than some limit on pollination since i experienced it on a field without a beehive as well --Rook 04:19, 25 March 2012 (EDT)
Mmm, Could be. Always though about looking into setting up some automated screen-shooter. So some timelaps animations could be made. But never got around to it. (Don't like to use my main computer for that.) --MvGulik 08:49, 25 March 2012 (EDT)
hive quality information
I moved this here from the main page as Loftar has stated on IRC that hive quality doesn't matter in quality of honey and wax production, only the quality of crops the bees feed on.
"The quality of the products is related to the crop quality, and capped by the hive quality. It's also worth noting that honey/wax quality starts off below the crop/hive cap and slowly increases to it over time.
Best current estimate of Bee Hive Q formula = (2*Straw Q + Block Q + Board Q)/4."
As far as I'm concerned, it can be completely deleted. (by Unkown)
Additional Beehive info
(Links/Ref's to additional Beehive research data.)
- Advanced beehive experiment HnH Forum: by Xcom » Sat Dec 22, 2012
- Technical beehive range details: The actual radius used be a beehive seems between 13.601~ and 13.63~ tiles (13, or 13.5 will do on the main page). Probably manually adjusted by dev's for aesthetic reasons. Additional background info on data: Most distant tiles from beehive that are still pollinated, (+13 by +4) and (+11 by +8) are both at a distance of 13.601~(sqrt(185)) tiles. Displayed GUI beehive diameter is 299 pixels(default zoom) -> max(exclusive) distance 13.63~ = "(299+1)/11/2" (1:maxErrorDeviation, 11:tileSizeY, 2:toRadius). --.MvGulik. 19:28, 4 September 2013 (EDT)
Temp archived
(Should all go/rewrite, after a little re-evaluation based on new available data. --.MvGulik. 11:51, 6 February 2013 (EST))
Perhaps we should add the following; Bee hives work on maturing plants. Every time a plant goes to the next stage, the beehive has a chance to produce something. I haven't checked this, but better-versed people on IRC told me. It seems to hold true; abandoned farms which have fully matured crops do not generate any new honey/wax. I've also seen reports of pumpkins giving not much honey/wax. (pumpkins grow very slow) Apart from that, it was said that you should leave the honey/wax in the hive, and it will accumulate its quality up to its limit. If you take it out too fast, it will be of low quality.
Should this info be added? Mqrius 00:07, September 7, 2010 (UTC)
Added because there was no objection Mqrius 19:41, September 19, 2010 (UTC)
Some things I currently think. --MvGulik 01:47, 25 March 2012 (EDT)
(raw ideas based on general in-game observations, but not directly tested in any way, shape of form.)
- 1 Initial Beehive built quality may be uses by the game in some way in relation to the initial beehive-quality start point. (old idea that I need to re-test.)
- 2 Wax productions seems to degrade the beehive quality level. (maybe)
- 3 Honey production (or collection) upgrades the beehive quality level. Provided the plant-q input is higher than the beehive of course.)
- 4) Honey production might use-up honey stored in the beehive. (maybe)
- 5) Beehive products (inside beehive) also seem to drains away over time. (when Beehive are not actively used.)
Can't agree with some point on beehives. As I have not seen any in-game data nore posted data on them.
- "Two hives sitting side by side will produce half the honey/wax as a single hive in that location would." (on Beehive:Main page)
- Just seems wrong. But I have no data eiter way yet.--User:MvGulik
- This is most likely just a not-so-clear wording. Two beehives sitting side by side will each produce half (on average) of what a single beehive would. Meaning such beehives total output would be equal to that of a single beehive. That's hard to be completly sure of with generation randomness but seemed to be correct last time i tested it in w5. --User:Rook
- "it was said that you should leave the honey/wax in the hive, and it will accumulate its quality up to its limit. If you take it out too fast, it will be of low quality." (on Beehive:Talk page)
- This seems more a side effect of the constand changing of the beehive/honey qualety due to the beehive interaction with differant qualety crops. So it only hold true for a crops field that has generally a higher qualety than the beehive thats doing the honey/wax collecting. Ergo: if the crops are of a lower qualety leaving the honey will result in a lowering of the honey qualety over time. --User:MvGulik
- ad 3. Over past few days i colledted only honey but the increase was minimal. So either quantity required for a 1 lvl change is great(over a a litre) or it's unassociated and the only increase was crop quality associated. --User:Rook
"Every time a plant grows or is planted, the hive has a chance of producing honey and/or wax." (on main page)
Technically speaking beehives just seem to give growing plants a growth boost (single boost per plant per growth stage). And in return, for successful boosts/pollination's, it seems that the crops return some honey/wax resources to 'a' beehive. (that last part fits nicely with the fact that in generally only one beehive collects all the honey/wax in a multiple beehive setup.) --MvGulik 07:00, 30 March 2012 (EDT)
Boost/Pollination pattern:
Seeing the current pattern of maturing crops within a (single)beehive range. I think the way or pattern of how beehives pollinate crops has change from what I had in mind (based on pasted observations). (don't now when this might have changed in the game, probably some time ago.).
Old: Not to sure, but probably some outwards squared(circle) pattern starting from the beehive location.
- (Strike: Think I found out why I was thinking this. Beehives activity seem to have a general problem(bug?) with crossing map boundaries. Maybe related to one map-area already being unloaded and the other map-area not. Resulting in a sharp(line) growth difference inside planted crops fields. (not SG-section related))
- Mmm. Overlaying the Visibility Tiling over my location. I think beehives are limited in there actions to a 3x3 cell range. Those crops that where behind the rest where in a second cell[2] from the cell[0] the beehive(s) are in. --MvGulik 13:37, 1 April 2012 (EDT)
- Current: Random pattern.
For tests. This might be done with some crops-location table that's shuffled/randomized. (Although I'm not seeing any benefits in knowing if this is true or not.) --MvGulik 07:00, 30 March 2012 (EDT)