Legacy:Bear Cape: Difference between revisions
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*Q83 Hide + Q130 Teeth, Sewing 50, Psy 17, yielded Q66 Bear Cape (and 1847 LP, at 360% LA). | *Q83 Hide + Q130 Teeth, Sewing 50, Psy 17, yielded Q66 Bear Cape (and 1847 LP, at 360% LA). | ||
Strength bonus = 10*sqrt(quality/10). Hitpoint value = 5*quality. Armor Class = 15*sqrt(quality/10) | |||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
[[Category:Armor]] | [[Category:Armor]] |
Revision as of 18:03, 16 February 2011
Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.
Quality | Strength | Hitpoints | Armor Class |
10 | +10 | 50 | 0/15 |
55 | +23 | 275 | 0/35 |
66 | +33 | 330 | 0/38 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
When equipped, it occupies both the cape and headwear slots.
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).
- Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape. (Will Verify)
- Q83 Hide + Q130 Teeth, Sewing 50, Psy 17, yielded Q66 Bear Cape (and 1847 LP, at 360% LA).
Strength bonus = 10*sqrt(quality/10). Hitpoint value = 5*quality. Armor Class = 15*sqrt(quality/10)