Legacy:Soldier's Gauntlets: Difference between revisions
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{{infobox | {{infobox legmetaobj | ||
|xsize = 1 | | xsize = 1 | ||
|ysize = 1 | | ysize = 1 | ||
| skillreq = [[legacy-requires::Legacy:Metal Working|Metal Working]] | |||
|skillreq = [[requires::Metal Working]] | | objectsreq = [[legacy-requires::Legacy:Bar of Steel|Bar of Steel]] x2, [[legacy-requires::Legacy:Leather|Leather]] x2 | ||
|objectsreq = [[requires::Bar of Steel]] x2, [[requires::Leather]] x2 | | slot = 3L | ||
| ahp = 150 | |||
}} | }} | ||
{{GM|$Craft|M$etal Working|$Armor|Soldier's Ga$untlets}} | |||
Soldier's Gauntlets is high-tier equipment that can only be made by someone with access to [[Mining|a mine]]. Leather affects quality of gauntlets. | Soldier's Gauntlets is high-tier equipment that can only be made by someone with access to [[Legacy:Mining|a mine]]. Leather affects quality of gauntlets. | ||
==Stats== | ==Stats== | ||
Line 25: | Line 24: | ||
|150 | |150 | ||
|15/10 | |15/10 | ||
|-1 [[Agility]] | |-1 [[Legacy:Agility|Agility]] | ||
|10 | |10 | ||
|- | |- | ||
Line 31: | Line 30: | ||
|210 | |210 | ||
|25/16 | |25/16 | ||
|-2 [[Agility]] | |-2 [[Legacy:Agility|Agility]] | ||
|16 | |16 | ||
|- | |- | ||
Line 37: | Line 36: | ||
|300 | |300 | ||
|30/20 | |30/20 | ||
|-2 [[Agility]] | |-2 [[Legacy:Agility|Agility]] | ||
|20 | |20 | ||
|- | |- | ||
Line 43: | Line 42: | ||
|450 | |450 | ||
|45/30 | |45/30 | ||
|-3 [[Agility]] | |-3 [[Legacy:Agility|Agility]] | ||
|30 | |30 | ||
|} | |} | ||
===Formulas=== | ===Formulas=== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
!Stat | !Stat | ||
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|- | |- | ||
|Hitpoints | |Hitpoints | ||
|<math>\sqrt{\frac{Quality}{10}} * 150</math><br | |<math>\sqrt{\frac{Quality}{10}} * 150</math><br> | ||
|- | |- | ||
|Deflection | |Deflection | ||
|<math>\sqrt{\frac{Quality}{10}} * 15</math><br | |<math>\sqrt{\frac{Quality}{10}} * 15</math><br> | ||
|- | |- | ||
|Absorption | |Absorption | ||
Line 62: | Line 62: | ||
|- | |- | ||
|Agility Penalty | |Agility Penalty | ||
| | |<math>\sqrt{\frac{Quality}{10}} * 1</math> | ||
|- | |- | ||
|Damage bonus | |Damage bonus | ||
|<math>\sqrt{\frac{Quality}{10}} * 10</math><br | |<math>\sqrt{\frac{Quality}{10}} * 10</math><br> | ||
|} | |} | ||
Latest revision as of 04:21, 8 March 2021
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Soldier's Gauntlets | |||
---|---|---|---|
Vital statistics | |||
Size | 1 x 1 | ||
Skill(s) Required | Metal Working | ||
Object(s) Required | Bar of Steel x2, Leather x2 | ||
QL10 Equipment Statistics | |||
Slot(s) Occupied | 3L | ||
Armor HP | 150 | ||
Go to Legacy Objects |
Craft > Metal Working > Armor > Soldier's Gauntlets
Soldier's Gauntlets is high-tier equipment that can only be made by someone with access to a mine. Leather affects quality of gauntlets.
Stats
Quality | Hitpoints | Absorption | Effects | Damage Bonus |
---|---|---|---|---|
10 | 150 | 15/10 | -1 Agility | 10 |
28 | 210 | 25/16 | -2 Agility | 16 |
40 | 300 | 30/20 | -2 Agility | 20 |
90 | 450 | 45/30 | -3 Agility | 30 |
Formulas
Stat | Formula |
---|---|
Hitpoints | |
Deflection | |
Absorption | |
Agility Penalty | |
Damage bonus |