Legacy:Monocle: Difference between revisions
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|skillreq = [[requires::Jewelry]] | |skillreq = [[requires::Jewelry]] | ||
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | |objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | ||
|producedby = | |producedby = Hand | ||
}} | }} | ||
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| style="text-align: center;"|10 | | style="text-align: center;"|10 | ||
| style="text-align: center;"|+15 | | style="text-align: center;"|+15 | ||
|- | |||
| style="text-align: center;"|40 | |||
| style="text-align: center;"|+30 | |||
|- | |||
| style="text-align: center;"|90 | |||
| style="text-align: center;"|+45 | |||
|- | |- | ||
|} | |} | ||
The formula for determining the stat boost is | The formula for determining the stat boost is <math>15*sqrt(quality/10)</math> | ||
== How to create == | == How to create == | ||
{{Key|C}}raft > {{Key|J}}ewelry > Monocle | {{Key|C}}raft > {{Key|J}}ewelry > Monocle |
Revision as of 02:38, 3 March 2011
Provides a large boost to Perception.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
The formula for determining the stat boost is
How to create
Craft > Jewelry > Monocle