Hitpoints: Difference between revisions
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There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP). | |||
=== SHP === | |||
SHP reflects current hitpoints. As long as a character's [[Energy]] is above 4000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage. | |||
=== HHP === | |||
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers with l. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead. | |||
=== MHP === | |||
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's [[Constitution]] attribute, while lowering it will decrease MHP. | |||
In The formula for calculating MHP is: MHP = 100 * sqrt([[Constitution|Con]] / 10). | |||
=== Wounds === |
Revision as of 15:34, 14 September 2015
- STUB: Stub article(s) in need of expansion.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).
SHP
SHP reflects current hitpoints. As long as a character's Energy is above 4000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.
HHP
HHP is current maximum hitpoints. This number is reduced by Wounds you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers with l. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead.
MHP
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's Constitution attribute, while lowering it will decrease MHP.
In The formula for calculating MHP is: MHP = 100 * sqrt(Con / 10).