Legacy:Bear Cape: Difference between revisions
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Dr. Killshot (talk | contribs) (Take those kinds of things to the discussion pages, that's why they are there.) |
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Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche). | Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche). | ||
Strength bonus = 10*sqrt(quality/10). Hitpoint value = 5*quality. Armor Class = 15*sqrt(quality/10) | Strength bonus = <math>10*sqrt(quality/10)</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*sqrt(quality/10)</math> | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
[[Category:Armor]] | [[Category:Armor]] |
Revision as of 21:09, 2 March 2011
Template:Infobox objectA cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases strength.
Quality | Strength | Hitpoints | Armor Class |
10 | +10 | 50 | 0/15 |
55 | +23 | 275 | 0/35 |
66 | +25 | 330 | 0/38 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
When equipped, it occupies both the cape and headwear slots.
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).
Strength bonus = . Hitpoint value = . Armor Class =