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== General == <!-- could not think of a better name. header more for eliminating the need for full page editing for this section. -->
[//www.havenandhearth.com/forum/viewtopic.php?f=2&t=29787 Advanced beehive experiment] - by Xcom » Sat Dec 22, 2012
Perhaps we should add the following; Bee hives work on maturing plants. Every time a plant goes to the next stage, the beehive has a chance to produce something.
I haven't checked this, but better-versed people on IRC told me. It seems to hold true; abandoned farms which have fully matured crops do not generate any new honey/wax. I've also seen reports of pumpkins giving not much honey/wax. (pumpkins grow very slow)
Apart from that, it was said that you should leave the honey/wax in the hive, and it will accumulate its quality up to its limit. If you take it out too fast, it will be of low quality.
Should this info be added? [[User:Mqrius|Mqrius]] 00:07, September 7, 2010 (UTC)
Added because there was no objection [[User:Mqrius|Mqrius]] 19:41, September 19, 2010 (UTC)


== Multiple Beehives ==
There seems to be a limit to how many crops a beehive will pollinate in a given time. <s>This is in relation to some (old, world3) observed results when using only a single beehive on a full field with fast growing crops.</s> --[[User:MvGulik|MvGulik]] 07:58, 10 February 2011 (CST)


:I think that disproportionate grow is associated with random "grow" hit rather than some limit on pollination since i experienced it on a field without a beehive as well --[[User:Rook|Rook]] 04:19, 25 March 2012 (EDT)


Some things I currently think. --[[User:MvGulik|MvGulik]] 01:47, 25 March 2012 (EDT)<br/>
Mmm, Could be. Always though about looking into setting up some automated screen-shooter. So some timelaps animations could be made. But never got around to it. (Don't like to use my main computer for that.) --[[User:MvGulik|MvGulik]] 08:49, 25 March 2012 (EDT)
(raw ideas based on general in-game observations, but not directly tested in any way, shape of form.)<br/>
 
*1 Initial Beehive built quality may be uses by the game in some way in relation to the initial beehive-quality start point. (old idea that I need to re-test.)<br/>
== hive quality information ==
*2 Wax productions seems to degrade the beehive quality level. (maybe)<br/>
 
*3 Honey production (or collection) upgrades the beehive quality level. Provided the plant-q input is higher than the beehive of course.)<br/>
I moved this here from the main page as Loftar has stated on IRC that hive quality doesn't matter in quality of honey and wax production, only the quality of crops the bees feed on.
*4) Honey production might use-up honey stored in the beehive. (maybe)<br/>
 
*5) Beehive products (inside beehive) also seem to drains away over time. (when Beehive are not actively used.)<br/>
"The quality of the products is related to the crop quality, and capped by the hive quality. It's also worth noting that honey/wax quality starts off below the crop/hive cap and slowly increases to it over time.
 
Best current estimate of Bee Hive Q formula = (2*Straw Q + Block Q + Board Q)/4."
 
As far as I'm concerned, it can be completely deleted. (''by Unkown'')
 
== Additional Beehive info ==
''(Links/Ref's to additional Beehive research data.)'' <!-- no edit signatures seems best here. Order: New to older. -->
 
*[//www.havenandhearth.com/forum/viewtopic.php?f=2&t=29787 Advanced beehive experiment] HnH Forum: by Xcom » Sat Dec 22, 2012
 
*Technical beehive range details: The actual radius used be a beehive seems between 13.601~ and 13.63~ tiles (13, or 13.5 will do on the main page). Probably manually adjusted by dev's for aesthetic reasons. Additional background info on data: Most distant tiles from beehive that are still pollinated, (+13 by +4) and (+11 by +8) are both at a distance of 13.601~(sqrt(185)) tiles. Displayed GUI beehive diameter is 299 pixels(default zoom) -> max(exclusive) distance 13.63~ = "(299+1)/11/2" (1:maxErrorDeviation, 11:tileSizeY, 2:toRadius). --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 19:28, 4 September 2013 (EDT)
 
== Temp archived ==
''(Should all go/rewrite, after a little re-evaluation based on new available data. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 11:51, 6 February 2013 (EST))''
 
Old leftover ideas:
*1) Initial Beehive built quality may be uses by the game in some way in relation to the initial beehive-quality start point. (old idea that I need to re-test.)<br>
*5) Beehive products (inside beehive) drains away over time. (no additional timing data)<br>


Can't agree with some point on beehives. As I have not seen any in-game data nore posted data on them.
Can't agree with some point on beehives. As I have not seen any in-game data nore posted data on them.
*"''Two hives sitting side by side will produce half the honey/wax as a single hive in that location would.''" (on Beehive:Main page)
*"''Two hives sitting side by side will produce half the honey/wax as a single hive in that location would.''" (on Beehive:Main page)
:Just seems wrong. But I have no data eiter way yet.
:Just seems wrong to me. But I have no data either way.--[[User:MvGulik]]
::This is most likely just a not-so-clear wording. Two beehives sitting side by side will '''each''' produce half (on average) of what a single beehive would. Meaning such beehives total output would be equal to that of a single beehive. That's hard to be completly sure of with generation randomness but seemed to be correct last time i tested it in w5.
*"''it was said that you should leave the honey/wax in the hive, and it will accumulate its quality up to its limit. If you take it out too fast, it will be of low quality.''" (on Beehive:Talk page)
:This seems more a side effect of the constand changing of the beehive/honey qualety due to the beehive interaction with differant qualety crops. So it only hold true for a crops field that has generally a higher qualety than the beehive thats doing the honey/wax collecting. Ergo: if the crops are of a lower qualety leaving the honey will result in a lowering of the honey qualety over time.


:ad 3. Over past few days i colledted only honey but the increase was minimal. So either quantity required for a 1 lvl change is great(over a a litre) or it's unassociated and the only increase was crop quality associated.
::This is most likely just a not-so-clear wording. Two beehives sitting side by side will '''each''' produce half (on average) of what a single beehive would. Meaning such beehives total output would be equal to that of a single beehive. That's hard to be completely sure of with generation randomness but seemed to be correct last time i tested it in w5. --[[User:Rook]]


"''Every time a plant grows or is planted, the hive has a chance of producing honey and/or wax.''" (on main page)<br/>
:::Should test this somehow. Not sure about how though. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 15:13, 7 September 2013 (EDT)
Technically speaking beehives just seem to give growing plants a growth boost (single boost per plant per growth stage). And in return, for successful boosts/pollination's, it seems that the crops return some honey/wax resources to 'a' beehive. (that last part fits nicely with the fact that in generally only one beehive collects all the honey/wax in a multiple beehive setup.) --[[User:MvGulik|MvGulik]] 07:00, 30 March 2012 (EDT)




''Boost/Pollination pattern:''<br/>
<s>Seeing the current pattern of maturing crops within a (single)beehive range. I think the way or pattern of how beehives pollinate crops has change from what I had in mind (based on pasted observations). (don't now when this might have changed in the game, probably some time ago.).<br/>
*Old: Not to sure, but probably some outwards squared(circle) pattern starting from the beehive location.<br/></s>
(Strike: Think I found out why I was thinking this. Beehives activity seem to have a general problem(bug?) with crossing map boundaries. Maybe related to one map-area already being unloaded and the other map-area not. Resulting in a sharp(line) growth difference inside planted crops fields. (not SG-section related))
*Current: Random pattern.
For tests. This might be done with some crops-location table that's shuffled/randomized. (Although I'm not seeing any benefits in knowing if this is true or not.) --[[User:MvGulik|MvGulik]] 07:00, 30 March 2012 (EDT)


== Multiple Beehives ==
''Boost/Pollination pattern:'' Just something that still has my interest, although not that important game wise.
There seems to be a limit to how many crops a beehive will pollinate in a given time. This is in relation to some (old, world3) observed results when using only a single beehive on a full field with fast growing crops. --[[User:MvGulik|MvGulik]] 07:58, 10 February 2011 (CST)


:I think that disproportionate grow is associated with random "grow" hit rather than some limit on pollination since i experienced it on a field without a beehive as well --[[User:Rook|Rook]] 04:19, 25 March 2012 (EDT)
== Multiple Beehives 2 ==
Data:
* Rev image of used setup(1): [[:File:Legacy-MvG Multiple Beehives 2.png]] (just in case)


Mmm, Could be. Always though about looking into setting up some automated screen-shooter. So some timelaps animations could be made. But never got around to it. (Don't like to use my main computer for that.) --[[User:MvGulik|MvGulik]] 08:49, 25 March 2012 (EDT)


Just saw something that I can't place/explain..<br> After farming and replanting my crops. Both beehives I have setup on my crops''(all types, q30..q60)'' field where giving honey after some time. The main beehive gave 0.3L''(q14)'' and the second one 0.1L''(q10)''. So in this case its not a beehive-overflow or something like that..<br> Looking at the ranges of both beehives, only one crop-tile is outside the main beehive and only covered by the second one..<br> Both beehives are in the same map-sector/zone.<br>
Normally only the main-beehive is the one that would give any honey/wax..<br> Anyone has some ideas on this? ... I'm currently drawing a blank on it. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 14:54, 7 September 2013 (EDT)


Case 2: Main: 0.3L(q23)+1 wax, secondary: 0.1L(q10). --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 20:02, 27 September 2013 (EDT)
:Do you get that 0.1L after one crop cycle or more? It could be that the "change of stage ticks" do get accumulated and it's that one tile giving you the honey (once every 4-6 full cycles), although i would expect it to grow in QL as well. I assume you're not leaving that secondary hive for replanting while taking away the main one? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 12:26, 28 September 2013 (EDT)


== hive quality information ==
::"'''Do you get that 0.1L after one crop cycle or more?'''"
:: I currently are not sure about that, as I have not tracked my farming activities between those two cases. (keep record on this)
::"'''accumulated ticks'''"
:: I don't thinks that's it. But it's worth a shot.
::TestCase-1 (disprove): If I get double beehive action again while not using that second beehive only tile, Its something else. (kind tricky, unknown/unsure reproducible at the moment.)
::<strike>TestCase-2 (Confirm/support): I should be able to get the second beehive active by only using that secondary beehive only tile. (seems a bit implausibly to me. But easier to test.)</strike> ''(no activity on second beehive, tagging as failed.)''
::"'''I assume you're not leaving that secondary hive for replanting while taking away the main one?'''"
:: Correct. Both beehive are left in place all the time.
:: Mmm, looking at Xcom production list. The second beehive seems somehow to be getting whats left after the first beehive has processed the "''90+: 0.2 L honey and 1 wax.''". ... Counting 196 used crop tiles in my farm area. So far I never finish all the clops before the first beehive started giving honey. But its close though. If this is the case it should be possible to change the secondary beehive outcome by changing the crop count(up) (TestCase3) :) --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 20:55, 28 September 2013 (EDT)


I moved this here from the main page as Loftar has stated on IRC that hive quality doesn't matter in quality of honey and wax production, only the quality of crops the bees feed on.


"The quality of the products is related to the crop quality, and capped by the hive quality. It's also worth noting that honey/wax quality starts off below the crop/hive cap and slowly increases to it over time.
Finally did a full crops-farm replant. Time between planting the first crop and planting the last crop: Around 15 minutes (while skipping that beehive-2 only tile/field). Result: The second beehive started to produce honey first, followed by beehive-1 a couple of minutes later. Now that was kinda unexpected, lol. Picked up the honey and wax after letting it sit for a few hours. BH-1: 0.2 honey + 1 wax (q25, last q-out was 28). BH-1: 0.1 honey + zero wax (q10). One other difference in this case was the general crop-planting order. Generally planting was done from South to North. But in this case the planting went from North to South (+W2E for first 4 crops). I think this last difference is probably why BH-2 started giving honey before BH-1. ... Time for some additional pondering about this. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 10:10, 13 October 2013 (EDT)


Best current estimate of Bee Hive Q formula = (2*Straw Q + Block Q + Board Q)/4."
== Multiple Beehives 3 ==


As far as I'm concerned, it can be completely deleted.
:'''Setup:''' 3 Beehives, all beehives are placed inside there own 9x9 grid sub-section. (with 2 beehives (A&B) on adjacent sections, and the 3rd beehive(C) close by, but not adjacent. (see about adding setup image).
:'''Action:''' Replanted some crops(28) in A, and planted(36) in C.
:'''Result'' '''(first change on beehive after planting)''''':''' Beehive A & B where giving honey and wax, and beehive C was giving honey (no wax).
:'''Probability'' '''(assuming plot C had no effect on beehive/plot A & B)''''':''' Beehive/plot B picked up some crop-ticks from plot A. ''(as it should)''
:'''Probability:''' Planted crop count seems a bit low to produce wax on its own for beehive /plot A & B. Suggesting some beehive/plot memory feature. ''(shared?)''
:--[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 06:15, 6 January 2015 (EST)

Latest revision as of 10:44, 4 November 2022

Advanced beehive experiment - by Xcom » Sat Dec 22, 2012

Multiple Beehives

There seems to be a limit to how many crops a beehive will pollinate in a given time. This is in relation to some (old, world3) observed results when using only a single beehive on a full field with fast growing crops. --MvGulik 07:58, 10 February 2011 (CST)

I think that disproportionate grow is associated with random "grow" hit rather than some limit on pollination since i experienced it on a field without a beehive as well --Rook 04:19, 25 March 2012 (EDT)

Mmm, Could be. Always though about looking into setting up some automated screen-shooter. So some timelaps animations could be made. But never got around to it. (Don't like to use my main computer for that.) --MvGulik 08:49, 25 March 2012 (EDT)

hive quality information

I moved this here from the main page as Loftar has stated on IRC that hive quality doesn't matter in quality of honey and wax production, only the quality of crops the bees feed on.

"The quality of the products is related to the crop quality, and capped by the hive quality. It's also worth noting that honey/wax quality starts off below the crop/hive cap and slowly increases to it over time.

Best current estimate of Bee Hive Q formula = (2*Straw Q + Block Q + Board Q)/4."

As far as I'm concerned, it can be completely deleted. (by Unkown)

Additional Beehive info

(Links/Ref's to additional Beehive research data.)

  • Technical beehive range details: The actual radius used be a beehive seems between 13.601~ and 13.63~ tiles (13, or 13.5 will do on the main page). Probably manually adjusted by dev's for aesthetic reasons. Additional background info on data: Most distant tiles from beehive that are still pollinated, (+13 by +4) and (+11 by +8) are both at a distance of 13.601~(sqrt(185)) tiles. Displayed GUI beehive diameter is 299 pixels(default zoom) -> max(exclusive) distance 13.63~ = "(299+1)/11/2" (1:maxErrorDeviation, 11:tileSizeY, 2:toRadius). --.MvGulik. 19:28, 4 September 2013 (EDT)

Temp archived

(Should all go/rewrite, after a little re-evaluation based on new available data. --.MvGulik. 11:51, 6 February 2013 (EST))

Old leftover ideas:

  • 1) Initial Beehive built quality may be uses by the game in some way in relation to the initial beehive-quality start point. (old idea that I need to re-test.)
  • 5) Beehive products (inside beehive) drains away over time. (no additional timing data)

Can't agree with some point on beehives. As I have not seen any in-game data nore posted data on them.

  • "Two hives sitting side by side will produce half the honey/wax as a single hive in that location would." (on Beehive:Main page)
Just seems wrong to me. But I have no data either way.--User:MvGulik
This is most likely just a not-so-clear wording. Two beehives sitting side by side will each produce half (on average) of what a single beehive would. Meaning such beehives total output would be equal to that of a single beehive. That's hard to be completely sure of with generation randomness but seemed to be correct last time i tested it in w5. --User:Rook
Should test this somehow. Not sure about how though. --.MvGulik. 15:13, 7 September 2013 (EDT)


Boost/Pollination pattern: Just something that still has my interest, although not that important game wise.

Multiple Beehives 2

Data:


Just saw something that I can't place/explain..
After farming and replanting my crops. Both beehives I have setup on my crops(all types, q30..q60) field where giving honey after some time. The main beehive gave 0.3L(q14) and the second one 0.1L(q10). So in this case its not a beehive-overflow or something like that..
Looking at the ranges of both beehives, only one crop-tile is outside the main beehive and only covered by the second one..
Both beehives are in the same map-sector/zone.
Normally only the main-beehive is the one that would give any honey/wax..
Anyone has some ideas on this? ... I'm currently drawing a blank on it. --.MvGulik. 14:54, 7 September 2013 (EDT)

Case 2: Main: 0.3L(q23)+1 wax, secondary: 0.1L(q10). --.MvGulik. 20:02, 27 September 2013 (EDT)

Do you get that 0.1L after one crop cycle or more? It could be that the "change of stage ticks" do get accumulated and it's that one tile giving you the honey (once every 4-6 full cycles), although i would expect it to grow in QL as well. I assume you're not leaving that secondary hive for replanting while taking away the main one? --Rook (talk) 12:26, 28 September 2013 (EDT)
"Do you get that 0.1L after one crop cycle or more?"
I currently are not sure about that, as I have not tracked my farming activities between those two cases. (keep record on this)
"accumulated ticks"
I don't thinks that's it. But it's worth a shot.
TestCase-1 (disprove): If I get double beehive action again while not using that second beehive only tile, Its something else. (kind tricky, unknown/unsure reproducible at the moment.)
TestCase-2 (Confirm/support): I should be able to get the second beehive active by only using that secondary beehive only tile. (seems a bit implausibly to me. But easier to test.) (no activity on second beehive, tagging as failed.)
"I assume you're not leaving that secondary hive for replanting while taking away the main one?"
Correct. Both beehive are left in place all the time.
Mmm, looking at Xcom production list. The second beehive seems somehow to be getting whats left after the first beehive has processed the "90+: 0.2 L honey and 1 wax.". ... Counting 196 used crop tiles in my farm area. So far I never finish all the clops before the first beehive started giving honey. But its close though. If this is the case it should be possible to change the secondary beehive outcome by changing the crop count(up) (TestCase3) :) --.MvGulik. 20:55, 28 September 2013 (EDT)


Finally did a full crops-farm replant. Time between planting the first crop and planting the last crop: Around 15 minutes (while skipping that beehive-2 only tile/field). Result: The second beehive started to produce honey first, followed by beehive-1 a couple of minutes later. Now that was kinda unexpected, lol. Picked up the honey and wax after letting it sit for a few hours. BH-1: 0.2 honey + 1 wax (q25, last q-out was 28). BH-1: 0.1 honey + zero wax (q10). One other difference in this case was the general crop-planting order. Generally planting was done from South to North. But in this case the planting went from North to South (+W2E for first 4 crops). I think this last difference is probably why BH-2 started giving honey before BH-1. ... Time for some additional pondering about this. --.MvGulik. 10:10, 13 October 2013 (EDT)

Multiple Beehives 3

Setup: 3 Beehives, all beehives are placed inside there own 9x9 grid sub-section. (with 2 beehives (A&B) on adjacent sections, and the 3rd beehive(C) close by, but not adjacent. (see about adding setup image).
Action: Replanted some crops(28) in A, and planted(36) in C.
Result (first change on beehive after planting): Beehive A & B where giving honey and wax, and beehive C was giving honey (no wax).
Probability (assuming plot C had no effect on beehive/plot A & B): Beehive/plot B picked up some crop-ticks from plot A. (as it should)
Probability: Planted crop count seems a bit low to produce wax on its own for beehive /plot A & B. Suggesting some beehive/plot memory feature. (shared?)
--.MvGulik. 06:15, 6 January 2015 (EST)