Template:Infobox legmetaobj: Difference between revisions
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(fixup - legacy properiesy - saving (reading part pending)) |
(fixup - basedmg, absorbX) |
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{{#if: {{{slot|}}} | {{#if: {{{slot|}}} | ||
|{{#ifeq: {{#if:{{{ | |{{#ifeq: {{#if:{{{basedmg|}}}|1|{{#if:{{{statSTR|}}}|1|{{#if:{{{statAGI|}}}|1|{{#if:{{{statINT|}}}|1|{{#if:{{{statCON|}}}|1|{{#if:{{{statPER|}}}|1|{{#if:{{{statCHA|}}}|1|{{#if:{{{statDEX|}}}|1|{{#if:{{{statPSY|}}}|1|{{#if:{{{cskill|}}}|1|{{#if:{{{ammoreq|}}}|1|{{#if:{{{ahp|}}}|1|{{#if:{{{absorbX|}}}|1|{{#if:{{{absorbY|}}}|1|0}}}}}}}}}}}}}}}}}}}}}}}}}}}}|1 | ||
| ! colspan="3" style="background-color:#6699ff; color:#ffffff;" {{!}} [[Legacy:quality|QL10 Equipment Statistics]]|}} | | ! colspan="3" style="background-color:#6699ff; color:#ffffff;" {{!}} [[Legacy:quality|QL10 Equipment Statistics]]|}} | ||
{{!}}- colspan=2 | {{!}}- colspan=2 | ||
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}} | }} | ||
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{{InfoboxEquipmentStat|name= | {{InfoboxEquipmentStat|name=legacy-basedmg|value={{{legbasedmg|}}}|desc=Damage|extra=[[Category:Legacy Weapons]]}} | ||
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{{#if: {{{statSTR|}}} | | {{#if: {{{statSTR|}}} | | ||
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}} | }} | ||
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{{InfoboxEquipmentStat|name=legacy- | {{InfoboxEquipmentStat|name=legacy-absorbX|value={{{absorbX|}}}|desc=[[:Category:Legacy Armor|Absorption X]]|extra=[[Category:Legacy Armor]]}} | ||
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{{InfoboxEquipmentStat|name=legacy- | {{InfoboxEquipmentStat|name=legacy-absorbY|value={{{absorbY|}}}|desc=[[:Category:Legacy Armor|Absorption Y]]|extra=[[Category:Legacy Armor]]}} | ||
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{{#if:{{{lpgain|}}}| | {{#if:{{{lpgain|}}}| |
Revision as of 00:51, 15 July 2018
Infobox legmetaobj | ||
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Vital statistics | ||
Size | 1 x 1 | |
Go to Legacy Objects |
Template documentation (for the template shown above, sometimes hidden or invisible)
... Infobox legmetaobj/Doc ...
General rules:
- discovery
- no linking to skills/items already on the template, only extras (as in not used in the process, just needed to discover)
- no requires:: linking, as that would mess up what is realy needed for what, just plain page link
Auto added categories: (Category: Properties ...)
- Objects-Legacy: (default added).
- Objects: (default added, Hidden (both Hafen and Legacy use this one)).
Other Info
Updated satiation templates So far added 4 possible satiations, format for them is:
|sat1 = name |sat1eff = how much it debuffs |sat1chance = what chance it has to debuff it
Names of the satiations are as per this chart, allowing for expansion on it : http://ringofbrodgar.com/wiki/Food_Satiations
Example plucked straight from the ant pupae page where I tested it :
| sat1 = forage
| sat1eff = 2
| sat1chance = 5
| sat2 = dairy
| sat2eff = 3
| sat2chance = 5
Visit Template:Infobox legmetaobj/doc to edit this text! (How does this work?)