Legacy:Forge Ring: Difference between revisions
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|xsize = 1 | |xsize = 1 | ||
|ysize = 1 | |ysize = 1 | ||
|skillreq = [[legacy-requires::Jewelry]] | |skillreq = [[legacy-requires::Legacy:Jewelry|Jewelry]] | ||
|objectsreq = [[legacy-requires::Silver Nugget]] x2, [[legacy-requires::Goldbeater's Skin]] | |objectsreq = [[legacy-requires::Legacy:Silver Nugget|Silver Nugget]] x2, [[legacy-requires::Legacy:Goldbeater's Skin|Goldbeater's Skin]] | ||
|slot = 5L, 5R | |slot = 5L, 5R | ||
}} | }} | ||
{{GM|$Craft|$Jewelry|$Forge Ring}} | {{GM|$Craft|$Jewelry|$Forge Ring}} | ||
A | A ring that increases [[Legacy:Strength|strength]] and [[Legacy:Skills#Smithing|smithing]]. | ||
Since Silver has no quality, the ring's quality relies on the quality of the Goldbeater's skin. If your Jewelry skill, <math>sqrt(Psyche*Smithing)</math>, is lower than the Golbeater's skin quality, it will be [[Legacy:Softcap|softcapped]] by <math>(qRing+sqrt(Psyche*Smithing))/2</math> | Since Silver has no quality, the ring's quality relies on the quality of the Goldbeater's skin. If your Jewelry skill, <math>sqrt(Psyche*Smithing)</math>, is lower than the Golbeater's skin quality, it will be [[Legacy:Softcap|softcapped]] by <math>(qRing+sqrt(Psyche*Smithing))/2</math> |
Latest revision as of 22:27, 22 December 2020
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Forge Ring | |||
---|---|---|---|
Vital statistics | |||
Size | 1 x 1 | ||
Skill(s) Required | Jewelry | ||
Object(s) Required | Silver Nugget x2, Goldbeater's Skin | ||
Slot(s) Occupied | 5L, 5R | ||
Go to Legacy Objects |
A ring that increases strength and smithing.
Since Silver has no quality, the ring's quality relies on the quality of the Goldbeater's skin. If your Jewelry skill, , is lower than the Golbeater's skin quality, it will be softcapped by
Quality | Strength | Smithing |
10 | +5 | +10 |
40 | +10 | +20 |
90 | +15 | +30 |