Stealth
Stealth is used to determine how visible your scents are when you commit a crime. The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables. The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.
Note
With world 5's new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.