Combat moves: Difference between revisions

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Revision as of 18:09, 14 March 2016

Combat

For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. In example, a player with 30 UAC sparring with an another 60 UAC fighter will need two corresponding attacks in order to destroy a block, however when their combat skills are equal they need only one attack to destroy the block [Needs confirmation].


Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.

Defensive moves

Move Learned from Initiative cost Block weight Block against Cooldown Duration Special
Artful Evasion
  • Bats
2 Unarmed
  • Striking
  • Sweeping
40 275 +4 initiative if destroyed by opponent
Jump
  • Foxes
0 Unarmed
  • Sweeping
20 350
Quick Dodge
  • Bats
  • Boar
0 Unarmed
  • Striking
20 300
Shield Up
  • Ants
  • Bats
0 3*Melee
  • Striking
  • Sweeping
  • Oppressive
40 300
Sidestep
  • Bats
  • Foxes
0 Unarmed
  • Backhanded
35 200
Watch Its Moves
  • Ants
  • Foxes
  • Badgers
0 Unarmed
  • Backhanded
30 200 Gives +4 initiative if allowed to expire
Yield Ground
  • Foxes
  • Boar
1 Unarmed
  • Oppressive
  • Backhanded
20 400 Gives 1 IP to the opponent
Zig-Zag Maneuver 2+3 2*Unarmed
  • Sweeping
40 450 -25% cooldown on attacks while active

Counter moves

Move Learned from Initiative cost Block weight Block against Cooldown Duration Trigger Attack weight Attack type Damage Grievous damage
Feigned Dodge
  • Bats
0 Unarmed
  • Striking
35 150 Expiration Unarmed
  • Striking
15 10%
Parry
  • Bats
0 Melee
  • Striking
  • Backhanded
25 125 Blocking unarmed attack Melee
  • Oppressive
10 10%

Offensive moves

Move Learned from Initiative cost Attack weight Attack type Damage Grievous damage Cooldown
Chop
  • Ants
  • Foxes
1 Melee
  • Striking
  • Sweeping
According to weapon 10% 50
Cleave
  • Lynx
  • Moose
  • Bear
5+2 Melee
  • Oppressive
  • Backhanded
2*According to Weapon 80
Haymaker
  • Ants
0 Unarmed
  • Sweeping
20 60
Kick
  • Ants
  • Bats
1+1 Unarmed
  • Sweeping
25 15% 45
Knock It's Teeth Out
  • Bats
2 Unarmed
  • Oppressive
30 35
Left Hook
  • Ants
  • Bats
0 Unarmed
  • Backhanded
15 40
Low Blow
  • Foxes
2+6 Unarmed
  • Backhanded
40 30
Punch
  • Ants
  • Bats
  • Badgers
0 0.8*Unarmed
  • Striking
10 30
Sting
  • Boar
  • Badgers
2+1 Melee
  • Striking
  • Backhanded
According to weapon 35
Storm of Swords
  • Bats
4+4 Melee
  • Backhanded
  • Sweeping
According to weapon 70