Legacy:Merchant's Robe: Difference between revisions
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{{infobox | {{infobox legmetaobj | ||
|xsize = 1 | |xsize = 1 | ||
|ysize = 2 | |ysize = 2 | ||
|skillreq = [[requires::Cloth Making]] | |skillreq = [[legacy-requires::Legacy:Cloth Making|Cloth Making]] | ||
|objectsreq = [[requires::Silk Cloth]] x4 | |objectsreq = [[legacy-requires::Legacy:Silk Cloth|Silk Cloth]] x4 | ||
|producedby = Nothing | |producedby = Nothing | ||
|slot | |slot = 6L | ||
|statINT = 10 | |statINT = 10 | ||
|statCHA = 15 | |statCHA = 15 | ||
}} | }} | ||
{{GM|$Craft|$Cloth Making|Capes and Cloa$ks|$Merchant's Robe}} | {{GM|$Craft|$Cloth Making|Capes and Cloa$ks|$Merchant's Robe}} | ||
They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business. | They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business. | ||
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The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths. | The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths. | ||
The base quality is [[softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math> | The base quality is [[Legacy:softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math> |
Latest revision as of 17:16, 4 May 2018
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Merchant's Robe | |||
---|---|---|---|
Vital statistics | |||
Size | 1 x 2 | ||
Skill(s) Required | Cloth Making | ||
Object(s) Required | Silk Cloth x4 | ||
Produced By | Nothing | ||
QL10 Equipment Statistics | |||
Slot(s) Occupied | 6L | ||
INT Modifier | 10 | ||
CHA Modifier | 15 | ||
Go to Legacy Objects |
Craft > Cloth Making > Capes and Cloaks > Merchant's Robe
They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business.
Merchant Robes have a form of "pocket" that increases inventory space by 1 horizontal row: the wearer's default inventory will become 4x5, 6x5 with a backpack and 8x7 with a backpack and 2 traveller's sack above q20.
Quality | Intelligence | Charisma |
10 | +10 | +15 |
40 | +20 | +30 |
90 | +30 | +45 |
Formula
The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.
The base quality is softcapped by: