Legacy:Leather Armor: Difference between revisions

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Hitpoint - 15*quality
Hitpoint - 15*quality


Armor Class - 25*sqrt(quality/10).
Armor Class - 25*sqrt(quality/10)


A quality 12 for instance has 180 HP and 27/27 Armor Class while a quality 30 has 450 HP and 43/43 Armor Class.
A quality 12 for instance has 180 HP and 27/27 Armor Class while a quality 30 has 450 HP and 43/43 Armor Class.

Revision as of 09:12, 4 February 2011

Template:Infobox object Leather armor is a basic piece of defensive chest armor, made from leather.


Quality Hitpoints Armor Class
7 105 20/20
10 150 25/25
30 450 43/43



How to Acquire

Craft > Leather working > Leather Armor

Notes

The quality of leather armor is the average quality of the leather used, softcapped by sqrt(Sewing*Dexterity).


Hitpoint - 15*quality

Armor Class - 25*sqrt(quality/10)

A quality 12 for instance has 180 HP and 27/27 Armor Class while a quality 30 has 450 HP and 43/43 Armor Class.