Legacy:Leather Boots: Difference between revisions
Jump to navigation
Jump to search
Dr. Killshot (talk | contribs) No edit summary |
Dr. Killshot (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
Leather Boots: 100 Hitpoints, [http://ringofbrodgar.com/wiki/Category:Armor Armor] class 0/20 | Leather Boots: 100 Hitpoints, [http://ringofbrodgar.com/wiki/Category:Armor Armor] class 0/20 | ||
HP=10*q | |||
*HP=10*q | |||
*Armor Class=20*sqrt(q/10) | |||
*Agility=sqrt(q/10) | |||
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
| '''Quality''' || '''Hitpoints''' || '''Absorption''' || '''Skills & Attributes''' | | '''Quality''' || '''Hitpoints''' || '''Absorption''' || '''Skills & Attributes''' |
Revision as of 06:44, 15 March 2011
Template:Infobox object Leather Boots: 100 Hitpoints, Armor class 0/20
- HP=10*q
- Armor Class=20*sqrt(q/10)
- Agility=sqrt(q/10)
Quality | Hitpoints | Absorption | Skills & Attributes |
10 | 100 | 0/20 | +1 Agility |
40 | 400 | 0/40 | +2 Agility |
90 | 900 | 0/60 | +3 Agility |
How to Acquire
Craft > Leather working > Leather boots
Notes
The quality of leather boots is the average quality of the leather used, softcapped by sqrt(Sewing*Dexterity).