Legacy talk:Tobacco

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Revision as of 00:00, 31 March 2012 by ArvinJA (talk | contribs)
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I think this page needs to be moved to ground tobacco as labeled in the game. --Dataslycer 10:17, December 2, 2010 (UTC)

Since i do not see any info on this here's the "smoking experience" i had:

  • Pipe Q 21, Ground Tobacco Q 29
  • I lit the pipe and i got a 10% buff with a timer of 40 minutes
  • About every 33 seconds the buff increased by 10% and the timer reset to 40 minutes
  • A little after the buff reached 90% the animation of smoking ended, and now timer did not reset, just kept ticking down
  • Psyche increased gradualy to reach 7 bonus at 90%

--Rook 07:39, 24 March 2012 (EDT)

"Tobacco seems to give psyche when smoked."

That's definitly not true. In the above example i had 22 unbuffed PSY.
What it could possibly be is 5*sqrt(Qt/10) when buff reaches 100% --Rook 09:45, 30 March 2012 (EDT)
At 100% is what was meant. --ArvinJA 10:01, 30 March 2012 (EDT)
That's what i assumed but the psyche part in it would put the mathematical result far off the experimental ones. Going by that formula at 22 psyche with 29 tobbaco i should've got 5*(sqrt(29)/22)->1.2 buff, while i got 7 or 8. Even if we modify it a bit and try 5*(sqrt(29/22)) we still get only 5.7 buff; that's why i'm saying it's off, i've run only one test so i can't say if base psyche plays part or not but even if it does it's not at the rate this formula represents. --Rook 11:28, 30 March 2012 (EDT)
My friend who came up with the formula, hm, I don't know how he got the part, doesn't seem that sane that the bonus would be divided by your Psyche at all. I'll remove the formula from the wiki and I'll scrutinize his formulas more in the future. --ArvinJA 18:49, 30 March 2012 (EDT)
He now insists that he meant at 100%, no idea if it checks out, do what you want with it. --ArvinJA 20:00, 30 March 2012 (EDT)