Legacy:Monocle: Difference between revisions

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|skillreq  = [[requires::Jewelry]]
|skillreq  = [[requires::Jewelry]]
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|producedby = Handa
|producedby = Hand
}}
}}


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| style="text-align: center;"|10
| style="text-align: center;"|10
| style="text-align: center;"|+15
| style="text-align: center;"|+15
|-
| style="text-align: center;"|40
| style="text-align: center;"|+30
|-
| style="text-align: center;"|90
| style="text-align: center;"|+45
|-
|-
|}
|}


The formula for determining the stat boost is likely <math>15*sqrt(quality/10)</math>
The formula for determining the stat boost is <math>15*sqrt(quality/10)</math>


== How to create ==
== How to create ==
{{Key|C}}raft > {{Key|J}}ewelry > Monocle
{{Key|C}}raft > {{Key|J}}ewelry > Monocle

Revision as of 02:38, 3 March 2011

Template:Infobox object

Provides a large boost to Perception.

Quality Perception
10 +15
40 +30
90 +45

The formula for determining the stat boost is

How to create

Craft > Jewelry > Monocle