Hitpoints

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There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).

SHP

SHP reflects current hitpoints. As long as a character's Energy is above 4000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.

HHP

HHP is current maximum hitpoints. This number is reduced by Wounds you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead.

MHP

MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's Constitution attribute, while lowering it will decrease MHP.

In The formula for calculating MHP is: MHP = 100 * sqrt(Con / 10).


Wounds

Wounds are the HHP damage in Hafen. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions, or be permanent. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain Attributes. These values and the wounds are visible on the Health & Wounds button on your Character Sheet.


Nicks & Knacks

Doesnt currently need special treatment to heal.

Leech Burns

Doesnt currently need special treatment to heal.

Starvation

Doesnt currently need special treatment to heal.

Asphyxiation

Doesnt currently need special treatment to heal.

Bruised

Unfaced

Swollen Bumps

Blunt Trauma

Deep Cut

Can be healed by using Gauze

Cruel Incision

Fell Slash

Can be healed by using Gauze

Wretched Gore

No means to heal it.

Punch-Sore

Doesnt currently need special treatment to heal.