Stealth: Difference between revisions

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(added to category:content and category:Crime and Punishment)
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[[Category:Content]]
[[Category:Crime and Punishment]]
Stealth is used to determine how visible your scents are when you commit a crime.  The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.
Stealth is used to determine how visible your scents are when you commit a crime.  The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.


==Notes==
==Notes==
With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.
With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.

Revision as of 19:47, 22 August 2013


Stealth is used to determine how visible your scents are when you commit a crime. The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables. The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.

Notes

With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.