Legacy talk:Wild Windsown Weed
Found my first in forest at 20 exploration, 10 perception -- 4/28/2010
Couldn't find one in World 4 until per*exp=1000. Has the requirement changed? --Vikingdragons 20:09, 20 January 2011 (CST)
I just found one at perc*expl=80. Screencap: [1]--JustOneAsbesto 19:35, 6 March 2011 (CST) Rewrote it to include your findings Spork 21:41, 6 March 2011 (CST)
Found one with ex * per = 90. It seems that it spawns more rarely in coniferous forest than to grassland and heath. Trepach 08:58, 22 November 2011 (EST)
"Drying on a frame has no effect on quality. Drying on an herbalist table halves the quality. " Isn't that backwards?
Location or Rarity?
Having a hell of a time trying to get carrot seeds out of these things. I think that I've gotten most of my WWWs from the forest and only a few from grasslands and moors. I haven't encountered the heath terrain in my location. I haven't got beetroot as well as that is also another somewhat important crop. The seeds most common were Wheat and Flax. I also have gotten seeds for onions, peas, grapes, hemp, tea, tobacco, and the useless peppercorns and hop cones.(page for tobacco crop sucks) Perhaps the thing about different WWWs could be more specific. Or carrot seeds are really really rare.--Deadguy60 13:39, 2 April 2012 (EDT)
I think it's just random. Last world i had zero peppercorns for over 50 WWWs and this world i had to give up with poppies also after about 50 WWWs and both times i did harvest all over. --Rook 14:07, 2 April 2012 (EDT)
Seems there is still some uncertainty on the subject. --MvGulik 15:24, 2 April 2012 (EDT)
- Re: Carrots
So I guess seeds given by WWWs are more like fish and differ from area to area and the seeds given are not affected by terrain type(?). It's a bloody pain as I guess the seeds given from WWWs don't change like fish where you could use different bait lures or fish with a different moon. Testing was done with WWWs found in forests and WWWs found in moors? --Deadguy60 18:54, 2 April 2012 (EDT)
- I don't know how it was tested. There might still be some random aspect to it. But there definitely seems to be a local preset in play. Ground type so far don't seems to matter. --MvGulik 02:19, 3 April 2012 (EDT)
Quality
I don't even think that the quality of a WWW affects the quality of the seed you get out of it on a drying rack or table. Perhaps verification is needed. --Deadguy60 23:23, 23 May 2012 (EDT)
- ?, "Drying on a frame has no effect on quality." --MvGulik 05:14, 24 May 2012 (EDT)
Eh? Anyway, I'd like someone to test this and return with results. I'm not convinced. The quality of WWW and the quality of the seeds created seems random to me. I could believe somewhat that a table could cap somehow the quality of the seed. --Deadguy60 07:36, 24 May 2012 (EDT)
- Someone? ... Please, finding WWW is not that hard. This is definite something you can do yourself.
- In addition. Why do you question 'that drying racks do not effect final seed quality.' (as that's what I read in your text."?) I mean here, what data do you have that makes you think its not correct. Just saying that you are questioning something, whiteout giving any additional reasons/data, is no very useful or clear. --MvGulik 09:23, 24 May 2012 (EDT)
I think hes right, a good quality herbalist table gives you seeds higher than the WWW and usually on a frame I get lower quality seeds. guess since we have a new world its a good time to test this. I'll be making notes of all WWW I collect and what quality they are before and after frames and when I can I'll test a few different quality tables.ImAwesome
- To bring this back up, I can confirm that drying on a rack will cut the quality of the WWW in half. I am unsure on quality related to herbalist table at this time but may experiment further in that area.
Quality of the Resulting Seed
The quality of the seed received from a dried Weed is apparently random but it seems that the quality of the herbalist table may cap its quality, perhaps even innately halving it. Drying on a rack doesn't seem to have a sort of cap but the quality of the seed from a dried weed is never higher than the quality of the Weed itself. Higher quality weeds, though, may turn into a higher quality seed than a seed from a lower quality weed. --Deadguy60 (3 Sep 2013)
- Deadguy60. You probably mean well, But I strongly suggest you start putting in some effort showing that what you post (on main pages) is backed up by some test data. (+notes on main page should be concise.) --.MvGulik. 04:32, 3 September 2013 (EDT)
- It seems definitely random, if I must post test data, I'd like to see the test data/source on the information already provided. I simply posted a general observation and I attempted to be vague enough so that other people can update the page whenever more concrete data is found. The information about quality of the resulting seed on this page makes it sound like the you can calculate it but, nowhere in the information provided tells you some of the details of the information that I have tried to add. Information such as the randomness and the quality cap of the seed. And I do think that I may have added information that I should have posted to the talk page first but I didn't want to bother with the following discussion. --Deadguy60 (talk) 11:21, 3 September 2013 (EDT)
- Other bits of possibly useful data then. The trouble of collecting data is that people quickly start ignoring WWWs when they have the seeds for all the major crops. I was hoping this info would help prove point that there is still some utility in WWWs at this point. Once a person has found higher quality soil, they may find higher quality WWWs which may turn into higher quality seeds than what they already possess. Finding higher quality WWWs may be an alternative to raising the quality of crops by selective growing, especially the quality of pumpkins and crops a player doesn't grow regularly. I haven't personally observed seeing a higher quality seed resulting from a lower quality WWW. --Deadguy60 (talk) 11:46, 3 September 2013 (EDT)
- It's been some time (and world) since i last played but if i recall correctly my observation on WWWs was completly opposite to yours. I've always used tables and the quality of seeds i recived was always about half the WWW quality very clearly signalng dependence of seed quality on WWWs quality and almost definitly ignoring table quality. Also while i personally disagree that gathering more WWWs can be an alternative, rather than just a suplement, to cycle upgrade*, you can put that additional info without changing original one. *That's because if you're any bit serious about farming you'll look for a decent level soil to farm on, and as such probability of finding higher quality WWWs that turn specificaly into seeds you want drops drastically. Also if what you sugest is realy true and drying on frame is truly random (with a cap at WWW's QL) then it makes it even less likely alternative to just cycle growing (and most farmers will constantly replant everything to upgrade quality anyway, simply throwing away products they don't need) --Rook (talk) 14:21, 3 September 2013 (EDT)
- It seems definitely random, if I must post test data, I'd like to see the test data/source on the information already provided. I simply posted a general observation and I attempted to be vague enough so that other people can update the page whenever more concrete data is found. The information about quality of the resulting seed on this page makes it sound like the you can calculate it but, nowhere in the information provided tells you some of the details of the information that I have tried to add. Information such as the randomness and the quality cap of the seed. And I do think that I may have added information that I should have posted to the talk page first but I didn't want to bother with the following discussion. --Deadguy60 (talk) 11:21, 3 September 2013 (EDT)