Legacy:Bear Cape: Difference between revisions

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(Added Formula - will verify with different numbers later.)
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When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].
When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].


 
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing.
Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape.  (Will Verify)


Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10)
Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10)

Revision as of 18:51, 26 January 2011

Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.


Quality Strength Hitpoints Armor Class
10 +10 50 0/15
55 +23 275 0/35



How to Acquire

Craft > Leather Working > Bear Cape


Notes

When equipped, it occupies both the cape and headwear slots.

Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing. Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape. (Will Verify)

Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10)