Stealth: Difference between revisions

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When your scents are being tracked, your INT*Stealth is compared to the trackers PER*EXP, to determine how big or small the tracking marker is. It can vary from a full circle that renders that person unable to track you, to a 1px line that will lead you directly to the offender.
Stealth is used to determine how visible your scents are when you commit a crime.  The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.


Tips:
 
-If the pie circle is more than half full, it is almost impossible to track someone.
==Note==
-Another, slightly less useful feature, is the amount of scents you leave behind. This is almost useless, since the mechanics allow you to refresh the area to get more scents.
With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.

Revision as of 00:38, 10 June 2011

Stealth is used to determine how visible your scents are when you commit a crime. The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables. The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.


Note

With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.