Legacy:Bear Cape: Difference between revisions
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(Added Formula - will verify with different numbers later.) |
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When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]]. | When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]]. | ||
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing. | |||
Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape. (Will Verify) | |||
Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10) | Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10) |
Revision as of 18:51, 26 January 2011
Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.
Quality | Strength | Hitpoints | Armor Class |
10 | +10 | 50 | 0/15 |
55 | +23 | 275 | 0/35 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
When equipped, it occupies both the cape and headwear slots.
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing. Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape. (Will Verify)
Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10)