Legacy talk:Bee Hive

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Multiple Beehives

There seems to be a limit to how many crops a beehive will pollinate in a given time. This is in relation to some (old, world3) observed results when using only a single beehive on a full field with fast growing crops. --MvGulik 07:58, 10 February 2011 (CST)

I think that disproportionate grow is associated with random "grow" hit rather than some limit on pollination since i experienced it on a field without a beehive as well --Rook 04:19, 25 March 2012 (EDT)

Mmm, Could be. Always though about looking into setting up some automated screen-shooter. So some timelaps animations could be made. But never got around to it. (Don't like to use my main computer for that.) --MvGulik 08:49, 25 March 2012 (EDT)

hive quality information

I moved this here from the main page as Loftar has stated on IRC that hive quality doesn't matter in quality of honey and wax production, only the quality of crops the bees feed on.

"The quality of the products is related to the crop quality, and capped by the hive quality. It's also worth noting that honey/wax quality starts off below the crop/hive cap and slowly increases to it over time.

Best current estimate of Bee Hive Q formula = (2*Straw Q + Block Q + Board Q)/4."

As far as I'm concerned, it can be completely deleted. (by Unkown)

Additional Beehive info

(Links/Ref's to additional Beehive research data.)

  • Technical beehive range details: The actual radius used be a beehive seems between 13.601~ and 13.63~ tiles (13, or 13.5 will do on the main page). Probably manually adjusted by dev's for aesthetic reasons. Additional background info on data: Most distant tiles from beehive that are still pollinated, (+13 by +4) and (+11 by +8) are both at a distance of 13.601~(sqrt(185)) tiles. Displayed GUI beehive diameter is 299 pixels(default zoom) -> max(exclusive) distance 13.63~ = "(299+1)/11/2" (1:maxErrorDeviation, 11:tileSizeY, 2:toRadius). --.MvGulik. 19:28, 4 September 2013 (EDT)

Temp archived

(Should all go/rewrite, after a little re-evaluation based on new available data. --.MvGulik. 11:51, 6 February 2013 (EST))

Old leftover ideas:

  • 1) Initial Beehive built quality may be uses by the game in some way in relation to the initial beehive-quality start point. (old idea that I need to re-test.)
  • 5) Beehive products (inside beehive) drains away over time. (no additional timing data)

Can't agree with some point on beehives. As I have not seen any in-game data nore posted data on them.

  • "Two hives sitting side by side will produce half the honey/wax as a single hive in that location would." (on Beehive:Main page)
Just seems wrong to me. But I have no data either way.--User:MvGulik
This is most likely just a not-so-clear wording. Two beehives sitting side by side will each produce half (on average) of what a single beehive would. Meaning such beehives total output would be equal to that of a single beehive. That's hard to be completely sure of with generation randomness but seemed to be correct last time i tested it in w5. --User:Rook
Should test this somehow. Not sure about how though. --.MvGulik. 15:13, 7 September 2013 (EDT)


Boost/Pollination pattern: Just something that still has my interest, although not that important game wise.

Multiple Beehives 2

Just saw something that I can't place/explain..
After farming and replanting my crops. Both beehives I have setup on my crops(all types, q30..q60) field where giving honey after some time. The main beehive gave 0.3L(q14) and the second one 0.1L(q10). So in this case its not a beehive-overflow or something like that..
Looking at the ranges of both beehives, only one crop-tile is outside the main beehive and only covered by the second one..
Both beehives are in the same map-sector/zone.
Normally only the main-beehive is the one that would give any honey/wax..
Anyone has some ideas on this? ... I'm currently drawing a blank on it. --.MvGulik. 14:54, 7 September 2013 (EDT) Case 2: Main: 0.3L(q23)+1 wax, secondary: 0.1L(q10). --.MvGulik. 20:02, 27 September 2013 (EDT)