Combat moves: Difference between revisions
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*Bats | *Bats |
Revision as of 21:13, 2 April 2016
Combat
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. In example, a player with 30 UAC sparring with an another 60 UAC fighter will need two corresponding attacks in order to destroy a block, however when their combat skills are equal they need only one attack to destroy the block [Needs confirmation].
Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.
Special moves
Move | Learned from | Initiative cost | Cooldown | Special |
---|---|---|---|---|
Take Aim |
|
0 | 20 | Gives +2 initiative |
Think |
|
0+4 | 30 | Take 3 initiative from the opponent |
Defensive moves
Move | Learned from | Initiative cost | Block weight | Block against | Cooldown | Duration | Special |
---|---|---|---|---|---|---|---|
Artful Evasion |
|
2 | Unarmed |
|
40 | 275 | +4 initiative if destroyed by opponent |
Jump |
|
0 | Unarmed |
|
20 | 350 | |
Quick Dodge |
|
0 | Unarmed |
|
20 | 300 | |
Shield Up |
|
0 | 3*Melee |
|
40 | 300 | |
Sidestep |
|
0 | Unarmed |
|
35 | 200 | |
Watch Its Moves |
|
0 | Unarmed |
|
30 | 200 | Gives +4 initiative if allowed to expire |
Yield Ground |
|
1 | Unarmed |
|
20 | 400 | Gives 1 IP to the opponent |
Zig-Zag Maneuver |
|
2+3 | 2*Unarmed |
|
40 | 450 | -25% cooldown on attacks while active |
Counter moves
Move | Learned from | Initiative cost | Block weight | Block against | Cooldown | Duration | Trigger | Attack weight | Attack type | Damage | Grievous damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Feigned Dodge |
|
0 | Unarmed |
|
35 | 150 | Expiration | Unarmed |
|
15 | 10% |
Parry |
|
0 | Melee |
|
25 | 125 | Blocking unarmed attack | Melee |
|
10 | 10% |
Offensive moves
Move | Learned from | Initiative cost | Attack weight | Attack type | Damage | Grievous damage | Cooldown |
---|---|---|---|---|---|---|---|
Chop |
|
1 | Melee |
|
According to weapon | 10% | 50 |
Cleave |
|
5+2 | Melee |
|
2*According to Weapon | 80 | |
Haymaker |
|
0 | Unarmed |
|
20 | 60 | |
Kick |
|
1+1 | Unarmed |
|
25 | 15% | 45 |
Knock Its Teeth Out |
|
2 | Unarmed |
|
30 | 35 | |
Left Hook |
|
0 | Unarmed |
|
15 | 40 | |
Low Blow |
|
2+6 | Unarmed |
|
40 | 30 | |
Punch |
|
0 | 0.8*Unarmed |
|
10 | 30 | |
Sting |
|
2+1 | Melee |
|
According to weapon | 35 | |
Storm of Swords |
|
4+4 | Melee |
|
According to weapon | 70 |