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{{infobox skill
__NOTOC__
{{infobox legskill
| cost = 25
| cost = 25
| req  = [[skillreq::Oral Tradition]]
| req  = [[legacy-skillreq::Legacy:Oral Tradition|Oral Tradition]]
}}
}}


This skill uses [[Perception]] and [[Exploration]] to be able to see various plants, herbs, roots and berries that you can pick. This Skill can also allow you to raid [[ant hill]]s.
This skill uses [[Legacy:Perception|Perception]] and [[Legacy:Exploration|Exploration]] to be able to see various plants, herbs, roots and berries that you can pick. This Skill also allow you to raid [[Legacy:Ant Hill|ant hill]]s.


=In-Game Text=
=In-Game Text=
Line 13: Line 14:
==Notes==
==Notes==
*The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
*The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
*The [[quality]] of the herbs is based on the [[soil]] beneath it, and capped by the gatherer's [[Survival]] skill.
*The [[Legacy:Quality|quality]] of the herbs is based on the [[Legacy:Soil|soil]] beneath it, and [[Legacy:Hardcap|Hardcap]]ped by the gatherer's [[Legacy:Survival|Survival]] skill.
*There is a base value to start spotting foragable goods. Higher stats will increase the spotting chance, until reaching 4 times the base value.
*There is a minimum value (required Per*Exp, see above) to start spotting each foragable good. Higher stats will increase the spotting chance, up to 4 times the minimum value, at which point all forageables of that type will be seen.
*It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration * Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 * base value) separately for each character, each time it comes within range.


==Table of Perception x Exploration collectables==
==Table of Perception x Exploration collectables==
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 300px; height: 300px;"
Your forage level is defined as your perception stat times your exploration level.
! scope="col"|Per * Exp
! scope="col"|Item
|-
|5
|[[Blueberries]]
|-
| style="vertical-align: top;"|10
| style="vertical-align: top;"|[[Spindly Taproot]]
|-
|30
|[[Stinging Nettle]]
|-
|50(?)
|[[Dandelion]]
|-
|60
|[[Chantrelles]]
|-
|80
|[[Lady's Mantle]]/[[Dewy Lady's Mantle]]
|-
|80-100
|[[Wild Windsown Weed]]
|-
|96
|[[Thorny Thistle]]
|-
|100
|[[Stalagoom]]
|-
|110
|[[Peculiar Flotsam]]
|-
|121
||[[Thorny Thistle]]
|-
|125-140
|[[Four-Leaf Clover]]
|-
|144
|[[Uncommon Snapdragon]]
|-
|150~200
|[[Bloated Bolete]]
|-
|200
|[[Candleberry]]
|-
|210(?)
|[[Royal Toadstool]]
|-
|250
|[[Inkweed]]
|-
|250
|[[Gray Clay]]
|-
|280
|[[Royal Toadstool]]
|-
|280
|[[Washed-up Bladderwrack]]
|-
|351
|[[Tangled Bramble]]
|-
|500
|[[Rustroot]]
|-
|540
|[[Cavebulb]]
|-
|550
|[[Frog's Crown]]
|-
|600
|[[Cave Clay]]
|-
|780
|[[River Pearl Mussel]]
|-
|800
|[[Chiming Bluebell]]
|-
|850
|[[Feldspar]]
|-
|900
|[[Glimmermoss]]
|-
|1250
|[[Blood Stern]]
|-
| style="vertical-align: top;"|1600
| style="vertical-align: top;"|[[Edelweiß]]
|}


The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.


It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."




 
{{#ask: [[Category:Legacy Foraged]] OR [[Category:Legacy Forageables]]
 
| mainlabel = Forageable
 
| sort = legacy-perexp
 
| sep = , 
 
|
 
| ?legacy-perexp = First<br>Seen      |+align=right
 
| ?legacy-perexp_base = Base<br>Level |+align=right
 
| ?legacy-perexp_quad = All<br>Seen  |+align=right
 
| ?legacy-terrain = Terrain
 
}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
''Please update or add as you find more.''

Latest revision as of 06:56, 26 March 2020

Wiki-content.png

Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Foraging
Legacy-Foraging.png
Foraging
LP Cost 25
Skill(s) Required Oral Tradition
Skill(s) Enabled None
(Disabled Feature)
Required By Nothing
(Disabled Feature)
Back to Skills

This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill also allow you to raid ant hills.

In-Game Text

"High and low, up above and down below. The forest is a wild larder, and the heath an untamed apothecary, for those who know where to look."

Foraging gives you the ability to find and gather wild growing herbs, mushrooms, roots and flowers, usable for a wide variety of purposes, beyond their obvious utility in medicine and cuisine. Perception and Exploration are key values when looking for anything hard to find, and a well trained Survival skill will ensure that you harvest herbs with good results.

Notes

  • The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
  • The quality of the herbs is based on the soil beneath it, and Hardcapped by the gatherer's Survival skill.
  • There is a minimum value (required Per*Exp, see above) to start spotting each foragable good. Higher stats will increase the spotting chance, up to 4 times the minimum value, at which point all forageables of that type will be seen.
  • It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration * Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 * base value) separately for each character, each time it comes within range.

Table of Perception x Exploration collectables

Your forage level is defined as your perception stat times your exploration level.

The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.

It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."


ForageableFirst
Seen
Base
Level
All
Seen
Terrain
Blueberries51020Forest, Heath
Dandelion102040Forest, Heath
Spindly Taproot102040Forest
Stinging Nettle2550100Forest
Chantrelles52104208Forest
Wild Windsown Weed80160320Swamp, Forest, Heath, Beach, Thicket
Lady's Mantle80160320Swamp
Dewy Lady's Mantle80160320Swamp
Thorny Thistle90180360Mudflat
Stalagoom100200400Cave
Bloated Bolete110220440Forest
Peculiar Flotsam110220440Water Terrain
Four-Leaf Clover130260520Heath
Uncommon Snapdragon144288576Heath
Candleberry160320640Swamp
Royal Toadstool210420840Swamp
Inkweed2505001,000Heath
Gray Clay2705401,080Water Terrain
Tangled Bramble2805601,120Mudflat
Washed-up Bladderwrack2805601,120Beach
Frog's Crown4509001,800Mountain
Rustroot5001,0002,000Forest
Chiming Bluebell5201,0402,080Swamp
Cavebulb5251,0502,100Cave
Cave Clay6001,2002,400Cave
River Pearl Mussel7601,5203,040Water Terrain
Feldspar8281,6563,312Mountain, Moor, Mudflat
Glimmermoss9001,8003,600Mountain, Cave
Blood Stern1,2502,5005,000Forest
Edelweiß1,6003,2006,400Mountain