Hitpoints: Difference between revisions
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=== Starvation === | === Starvation === | ||
Doesnt currently need special treatment to heal. | |||
=== Asphyxiation === | === Asphyxiation === | ||
Doesnt currently need special treatment to heal. | |||
=== Bruised === | === Bruised === | ||
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=== Wretched Gore === | === Wretched Gore === | ||
== Punch-Sore == | === Punch-Sore === | ||
Doesnt currently need special treatment to heal. | Doesnt currently need special treatment to heal. |
Revision as of 17:39, 14 September 2015
- STUB: Stub article(s) in need of expansion.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).
SHP
SHP reflects current hitpoints. As long as a character's Energy is above 4000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.
HHP
HHP is current maximum hitpoints. This number is reduced by Wounds you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead.
MHP
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's Constitution attribute, while lowering it will decrease MHP.
In The formula for calculating MHP is: MHP = 100 * sqrt(Con / 10).
Wounds
Wounds are the HHP damage in Hafen. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions, or be permanent. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain Attributes. These values and the wounds are visible on the Health & Wounds button on your Character Sheet.
Nicks & Knacks
Doesnt currently need special treatment to heal.
Leech Burns
Doesnt currently need special treatment to heal.
Starvation
Doesnt currently need special treatment to heal.
Asphyxiation
Doesnt currently need special treatment to heal.
Bruised
Unfaced
Swollen Bumps
Blunt Trauma
Deep Cut
Can be healed by using Gauze
Cruel Incision
Fell Slash
Can be healed by using Gauze
Wretched Gore
Punch-Sore
Doesnt currently need special treatment to heal.