Legacy:Palisade: Difference between revisions
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*It is recommended that you extend your claim to one tile beyond your palisade to prevent people from walling your gate in. If someone still walls you in, Jorb will be able to collect the vandalism clue and take action. | *It is recommended that you extend your claim to one tile beyond your palisade to prevent people from walling your gate in. If someone still walls you in, Jorb will be able to collect the vandalism clue and take action. | ||
*It is possible to "leave" a [[Boat]] and warp through a Palisade Wall | *It is possible to "leave" a [[Boat]] and warp through a Palisade Wall | ||
*Each Extra Gate Needs a Additional Corner Post. One Base Corner Post to start it the wall, and each to close the gate area. |
Revision as of 00:13, 7 April 2010
- STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
How to Acquire
Build > Walls and Fences > Palisade
Begin by constructing a cornerpost and then right click on the cornerpost to expand the wall.
Two empty tiles with cornerposts on either side make building a gate possible. Once a gate has been built, the character (the character laying the final touch on the gate) will receive a key for it.
Notes
- Palisades are next to indestructible without a Battering Ram.
- All palisades, cornerposts and gates must be constructed on paved tiles or grassland. Gates require extra paved tiles in front of and behind them.
- It is recommended that you extend your claim to one tile beyond your palisade to prevent people from walling your gate in. If someone still walls you in, Jorb will be able to collect the vandalism clue and take action.
- It is possible to "leave" a Boat and warp through a Palisade Wall
- Each Extra Gate Needs a Additional Corner Post. One Base Corner Post to start it the wall, and each to close the gate area.