Legacy:Bear Cape: Difference between revisions
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Dr. Killshot (talk | contribs) (Take those kinds of things to the discussion pages, that's why they are there.) |
JKGraziano (talk | contribs) (→Notes: Added Quality Formula) |
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Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche). | Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche). | ||
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Quality Formula: sqrt(((sqrt(Sewing*Dex))*(Qskin))) | |||
Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math> | Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math> |
Revision as of 20:56, 8 March 2011
Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.
Quality | Strength | Hitpoints | Armor Class |
10 | +10 | 50 | 0/15 |
55 | +23 | 275 | 0/35 |
66 | +25 | 330 | 0/38 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
When equipped, it occupies both the cape and headwear slots.
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).
Quality Formula: sqrt(((sqrt(Sewing*Dex))*(Qskin)))
Strength bonus = . Hitpoint value = . Armor Class =